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Journal articles on the topic 'Hypertext fiction'

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1

Miller, Ludmila V., and Nina L. Fedotova. "MODEL OF TEACHING FOREIGN STUDENTS FOR THE PERCEPTION OF FICTION MEANINGS WITH THE USE OF EDUCATIONAL FICTION HYPERTEXT." Proceedings of Southern Federal University. Philology 27, no. 1 (2023): 118–30. http://dx.doi.org/10.18522/1995-0640-2023-1-118-130.

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The relevance of the study is due to the fact that in recent years human relation with information flows have changed. The thinking and perception of meanings, especially by the younger generation, also begin to change noticeably. In this regard, the communication of an individual with a literary text presented in digital format deserves more attention. The purpose of the study is to create a model of learning to read this type of text, taking into account the features of a literary hypertext, which will optimize the process of learning to read a literary text in a foreign language. As an exam
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2

Pope, James. "A Future for Hypertext Fiction." Convergence: The International Journal of Research into New Media Technologies 12, no. 4 (2006): 447–65. http://dx.doi.org/10.1177/1354856506068368.

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Brooker, Sam. "Is There an Author in This Labyrinth?" ACM SIGWEB Newsletter 2023, Winter (2022): 1–6. http://dx.doi.org/10.1145/3583849.3583852.

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In 2017 Professor of Literature John Farrell published The Varieties of Authorial Intention. Joining other dissenting voices past and present, this work addressed what the author considered a key tenet of mid- to late 20th century literary criticism: that reference to authorial intention is out of bounds, literary works being constituted by the text alone. Hypertext fiction has its own complex relationship with the notion of intention. From earlier entanglement in post-structuralist approaches to network textuality and the potential for readers to evade authors via branching narratives, hypert
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4

Mangen, Anne. "Hypertext fiction reading: haptics and immersion." Journal of Research in Reading 31, no. 4 (2008): 404–19. http://dx.doi.org/10.1111/j.1467-9817.2008.00380.x.

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Segal, E. "The Possible Worlds of Hypertext Fiction." Poetics Today 32, no. 3 (2011): 614–16. http://dx.doi.org/10.1215/03335372-1375225.

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6

Owen, M. "Illusions of Democracy in Hypertext Fiction." Genre 41, no. 3-4 (2008): 177–200. http://dx.doi.org/10.1215/00166928-41-3-4-177.

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7

Atzenbeck, Claus. "Interview with Mariusz Pisarski." ACM SIGWEB Newsletter 2024, Winter (2024): 1–5. http://dx.doi.org/10.1145/3643603.3643606.

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Dr Mariusz Pisarski is a hypertext scholar, translator, publisher, the chief editor of "Techsty"---a Polish journal on new media and literature. He teaches creative writing, hypertext, Twine and non-linear storytelling. His translation and media translation projects include Polish editions of Michael Joyce's hypertext fictions, poetry generator "Sea and Spar Between" by Stephanie Strickland and Nick Montfort and "Hegirascope" by Stuart Moulthrop. Recently he has created the online English edition of "Twilight. A Symphony" (2022) by Michael Joyce. His forthcoming publication is "The Challenges
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8

Joyce, Michael. "Nonce Upon Some Times: Rereading Hypertext Fiction." MFS Modern Fiction Studies 43, no. 3 (1997): 579–97. http://dx.doi.org/10.1353/mfs.1997.0061.

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9

Towle, Brendon, and Wolff Dobson. "A framework for coherent hypertext fiction (abstract)." ACM SIGWEB Newsletter 5, no. 2 (1996): 26. http://dx.doi.org/10.1145/231738.232603.

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10

Rustad, Hans K. "A Four-Sided Model for Reading Hypertext Fiction." Hyperrhiz: New Media Cultures, no. 6 (October 2009): 1. http://dx.doi.org/10.20415/hyp/006.e01.

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11

Thomas, Bronwen. "Stuck in a Loop? Dialogue in Hypertext Fiction." Narrative 15, no. 3 (2007): 357–72. http://dx.doi.org/10.1353/nar.2007.0021.

