Dissertations / Theses on the topic 'Hyperreality'
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Curran, Kerrie Lea. "A tourist's guide to hyperreality destination : Disney." Thesis, McGill University, 1995. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=23199.
Full textAmerica is Disney World; borne of fantasy and ubiquitous iconism. Our cultural atlas reverberates with the energy of cinematic, pulsating and seductive imagery; restrained and unfulfilled by the voyeuristic stance of the pseudo-event.
This study registers a pilgrimage into the shadows of our own creative aspirations: how can we engage in exploring new possibilities for architectural making, addressing imaginatively and ethically the rupture of the fabric symbolically connecting the actor and the drama?
Chohan, Imran Riaz. "Identity, hyperreality and Science fiction : Matrix and Neuromancer." Thesis, Blekinge Tekniska Högskola, Sektionen för planering och mediedesign, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5779.
Full textEdwards, Scott A. Jr. "Televisual Images in Presidential Politics: A Baudrillardian Reading of Bill Clinton's 1992 Presidential Campaign." Thesis, Virginia Tech, 1998. http://hdl.handle.net/10919/36866.
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We continue to explore the creation of these televisual images with the assistance of some insights made by a controversial french social theorist, Jean Baudrillard. Applying his ideas of hyperreality, simulation, "will to spectacle," fate, and power to Bill Clinton's 1992 appearance on 60 Minutes (in which he denys allegations of an affair with Geniffer Flowers) and that year's Democratic National Convention film, The Man from Hope, we corroborate the "image making" aspects of theories purported by Tim Luke and Joanne Morreale. However, we also suggest that the televisual images generated by the presidential campaign satisfy more than the candidate's political aspirations, they also fulfill a social demand for reality's production. Furthermore, we find that difficulties determining an image's meaning suggest that its appeal to the electorate is based more on "sentiment" than its ability to construct a comprehensive, consistent representation of reality. These arguments are then summarily applied to Monica Lewinsky's introduction into political discourse in late January and early February 1998.
Master of Arts
Dornajafi, Saeed. "9 + 1 Towers." Thesis, Virginia Tech, 2017. http://hdl.handle.net/10919/79962.
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Goodlander, Jeffrey. "'The Times They Are A-Changin' ': Hyperreality and Urban Crisis at Cincinnati's Findlay Market." University of Cincinnati / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1393236378.
Full textWolfaardt, Christel. "Disneyland : an aesthetic of postmodern consumer culture, hyperreality and semiotic content in the visual arts." Diss., University of Pretoria, 1996. http://hdl.handle.net/2263/23931.
Full textAFRIKAANS : Hierdie studie ondersoek Disneyland as 'n model vir 'n estetiek van Postmoderne verbruikerskultuur, hiperrealiteit en semiotiese inhoude. Dit stel ondersoek in na die Postmoderne gemeenskap se spesifieke visuele kuns voorkeure, terwyl dit 'n onvermydelike estetika vir die Postmoderne toeskouer-verbruiker as protagonis in die Postmoderne milieu bied. Die onderskeie manifestasies van 'Disneyland-tipe' verbruik, hiperrealiteit en semiotiese inhoude skets 'n gemeenskap wat gelei word deur beeldmateriaal en boodskappe wat in die massa media voorkom. Hierdie arena bied vir die visuele kunstenaar sekere verantwoordelikhede en moontlikhede. Die studie weerspieel die wyse waarop die kunstenaar bewus moet bly van stereotipiese data wat in die massa media tentoongestel word, verantwoordelike keuses in plaas van blote passiewe toeskouerskap moet beoefen en nuwe jukstaplasings van beelde moet aanmoedig sodat waardevolle semiotiese essensies nuutgevonde definisie aan 'n gemeenskap kan gee. Die sentrale vrees vir Amerikaans-georienteerde media en vermaaklikheids oorheersing bly kommerwekkend in die Postmoderne gemeenskap. Toeskouer-verbruikers word deurgaans oorval met Amerikaanse kulturele goedere in die vorm van beelde, massa media boodskappe en nagemaakte hiperrealiteite. Die studie ondersteun die belangrikheid van verantwoordelike keuse en 'n begrip vir die manifestasie van die magsbeheer van die massa media in die era van die Inligtings Omwenteling.
