Academic literature on the topic 'Hunger Games (Series : Collins, Suzanne)'

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Journal articles on the topic "Hunger Games (Series : Collins, Suzanne)"

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PhD, Parvathi P. K., and Research Scholar. "“Female Masculinity” in Dystopian Adolescent Fiction – Suzanne Collins’ Hunger Games Series." European Journal of Social Sciences Education and Research 10, no. 1 (2017): 44. http://dx.doi.org/10.26417/ejser.v10i1.p44-50.

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In this paper, I seek to analyse the concept of ‘female masculinity’ by studying Suzanne Collins’ Hunger Games series. Pro-feminist Masculinity theorists like R.W. Connell and Michael Kimmel regard masculinity as not an ‘essence’ that manifests itself in ‘true’ males but as a ‘practice’ that is held as quintessential to all males and hence often aggressively pursued by males in order to maintain their superior position to women and to other marginalized males. The ‘practice of masculinity’ thus often rewards the males with positions of authority and power. (Connell, Gender and power: Society,
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Yousef, Nisreen T. "Narrative Time in Suzanne Collins’ The Hunger Games: A Genettian Perspective." World Journal of English Language 13, no. 6 (2023): 270. http://dx.doi.org/10.5430/wjel.v13n6p270.

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This article utilizes Gérard Genette’s (1972/1980) narrative discourse theory in order to explore the temporal narrative strategies deployed in The Hunger Games (2008), the first novel in the popular series by the American writer Suzanne Collins. Though Genette’s comprehensive theory includes such elements as time, mood, and voice, the main focus of the study will be narrative time, whose elements order, duration, and frequency and their subcategories are first defined and then applied to the analysis of this novel. Genette’s theory of narrative discourse has almost invariably been considered
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Fakhruddin, Rohmat Anang, and Pratiwi Retnaningdyah. "Monomyth Analysis on Katniss Everdeen’s Journey in Suzanne Collin’s The Hunger Games 1st Series." Journal of English Language and Literature 11, no. 3 (2019): 1149–56. http://dx.doi.org/10.17722/jell.v11i3.417.

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This paper aims to reveal the Journey of Katniss Everdeen by exploring the way monomyth concept is established within the The Hunger Games 1st series. It employs Joseph Campbell’s theory of mythical heroes and quests which he initiates in his book Heroes with a Thousand Faces. The analysis discovers that Katniss initiates her Heroine Journey by volunteering herself to join the Hunger Games. She passes various trials that influence her character’s transformation. She gains two identities during the Journey, as an innocent girl from District 12 and as a victor of Hunger Games. She achieves the t
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Vollkopf, Karla Marques. "Review: The hunger games by Suzanne Collins." Revista Letras Raras 1, no. 1 (2013): 122–25. http://dx.doi.org/10.35572/rlr.v1i1.56.

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Resumo: Esta resenha tem como objetivo analisar e descrever alguns dos assuntos principais tratados no enredo da obra ‘Hunger Games’, de autoria da escritora norte-americana Suzanne Collins. Nesta serão examinados parte dos problemas pós-apocalípticos e distópicos ocasionados no período pós-guerra descrito no livro, como fome, pobreza, doença, opressão governamental, perda de identidade, assassinato, tortura, o poder da mídia e sua possibilidade de controle mental e político, feminismo, entre outros. A resenha também tenta explorar as origem das ideias que podem ter influenciado a criação dest
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Choirunnisa, Naning. "An Analysis of Aggression in Suzanne Collins’ The Hunger Games." Journal Polingua : Scientific Journal of Linguistics, Literature and Education 9, no. 1 (2020): 10–15. http://dx.doi.org/10.30630/polingua.v9i1.119.

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This article aims to analyse the aggression that is done by the tributes of the hunger games; they are Katniss, Peeta, Cato, Clove, Glimmer, and Thresh. The writer focuses on pointing out two topics, firstly the depiction of aggression in Suzanne Collins’ The Hunger Games, secondly the reason of aggression happened as depicted in Suzanne Collins’ The Hunger Games. The method used in this article is the concept of aggression by several experts to depict the aggression that is done by the tributes in the hunger games and the psychological approach of death instinct by Sigmund Freud and also the
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Muller, Vivienne. "Virtually Real: Suzanne Collins's The Hunger Games Trilogy." International Research in Children's Literature 5, no. 1 (2012): 51–63. http://dx.doi.org/10.3366/ircl.2012.0043.

