Academic literature on the topic 'Hunger Games (Series : Collins, Suzanne)'

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Journal articles on the topic "Hunger Games (Series : Collins, Suzanne)"

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PhD, Parvathi P. K., and Research Scholar. "“Female Masculinity” in Dystopian Adolescent Fiction – Suzanne Collins’ Hunger Games Series." European Journal of Social Sciences Education and Research 10, no. 1 (May 19, 2017): 44. http://dx.doi.org/10.26417/ejser.v10i1.p44-50.

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In this paper, I seek to analyse the concept of ‘female masculinity’ by studying Suzanne Collins’ Hunger Games series. Pro-feminist Masculinity theorists like R.W. Connell and Michael Kimmel regard masculinity as not an ‘essence’ that manifests itself in ‘true’ males but as a ‘practice’ that is held as quintessential to all males and hence often aggressively pursued by males in order to maintain their superior position to women and to other marginalized males. The ‘practice of masculinity’ thus often rewards the males with positions of authority and power. (Connell, Gender and power: Society, the person, and sexual politics, 1987). If gender is exclusive of sex, it follows that female sex is capable of practising masculine gender. Judith Halberstam advocates this possibility of female masculinity in her work by the same name. (Halberstam, 1998). She claims that female masculinity is not an imitation of male masculinity but a “glimpse of how masculinity is constructed as masculinity” (Halberstam, 1998, p. 1). She regards female masculinity to be superior to that of male masculinity as it is not depended on the process of ‘othering’ women. Hunger Games series which gained much popularity among adolescents and adults alike and has been lauded as an exemplary work of female freedom has also got major female characters performing acts normally associated with masculinity. This study scrutinizes whether the actions of these female characters in the series superimpose or subvert masculinity.
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Yousef, Nisreen T. "Narrative Time in Suzanne Collins’ The Hunger Games: A Genettian Perspective." World Journal of English Language 13, no. 6 (June 5, 2023): 270. http://dx.doi.org/10.5430/wjel.v13n6p270.

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This article utilizes Gérard Genette’s (1972/1980) narrative discourse theory in order to explore the temporal narrative strategies deployed in The Hunger Games (2008), the first novel in the popular series by the American writer Suzanne Collins. Though Genette’s comprehensive theory includes such elements as time, mood, and voice, the main focus of the study will be narrative time, whose elements order, duration, and frequency and their subcategories are first defined and then applied to the analysis of this novel. Genette’s theory of narrative discourse has almost invariably been considered as a purely formal one, a highly systematic classification of terms designed to describe narrative structures, without focusing on the social and cultural factors. In contrast, the present analysis aims at exploring both the formal and the communicative components of Genette’s theory, with a view to bridging the gap between old classical and current postclassical narratology.
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Fakhruddin, Rohmat Anang, and Pratiwi Retnaningdyah. "Monomyth Analysis on Katniss Everdeen’s Journey in Suzanne Collin’s The Hunger Games 1st Series." Journal of English Language and Literature 11, no. 3 (June 30, 2019): 1149–56. http://dx.doi.org/10.17722/jell.v11i3.417.

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This paper aims to reveal the Journey of Katniss Everdeen by exploring the way monomyth concept is established within the The Hunger Games 1st series. It employs Joseph Campbell’s theory of mythical heroes and quests which he initiates in his book Heroes with a Thousand Faces. The analysis discovers that Katniss initiates her Heroine Journey by volunteering herself to join the Hunger Games. She passes various trials that influence her character’s transformation. She gains two identities during the Journey, as an innocent girl from District 12 and as a victor of Hunger Games. She achieves the true love act with Peeta as a trigger step to move to the next Journey. This paper concludes that the cycle of monomyth in this series ends in the middle of Return stage. It indicates that this series is a trigger act and a beginning step of Katniss Journey for transforming herself to be a heroine at the end of her Journey.
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Vollkopf, Karla Marques. "Review: The hunger games by Suzanne Collins." Revista Letras Raras 1, no. 1 (April 23, 2013): 122–25. http://dx.doi.org/10.35572/rlr.v1i1.56.