Dissertation (MA)--University of Pretoria, 1996.
Visual Arts
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Long, Vanessa Abigail. "Winning and losing in the hall of mirrors." Thesis, Brunel University, 2013. http://bura.brunel.ac.uk/handle/2438/7499.
Full textLauro, Reno E. "Beyond the colonization of human imagining and everyday life : crafting mythopoeic lifeworlds as a theological response to hyperreality." Thesis, University of St Andrews, 2012. http://hdl.handle.net/10023/3207.
Full textBecker, Mary Claire. "The scenic un•real." Thesis, University of Iowa, 2019. https://ir.uiowa.edu/etd/6702.
Full textBiesboer, Allison Marie. "The process of designing animation and motion graphics as a visual response to surveyed opinions on hyperreality, reality, and film." The Ohio State University, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=osu1405623047.
Full textHorlacher, Stefan. "Daniel Martin, America, Faith in Fakes / Travels in Hyperreality und das Verschwinden der Realität: Überlegungen zum antizipatorischen Potential von Literatur." Gunter Narr Verlag, 2004. https://tud.qucosa.de/id/qucosa%3A37380.
Full textTopínková, Anita. "Noc ve mlýně." Master's thesis, Vysoké učení technické v Brně. Fakulta výtvarných umění, 2014. http://www.nusl.cz/ntk/nusl-232420.
Full textKamis, Ben [Verfasser], Nicole [Gutachter] Deitelhoff, and Christopher [Gutachter] Daase. "Simulating international society: a semiotic reading of international rules from premodern counterfeit to postmodern hyperreality / Ben Kamis ; Gutachter: Nicole Deitelhoff, Christopher Daase." Frankfurt am Main : Universitätsbibliothek Johann Christian Senckenberg, 2018. http://d-nb.info/1164077228/34.
Full textKamis, Ben Verfasser], Nicole [Gutachter] [Deitelhoff, and Christopher [Gutachter] Daase. "Simulating international society: a semiotic reading of international rules from premodern counterfeit to postmodern hyperreality / Ben Kamis ; Gutachter: Nicole Deitelhoff, Christopher Daase." Frankfurt am Main : Universitätsbibliothek Johann Christian Senckenberg, 2018. http://d-nb.info/1164077228/34.
Full textChladil, Jan. "Nové formy participace při obnově malých a středních měst." Doctoral thesis, Vysoké učení technické v Brně. Fakulta architektury, 2013. http://www.nusl.cz/ntk/nusl-233247.
Full textAkamanti, Jeanie. "An Ontological Explication of Electronic Benefit Transfer as an Institutional Mechanism of Reification and Relations of Ruling." OpenSIUC, 2010. https://opensiuc.lib.siu.edu/dissertations/166.
Full textElley, Benjamin. "The New Gnostics: The Semiotics of the Hipster." Thesis, University of Canterbury. School of Language, Social and Political Sciences, 2014. http://hdl.handle.net/10092/9175.
Full textEkman, Nathalie. "Lev med SKAM : En kvalitativ studie om hur transmedialitet kan minimera gränsen mellan fiktion och verklighet." Thesis, Stockholms universitet, Institutionen för mediestudier, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-143986.
Full textForsberg, Elin, and Amanda Johansson. "Hur synen på kärlek påverkas av digital media." Thesis, Mittuniversitetet, Institutionen för ekonomi, geografi, juridik och turism, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-41687.
