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Journal articles on the topic 'Images 360 degrés'

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1

Hadi Ali, Israa, and Sarmad Salman. "360-Degree Panoramic Image Stitching for Un-ordered Images Based on Harris Corner Detection." Indian Journal of Science and Technology 12, no. 4 (2019): 1–9. http://dx.doi.org/10.17485/ijst/2019/v12i4/140988.

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Assens, Marc, Xavier Giro-i-Nieto, Kevin McGuinness, and Noel E. O’Connor. "Scanpath and saliency prediction on 360 degree images." Signal Processing: Image Communication 69 (November 2018): 8–14. http://dx.doi.org/10.1016/j.image.2018.06.006.

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Barazzetti, L., M. Previtali, and F. Roncoroni. "CAN WE USE LOW-COST 360 DEGREE CAMERAS TO CREATE ACCURATE 3D MODELS?" ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2 (May 30, 2018): 69–75. http://dx.doi.org/10.5194/isprs-archives-xlii-2-69-2018.

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360 degree cameras capture the whole scene around a photographer in a single shot. Cheap 360 cameras are a new paradigm in photogrammetry. The camera can be pointed to any direction, and the large field of view reduces the number of photographs. This paper aims to show that accurate metric reconstructions can be achieved with affordable sensors (less than 300 euro). The camera used in this work is the Xiaomi Mijia Mi Sphere 360, which has a cost of about 300 USD (January 2018). Experiments demonstrate that millimeter-level accuracy can be obtained during the image orientation and surface recon
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4

Alves, Ricardo Martins, Luís Sousa, Aldric Trindade Negrier, et al. "Interactive 360 Degree Holographic Installation." International Journal of Creative Interfaces and Computer Graphics 8, no. 1 (2017): 20–38. http://dx.doi.org/10.4018/ijcicg.2017010102.

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With new marketing strategies and technologies, new demands arise, and the standard public relation or salesperson is not enough, costumers tend to have higher standards while companies try to capture their attention, requiring the use of creative contents and ideas. For this purpose, this article describes how an interactive holographic installation was developed, making use of a holographic technology to call attention of potential clients. This is achieved by working as a host or showing a product advertising the company. The installation consists in a 360 degree (8 view) holographic avatar
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Banchi, Yoshihiro, Keisuke Yoshikawa, and Takashi Kawai. "Evaluating user experience of 180 and 360 degree images." Electronic Imaging 2020, no. 2 (2020): 244–1. http://dx.doi.org/10.2352/issn.2470-1173.2020.2.sda-244.

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This paper describes a comparison of user experience of virtual reality (VR) image format. The authors prepared the following four conditions and evaluated the user experience during viewing VR images with a headset by measuring subjective and objective indices; Condition 1: monoscopic 180-degree image, Condition 2: stereoscopic 180-degree image, Condition 3: monoscopic 360-degree image, Condition 4: stereoscopic 360-degree image. From the results of the subjective indices (reality, presence, and depth sensation), condition 4 was evaluated highest, and conditions 2 and 3 were evaluated to the
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Hussain, Abuelainin. "Interactive 360-Degree Virtual Reality into eLearning Content Design." International Journal of Innovative Technology and Exploring Engineering 10, no. 2 (2020): 1–4. http://dx.doi.org/10.35940/ijitee.b8219.1210220.

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The techniques and methods essential in creating 2D and 3D virtual reality images that can be displayed in multimedia devices are the main aims of the study. Tools such as desktops, laptops, tablets, smartphones, and other multimedia devices that display such content are the primary concern in the study. Such devices communicate the content through videos, images, or sound which are realistic and useful to the user. Such contents can be captured from different locations in virtual imaginary sites through the abovenamed electronic devices. These are beneficial e-learning instructional technique
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Lee, Hyunchul, and Okkyung Choi. "An efficient parameter update method of 360-degree VR image model." International Journal of Engineering Business Management 11 (January 1, 2019): 184797901983599. http://dx.doi.org/10.1177/1847979019835993.