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Resumo: Esta resenha tem como objetivo analisar e descrever alguns dos assuntos principais tratados no enredo da obra ‘Hunger Games’, de autoria da escritora norte-americana Suzanne Collins. Nesta serão examinados parte dos problemas pós-apocalípticos e distópicos ocasionados no período pós-guerra descrito no livro, como fome, pobreza, doença, opressão governamental, perda de identidade, assassinato, tortura, o poder da mídia e sua possibilidade de controle mental e político, feminismo, entre outros. A resenha também tenta explorar as origem das ideias que podem ter influenciado a criação desta obra literária, assim como comparar suas similaridades com outras obras previamente publicadas por outros escritores do mundo literário. Em adição, são também examinados certos critérios narrativos relevantes escolhidos pela autora.
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Choirunnisa, Naning. "An Analysis of Aggression in Suzanne Collins’ The Hunger Games." Journal Polingua : Scientific Journal of Linguistics, Literature and Education 9, no. 1 (March 31, 2020): 10–15. http://dx.doi.org/10.30630/polingua.v9i1.119.

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This article aims to analyse the aggression that is done by the tributes of the hunger games; they are Katniss, Peeta, Cato, Clove, Glimmer, and Thresh. The writer focuses on pointing out two topics, firstly the depiction of aggression in Suzanne Collins’ The Hunger Games, secondly the reason of aggression happened as depicted in Suzanne Collins’ The Hunger Games. The method used in this article is the concept of aggression by several experts to depict the aggression that is done by the tributes in the hunger games and the psychological approach of death instinct by Sigmund Freud and also the concept of aggression by Anderson & Bushman to find out the situational factors on the action of the aggression. The majority of the factors behind the action of aggression is following by the death instinct for destruction and the aggression is also because of the situational factors, such as aggressive cues, provocation, frustration, pain and discomfort, incentives, and drugs.Keywords: Aggression; death instinct; situational factors.
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Muller, Vivienne. "Virtually Real: Suzanne Collins's The Hunger Games Trilogy." International Research in Children's Literature 5, no. 1 (July 2012): 51–63. http://dx.doi.org/10.3366/ircl.2012.0043.

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The Hunger Games trilogy by Suzanne Collins deals with a dystopian future society in which a punitive ruling elite provide ‘entertainment’ for the masses in the form of mediatised ‘games’ featuring young people who must fight to kill one another until there is only one winner. The purpose of these games is to remind the populace of the power of the government and its ability to dispose of any who dare to defy it. In acknowledging violent ‘games’ as virtual entertainments which can be used to political effect, Collins suggests that they possess a disturbing capacity to undermine ethical perspective on the human, the humane and the real. Drawing on Baudrillard's ideas about simulation and simulacra as well as Elaine Scarry's and Susan Sontag's concerns for media representations of the body in pain, this paper discusses the ways in which the texts highlight the dangers of virtual modes while also risking perpetuating their entertainment value.
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Rana, Ujina. "Rejecting the Gender Binaries in Hunger Games Trilogy." Westcliff International Journal of Applied Research 1, no. 1 (April 1, 2017): 29–36. http://dx.doi.org/10.47670/wuwijar201711ur.

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Suzanne Collins, in Hunger Games trilogy, challenges the traditional gender roles by creating mavericks—characters that do not fit into just one gender box but possess both masculine and feminine characteristics. Dystopian novels are all cautionary in nature; alarming us about the gloomy tomorrow if we do not correct our behavior at present. Even though Collins has set her stage in a dystopian world, her gender politics find resonance in the contemporary world. Keywords: Hunger Games trilogy, Gender, Young Adults
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Farah Chassib Hasan and Sana Lazim Hasan. "A Foucauldian Analysis of Suzanne Collins’ The Hunger Games." Journal of the College of Education for Women 35, no. 1 (March 30, 2024): 1–10. http://dx.doi.org/10.36231/coedw.v35i1.1719.