Full textThe purpose with this study has been to examine a new, indirect alignment in the field of experience economy. The field has not previously been studied, unlike the more classical, direct approach of the field. The study has been delimited, and thus only reviews the recent phenomenon, reality shows - a phenomenon which in recent times has seemed to increase significantly and is an example of the “new”, indirect experience economy in today’s postmodern society. Previously, the field of research put its main focus on the development of products and services, but as for today experiences are created in new ways, by a different kind of stimuli. such as sensory expressions given by other people in our surroundings. The study examines how this indirect alignment can affect our perception of what is fake and what is original (authenticity), also called hyperreality. Furthermore, the study reviews how millennials’ (those who were born between 2000 – 2010, and furthermore have had access to the digital technology and social media all their life) feelings and perceptions of relationships (of love) are influenced by the consumption of reality shows whose content mostly depicts drama (for example Paradise Hotel, Love Island, Bonde söker fru and Middag med mitt ex). The main conclusion of this study is that millennials’ expectations of relationships (of love) can be affected by the sensory impressions received from other people or from the experiences received by consuming reality shows in a frequent manner. The study also indicates that trust and other external factors, such as economics or politics, as for today play a bigger role in the development of long-lasting relationships (of love). Love (expressed in feelings) itself tends to be secondary and not nearly as important.
Hancock, Joseph Henry II. "“These Aren’t the Same Pants Your Grandfather Wore!” The evolution of branding cargo pants in 21st century mass fashion." The Ohio State University, 2007. http://rave.ohiolink.edu/etdc/view?acc_num=osu1174323221.
Full textKing, John. "Soft Focus: The Invisible War For Reality." Bowling Green State University / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1626953472815601.
Full textShackell, Cameron. "Finite semiotics: A new theory of semiotics with applications to information technology." Thesis, Queensland University of Technology, 2019. https://eprints.qut.edu.au/130796/1/Cameron_Shackell_Thesis.pdf.
Full textSánchez, Torrents Jordi. "La ciutat emergent: de l'urbanisme a la ciutat hiperrealitzada." Doctoral thesis, Universitat Ramon Llull, 2012. http://hdl.handle.net/10803/98252.
Full textEsta tesis presenta una propuesta teórica para analizar la ciudad y su transformación; de una ciudad planificada, contenida en sus muros, de piedra y de ladrillo, atada al tiempo y al espacio a una ciudad desbocada y planetaria, en red, fragmentada, sin geografía ni historia, infovirtual generada por las TIC. La tesis se divide en tres grandes bloques. Por un lado, en el primer bloque, se presenta la 'ciudad proyectada' que recoge la idea fundamental que la ciudad ha sido construida tanto con los hilos del instrumental físico como con el de las ideas. Por otro lado, un segundo bloque, titulado la 'ciudad realizada' en la cual se exponen algunas de las teorías que nos aproximan a la ciudad moderna y contemporánea remarcando muy especialmente las teorías sobre la ciudad vinculadas al espectáculo y al consumo. Por último, el tercer bloque, gira alrededor de la noción de 'ciudad hiperrealizada'; una ciudad infovirtual que acelera y acentúa los atributos de la ciudad contemporánea. La ciudad queda fragmentada en pedazos y aparece una nueva manera de pensar a tono con el pensamiento contemporáneo que adelgaza la línea entre realidad y la ilusión.
This thesis presents a theoretical framework for the analysis of the city in its transformation; from a planned city, contained within its walls, made of mortar and stone and settled in time and space, to an unbridled, planet-wide city, networked, fragmented, unbound from geography and history, infovirtual and ICT-generated. The thesis is divided in three sections. The first one introduces the "projected city", reviews the fundamental idea that a city is built with physical tools as much as it is built with ideas. The second section, titled the "realized city", puts forward some theories to approach the modern, contemporary city, making special emphasis in models that deal with the concepts of entertainment and consumerism in the city. The third and last section pertains to the "hyperrealized city"; an infovirtual city that speeds up and brings out all the qualities of the contemporary city. The city itself is shattered, and a new way of thinking about it is born, all while the line between reality and illusion gets ever thinner.
Špakauskas, Jaunius. "Realybė ir hiperrealybė antrojoje modernybėje: Jungtiniai Arabų Emyratai – šalis, kurios nebuvo." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2011. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2011~D_20110609_090432-28901.
