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1

Narahara, Sheryl K. "Occupational narratives of human performance technology (HPT)." [Bloomington, Ind.] : Indiana University, 2008. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3329712.

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Thesis (Ph.D.)--Indiana University, Dept. of Instructional Technology, 2008.
Title from PDF t.p. (viewed on Jul 19, 2010). Source: Dissertation Abstracts International, Volume: 69-10, Section: A, page: 3919. Adviser: Thomas Schwen. Includes supplementary digital materials.
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Nwulu, Equi. "Utility of the HPT Framework for Improving Distance Education in Nigeria." ScholarWorks, 2018. https://scholarworks.waldenu.edu/dissertations/4663.

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The fusion of the Internet with instructional design, and curricula delivery methods eliminated transactional distance in online learning. However, distance education (DE) in Nigeria has not aligned its pedagogy to the new reality in technology. The purposes of this non-experimental, predictive, validity study were to determine faculty and administrators' perceived barriers and concerns to online adoption and to validate the behavior engineering model (BEM) instrument. Ninety-six respondents from four public universities in Nigeria completed the questionnaires. Descriptive statistics and structural equation modeling (SEM) were used respectively, to assess barriers and concerns militating against faculty and administrators' online adoption, as well as validate the survey instruments. For faculty and administrators, incentive, motive, knowledge and skills influenced DE adoption. Except for age, all demographic factors influenced faculty's concerns. Gender was observed to influence administrators' concern. "Level of online use" influenced neither faculty nor administrators' concerns. Technographic characteristics influenced faculty, but not administrators.' Though the BEM instrument was reliable in measuring faculty and administrator's stages of concern, however, the 6-factor BEM, tested at the 95% significant level, did not give a good fit. The study contributes to positive social change by identifying gaps to effective DE implementation, and recommended the appropriate interventions to transform the DE experience for students and their universities. The study also proposed the framework to fast track Nigeria's vision and mission for DE.
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3

Can, Barboros. "Change Process Of Integrating Capability Maturity Model Integration (cmmi) Into A Technology Company: A Case Study." Phd thesis, METU, 2010. http://etd.lib.metu.edu.tr/upload/12612174/index.pdf.

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The purpose of this study is to investigate the phases of change process of integrating a quality development model into an information technology company in Turkey. While the transformation phases were being examined by a qualitative study, the factors that affect the change process also were investigated. This study explores the process of traveling through the way to CMMI (Capability Maturity Model Integration) level 3 certification by a company that gives information technologies service to banking sector. Since circulation of staff prevents us from obtaining what an exact number of workers, the company has about 450 employees. At the beginning, the company had no quality standards and most of the work processes were not documented, even documented processes were not consistent. After the commencement of the quality development project, work flows of processes were defined and documented. The company changed its organization according to the new process improvement model, called CMMI. In this case study, interviews performed with ten experts from inside of the company and three experts from outside of the company, observation diaries and assets of the company were data sources. Participant observation, questionnaire and document analysis were used as data gathering methods. Collected data were interpreted by descriptive analysis. As a result of the research, while resistance to change came out naturally, it is determined that transformation has four stages such as: &ldquo
motivation and adoption&rdquo
, &ldquo
adaptation&rdquo
, &ldquo
acceptance and implementation&rdquo
and finally &ldquo
use and improvement&rdquo
.
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4

Westerlund, Ken. "Exploration of the Impact of Affective Variables on Human Performance in a Live Simulation." Doctoral diss., University of Central Florida, 2013. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/5886.

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Live simulations play an important role in allowing users to practice and develop skills they learn in training. Although live simulations are playing an increasingly important role in training, ways to improve them are not well understood or documented. In order to improve the efficacy of live simulation and maximize results from funds spent on training; this research examines the relationship between the affective variables of the participants and their performance in the live simulation. Prior to participating in the instructor development live simulation used in this study two training preference scales were administered to a group of trainees. These scales measured the trainees' locus of control and immersion tendencies. During the live simulation the trainees' performance was evaluated by a panel of expert observers. The trainees also self-reported their performance through the use of a self-rating instrument. Analysis of the data revealed significant positive correlations between the trainees' internal locus of control and their performance in the simulation, both self-reported (p=0.026) and as reported by the expert observers (p=0.033). The correlation between immersion tendency scores and performance in the live simulation were mixed; while not always statistically significant they did reveal some slight positive correlation. This research did provide a number of lessons learned and implications for instructional and simulation developers wishing to employ live simulation in a training environment. These include performance of sub-populations within the greater population of subjects, consideration of roles assigned to participants, and the need to increase presence within the live simulation. Application of these lessons learned can reduce training costs and/or improve the effectiveness of live simulation in a training environment, this in turn can be of significant benefit to instructional and simulation designers. Additionally, understanding these relationships can lead to better assignments of roles or activities within live simulation and improve the transfer of experience from live simulation training to on the job performance. However, additional research needs to be conducted in order to make more conclusive statements regarding the most appropriate affective variable that would allow for predicting transfer of the simulated experience to the 'real' world, the individuals who would benefit most from live simulation, and to develop additional prescriptive methods for improving live simulation utilized in training environments.
Ph.D.
Doctorate
Industrial Engineering and Management Systems
Engineering and Computer Science
Modeling and Simulation
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Cavanagh, Thomas. "THE KIOSK CULTURE: RECONCILING THE PERFORMANCE SUPPORT PARADOX IN THE POSTMODERN AGE OF MACHINES." Doctoral diss., University of Central Florida, 2006. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3793.

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Do you remember the first time you used an Automatic Teller Machine (ATM)? Or a pay-at-the-pump gas station? Or an airline e-ticket kiosk? How did you know what to do? Although you never received any formal instruction in how to interact with the self-service technology, you were likely able to accomplish your task (e.g., withdrawing or depositing money) as successfully as an experienced user. However, not so long ago, to accomplish that same task, you needed the direct mediation of a service professional who had been trained how to use the required complex technology. What has changed? In short, the technology is now able to compensate for the average consumer's lack of experience with the transactional system. The technology itself bridges the performance gap, allowing a novice to accomplish the same task as an experienced professional. This shift to a self-service paradigm is completely changing the dynamics of the consumer relationship with the capitalist enterprise, resulting in what is rapidly becoming the default consumer interface of the postmodern era. The recognition that the entire performance support apparatus now revolves around the end user/consumer rather than the employee represents a tectonic shift in the workforce training industry. What emerges is a homogenized consumer culture enabled by self-service technologies--a kiosk culture. No longer is the ability to interact with complex technology confined to a privileged workforce minority who has access to expensive and time-consuming training. The growth of the kiosk culture is being driven equally by business financial pressures, consumer demand for more efficient transactions, and the improved sophistication of compensatory technology that allows a novice to perform a task with the same competence as an expert. "The Kiosk Culture" examines all aspects of self-service technology and its ascendancy. Beyond the milieu of business, the kiosk culture is also infiltrating all corners of society, including medicine, athletics, and the arts, forcing us to re-examine our definitions of knowledge, skills, performance, and even humanity. The current ubiquity of self-service technology has already impacted our society and will continue to do so as we ride the rising tide of the kiosk culture.
Ph.D.
Department of English
Arts and Humanities
Texts and Technology PhD;
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6

Chellino, Susan N. "Improving organizational results through human performance technology." Thesis, Boston University, 1988. https://hdl.handle.net/2144/38018.

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Thesis (Ed.D.)--Boston University
PLEASE NOTE: Boston University Libraries did not receive an Authorization To Manage form for this thesis or dissertation. It is therefore not openly accessible, though it may be available by request. If you are the author or principal advisor of this work and would like to request open access for it, please contact us at open-help@bu.edu. Thank you.
This study investigated the effects of a performance improvement program on operational results in a business setting. The purpose of the study was to determine if the intervention influenced results the corporation used to measure its success. The intervention involved setting goals, which would its success. The intervention involved setgiving feedback and developing remediation overcome difficulties if goals were not achieved. Goal-setting and feedback were done at regularly scheduled intervals. Two work groups within the organization were studied: one which applied the program and one which did not. The effect of the intervention was evaluated using a 2 x 2 design. Two factors represented the pre-program versus post-program time periods; the other two factors represented the experimental conditions: treatment and control. The effect of the program was quantified in terms of five measures of organizational success. These measures were: attendance, safety, quality, maintenance efficiency and installation efficiency.
2031-01-01
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7

Zehr, Kelson. "Case Study| Triad Case Management Model Applying Human Performance Technology." Thesis, Capella University, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10928025.

