Academic literature on the topic 'Hybrid peer-to-peer'
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Journal articles on the topic "Hybrid peer-to-peer"
Ping Wang, Sherri Sparks, and Cliff C. Zou. "An Advanced Hybrid Peer-to-Peer Botnet." IEEE Transactions on Dependable and Secure Computing 7, no. 2 (April 2010): 113–27. http://dx.doi.org/10.1109/tdsc.2008.35.
Full textDuan, Zhenhua, Cong Tian, Mengchu Zhou, Xiaobing Wang, Nan Zhang, Hongwei Du, and Lei Wang. "Two-layer hybrid peer-to-peer networks." Peer-to-Peer Networking and Applications 10, no. 6 (April 27, 2016): 1304–22. http://dx.doi.org/10.1007/s12083-016-0460-5.
Full textBhatia, Max, and Sakshi Kaushal. "A Hybrid Technique to Identify Peer-to-Peer Internet Traffic." International Journal of Computer Applications 74, no. 13 (July 26, 2013): 21–25. http://dx.doi.org/10.5120/12946-0016.
Full textHanhua Chen, Hai Jin, Y. Liu, and L. M. Ni. "Difficulty-Aware Hybrid Search in Peer-to-Peer Networks." IEEE Transactions on Parallel and Distributed Systems 20, no. 1 (January 2009): 71–82. http://dx.doi.org/10.1109/tpds.2008.72.
Full textOZTOPRAK, K., and G. B. AKAR. "Hybrid Fault Tolerant Peer to Peer Video Streaming Architecture." IEICE Transactions on Communications E91-B, no. 11 (November 1, 2008): 3627–38. http://dx.doi.org/10.1093/ietcom/e91-b.11.3627.
Full textIoannidis, Stratis, and Peter Marbach. "On the design of hybrid peer-to-peer systems." ACM SIGMETRICS Performance Evaluation Review 36, no. 1 (June 12, 2008): 157–68. http://dx.doi.org/10.1145/1384529.1375476.
Full textHe, Yifeng, Brad Stimpson, Ivan Lee, Xijia Gu, and Ling Guan. "Adaptive peer-to-peer streaming over hybrid wireless networks." International Journal of Intelligent Systems Technologies and Applications 3, no. 3/4 (2007): 257. http://dx.doi.org/10.1504/ijista.2007.014263.
Full textBashmal, Laila, Asma Almulifi, and Heba Kurdi. "Hybrid Resource Discovery Algorithms for Unstructured Peer-to-Peer Networks." Procedia Computer Science 109 (2017): 289–96. http://dx.doi.org/10.1016/j.procs.2017.05.353.
Full textJie. "Peer-to-Peer Video Conferencing Using Hybrid Content Distribution Model." Journal of Computer Science 8, no. 7 (July 1, 2012): 1134–42. http://dx.doi.org/10.3844/jcssp.2012.1134.1142.
Full textZaharia, M., and S. Keshav. "Gossip-based search selection in hybrid peer-to-peer networks." Concurrency and Computation: Practice and Experience 20, no. 2 (2007): 139–53. http://dx.doi.org/10.1002/cpe.1188.
Full textDissertations / Theses on the topic "Hybrid peer-to-peer"
Aasen, Frode Voll, and Tom-Christian Bjørlo Johannessen. "Hybrid Peer-to-Peer Solution for MMORPGs." Thesis, Norwegian University of Science and Technology, Department of Telematics, 2009. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-8976.
Full textThis thesis provides an introduction to the MMORPG genre, and the challenges of engineering a networking system supporting these games, as well as the state of the art titles that exist on the market today. Further it describes the design and development of a peer-to-peer networking system to support MMORPG games, and basic testing of this system. It focuses on a broad theoretical approach to provide a solid background to understand the options available and choices made in the design of the system. The thesis presents a hybrid peer-to-peer concept that aims to reduce costs of operating an MMORPG, allowing smaller game developers to compete against major titles. It includes the main features that should be enabled in a distributed MMORPG architecture. The concept is designed to be flexible in terms of further development, allowing new features to be added with ease and providing game designers with multiple options. A proof-of-concept demo is implemented in Java, displaying the features through a simple interface, and tests showed that the concept has potential to challenge the client-server solutions that are dominating the market today.
