Academic literature on the topic 'Hyper-realistic'

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Journal articles on the topic "Hyper-realistic"

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Okumura, Haruhiko, Takashi Sasaki, Aira Hotta, and Kazumitsu Shinohara. "Monocular hyper-realistic AR head-up display." Journal of the Society for Information Display 25, no. 1 (January 2017): 34–43. http://dx.doi.org/10.1002/jsid.527.

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Uehira, Kazutake. "Development and Application Trends of Hyper Realistic Display." IEEJ Transactions on Electronics, Information and Systems 122, no. 6 (2002): 1068–70. http://dx.doi.org/10.1541/ieejeiss1987.122.6_1068.

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HUANG, Yan. "The Construction of Hyper-Reality of Advertisement in Consumption Culture." Journal of Asian Research 3, no. 2 (June 26, 2019): p190. http://dx.doi.org/10.22158/jar.v3n2p190.

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In the light of Baudrillard’s theory on consumption (symbol, simulation and simulacra, hyper-reality), this thesis discusses a specific point in the process of goods circulation: creating a consumption market by constructing a hyper-reality in advertisement. On the one side, consumption and consumerism are introduced. In contemporary society consumption has already become a lifestyle. Consumerism has been internalized as a kind of social logic. On the other side, modern consumption takes symbols as the presentation of consuming. Symbol value substitutes subject value. Symbol appears; subject disappears. The reality is deconstructed. Hyper-reality is constructed. Finally, hyper-realistic advertisement is the driving force of the consumer society. Advertisement constructs a kind of hyper-realistic consumption cultural, which finally is rationalized as a general collective consciousness.
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Milani, Chantal, Valter Capussotto, Michele Guaschino, Domenico Mombello, Matteo Cocuzza, Candido Fabrizio Pirri, Gian Luigi Panattoni, Simonetta Lambiase, and Giorgio Gruppioni. "A hyper-realistic method for facial approximation: the case of the Italian humanist Angelo Poliziano." Anthropologischer Anzeiger 72, no. 2 (May 1, 2015): 235–44. http://dx.doi.org/10.1127/anthranz/2015/0493.

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Robertson, David J., Jet G. Sanders, Alice Towler, Robin S. S. Kramer, Josh Spowage, Ailish Byrne, A. Mike Burton, and Rob Jenkins. "Hyper-realistic Face Masks in a Live Passport-Checking Task." Perception 49, no. 3 (February 3, 2020): 298–309. http://dx.doi.org/10.1177/0301006620904614.

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Hyper-realistic face masks have been used as disguises in at least one border crossing and in numerous criminal cases. Experimental tests using these masks have shown that viewers accept them as real faces under a range of conditions. Here, we tested mask detection in a live identity verification task. Fifty-four visitors at the London Science Museum viewed a mask wearer at close range (2 m) as part of a mock passport check. They then answered a series of questions designed to assess mask detection, while the masked traveller was still in view. In the identity matching task, 8% of viewers accepted the mask as matching a real photo of someone else, and 82% accepted the match between masked person and masked photo. When asked if there was any reason to detain the traveller, only 13% of viewers mentioned a mask. A further 11% picked disguise from a list of suggested reasons. Even after reading about mask-related fraud, 10% of viewers judged that the traveller was not wearing a mask. Overall, mask detection was poor and was not predicted by unfamiliar face matching performance. We conclude that hyper-realistic face masks could go undetected during live identity checks.
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Sasaki, Takashi, Aira Hotta, Takahiro Murata, Yu Ueda, and Haruhiko Okumura. "Novel MRI hyper‐realistic head‐up display system for patient comfort." Journal of the Society for Information Display 26, no. 11 (October 11, 2018): 649–59. http://dx.doi.org/10.1002/jsid.734.

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Hoang, Tuan N., Anthony J. LaPorta, John D. Malone, Roland Champagne, Kit Lavell, Gabriel M. De La Rosa, Lawrence Gaul, and Mitchell Dukovich. "Hyper-realistic and immersive surgical simulation training environment will improve team performance." Trauma Surgery & Acute Care Open 5, no. 1 (March 2020): e000393. http://dx.doi.org/10.1136/tsaco-2019-000393.