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في عمله "الانضباط والمعاقبة"، يطبق ميشيل فوكو المفهوم الذي قدمه بانوبتيكون للكاتب بينثام. يجادل بأن البنية لنظام "الرؤية الكاملة" ماهو الا العلاقة بين فكرة مجردة مثل العقوبة والواقع الملموس مثل "بانوبتيكون" او الرؤية الكاملة. يصبح الغرض من العقوبة هو توفير مشهد للجمهور بدلاً من إعادة تأهيل السجين، حيث أنها تهدف في المقام الأول إلى ردع الآخرين. تمثل ألعاب الجوع مثالاً واضحًا لهذا المفهوم، حيث إن الأشخاص الذين يعيشون في المناطق يخضعون باستمرار للعين الساهرة للسلطة السياسية لبانيم. إن قوة فوكو ومراقبته تخلق عالمًا يرتبط ارتباطًا وثيقًا بكتاب سوزان كولينز "ألعاب الجوع" وخطاب ما بعد الحقيقة. تتقاطع "ألعاب الجوع" أيضًا مع فكرة خطاب ما بعد الحقيقة، والذي يشير إلى مناخ سياسي تصبح فيه الحقيقة الموضوعية غير ذات صلة أو يتم التلاعب بها لتحقيق مكاسب سياسية. إنه يظهر أننا نعيش في عالم يشبه البانوبتيكون لبنثام، حيث تختفي الحقيقة تمامًا وتحل محلها معلومات مزيفة لخدمة عواطف السلطة.
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Gryksa, Edyta. "Motywy antyczne we współczesnej dystopii, czyli co wspólnego ze starożytnością ma idea państwa przedstawiona w I części trylogii Igrzyska śmierci Suzanne Collins1." Colloquia Litteraria 32, no. 32 (March 13, 2023): 69–85. http://dx.doi.org/10.21697/cl.2022.32.1.4.

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The aim of the article is to prove that Suzanne Collins was inspired by characters, events and ancient traditions while preparing the first part of the Hunger Games trilogy. The main emphasis was placed on associating the characters with their ancient etymological prototypes, issues related to gladiatorial games, mythological themes and the motifs of war and rebellion.
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Dzikriya, Uliya. "Analysis of Actantial Model in Suzanne Collins’ "The Hunger Games"." Rainbow: Journal of Literature, Linguistics and Cultural Studies 8, no. 2 (November 30, 2019): 85–94. http://dx.doi.org/10.15294/rainbow.v8i2.34207.

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This study aims to analyze plot structure in Collins’ The Hunger Games. There are several questions that researcher wants to find, what the elements of plot are, how do the elements of plot compose the plot structure of the story, and what kind of plot is applied in the novel. This study is a qualitative analysis by applying A.J. Greimas approach. The data were collected by reading, identifying, interpreting and analyzed using the approach and theories which used in this study by using actants. The result of this study were the elements of plot consist of beginning, problem of the story, rising action, climax, falling action, and resolution. To find out the main plot structure, this study classifies the function of each character into six actants, they are sender, receiver, subject, object, helper and opponent. Finally, the researcher concluded what kind of plot and how the ending of the novel is. The plot of the novel is dramatic or cronological plot because the story through in chronological order. In addition, the novel is closed plot because the problem of the story is solved. Keywords: Actant, Greimas, Plot, Sructuralism
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Dissertations / Theses on the topic "Hunger Games (Series : Collins, Suzanne)"

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Hartvik, Heidi. "Idealized Gendered Behaviors in The Hunger Games Trilogy by Suzanne Collins." Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-60246.

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Suzanne Collin’s trilogy The Hunger Games has become an international bestseller, and tells the story about Katniss Everdeen, a young citizen of District 12 in Panem. The object of this essay is to demonstrate that nurturing, being a warrior and pursuing beauty are the most idealized behaviors in The Hunger Games trilogy. By analyzing these behaviors from a gender perspective, based on the standpoint of Western society, I demonstrate how nurturing and pursuing beauty are feminine behaviors, and being a warrior is a masculine behavior. Furthermore, I outline how the characters’ behavior reflects their upbringings or the circumstances they are in. I conclude by considering what the popularity of Collins’s series indicates about contemporary perceptions of these behaviors, that are traditionally deemed as feminine or masculine in Western society. The result of the analysis indicates that the characters are being rewarded for both feminine and masculine behaviors. However, the characters showing a combination of both feminine and masculine traits gain more than the characters that possess either feminine or masculine qualities only. The contemporary views on femininity and masculinity are changing in Western society, and The Hunger Games trilogy gives us an indication about today’s view on the gendered behaviors in this essay.
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Chakoshi, Negar. "The Effects of Revolution Upon the development of Women's Capabilities and Freedom : An Analysis of the Trilogy, The Hunger Games, by Suzanne Collins with a Special Focus on the Protagonist, Katniss Everdeen." Thesis, Linköpings universitet, Avdelningen för språk och kultur, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-95902.