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12

Alagiya, Kavisha. "Exploring the Potential of Twine Fiction as an Interactive Learning Tool for Literature Education: A Case Study of Girish Karnad's Naga-Mandala." Vidhyayana 9, si1 (2023): 83–90. http://dx.doi.org/10.58213/vidhyayana.v9isi1.1584.

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Twine fiction is a digital genre of literature that allows for multiple paths through a narrative, with readers choosing their own adventure as they click through links and explore different threads. By using the latest type of hypertext (twine) as an interactive model in narrating a text, readers can engage with the story in a way that is more immersive and interactive than traditional linear narratives. The paper aims to explore the use of Twine Fiction platform as an interactive model in narrating a text. It also tries to investigate the ways in which it can be used to help students engage
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13

Emmanuel, James. "The Possible Worlds of Hypertext Fiction. By Alice Bell." European Legacy 17, no. 3 (2012): 406–7. http://dx.doi.org/10.1080/10848770.2012.673346.

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14

Morkvina, Elena A. "Narrative structure of the gamebook as a hypernarrative." Vestnik Tomskogo gosudarstvennogo universiteta. Filologiya, no. 81 (2023): 113–31. http://dx.doi.org/10.17223/19986645/81/6.

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The article describes the research of the narrative structure of gamebooks as an example of hypertext fiction. The aim of the research is to analyse the storyline of Raymond Queneau’s gamebook “A Story of Your Own” as a literary hypertext narrative, to define the peculiarities of its structural organization and to come up with a narrative scheme of the gamebook. The methodology of the research is based on the narrative analysis predicated by the invariant narrative scheme offered by William Labov and Joshua Waletzky. The research novelty lies in the fact that for the first time a narrative ana
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15

Krevel, Mojca. "Remediating the remediated : printed prose in the age of hypertext." Acta Neophilologica 39, no. 1-2 (2006): 71–83. http://dx.doi.org/10.4312/an.39.1-2.71-83.

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The article argues that with the spreading of computer hypertext into the social sphere, hypertext is no longer merely a writing technique or an organising principle; it becomes the logic implicit in the functioning of postmodern societies.lts actualisation can be performed via any medium-TV, internet, radio or print. Based on instances from 1990s and early 2000s printed American fiction, the paper examines the ways in which print already is hypertextual, and attempts to provide an insight into the future of printed literature in an era no longer governed by the Modem Age principles and paradi
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16

Mironova, K. V. "Enhancing understanding of A. S. Pushkin’s lyrics during testing and teaching activities using educational hypertext." Russian language at school 85, no. 3 (2024): 26–37. http://dx.doi.org/10.30515/0131-6141-2024-85-3-26-37.

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The article discusses the current issue of methodological support for a Russian language lesson designed in line with the linguoconceptocentric approach. The research aims to justify the feasibility and the way of employing the hypertext journey method in the language education of secondary school students. Understanding hypertext as a non-linear text with hyperlinks, the author indicates its didactic purpose, i. e. to create conditions for students to receive additional information, audiovisual materials that contribute to the understanding of the linguistic concept(s) of the source text. Bas
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Bogdanova, E. S. "Hypertext journey as a method for working on secondary school students’ conceptual sphere and speech in Russian language lessons." Russian language at school 85, no. 3 (2024): 7–16. http://dx.doi.org/10.30515/0131-6141-2024-85-3-7-16.

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The article discusses the current issue of methodological support for a Russian language lesson designed in line with the linguoconceptocentric approach. The research aims to justify the feasibility and the way of employing the hypertext journey method in the language education of secondary school students. Understanding hypertext as a non-linear text with hyperlinks, the author indicates its didactic purpose, i. e. to create conditions for students to receive additional information, audiovisual materials that contribute to the understanding of the linguistic concept(s) of the source text. Bas
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18

Selig, Robert L. "The Endless Reading of Fiction: Stuart Moulthrop's Hypertext Novel "Victory Garden"." Contemporary Literature 41, no. 4 (2000): 642. http://dx.doi.org/10.2307/1209006.

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19

Bondarenko, Mariia. "Non-linearity and/in Translation: On Complex Strategies in the Ukrainian Rendition of Joyce’s Novel-Hypertext “Ulysses”." Respectus Philologicus 35, no. 40 (2019): 195–210. http://dx.doi.org/10.15388/respectus.2019.35.40.14.

