Academic literature on the topic 'Idle game'

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Journal articles on the topic "Idle game"

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Syalman Hakim. "Pengembangan Game Slayer Angel Dalam Mengikuti Studi Independen Kampus Merdeka Di PT. Agate Internasional." SEMINAR TEKNOLOGI MAJALENGKA (STIMA) 6 (December 8, 2022): 312–16. http://dx.doi.org/10.31949/stima.v6i0.686.

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Games are one of the entertainment media that are the choice of almost everyone to get rid of boredom or fill spare time, there are also games that are used as hobbies and moreover games are now used as electronic sports (e-sports). Currently, the game has many types of games, one of which is the type of idle RPG game. Idle game is a game concept that can play itself without us having to play it, while RPG game stands for Role-Playing Game is a game where players play the role of a character. So idle RPG is a combination of two game genres, namely idle games and RPG games. In this study, resea
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Riyadi, Agung, and James James. "Analisis Usability Testing pada User Interface dalam Game Idle Breeder." JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING 5, no. 2 (2021): 1–8. http://dx.doi.org/10.30871/jamn.v5i2.3782.

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In today's development, children are used to using smart phones or smartphones. Most of these smartphones run on the Android or IOS operating system. In smartphones there are applications that can be used for various purposes. One type of these applications is games. In this case, there are still many users who play the game having difficulty understanding the layout and menus that have been presented in a game, making it difficult for users to play it. In this study the author will discuss the user experience in the game "idle breeder" Idle Breeder is a top-down game with an idle genre with a
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Pohan, Achmad Baroqah, Ibnu Alfarobi, and Sofian Wira Hadi. "Pengembangan Idle Game “Havok Runner” Berbasis Android Menggunakan Metode Agile Game Development." JURNAL MEDIA INFORMATIKA BUDIDARMA 6, no. 3 (2022): 1573. http://dx.doi.org/10.30865/mib.v6i3.3994.

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Video games are one of the industries that are growing very rapidly every year. And in a video game industry, there are many types/genres of games that have been widely circulated in the community. One of them is a type of game where players interact a little while the game is running, namely idle games. Even though gaming is one of the industries that is growing very rapidly, based on the report of Diana Paskarina (COO of game loka nutmeg) the contribution of the creative game industry is still very small to state revenue. However, regardless of the existing constraints, there are opportuniti
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Wijaya, Surya Agung, Abdul Asib, and Suparno Suparno. "Portraying Informal Digital Learning of English from Management, Beliefs, and Practices." Register Journal 14, no. 2 (2021): 157–84. http://dx.doi.org/10.18326/rgt.v14i2.157-184.

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In a couple of years, massively multiplayer online role-playing game (MMORPG) previous works reported various informal digital learning of English (IDLE) activities within and around video games that could enhance student-gamer vocabulary outcomes; receptive and productive language skills; and language socialization. The lack of multidisciplinary literature reviews between IDLE and language policy (LP) gives this study to open discussion on both areas. The urgency of this study is the high adoption of IDLE framework without considering LP where the reason for student’s engagement from MMORPG a
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Riyadi, Agung, and Sultan Ilyas Arsalillah Yuswan Syah. "Development of Finite State Machine Agent in Idle Breeder Game." CESS (Journal of Computer Engineering, System and Science) 8, no. 2 (2023): 542. http://dx.doi.org/10.24114/cess.v8i2.47143.

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"Idle Breeder" merupakan sebuah game idle top down yang memberikan pengalaman berternak dengan suasana santai bagi para pemainnya. Setiap karakter hewan didesain dengan perilaku yang menyerupai hewan aslinya. Namun, penerapan game sebelumnya menghadapi berbagai masalah, terutama dalam manajemen kode program yang menyulitkan developer secara scalable dan mengakibatkan beberapa komponen tidak dapat digunakan kembali (reusable). Oleh karena itu, penelitian ini bertujuan untuk mengatasi masalah tersebut dengan mengimplementasikan Finite State Machine (FSM) sebagai solusi. Metode pengembangan yang
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Kim, So-Yeon, and Hye-Won Han. "A Study on Paradox of Mobile Idle Game." Humanities Contents 63 (December 31, 2021): 57–73. http://dx.doi.org/10.18658/humancon.2021.12.57.

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Meriyadi, Eka, Tony Wibowo, and Tony Tan. "Data Analysis and Development of Idle Games: Understanding Their Impact on Relaxation and Socialization in Young Adults." Jurnal Indonesia Sosial Teknologi 5, no. 12 (2024): 5902–13. https://doi.org/10.59141/jist.v5i12.1321.

