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Dissertations / Theses on the topic 'Immersion system'

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1

Chao, David Ph D. Massachusetts Institute of Technology. "Development of an immersion maskless lithography system." Thesis, Massachusetts Institute of Technology, 2005. http://hdl.handle.net/1721.1/34371.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2005.<br>Includes bibliographical references (p. 85-87).<br>As lithography quickly approaches its limits with current technologies, a host of new ideas is being proposed in hopes of pushing lithography to new levels of performance. The work presented in this thesis explores the use of an immersion scheme to improve the performance of a maskless lithographic technique known as Zone-Plate-Array Lithography (ZPAL). This is believed to be the first implementation of an immersion scheme in a
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2

Kassabian, Arine. "Déterminants de choix alimentaires effectués dans une association caritative : enquête par immersion comme distributrice d’aides." Thesis, Rennes 2, 2020. http://www.bu.univ-rennes2.fr/system/files/theses/2020theseKassabianAComplet.pdf.

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Les associations d’aide alimentaire fournissent des approvisionnements aux personnes démunies. Toutefois, malgré l’existence de telles aides dans des pays développés comme la France, ces personnes sont en état de santé plus médiocre que le reste de la population et sont plus souvent atteintes de pathologies chroniques non-transmissibles liées au mode de vie et notamment à l’alimentation. Cela signale l’existence d’obstacles, outre l’accessibilité alimentaire, empêchant les personnes en situation de précarité d’avoir un meilleur statut nutritionnel. Cette thèse vise à identifier les déterminant
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Welsh, Donald Gordon. "Comparison of cardiorespiratory parameters during treadmill and immersion running." Thesis, University of British Columbia, 1988. http://hdl.handle.net/2429/28540.

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The purpose of this study was to compare the relationship between immersion running and treadmill running through the measurement of cardiorespiratory parameters. Sixteen subjects completed two exercise protocols to exhaustion. The treadmill running protocol was initiated at 3.08 m*s-l and increased a 0.22 m*s-l every sixty seconds. The immersion running protocol utilized an immersion running Ergometer (IRE). The IRE is similar to a tethered swim machine. The initial weight was set at 1 kg and Increased a 1/2 kg every sixty seconds. Heart rate (HR), oxygen consumption (V02), ventilatory equiv
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4

Hotele, Apiwe. "Immersion cooled environmental monitoring and prediction system for the meerKAT imager." Master's thesis, University of Cape Town, 2018. http://hdl.handle.net/11427/27939.

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This paper reports on an immersion cooling method used to reduce power consumption in a data centre. This study involves a case study of the MeerKAT Science Processor that is responsible for the MeerKAT imaging pipeline. Immersion cooling brings a coolant into direct physical contact with the chips and the circuit board by directly immersing computing equipment into a bath of cooling fluid. According to the National Security Agency's Laboratory for Physical Sciences (LPS), who acquired and installed an oil-immersion cooling system in 2012, the use of immersion cooling means that much of the in
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Yu, Weihua. "Teaching English in China's higher education system : a content-based immersion approach." Thesis, Durham University, 2001. http://etheses.dur.ac.uk/1227/.

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6

Fuljahn, Stefanie [Verfasser]. "Establishment of a photoautotrophic temporary immersion system (PA-TIS) in vitro / Stefanie Fuljahn." Hannover : Technische Informationsbibliothek und Universitätsbibliothek Hannover, 2010. http://d-nb.info/1010987550/34.

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7

Petit, Benjamin. "Téléprésence, immersion et interactions pour le reconstruction 3D temps-réel." Phd thesis, Université de Grenoble, 2011. http://tel.archives-ouvertes.fr/tel-00584001.

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Les environnements 3D immersifs et collaboratifs en ligne sont en pleine émergence. Ils posent les problématiques du sentiment de présence au sein des mondes virtuels, de l'immersion et des capacités d'interaction. Les systèmes 3D multi-caméra permettent, sur la base d'une information photométrique, d'extraire une information géométrique (modèle 3D) de la scène observée. Il est alors possible de calculer un modèle numérique texturé en temps-réel qui est utilisé pour assurer la présence de l'utilisateur dans l'espace numérique. Dans le cadre de cette thèse nous avons étudié comment coupler la c
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8

Bierz, Torsten. "Intuitive interaction for immersive visualization systems." München Verl. Dr. Hut, 2008. http://d-nb.info/989219283/04.