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BackgroundSurgical trauma care requires excellent multidisciplinary team skills and communication to ensure the highest patient survival rate. This study investigated the effects of Hyper-realistic immersive surgical team training to improve individual and team performance. A Hyper-realistic surgical training environment is defined as having a high degree of fidelity in the replication of battlefield conditions in a training environment, so participants willingly suspend disbelief that they become totally immersed and eventually stress inoculated in a way that can be measured physiologically.MethodsSix multispecialty member US Navy Fleet Surgical/US Army Forward Surgical Teams (total n=99 evaluations) underwent a 6-day surgical training simulation using movie industry special effects and role players wearing the Human Worn Surgical Simulator (Cut Suit). The teams were immersed in trauma care scenarios requiring multiple complex interventions and decision making in a realistic, fast-paced, intensive combat trauma environment.ResultsHyper-realistic immersive simulation training enhanced performance between multidisciplinary healthcare team members. Key efficacy quantitative measurements for the same simulation presented on day 1 compared with day 6 showed a reduction in resuscitation time from 24 minutes to 14 minutes and critical error decrease from 5 to 1. Written test scores improved an average of 21% (Medical Doctors 11%, Registered Nurses 25%, and Corpsman/Medics 26%). Longitudinal psychometric survey results showed statistically significant increases in unit readiness (17%), combat readiness (12%), leadership quality (7%), vertical cohesion (7%), unit cohesion (5%), and team communication (3%). An analysis of salivary cortisol and amylase physiologic biomarkers indicated an adaptive response to the realistic environment and a reduction in overall team stress during performance evaluations.ConclusionsHyper-realistic immersive simulation training scenarios can be a basis for improved military and civilian trauma training.Level of evidenceLevel III.
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Mayr, Hans G., and Kwing L. Chan. "Convective Models of Jupiter’s Zonal Jets with Realistic and Hyper-Energetic Excitation Source." International Journal of Astronomy and Astrophysics 09, no. 03 (2019): 292–301. http://dx.doi.org/10.4236/ijaa.2019.93021.

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Hoang, Tuan N., Jeff Kang, Kris Siriratsivawong, Anthony LaPorta, Amber Heck, Jessica Ferraro, Douglas Robinson, and Jonathan Walsh. "Hyper-Realistic, Team-Centered Fleet Surgical Team Training Provides Sustained Improvements in Performance." Journal of Surgical Education 73, no. 4 (July 2016): 668–74. http://dx.doi.org/10.1016/j.jsurg.2016.03.004.

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Sasaki, Takashi, Aira Hotta, Takahiro Murata, Shinichi Uehara, and Haruhiko Okumura. "8-2:Invited Paper: Hyper-Realistic Head-up Display System for Medical Application." SID Symposium Digest of Technical Papers 47, no. 1 (May 2016): 72–75. http://dx.doi.org/10.1002/sdtp.10610.

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Dissertations / Theses on the topic "Hyper-realistic"

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Sanders, Jet G. "Face perception and hyper-realistic masks." Thesis, University of York, 2018. http://etheses.whiterose.ac.uk/22393/.

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Previous research has shown that deliberate disguise deteriorates human and automatic face recognition, with consequences for person identification in criminal situations. Common forms of deliberate disguise (e.g. balaclavas or hoodies) are easy to detect. When such disguises are used, viewer can distinguish between an unmasked individual - whose identity they knowingly can observe from facial appearance - and a masked individual - whose identity they knowingly cannot. Hyper-realistic silicone masks change this. Their recent use in criminal settings suggests that they effectively disguise identity and are difficult to detect. In this thesis, I first show that viewers are strikingly poor at distinguishing hyper-realistic masks from real faces under live and photographic test conditions, and are worse in other-race conditions. I also show large individual differences in discriminating realistic masks from real faces (5%-100% accuracy), and use an image analysis to isolate information that high performers use for effective categorisation. The analysis reveals an informative region directly below the eyes, which is used by high performers but not low performers. These findings point to selection and training as routes to improved mask detection. Second, I examine the reliability of estimates made of the person beneath the mask. Demographic profiling and social character estimates are poor, and results show that recognition rates were only just above chance, even for familiar viewers. This analysis highlights a systematic bias in these estimates: demographics, traits and social characteristics of the mask were attributed to those of the wearer. This bias has theoretical and applied consequences. First, it supports the automaticity with which viewers use a face to judge a person, even when they know the face is not that of the person. Second, it suggests that predictions of the person underneath the mask, by familiar and unfamiliar viewers alike, should be treated with great caution.
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Kay, Lacey. "Fashionable Art." BYU ScholarsArchive, 2012. https://scholarsarchive.byu.edu/etd/3337.