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This study examines the impact of idle games on relaxation and socialization among young adults using a quantitative approach and the Unified Theory of Acceptance and Use of Technology (UTAUT) model. Idle games, characterized by minimal interaction and gradual progression, have gained popularity due to their potential benefits in alleviating stress and promoting social connectivity. Through a quantitative survey involving respondents aged 18-35, we collected data to test hypotheses regarding the relationship between idle game usage, relaxation levels, and socialization. The analysis results in
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Gu, Fan, Xianwei Li, Liang Zhao, Haiyang Zhang, and Xiaoying Yang. "Optimal Pricing for Spectrum Allocation in Cognitive Radio Networks." MATEC Web of Conferences 232 (2018): 01048. http://dx.doi.org/10.1051/matecconf/201823201048.

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In this paper, we investigate the problem of spectrum allocation in Cognitive Radio Networks (CRNs) where a primary user (PU) leases its idle spectrums to a number of secondary users (SUs) who may have different willing to pay for these spectrums. For the PU, its main objective is to gain profit from selling the idle spectrums, and from the perspective of the Sus, they aim to maximize their utility from using spectrums. We model the interaction between the PU and SUs as a two-stage Stackelberg game, where the PU sets the prices for its spectrum in the first stage, and SUs make their spectrum d
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Gao, Tianyu. "Factors fluence the success of mobile games in China." BCP Business & Management 28 (October 14, 2022): 207–16. http://dx.doi.org/10.54691/bcpbm.v28i.2240.

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This study analysis factors that affect the success of mobile games in China. Top 200 mobile game data of the 365 days download ranking in China from June 6, 2021, to June 4, 2022, as the representative of successful mobile games in China. To explore the relationship of factors with mobile games performance, correlation analysis, chi-square goodness-of-fit, and independent two samples t-test are used to perform data analysis. The results showed there is no relationship and difference between the usage of IP and mobile game performance. However, there is a weak positive relationship between the
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Wu, Yantong, and Peng Liu. "Pricing strategies for shared manufacturing platform considering cooperative advertising based on differential game." PLOS ONE 19, no. 7 (2024): e0303928. http://dx.doi.org/10.1371/journal.pone.0303928.

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Shared manufacturing is a new business form that focuses on all aspects of production and manufacturing, mainly relying on the shared manufacturing platform to achieve the optimal allocation of idle resources. For enterprises, in the process of deciding to lease idle resources, the pricing and advertising investment efficiency of the shared manufacturing platform is a valuable research issue. The shared manufacturing model in this paper consists of one manufacturer and one shared manufacturing platform, which will invest in cooperative advertising while the shared manufacturing process is comp
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Dissertations / Theses on the topic "Idle game"

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Helmisaari, Marc. "Det beroendeframkallande klicket : Engagerande och emotionella icke-spel." Thesis, Uppsala universitet, Institutionen för speldesign, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-256285.

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En ny spelgenre har ökat i popularitet de senaste fem åren. En spelgenre som faller utanför den klassiska definitionen av spel. En spelgenre vid namn ”Idle Games”. Föreliggande studie handlar om vilka element i dessa spel som får spelaren att fortsätta spela och hur elementen kan analyseras med hjälp av MDA och AARRR ramverken. Data har samlats in från tre populära Idle Games vid namn Cookie Clicker, Clicker Heroes och AdVenture Capatalist. En enkät har också skickats till spelarna av dessa spel för att få en uppfattning om varför spelen är populära. Resultaten har sedan analyserats med olika
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Larsson, Christoffer. "An investigation of compulsive interactions and mechanics in incremental idle clickers." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21313.

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Incremental idle clickers is a genre of games where gameplay revolves aroundsimple interactions like clicking the screen repeatedly to accumulatecurrency. The clicking action is often automatized by the game. This thesisinvestigates qualities that make interactions in incremental idle clickerscompulsive and motivating. The incremental idle clickers genre adoptsmechanics and interactions that were experienced as compelling, motivatingand anxiety-inducing. The “idle” mechanic allows the game to run withoutplayer interaction and proved to be central in relation to the playerexperience. Through a
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Wang, Siyuan. "A SERIOUS GAME PROTOTYPE BASED ON STUDY TRAINING EMOTION REGULATION TO HELP COLLEGE STUDENTS REDUCE ACADEMIC PROCRASTINATION : Take ‘Cat Clinic’ as a case." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20018.

