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1

Jones, Alun Gwyn. Recovering 3D shape from 2D images. University of Manchester, 1995.

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2

Edexcel, ed. Art and Design.GNVQ Intermediate.Unit 1:2D and 3D Visual Language.Student Preparatory Work (Pre-seen Images). January 2003. Edexcel, 2001.

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3

Cappellini, Vito, ed. Electronic Imaging & the Visual Arts. EVA 2013 Florence. Firenze University Press, 2013. http://dx.doi.org/10.36253/978-88-6655-372-4.

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Important Information Technology topics are presented: multimedia systems, data-bases, protection of data, access to the content. Particular reference is reserved to digital images (2D, 3D) regarding Cultural Institutions (Museums, Libraries, Palace – Monuments, Archaeological Sites). The main parts of the Conference Proceedings regard: Strategic Issues, EC Projects and Related Networks & Initiatives, International Forum on “Culture & Technology”, 2D – 3D Technologies & Applications, Virtual Galleries – Museums and Related Initiatives, Access to the Culture Information. Three Works
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4

Cappellini, Vito, ed. Electronic Imaging & the Visual Arts. EVA 2015 Florence. Firenze University Press, 2015. http://dx.doi.org/10.36253/978-88-6655-759-3.

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Information Technologies of interest for Culture Heritage are presented: multimedia systems, data-bases, data protection, access to digital content, Virtual Galleries. Particular reference is reserved to digital images (Electronic Imaging & the Visual Arts), regarding Cultural Institutions (Museums, Libraries, Palace – Monuments, Archaeological Sites). The International Conference includes the following Sessions: Strategic Issues; New Technologies & Applications; New 2D-3D Technical Developments & Applications; Virtual Galleries – Museums and Related Initiatives; Access to the Cult
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5

Cappellini, Vito, ed. Electronic Imaging & the Visual Arts. EVA 2014 Florence. Firenze University Press, 2014. http://dx.doi.org/10.36253/978-88-6655-573-5.

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Information Technologies of interest for Culture Heritage are presented: multimedia systems, data-bases, data protection, access to digital content, Virtual Galleries. Particular reference is reserved to digital images (Electronic Imaging & the Visual Arts), regarding Cultural Institutions (Museums, Libraries, Palace - Monuments, Archaeological Sites). The International Conference includes the following Sessions: Strategic Issues; EC Projects and Related Networks & Initiatives; 2D - 3D Technologies and Applications; Virtual Galleries - Museums and Related Initiatives; Access to the Cul
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6

Beolchi, L., and M. H. Kuhn. Medical Imaging: Analysis of Multimodality 2D/3D Images. IOS Press, Incorporated, 1995.

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7

Korites, B. J. Python Graphics: A Reference for Creating 2D and 3D Images. Apress, 2018.

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8

Python Graphics: A Reference for Creating 2D and 3D Images. Apress L. P., 2023.

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9

Rhoton, Albert L., Maria Peris-Celda, and Francisco Martinez-Soriano. Rhoton's Atlas of Head, Neck, and Brain: 2D and 3D Images. Thieme Medical Publishers, Incorporated, 2017.

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10

(Editor), L. Beolchi, and M. H. Kuhn (Editor), eds. Medical Imaging, Analysis of Multimodality 2D/3D Images (Studies in Health Technology and Informatics, 19). Ios Pr Inc, 1995.

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11

LATEX Graphics with TikZ: A Practitioner's guide to draw 2D and 3D images, diagrams, charts, and plots in LaTeX using TikZ. Packt Publishing - ebooks Account, 2023.

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12

Fleming, Roland W., and Daniel Holtmann-Rice. “Shape From Smear”. Oxford University Press, 2017. http://dx.doi.org/10.1093/acprof:oso/9780199794607.003.0017.

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Of the many mysteries of sensory perception, one of the greatest is surely our ability to see in three dimensions. While the world is 3D, the retinal images are 2D: So how does the brain work out the extra dimension? Under ordinary conditions, viewing the world with two eyes provides rich sources of information for inferring depths. However, we are also very good at working out 3D shape even from single, static photographs of objects. This chapter presents a novel illusion in which 2D patterns appear vividly 3D, revealing specific image information that the brain uses for inferring 3D shape, b
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13

Arcand, Kimberly, and Megan Watzke. Stars in Your Hand. The MIT Press, 2022. http://dx.doi.org/10.7551/mitpress/13800.001.0001.

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An illustrated guide to exploring the Universe in three dimensions. Astronomers have made remarkable discoveries about our Universe, despite their reliance on the flat projection, or 2D view, the sky has offered them. But now, drawing on the vast stores of data available from telescopes and observatories on the ground and in space, astronomers can now use visualization tools to explore the cosmos in 3D. In Stars in Your Hand, Kimberly Arcand and Megan Watzke offer an illustrated guide to exploring the Universe in three dimensions, with easy-to-follow instructions for creating models of stars a
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14

Garbi, Madalina. The general principles of echocardiography. Oxford University Press, 2011. http://dx.doi.org/10.1093/med/9780199599639.003.0001.

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Knowledge of basic ultrasound principles and current echocardiography technology features is essential for image interpretation and for optimal use of equipment during image acquisition and post-processing.Echocardiography uses ultrasound waves to generate images of cardiovascular structures and to display information regarding the blood flow through these structures.The present chapter starts by presenting the physics of ultrasound and the construction and function of instruments. Image formation, optimization, display, presentation, storage, and communication are explained. Advantages and di
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15

Cline, Lydia Sloan. Architectural Drafting for Interior Design. 3rd ed. Bloomsbury Publishing Plc, 2022. http://dx.doi.org/10.5040/9781501361166.

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While traditional drafting books focus on architectural and engineering readers, the thoroughly updated and revised Architectural Drafting for Interior Design, Third Edition, incorporates material and examples that are meaningful to today’s interior designers. Beginning interior designers will learn how to communicate their ideas graphically with a resource that is designed specifically for them. This book addresses their needs by focusing on topics independent of CAD, such as how to draw a floor plan, how to use it to create an interior elevation, and how to understand the relationship betwee
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16

Thomson-Jones, Katherine. Image in the Making. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780197567616.001.0001.

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Human beings have always made images, and to do so they have developed and refined an enormous range of artistic tools and materials. With the development of digital technology, the ways of making images—whether they are still or moving, 2D or 3D—have evolved at an unprecedented rate. At every stage of image making, artists now face a choice between using analog and using digital tools. Yet a digital image need not look digital; and likewise, a handmade image or traditional photograph need not look analog. If we do not see the artist’s choice between the analog and the digital, what difference
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