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[full article and abstract in English]
 By positing that translation is the main manifestation of “interliterarity” (in D. Ďurišin’s conceptualization) that brings to the fore the meta-creational capacities of the target literature, the present article attempts (1) to study a translatability potential of a hypertext as based on the Ukrainian translation of James Joyce’s novel-hypertext Ulysses, and (2) to justify the role of its reception in the Ukrainian literary field as a force for language and culture development. The synthesis of a “verbal music” with a mosaic of texts and narratives
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20

Kuchina, S. A. "POLYCODE STRUCTURE OF ELECTRONIC HYPERTEXT FICTION: CORRELATION OF VERBAL AND NONVERBAL ELEMENTS." Tomsk state pedagogical university bulletin, no. 9 (2017): 178–82. http://dx.doi.org/10.23951/1609-624x-2017-9-178-182.

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21

Jordan, Spencer. "‘An Infinitude of Possible Worlds’: Towards a Research Method for Hypertext Fiction." New Writing 11, no. 3 (2014): 324–34. http://dx.doi.org/10.1080/14790726.2014.932390.

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22

Luce-Kapler, Rebecca. "Fragments to Fractals: The Subjunctive Spaces of E-Literature." E-Learning and Digital Media 4, no. 3 (2007): 256–65. http://dx.doi.org/10.2304/elea.2007.4.3.256.

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This article chronicles the experience of two writers working in digital technologies to write fiction. One writer, the author of the article, describes how her experience writing with the software Storyspace influenced her writing of print fiction, changing her processes and challenging her notions of genre. The other writer, a 16-year-old secondary student, also wrote with Storyspace. While she did not find the form as challenging as the first writer, she followed similar processes of creation. The author compares the possibilities of digital and print text writing and suggests that there ar
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23

Basaraba, Nicole. "A communication model for non-fiction interactive digital narratives: A study of cultural heritage websites." Frontiers of Narrative Studies 4, s1 (2018): s48—s75. http://dx.doi.org/10.1515/fns-2018-0032.

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AbstractInteractive digital narrative (IDN) is an umbrella term used to encompass the various formats of digital narrative such as hypertext fiction, transmedia stories, and video games. The study of IDNs transverses the disciplines of narratology, game studies, and media studies. The main question this article addresses is how does the digital medium affect narrative in cultural heritage websites? This question is examined by proposing a new communication model that considers the role of digital media — the Creator-Produser Transaction Model — and adapting existing “tools” of narrative analys
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24

Suh, Kyungsook. "Case Studies of Digital Humanities Pedagogies for Literature Classes: Focused on Hypertext Fiction Writing." Modern Studies in English Language & Literature 61, no. 4 (2017): 167–86. http://dx.doi.org/10.17754/mesk.61.4.167.

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25

Wróbel, Łukasz. "Diegetyczne uspójnienie systemu nauk. O Nowej Atlantydzie Francisa Bacona." Białostockie Studia Literaturoznawcze, no. 19 (2021): 149–69. http://dx.doi.org/10.15290/bsl.2021.19.08.

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The article interprets New Atlantis by Francis Bacon and reads it as a hypertext of Instauratio Magna, the project of restoration of sciences, which the philosopher failed to carry out fully. The author seeks to discover the interrelations between the discursive, rhetorical and literary modes of writing that shaped the early stages of modern science. In his opinion, empirical science does not establish its starting point only with its own new instruments, but it also deploys contemporary patterns of narrative fiction (for example, the modal frame of travel story) and rhetorical probability (al
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26

Думанаева, Назира. "К ВОПРОСУ ИЗУЧЕНИЯ И АНАЛИЗА ПЕРСУАЗИВНОСТИ В РУССКОМ И КЫРГЫЗСКОМ ЯЗЫКАХ". Vestnik Bishkek Humanities University, № 50 (15 січня 2020): 37–40. http://dx.doi.org/10.35254/bhu.2019.50.19.