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Academic procrastination is a common phenomenon among contemporary college students. This behavior seriously affected the graduation, physical and mental of college students. Playing games is a kind of procrastination behavior, which refers to short-term happiness through games and avoiding the pain caused by academic writing. The purpose of this article is to help students pay attention to using idle games to regulate emotions to reduce the frequency of academic writing procrastination. In terms of game design, the game type chosen is idle games. The study used the method of emotion regulatio
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Santos, Pedro Paulo de Andrade. "Estudo imuno-histoqu?mico da presen?a de miofibroblastos e da express?o do fator transformador de crescimento-beta1, interferon gama, metaloproteinase de matriz 13 e indutor de metaloproteinases de matriz em les?es odontog?nicas epiteliais." Universidade Federal do Rio Grande do Norte, 2012. http://repositorio.ufrn.br:8080/jspui/handle/123456789/18671.

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Made available in DSpace on 2015-03-03T15:38:43Z (GMT). No. of bitstreams: 1 PedroPAS_TESE_1-70.pdf: 4719637 bytes, checksum: 8f16cb0e2326a80cfc947b1ea2b89641 (MD5) Previous issue date: 2012-02-28<br>Coordena??o de Aperfei?oamento de Pessoal de N?vel Superior<br>Myofibroblasts are cells that exhibit a hybrid phenotype, sharing the morphological characteristics of fibroblasts and smooth muscle cells, which is acquired during a process called differentiation. These cells then start to express -SMA, a marker that can be used for their identification. Studies suggest that myofibroblasts are
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Bělohlávek, Jiří. "Agent pro kurzové sázení." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2008. http://www.nusl.cz/ntk/nusl-235980.

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This master thesis deals with design and implementation of betting agent. It covers issues such as theoretical background of an online betting, probability and statistics. In its first part it is focused on data mining and explains the principle of knowledge mining form data warehouses and certain methods suitable for different types of tasks. Second, it is concerned with neural networks and algorithm of back-propagation. All the findings are demonstrated on and supported by graphs and histograms of data analysis, made via SAS Enterprise Miner program. In conclusion, the thesis summarizes all
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Yeager, Hans L. "Microprocessor power management and a stand-alone benchmarking application for Android based platforms." Thesis, 2011. http://hdl.handle.net/2152/ETD-UT-2011-12-4542.

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Components used in mobile hand-held devices (smart phones and tablets) vary greatly in performance and power consumption. The microprocessors used in these devices also have vastly different capabilities and manufacturing limitations leading to significant variation effects. Battery life is a significant concern to the end users of these products. A stand-alone Android application capable of benchmarking a device's performance and power consumption is introduced. The application does not require the end user to have any analytic equipment or to have a technical background. This enables in
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Books on the topic "Idle game"

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Aoyagi, Masanori, author of introduction and Zschätzsch Anemone translator, eds. Zu Ehren des Zeus: Die Olympischen Spiele der Antike. wbg Philipp von Zabern, 2020.

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Annito, Abate, and Archirpina (Association), eds. Le Gambe dell'architettura: Idee per una sedia in legno : concorso di design. CLEAN, 1992.

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Wolter, D. My Game Is Your Game: Monatsplaner, Termin-Kalender F�r Gamer & Gaming Fans - Geschenk-Idee - A5 - 120 Seiten. Independently Published, 2019.

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Wolter, D. My Game Is Your Game: Monatsplaner, Termin-Kalender F�r Gamer & Gaming Fans - Geschenk-Idee - A5 - 120 Seiten. Independently Published, 2019.

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Wolter, D. My Game Is Your Game. Lets Play: Monatsplaner, Termin-Kalender F�r Gamer & Gaming Fans - Geschenk-Idee - A5 - 120 Seiten. Independently Published, 2019.

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Fun, Taste, & Games: An Aesthetics of the Idle, Unproductive, and Otherwise Playful. The MIT Press, 2019.

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Sharp, John, and David Thomas. Fun, Taste, & Games: An Aesthetics of the Idle, Unproductive, and Otherwise Playful. MIT Press, 2019.

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Sharp, John, and David Thomas. Fun, Taste, and Games: An Aesthetics of the Idle, Unproductive, and Otherwise Playful. MIT Press, 2019.

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Sharp, John, Geoffrey Long, David Thomas, Jesper Juul, and William Uricchio. Fun, Taste, and Games: An Aesthetics of the Idle, Unproductive, and Otherwise Playful. MIT Press, 2019.

