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1

Hyperreality and global culture. New York: Routledge, 1998.

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2

Eco, Umberto. Travels in hyperreality: Essays. London: Pan in association with Secker & Warburg, 1987.

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3

Eco, Umberto. Faith in fakes: Travels in hyperreality. London: Vintage, 1998.

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4

John, Tiffin, and Terashima Nobuyoshi, eds. HyperReality: Paradigm for the third millenium. London: Routledge, 2001.

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5

Eco, Umberto. Faith in fakes: Travels in hyperreality. London: Vintage, 1998.

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6

Virtual worlds: A journey in hype and hyperreality. London: Penguin, 1993.

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7

Virtual worlds: A journey in hype and hyperreality. Oxford, UK: Blackwell, 1992.

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8

1963-, Parry-Giles Trevor, ed. Constructing Clinton: Hyperreality & presidential image-making in postmodern politics. New York: P. Lang, 2002.

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9

Gray, Rob. Accounting and the soul of sustainability: Hyperreality, transnational corporations and the United Nations. Dundee: University of Dundee, 1998.

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10

Spiegel, Mirco. Hyperrealität und Transhumanismus. Wiesbaden: Springer Fachmedien Wiesbaden, 2022. http://dx.doi.org/10.1007/978-3-658-39255-0.

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11

Maggie, Bollaert, ed. Exactitude: Hyperrealist art today. London: Thames & Hudson, 2009.

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12

Margulies, Ivone. Nothing happens: Chantal Akerman's hyperrealist everyday. Durham: Duke University Press, 1996.

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13

Büchau, Armin von. Massenkonzeption und Hyperrealität im Werk Don DeLillos. Kleve: B.o.s.s, 2002.

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14

Terashima, Nobuyoshi. HyperReality. Routledge, 2005. http://dx.doi.org/10.4324/9780203996638.

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15

von Stackelberg, Katharine T. Reconsidering Hyperreality. Oxford University Press, 2017. http://dx.doi.org/10.1093/acprof:oso/9780190272333.003.0008.

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The term “hyperreal” is generally associated with sites that take anachronistic decorative styles and eclectically recombine them into environments that claim to surpass mimicry by creating a fully immersive experience. At Franklin Smith’s Pompeia in Saratoga Springs, New York (1892); the Roman ruin garden of Louise du Pont Crowninshield at Hagley, Delaware (1924); and John Paul Getty’s recreation of Herculaneum’s Villa of the Papyri in Malibu, California (1974) hyperreality is a lens through which to examine the reintegration of Classical tropes into the domestic architecture of late nineteenth- and early twentieth-century America. In each of these sites hyperreality extended beyond the boundaries of the built artifact into the garden environment where the dialogue between built space and greenspace expresses an ongoing, living relationship between Classical past and contemporary present. The role of hyperreality in creating Neo-Antique made places and imaginative portals is considered in terms of enchaînement, the socially anchored process of deliberate breakage and reuse that recombines fragments to generate new forms of cultural self-perception.
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16

Eco, Umberto. Travels in Hyperreality. Houghton Mifflin Harcourt Trade & Reference Publishers, 2014.

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17

Perry, Nicholas. HyperReality and Global Culture. Taylor & Francis Group, 1998.

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18

Perry, Nicholas. Hyperreality and Global Culture. Taylor & Francis Group, 2012.

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19

Perry, Nicholas. Hyperreality and Global Culture. Taylor & Francis Group, 2012.

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20

Perry, Nicholas. Hyperreality and Global Culture. Taylor & Francis Group, 2012.

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21

Perry, Nicholas. Hyperreality and Global Culture. Taylor & Francis, Inc., 1998.

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22

Perry, Nicholas. Hyperreality and Global Culture. Routledge, 2012. http://dx.doi.org/10.4324/9780203019375.

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23

Perry, Nicholas. Hyperreality and Global Culture. Taylor & Francis Group, 2012.

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24

Perry, Nicholas. Hyperreality and Global Culture. Taylor & Francis Group, 2012.

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25

Eco, Umberto. Travels in Hyperreality (Harvest Book). Harvest Books, 1990.

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26

Eco, Umberto. Travels In Hyperreality (Picador Books). Pan Books Ltd, 1987.

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27

Tiffin, John. HyperReality: Paradigm for the Third Millennium. Routledge, 2001.

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28

Tiffin, John. HyperReality: Paradigm for the Third Millennium. Routledge, 2001.

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29

Terashima, Nobuyoshi, and John Tiffin. HyperReality: Paradigm for the Third Millenium. Taylor & Francis Group, 2005.

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30

Terashima, Nobuyoshi, and John Tiffin. HyperReality: Paradigm for the Third Millenium. Taylor & Francis Group, 2005.

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31

Terashima, Nobuyoshi, and John Tiffin. Hyperreality: Paradigm for the Third Millennium. Taylor & Francis Group, 2001.

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32

Terashima, Nobuyoshi, and John Tiffin. HyperReality: Paradigm for the Third Millenium. Taylor & Francis Group, 2005.

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33

Curran, Kerrie Lea. A tourist's guide to hyperreality: Destination: Disney. University Microfilms International, 1995.

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34

Hyperreality, Cybernews, and the Power of Journalism. New York, USA: Addleton Academic Publishers, 2009.

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35

Romel, Mark. The Seer of Unreality: The Hyperreality Wars. Independently published, 2019.

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36

Reading Fiction with Lucian: Fakes, Freaks and Hyperreality. Cambridge University Press, 2014.

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37

Mheallaigh, Karen n. Reading Fiction with Lucian: Fakes, Freaks and Hyperreality. Cambridge University Press, 2018.

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38

Mulder, Frank. Hyperreality: How Our Tools Came to Control Us. Wipf & Stock Publishers, 2021.

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39

Mulder, Frank. Hyperreality: How Our Tools Came to Control Us. Wipf & Stock Publishers, 2021.

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40

Karen ní Mheallaigh. Reading Fiction with Lucian: Fakes, Freaks and Hyperreality. Cambridge University Press, 2014.

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41

Mheallaigh, Karen Ni. Reading Fiction with Lucian: Fakes, Freaks and Hyperreality. Cambridge University Press, 2014.

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42

Mulder, Frank. Hyperreality: How Our Tools Came to Control Us. Wipf & Stock Publishers, 2021.

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43

Smith, Richard G., and David B. Clarke. Jean Baudrillard : from Hyperreality to Disappearance: Uncollected Interviews. Edinburgh University Press, 2015.

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44

Smith, Richard G., and David B. Clarke. Jean Baudrillard : from Hyperreality to Disappearance: Uncollected Interviews. Edinburgh University Press, 2015.

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45

Mheallaigh, Karen Ní. Reading Fiction with Lucian: Fakes, Freaks and Hyperreality. Cambridge University Press, 2014.

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46

Woolley, Benjamin. Virtual Worlds: A Journey in Hype and Hyperreality (Penguin Science). Penguin (Non-Classics), 1994.

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47

Woolley, Benjamin. Virtual Worlds: A Journey in Hype and Hyperreality (Penguin Science). Penguin (Non-Classics), 1994.

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48

Smith, Richard G. Jean Baudrillard : From Hyperreality to Disappearance: Uncollected Interviews, 1986 to 2007. Edinburgh University Press, 2015.

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49

Nesmith, B. Dragon Strike/Game and Hyperreality Vhs Video (Adventure Vision Game Series). TSR, 1993.

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50

Smith, Richard G. Jean Baudrillard : from Hyperreality to Disappearance: Uncollected Interviews, 1986 To 2007. Edinburgh University Press, 2015.

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