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Аннотация. Изменения в системе современной литературной коммуникации обусловливают необходимость изучения ее структуры в условиях глобализации. В этой связи перспективным представляется выход за пределы собственно художественного текста и исследование его в аспекте гипертекстуальности. Данная статья посвящена истории, характеристике и изучению персуазивности, составляющей одну из модусных категорий как форм осмысления мира в языке. Установлено, что основные лексико-грамматические средства экспликации персуазивности в русском и кыргызском языках традиционно рассматриваются в составе модальных с
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Bell, Alice, and Astrid Ensslin. ""I know what it was. You know what it was": Second-Person Narration in Hypertext Fiction." Narrative 19, no. 3 (2011): 311–29. http://dx.doi.org/10.1353/nar.2011.0020.

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28

Ciancia, Mariana, and Giulio Interlandi. "Enactive Experience for Streaming Media Services." Interactive Film & Media Journal 2, no. 3 (2022): 142–57. http://dx.doi.org/10.32920/ifmj.v2i3.1514.

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Since the beginning of humankind, storytelling enabled people to understand and shape their impressions of reality. Depicted by Walter R. Fisher, the narrative paradigm encounters the ubiquitous computing dimension, as proposed by Mark Weiser (Fisher 1984, Weiser 1991), that results in the interdisciplinary field of Interactive Digital Narrative (IDN). Departing from the first text-based experimentation in the late 1970s, IDN can be considered a vibrant field wherein different forms of interactive artifacts derived such as Hypertext Fiction, Interactive Installations, Video Game Narrative (Koe
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29

Sołodki, Paweł. "Digital docu-games, czyli cyfrowe gry dokumentalne." Panoptikum, no. 24 (October 20, 2020): 10–27. http://dx.doi.org/10.26881/pan.2020.24.06.

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In this paper, I would like to take a closer look at the hybrid genre of digi­tal documentary (“docu-game”), which is part of a larger group, the so-called “serious games”. Documentary games are both game-specific (rules, levels, op­ponents, measurable progress, rewards, etc.), and are also strongly based on the facts, playing educational and activist roles. They can be available through browsers, similar to hypertext websites, but are often designed for stationary or mobile consoles. In terms of genres, a significant range can also be observed: platform games, like Never Alone (2014, E-Line M
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30

Marco Martínez, María, and Darío Bañón Olivares. "Cambiemos la historia. Una creación hipertextual basada en las TIC." Investigaciones Sobre Lectura, no. 5 (January 31, 2016): 36–43. http://dx.doi.org/10.37132/isl.v0i5.107.

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The historical chronology shows a narrow intertextual link between literature and music, present in various cultural and artistic contexts. It is essential, therefore, employment and use of educational skills as the main approach to promoting reading habit among students.Through to ICT and the area of Arts Education can develop an active methodology where standards and focused on the understanding and the promotion of reading fiction in the area of Spanish Language and Literature contents are worked, thus promoting creativity and autonomy in students through meaningful learning that contribute
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Marco Martínez, María, and Darío Bañón Olivares. "Cambiemos la historia. Una creación hipertextual basada en las TIC." Investigaciones Sobre Lectura, no. 5 (January 31, 2016): 36–43. http://dx.doi.org/10.24310/revistaisl.vi5.11090.

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The historical chronology shows a narrow intertextual link between literature and music, present in various cultural and artistic contexts. It is essential, therefore, employment and use of educational skills as the main approach to promoting reading habit among students.Through to ICT and the area of Arts Education can develop an active methodology where standards and focused on the understanding and the promotion of reading fiction in the area of Spanish Language and Literature contents are worked, thus promoting creativity and autonomy in students through meaningful learning that contribute
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32

Myslina, Julia N. "The Joyce’s Tradition of V. Pelevin’s Novel «Empire ‘V’»: from Anti-scientism to the Invention of a New Character." Вестник Пермского университета. Российская и зарубежная филология 14, no. 4 (2022): 94–105. http://dx.doi.org/10.17072/2073-6681-2022-4-94-105.