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Despite the level of organizational investment in training and performance improvement, little is known about the use of different models of case management as interventions for the ever-increasing health care issues in the United States. Based on Van Tiem, Moseley, and Dessinger's Performance Improvement/Human Performance Technology model, this case study used qualitative semi-structured interviews and quantitative archival aggregate patient data to answer the following research questions: RQ1. How did the implementation of the triad model of case management process improvement change case management processes and implementation methods? RQ1a. What happens to key performance indicators (cost of service, patient satisfaction, and quality of care) when the triad model of case management process improvement is implemented? RQ2. How did acceptance and resistance to a new case management model manifest themselves during the implementation of the triad model of case management process improvement intervention? Seven hospital employees answered questions regarding possible resistance to change during the implementation phase of this model of case management. Data analysis included comparisons of the participants’ responses regarding cost of care, quality of care, and satisfaction with services to quantitative archival measures of those variables. Mean comparisons of all three areas, cost of service, quality of care, and satisfaction with services, revealed that differences before and after implementation of the triad model were not significant. Participant interviews provided general indications that cost of service, quality of care, and satisfaction with services improved with the intervention of the triad model of case management. Participants generally also approved of the change to the triad model of case management following an initial period of concern about work disparity, which resolved with the separation of utilization review and case manager job duties. Recommendations for future research include waiting beyond the time frame used in this study to assess for change and further evaluating possible resistance to change in an organization using emerging trends in human performance technology (HPT) and the completed HPT process.

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8

Wellbrink, Joerg C. G. "Modeling reduced human performance as a complex adaptive system." Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2003. http://library.nps.navy.mil/uhtbin/hyperion-image/03sep%5FWellbrink%5FPhD.pdf.

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Do, Hyung Lee. "The influence of strategic orientations on business performance and mediating role of entrepreneurial orientation relationship among technology, market orientations and business performance in Korean technology intensive SMEs." Thesis, University of Portsmouth, 2011. https://researchportal.port.ac.uk/portal/en/theses/the-influence-of-strategic-orientations-on-business-performance-and-mediating-role-of-entrepreneurial-orientation-relationship-among-technology-market-orientations-and-business-performance-in-korean-technology-intensive-smes(e7e14ccc-bff6-450c-af1d-1f25af61cc3a).html.

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Few can surely doubt that Korean industry and the Korean economy is now competing on the world stage and winning. Whether its Samsung Electronics or Kia automobiles, in terms of technology intensive industries, the Korean rise to the top of the class has been impressive. While the large conglomerates or chaebol have been successful the Korean SME sector has not. The Korean government is aware of this situation and has introduced a range of measures to address this entrepreneurship and small firm weakness. One of these schemes is the Inno-biz certification programme. This paper examines entrepreneurship within the SME sector in South Korea and investigates the strategic orientation of innovative small firms. It presents the findings from a survey of 426 firms in Korea that have been registered with the Inno-biz certification programme. This Ph.D research project investigates the characteristics of Korean technology intensive small companies. In particular it investigates the relationships among technology orientation, market orientation, entrepreneurial orientation and business performance in the South Korean context. The empirical findings of this research suggest that the appropriate interrelationship actively provide an organisation with the ability to achieve and maintain competitive advantage. Market and technology orientations do not directly affect business performances. However, it turns out that market and technology orientations can positively affect business performances but only through entrepreneurial orientation. The implication here is that for Korean technology intensive small firms, market and technology orientations can improve business performance only when it is combined with entrepreneurial orientation. The research contributes to our understanding of how SMEs can improve their business performance (Hakala, 2010). It shows that to achieve and maintain a positive business performance, it is vital that a firm is able to possess an organizational structure that integrates and incorporates all three of these areas into a coordinated framework that allows innovative activities to take advantage of the benefits that all three of these orientations allow. It is hoped that this research and the findings stemming from it can aid future research into the area of improving managerial practices, and to open the door to further research that looks further into these three constructs and the respective interrelationships that exist between them.
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Oliveira, Maria Rita Soromenho Santos de. "Gestão de equipas de elevada performance na empresa Cafés Nandi, S.A." Master's thesis, Instituto Superior de Economia e Gestão, 2012. http://hdl.handle.net/10400.5/10468.

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Mestrado em Gestão de Recursos Humanos
Este estágio teve como objectivo a melhoria da performance da equipa comercial de Lisboa da Cafés Nandi, S.A.. O estágio incluiu: a) Diagnóstico da Equipa via aplicação da Human Performance Technology; b) Estudo de campo com acompanhamento dos vendedores no terreno; c) Avaliação da informação recolhida; e d) Proposta de uma redefinição de procedimentos e um Plano de Formação Inicial para a Equipa. O relatório inicia-se com o Enquadramento Teórico que descreve todos os conceitos, técnicas e autores que orientaram o trabalho. Segue-se a apresentação da Empresa e a descrição do trabalho realizado ao longo do Estágio. Por fim, é feita uma síntese que pretende associar, de forma objectiva, a teoria à prática, e são apresentadas as conclusões e a reflexão pessoal sobre o estágio. Como conclusão, pode referir-se que a Cafés Nandi, S.A. tem uma gestão interessada na melhoria do desempenho desta equipa. O projecto elaborado durante este estágio está a ser implementado na empresa e a equipa comercial está a crescer. Os resultados, em termos de melhoria da performance da equipa, ainda não são conclusivos, dado tratar-se de um processo ainda em curso e sem que tenha decorrido um período de tempo suficiente que permita uma avaliação.
The purpose of this internship has been the improvement of the Lisbon Sales Team?s performance. The internship includes: a) The diagnosis of the Team that have been made applying the Human Performance Technology; b) The study of the sales personnel in their activities on job; c) Evaluation of the information collected. d) Proposal for a redefinition of procedures and the Initial Training Plan for the Team. The report starts with the Theoretical Framing describing all the concepts, techniques and authors that oriented the work. Thereafter, follows a presentation of the company and the description of all work performed during the probation. Finally, a synthesis is made associating objectively theory and practises, thereafter the conclusions and personal reflection on the internship being presented. Concluding, it might be referred that the management of Cafés Nandi, S.A. is interested in improving the performance of this Team. The project elaborated during this probation is being implemented in the company and the sales team is growing. The results, in terms of improvement of the performance of the team, are still not conclusive since the procedure is still in course, the time period not being enough for such an evaluation.
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11

Drøivoldsmo, Asgeir. "New Tools and Technology for the Study of Human Performance in Simulator Experiments." Doctoral thesis, Norwegian University of Science and Technology, Faculty of Social Sciences and Technology Management, 2003. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-194.

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This thesis suggests that new tools and technology can be used for production of relevant data and insights from the study of human performance in simulator and field experiments. It examines some of the theoretical perspectives behind data collection and human performance assessment, and argues for a high resemblance of the real world and use of subject matter expertise in simulator studies. A model is proposed, suggesting that human performance measurement should be tightly coupled to the topic of study and have a close connection to the time line. This coupling requires new techniques for continuous data collection, and eye movement tracking has been identified as a promising basis for this type of measures.

One way of improving realism is to create virtual environments allowing for controlling more of the environment surrounding the test subjects. New application areas for virtual environments are discussed for use in control room and field studies.

The combination of wearable computing, virtual and augmented (the use of computers to overlay virtual information onto the real world) reality provides many new possibilities to present information to operators. In two experiments, virtual and augmented reality techniques were used to visualise radiation fields for operators in a contaminated nuclear environment. This way the operators could train for and execute their tasks in a way that minimised radiation exposure to the individual operator. Both experiments were successful in proving the concept of radiation visualisation.

Virtual environments allow for early end-user feedback in the design and refurbishment of control room man-machine interfaces. The practical usability of VR in the control room setting was tested in two control room design experiments. The results show that with the right tools for solving the tasks under test, even desktop presentations of the virtual environment can provide sufficient resemblance of the real world.

Computerised data collection was identified as a key factor for efficient data handling in simulator and field experiments. An Internet based questionnaire system was specified and implemented in parallel with the experimental work, and functionality was developed to fulfil the special needs of each new experimental setting. The result is a computer platform independent system capable of handling most types of data and test situations for data collection by Internet or local computer networks.