Liogkas, Nikitas. "Contribution incentives for hybrid peer-to-peer systems." Diss., Restricted to subscribing institutions, 2008. http://proquest.umi.com/pqdweb?did=1679297021&sid=1&Fmt=2&clientId=1564&RQT=309&VName=PQD.
Full textOztoprak, Kasim. "Hybrid Cdn P2p Architecture For Multimedia Streaming." Phd thesis, METU, 2008. http://etd.lib.metu.edu.tr/upload/12609400/index.pdf.
Full textNguyen, Quang Huy. "Playout Adaptation and Pull-Push Hybrid Scheduler in Live Peer-to-Peer Streaming." Thesis, KTH, Kommunikationsnät, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-99196.
Full textAlwadani, Dhaifallah. "Hybrid multicasting using Automatic Multicast Tunnels (AMT)." Thesis, University of Stirling, 2017. http://hdl.handle.net/1893/26026.
Full textLi, Zhenjiang. "Inside P2P hybrid live streaming systems : models, algorithms and implementations /." View abstract or full-text, 2009. http://library.ust.hk/cgi/db/thesis.pl?ECED%202009%20LI.
Full textCroucher, Darren Armstrong. "A hybrid peer-to-peer middleware plugin for an existing client/server massively multiplayer online game." Thesis, Stellenbosch : Stellenbosch University, 2014. http://hdl.handle.net/10019.1/86254.
Full textENGLISH ABSTRACT: Massively Multiplayer Online Games are large virtual worlds co-inhabited by players over the Internet. As up to thousands of players can be simultaneously connected to the game, the server and network architectures are required to scale e ciently. The traditional client/server model results in a heavy nancial burden for operation of the server. Various alternative architectures have been proposed as a replacement for the traditional model, but the adoption of these alternatives are slow as they present their own set of challenges. The proposed hybrid system is based on many di erent architectures and peer-topeer concepts that were reviewed in the literature. It aims to provide a compromise for existing, commercially successful MMOGs to introduce peer-to-peer components into their systems with no requirement of modi cation to their server or client software. With the system's design presented, the middleware software is implemented and deployed in a real, controlled environment alongside an Ultima Online game server and its clients. The movement game mechanic was distributed amongst the peers while the others remained the responsiblity of the server. A number of performance experiments are performed to measure the e ects of the modi ed system over the original client/server system on bandwidth, latency, and hardware impact. The results revealed an increase in the server bandwidth usage by 35%, slave bandwidth usage by 17% and supernode bandwiwdth usage by 3111%. The latencies of distributed server mechanics were reduced by up to 94%, while the non-distributed latencies were increased by up to 6000%. These results suggested that a system with absolutely no modi cation to the server is unlikely to provide the desired bene ts. However, with 2 minor modi cations to the server, the middleware is able to reduce both server load and player latencies. The server bandwidth can be reduced by 39%, while the supernode's bandwidth is increased only by 1296%. The distributed latencies maintain their reduction while non-distributed latencies remain unchanged from the C/S system.