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My final thesis exhibition, Fashionable Art, opens up a link between art and fashion. I used clay as my primary medium to create hyper-realistic handbags in the style of Trompe l'oeil. I am interested in placing art in fashion settings and fashion in art settings. In the show, I placed many purses on pedestals for a gallery setting, in a glass case for a purse shop setting and also placed large photos in a fashion photo shoot setting. I am concerned with creating an environment that celebrates the handbag from just an accessory to an art object. By using clay as my primary media, the purse becomes a more permanent representation. I am able to freeze in time a small piece of our cultural timeline. I am interested in creating these hyper-realistic works because I want the viewer to be led into thinking these are real purses and to explore the idea of fashion being more than just a piece of clothing or accessory, but also the history and affect it has on each of us, big or small.
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Books on the topic "Hyper-realistic"

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Ojeda, Oscar Riera. Hyper-realistic: Computer generated architectural renderings. New York: McGraw-Hill, 1996.

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Paul, Thuriot, Unay Jeff, and Guindon Marc-Andŕe, eds. Maya techniques: Hyper-realistic creature creation. [Toronto, Ont.]: Alias/Learning Tools, 2006.

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Ojeda, Oscar Rivera, Oscar Riera Ojeda, and Oscar Guerra. Hyper - Realistic. Rockport Publishers, 1998.

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Guerra, Lucas H. Hyper-Realistic. Rockport Pub, 1996.

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Guerra, Lucas H., and Oscar Riera Ojeda. Hyper-Realistic Computer Generated Architectural Renderings. McGraw-Hill Companies, 1996.

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Guerra, Lucas H., and Oscar Riera Ojeda. Hyper-Realistic Computer Generated Architectural Renderings. McGraw-Hill Companies, 1996.

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Maya Hyper-Realistic Creature Creation , with DVD. 2nd ed. Sybex, 2008.

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Guerra, Lucas H., and Oscar Riera Ojeda. Hyper-Realistic: Computer Generated Architectural Renderings (w/CD-ROM). Rockport Publishers, 2000.

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Bindemann, Markus, ed. Forensic Face Matching. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780198837749.001.0001.

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Person identification at passport control, at borders, in police investigations, and in criminal trials relies critically on the identity verification of people via image-to-image or person-to-image comparison. While this task is known as ‘facial image comparison’ in forensic settings, it has been studied as ‘unfamiliar face matching’ in cognitive science. This book brings together expertise from practitioners, and academics in psychology and law, to draw together what is currently known about these tasks. It explains the problem of identity impostors and how within-person variability and between-person similarity, due to factors such as image quality, lighting direction, and view, affect identification. A framework to develop a cognitive theory of face matching is offered. The face-matching abilities of untrained lay observers, facial reviewers, facial examiners, and super-recognizers are analysed and contrasted. Individual differences between observers, learning and training for face recognition and face matching, and personnel selection are reviewed. The admissibility criteria of evidence from face matching in legal settings are considered, focusing on aspects such as the requirement of relevance, the prohibition on evidence of opinion, and reliability. Key concepts relevant to automatic face recognition algorithms at airports and in police investigations are explained, such as deep convolutional neural networks, biometrics, and human–computer interaction. Finally, new security threats in the form of hyper-realistic mask disguises are considered, including the impact these have on person identification in applied and laboratory settings.
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Dinello, Dan. Children of Men. Liverpool University Press, 2019. http://dx.doi.org/10.3828/liverpool/9781999334024.001.0001.