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The present essay is the evaluation of women’s conditions and gender equality in the novel, the Hunger Games by Suzanne Collins. Different conditions of women such as the political, physical, marital and financial are analyzed in Panem society before and after the revolution. It is also discussed, which aspects of women’s lives are improved and which aspects are left unchanged after the rebellion of the novel. How far may revolution and the political system be influential upon the development of women and the decrease in male domination in Panem, as an example of real communities? In the final process of analysis, the lack of meritocracy in Panem society is discussed as the result of gender discriminations or the essence of policy. There are also comparisons between Panem and Greece and their heroes. The result of this comparison is, discovering a fluctuation in values, morals and political thoughts from ancient times up to an unknown future. Katniss as the heroine and the ideal female of society is primarily analyzed in each part, and then the other female characters are explored, depending on their roles and importance in the different parts.
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Johnsson, Rebecca. "Team Bella, Team Katniss : En komparativ motivstudie av triangeldraman i Stephenie Meyers Twilight och Suzanne Collins' The Hunger Games." Thesis, Uppsala universitet, Litteraturvetenskapliga institutionen, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-206926.

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Segal, Emily J. "Making Nobody Matter: Performance and Vision in Frances Burney's Evelina (1778) and Suzanne Collins' The Hunger Games (2008)." Scholarship @ Claremont, 2018. http://scholarship.claremont.edu/cmc_theses/1861.

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The development of the novel cannot be separated from discussions about literary history, gender relations, performance, and the power literature has to instruct its audience. Women and young people have always comprised a substantial part of the novel’s readership, and this makes them powerful. The history of the novel is the history of dangerous literature; it is the history of works that have enchanted readers with “the power of example,” as Samuel Johnson wrote in the eighteenth century, that can lead them to change their behavior. This thesis explores how women in young adult literature—in the eighteenth century through Frances Burney’s Evelina (1778) and today through Suzanne Collins’ The Hunger Games (2008)—use performance and vision to reveal and resist the social systems that try to define them. Evelina and Katniss, the heroines of these novels, provide their readers with examples of behaving in ways different than the normative model. Their stories, and the young women who read their stories, threaten the established social order of their worlds. The creative addition to this thesis provides readers with another young heroine who uses her powers, in a fantastical world, to reveal and resist the structures in her life.
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Wallén, Karin. "Systrar, spel och surrogater : En motiv- och karaktärsstudie av Katniss och Prims systerrelation i Suzanne Collins The Hunger Games-trilogi." Thesis, Stockholms universitet, Institutionen för kultur och estetik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-152830.

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I denna uppsats undersöks hur systerrelationen mellan protagonisten Katniss Everdeen och hennes lillasyster Prim porträtteras i Suzanne Collins The Hunger Games-trilogi, bestående av The Hunger Games (2008), Catching Fire (2009) och Mockingjay (2010). Syftet med uppsatsen är att utforska vilken funktion denna porträttering får för intrigen i sin helhet samt att se vilka föreställningar om manligt och kvinnligt som blir synliga i relationen systrarna emellan. Som teoretisk grund används Sarah Annes Browns och Roberta Seelinger Trites skrifter om litterära systerskap. Undersökningen visar att Katniss relation till Prim är starkare än andra syskonrelationer inom trilogin och att detta bland annat beror på att Katniss ser det som sin största uppgift att ta hand om och skydda sin syster. Detta starka band är också avgörande för intrigen - Katniss beslut att ta Prims plats i Hungerspelen möjliggör resten av händelseförloppet. Det blir även tydligt att Katniss gärna ser på Prim som den behövande systern, men att båda egentligen är beroende av varandra. Systermotivet blir också synligt i Katniss relation till Rue från Distrikt 11. I relationen till systern Prim antar Katniss ofta manliga attribut och Prim beskrivs med typiska kvinnliga egenskaper, men det finns även gånger då dessa genusföreställningar rubbas.
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Eriksson, Emelie. ""You love me. Real or not real?" : En queer tematisk analys av relationer och sexualiteter i Suzanne Collins Hunger Games." Thesis, Stockholms universitet, Genusvetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-191971.