AFRIKAANSE OPSOMMING: Massiewe Multispeler Aanlyn Speletjies (MMAS) is groot virtuele w^erelde op die Internet wat bewoon word deur spelers. Aangesien duisende spelers gelyktydig kan inskakel op die speletjie word daar verwag van die bediener en netwerk argitektuur om e ektief te skaleer om die groot hoeveelhede spelers te kan hanteer. Die traditionele kli ent/bediener model lei tot 'n groot nansi ele las vir die operateur van die bediener. Verskeie alternatiewe argitekture is al voorgestel om die tradisionele model te vervang, maar die aanvaarding en in gebruik neem van hierdie alternatiewe (soos eweknie-netwerke) is 'n stadige proses met sy eie stel uitdagings. Die voorgestelde hibriede stelsel is gebaseer op baie verskillende argitektuur- en eweknie konsepte wat in die literatuur oorweeg is. Die doel is om 'n kompromie vir bestaande komersieel suksesvolle MMASs te verskaf om eweknie komponente te implementeer sonder om die die bediener- of kli ent sagteware aan te pas. Met hierdie stelsel se ontwerp word die middelware sagteware ge mplementeer en gebruik in 'n regte, dog gekontroleerde omgewing, tesame met 'n Ultima Online bediener en sy kli ente. Die beweging speletjie meganisme word versprei onder die eweknie netwerk en die ander meganismes bly die verantwoordelikheid van die bediener. 'n Aantal eksperimente is ingespan om die e ek van die hibriede stelsel te meet op die oorspronklike kli ent/bediener stelsel, in terme van bandwydte, vertraging en impak op hardeware. Die resultate toon 'n toename van 35% in bediener-, 17% in slaaf-, en 3111% in supernodus bandwydte gebruik. Die vertraging van verspreide bediener meganismes neem af met tot 94%, terwyl onverspreide vertragings toeneem met tot 6000%. Hierdie resultate wys dat 'n stelsel wat geen aanpassing maak aan die bediener sagteware onwaarskynlik die gewenste voordele sal lewer. Deur egter 2 klein aanpassings toe te laat tot die bediener, is dit moontlik vir die hibriede stelsel om data las van die bediener en die speler se vertraging te verminder. Die bediener bandwydte kan met 39% verminder word, terwyl die supernodus bandwydte slegs met 1296% toeneem. Die verpreide vertragings handhaaf hul vermindering, terwyl die onverspreide vertragings onveranderd bly van die C/S stelsel.
Jardine, Jared L. "The Hybrid Game Architecture: Distributing Bandwidth for MMOGs While Maintaining Central Control." Diss., CLICK HERE for online access, 2008. http://contentdm.lib.byu.edu/ETD/image/etd2654.pdf.
Full textHamann, Thomas. "Dynamische Verwaltung heterogener Kontextquellen in global verteilten Systemen." Doctoral thesis, Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2009. http://nbn-resolving.de/urn:nbn:de:bsz:14-ds-1233311862785-09186.
Full textHamann, Thomas. "Dynamische Verwaltung heterogener Kontextquellen in global verteilten Systemen." Doctoral thesis, Technische Universität Dresden, 2008. https://tud.qucosa.de/id/qucosa%3A23737.
Full textBook chapters on the topic "Hybrid peer-to-peer"
Tian, Ruixiong, Yongqiang Xiong, Qian Zhang, Bo Li, Ben Y. Zhao, and Xing Li. "Hybrid Overlay Structure Based on Random Walks." In Peer-to-Peer Systems IV, 152–62. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11558989_14.
Full textDarlagiannis, Vasilios. "21. Hybrid Peer-to-Peer Systems." In Peer-to-Peer Systems and Applications, 353–66. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11530657_21.
Full textWählisch, Matthias, and Thomas C. Schmidt. "Multicast Routing in Structured Overlays and Hybrid Networks." In Handbook of Peer-to-Peer Networking, 897–932. Boston, MA: Springer US, 2009. http://dx.doi.org/10.1007/978-0-387-09751-0_32.
Full textSon, Sunghoon. "A Hybrid Peer-to-Peer Media Streaming." In Grid and Cooperative Computing - GCC 2005, 825–35. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11590354_102.
Full textLiu, Yunhao, Li Xiao, Lionel M. Ni, and Zhenyun Zhuang. "Hybrid Periodical Flooding in Unstructured Peer-to-Peer Networks." In High-Performance Computing, 573–91. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2006. http://dx.doi.org/10.1002/0471732710.ch30.
Full textFong, Joseph, Dawn Leung, and Donny Lai. "A Peer-to-Peer eLearning Supporting System for Computer Programming Debugging System." In Hybrid Learning and Education, 230–39. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03697-2_22.