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A mirror of tomorrow, Alfonso Cuarón's visionary Children of Men (2006) was released to good reviews and a poor box office but is now regarded by many as a twenty-first-century masterpiece. Its propulsive story dramatizes a dystopian future when an infertile humanity hurtles toward extinction and an African refugee holds the key to its survival. Cuarón creates a documentary of the near future when Britain's totalitarian government hunts down and cages refugees like animals as the world descends into violent chaos. In the midst of xenophobia and power abuses that have led to a permanent state of emergency, Children of Men inspires with a story of hope and political resistance. This book explicates Children of Men's politically progressive significance in the context of today's rise of authoritarianism and white nationalism. Though topical at the time, the film now feels as if it's been torn from today's headlines. Examining the film from ideological, psychological, and philosophical perspectives, the book explores the film's connection to post-9/11 apocalyptic narratives, its evolutionary twist to the nativity story, its warning about the rise of neofascism, and its visual uniqueness as science-fiction, delving into the film's gritty hyper-realistic style and the innovative filmic techniques developed by director Cuarón and his cinematographer, Emmanuel Lubezki. The book explores the film's criticism of the pathologies of a reactionary politics that normalize discriminatory hierarchies and perpetuate vast differences in privilege. Children of Men prods us to imagine an egalitarian alternative with a narrative that urges emotional identification with rebels, outcasts, and racial and ethnic outsiders.
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Book chapters on the topic "Hyper-realistic"

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Sanders, Jet G., and Rob Jenkins. "Realistic Masks in the Real World." In Forensic Face Matching, 216–36. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780198837749.003.0010.

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Security and crime prevention often rely on facial appearance to connect individuals to behaviours. Hyper-realistic face masks can potentially frustrate this connection by allowing the wearer to look like someone else. In this chapter, we review the evidence that hyper-realistic masks are truly realistic, in the sense that they are accepted as real faces. We begin by outlining relevant experimental studies of face identification and disguise. We then tabulate all criminal cases known to involve hyper-realistic face masks (41 cases between 2009 and 2019). Experimental tests suggest that failures to detect such masks can be attributed to the realism of the masks, without invoking inattention or incompetence on the part of observers. We end with eight proposals for improving mask detection, encompassing training, personnel selection, and machine vision. If the misuse of hyper-realistic masks becomes widespread, our inability to detect them will compromise face recognition infrastructure.
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Turan, Seda Gökçe. "Deepfake and Digital Citizenship." In Deep Fakes, Fake News, and Misinformation in Online Teaching and Learning Technologies, 124–42. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-6474-5.ch006.

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Artificial intelligence technologies are beneficial for individuals' lives, but those technologies are also sources of mass and chaos. Due to hyper-realistic videos based on artificial intelligence, deepfakes have effects on the public and individuals in terms of manipulation. Researchers try to warn the public and individuals about the threats and harms of these technologies. Moreover, users cannot distinguish whether it is real and fake. As it is known, children and youths are vulnerable to the dark side of technology. So, for risks and harms of technology, digital citizenship is advised as a protection method. In this chapter, the long-term effects of digital citizenship in terms of protecting children and youths from the dangers and threats of deepfakes will be discussed in depth.
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Rahman, Humyun Fuad, Mukund Nilakantan Janardhanan, and Peter Axel Nielsen. "Smart Make-to-Order Production in a Flow Shop Environment for Industry 4.0." In Industry 4.0 and Hyper-Customized Smart Manufacturing Supply Chains, 210–43. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-9078-1.ch009.

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The permutation flow shop scheduling problem is one of the popular problems in operations research due to its complexity and also its practical applications in industries. With the fourth generation industrial revolution, decisional aspects in make to order flow shop environment needs to be decentralized and autonomous. One of the aspects is to consider a real-time or dynamic production environment where customers place orders into the system dynamically and the decision maker has to decide whether the order can be accepted considering the available production capacity and how to schedule the jobs of an accepted order. To answer these research questions, in this chapter, the authors introduce a new decision-making, real-time strategy intended to yield flexible and efficient flow shop production schedules with and without setup conditions, Numerical experiments based on realistic problem scenarios show the superiority of the proposed real-time approach over traditional right shifting approaches.
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Conference papers on the topic "Hyper-realistic"

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Hetherington, Richard. "The Believability of Hyper Realistic Characters in Animated Movies." In the Mulitimedia, Interaction, Design and Innnovation. New York, New York, USA: ACM Press, 2015. http://dx.doi.org/10.1145/2814464.2814478.