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Wolter, D. Eat Sleep Game Repeat: Monatsplaner, Termin-Kalender F�r Gamer & Gaming Fans - Geschenk-Idee - A5 - 120 Seiten. Independently Published, 2019.

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Book chapters on the topic "Idle game"

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Kelly, Sloan. "Introduction to IDLE under LXDE." In Python, PyGame and Raspberry Pi Game Development. Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2517-2_8.

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DiMarzio, J. F. "Exploring the IDE." In Android Studio Game Development. Apress, 2015. http://dx.doi.org/10.1007/978-1-4842-1718-4_3.

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Pfister, Eugen, Aurelia Brandenburg, Adrian Demleitner, and Lukas Daniel Klausner. "Warum wir es für eine gute Idee gehalten haben, eine DACH-Spieledatenbank aufzubauen." In Game-Journalismus. Springer Fachmedien Wiesbaden, 2023. http://dx.doi.org/10.1007/978-3-658-42616-3_22.

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Kocoń, Maja. "Idle Motion Synthesis of Human Head and Face in Virtual Reality Environment." In Serious Games Development and Applications. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-40790-1_31.

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Cermak-Sassenrath, Daniel. "The Processing IDE, Technical Documentation, Debugging and Common Errors." In Introduction to Game Programming using Processing. CRC Press, 2024. http://dx.doi.org/10.1201/9781003345916-23.

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Hoffmann, Dieter, and Massimiliano Badino. "Das Verfolgen einer Idee: Plancks Theorie idealer Gase." In Max Planck und die moderne Physik. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-540-87845-2_8.

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Jackson, Wallace. "Setting Up Your Java 8 IDE: An Introduction to NetBeans 8.0." In Beginning Java 8 Games Development. Apress, 2014. http://dx.doi.org/10.1007/978-1-4842-0415-3_2.

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Jackson, Wallace. "Setting Up Your Java 9 IDE: An Introduction to NetBeans 9." In Pro Java 9 Games Development. Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-0973-8_6.

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Gampe, Jutta. "Mortality of Supercentenarians: Estimates from the Updated IDL." In Demographic Research Monographs. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49970-9_3.

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AbstractMortality after age 110 has been estimated to be flat at a level corresponding to an annual probability of death of 50% (Gampe, Supercentenarians. Springer, Berlin, 2010). Since the publication of these results, the IDL has been substantially updated, and the number of supercentenarians in the database has roughly doubled. Here we report the results obtained from the updated database (N = 1219 supercentenarians). The broad conclusions regarding human mortality at the highest ages still hold.
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Lauria, Francesco. "La cultura sindacale e del lavoro della CISL: tratti originari, peculiarità e successivi sviluppi." In Idee di lavoro e di ozio per la nostra civiltà. Firenze University Press, 2024. http://dx.doi.org/10.36253/979-12-215-0319-7.150.

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The aim of this essay, far from any ambition to be exhaustive, is to recall the path of construction and evolution of an autonomous trade union and labour culture, within Italian trade union pluralism, such as that which gave rise to the CISL (Confederazione Italiana Sindacati Lavoratori). The text starts from the early 1950s and traces some fundamental and evolutionary aspects of this confederation. The text recalls the characterising ideas and founding values of the union founded by Giulio Pastore and analyses how these aspects were gradually translated into concrete representation and prote
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Conference papers on the topic "Idle game"

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Hwang, Daeun, and Edward F. Melcer. "Exploring Engagement in Idle Game Design." In 2024 IEEE Conference on Games (CoG). IEEE, 2024. http://dx.doi.org/10.1109/cog60054.2024.10645671.

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Sazaki, Yoppy, Anggina Primanita, Siti Zaiton Mohd Hashim, and Indri Dwi Ayu. "Game Refinement Settings on Idle Games." In 2019 IEEE 5th International Conference on Wireless and Telematics (ICWT). IEEE, 2019. http://dx.doi.org/10.1109/icwt47785.2019.8978272.

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Villareale, Jennifer, Robert C. Gray, Anushay Furqan, Thomas Fox, and Jichen Zhu. "Enhancing social exergames through idle game design." In FDG '19: The Fourteenth International Conference on the Foundations of Digital Games. ACM, 2019. http://dx.doi.org/10.1145/3337722.3341827.