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Recently, with the rapid growth of manufacture and ease of user convenience, technologies utilizing virtual reality images have been increasing. It is very important to estimate the projected direction and position of the image to show the image quality similar to the real world, and the estimation of the direction and the position is solved using the relation that transforms the spheres into the expanded equirectangular. The transformation relationship can be divided into a camera intrinsic parameter and a camera extrinsic parameter, and all the images have respective camera parameters. Also,
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Jauhari, Jauhari. "SOLO-YOGYA INTO 360-DEGREE PHOTOGRAPHY." Capture : Jurnal Seni Media Rekam 13, no. 1 (2021): 17–31. http://dx.doi.org/10.33153/capture.v13i1.3627.

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Currently, technological developments have made it possible for photographic works not only to be present in the form of a flat 180 degree two-dimensional panorama, but even being able to present reality with a 360 degree perspective. This research on the creation of photographic works aims to optimize photographic equipment for photographing with a 360 degree perspective. Eventhough there are many 360 degree application in smartphones, but using a DSLR camera to create works with a 360 degree perspective has the advantage that it can be printed in large sizes with high resolution without brea
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Tsubaki, Ikuko, and Kazuo Sasaki. "An Interrupted Projection using Seam Carving for 360-degree Images." Electronic Imaging 2018, no. 2 (2018): 414–1. http://dx.doi.org/10.2352/issn.2470-1173.2018.2.vipc-414.

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10

Banchi, Yoshihiro, and Takashi Kawai. "Evaluating user experience of different angle VR images." Electronic Imaging 2021, no. 2 (2021): 98–1. http://dx.doi.org/10.2352/issn.2470-1173.2021.2.sda-098.

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This paper describes a comparison of user experience of virtual reality (VR) image angles. 7 angles conditions are prepared and evaluated the user experience during viewing VR images with a headset by measuring subjective and objective indexes. Angle conditions were every 30 degrees from 180 to 360 degrees. From the results of the subjective indexes (reality, presence, and depth sensation), a 360-degree image was evaluated highest, and different evaluations were made between 240 and 270 degrees.In addition, from the results of the objective indexes (eye and head tracking), a tendency to spread
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11

Larabi, Mohamed-Chaker, Audrey Girard, Sami Jaballah, and Fan Yu. "Benchmark of 2D quality metrics for the assessment of 360-deg images." Color and Imaging Conference 2019, no. 1 (2019): 262–67. http://dx.doi.org/10.2352/issn.2169-2629.2019.27.47.

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Omnidirectional or 360-degree images are becoming very popular in many applications and several challenges are raised because of both the nature and the representation of the data. Quality assessment is one of them from two different points of view: objectively or subjectively. In this paper, we propose to study the performance of different metrics belonging to various categories including simple mathematical metrics, humand perception based metrics and spherically optimized metrics. The performance of these metrics is measured using different tools such as PLCC, SROCC, KROCC and RMSE based on
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12

Jiang, Hao, Gangyi Jiang, Mei Yu, et al. "Cubemap-Based Perception-Driven Blind Quality Assessment for 360-degree Images." IEEE Transactions on Image Processing 30 (2021): 2364–77. http://dx.doi.org/10.1109/tip.2021.3052073.

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13

Kim, Seeun, Tae Hyun Baek, and Sukki Yoon. "The effect of 360-degree rotatable product images on purchase intention." Journal of Retailing and Consumer Services 55 (July 2020): 102062. http://dx.doi.org/10.1016/j.jretconser.2020.102062.

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14

Zhu, Yucheng, Guangtao Zhai, and Xiongkuo Min. "The prediction of head and eye movement for 360 degree images." Signal Processing: Image Communication 69 (November 2018): 15–25. http://dx.doi.org/10.1016/j.image.2018.05.010.

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15

Fang, Yuming, Xiaoqiang Zhang, and Nevrez Imamoglu. "A novel superpixel-based saliency detection model for 360-degree images." Signal Processing: Image Communication 69 (November 2018): 1–7. http://dx.doi.org/10.1016/j.image.2018.07.009.

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16

Luo, Xin, Yue Chen, Yong Huang, Xiaodi Tan, and Hideyoshi Horimai. "360 degree realistic 3D image display and image processing from real objects." Optical Review 23, no. 6 (2016): 1010–16. http://dx.doi.org/10.1007/s10043-016-0264-0.

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17

Hasler, O., B. Loesch, S. Blaser, and S. Nebiker. "CONFIGURATION AND SIMULATION TOOL FOR 360-DEGREE STEREO CAMERA RIG." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W13 (June 5, 2019): 793–98. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w13-793-2019.