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The article examines how Joyce’s detached attitude to progress in the novel Ulysses transforms into the parody-comic anti-scientism of Victor Pelevin’s novel Empire ‘V’. The Russian author not only refuses to recognize positive ontology as of scientific mood but also reduces its mission only to the destruction of reality and return to the basic intuition. The paper proves that Joyce’s methods of splitting the consciousness of the one acquiring scientific knowledge (cognizer) are rethought by Pelevin as the cognizer’s consciousness multiplied to infinity, which produces a subjective multiple re
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Madhi, Fatma Dhafir. "Beowulf Revisited: A Study of John Gardener’s Novel Grendel." Journal of Tikrit University for Humanities 30, no. 12, 2 (2023): 367–80. http://dx.doi.org/10.25130/jtuh.30.12.2.2023.30.

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This study presents a critical and textual analysis of John Gardener’s novel, Grendel. Relying heavily upon aspects of post structuralism, the study examines the two texts, Beowulf, an anonymous medieval epic, and John Gardener’s Grendel in terms of their contexts and discourses. The study argues that Grendel is a hypertext that relates to Beowulf by means of transtextualty so as to tackle crucial perspectives of western philosophy, civilizational heritage and thus elucidates its existential discourse. The study concludes that Gardener’s novel is a revisionist narrative that aims at elaboratin
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Belyaeva, Natalya V. "Differentiated approach to teaching students to make historical and cultural comments with the help of the Internet resources." Literature at School, no. 2, 2020 (2020): 76–88. http://dx.doi.org/10.31862/0130-3414-2020-2-76-88.

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The purpose of the study was to create a methodological model of a differentiated learning process while making historical and cultural comments during the lessons in Literature and Literature-based reading. The differentiated approach should take into account not only the age, personal, psychological, and pedagogical characteristics of students, but also the literary and methodological aspects of the issue. When reading fiction, students often find it difficult to interpret historical or cultural realities, which require mastering the techniques of searching for reference information and the
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Niari, Maria, Anna Apostolidou, and Ivi Daskalaki. "Anthropological intersections between new reproductive technologies and new digital technologies." TECHNO REVIEW. International Technology, Science and Society Review 9, no. 1 (2020): 49–59. http://dx.doi.org/10.37467/gka-revtechno.v9.2645.

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The digital turn in anthropology and ethnography is not a sudden rupture to the field’s epistemological quest. In recent years, after the visual turn and the evolution of Digital Humanities, there have been notable efforts to address the digital aspect of social reality by several anthropologists worldwide. However, the focus has been predominantly on the observation of internet cultures and communities, mainly tackling phenomena that ‘take place’ in the digital realm, and on the techniques and issues that arise from conducting online research with limited contributions to the theoretical rami
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Barnych, Mykhailo, Oleksandr Balaban, Svitlana Kotlyar, Olena Venher, and Oksana Kravtsova. "Staged reality in cinema: Contemporary interpretations and meanings." Scientific Herald of Uzhhorod University Series Physics 2024, no. 55 (2024): 1466–73. http://dx.doi.org/10.54919/physics/55.2024.146wo6.

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Relevance. The relevance of this subject is related to the development of information technology and new media, which has allowed wide access to cinema as a visual activity. The information media space is increasingly connected to human existence, and the demand for intangible goods and services inherent in post-industrial society is causing increasing demands for intellectual products outside the science and production industry.Purpose. In this context, the purpose of the study is to identify the plane of the significance of the staged reality of cinema as a dominant form of synthetic art, th
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37

Brunner, Fiona, Thomas Keller, and Elke Brucker-Kley. "Assessment of Innovation Readiness and Technology Acceptance Using Immersive Sci-Fi Prototyping." European Conference on the Impact of Artificial Intelligence and Robotics 4, no. 1 (2022): 154–61. http://dx.doi.org/10.34190/eciair.4.1.727.

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Digital transformation is ubiquitous and is generating unprecedented forms of innovation. However, it brings new challenges due to its comprehensive nature and potentially profound impacts. Technology assessment examines the long-term impacts of technologies on society and the environment. One aspect of this is a broad societal discourse, which is considered indispensable in a functioning democracy. To this end, various perspectives are sought, especially from experts in science, business, and politics, but also the opinion of the public. In practice, however, this poses a challenge. How is th
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Bagherian, Sophia, and Javad Yaghoobi-Derabi. "Hypertextuality and the fall of the structuralist paradigm: a genettian reading of the Odyssey's selected hypertexts." Revista de Investigaciones Universidad del Quindío 34, S2 (2022): 443–51. http://dx.doi.org/10.33975/riuq.vol34ns2.1143.