Full textLi, He, Kyoungsoo Bok, Yonghun Park, and Jaesoo Yoo. "An Efficient Mobile Peer to Peer Architecture in Wireless Ad Hoc Network." In Convergence and Hybrid Information Technology, 1–8. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-24082-9_1.
Full textFlocchini, Paola, Amiya Nayak, and Ming Xie. "Hybrid-Chord: A Peer-to-Peer System Based on Chord." In Distributed Computing and Internet Technology, 194–203. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-30555-2_22.
Full textZhang, Qian, Zheng Liu, Xia Zhang, Xuezhi Wen, and Yu Sun. "A Novel Ranking Strategy in Hybrid Peer-to-Peer Networks." In Advances in Web-Age Information Management, 731–36. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11563952_72.
Full textBok, Kyoung-Soo, Dong-Won Kwak, and Jae-Soo Yoo. "A Resource Discovery Scheme for Mobile Peer-to-Peer Networks with Data Dissemination." In Convergence and Hybrid Information Technology, 690–97. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-24082-9_84.
Full textConference papers on the topic "Hybrid peer-to-peer"
Sancho, Ricardo, and Ricardo Lopes Pereira. "Hybrid Peer-to-Peer DNS." In 2014 International Conference on Computing, Networking and Communications (ICNC). IEEE, 2014. http://dx.doi.org/10.1109/iccnc.2014.6785470.
Full textGang Chen and Guo-xin Wu. "A Client Peer Adjustment Policy for Peer-to-Peer Media Streaming." In 2006 International Conference on Hybrid Information Technology. IEEE, 2006. http://dx.doi.org/10.1109/ichit.2006.253471.
Full textRimac, Ivica, Anwar Elwalid, and Sem Borst. "On Server Dimensioning for Hybrid P2P Content Distribution Networks." In 2008 Eighth International Conference on Peer-to-Peer Computing (P2P). IEEE, 2008. http://dx.doi.org/10.1109/p2p.2008.41.
Full textJing Tie, Hai Jin, Shengli Li, Xuanhua Shi, Hanhua Chen, and Xiaoming Ning. "Peer-Tree: A Hybrid Peer-to-Peer Overlay for Service Discovery." In 20th International Conference on Advanced Information Networking and Applications - Volume 1 (AINA'06). IEEE, 2006. http://dx.doi.org/10.1109/aina.2006.263.
Full textPark, Seungchul. "Integrated Session Control for Peer-to-Peer IPTV Services." In 2008 International Conference on Convergence and Hybrid Information Technology. IEEE, 2008. http://dx.doi.org/10.1109/ichit.2008.211.
Full textYang, Yun, Guyu Hu, Shize Guo, and Saisai Yu. "An Improved Hybrid Peer-to-Peer Routing Algorithm." In 2010 First International Conference on Pervasive Computing, Signal Processing and Applications (PCSPA 2010). IEEE, 2010. http://dx.doi.org/10.1109/pcspa.2010.36.
Full textZhao, Zhigang. "Data Quality-Oriented Data Integration in Peer-to-Peer System." In 2009 Ninth International Conference on Hybrid Intelligent Systems. IEEE, 2009. http://dx.doi.org/10.1109/his.2009.199.
Full textSamsudin, Ahmad Tajuddin, Nanna Suryana Herman, and Mat Kamil Awang. "The Ranking Peer for Hybrid Peer-to-Peer Real Time Video Streaming." In The 9th International Conference on Advanced Communication Technology. IEEE, 2007. http://dx.doi.org/10.1109/icact.2007.358440.
Full textIoannidis, Stratis, and Peter Marbach. "On the design of hybrid peer-to-peer systems." In the 2008 ACM SIGMETRICS international conference. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1375457.1375476.
Full textHassan, Mussab M., and Muhammad N. Marsono. "A hybrid heuristics-statistical peer-to-peer traffic classifier." In 2012 International Conference on Computer Systems and Industrial Informatics (ICCSII). IEEE, 2012. http://dx.doi.org/10.1109/iccsii.2012.6454475.
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