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This thesis aims to highlight, analyse and problematize how sexualities and relationships are constructed as normative and deviant in the Hunger Games trilogy through the character Katniss Everdeen. With this analysis, the thesis aims to further elucidate the pluralism of meaning within literature as a contribution to the field of feminist cultural studies. Queer theory and queer temporality studies have been used to identify and discuss concepts such as the heterosexual matrix, monogamy and mononormativity, polyamory and other marginalized sexualities. A thematic queer reading serves as a methodological approach to the material to enable searching for queer themes in the series. The thesis shows how heterosexuality and monogamy are constructed and portrayed as normative and compulsory, where all other expressions of sexuality are presented as deviant and thereby can be view as different expressions of queer temporality.
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Linderoth, Sandra. "Parallels between SuzanneCollin's Hunger Games Trilogy and Marxist Thories about Socioeconomic Class and Ideology : Paralleller mellan Suzanne Collins Hunger Spelen och Marxistiska teorier om socioekonomisk klass och ideologi." Thesis, Karlstads universitet, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-66702.

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This essay aims to examines Suzanne Collins’s The Hunger Games Trilogy is a series of dystopian novel that resolves around social class and economic and politic oppression. The main focus of this essay is to examine class and ideology in The Hunger Games Trilogy. In order to examine class and ideology Marxist theories have been applied on The Hunger Games Trilogy to see how ideology and class structures unfolds in the novels. Although, The Huger Games Trilogy is not Marxist in itself it is possible to find traces of Marxist theories on class and ideology.
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Hansson, Johanna. "The Universal Declaration of Human Rights and The Hunger Games : Implementing critical literacy in the EFL classroom when reading Suzanne Collins’ dystopian novel." Thesis, Linnéuniversitetet, Institutionen för språk (SPR), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-74892.

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The primary aim of this master’s thesis has been to examine how the dystopian, young adult novel, The Hunger Games (2008) by Suzanne Collins could entail depictions of violations against the articles of the Universal Declaration of Human Rights (1948). The analysis has been conducted based on a theme-based close reading of the novel using the Universal Declaration of Human Rights as a contextualization device. In addition, the literary analysis has been divided into three sections, namely global, group and the individual perspectives of how incidents in the novel hypothetically violate the Universal Declaration of Human rights. The division was made in order to delineate the social perspective of how literature can amplify the understanding of human rights and societal issues. Furthermore, the secondary aim of this master’s thesis has been to discuss how upper secondary students, when using a critical literacy lens in the English as a Foreign Language classroom, may establish an awareness about other people’s living conditions and fundamental rights that are present in their immediate social vicinity and in this novel.
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Tärnrot, Anders. "Machomän och mammas pojkar : En studie om manlighetsroller och manligt samspel i Suzanne Collins ungdomsroman Hungerspelen." Thesis, Södertörns högskola, Lärarutbildningen, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-32679.