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Jang, Hwan Young. "Themes and issues as reflected in Human Performance Technology literature a content analysis /." [Bloomington, Ind.] : Indiana University, 2008. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3319886.

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Thesis (Ph.D.)--Indiana University, Dept. of Instructional Systems Technology, 2008.
Title from PDF t.p. (viewed on May 13, 2009). Source: Dissertation Abstracts International, Volume: 69-08, Section: A, page: 3213. Adviser: James A. Pershing.
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Castilleja, Joseph R. "Using a Human Performance Technology Approach to Understand High School Graduation Rate Improvement." Thesis, Capella University, 2019. http://pqdtopen.proquest.com/#viewpdf?dispub=13808978.

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This qualitative case study was designed to utilize theoretical frameworks based in the field of human performance technology as a means for understanding high school four-year graduation rate improvement. The literature recognizes theories based in the field of human performance technology as effective in improving performance in organizations across different industries. The literature also recognizes that some methods of human performance technology have been used in school improvement processes, but these methods are not yet widely adopted in kindergarten through Grade 12 education. The main research question that this study was designed to answer was, How does a high school principal specifically hired to improve the rate of which students graduate in four years, also called a turnaround principal, influence and manage such improvement? Three subquestions for this study included (a) how does an effective turnaround principal influence the sustainment of improved results? (b) how does an effective turnaround principal manage change during the improvement process? and (c) how do support staff, including vice-principals, school district officials, school counselors, and teachers, view the role of a turnaround principal in improving four-year graduation rates? This study also indirectly functions as a means for documenting a case study in which human performance technology methods were utilized to better understand school improvement. A two-step qualitative methodology was utilized in this case study. First, a qualitative survey was sent out to a school staff with the goal of identifying cases of success within the school. Using an impact model as a screening tool, survey participants were then selected to participate in one-on-one in-person interviews. The survey and interview data were transcribed and analyzed utilizing ATLAS.ti software. The case study sample for the surveys and interviews were inclusive of teachers, support staff, building principals, vice-principals, and district-level leaders in a school located in a rural community in the United States. The results of the study showed that a strong use of data and feedback, relationship building, and interrogation of systems of support within the school were effective processes utilized in the case study. The study results also indicated that the principal is a critical component to managing change throughout school improvement processes and that the staff perceived the principal as a critical part of the school improvement process. The study further indicated that sustaining improved results and future improvement are also careful considerations for principals leading school improvement.

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14

Johnson, Terry L. "Eyewitness Testimony, False Confession, and Human Performance Technology: An Examination of Wrongful Convictions." University of Toledo / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1379676653.

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15

Bloomberg, Benjamin Arthur Philips. "Making musical magic live : inventing modern production technology for human-centric music performance." Thesis, Massachusetts Institute of Technology, 2020. https://hdl.handle.net/1721.1/129893.

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Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, February, 2020
Cataloged from student-submitted PDF of thesis.
Includes bibliographical references (pages 277-285).
Fifty-two years ago, Sergeant Pepper's Lonely Hearts Club Band redefined what it meant to make a record album. The Beatles revolutionized the recording process using technology to achieve completely unprecedented sounds and arrangements. Until then, popular music recordings were simply faithful reproductions of a live performance. Over the past fifty years, recording and production techniques have advanced so far that another challenge has arisen: it is now very difficult for performing artists to give a live performance that has the same impact, complexity and nuance as a produced studio recording. Live performance production technology is now used almost exclusively to recreate studio albums exactly as they were recorded. Recently, this approach has dominated the entertainment industry. In an attempt to reach superhuman levels of perfection and complexity, many elements that make live performances emotionally meaningful for audiences have been given less priority --
or lost altogether. The mission of the work described in this dissertation is to reverse this trend by investigating methods of integrating technology and live music performance in such a way that the technology allows for flexible musical expression, sound and connection to the audience, while still enabling exciting, sophisticated and "magical" production values. This dissertation identifies six objectives for the human-centric design and integration of technology in musical performance, and a methodology to support each objective. These have been developed, refined and tested with artists and performers through a series of ten large-scale projects and approximately 300 individual performances. Through this work, I demonstrate that it is possible to combine high-value production with interactive musical performance.
We are now on the cusp of redefining live musical performance production as an art form just as Sergeant Pepper's Lonely Hearts Club Band redefined studio album production as an art form fifty years ago.
by Benjamin Arthur Philips Bloomberg.
Ph. D.
Ph.D. Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences
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16

Gilmore, Erika R. "An evaluation of the efficacy of Wile's taxonomy of human performance factors." [Bloomington, Ind.] : Indiana University, 2008. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3319927.

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Thesis (Ph.D.)--Indiana University, Dept. of Instructional Systems Technology, 2008.
Title from PDF t.p. (viewed on May 13, 2009). Source: Dissertation Abstracts International, Volume: 69-08, Section: A, page: 3117. Adviser: James A. Pershing.
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17

Rawls, Charles. "PERFORMANCE SUPPORT AND USABILITY:AN EXPERIMENTAL STUDY OFELECTRONIC PERFORMANCE SUPPORT INTERFACES." Doctoral diss., University of Central Florida, 2005. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/4175.

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This study evaluated the usability of two types of performance-support interfaces that were designed using informational and experiential approaches. The experiment sought to determine whether there is a relationship between usability and the informational and experiential approaches. The general population under study was undergraduate education major students from the University of Central Florida. From the general population of three educational technology instructor-led classes, 83 students were solicited to participate in the study by completing a class activity. From the general population, a total of 63 students participated in the study. By participating in the study, the students completed a task and a questionnaire. Students were predominantly English-speaking Caucasian female education majors between the ages of 19 and 20; most of them were sophomores or juniors working part time. They possessed moderately low to high computer skills and most considered themselves to have intermediate or expert Internet skills. An experimental posttest-only comparison group research design was used to test the hypotheses posited for this study. The participants were randomly assigned to either the informational interface group (X1) or the experiential interface group (X2), and the experiment was conducted electronically via a Web-based Content Management System (CMS). The observed data consisted of five outcome measures: efficiency, errors, intuitiveness, satisfaction, and student performance. Two instruments--a checklist and an online usability questionnaire--were used to measure the five dependent variables: efficiency, intuitiveness, errors, satisfaction, and student performance. The CMS was used as the vehicle to distribute and randomize the two interfaces, obtain informed consent, distribute the instructions, distribute the online questionnaire, and collect data. First, a checklist was used to assess the students' performance completing their task, which was a copyright issue request letter. The checklist was designed as a performance criterion tool for the researcher, instructor, and participants to use. The researcher and instructor constructed the checklist to grade copyright request letters and determine students' performance. The participants had the opportunity to use the checklist as a performance criterion to create the task document (copyright request letter). The checklist consisted of ten basic yet critical sections of a successful copyright request letter. Second, an online usability questionnaire was constructed based on the Purdue Usability Testing Questionnaire (PUTQ) questions to measure interface efficiency, intuitiveness, errors, and satisfaction. While these test items have been deemed important for testing the usability of a particular system, for purposes of this study, test items were modified, deleted, and added to ensure content validity. The new survey, University of Central Florida Usability Questionnaire (UCFUQ), consisting of 20 items, was implemented in a pilot study to ensure reliability and content validity. Changes to the PUTQ were modified to fulfill a blueprint. A pilot study of the instrument yielded a reliability coefficient of .9450, and the final online usability instrument yielded a reliability coefficient of .9321. This study tested two approaches to user interface design for the Electronic Performance Support (EPS) using two HTML interface templates and the information from an existing training module. There were two interventions consisting of two interface types: informational and experiential. The SPSS Graduate Pack 10.0 for Windows was used for data analysis and statistical reporting in this study. A t test was conducted to determine if a difference existed between the two interface means. ANOVA was conducted to determine if there was an interaction between the interface group means and the demographic data factored among the five dependent variables. Results of this study indicated that students at the University of Central Florida reported no differences between the two interface types. It was postulated that the informational interface would yield a higher mean score because of its implementation of HCI guidelines, conventions, and standards. However, it was concluded that the informational interface may not be a more usable interface. Users may be as inclined to use the experiential interface as the informational interface.
Ed.D.
Department of Educational Research, Technology and Leadership
Education
Curriculum and Instruction
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May, Sharon Marie Smith Nick L. "Applicability of diffusion of innovations framework to best practice applications of human performance technology." Related electronic resource: Current Research at SU : database of SU dissertations, recent titles available full text, 2004. http://wwwlib.umi.com/cr/syr/main.

