Academic literature on the topic 'Hybrid CDN/P2P'

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Journal articles on the topic "Hybrid CDN/P2P"

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Zhao, Jian, Chuan Wu, and Xiaojun Lin. "Locality-aware streaming in hybrid P2P-cloud CDN systems." Peer-to-Peer Networking and Applications 8, no. 2 (October 1, 2013): 320–35. http://dx.doi.org/10.1007/s12083-013-0233-3.

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Fuke, Shen, and Zhu Yuhong. "A Hybrid P2P-CDN Based on Locality-awareness and Interest-awareness." Information Technology Journal 12, no. 3 (January 15, 2013): 403–8. http://dx.doi.org/10.3923/itj.2013.403.408.

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Zhang, Ge, Wei Liu, Xiaojun Hei, and Wenqing Cheng. "Unreeling Xunlei Kankan: Understanding Hybrid CDN-P2P Video-on-Demand Streaming." IEEE Transactions on Multimedia 17, no. 2 (February 2015): 229–42. http://dx.doi.org/10.1109/tmm.2014.2383617.

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Torres-Cruz, Noé, Mario E. Rivero-Angeles, Gerardo Rubino, Ricardo Menchaca-Mendez, Rolando Menchaca-Mendez, and David Ramirez. "A comprehensive analytical framework for VoD services in hybrid CDN-P2P systems." Journal of Network and Computer Applications 161 (July 2020): 102643. http://dx.doi.org/10.1016/j.jnca.2020.102643.

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Meskovic, Melika, and Mladen Kos. "Optimization of Chunk Scheduling Algorithm in Hybrid CDN-P2P Live Video Streaming." IETE Journal of Research 64, no. 6 (September 21, 2017): 855–64. http://dx.doi.org/10.1080/03772063.2017.1369911.

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Garmehi, Mehran, and Morteza Analoui. "Envy-Free Resource Allocation and Request Routing in Hybrid CDN–P2P Networks." Journal of Network and Systems Management 24, no. 4 (November 21, 2015): 884–915. http://dx.doi.org/10.1007/s10922-015-9359-3.

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Baccaglini, Enrico, Marco Grangetto, Emanuele Quacchio, and Simone Zezza. "A study of an hybrid CDN–P2P system over the PlanetLab network." Signal Processing: Image Communication 27, no. 5 (May 2012): 430–37. http://dx.doi.org/10.1016/j.image.2012.02.006.

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Mandal, Uttam, M. Farhan Habib, Shuqiang Zhang, Christoph Lange, Andreas Gladisch, and Biswanath Mukherjee. "Adopting Hybrid CDN–P2P in IP-Over-WDM Networks: An Energy-Efficiency Perspective." Journal of Optical Communications and Networking 6, no. 3 (February 20, 2014): 303. http://dx.doi.org/10.1364/jocn.6.000303.

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Wang, Chih-Chiang, and Ying-Dar Lin. "CDNPatch: a cost-effective failover mechanism for hybrid CDN-P2P live streaming systems." International Journal of Communication Systems 29, no. 17 (September 30, 2016): 2517–33. http://dx.doi.org/10.1002/dac.3193.

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Xu, Dongyan, Sunil Suresh Kulkarni, Catherine Rosenberg, and Heung-Keung Chai. "Analysis of a CDN–P2P hybrid architecture for cost-effective streaming media distribution." Multimedia Systems 11, no. 4 (March 17, 2006): 383–99. http://dx.doi.org/10.1007/s00530-006-0015-3.

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Dissertations / Theses on the topic "Hybrid CDN/P2P"

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Oztoprak, Kasim. "Hybrid Cdn P2p Architecture For Multimedia Streaming." Phd thesis, METU, 2008. http://etd.lib.metu.edu.tr/upload/12609400/index.pdf.

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In this thesis, the problems caused by peer behavior in peer-to-peer (P2P) video streaming is investigated. First, peer behaviors are modeled using two dimensional continuous time markov chains to investigate the reliability of P2P video streaming systems. Then a metric is proposed to evaluate the dynamic behavior and evolution of P2P overlay network. Next, a hybrid geographical location-time and interest based clustering algorithm is proposed to improve the success ratio and reduce the delivery time of required content. Finally, Hybrid Fault Tolerant Video Streaming System (HFTS) over P2P networks has been designed and offered conforming the required Quality of Service (QoS) and Fault Tolerance. The results indicate that the required QoS can be achieved in streaming video applications using the proposed hybrid approach.
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Mansy, Ahmed. "Network and end-host support for HTTP adaptive video streaming." Diss., Georgia Institute of Technology, 2014. http://hdl.handle.net/1853/51969.