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<p><strong>Abstract.</strong> The demand for capturing outdoor and indoor scenes is rising with the digitalization trend in the construction industry. An efficient solution for capturing these environments is mobile mapping. Image-based systems with 360° panoramic coverage allow a rapid data acquisition and can be made user-friendly accessible when hosted in a cloud-based 3D geoinformation service. The design of such a 360° stereo camera system is challenging since multiple parameters like focal length, stereo base length and environmental restrictions such as nar
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18

Gafar, Ilham Afan, Zaenul Arif, and Syefudin. "Systematic Literature Review: Virtual Tour 360 Degree Panorama." International Journal of Engineering Business and Social Science 1, no. 01 (2022): 01–10. http://dx.doi.org/10.58451/ijebss.v1i01.1.

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The application of VR as a medium to promote a place, be it tourist attractions, education, tourism or health, has become a common thing in the current era. 360-degree panoramic virtual tour itself is one method in making Virtual Reality. A 360-degree panoramic virtual tour is a collection of 360-degree images which are then processed so that they can be enjoyed virtually as if they were real. The goal to be achieved in this paper is to analyze a 360-degree panoramic virtual tour as a medium to promote a place, by conducting in-depth reviews and evaluating searches through selected literature
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19

Cheng, Yih-Shyang, Zheng-Feng Chen, and Chih-Hung Chen. "Virtual-image generation in 360-degree viewable image-plane disk-type multiplex holography." Optics Express 21, no. 8 (2013): 10301. http://dx.doi.org/10.1364/oe.21.010301.

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20

Banchi, Yoshihiro, Keisuke Yoshikawa, and Takashi Kawai. "Effects of binocular parallax in 360-degree VR images on viewing behavior." Electronic Imaging 2019, no. 3 (2019): 648–1. http://dx.doi.org/10.2352/issn.2470-1173.2019.3.sda-648.

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21

Zhu, Yucheng, Guangtao Zhai, Xiongkuo Min, and Jiantao Zhou. "Learning a Deep Agent to Predict Head Movement in 360-Degree Images." ACM Transactions on Multimedia Computing, Communications, and Applications 16, no. 4 (2020): 1–23. http://dx.doi.org/10.1145/3410455.

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22

Delforouzi, Ahmad, Seyed Amir Hossein Tabatabaei, Kimiaki Shirahama, and Marcin Grzegorzek. "A polar model for fast object tracking in 360-degree camera images." Multimedia Tools and Applications 78, no. 7 (2018): 9275–97. http://dx.doi.org/10.1007/s11042-018-6525-0.

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23

KILINCI, Elif. "AN ANALYSIS OF VIRTUAL MUSEUM WHICH PROVIDES 360 DEGREE PANORAMIC IMAGE IN TERMS OF GRAPHICH DESIGN." TURKISH ONLINE JOURNAL OF DESIGN, ART AND COMMUNICATION 5, no. 4 (2015): 57–65. http://dx.doi.org/10.7456/10504100/005.

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24

See, Zi Siang, Lizbeth Goodman, Craig Hight, et al. "Creating high fidelity 360° virtual reality with high dynamic range spherical panorama images." Virtual Creativity 9, no. 1 (2019): 73–109. http://dx.doi.org/10.1386/vcr_00006_1.

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Abstract This research explores the development of a novel method and apparatus for creating spherical panoramas enhanced with high dynamic range (HDR) for high fidelity Virtual Reality 360 degree (VR360) user experiences. A VR360 interactive panorama presentation using spherical panoramas can provide virtual interactivity and wider viewing coverage; with three degrees of freedom, users can look around in multiple directions within the VR360 experiences, gaining the sense of being in control of their own engagement. This degree of freedom is facilitated by the use of mobile displays or head-mo
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25

Ullah, Faiz, Oh-Jin Kwon, and Seungcheol Choi. "Generation of a Panorama Compatible with the JPEG 360 International Standard Using a Single PTZ Camera." Applied Sciences 11, no. 22 (2021): 11019. http://dx.doi.org/10.3390/app112211019.