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Randolph, Adriane B. "Individual-technology fit matching individual characteristics and features of biometric interface technologies with performance /." unrestricted, 2007. http://etd.gsu.edu/theses/available/etd-05182007-113229/.

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Thesis (Ph. D.)--Georgia State University, 2007.
Title from file title page. Melody Moore, committee chair; Detmar Straub, Veda Storey, Bruce Walker, committee members. Electronic text (166 p. : ill. (some col.)) : digital, PDF file. Description based on contents viewed Nov. 5, 2007. Includes bibliographical references (p. 160-164).
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Grass, Marcus. "Performance management systems in customer service." Thesis, KTH, Skolan för industriell teknik och management (ITM), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-264205.

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When management sets performance goals the expectation is that employees should strive to reach them, they are used to drive motivation and increase performance. However, the task of instituting performance goals should not be taken lightly. The goals need to fair, measurable, and accepted by the employees who are to adopt them. There are pitfalls to avoid when setting up performance management systems. If goals are not fair, they can breed resentment against the performance management system. If goals are not easily measurable, their validity in the view of the employees can fade as they cannot tell if their work impacts the goals. This thesis examines the deployment of a performance management application to bolster an already existing performance management system. The thesis involves both the construction of the application, using theory from the field of performance management to inspire its functions, and the investigation into how the application affects increased performance and job satisfaction for the employees who uses it. Thus, the thesis takes theories from performance management, some with their genesis before the digital age; and applied them in a digital format, investigating how well they apply within the space of a web application. The analysis concludes that employing a web application as part of a performance management system can increase engagement with that system. However, if that system is poorly implemented, the positive effects sought from a performance management system, increased performance and job satisfaction, can turn into negative effects such as increased negative stress for the employees. In the studied case, the existing performance management system was poorly fit for some employees, and well fit for others. The result of deploying the web application was increased engagement and a high affect for the web application by those for whom the system fit well, and low engagement and negative affect for the web application by those for whom the system fit poorly. Additionally, implementing competitions made the application more appealing and caused employees to actively use it. Thus, making employees seek to engage more with the underlying performance management system.
När chefer sätter mål för arbetare finns en förväntan att arbetarna ska jobba för att uppnå dem, målen används för att driva motivation och att få arbetarna att uppnå högre produktivitet. Men, innan mål sätts bör dessa tänkas igenom grundligt. Målen måste vara rättvisa, mätbara, och accepteras av arbetarna som komma att arbeta under dem. Om målen inte år rättvisa kan dem leda till negativt anseende av förtaget från arbetarna. Om målen inte är mätbara kan deras validitet ifrågasättas då arbetarna inte kan se om deras arbete tar dem närmare att uppfylla målen. Detta examensarbete undersöker vad som händer när en performance managementwebbapplikation används för att förstärka ett existerande performance management-system. Examensarbetet innefattar både konstruktionen av applikationen, och undersökningen av hur applikationen påverkar produktivitet och jobbnöjdhet för arbetarna som använder applikationen. Därav tar examensarbetet teorier från fältet performance management, vissa uttänkta innan digitaliseringens ålder, och undersöker hur dessa fungerar inom ramarna för en webbapplikation. Analysens slutsats är att en webbapplikation med syftet att komplettera ett underliggande performance management-system kan öka arbetarnas engagemang gentemot det underliggande systemet. Dock, om det underliggande systemet lider av brister kan de önskade positiva effekterna av systemet, ökad produktivitet och jobbnöjdhet, vändas till negativa effekter som ökad stress för arbetarna. I det studerade fallet var det underliggande performance management-systemet välanpassat för de flesta arbetare, men dåligt anpassat för en mindre grupp. Resultatet av att införa applikationen var ökat engagemang och uppskattning för performance management-systemet och webbapplikationen från de arbetare för vilka systemet var välanpassat, men lågt engagemang och låg uppskattning för de arbetare för vilka systemet passade dåligt. Ytterligare, implementationen av tävlingar i applikationen gjorde applikationen mer attraktiv och rolig att använda för arbetarna. Detta ledde till att arbetarna sökte sig till applikationen, och därmed sökte sig till att engagera mer med det underliggande performance management-systemet.
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21

Ritzman, Matthew Elwood. "Human Resource Professionals and Workplace Bullying: A Systems Approach to Performance Improvement Intervention in Criminal Justice Agencies." University of Toledo / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1415354439.

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22

Bamji, Spenta Edul. "Influence of a 3D Application on Student Academic Performance in an Undergraduate Human Gross Anatomy Course." The Ohio State University, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=osu1587138566380027.

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23

Kang, In Gu. "Empirical testing of a human performance model| Understanding success in federal agencies using second-order structural equation modeling." Thesis, Indiana University, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3715873.

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Even though various models have been developed in the field of human performance technology (HPT), little research has been done to empirically test these models of human performance (HP) with large amounts of data. This insufficient evidence on whether or not HP models work in practice discourages HPT professionals and workers from applying HP models into their own contexts. This study aims to examine structural relationships among performance support systems (PSS), human behaviors (HB), and performance (PER) in order to test the proposed performance model. Using national government-wide representative data from the 2012 Federal Employee Viewpoint Survey (FEVS, N=687,687, 82 federal agencies), this study has the opportunity to empirically test a comprehensive performance model (Bichelmeyer & Horvitz, 2006) using structural equation modeling (SEM). In measurement model I, a 1st order confirmatory factor analysis (CFA), all model fit indices were found to be adequate (?

2(93) = 90800.207; CFI = .949; TLI = .926; RMSEA = .038; SRMR = .030). All factor loadings of the observed variables were significant (p < .001), indicating that all first-order factors were well measured by the indicators. In measurement model II, a 2nd order CFA, all model fit indices were also found to be in adequate range (?

2(111) = 120515.246; CFI = .933; TLI = .918; RMSEA = .040; SRMR = .036). All factor loadings of the first-order factors used to measure the second-order factors were statistically significant (p < .001), indicating that all the second-order factors were well measured by the first-order factors. In structural model, a 2nd order SEM, all model fit indices demonstrated the proposed model is entirely adequate (?

2(111) = 120515.381; CFI = .933; TLI = .918; RMSEA = .040; SRMR = .036). In terms of structural relationships, results supported the hypothesized direct associations among PSS, HB, and PER. Four steps outlined by Baron and Kenny (1986) and Judd and Kenny (1981) were taken for mediation analysis. In addition, bootstrapping (1,000) with confidence intervals was used for a robust examination of the mediating effect of HB. The results indicated that HB partially mediated the relationship between PSS and PER (?_11* ?_21 = .35, p < .001, 95% CI [0.34 to 0.37]). Finally, implications are discussed based on the results and findings of this study. At the first-order factor level, various sets of practices for Human Performance Technology (HPT), Human Resource Management (HRM), and Human Resource Development (HRD) are presented.

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Rademeyer, Anerie. "The development of a root cause analysis process for variations in human performance." Thesis, Pretoria : [s.n.], 2009. http://upetd.up.ac.za/thesis/available/etd-04012009-231223/.

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25

King, Charles Lee Jr. "An exploration on the use of Gilberts behavior engineering model to identify barriers to technology integration in a public school." Diss., Virginia Tech, 2013. http://hdl.handle.net/10919/24448.

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Barriers to technology integration are not a new phenomenon for educators, however resolving the issues surrounding the barriers necessitates the use of appropriate methods to accurately identify them. The purpose of this study is to investigate (a) whether or not Gilberts Behavioral Engineering Model is an appropriate instrument for identifying barriers to technology integration in an educational setting, particularly a public school and (b) can Gilberts Behavioral Engineering model be used in a public school to identify barriers to technology integration. The research and design methods were conducted in two phases. In Phase I, a model usability study was conducted through an online Cause Analysis survey based on Chevalier's updated model. The survey was administered to 80 teachers and four administrators in a public school. In phase II, two expert reviewers validated the process used to implement the Behavior Engineering Model. The data from the Cause Analysis indicated that participants believed there was a lack of financial and non-financial incentives for integrating technology and that the management and reporting system did not adequately track the use of technology. The expert reviewers both agreed that Gilberts model was implemented correctly identified barriers to technology integration and revealed a performance gap. They also agreed that Gilberts model is appropriate to use in a public school setting.
Ed. D.
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26

Shehab, Maryam. "Use of novel sensors to assess human exposure to airborne pollutants and its effects on cognitive performance." Thesis, University of Birmingham, 2018. http://etheses.bham.ac.uk//id/eprint/8161/.