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Video streaming is widely recognized as the next Internet killer application. It was not one of the Internet's original target applications and its protocols (TCP in particular) were tuned mainly for e efficient bulk file transfer. As a result, a significant effort has focused on the development of UDP-based special protocols for streaming multimedia on the Internet. Recently, there has been a shift in video streaming from UDP to TCP, and specifically to HTTP. HTTP streaming provides a very attractive platform for video distribution on the Internet mainly because it can utilize all the current Internet infrastructure. In this thesis we make the argument that the marriage between HTTP streaming and the current Internet infrastructure can create many problems and inefficiencies. In order to solve these issues, we provide a set of techniques and protocols that can help both the network and end-hosts to make better decisions to improve video streaming quality. The thesis makes the following contributions: - We conduct a characterization study of popular commercial streaming services on mobile platforms. Our study shows that streaming services make different design decisions when implementing video players on different mobile platforms. We show that this can lead to several inefficiencies and undesirable behaviors specially when several clients compete for bandwidth in a shared bottleneck link. - Fairness between traffic flows has been preserved on the Internet through the use of TCP. However, due to the dynamics of adaptive video players and the lack of standard client adaptation techniques, fairness between multiple competing video flows is still an open issue of research. Our work extends the definition of standard bitrate fairness to utility fairness where utility is the Quality of Experience (QoE) of a video stream. We define QoE max-min fairness for a set of adaptive video flows competing for bandwidth in a network and we develop an algorithm that computes the set of bitrates that should be assigned to each stream to achieve fairness. We design and implement a system that can apply QoE fairness in home networks and evaluate the system on a real home router. - A well known problem that has been associated with TCP traffic is the buffer bloat problem. We use an experimental setup to show that adaptive video flows can cause buffer bloat which can significantly harm time sensitive applications sharing the same bottleneck link with video traffic. In addition, we develop a technique that can be used by video players to mitigate this problem. We implement our technique in a real video player and evaluate it on our testbed. - With the increasing popularity of video streaming on the Internet, the amounts of traffic on the peering links between video streaming providers and Internet Service Providers (ISPs) have become the source of many disputes. Hybrid CDN/P2P streaming systems can be used to reduce the amounts of traffic on the peering links by leveraging users upload bandwidth to redistribute some of the load to other peers. We develop an analysis for hybrid CDN/P2P systems that broadcast live adaptive video streams. The analysis helps the CDN to make better decisions to optimize video quality for its users.
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Jheng, Shao-Ci, and 鄭韶琪. "Design and Analysis of CDN+P2P Hybrid Networks for Scalable Video Coding." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/mer5mb.

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碩士
國立臺北科技大學
資訊工程系研究所
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This thesis proposed a mixed network architecture which combined the features of both content delivery network (CDN) and peer-to-peer (P2P) network. Such kind of network is called CDN+P2P hybrid network. We considered the video streaming services using scalable video coding (SVC) in our CDN+P2P hybrid network system. The simulation results were carried out to compare and evaluate the performances of the proposed CDN+P2P network and those existing systems under various network environments. In addition to the proposed network architecture, we also designed and improved bandwidth allocation mechanisms to enhance system performance. The mechanisms aimed to provide all clients with same video quality as much as possible. If the system bandwidth was insufficient to satisfy the new connection request, the existing clients with the best video quality service released certain bandwidth, if necessary, to accommodate new clients into the system. Besides, bandwidth released by the departed client was used to enhance video quality of the existing connections. Simulation results also demonstrated the merits of the proposed bandwidth allocation mechanisms.
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Book chapters on the topic "Hybrid CDN/P2P"

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Deng, Huafeng, and Jun Xu. "CorePeer: A P2P Mechanism for Hybrid CDN-P2P Architecture." In Web-Age Information Management, 278–86. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39527-7_28.

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Lu, Zhihui, Jie Wu, Lijiang Chen, Sijia Huang, and Yi Huang. "CPH-VoD: A Novel CDN–P2P-Hybrid Architecture Based VoD Scheme." In Web Information Systems Engineering – WISE 2010, 578–86. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-17616-6_50.

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Alhaisoni, Majed, Mohammed Ghanbari, and Antonio Liotta. "Scalable P2P Video Streaming." In Next Generation Data Communication Technologies, 249–65. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-61350-477-2.ch011.