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The Hunger Games trilogy by Suzanne Collins deals with a dystopian future society in which a punitive ruling elite provide ‘entertainment’ for the masses in the form of mediatised ‘games’ featuring young people who must fight to kill one another until there is only one winner. The purpose of these games is to remind the populace of the power of the government and its ability to dispose of any who dare to defy it. In acknowledging violent ‘games’ as virtual entertainments which can be used to political effect, Collins suggests that they possess a disturbing capacity to undermine ethical perspec
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Rana, Ujina. "Rejecting the Gender Binaries in Hunger Games Trilogy." Westcliff International Journal of Applied Research 1, no. 1 (2017): 29–36. http://dx.doi.org/10.47670/wuwijar201711ur.

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Suzanne Collins, in Hunger Games trilogy, challenges the traditional gender roles by creating mavericks—characters that do not fit into just one gender box but possess both masculine and feminine characteristics. Dystopian novels are all cautionary in nature; alarming us about the gloomy tomorrow if we do not correct our behavior at present. Even though Collins has set her stage in a dystopian world, her gender politics find resonance in the contemporary world. Keywords: Hunger Games trilogy, Gender, Young Adults
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Farah Chassib Hasan and Sana Lazim Hasan. "A Foucauldian Analysis of Suzanne Collins’ The Hunger Games." Journal of the College of Education for Women 35, no. 1 (2024): 1–10. http://dx.doi.org/10.36231/coedw.v35i1.1719.

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في عمله "الانضباط والمعاقبة"، يطبق ميشيل فوكو المفهوم الذي قدمه بانوبتيكون للكاتب بينثام. يجادل بأن البنية لنظام "الرؤية الكاملة" ماهو الا العلاقة بين فكرة مجردة مثل العقوبة والواقع الملموس مثل "بانوبتيكون" او الرؤية الكاملة. يصبح الغرض من العقوبة هو توفير مشهد للجمهور بدلاً من إعادة تأهيل السجين، حيث أنها تهدف في المقام الأول إلى ردع الآخرين. تمثل ألعاب الجوع مثالاً واضحًا لهذا المفهوم، حيث إن الأشخاص الذين يعيشون في المناطق يخضعون باستمرار للعين الساهرة للسلطة السياسية لبانيم. إن قوة فوكو ومراقبته تخلق عالمًا يرتبط ارتباطًا وثيقًا بكتاب سوزان كولينز "ألعاب الجوع" وخطاب ما بعد الحقيقة. تتقاطع
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Gryksa, Edyta. "Motywy antyczne we współczesnej dystopii, czyli co wspólnego ze starożytnością ma idea państwa przedstawiona w I części trylogii Igrzyska śmierci Suzanne Collins1." Colloquia Litteraria 32, no. 32 (2023): 69–85. http://dx.doi.org/10.21697/cl.2022.32.1.4.

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The aim of the article is to prove that Suzanne Collins was inspired by characters, events and ancient traditions while preparing the first part of the Hunger Games trilogy. The main emphasis was placed on associating the characters with their ancient etymological prototypes, issues related to gladiatorial games, mythological themes and the motifs of war and rebellion.
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Dzikriya, Uliya. "Analysis of Actantial Model in Suzanne Collins’ "The Hunger Games"." Rainbow: Journal of Literature, Linguistics and Cultural Studies 8, no. 2 (2019): 85–94. http://dx.doi.org/10.15294/rainbow.v8i2.34207.

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This study aims to analyze plot structure in Collins’ The Hunger Games. There are several questions that researcher wants to find, what the elements of plot are, how do the elements of plot compose the plot structure of the story, and what kind of plot is applied in the novel. This study is a qualitative analysis by applying A.J. Greimas approach. The data were collected by reading, identifying, interpreting and analyzed using the approach and theories which used in this study by using actants. The result of this study were the elements of plot consist of beginning, problem of the story, risin
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