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Recently, the JPEG working group (ISO/IEC JTC1 SC29 WG1) developed an international standard, JPEG 360, that specifies the metadata and functionalities for saving and sharing 360-degree images efficiently to create a more realistic environment in various virtual reality services. We surveyed the metadata formats of existing 360-degree images and compared them to the JPEG 360 metadata format. We found that existing omnidirectional cameras and stitching software packages use formats that are incompatible with the JPEG 360 standard to embed metadata in JPEG image files. This paper proposes an eas
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Ha, Van Kha Ly, Rifai Chai, and Hung T. Nguyen. "A Telepresence Wheelchair with 360-Degree Vision Using WebRTC." Applied Sciences 10, no. 1 (2020): 369. http://dx.doi.org/10.3390/app10010369.

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This paper presents an innovative approach to develop an advanced 360-degree vision telepresence wheelchair for healthcare applications. The study aims at improving a wide field of view surrounding the wheelchair to provide safe wheelchair navigation and efficient assistance for wheelchair users. A dual-fisheye camera is mounted in front of the wheelchair to capture images which can be then streamed over the Internet. A web real-time communication (WebRTC) protocol was implemented to provide efficient video and data streaming. An estimation model based on artificial neural networks was develop
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27

Woo Han, Seo, and Doug Young Suh. "A 360-degree Panoramic Image Inpainting Network Using a Cube Map." Computers, Materials & Continua 66, no. 1 (2020): 213–28. http://dx.doi.org/10.32604/cmc.2020.012223.

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TSUKADA, Shota, Yusuke HASEGAWA, Yoshihiro BANCHI, Hiroyuki MORIKAWA, and Takashi KAWAI. "1F4-2 Analysis of user behavior during viewing 360-degree virtual reality images." Japanese journal of ergonomics 52, Supplement (2016): S240—S241. http://dx.doi.org/10.5100/jje.52.s240.

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BANCHI, Yoshihiro, Keisuke YOSHIKAWA, and Takashi KAWAI. "1A4-2 Behavioral Analysis while viewing 360-degree images using a HMD (1)." Japanese Journal of Ergonomics 54, Supplement (2018): 1A4–2–1A4–2. http://dx.doi.org/10.5100/jje.54.1a4-2.

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YOSHIKAWA, Keisuke, Yoshihiro BANCHI, and Takashi KAWAI. "1A4-3 Behavioral analysis while viewing 360-degree images using a HMD (2)." Japanese Journal of Ergonomics 54, Supplement (2018): 1A4–3–1A4–3. http://dx.doi.org/10.5100/jje.54.1a4-3.

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31

Madu, Chisom T., Taylor Phelps, Joel S. Schuman, et al. "Automated 360-degree goniophotography with the NIDEK Gonioscope GS-1 for glaucoma." PLOS ONE 18, no. 3 (2023): e0270941. http://dx.doi.org/10.1371/journal.pone.0270941.

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This study was registered with ClinicalTrials.gov (ID: NCT03715231). A total of 20 participants (37 eyes) who were 18 or older and had glaucoma or were glaucoma suspects were enrolled from the NYU Langone Eye Center and Bellevue Hospital. During their usual ophthalmology visit, they were consented for the study and underwent 360-degree goniophotography using the NIDEK Gonioscope GS-1. Afterwards, the three ophthalmologists separately examined the images obtained and determined the status of the iridocorneal angle in four quadrants using the Shaffer grading system. Physicians were masked to pat
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Qiu, Miaomiao, and Feng Shao. "Blind 360-degree image quality assessment via saliency-guided convolution neural network." Optik 240 (August 2021): 166858. http://dx.doi.org/10.1016/j.ijleo.2021.166858.

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Sun, Wei, Xiongkuo Min, Guangtao Zhai, Ke Gu, Huiyu Duan, and Siwei Ma. "MC360IQA: A Multi-channel CNN for Blind 360-Degree Image Quality Assessment." IEEE Journal of Selected Topics in Signal Processing 14, no. 1 (2020): 64–77. http://dx.doi.org/10.1109/jstsp.2019.2955024.

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YAMAGUCHI, Mai, and Takayoshi TOGINO. "The effect of a presence viewers position during viewing 360-degree image." Proceedings of the Annual Convention of the Japanese Psychological Association 75 (September 15, 2011): 3PM128. http://dx.doi.org/10.4992/pacjpa.75.0_3pm128.