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Exposure to air pollution can cause adverse health effects, may also adversely affect the central nervous system and affect cognitive performance. Epidemiological studies depend on central site monitors as surrogates to assess personal exposure to air pollution, which can be inaccurate because they do not assess personal exposure in a variety of activities and microenvironments. This thesis aims to assess the level of misclassification in data from central site monitors by using portable modern sensors with high temporal resolution to characterize personal inhaled doses of BC, PM2.5, and UFP, and compare the measurements with surrogate exposure metrics. It also seeks to identify contributing activities and sources associated with the highest concentrations of the three pollutants, and to determine the contribution of these activities and microenvironments to personal exposure, and to study the impact of short-term exposure to air pollution on cognitive function. The first finding is that central site monitors are not a good surrogate for personal exposure. Secondly, travelling in vehicles is linked to the highest concentrations of the three pollutants, while other outdoors activities and outdoors commuting are linked to the highest concentrations of BC and PM2.5, cooking is linked to the highest concentrations of UFP, and activities and time spent indoors are the highest contributors to personal exposure. Thirdly, the results provide strong evidence that short-term exposure to PM2.5 from candle burning and commuting has an adverse effect on cognitive performance.
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Kapogiannis, G. "A conceptual framework for project managers to improve projects performance." Thesis, University of Salford, 2013. http://usir.salford.ac.uk/30642/.

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The Architecture, Engineering and Construction (AEC) sector often encounters difficulties in attaining satisfactory project performance. The secondary data in this research (literature review) clearly shows that an inability to pre-identify problems leads to projects becoming ‘risky’. This can be due to a lack of meeting certain project targets, i.e., a lack of predicting ‘accurate’ project time and costs, a failure to raise the project’s quality issues and failures in predicting a project’s return on investment. In addition, it has been shown that a major lack of anticipating problems within a construction project can occur because of a lack of providing accurate data/information and a lack of team collaboration between project stakeholders. Much research has been conducted in order to anticipate construction project problems and to attempt to offer technological solutions, including information maturity models. However, in spite of all this, research projects still run into risks. Therefore, this thesis aims to investigate a conceptual framework to support construction project managers in order to enhance project performance. This conceptual framework brings together three main entities: Integrated Collaborative Technologies, Team Collaboration and Proactive Behaviour. These three notable entities are used to support project managers’ strategies in order to successfully fulfil the project. In order for this to be achieved the researcher has met the following objectives: an investigation as to how proactive behaviour impacts on the progress of construction projects, an investigation into how team collaboration relates to proactive behaviour and an investigation into how team collaboration and integrated collaborative technologies can support proactive behaviour. The research design includes primary mixed data analysis and secondary data analysis from the literature review. In order to gather data, semi-structured interviews and a questionnaire have been undertaken by the researcher. The proposed conceptual framework was tested by asking professional experts whether the proposed framework was applicable within a construction project environment. The research shows that there is a relationship between integrated collaborative technologies and team collaboration, and team collaboration and proactive behaviour, and hence these factors impact on project performance. Moreover it has been proved that, in order to achieve a successful outcome, a project requires stakeholders to learn how to collaborate with the support of integrated collaborative technologies. Throughout this ‘iterative process’ construction project managers can enhance their proactive behaviour at an individual level and thus can enhance their ability to pre-identify construction related problems. Arguably, this behavioural change will impact positively on project performance indicators.
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Cronje, Mario. "Designing a hyperinstrument with gesture interface for musical performance." Thesis, Stellenbosch : University of Stellenbosch, 2011. http://hdl.handle.net/10019.1/16602.

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Thesis (M. Phil.)--University of Stellenbosch, 2005.
ENGLISH ABSTRACT: The field of gesture based research and the interaction between human and computer with the focus falling on musical applications, is well established internationally. However, in South Africa, research in this field appears dormant. The reasons for this state of affairs are complex and can be argued from different angles covering socio-economical, philosophical and educational perspectives. This document describes the design, creation and implementation of an operational gesture interface environment which holds the potential to be expanded in the future. The implementation draws on cost-efficient hard- and software in the design of elementary to more advanced musical and even non-musical virtual environments (VEs) harbouring potential for further research and performance. Hard- and software available at Stellenbosch University’s Konservatorium were used together with selected free downloadable software from the internet in creating VEs, which to a degree simulate other techniques of sound manipulation. The choice of software was guided by the availability of support and prominence in terms of usage. Software basically had to incorporate hand movement tracking and the mapping of data to manipulate several parameters. Three independent systems, each representing a different VE, were studied, experimented with and programmed in order to validate the thesis. The first system manipulates a complete electronic musical instrument. The second system incorporates the simulation of a real-life musical performance and the third system focuses on manipulating specific sequencing software by a basic alternative computer mouse implementation. The outcome of this thesis provides an environment within which several programming techniques are treated and combined to form a template for teaching this field, and future development and research. These techniques incorporate the manipulation of digital audio, deal with a digital communication protocol, basic computer graphics and other necessary programming algorithms. In addition, the thesis strives to provide an outline for the understanding, design and implementation of a VE installation. The three systems will be installed for operation during a presentation of this thesis. Together with the three operative systems, this document strives to act as an initial platform from which exciting futuristic research and activity can be launched.
AFRIKAANSE OPSOMMING: Die gebied van beweging gebaseerde navorsing en die interaksie tussen mens en rekenaar waar die fokus op musikale toepassings val, is internasionaal stewig gevestig. In Suid-Afrika egter, blyk navorsing op hierdie gebied sluimerend te wees. Die redes vir hierdie stand van sake is kompleks en kan vanuit verskillende hoeke wat sosio-ekonomiese, filosofiese en opvoedkundige perspektiewe insluit, beredeneer word. Hierdie dokument beskryf die ontwerp, skep en implementering van ‘n operasionele bewegings koppelvlak omgewing met potensiaal tot uitbreiding. Die implementering baseer op kosteeffektiewe hardeware en programmatuur in die ontwerp van eenvoudige tot gevorderde virtuele omgewings (VOs) vir musiek, en selfs nie-musikale dissiplines met die potensiaal tot verdere navorsing en implementering binne die musikale uitvoeringspraktyk. Hardeware en programmatuur beskikbaar aan die Konservatorium is gebruik tesame met ‘n seleksie van gratis programmatuur op die internet beskikbaar om VOs wat ander klankmanipulerings tegnieke simuleer, te skep. Die keuse van programmatuur is gelei deur die beskikbaarheid van ondersteuning en gewildheid en inkorpeer die volg van hand beweging asook die verspreiding van data om verskeie parameters te manipuleer. Drie onafhanklike sisteme wat elk ‘n ander VO voorstel, is bestudeer, mee ge-ekperimenteer en geprogrammeer om die tesis te valideer. Die eerste sisteem manipuleer ‘n volledige elektroniese musiekinstrument. Die tweede sisteem inkorporeer die simulasie van ‘n werklike musikale uitvoering en die derde sisteem fokus op die manipulasie van spesifieke sequencing programmatuur sonder die hulp van ‘n muis. Die uitkoms van hierdie tesis verskaf ‘n omgewing waarbinne heelparty programmerings tegnieke bespreek en gekombineer word in ‘n aanpasbare templaat vir die onderrig van hierdie veld asook toekomstige ontwikkeling en navorsing. Hierdie tegnieke inkorporeer die manipulasie van digitale klank, die omgang met ‘n digitale kommunikasie protokol, basiese rekenaargrafika en verdere noodsaaklike programmerings algoritmes. Verder streef die tesis daarna om ‘n raamwerk vir die begrip, ontwerp en implementering van ‘n VO daar te stel. Die drie sisteme wat in hierdie tesis bespreek word, sal operasioneel geïnstalleer word gedurende ‘n demonstrasie daarvan. Saam met die drie werkende sisteme streef hierdie dokument daarna om te dien as platform waarvan af opwindende futuristiese navorsing en aktiwiteite geïniseer kan word.
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29

Meyer, Vincent. "Performance management : an american technology in a French multinational enterprise established in China." Thesis, Université Paris-Saclay (ComUE), 2018. http://www.theses.fr/2018SACLH001/document.