Full textThis interdisciplinary Master thesis is a conceptual investigation of power and reality (in a sense of authenticity as well). The following concepts which are hardly distinguishable from each other are analyzed via three theoretical layers – hyperreality, orientalism and the late modernity which works both as a catalyst for these processes and as a logistical tool. The relation between power and reality is revealed not through physical subjugation of the weaker but rather through the attempts to modify reality and with the help of images to create hyperreality that is subordinated to self-interests of the mighty. As the case study the power implicated hyperreality of United Arab Emirates (UAE) and the second modernity that conditioned it has been chosen. Empirical and theoretical analysis reveals that spectacular Emirati cultural objects, illustrated by lexical hyperboles and breath-taking images merely is a simulacra that does not reflect reality or local culture but seeks to alter that reality. Furthermore UAE is a new kind of simulacra characterized by accepting and transforming into “their own” the foreign culture that is alien to the one found within local cultural context in order to obtain symbolic recognition. The symbolic recognition of Emirati as one of the hubs of global power is both the catalyst of Emirati modernization and the instrument of legitimacy of the ruling elite. This recognition is pursued by ‘pharaonic’ cultural objects (cultural utopia) and... [to full text]
Howard, Nicole Marie. "Irrational paratext : manipulated paratext in the gothic postmodern novels house of leaves, the adventuress, and the three incestuous sisters." Thesis, University of Canterbury. English, 2015. http://hdl.handle.net/10092/10092.
Full textGheirart, Oziel. "O desassossego da permanência pós-moderna: subjetividade, cenas midiáticas e cultura do consumo." Escola Superior de Propaganda e Marketing, 2009. http://tede2.espm.br/handle/tede/219.
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The digital project has been implemented in the Post-Modernity as something discontinuously decisive. With the help of the mediatic polyphony, which promotes this transposition to the imateriality, the subject disconnect to invisible fields. The reality is violently altered by virtuality. Life becomes eternal and present through new spacial categories, time and speed. The old model of the subject shatters when it is confronted to a new mobile culture, which starts getting a form. The experience is brutally altered in its re-enchantment, in the process of estheticizing life, in the inverted logic of consume and is reflected in the constitution of culture. The latter needs new forms to inteerpret the new reality. Thus, the concretion of exteriority and of the ephemeral become autonomous in a still misty horizon. In a world whose mark is the ephemeral, how can one still think of an individual who can still feel enchantment for society? How can the perspective of the human being as a transforming-agent be possible in a society dominated by individualism, the lack of social compromise and even eye-to-eye contact among people? The routine of our "modern times" has been devoured by the technological voracity and by the ferocity of capital. Those seem to divide and make any chance of re-grouping, of fellowship, of "alive and kicking" humanity, of utopia. Thus, what intertwines the actions is an uncanny feeling, a unquietness. How can the subject be thought amongst that all? Such reflexions have emerged in this work, which aims to not only a diagnostic of our present situation - a world in which so many technological communication resources make us go beyond our real condition to escape from our own reality - but also to new possibilities.
O projeto digital foi implementado na pós-modernidade como algo descontinuamente decisivo. Com a ajuda da polifonia midiática, que promove essa transposição para a imaterialidade, o sujeito se descola para as terras invisíveis. Com a virtualidade, altera-se violentamente o real – a vida se eterniza e presentifica pelas novas categorias de espaço, tempo e velocidade. O modelo antigo de sujeito se estilhaça, frente a uma nova cultura móvel que vai se incorporando. A experiência se altera brutalmente no seu reencanto, na estetização da vida, na lógica invertida do consumo e reflete na constituição da cultura – que necessita de novas formas para interpretar esse novo real. Com isso, a concretização da exterioridade e da eferemidade se autonomizam, num horizonte ainda nebuloso. Num mundo em que o efêmero é uma marca, como pensar num individuo que possa ainda se reencantar pela sociedade? Numa sociedade em que o individualismo, a falta de compromisso social e até mesmo de contato “olho no olho” entre as pessoas predomina, como ainda ter perspectivas com o ser humano enquanto agente de transformação? O cotidiano dos nossos “tempos modernos” foi devorado pela voracidade tecnológica e pela ferocidade do capital que divide e parece tornar impossível qualquer chance de re-aglutinamento, de companheirismo, de humanidade “ao vivo e em cores”, de utopia. Então, o que permeia as ações é um desconforto, um desassossego. Como pensar o sujeito em meio a tudo isso? São reflexões como essas que são suscitadas por esse trabalho, que, mais que busca fazer um diagnóstico sobre a situação como nos encontramos hoje – num mundo em que tantos recursos comunicacionais e tecnológicos nos fazem mais extrapolar nossa condição real para fugir da nossa própria realidade –, indica novas possibilidades.