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This thesis aimed to analyze how men and masculinity were portrayed in The Hunger Games. I intended to investigate the most salient masculine characters. I also wanted to analyse the one-on-one interactions between men as well as their group interactions. I sought to investigate if one could see any power relations between the male characters and if they were traditionally masculine or not in this interaction, and also if this book could be used for discussions in the work with the core values of the Swedish national curriculum. The questions used in the thesis were: ”How are the men portrayed, and how do they act, compared against a traditional masculinity norm?”, ”What happens in the homosocial interaction between the men?”, and ”How do the men treat Katniss, seen from a masculinity perspective?” The theories used in the analysis were found within the field of masculinity studies. Hegemonic masculinity theory was the first one, and the second theory was the theoretical framework of traditional masculinity ideologies by Mahalik et al., specifically the measurement tool of CMNI – Conformity to Masculinity Norm Inventory. The method used to collect the data for the analysis was Close Reading. In the analysis I compared the men to a set of masculinity norms. The measurement tool was the norm inventory of CMNI. The results of the analysis found that at all the men in the study lived in accordance with at least some of the traditional masculinity norms. Out of the four men analysed, three of them had a gender equal relationship with the female lead character. Some men in the book were shown to act based on a patriarchal power structure. It was found that the men who acted in accordance with this structure were conforming more to the traditional masculity norms in their interaction with other men than in their interaction with women.
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Galdino, Melina Cezar Merêncio. "Fandom e cultura participativa: uma análise da tradução oficial e da fã-tradução em jogos vorazes, de Suzanne Collins." Universidade Federal da Paraíba, 2015. http://tede.biblioteca.ufpb.br:8080/handle/tede/8232.

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES
Les études consacrées à la culture de fans connaissent de nos jours un développement de plus en plus important et, bien que la notion de ce que signifie être un “fan” se trouve présente dans nos societés depuis longtemps, la plupart des fois elle a une connotation fortement négative. Cepedant, la théorie de la culture participative (JENKINS, 2009, 2010) affirme que les fans (“fandom”) ont assumé un rôle actif, influençant les choix des entreprises dans la production et la distribution de produits. Parmi les productions réalisées par des fans, l’une des principales est la fan-traduction. Dans la fan-traduction, un groupe de volontaires se réunit pour traduire et rendre accessible gratuitement, à d’autres fans, diverses oeuvres qui n’ont pas encore bénéficié d’une traduction officielle. Compte tenu du grand nombre de livres traduits en amateurs par des fans, le but de cette étude est de comprendre et d’analyser comment la fan-traduction est-elle prise en charge au sein de la culture participative. Le corpus de la recherche est formé par la fan-traduction (groupe Shadow Secrets, 2009) et la traduction officielle (Alexandre D‟Elia/Editora Rocco, 2010) du roman dystopique Jogos vorazes (The Hunger Games, Editora Scholastic, 2008) de l’écrivaine nord-américaine Suzanne Collins. Du point de vue méthodologique, nous avons eu recours à l'analyse interprétative-descriptive dans le but de saisir les stratégies possiblement utilisées par les fan-traducteurs et par les traducteurs officiels dans leurs respectives traductions. Nous avons également procédé à une analyse comparative des deux traductions, afin d'observer les principales différences entre les textes. Le cadre théorique de l'analyse renvoie aux études menées par Lawrence Venuti (2002, 2004b) sur les stratégies de “domestication” et “foreignization”, et l'invisibilité du traducteur; aux tendances déformantes dans la traduction proposées par Antoine Berman (2013), et aux notions de bilinguisme et compétence en traduction développées par Wolfgang Lörscher (2012). Les résultats montrent que la fan-traduction ne suit pas un modèle particulier de stratégie traductive, mais choisit de suivre une voie plus libre par rapport à la traduction officielle en se rapprochant de la structure du texte d’origine, et cela au risque de compromettre le sens du texte cible. Les résultats ont également montré qu’il manque au traducteur-fan une certaine compétence en traduction spécifique, présente chez les professionnels. Cette compétence en traduction est attribuée aux personnes bilingues – profil qui prédomine chez les fans – et est perpétuée par la croyance que cet individu bilingue possède naturellement la compétence requise pour traduire. Nous sommes arrivée à la conclusion que les fans-traducteurs possèdent moins de compétence que les traducteurs officiels pour transférer les différents sens, qu’ils soient culturels ou linguistiques, du texte original vers le texte de la langue cible, suscitant parfois la confusion chez le lecteur.
Os estudos referentes à cultura dos fãs vêm crescendo cada vez mais e, embora a noção do que significa ser um “fã” se encontre presente em nossa sociedade há bastante tempo, na maioria das vezes tem uma conotação altamente negativa. A própria indústria do entretenimento costumava desprezar os fãs, considerando-os como pessoas cuja opinião não representava a de outros consumidores. A teoria da cultura participativa (JENKINS, 2009, 2010), porém, afirma que os fãs (fandom) assumiram um papel ativo, influenciando as escolhas das empresas na produção e distribuição de produtos. Dentro das produções realizadas pelos fãs, uma das principais é a fã-tradução. Na fã-tradução, um grupo de voluntários se forma para traduzir e disponibilizar para outros fãs, gratuitamente, obras variadas que ainda não contam com uma tradução oficial. Dessa forma, a obra se torna acessível a leitores que não dominam uma língua estrangeira, ao mesmo tempo em que ocorre certa publicidade do produto, abrindo oportunidades para que receba uma tradução oficial. Pensando no grande número de livros traduzidos de forma amadora pelos fãs, o objetivo deste trabalho é compreender e analisar como funciona a fã-tradução dentro da cultura participativa. A pesquisa possui como corpus a fã-tradução (grupo Shadow Secrets) e a tradução oficial (Editora Rocco/Alexandre D’Elia) do romance distópico Jogos vorazes (The Hunger Games), da estadunidense Suzanne Collins. Do ponto de vista teórico-metodológico, utilizamos a análise interpretativa-descritiva visando a desvelar as possíveis estratégias utilizadas pelos fãs-tradutores no decorrer da tradução, bem como pelo tradutor oficial na tradução oficial. Procedemos ainda com uma análise comparativa entre as duas traduções, no intuito de observar as diferenças mais proeminentes entre elas. O referencial teórico para a análise se encontra nos estudos realizados por Lawrence Venuti (2002, 2004b) sobre as estratégias de domesticação e estrangeirização, e sobre a invisibilidade do tradutor; nas tendências deformadoras na tradução propostas por Antoine Berman (2013) e nas noções de bilinguismo e competência tradutória desenvolvidas por Wolfgang Lörscher (2012). Os resultados mostram que a fã-tradução não segue um modelo de estratégia tradutória em particular, mas escolhe seguir um caminho mais livre se comparada à tradução oficial, optando por se aproximar da estrutura do texto de origem, muitas vezes comprometendo o significado do texto alvo. Foi possível constatar que aos fãs-tradutores falta determinada competência tradutória, presente nos profissionais da área. Essa competência tradutória é esperada dos indivíduos bilíngues, perfil geral dos fãs-tradutores, sendo perpetuada pela crença de que tal indivíduo possui naturalmente a capacidade para traduzir (LÖRSCHER, 2012). Concluímos que os fãs-tradutores possuem menos habilidade que os tradutores oficiais para transferir os diversos sentidos do texto original, sejam eles culturais ou linguísticos, para o texto da língua alvo, chegando, algumas vezes, a induzir confusão nos leitores.
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Books on the topic "Hunger Games (Series : Collins, Suzanne)"