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Lungaro, Pietro, Konrad Tollmar, Firdose Saeik, Conrado Mateu Gisbert, and Gaël Dubus. "Demonstration of a low-cost hyper-realistic testbed for designing future onboard experiences." In AutomotiveUI '18: 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3239092.3267850.

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Rose, Dennis M., and Thomas Kurner. "Effects of Hyper-Dense Small-Cell Network Deployments on a Realistic Urban Environment." In 2016 IEEE 84th Vehicular Technology Conference (VTC-Fall). IEEE, 2016. http://dx.doi.org/10.1109/vtcfall.2016.7880978.

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Lu, Zhiyun, Liyu Chen, Chao-Kai Chiang, and Fei Sha. "Hyper-parameter Tuning under a Budget Constraint." In Twenty-Eighth International Joint Conference on Artificial Intelligence {IJCAI-19}. California: International Joint Conferences on Artificial Intelligence Organization, 2019. http://dx.doi.org/10.24963/ijcai.2019/796.

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Hyper-parameter tuning is of crucial importance for real-world machine learning applications. While existing works mainly focus on speeding up the tuning process, we propose to study the problem of hyper-parameter tuning under a budget constraint, which is a more realistic scenario in developing large-scale systems. We formulate the task into a sequential decision making problem and propose a solution, which uses a Bayesian belief model to predict future performances, and an action-value function to plan and select the next configuration to run. With long term prediction and planning capability, our method is able to early stop unpromising configurations, and adapt the tuning behaviors to different constraints. Experiment results show that our method outperforms existing algorithms, including the-state-of-the-art one, on real-world tuning tasks across a range of different budgets.
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Carot, Alexander, Frank Sardis, Mischa Dohler, Simon Saunders, Navdeep Uniyal, and Richard Cornock. "Creation of a Hyper-Realistic Remote Music Session with Professional Musicians and Public Audiences Using 5G Commodity Hardware." In 2020 IEEE International Conference on Multimedia & Expo Workshops (ICMEW). IEEE, 2020. http://dx.doi.org/10.1109/icmew46912.2020.9105995.

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Hotta, Aira, Takashi Sasaki, and Haruhiko Okumura. "A novel wide-field-of-view display method with higher central resolution for hyper-realistic head dome projector." In Electronic Imaging 2007, edited by Andrew J. Woods, Neil A. Dodgson, John O. Merritt, Mark T. Bolas, and Ian E. McDowall. SPIE, 2007. http://dx.doi.org/10.1117/12.702946.

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Kanimozhi, V., and T. Prem Jacob. "Artificial Intelligence based Network Intrusion Detection with Hyper-Parameter Optimization Tuning on the Realistic Cyber Dataset CSE-CIC-IDS2018 using Cloud Computing." In 2019 International Conference on Communication and Signal Processing (ICCSP). IEEE, 2019. http://dx.doi.org/10.1109/iccsp.2019.8698029.

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Moretti, Giacomo, Marco Fontana, and Rocco Vertechy. "Modeling and Control of Lozenge-Shaped Dielectric Elastomer Generators." In ASME 2013 Conference on Smart Materials, Adaptive Structures and Intelligent Systems. American Society of Mechanical Engineers, 2013. http://dx.doi.org/10.1115/smasis2013-3258.

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Dielectric Elastomers (DEs) are a very promising technology for the development of energy harvesting devices based on the variable-capacitance electrostatic generator principle. As compared to other technologies, DE Generators (DEGs) are solid-state energy conversion systems which potentially feature: 1) large energy densities, 2) good energy conversion efficiency that is rather independent of cycle frequency, 3) easiness of manufacturing and assembling, 4) high shock resistance, 5) silent operation, 6) low cost. Envisioned applications for DEGs are in devices that convert ocean wave energy into usable electricity. This paper introduces the Lozenge-Shaped DEG (LS-DEG) that is a specific type of planar DE transducer with one degree of freedom. A LS-DEG consists of a planar DE membrane that is connected along its perimeter to the links of a parallelogram four-bar mechanism. As the mechanism is put into reciprocal motion, the DE membrane varies its capacitance that is then employed as a charge pump to convert external mechanical work into usable electricity. Specifically, this paper describes the functioning principle of LS-DEGs, and provides a comparison between different hyper-elastic models that can be used to predict the energy harvesting performances of realistic prototypes. Case studies are presented which address the constrained optimization of LS-DEGs subjected to failure criteria and practical design constraints.
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Gabellone, Francesco, Ivan Ferrari, Francesco Giuri, and Maria Chiffi. "SELF-EXPLAINING VIDEOS FOR THE MUSEO EGIZIO IN TURIN." In ARQUEOLÓGICA 2.0 - 8th International Congress on Archaeology, Computer Graphics, Cultural Heritage and Innovation. Valencia: Universitat Politècnica València, 2016. http://dx.doi.org/10.4995/arqueologica8.2016.3550.