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Cette thèse examine l’imbrication du social et du matériel dans les entreprises multinationales, lors du transfert transnational des pratiques de gestion des ressources humaines, et plus particulièrement le transfert des pratiques de gestion de la performance. En me basant sur l’étude de quatre entités chinoises locales d’une entreprise transnationale comme cadre de mon étude de cas, j’explore comment les salariés locaux s’approprient les pratiques de gestion de la performance en internalisation les pratiques globales et en innovant pour les adapter à leur environnement local. Cette étude se fonde sur 60 entretiens, des données secondaires et des observations collectées sur plus de dix ans. Dans la première partie de cette thèse j’explore plus particulièrement l’appropriation des pratiques de gestion des ressources humaines au niveau micro et j’identifie quatre archétypes de l’appropriation des pratiques de gestion des ressources humaines : formelle, cérémoniale, déviante et innovante. Dans la deuxième partie de cette thèse, je me concentre sur l’appropriation des pratiques de gestion des ressources humaines au niveau meso. En me fondant sur la théorie de la Sociomatérialité, je propose une nouvelle définition de l’hybridation comme le processus par lequel des pratiques uniques émergent dans des filiales locales à partir de l’imbrication du social et du matériel entre le siège et les filiales locales des entreprises multinationales. Cette définition me permet d’identifier deux nouvelles formes de gestion de la performance dans les quatre entités de l’entreprise multinationale étudiée que j’ai appelées la pratique harmonieuse confucéenne de gestion de la performance et la pratique harmonieuse instrumentale de gestion de la performance. Dans le troisième chapitre, je me base sur les résultats empiriques des deux chapitres précédents pour conceptualiser un modèle multiniveau intégré du transfert transnational des pratiques de gestion des ressources humaines, en développant un autre concept central de la théorie de la Sociomatérialité: la notion de « dispositif ». Cette thèse a ainsi pour objectif de contribuer à la fois à la littérature en gestion internationale des ressources humaines et à la littérature sur la sociologie des outils de gestion
The present dissertation examines the entanglement of the social and material in Multinational Enterprises during the transnational transfer of Human Resource Management Practices, especially Performance Management Practices. Using 4 local Chinese entities of a transnational firm as my case study, I explore how local employees make Performance Management practices their own, both internalizing global practices and innovating to adapt to local environments. This research is based on 60 interviews, secondary materials and direct observations over more than 10 years. In the first chapter of this dissertation, I explore more specifically the adoption of Human Resource Management practices at the micro level, and I identify four archetypes of the adoption of Human Resource Management practices: formal, ceremonial, deviant and innovative. In the second chapter, I focus on the adoption of Performance Management practices in Multinational Enterprises at a meso level. Drawing on sociomaterial theory, I propose a new definition of hybridization as being a process by which unique practices emerge in local subsidiaries from the entanglement of the social and the material at Headquarters and in local subsidiaries. This definition allowed me to identify two new hybrid performance management practices in the four Chinese entities of the Multinational Enterprises under investigation, which I have called the “harmonious Confucian” Performance Management practice and the “harmonious instrumental” Performance Management practice. In the third chapter, I build on the results of the two previous empirical chapters to conceptualize an integrated multilevel model for the transnational transfer of Human Resource Management practices in Multinational Enterprises by expanding another central concept to sociomaterial theory: the notion of “apparatus”. This dissertation aims therefore at contributing both to International Human Resources Management literature and to the literature of the sociology of management tools
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30

Rounce, Paul Lindsey. "Engine performance and particulate matter speciation for compression ignition engines powered by a range of fossil and biofuels." Thesis, University of Birmingham, 2011. http://etheses.bham.ac.uk//id/eprint/2812/.

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Fuels: Non-renewable fossil fuels are the largest man-made contributor to global warming. Biofuel market share will increase, promoted by renewability, inherent lower net CO\(_2\) emissions, and legislation. The environmental and human health impact of diesel exhaust emission particulate matter (PM) is a major concern. Fossil diesel PM aftertreatment systems exist. Near future fuel PM research and the evaluation of current aftertreatment technology, highlight a route for future development. Using a holistic approach this body of work studies the interdependence between the fuel, the CI engine and associated aftertreatment system. The overall objective of this thesis is the evaluation of current diesel aftertreatment using renewable near future fuels. Diesel blends with 1st and 2nd generation biodiesel fuels are viable. Carefully selected blends like B20G10 can make all round regulated emission improvements. Green additive dimethyl carbonate (DMC) enhances diesel combustion by oxygenation. Regulated emissions of THC, CO (>30% reduced) and PM (50% reduced) for 2% DMC in diesel. 1st generation biodiesel (RME) is widely available. Combustion produces significantly less solid PM than diesel (<50%) and slightly more liquid PM. RME produces less particulate at nearly all particle sizes, but more of the small nano sized liquid SOF. The potentially negative health effect of nano-sized SOF material raises questions. There is a case for more research into the health effects of nano-sized SOF material. Oxygenated fuel combustion PM contains more voids (facilitates DPF oxidation), plus unregulated carcinogenic compounds are reduced. ii Aftertreatment: The efficiency of the oxidation catalyst for the near future fuels was comparable to diesel and PM matter at all particulate sizes is reduced for all near future fuels tested. Aftertreatment total PM filtration levels are >90% by mass >98% by number, for all fuels. For synthetically produced 2nd generation gas to liquid (GTL) fuels there are potentially DPF regeneration implications. Current aftertreatment solutions are as effective for bio alternatives as they are for fossil diesel. Biodiesels, green additives and aftertreatment are effective clean emissions improvements, until the promise of true zero emission vehicles is realised.
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31

Dahlström, Erik. "Improving First-Person Shooter Player Performance With External Lighting." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-220696.

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This thesis project focuses on the creation and usage of external light effects to accommodate the needs of competitive gamers. Prior to the creation of these light effects, the function of audio in films and games was analyzed by examining the works of Michel Chion, who is the leading scholar in studying audio-vision: the relationship between the screen and sound. Subsequently, the possible application of these theories onto the lighting domain was discussed, showing the similarities and usefulness of these two different modalities. The goal of the thesis project was to improve the gamers’ perceived and objective performance in first-person shooter games. A counterbalanced within-group study was conducted; each participant played the game Doom 3 for 25 minutes with and without light effects. Four functional and informative light effects were created to accommodate the in-game content in an attempt to improve their performance. The players were given identical instructions on how to play the game. Four Philips Hue Go lights were placed in a rectangular shape around the participant with the TV in front. An additional Philips Hue LED strip was placed behind the TV. After each session, a standardized Game Experience Questionnaire (GEQ) was used to collect data on the players’ perceived performance. In-game logs were collected to determine how the players fared in combat. A linear checkpoint system was created to judge how far the participants progressed. The GEQ data showed that the light effects improved the players perceived performance. However, the results from the in-game logs and player progression are inconclusive and not statistically significant. The identified potential reasons were the low sample size (n=14), too little practice time, potential differences in player skill and physical light positioning.
Detta examensarbete fokuserar på skapandet och användandet av externa ljuseffekter  för att ackommodera tävlingsinriktade gamers behov. Inför skapandet av dessa  ljuseffekter genomfördes en utforskning av ljudets funktion i film och spel genom att  analysera Michel Chions verk inom audio-vision (eng); det vill säga förhållandet mellan  bild och ljud. Fortsättningsvis diskuterades huruvida dessa teorier kunde appliceras på  domänen ljus, genom att visa på användbarheten samt de likheter som dessa två olika  modaliteter har.    Målet för examensarbetet var att förbättra gamers upplevda och objektiva prestation i  förstapersonsskjutare (eng: First Person Shooter / FPS). En motviktad användarstudie  (within-group) genomfördes. Fyra funktionella och informativa ljuseffekter skapades för  att ackommodera spelets innehåll i ett försök att förbättra spelarnas prestation. Varje  deltagare spelade FPS-spelet ​Doom 3​ i 25 minuter med och utan ljuseffekter. Spelarna fick  identiska instruktioner om spelets grunder. Fyra Philips Hue Go-lampor var utplacerade  rektangulärt runt spelaren med TVn längst fram i mitten. En ytterligare Philips Hue LED  strip var placerad bakom TVn.    Efter varje session användes ett standardiserat Game Experience Questionnaire (GEQ) för  att insamla data av spelarnas upplevda prestation. Data loggades även inifrån spelet för  att uppmäta hur spelarna presterade i strid. Ett linjärt kontrollstationssystem upprättades  för att avgöra hur långt in i spelet deltagarna nådde.    Datan från GEQ-enkäterna visade att ljuseffekterna förbättrade spelarnas upplevda  prestation. Datan från spelloggarna och kontrollstationssystemet gav ett ofullständigt  resultat och var statistiskt insignifikant. De identifierade potentiella anledningarna var det  låga antalet deltagare (n=14), för lite övningstid, skillnader i spelarfärdighet och fysisk  ljuspositionering.
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32

Kline, Amanda Le. "Speculation on the Trajectory of Human Kind." The Ohio State University, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=osu1404324124.