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Man's natural ability to tell stories was not hidden from literary critics' speculative eyes. Oral and written storytelling has been around for thousands of years. The fascination with ontological and epistemological questions regarding being and the unknown has prompted the man to use his imagination motor to explore and dwell simultaneously in both real and fictional worlds, actual and virtual ones. This article is an attempt to connect different interpretations of trans-textualized hypertexts or retellings that have emerged as a result of the contemporary movements of structuralism and post
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Nguyen, Phuong Khanh. "The journeys and the "rewriting" in Vertigo by W. G. Sebald." Vestnik Tomskogo gosudarstvennogo universiteta. Filologiya, no. 81 (2023): 241–55. http://dx.doi.org/10.17223/19986645/81/13.

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W.G. Sebald (1944–2001) is considered one of the important authors in German literature after World War II and also is a writer with a special influence in contemporary world literature. Sebald’s first prose work, Vertigo (Schwindel. Gefühle), carries in embryonic form all the motifs that can be encountered in the Sebaldian corpus, specifically the motif of travel, in close connection with the theme of memory. Based on the intertextuality approach, the article aims to interpret the relationship between different kinds of texts on the plot of many vertiginous journeys through space, time, and p
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MANCHENKO, ELENA S., ELENA M. TORBIK, and GULFINUR S. KADYRBIRDIEVA. "ON THE STRUCTURE OF LINKS IN A HYPERTEXTUAL LITERARY WORK." HUMANITARIAN RESEARCHES 76, no. 4 (2020): 104–10. http://dx.doi.org/10.21672/1818-4936-2020-76-4-103-109.

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The article explains the relevance of the research that is determined by the interest of modern linguistics in the study of the author's composition of literary works, which differs from the usual forms of the printed text. The aim of the research is to study the lexical and grammatical features of hypertext by examining the autobiographical novel “My Body" by Shelley Jackson. The material for the research is the hypertext of the autobiographical novel “My Body” by Shelley Jackson, which represents a new electronic form of the novel and is considered to be a lexicographic hypertext. When consi
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Deac, Eliza. "Monstrous Genres: Inverting the Romantic Poetics in Shelley Jackson’s Patchwork Girl." Screen Bodies 1, no. 2 (2016): 42–63. http://dx.doi.org/10.3167/screen.2016.010204.

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This article revisits questions of the embodiment (screen and otherwise) with regard to the most representative first generation hypertext fictions—Shelley Jackson’s Patchwork Girl—in order to show how this new genre’s search for identity takes the form of a programmatic inversion of the principles underlying the Romantic poetics and imagery and of a conscious identification with the forms that established views of literature exiled from its realm. The analysis follows the train of metaphorical oppositions deriving from the contrast that Patchwork Girl sets up between book and hypertext by pre
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Hueso Fibla, Silvia. "creación de relatos digitales no lineales como herramienta intercultural en el ámbito de la filología francesa." Anales de Filología Francesa, no. 29 (November 24, 2021): 311–33. http://dx.doi.org/10.6018/analesff.480531.

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Este artículo aborda la importancia de la gamificación como forma de innovación docente en contextos universitarios, concretamente en la docencia de lengua y literatura francesas, para nuestro alumnado nativo digital. La creación de serious games pueden incentivarlo, generando una participación activa en la materia y mejores resultados académicos. Concretamente, la creación de ficciones interactivas basadas en hipertextos a través de una herramienta bastante novedosa llamada Twine, nos ha llevado a realizar talleres en clase de TICE en el Grado de LML de la UV con asombrosos resultados. Vamos
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Kolasińska-Pasterczyk, Iwona. "Interwencja bogini/Szatana? "Wenus w futrze" (2013) – lektura palimpsestowa filmu Romana Polańskiego." Załącznik Kulturoznawczy, no. 10 (December 31, 2023): 281–314. http://dx.doi.org/10.21697/zk.2023.10.14.