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Chaudhry, Sayan, and Chinmay Kulkarni. "Robinhood’s Forest: A Persuasive Idle Game to Improve Investing Behavior." In IUI '22: 27th International Conference on Intelligent User Interfaces. ACM, 2022. http://dx.doi.org/10.1145/3490099.3511114.

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Purkiss, Blair, and Imran Khaliq. "A study of interaction in idle games & perceptions on the definition of a game." In 2015 IEEE Games Entertainment Media Conference (GEM). IEEE, 2015. http://dx.doi.org/10.1109/gem.2015.7377233.

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Belwal, Chaitanya, and Albert M. K. Cheng. "Determining Actual Response Time in P-FRP Using Idle-Period Game Board." In 2011 IEEE 14th International Symposium on Object/Component/Service-Oriented Real-Time Distributed Computing (ISORC). IEEE, 2011. http://dx.doi.org/10.1109/isorc.2011.26.

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Ekpenyong, Victor, and Amieibibama Joseph. "Idle Wells Reactivation- The Kenyon International Story." In SPE Nigeria Annual International Conference and Exhibition. SPE, 2022. http://dx.doi.org/10.2118/211955-ms.

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Abstract With increasing concern for life and environmental safety, and an encouraging upward trajectory in the oil price, there is the need for the government and operators to actively invest in the reactivation of idle wells by putting the right enablers in place. Reactivation of idle wells has been proven to be more economically attractive to add to existing potentials than new exploratory activities. This paper showcased a case study of the reactivation of AKOS-004LS well, and outlined strategies developed by Kenyon International in collaboration with the Nigerian Upstream Regulatory Commi
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Chen, Lung-Pin, I.-Chen Wu, and Geng-Ze Liang. "Enhancing parallel game-tree searches by using idle resources of a high performance render farm." In 2015 Conference on Technologies and Applications of Artificial Intelligence (TAAI). IEEE, 2015. http://dx.doi.org/10.1109/taai.2015.7407120.

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Marcel, Mike, Chris Cook, Thomas Cook, and Rich Schroeder. "The Value of Anti-Idle and Start/Stop Technology to Military Vehicles." In 2024 NDIA Michigan Chapter Ground Vehicle Systems Engineering and Technology Symposium. National Defense Industrial Association, 2024. http://dx.doi.org/10.4271/2024-01-3507.

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&lt;title&gt;ABSTRACT&lt;/title&gt; &lt;p&gt;The 2015 defense budget, announced in March, 2014 was requested to be $496 Billion, which is down from $553 Billion three years ago [&lt;xref rid="R1" ref-type="bibr"&gt;1&lt;/xref&gt;]. This means that existing equipment, which has been trained on for numerous years, and fought two major wars, will be required to last longer and be maintained at a high state of readiness for years to come. In addition to acquisition and maintenance costs, fuel that propels these vehicles continues to also be at a premium. According to Forbes magazine, the US Depart
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Fulks, Robert, Robert Shelton, and Mark Bishop. "Reductions in Emissions and Fuel Cost with Start/Stop System Technology for Diesel Frac Fleets." In SPE Hydraulic Fracturing Technology Conference and Exhibition. SPE, 2023. http://dx.doi.org/10.2118/212357-ms.

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Abstract Idling during hydraulic fracturing generates considerable emissions of NOX, CO, and particulate matter (PM). Field studies conducted during 2021-22 documented an average of 5 - 10 hours per day of diesel-powered idling during fracturing operations across multiple U.S. unconventional basins. Prior to 2021 boardroom level corporate environment, social, and governance (ESG) initiatives by oil &amp; gas producers focused on limiting gas leaks, Scope 1 (direct corporate) emissions, and overall carbon footprints. Controlling emissions during the idling of hydraulic fracturing equipment, unt
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Reports on the topic "Idle game"

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Ocampo-Gaviria, José Antonio, Roberto Steiner Sampedro, Mauricio Villamizar Villegas, et al. Report of the Board of Directors to the Congress of Colombia - March 2023. Banco de la República de Colombia, 2023. http://dx.doi.org/10.32468/inf-jun-dir-con-rep-eng.03-2023.

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Banco de la República is celebrating its 100th anniversary in 2023. This is a very significant anniversary and one that provides an opportunity to highlight the contribution the Bank has made to the country’s development. Its track record as guarantor of monetary stability has established it as the one independent state institution that generates the greatest confidence among Colombians due to its transparency, management capabilities, and effective compliance with the central banking and cultural responsibilities entrusted to it by the Constitution and the Law. On a date as important as this,
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