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P2P networks are a technology able to deliver real time and video-on-demand services over IP networks. Layered video coding techniques are being introduced due to their ability to deliver streams at different scales (temporal, spatial and SNR) that solve the heterogeneity problem. This eases transmission in the case of limited bandwidth, as the devices can pick and decode the minimum bit rate base layer. Existing work examines layered video in client-server scenarios. In contrast, this paper analyzes scalable coding H.264/SVC over P2P networks based on an SNR-temporal Codec. Due to the interdependency between the different SVC layers, issues of reliability and quality of experience arise unless proper measures are taken to protect the base layer. The authors explore the effectiveness of a combination of P2P strategies, for example, hybrid P2P architecture, P2P locality, and P2P redundancy, to assess the viability and benefits of scalable video coding over P2P. The resulting performance is compared with a state-of-the-art P2P TV platform.
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Chow, C., H. Leong, and A. Chan. "Peer-to-Peer Cooperative Caching in Mobile Environments." In Encyclopedia of Mobile Computing and Commerce, 749–53. IGI Global, 2007. http://dx.doi.org/10.4018/978-1-59904-002-8.ch126.

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An infrastructure-based mobile environment is formed with a wireless network connecting mobile hosts (MHs) and mobile support stations (MSSs). MHs are clients equipped with portable devices, such as laptops, personal digital assistants, cellular phones, and so on, while MSSs are stationary servers providing information access for the MHs residing in their service areas. With the recent widespread deployment of contemporary peer-to-peer (known as P2P throughout this chapter) wireless communication technologies, such as IEEE 802.11 (IEEE Standard 802-11, 1997) and Bluetooth (Bluetooth SIG, 2004), coupled with the fact that the computation power and storage capacity of most portable devices have been improving at a fast pace, a new information sharing paradigm known as P2P information access has rapidly taken shape. The MHs can share information among themselves rather than having to rely solely on their connections to the MSS. This article reviews a hybrid communication framework - that is, mobile cooperative caching - which combines the P2P information access paradigm into the infrastructure-based mobile environment.
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Leigland, James. "The Future of PPPs in Low-Income Countries." In Public-Private Partnerships in Sub-Saharan Africa, 239–66. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780198861829.003.0010.

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While PPPs have not been as successful as expected, the various kinds of hybrid PPP project forms that have emerged may suggest ways in which PPPs can sustainably generate some value and meet some stakeholder expectations. These hybrids may indeed be successful, but in what ways do they represent significantly reduced expectations regarding the benefits of PPPs, as these projects were conceived in the 1990s? This chapter discusses what is perhaps the most dramatic compromise, the dominating role now played in most of these projects by subsidized or “blended” finance. Governments and their development partners pay for and manage most basic project preparation work, contribute to the capital costs of projects, and provide guarantees and other risk-mitigation mechanisms insisted on by private partners. How should blended finance like this be justified and managed to ensure against market distortion and wasted resources that could be used more productively elsewhere?
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Ortiz Zezzatti, Carlos Alberto Ochoa, Darwin Young, Camelia Chira, Daniel Azpeitia, and Alán Calvillo. "Mass Media Strategies." In Logistics Management and Optimization through Hybrid Artificial Intelligence Systems, 327–54. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-4666-0297-7.ch013.

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Evolve computing is a generic name given to the resolution of computational problems with base in models of an evolutionary process. Most of the evolutionary algorithms propose biological paradigms, and concepts of natural selection, mutation, and reproduction. Nevertheless other paradigms exist and can be adopted in the creation of evolutionary algorithms. Many problems involve environments not structured which can be solved from the perspective of cultural paradigms, which offer plenty of category models, where one does which do not know the possible solutions at problem, a common situation in the real life. The intention of this research is analyze the Crowdfunding Model, supporting to a social networking to an Indie Pop Band. Sociological research shows that Crowdfunding tends to reveal a bias toward social similarity. Therefore, in order to model this Project supported with Crowdfunding developing an Agent-Based Model that already manages the social interaction, together with featuring information of MySpace Music evolutionary belief spaces. To introduce these theoretical concepts the authors decided use Cultural Algorithms in our approach, explaining the process in detail.
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Khang, Adam Wong Yoon, Mohamed Elshaikh Elobaid, Arnidza Ramli, Nadiatulhuda Zulkifli, and Sevia Mahdaliza Idrus. "Routing Optimization for Integrated Optical and Mobile Ad hoc Networks." In Enabling Technologies and Architectures for Next-Generation Networking Capabilities, 90–104. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-6023-4.ch004.