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Wilson, Leah. The girl who was on fire: Your favorite authors on Suzanne Collins' Hunger games trilogy. Dallas, TX: BenBella Books, 2011.

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Egan, Kate. The Hunger Games: The official illustrated movie companion. New York, N.Y: Scholastic Press, 2012.

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Wilson, Leah. The girl who was on fire: Your favorite authors on Suzanne Collins' Hunger games trilogy. Dallas, Tex: BenBella Books, 2011.

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Robb, Brian J. Brief Guide to the Hunger Games. Little, Brown Book Group Limited, 2014.

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Kubatzki, Lisa. Concepts of Nature in Young Adult Dystopian Fiction. Suzanne Collins' the Hunger Games Series. GRIN Verlag GmbH, 2018.

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Collins, Suzanne. Hunger Games Trilogy Series Books 1 - 3 Collection Classic Box Set by Suzanne Collins. Scholastic Press Ltd, 2021.

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Driscoll, Catherine, and Alexandra Heatwole. Hunger Games. Taylor & Francis Group, 2020.

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The hunger games companion: The unauthorized guide to the series. New York: St. Martin's Griffin, 2011.

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Wiener, Gary. Violence in Suzanne Collins's the Hunger Games Trilogy (Social Issues in Literature). Greenhaven Press, 2014.

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Collins, Suzanne. The Hunger Games: Le Guide Officiel Illustr? Du Film. Scholastic, 2012.