Bäck, Mikaela, and Jesper Johansson. "Minimalism kontra hyperrealism i skräckmedias ljuddesign." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20523.
Full textDet finns övrigt digitalt material (t.ex. film-, bild- eller ljudfiler) eller modeller/artefakter tillhörande examensarbetet som ska skickas till arkivet.
Ogungbemi, Funke Jaiyeola nee. "Collaborative Virtual Environments : Identity Construction in Online Environments with a Focus on Facebook." Thesis, Blekinge Tekniska Högskola, Sektionen för planering och mediedesign, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3844.
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Sjödin, Jenny, and Ksenia Barazi. "Instagram – vår tids hyperverklighet : En studie om hur små symbolförändringar påverkar konsumentens uppfattning av den hyperverklighet som marknadsförare försöker framställa i sociala medier." Thesis, Högskolan i Gävle, Avdelningen för ekonomi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-21831.
Full textAim: Our aim with this study is to understand how small symbolic alterations affect the consumer's perception of the hyperreality that marketers are trying to portray on Instagram. Method: In this study, a quantitative survey was carried out. Our empirical data were collected through a questionnaire and then analyzed in the statistical program SPSS. The program conducted a correlation analysis, factor analysis and a cluster analysis. Result & Conclusion: The results show that small symbol alterations in a real estate ad affect consumers' perception of the hyperreality that marketers are trying to portray on Instagram. Of the symbols exterior, interior, trendy decor, natural light and green plants found in real estate ads are trendy decor the symbol that has the greatest impact on consumers' perception of the hyperreality presented. Our conclusion is that real estate agents and marketers, therefore, should primarily focus on residential image contains trendy decor. Suggestions for further research: To carry out this study, using an eye scanner that measures what the eye is watching in a image that represents a real estate ad. This would provide a deeper understanding of the symbols that appear in a real estate ad that the eye is drawn to. Contribution of the thesis: Today real estate ads posted by marketers on Instagram is very similar. Our study shows that it´s the small symbolic alterations that have an impact on the consumer's perception of the hyperreality presented.
Moore, Douglas C. "Fahrenheit 451: Tempreture Rising." Cleveland State University / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=csu1282686419.
Full textWesterlund, Anna-Vira. "En simulerad yrkesroll? : Baudrillard, hyperrealitet och examensordningen." Thesis, Linnéuniversitetet, Institutionen för pedagogik och lärande (PEL), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-98936.
Full textLachat, Amélie. "Comment la qualité technique de l’image médiatisée par un écran ultra haute définition modifie-t-elle le traitement cognitif de l’information, la qualité d’expérience, et le rapport à la réalité ?" Thesis, Paris Sciences et Lettres (ComUE), 2018. http://www.theses.fr/2018PSLED015/document.
Full textThe screen is a ubiquitous interface daily used. Overextended by screens, the individual cannot perceive all the information. Understanding the visual attention to media content is a crucial issue in the marketing strategy. A parameter of the mediated image has not been taken into account in the studies conducted so far: the technical quality of the image. It can be defined as the set of parameters that objectively compose an image: the definition, the image frequency, the brightness dynamics and the color. To measure the perception of the improvement of these parameters, an exploratory phase was conducted including a perceived quality test, a focus group and interviews. A confirmatory empirical phase followed to study the visual attention and memorization of mediated information through two experiments. A series of interviews and a focus group explored hyperreality in the mediated image and its impact on immersion and quality of experience
Artrip, Ryan Edward. "Virulence and Digital Culture." Diss., Virginia Tech, 2016. http://hdl.handle.net/10919/80512.
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Moody, Kyle Andrew. ""Why so serious?" comics, film and politics, or the comic book film as the answer to the question of identity and narrative in a post-9/11 world /." Oxford, Ohio : Miami University, 2009. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=miami1249507295.