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Resource consumption in access network will continue to draw attention due to the increasing trend of mobile user device and application. This chapter will address the issue of resource utilization efficiency via alternate specific method known as Taguchi offline optimization-based on mobile ad hoc network (MANET) to be applied into cooperating multiple layers framework of deploy over passive optical network (PON) called the last mile mobile hybrid optical wireless access network (LMMHOWAN). Adhering to this method, the chapter is also to propose the design of experiment simulation model using OMNeT++ software and its impact is investigated on the identified performance metrics like the end-to-end delay, packet delivery ratio (PDR), network capacity, packet loss probability (PLP), and energy consumption. Simulation result shows that the heterogeneous optical wireless network under the influence of random mobile connection can perform better with the optimized front-end wireless ad hoc.
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Torrealba S., Miguel, Mireya Morales P., José M. Campos, and Marina Meza S. "A Software Tool to support Risks Analysis about what Should or Should Not go to the Cloud." In Transportation Systems and Engineering, 1254–78. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8473-7.ch064.

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This chapter proposes a software prototype called 2thecloud, programmed in HTML and PHP under free software guidelines, whose main objective is to allow end users to be aware of imminent cloud dangers. To do this, the user must undergo a metacognitive process of basic risk analysis, which suggested result would be to what cloud the object should go. Through the use of this tool is expected that he / she can develop a risk analysis capability, so that in this way he/she is the one who makes the final decision about selecting between different cloud models (public, private, hybrid, and community) where the object will be placed. An important aspect is that the user has to understand that different cloud models provide different levels of security and this will allow him/her to question safety in other settings, given that it is a work that goes beyond simply encrypting and filtering information. It also presented 2thecloud functions and a description of each step that indicate how it operates. Finally, the authors propose four alternatives in risk analysis calculation, which are plausibly adapted to 2thecloud and if they are implemented they will provide different advantages.
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Torrealba S., Miguel, Mireya Morales P., José M. Campos, and Marina Meza S. "A Software Tool to support Risks Analysis about what Should or Should Not go to the Cloud." In Security Engineering for Cloud Computing, 72–96. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-2125-1.ch005.

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This chapter proposes a software prototype called 2thecloud, programmed in HTML and PHP under free software guidelines, whose main objective is to allow end users to be aware of imminent cloud dangers. To do this, the user must undergo a metacognitive process of basic risk analysis, which suggested result would be to what cloud the object should go. Through the use of this tool is expected that he / she can develop a risk analysis capability, so that in this way he/she is the one who makes the final decision about selecting between different cloud models (public, private, hybrid, and community) where the object will be placed. An important aspect is that the user has to understand that different cloud models provide different levels of security and this will allow him/her to question safety in other settings, given that it is a work that goes beyond simply encrypting and filtering information. It also presented 2thecloud functions and a description of each step that indicate how it operates. Finally, the authors propose four alternatives in risk analysis calculation, which are plausibly adapted to 2thecloud and if they are implemented they will provide different advantages.
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Barbu, Marius C., Roman Reh, and Mark Irle. "Wood-Based Composites." In Research Developments in Wood Engineering and Technology, 1–45. IGI Global, 2014. http://dx.doi.org/10.4018/978-1-4666-4554-7.ch001.

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Wood composites are made from various wood or ligno-cellulosic non-wood materials (shape and origin) that are bonded together using either natural bonding or synthetic resin (e.g. thermoplastic or duroplastic polymers), or organic- (e.g. plastics)/inorganic-binder (e.g. cement). This product mix ranges from panel products (e.g., plywood, particleboard, strandboard, or fiberboard) to engineered timber substitutes (e.g., laminated veneer lumber or structural composite lumber). These composites are used for a number of structural and nonstructural applications in product lines ranging from interior to exterior applications (e.g. furniture and architectural trim in buildings). Wood composite materials can be engineered to meet a range of specific properties. When wood materials and processing variables are properly selected, the result can provide high performance and reliable service. Laminated composites consist of wood veneers bonded with a resin-binder and fabricated with either parallel- (e.g. Laminated Veneer Lumber with higher performance properties parallel to grain) or cross-banded veneers (e.g. plywood, homogenous and with higher dimensional stability). Particle-, strand-, or fiberboard composites are normally classified by density (high, medium, low) and element size. Each is made with a dry woody element, except for fiberboard, which can be made by either dry or wet processes. Hybrid composites based on wood wool, particles, and floor mixed with cement or gypsum are used in construction proving high weathering and fire resistance in construction. The mixture with plastics (PP or PE) and wood floor open a new generation of injected or molded Wood Plastic Composites (WPC), which are able to substitute plastics for some utilizations. In addition, sandwich panels with light core made from plastic foams or honeycomb papers are used in the furniture industry.
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Conference papers on the topic "Hybrid CDN/P2P"

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Huang, Cheng, Angela Wang, Jin Li, and Keith W. Ross. "Understanding hybrid CDN-P2P." In the 18th International Workshop. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1496046.1496064.