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33

Fowlin, Julaine M. "A Case Study on How Workers in a Fast-paced Environment Go Through the Knowledge Life Cycle When Dealing with Critical Incidents." Diss., Virginia Tech, 2014. http://hdl.handle.net/10919/73299.

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21st century work environments are becoming more dynamic; they are fast-paced and require critical incidents to be dealt with in a shorter time frame. At the same time, in order for organizations to survive knowledge management (KM) systems need to be in place that allow organizations to learn from these incidents and use the knowledge gained to solve new problems. The knowledge life cycle consists of three phases: create, preserve, and disseminate. The knowledge life cycle also involves the transformation of knowledge from tacit to explicit, which is important to shift knowledge from the individual level to the organizational level; this represents a very important objective of KM. KM is not a domain on its own but intersects with other areas such as organizational learning, performance support, and communities of practice. Learning and performance support are among the concerns of practitioners in the sister fields of instructional design and technology (IDT) and human performance technology (HPT). Yet still, there are not many studies that examine KM through the lens of these professions. There is a need for knowledge to be accessible and for structures to be put in place to facilitate the knowledge life cycle. The purpose of this study was to explore how workers in a fast-paced environment go through the knowledge life cycle when dealing with critical incidents, and the factors that acted as driving and restraining forces. A single instrumental case study research design was used to study employees of a walk-in computer software help desk. The HPT model along with principles and procedures of critical incident technique were used to create a framework for data collection, which included interviews, a focus group session, and examination of extant data. Findings revealed that workers went through the knowledge life cycle by making internal and external connections and both organizational and individual factors impacted the flow of knowledge. A disconnection between available tools and work processes posed the greatest barrier to going through all the knowledge life cycle process.
Ph. D.
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34

Al, Haji Ghazwan. "Towards a Road Safety Development Index (RSDI) : Development of an International Index to Measure Road Safety Performance." Licentiate thesis, Linköping : Department of Science and Technology, Linköping University, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-2989.

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35

Kahle-Piasecki, Lisa M. "Mentoring: What Organizations Need to Know to Improve Performance in the 21st Century Workplace." University of Toledo / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1309168391.

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36

Mazer, Cherie. "An Evaluation of the Iowa State University Ecosystem." Doctoral diss., University of Central Florida, 2014. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/6319.

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Purpose – This dissertation in practice is an evaluation study conducted at Iowa State University, entitled, Learning Ecosystem Assessment Review of Needs (LEARN). The evaluation posed these questions: (a) What educational technologies are currently used and what technologies will be needed in the future? (b) What are the attitudes and practices of faculty and students toward online and blended learning? (c) What academic technology support services are used? What are the perceptions of the support provided for the application of academic technologies? Methodology/design – The study was a mixed-methods design employing interviews with deans and focus groups and surveys of faculty and students. Findings – Iowa State University faculty and students use a wide array of academic technologies both in physical and virtual classrooms. The prevailing sentiment regarding the need for future academic technologies is not for new offerings and new features but for easier to use, more reliable technologies, and more timely support. Although Iowa State University has formally adopted online learning by offering numerous programs and courses, the university is in the early stages of adopting blended learning. Implications – The results and implications of the study inform the university on next steps to ready the institution for leveraging technology and preparing for the transformation toward strategic adoption of online and blended learning. The author outlines an organizational learning approach to manage change and promote adoption of blended learning.
Ed.D.
Doctorate
Education and Human Performance
Education
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37

Oh, Chang-Geun. "The Effects of Proximity Compatibility and Graphics on Spatio-Temporal SituationAwareness for Navigation." Wright State University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=wright1453218915.

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38

Viljoen, Francois Petrus. "Quantification of 3-methoxy-4-hydroxyphenylglycol in human saliva by an optimised HPLC method with electrochemical detection." Thesis, Bloemfontein : Central University of Technology, Free State, 2011. http://hdl.handle.net/11462/17.

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39

Chupp, Brian K. "An Analysis of the Learning Processes of Successful Entrepreneurs." University of Toledo / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1271721431.

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40

Yakin, Ilker. "The Design, Development And Evaluation Of An Electronic Performance Support System (epss) For The Crime Scene Investigation Unit." Phd thesis, METU, 2012. http://etd.lib.metu.edu.tr/upload/12615307/index.pdf.

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The purpose of this study is to design, develop and evaluate an electronic performance support system (EPSS) for the crime scene investigation unit (CSI). For this purpose, a sequential explanatory strategy as a procedure of the mixed method design was used in analysis and evaluation of the EPSS. The research was composed of three main phases: analysis
design, development and implementation, and evaluation of the EPSS. In first phase composed of performance and cause analyses, the CSI Unit&rsquo
s existing information, and contributing causal performance factors based on Gilbert&rsquo
Behavior Engineering Model were explored. In performance analysis phase, official documentation of the CSI Unit was reviewed. As for cause analysis, the survey and focus group interviews were conducted to 1176 and 22 CSI officers, respectively. These data were analyzed using with both quantitative and qualitative methods to facilitate the selection of the most appropriate intervention and its components. Analyses results revealed that 14 basic influences grouped under the workplace and competency on human behavior impacted performance of the officers. Based on these results, an EPSS composed of intrinsic, extrinsic and external levels, and support components was designed and developed in the second phase. Having been implemented, the evaluation of the EPSS based on the Kirkpatrick&rsquo
Four Levels of Evaluation Model was conducted v to determine the overall impact, perceived benefits, and effectiveness of the intervention in third phase. In this phase, a survey, interviews, computer logs and a checklist were used so as to assess the accomplishment of the EPSS. While the survey and the checklist were administered to the 191 officers and 2 experts from the field, the interviews were conducted with 12 officers. Evaluation results admitted that the CSI officers&rsquo
reactions were very positive to the EPSS. While, an intrinsic support made a major contribution to their productivity, establishing standardization would be perceived as the major impact of the EPSS. Lastly, increasing identity and simplifying criminal justice system were the two main impact factors on the society that the system would influence positively.
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41

Liu, Yuan. "Commitment-based human resource management and organisational performance an empirical study of small businesses in New Zealand : a thesis submitted to Auckland University of Technology in partial fulfilment of the degree of Master of Business, 2005." Full thesis. Abstract, 2005.

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42

Garland, Dennis. "Virtual Coaching of Novice Science Educators to Support Students with Emotional and Behavioral Disorders." Doctoral diss., University of Central Florida, 2013. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/5743.

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Due to a multitude of convergent circumstances, students labeled in the disability category of emotional and behavioral disorders (EBD) experience high rates of academic and behavioral failure. Such failure frequently leads to the students' dropping out of school, involvement in the judicial system, or a combination of those outcomes. Science is an academic content area that has the potential to enhance behavioral and academic success of students with EBD. Researchers, nonprofits, and business leaders have provided an impetus for nationwide reform in science education. Concurrently, a corpus of legislation has influenced the preparation of new teachers to use evidence-based teaching practices while addressing the needs of an increasingly diverse student population. Using technology is one way that teacher educators are providing in-vivo learning experiences to new teachers during their classroom instruction. A multiple-baseline across-participants research study was used to examine the effectiveness of providing immediate feedback (within three seconds) to novice general science educators to increase their use of an evidence-based teaching strategy, known as a three-term contingency (TTC) trial while they taught. Feedback was delivered via Bug-in-the-Ear (BIE) technology and during whole-class instruction in which students with EBD were included. The teacher participants wore a Bluetooth earpiece, which served as a vehicle for audio communication with the investigator. Teachers were observed via web camera over the Adobe&"174;ConnectTM online conferencing platform. During the intervention, teachers increased their percentage of completed TTC trials, opportunities to respond, and praise or error correction. Student responses also increased, and maladaptive behaviors decreased.
Ph.D.
Doctorate
Dean's Office, Education
Education and Human Performance
Education; Exceptional Education
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43

Hickman, Torey. "Culture Change: Defining and Measuring Student-centered Teaching." University of Toledo / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1279204212.