Full textZanini, Claudio Vescia. "The orgy is over : phantasies, fake realities and the loss of boundaries in Chuck Palahniuk's Haunted." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2011. http://hdl.handle.net/10183/36013.
Full textThis dissertation aims at presenting Chuck Palahniuk‟s novel Haunted as a portrait and symptom of the behavior perceived in the postmodern Western society, whose values, according to the author himself, correspond to “the opposite of the American Dream”. The main characteristic of such society is the individuals‟ difficulty in dealing with demands and constant changes in the individual, social and psychological spheres, a fact observed in the work of this American writer through the presence of marginal characters in a more often than not apparently unconscious search of self-acceptance or social adaptation. The reading proposed is mainly based on the writings of French theoretician Jean Baudrillard, who presents the assumption that the contemporary world is in a “post-orgy” state, haunted by three phantasies he denominates cancer, transvestitism and terrorism, which symbolize contemporary social issues related to politics, sexuality, communication and human relationships, among other aspects. The concepts by Baudrillard that underlie the analysis are: 'post-orgy state', 'hyperreality', 'simulation', 'virulence', 'seduction' and 'phantasies'. The work also presents the features of the literature produced by Chuck Palahniuk and its newly-started critical fortune, highlighting the main aspects of postmodern society present in his works, culminating with an approximation of Haunted to the postmodern variation of Gothic literature, besides a comparison between the dynamics established among the characters in the novel to the one perceived in reality shows and mock-documentaries. The conclusion strengthens aspects in the structure, imaginary and content of the novel that enable the definition of Haunted as portrait and symptom of a new social organization, resulting from the inevitable changes the world goes through.
Berthelot, Martin R. "Spectacle and Resistance in the Modern and Postmodern Eras." Thèse, Université d'Ottawa / University of Ottawa, 2013. http://hdl.handle.net/10393/24272.
Full textJärpeskog, Timo M. "Hyperrealitet, perceptionsfenomenologi och relationsinramning : Prövandet av en teoretisk förklaringsmodell med utgångspunkt från en kritisk undersökning av forskning om naturens läkande egenskaper." Thesis, Högskolan i Gävle, Religionsvetenskap, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-27284.
Full textThis master thesis discusses the healing properties of nature on the human being through an analysis of current Swedish and international research. The analysis is made by using a theoretical model based on ecological perception phenomenology, hyperreality and relational frame theory. The conclusion of the thesis is that the healing properties of nature may be explained by the perceptive relation between the human being and the more-than-human world, but also that more research is needed.
Bergfeldt, André Frans. "Från abstraktion till hyperrealism : En historisk exposé av stridsvagnsanimationer i elektroniska spel." Thesis, University of Skövde, School of Humanities and Informatics, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-3059.
Full textDenna uppsats presenterar en historisk exposé kring den visuella och tekniska utvecklingen av stridsvagnsanimationer. Detta med fokus på perception och kognition utifrån definitionerna abstraktion, realism och hyperrealism. Uppsatsen ämnar förklara i bild, text och rörlig media hur utvecklingen sett ut och hur långt den har nått. För att åstadkomma detta har en analysmatris tagits fram, ur vilken valda beståndsdelar i spelen Battlezone, Battle Tank och Battlefield 1942 dissekeras. För att ytterligare påvisa kontrasten i utvecklingskurvan, har jag haft Craft Animations och deras verktyg till min hjälp. Verktyget och resultaten detta genererar, analyseras med hjälp av samma analysmatris som för spelen.
Resultatet visar en tydlig kontrast i utvecklingen, där Craft Animations verktyg representerar vad vi idag kan kalla för hyperrealism.
Andersson, Madeleine. "Upplevd realism i dokusåpans verklighet : En studie om hyperrealitet i Expedition: Robinson." Thesis, Högskolan i Halmstad, Sektionen för humaniora (HUM), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-22170.
Full textRoberts, Michael David. "Imaging the face : an investigation into hyperrealist depictions of the human facial surface." Thesis, Aberystwyth University, 2013. http://hdl.handle.net/2160/12b6e5ff-b1be-4c16-96f3-e96913a35da4.