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35

Makiguchi, Motohiro, Hideaki Takada, Tohru Kawakami, and Mutsumi Sasai. "33‐2: Improving Image Quality of 360‐degree Tabletop 3D Screen System." SID Symposium Digest of Technical Papers 51, no. 1 (2020): 470–73. http://dx.doi.org/10.1002/sdtp.13907.

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36

Janiszewski, Mateusz, Masoud Torkan, Lauri Uotinen, and Mikael Rinne. "Rapid Photogrammetry with a 360-Degree Camera for Tunnel Mapping." Remote Sensing 14, no. 21 (2022): 5494. http://dx.doi.org/10.3390/rs14215494.

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Structure-from-Motion Multi-View Stereo (SfM-MVS) photogrammetry is a viable method to digitize underground spaces for inspection, documentation, or remote mapping. However, the conventional image acquisition process can be laborious and time-consuming. Previous studies confirmed that the acquisition time can be reduced when using a 360-degree camera to capture the images. This paper demonstrates a method for rapid photogrammetric reconstruction of tunnels using a 360-degree camera. The method is demonstrated in a field test executed in a tunnel section of the Underground Research Laboratory o
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Zhu, Yucheng, Guangtao Zhai, Xiongkuo Min, and Jiantao Zhou. "The Prediction of Saliency Map for Head and Eye Movements in 360 Degree Images." IEEE Transactions on Multimedia 22, no. 9 (2020): 2331–44. http://dx.doi.org/10.1109/tmm.2019.2957986.

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Ling, Jing, Kao Zhang, Yingxue Zhang, Daiqin Yang, and Zhenzhong Chen. "A saliency prediction model on 360 degree images using color dictionary based sparse representation." Signal Processing: Image Communication 69 (November 2018): 60–68. http://dx.doi.org/10.1016/j.image.2018.03.007.

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Hara, Takayuki, Yusuke Mukuta, and Tatsuya Harada. "Spherical Image Generation from a Single Image by Considering Scene Symmetry." Proceedings of the AAAI Conference on Artificial Intelligence 35, no. 2 (2021): 1513–21. http://dx.doi.org/10.1609/aaai.v35i2.16242.

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Spherical images taken in all directions (360 degrees by 180 degrees) allow the full surroundings of a subject to be represented, providing an immersive experience to viewers. Generating a spherical image from a single normal-field-of-view (NFOV) image is convenient and expands the usage scenarios considerably without relying on a specific panoramic camera or images taken from multiple directions; however, achieving such images remains a challenging and unresolved problem. The primary challenge is controlling the high degree of freedom involved in generating a wide area that includes all direc
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Tai, Kuan-Chen, and Chih-Wei Tang. "Siamese Networks-Based People Tracking Using Template Update for 360-Degree Videos Using EAC Format." Sensors 21, no. 5 (2021): 1682. http://dx.doi.org/10.3390/s21051682.

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Rich information is provided by 360-degree videos. However, non-uniform geometric deformation caused by sphere-to-plane projection significantly decreases tracking accuracy of existing trackers, and the huge amount of data makes it difficult to achieve real-time tracking. Thus, this paper proposes a Siamese networks-based people tracker using template update for 360-degree equi-angular cubemap (EAC) format videos. Face stitching overcomes the problem of content discontinuity of the EAC format and avoids raising new geometric deformation in stitched images. Fully convolutional Siamese networks
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Kawakami, Tohru, Munekazu Date, Mutsumi Sasai, and Hideaki Takada. "360-degree screen-free floating 3D image in a crystal ball using a spatially imaged iris and rotational multiview DFD technologies." Applied Optics 56, no. 22 (2017): 6156. http://dx.doi.org/10.1364/ao.56.006156.

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An , So Rin, and Young Hoon Jo. "Building Virtual Reality Contents of Excavated Remains Based on 360-degree Panorama Image." Science and engineering of cultural heritage 15, no. 1 (2020): 93–99. http://dx.doi.org/10.37563/sech.15.1.10.

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IMAI, Arisa, Takao KATO, Kazuhiro KANEKO, Mai YAMAGUCHI, and Shunichi ISHIHARA. "Examination of effect of undoing of natural environment in 360-degree panorama image." Proceedings of the Annual Convention of the Japanese Psychological Association 74 (September 20, 2010): 1EV120. http://dx.doi.org/10.4992/pacjpa.74.0_1ev120.