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Hadj Abdallah, Hana Ben, and Wassef Louati. "Ftree-CDN: Hybrid CDN and P2P Architecture for Efficient Content Distribution." In 2019 27th Euromicro International Conference on Parallel, Distributed and Network-Based Processing (PDP). IEEE, 2019. http://dx.doi.org/10.1109/empdp.2019.8671549.

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Khalaji, Fatemeh Keymasi, and Morteza Analoui. "Hybrid CDN-P2P architecture: Replica content Placement Algorithms." In 2013 5th Conference on Information and Knowledge Technology (IKT). IEEE, 2013. http://dx.doi.org/10.1109/ikt.2013.6620029.

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Khalaji, Fatemeh Keymasi, and Morteza Analoui. "Replica Placement Algorithms in hybrid CDN-P2P architectures." In 2012 Sixth International Symposium on Telecommunications (IST). IEEE, 2012. http://dx.doi.org/10.1109/istel.2012.6483089.

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Jiang, Hai, Zhan Wang, Albert K. Wong, Jun Li, and Zhongcheng Li. "A Replica Placement Algorithm for Hybrid CDN-P2P Architecture." In 2009 15th International Conference on Parallel and Distributed Systems. IEEE, 2009. http://dx.doi.org/10.1109/icpads.2009.25.

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Zhang, Ge, Wei Liu, Yuze Zou, and Wenqing Cheng. "Simulator for hybrid CDN-P2P video-on-demand systems." In 2017 IEEE 9th International Conference on Communication Software and Networks (ICCSN). IEEE, 2017. http://dx.doi.org/10.1109/iccsn.2017.8230307.

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Kang, Shi, and Hao Yin. "A Hybrid CDN-P2P System for Video-on-Demand." In 2010 Second International Conference on Future Networks (ICFN). IEEE, 2010. http://dx.doi.org/10.1109/icfn.2010.83.

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Yousef, Hiba, Jean Le Feuvre, Paul-Louis Ageneau, and Alexandre Storelli. "Enabling adaptive bitrate algorithms in hybrid CDN/P2P networks." In MMSys '20: 11th ACM Multimedia Systems Conference. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3339825.3391859.

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Muscat, Nicholas, and Carl James Debono. "A Hybrid CDN-P2P Architecture for Live Video Streaming." In IEEE EUROCON 2021 - 19th International Conference on Smart Technologies. IEEE, 2021. http://dx.doi.org/10.1109/eurocon52738.2021.9535633.

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Bronzino, F., R. Gaeta, M. Grangetto, and G. Pau. "An adaptive hybrid CDN/P2P solution for Content Delivery Networks." In 2012 Visual Communications and Image Processing (VCIP). IEEE, 2012. http://dx.doi.org/10.1109/vcip.2012.6410737.

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Reports on the topic "Hybrid CDN/P2P"

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Putriastuti, Massita Ayu Cindy, Vivi Fitriyanti, and Muhammad Razin Abdullah. Leveraging the Potential of Crowdfunding for Financing Renewable Energy. Purnomo Yusgiantoro Center, June 2021. http://dx.doi.org/10.33116/br.002.

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• Renewable energy (RE) projects in Indonesia usually have IRR between 10% and 15% and PP around 6 to 30 years • Attractive return usually could be found in large scale RE projects, although there are numerous other factors involved including technology developments, capacity scale, power purchasing price agreements, project locations, as well as interest rates and applied incentives. • Crowdfunding (CF) has big potential to contribute to the financing of RE projects especially financing small scale RE projects. • P2P lending usually targeted short-term loans with high interest rates. Therefore, it cannot be employed as an alternative financing for RE projects in Indonesia. • Three types of CF that can be employed as an alternative for RE project funding in Indonesia. Namely, securities, reward, and donation-based CF. In addition, hybrid models such as securities-reward and reward-donation could also be explored according to the project profitability. • Several benefits offer by securities crowdfunding (SCF) compared to conventional banking and P2P lending, as follows: (1) issuer do not need to pledge assets as collateral; (2) do not require to pay instalment each month; (3) issuer share risks with investors with no obligation to cover the investor’s loss; (4) applicable for micro, small, medium, enterprises (MSMEs) with no complex requirements; and (5) there is possibility to attract investors with bring specific value. • Several challenges that need to be tackled such as the uncertainty of RE regulations; (1) issuer’s inability in managing the system and business; (2) the absence of third parties in bridging between CF platform and potential issuer from RE project owner; (3) the lack of financial literacy of the potential funders; and (4) lastly the inadequacy of study regarding potential funders in escalating the RE utilisation in Indonesia.
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