Full textCoetsee, Jarryd. "Separate and warring selves : identity crises in Africa in Shiva Naipaul's "North of South: an African journey"." Thesis, Stellenbosch : University of Stellenbosch, 2009. http://hdl.handle.net/10019.1/2016.
Full textENGLISH ABSTRACT: This project seeks to analyze the representation of identities in Shiva Naipaul's travel narrative North of South: An African Journey (1978) as encoded in the binaries of primitive / traditional; civilized / modern; settler / native; civic / tribal and neo-colonial / liberated. By analyzing this select series of identities, this project aims to explore the fractured nature of identity as constructed in the post-colony. It will argue that the identities are rendered unstable by the ungrounded nature of the post-colonial space in which they are located. Naipaul concludes his travel narrative by qualifying the postcolonial situation as an abortion of Western civilization in the trope of Conrad's Kurtz. Naipaul implies that any identity in Africa is a simulacrum, a phantom double, a copy of something that was not there to begin with. He attempts to articulate the diverse cultures that he encounters as though he were apart from them without recognizing that he is essentially and inextricably a part of the various cultural articulations themselves. It is easy to criticize Naipaul, therefore, as a non-starter. With the advantages of hindsight, however, it is possible for the contemporary reader to recognize these instabilities as evidence of the post-modern phenomenon in which reality is not an absolute. As a modernist writer, Naipaul's efforts to understand these instabilities of identity as an articulation of culture are circumvented by a Sisyphean struggle wherein he attempts to establish a sense of ontological alterity in the narrative yet implicates himself, as well as his invocation of archival literature and hence his ultimate position of disillusionment, hopelessness and doom.
AFRIKAANSE OPSOMMING: Hierdie projek poog om die verteenwoordiging van identiteite in Shiva Naipaul se reisverhaal, North of South: An African Journey (1978), gekodeerd met die binere van die primitiewe / tradisionele ; beskaafde / moderne; setlaars / inheemse; staats / etniese; en neo-kolonialisme / vryheid, te analiseer. Deur die analise van die gekose reeks identiteite, neig die studie om die gebroke aard van identiteit in In post-koloniale omgewing te ondersoek, en te redeneer dat die identiteite bemoeilik word deur die ongegronde natuur van die postkoloniale ruimte waarin hulle voorkom. Naipaul omvat North of South om die post-kolonialistiese situasie te kwalifiseer as In aborsie van die Westerse beskawing in die metafoor van Conrad se Kurtz. Naipaul impliseer dat enige identiteit in Afrika In simulacrum is, In spookbeeld, 'n kopie van iets wat nooit was nie. Hy poog om die menigte kulture wat hy ondervind te omskryf asof hy van hulle verwyder is, sonder om te besef dat hy volledig deel uitmaak van die geleding van hierdie kulture, en dit is daarvolgens maklik om Naipaul as 'n mislukking te kritiseer. Met die duidelikheid van In moderne leser se terugblik is dit wei moontlik om hierdie onkonsekwenthede as bewyse te sien van die post-modernistiese verskynsel waarin realiteit nie In absoluut is nie. As In modernistiese skrywer is Naipaul se bemoeienis om hierdie onbestendigheid van identiteit as 'n omskrywing van kultuur te verstaan belemmer deur 'n Sisyphiesestryd waarin hy poog om In sin van die andersheid van die aard van die werklikheid in die storielyn te vestig, maar tog impliseer hy homself asook sy gebruik van argiefmateriaal, en vandaar sy uiteindelike posisie van ontnugtering, hopeloosheid en verwoesting.
Throesch, Elizabeth Lea. "The Scientific romances of Charles Howard Hinton : the fourth dimension as hyperspace, hyperrealism and protomodernism." Thesis, University of Leeds, 2007. http://etheses.whiterose.ac.uk/371/.
Full textBjuggfält, Makz. "Beyond Morality : Alternative Gay Narratives in Mark Ravenhill’s Shopping and Fucking and Dennis Cooper’s The Sluts." Thesis, Uppsala universitet, Litteraturvetenskapliga institutionen, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-326257.