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In the present project for the setting of the new Museo Egizio of Turin the “cultural message” has been charged to make a few specific 3D computer graphic (CG) movies, and aims to introduce the topics dealt with the rooms dedicated to queen Nefertari, the chapel of the painter Maia and the tomb of Kha, respectively. In these movies, the passivity of viewing is counteracted with an emotional approach that involves the visitor within an informative path where, despite of the inactive kind of interaction, the viewer is somehow involved in the events because he or she is emotionally invested in them. Thanks to this passive and “self-explaining” approach, the visitor will be enabled to understand the relations between different objects, some of which are not directly visible. Moreover, the visitor will be able to virtually insert the tombs within their original context and above all will have the possibility to visit them as they appeared at the moment of their discovery. This has been made possible thanks the use of integrated technologies of representation, able to enhance the virtualization process to a verisimilar level allowing a hyper-realistic and “participative” vision. The high level of realism of the virtual reconstruction, the visual effects and the cinematographic representation, with added emotions to the scientific contents, positively contribute to the “dreamlike displacement” of the visitor between the real and the virtual dimensions.
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Zanic, Vedran, Stanislav Kitarovic, and Pero Prebeg. "Safety as Objective in Multicriterial Structural Optimization." In ASME 2010 29th International Conference on Ocean, Offshore and Arctic Engineering. ASMEDC, 2010. http://dx.doi.org/10.1115/omae2010-20712.

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Multicriterial design methodology with safety as one of the design objectives is presented. The aim of the paper is to analyze the influence of safety based design objectives on generated nondominated designs on the Pareto frontier. Possible improvements in nondominated designs are investigated by comparison to ones obtained with the standard design procedure when safety criteria are used as design constraints only. It is assumed that safety based objectives and targets act as attractors, driving nondominated designs along the constant cost/weight contours in design space towards its safer regions. Global safety objectives (for hogging/sagging modes), are based on the maximization of ultimate longitudinal strength in vertical bending calculated via the extended IACS incremental-iterative method. Applied compound safety measures for gross-panel (stiffened panel with associated girders) are based upon 34 failure modes, belonging to serviceability/collapse subsets. Objectives based on the maximization of safety measures are applied together with standard design objectives such as minimization of initial cost and weight. The following problems were solved with different sets of objectives: (a) minimize cost and weight objectives subject to safety constraints (used for reference), (b) only the maximization of local safety measures is added to (a) as additional objectives, (c) only the maximization of global safety measures is added to (a) as additional objectives, (d) maximization of safety measures ad (b) and (c) are added to (a) as additional objectives. For each of the problems (a–d) the developed design procedure is executed. It contains two basic tasks for structural design of realistic (non-academic) problems: (1) multicriterial optimization with topology / geometry design variables; (2) multicriterial optimization of gross-panels with scantling / material design variables. Design procedure steps are executed using a fast and balanced collection of analysis and synthesis modules/methods of the OCTOPUS design system: • Determination of design load sets; • MOGA / MOPSO based generation of nondominated designs for the selected ship structure; • For each design the following analysis blocks are executed: – calculation of ship’s primary and racking response fields, – calculation of ship’s ultimate longitudinal strength, – calculation of serviceability and collapse safety criteria on the gross-panel level. Comparisons of results, based on generated Pareto hyper-surfaces and on subset of preferred designs, are given for problems (a–d). Insights into the results of optimization process, using 5-D graphics for design and attribute spaces, are also presented. Design problems of modern RoPax and SWATH structures are used in case studies.
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