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Goddess’s or Satan’s Intervention? A Palimpsest Reading of Roman Polanski’s Venus in Fur (2013) The text concerns Roman Polanski’s film Venus in Fur (2013), a multi-layer psychodrama written for two characters, taking place on several levels of human relations: actress vs. director, literary character vs. performing artist, man vs. woman. Venus in Fur has been defined as a kind of palimpsest, i.e. a film story based on the fictional skeleton of other works. Referring to the concept developed by Gérard Genette, who categorized the ways in which different texts interact with each other, the arti
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Negryshev, Andrej. "Pseudo-Sensation on the Internet: Experience of Linguistic Description." Vestnik Volgogradskogo gosudarstvennogo universiteta. Serija 2. Jazykoznanije, no. 2 (May 2020): 43–53. http://dx.doi.org/10.15688/jvolsu2.2020.2.4.

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The author attempts to consider linguistically the phenomenon of pseudo-sensation which is widespread on the Internet. From the point of view of linguistics pseudo-sensation is a short message of a shocking and provocative nature, constructed on the basis of any media text that does not contain sensational information. Being derived from the source-text, pseudo-sensation differs from a fake, which is a completely fictional message or graphic object. Pseudo-sensational messages are presented on the Internet mainly in the form of announcement headlines. Such headlines function autonomously on a
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Uslu, Gülşen Aslan. "Treading the Spiral: Intermediality, Spatiality, and Materiality in Lance Olsen’s Theories of Forgetting." Anglia 142, no. 1 (2024): 137–61. http://dx.doi.org/10.1515/ang-2024-0010.

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Abstract In his 2014 intermedial word-image novel Theories of Forgetting, Lance Olsen focuses on human life’s transience, impermanence, and fragility through his major characters, Alana and Hugh, and their children, who read their parents’ diaries. The ideas about the fleeting nature of human lives are presented through intermedial configurations in the novel which are rendered through experimental usage of the topography of the page, hypertextual design, and inclusion of photographs and various visual media which altogether redefine the spatiality and materiality of the novel. The initial con
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Salter, Anastasia, and Bridget Blodgett. "Alt-Right: Ctrl+A; Del." Persona Studies 3, no. 1 (2017): 76–77. http://dx.doi.org/10.21153/ps2017vol3no1art656.

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Built as a hypertext work of electronic literature, “Alt-Right: Ctrl+A; Del” explores the social media fatigue experienced by a woman operating in online spaces. The work takes place from November 9 2016 to January 20 2017, during the pivotal moments of transition prior to Donald Trump’s inauguration. It is heavily influenced by the ongoing challenges faced by participants in social media discourse who are identifiable (or labeled) as other than white, heterosexual, cisgender men (Marciano, 2014). The fictionalised narrative of the work is presented alongside a day-by-day evolving timeline of
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Megela, Ivan. "MEANS OF REPRODUCING THE INDIVIDUAL PAST IN W. SEBALD’S NOVEL AUSTERLITZ." Pomiędzy. Polonistyczno-Ukrainoznawcze Studia Naukowe 4, no. 1 (2022): 81–86. http://dx.doi.org/10.15804/ppusn.2022.01.07.

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The article is devoted to the coverage of the problem of bricolage as a method of memory reconstruction in the novel “Austerlitz” by the greatest German writer Winfried Sebald. The article notes that “Austerlitz” marks the transition from trauma to conscious identity as part of the historical memory of the Holocaust. It shows how the hero of the work, Jacques Austerlitz, acquires his identity by assembling from scattered information his personal history, reflecting a significant part of the collective tragedy. The genre feature of the work as a travelogue, memoir, investigation, as literature
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"Hyperizons: hypertext fiction." Choice Reviews Online 35, no. 12 (1998): 35SUP—079–35SUP—079. http://dx.doi.org/10.5860/choice.35sup-079.

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"Hyperizons: hypertext fiction." Choice Reviews Online 40, no. 12 (2003): 40Sup—0105–40Sup—0105. http://dx.doi.org/10.5860/choice.40sup-0105.

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"Hyperizons: hypertext fiction." Choice Reviews Online 36, no. 12 (1999): 36Sup—099–36Sup—099. http://dx.doi.org/10.5860/choice.36sup-099.

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