Full textSasse, Julie Rae. "Blurred Boundaries: A History of Hybrid Beings and the Work of Patricia Piccinini." Diss., The University of Arizona, 2013. http://hdl.handle.net/10150/311191.
Full textLin, Fabia Ling-Yuan. "Doubling the duality : a theoretical and practical investigation into materiality and embodiment of meaning in the integration of live action and animation." Thesis, Loughborough University, 2013. https://dspace.lboro.ac.uk/2134/11877.
Full textHakami, Natasha, and Cecilia Lindell. "”Man vill ju få lite wow-effekt” : En fokusgruppsstudie om identitet på Instagram." Thesis, Umeå universitet, Institutionen för kultur- och medievetenskaper, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-119022.
Full textSundvall, Denise, and Sara Harila. "Rise of The Robots : En innehållsanalys om representation av virtuella influencers." Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-73567.
Full textKronsell, Caroline. "Botaniska teckningar och fotografier : En innehållsanalys." Thesis, Malmö universitet, Institutionen för konst, kultur och kommunikation (K3), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-45933.
Full textBotanical images have been an important part of medicine and science since ancient times and they still have an established place in our society in the form of flora, fauna and other educational materials. The big change that has taken place is the transition from drawings to photographs and in this essay I take a closer look at how contemporary botanical images are structured and compare drawings and illustrations from the perspective of visual communication. I use a qualitative content analysis coded with keywords taken from, among other things, cognitive theory and representation theory. The results indicate that the choice of media form is less decisive from a visual communicative perspective and that the media forms share the same strengths and weaknesses.
Moura, Lidia Zuin de. "Fotografando sombras: um olhar sobre as imagens obscuras de Gottfried Helnwein." Pontifícia Universidade Católica de São Paulo, 2014. https://tede2.pucsp.br/handle/handle/4624.
Full textThe objective of this research is to investigate and comprehend the discursive strategies employed in the construction of the images by Gottfried Helnwein, an Austrian photographer and hyperrealist painter. His works reunite the theme of Nazism and violence in a grim aesthetics that dialogues with pop culture characters. The research is divided in three parts: 1. The historic and cultural context lived by Helnwein and the relationship of the public with his images; 2. The cultural universes that influenced Helnwein: Baroque and Tenebrism, Jungian shadow, Viennese Actionism, Pop Art, Hyperrealism; 3. The analysis of the series The Murmur of the Innocents (2009-2013), The Disasters of War (2007-2011), Epiphany (1993-1998) and The American Paintings (2000-2003), focusing specially on the motives of the child, pop culture, Nazism and religiosity. The theoretical and methodological framework is constituted by the image theories of Vilém Flusser and Aby Warburg, by the concepts of archetypical image of C. G. Jung and pop culture of Daniel Boorstin and Roland Kelts
Esta pesquisa visa investigar e compreender as estratégias discursivas empregadas nas construções das imagens de Gottfried Helnwein, fotógrafo e pintor hiperrealista austríaco. Suas obras unem o tema do nazismo e da violência numa estética soturna que dialoga com personagens da cultura pop. A pesquisa se divide em três eixos: 1. O contexto histórico e cultural vivido por Helnwein e a relação do público com suas imagens; 2. Os universos culturais que exerceram influência sobre Helnwein: Barroco e Tenebrismo, sombra junguiana, Acionismo Vienense, Pop Art, Hiperrealismo; 3. Análise das séries The Murmur of the Innocents (2009-2013), The Disasters of War (2007-2011), Epiphany (1993-1998) e The American Paintings (2000-2003), focando-se especialmente nos motivos da criança, da cultura pop, do nazismo e da religiosidade. O quadro teórico e metodológico constitui-se a partir das teorias da imagem de Vilém Flusser e de Aby Warburg, considerando-se também os conceitos de imagem arquetípica de C. G. Jung e de cultura pop para Daniel Boorstin e Roland Kelts
Long, Bruce Raymond. "Informationist Science Fiction Theory and Informationist Science Fiction." Thesis, The University of Sydney, 2009. http://hdl.handle.net/2123/5838.
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