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Cheng, Yih-Shyang, Yuan-Tien Su, and Chih-Hung Chen. "360-degree viewable image-plane disk-type multiplex holography by one-step recording." Optics Express 18, no. 13 (2010): 14012. http://dx.doi.org/10.1364/oe.18.014012.

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Kim, Hakdong, Heonyeong Lim, Minkyu Jee, Yurim Lee, MinSung Yoon, and Cheongwon Kim. "High-Precision Depth Map Estimation from Missing Viewpoints for 360-Degree Digital Holography." Applied Sciences 12, no. 19 (2022): 9432. http://dx.doi.org/10.3390/app12199432.

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In this paper, we propose a novel model to extract highly precise depth maps from missing viewpoints, especially for generating holographic 3D content. These depth maps are essential elements for phase extraction, which is required for the synthesis of computer-generated holograms (CGHs). The proposed model, called the holographic dense depth, estimates depth maps through feature extraction, combining up-sampling. We designed and prepared a total of 9832 multi-view images with resolutions of 640 × 360. We evaluated our model by comparing the estimated depth maps with their ground truths using
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Jin, Xun, and Jongweon Kim. "Artwork Identification for 360-Degree Panoramic Images Using Polyhedron-Based Rectilinear Projection and Keypoint Shapes." Applied Sciences 7, no. 5 (2017): 528. http://dx.doi.org/10.3390/app7050528.

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47

Gao, Jiahao, Zhiwen Hu, Kaigui Bian, Xinyu Mao, and Lingyang Song. "AQ360: UAV-Aided Air Quality Monitoring by 360-Degree Aerial Panoramic Images in Urban Areas." IEEE Internet of Things Journal 8, no. 1 (2021): 428–42. http://dx.doi.org/10.1109/jiot.2020.3004582.

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48

Shimura, Masayasu, Shingo Yoshida, Kosuke Osawa, et al. "Micro particle image velocimetry investigation of near-wall behaviors of tumble enhanced flow in an internal combustion engine." International Journal of Engine Research 20, no. 7 (2018): 718–25. http://dx.doi.org/10.1177/1468087418774710.

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A micro particle image velocimetry has been performed to investigate tumble enhanced flow characteristics near piston top surface of a motored internal combustion engine for three inlet valve open timing (−30, −15, 0 crank angle degrees). Particle image velocimetry was conducted at 340, 350 and 360 crank angle degrees of the end of the compression stroke at the constant motored speed of 2000 r/min. The measurement region was 3.2 mm × 1.5 mm on the piston top including central axis of the cylinder. The spatial resolution of particle image velocimetry in the wall-normal direction was 75 µm and t
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McCracken, D. Jay, Raymond A. Higginbotham, Jason H. Boulter, et al. "Degree of Vascular Encasement in Sphenoid Wing Meningiomas Predicts Postoperative Ischemic Complications." Neurosurgery 80, no. 6 (2017): 957–66. http://dx.doi.org/10.1093/neuros/nyw134.

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Abstract BACKGROUND: Sphenoid wing meningiomas (SWMs) can encase arteries of the circle of Willis, increasing their susceptibility to intraoperative vascular injury and severe ischemic complications. OBJECTIVE: To demonstrate the effect of circumferential vascular encasement in SWM on postoperative ischemia. METHODS: A retrospective review of 75 patients surgically treated for SWM from 2009 to 2015 was undertaken to determine the degree of circumferential vascular encasement (0°-360°) as assessed by preoperative magnetic resonance imaging (MRI). A novel grading system describing “maximum” and
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Momonoi, Yoshiharu, Koya Yamamoto, Yoshihiro Yokote, Atsushi Sato, and Yasuhiro Takaki. "Systematic Approach for Alignment of Light Field Mirage." Applied Sciences 12, no. 23 (2022): 12413. http://dx.doi.org/10.3390/app122312413.

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We previously proposed techniques to eliminate repeated three-dimensional (3D) images produced by the light field Mirage, which consists of circularly aligned multiple-slanted light field displays. However, we only constructed the lower half of the system to verify the proposed elimination techniques. In this study, we developed an alignment technique for a complete 360-degree display system. The alignment techniques for conventional 360-degree display systems, which use a large number of projectors, greatly depend on electronic calibration, which indispensably causes image quality degradation
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