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Book chapters on the topic "Hunger Games (Series : Collins, Suzanne)"

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Moffat, Kirstine, and Melody May. "‘Death from all sides’: spectacle, morality, and trauma in Suzanne Collins' the Hunger Games trilogy." In Death as Entertainment, 73–89. London: Routledge, 2023. http://dx.doi.org/10.4324/9781003380795-6.

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Martín, Sara. "Sinister Power Play and the Final Girl: Katniss Everdeen in Suzanne Collins’ The Hunger Games Trilogy." In Final Girls, Feminism and Popular Culture, 155–71. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-31523-8_8.

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Limpár, Ildikó. "The Environmental Context for Hope and Heroism in Suzanne Collins' The Hunger Games Trilogy and M. R. Carey's The Girl with All the Gifts." In Heroic Girls as Figures of Resistance and Futurity in Popular Culture, 254–67. London: Routledge, 2024. http://dx.doi.org/10.4324/9781003197775-24.

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O’Sullivan, Keith. "Chapter 9 Panoptic and Synoptic Surveillance in Suzanne Collins’s Hunger Games Series." In Twenty-First-Century Popular Fiction, 101–11. Edinburgh University Press, 2017. http://dx.doi.org/10.1515/9781474414869-011.

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Hiltz, Emily L. "Let the Games Begin." In Reading in the Dark. University Press of Mississippi, 2016. http://dx.doi.org/10.14325/mississippi/9781496806444.003.0009.

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This essay examines Suzanne Collins’s monstrous “mutts” in her phenomenally popular series The Hunger Games. Hiltz is especially interested in Collins’s characterization of human-animal hybrids, investigating the relationship between the political commentary at work in the novels and these “monsters,” from the half-wolf, half-humans that nearly overtake Katniss at the Cornucopia in the first novel to the lizard-humans whispering her name throughout the viaducts beneath the city in the last. Hiltz focuses on the mutts as abject creatures, demonstrating the ways in which these uncanny monsters, quite literally making the familiar strange, are at once metaphors for the political control exerted by the Capitol, the rebels’ resistance to the Capitol’s power, and the disruption of natural order. She also concentrates on Katniss and Peeta muttations, each of them reformed by warring entities in service of “the greater good.” Most importantly, Hiltz emphasizes that Collins’s mutts are designed to demonstrate the fine and wavering line between good and evil, calling into question the nature of monstrosity, especially as it relates to human behavior. Her location of monstrosity in the protagonists themselves especially offers a new way of thinking about teen dystopic novels that engage horror as a means of conveying identities assaulted by external forces.
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Nelson, Claudia, and Anne Morey. "History is Fractal." In Topologies of the Classical World in Children's Fiction, 187–238. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780198846031.003.0006.

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This chapter explores dystopian works—Diana Wynne Jones’s The Game (2007), Alan Garner’s Red Shift (1971), John Christopher’s Fireball series (1981–6), N. M. Browne’s Warriors series (2000–9), Suzanne Collins’s Hunger Games trilogy (2008–10), Sabaa Tahir’s An Ember in the Ashes and its two sequels (2015–18), and Megan Whalen Turner’s The Queen’s Thief series (1996–2017)—whose dominant spatial metaphor is that of the fractal. The fractal structure offers a jaundiced view of progress marred by conflicts large and small whose protagonists are caught within uncontrollable repetition. It is argued that memory is central to this exploration of conflict and that memory is intertwined with guilt and empathy. While these works also foreground the agency of the young protagonist, efforts at communication are as likely to be damaging as healing, and emotion is often revealed to be a matter of performance rather than authenticity.
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Karp, M. A., and Ya R. Kalytyn. "ALLEGORY IN THE HUNGER GAMES BY SUZANNE COLLINS: ITS LEXICAL AND SEMANTIC FEATURES." In INNOVATIVE PATHWAY FOR THE DEVELOPMENT OF MODERN PHILOLOGICAL SCIENCES IN UKRAINE AND EU COUNTRIES, 189–211. Izdevnieciba “Baltija Publishing”, 2022. http://dx.doi.org/10.30525/978-9934-26-196-1-30.

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