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44

Rosa, Alessandra M. "Resistance Performances: (Re)constructing Spaces of Resistance and Contention in the 2010-2011 University of Puerto Rico Student Movement." FIU Digital Commons, 2015. http://digitalcommons.fiu.edu/etd/1865.

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On the night of April 20, 2010, a group of students from the University of Puerto Rico (UPR), Río Piedras campus, met to organize an indefinite strike that quickly broadened into a defense of accessible public higher education of excellence as a fundamental right and not a privilege. Although the history of student activism in the UPR can be traced back to the early 1900s, the 2010-2011 strike will be remembered for the student activists’ use of new media technologies as resources that rapidly prompted and aided the numerous protests. This activist research entailed a critical ethnography and a critical discourse analysis (CDA) of traditional and alternative media coverage and treatment during the 2010 -2011 UPR student strike. I examined the use of the 2010-2011 UPR student activists’ resistance performances in constructing local, corporeal, and virtual spaces of resistance and contention during their movement. In particular, I analyzed the different tactics and strategies of resistance or repertoire of collective actions that student activists used (e.g. new media technologies) to frame their collective identities via alternative news media’s (re)presentation of the strike, while juxtaposing the university administration’s counter-resistance performances in counter-framing the student activists’ collective identity via traditional news media representations of the strike. I illustrated how both traditional and alternative media (re)presentations of student activism developed, maintained, and/or modified students activists’ collective identities. As such, the UPR student activism’s success should not be measured by the sum of demands granted, but by the sense of community achieved and the establishment of networks that continue to create resistance and change. These networks add to the debate surrounding Internet activism and its impact on student activism. Ultimately, the results of this study highlight the important role student movements have had in challenging different types of government policies and raising awareness of the importance of an accessible public higher education of excellence.
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45

林慧穎. "A Necessity Study of Implementing Human Performance Technology." Thesis, 2000. http://ndltd.ncl.edu.tw/handle/99795870986339998950.

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碩士
國立臺灣師範大學
工業科技教育研究所
88
The primary purposes of this study were to explore the theory of human performance technology and to investigate the necessity of enterprises implementing human performance technology. To fulfill the research purposes, literature reviews and questionnaire survey of the random samples of Top 1000 companies in 1999 were used to collect data. Furthermore, collected data was analyzed using descriptive statistics, T-test and ANOVA. Several conclusions were drawn from the research findings. The conclusions of this study were listed as follows: 1.Human performance technology is a systemic and systematic approach to identifying performance problems, and finding the reasons or barriers of performance gaps. Then, solutions were created to quickly and effectively remove the barriers and to improve performance for achieving the goals of organizations or individuals. 2.Human resource development departments use systematic performance improvement approach to effectively assist individuals to improve performance and attain the goals of organization; Analysis, selection, design, development, implementation and evaluation are included among the systematic steps. 3.Enterprises use training to assist individuals to improve performance most often. Therefore, implementing human performance technology will make training more cost-efficient and be a more strategic tool of performance improvement.
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46

"Advancing human performance technology through professional development: An action research study." CAPELLA UNIVERSITY, 2009. http://pqdtopen.proquest.com/#viewpdf?dispub=3359604.

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47

"Themes and issues as reflected in Human Performance Technology literature: A content analysis." INDIANA UNIVERSITY, 2009. http://pqdtopen.proquest.com/#viewpdf?dispub=3319886.

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48

Wang, Kai-Min, and 王凱民. "Social Networks and Technology-based New Venture Performance: A Moderator of Human Capital." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/63448098753226205546.

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碩士
國立中興大學
科技管理研究所
96
Abstract Successful new ventures are possessed of unique characteristics such as their core competency and management flexibility, which can bring vitality to the industry. However, they are also facing many challenges such as a lack of human resources and other imperative resources. Therefore, in order to deal with these difficulties, technology-based new ventures not only need to recruit employees with professional knowledge and relevant experiences and skills to build their competitive advantages, but also to seek the partnership and collaboration from other partners in the industry or research institutes. From these networks, new ventures can seek more opportunities through social networks in order to survive, grow and make profits. Accordingly, this thesis aims to examine the relationship between social networks and technology-based new ventures’ performance, and attempts to build a framework by adding a moderator of human capital. The main contribution of this thesis is to find out what social networks are beneficial to improve new venture’s performance and how new ventures can use their human capital to moderate the above relationship. The studied sample of this thesis was from 146 new ventures from of 65 incubators in Taiwan. The framework was built upt by integration of internal social networks, external social networks, human capital and new venture’s performance. Internal social networks were defined as the extent and quality of relationships between individuals and units within a given firm” and setting by partnership, trust and common Language these three factors to represent it. External social networks were defined as the relationship between firms and the individuals representing these firms with external stakeholders” and setting by shared goals to represent it. Human Capital was defined as experiences and skills that new venture has. The performance measure includes profitability and innovative capability. This piece of research explained the complex relationship between social network and human capital. Results showed that technology-based new ventures can not only focus on their networks, instead they need to examine their situations from the perspective of internal human capital they have. Moreover, we have found that stronger trust between new venture’ employees, better connections and clearer common goals can help innovative capability, however, too close partnership within the new venture and common norms and views might impede their innovative capability.
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49

Chou, Wen Hann, and 周文漢. "A Performance Study of the Human Resource Cultivating Programs in Automation Technology for the Mechanical Industry." Thesis, 1999. http://ndltd.ncl.edu.tw/handle/00275685941996224507.

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碩士
國立臺灣師範大學
工業教育研究所
87
A Performance Study of the Human Resource Cultivating Programs in Automation Technology for the Mechanical Industry Abstract This research aims at studying the current status of the manpower cultivation of mechanical industry,and suggestions from students, emplo -yers,training units. This research used literature analysis and interview to collect and present information needed for this research. The intented interviewees were selected from trainees, employers,and the representative of training units in the field of mechanical industry from 1996 to 1998. Based on literature analysis, training status was presented, semistructural interview outlines were constructed to collect opinions from trainees,employers,and training units. Three kinks of information involved interviewee’s opinions,the implementation result reports of the industrial automation, and manufacturing automation surveys were compared and analyzed,to integrate the following conclusions and suggestions. 1.During the seven-year training,seventy percentage of expected training was accomplished, and the training goal was met. 2.The trainees were mainly advanced technology manpower,which met the mechanical industry needs. 3.The training courses were recognized by trainees,employers,and training units. 4.The automation cultivation program offered to the mechanical industry mostly fitted industry needs. Particularly,the automatic production technology courses were the best received. 5.The training programs are recommended continuously. 6.Training courses should be modularly designed,emphasizing electro-mechancial integrated practical contents,flexible means of charging fees. 7.Facing impacts of modern high-tech,employers,and trainees should take advantage of training programs and upgrade their competitiveness in time. Keywords:mechanical industry; automatic technology; HRD,Human Resource Develpment; performance evaluation
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50

KUNG, HSIANG-LUNG, and 孔祥龍. "University of Technology-Department of Management studentes`s ability and technical industry,human Job Performance related research." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/97951441473875382445.

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碩士
長榮大學
高階管理碩士在職專班
101
Abstract Technology management is a cross-field study so that enterprises can create competitive advantages by the knowledge of technology management which is used by managers and developers. From the view of the basis of resource, that enterprises have strong human resource is the origin of the competitive advantage. Based on the importance of the ability students have in the Department of Business Administration at national universities of science and technology, the study classifies three directions of the basic ability, the expertise ability, and the core ability. To expect to provide the valuable reference for educators in domestic universities, the study concludes the concept by reference and the goal of school education; realizes graduates’ job performance. According to the study conclusion, there is a positive correlation between testers’ ability and job performance. The core ability is strong correlated to job performance; second, the expertise ability is middle correlated to the basic ability; the basic ability is low correlated to work attitude. As mentioned above, the testers know the positive correlation between the ability and job performance; in other words, testers with a great ability in the Department of Business Administration at national universities of science and technology tend to have good job performance. However, There is no significant difference between gender, age and testers’ ability. The core ability and the basic ability have a positive effect to job satisfaction in predicted job performance. As a result, the higher the degree of the core ability and the basic ability is, the more we can predict work attitude. Keyword: work performance, basic ability, core ability, expertise ability
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