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9

Mouelhi, Amjed. "Analyse et synthèse d’observateur pour l’inversion à gauche de classes de système non linéaire." Thesis, CY Cergy Paris Université, 2020. http://www.theses.fr/2020CYUN1063.

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Cette thèse étudie l'inversion à gauche et les différentes difficultés supplémentaires telle que la singularité d'observabilité et la singularité d'inversion à gauche qui apparaissent lors de la synthèse d'observateurs des systèmes non linéaires et plus spécifiquement pour les systèmes chaotiques. Sous certaines conditions, ces difficultés peuvent être surmontées en utilisons la technique d'immersion dual. La première partie de ce travail porte sur la technique d'immersion dual qu'est basée sur la submersion des sorties et leurs dérivées dans un espace de plus grande dimension afin de contourn
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Dungner, Jakob, and Freja Kåreby. "Att spela i syfte att bli starkare : En kvalitativ studie om vad som motiverar barn med spinal muskelatrofi till att spela spel i habiliterande syfte." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-105210.

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Barn med Spinal muskelatrofi lever ett liv med begränsad rörlighet. Deras vardag innehåller att mycket träning med syfte att kunna leva ett bättre liv. I vår digitala värld finns det idag många digitala spel som syftar till träning, exempelvis Nintendo Wii-spel och det populära spelet Just Dance. Utan att vi tänker på det, tränar vi kroppen medan vi utför spelets olika moment. Men hur kan barn bibehålla motivation och hur kan immersion uppstå för att barn ska glömma rum och tid när dem tränar? Vi har i vår studie samarbetat med företaget Nordic Forest Games, som på uppdrag av ett läkemedelsför
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11

Тверденко, А. В. "Подолання дифракційної межі за допомогою суперлінзи". Thesis, Сумський державний університет, 2017. http://essuir.sumdu.edu.ua/handle/123456789/64397.

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У сфері оптичних досліджень не рідко зустрічається поняття «дифракція». Вона накладає остаточну межу на всі системи створення зображення. Також дифракція обмежує кількість інформації, яку можна зберігати або читати на оптичному цифровому диску. Дифракційна межа пропорційна довжині хвилі. Розвиток технології суперлінз послужить також базою для розширення ємності Blu-Ray-дисків. Як припускають вчені, на такому понад ємнісному диску можна буде зберігати величезний об’єм інформації.
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Zingale, Nicoletta. "Tecniche innovative di propagazione e di caratterizzazione di specie e varietà di Opuntia e generi affini." Doctoral thesis, Università di Catania, 2016. http://hdl.handle.net/10761/4091.

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Le specie appartenenti al genere Opuntia e ad alcuni generi affini riscuotono crescente interesse per la loro elevata efficienza dell uso dell acqua che deriva dal loro particolare metabolismo; il loro utilizzo è suggerito in zone aride e semiaride non solo per la produzione di frutti ma anche per l ottenimento di biomassa da destinare all alimentazione animale e come risorsa energetica. Il lavoro condotto nell ambito del Corso di dottorato di ricerca in Produttività delle piante coltivate in ambiente mediterraneo è stato incentrato su una serie di interventi individuati come preliminari ris
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Michael, Pratheek. "Simulation Studies on ECG Vector Dipole Extraction in Liquid Medium." Scholar Commons, 2017. http://scholarcommons.usf.edu/etd/6625.

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To circumvent some inherent problems in the conventional ECG, this research reinvestigates an ‘unassisted’ approach which enables ECG measurement without the placement of leads on the body. Employed in this research is a widely accepted assumption that the electrical activity of the heart may be represented, largely, by a 3-D time-varying current dipole (3D-CD). From the PhysioBank database, mECG and fECG data were obtained, and Singular Value Decomposition (SVD) was performed to estimate the time-varying Vector ECG dipole. To determine the sensing matrix responsible for transforming the activ
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14

Fransson, Axel, and Christoffer Börjesson. "Virtuell verklighet för kommunikation och interaktion : Interaktiva rum som kommunikationsverktyg." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-14832.

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Kandidatarbetet undersöker virtuell verklighet som ett spatialt och interaktivt realtids-medium för den arkitekturella domänen. Media används vanligtvis inom mäklar-, visualiserings-, och designindustrin för att representera föremål på ett förståeligt och övertygande vis genom bilder eller animerade filmer. Utgångsproblemet har varit användbarheten av högdetaljerad arkitekturell visualisering som representeras i 2D. Studier visar att 2D passar för viss abstrakt information som kronologisk sekvens eller data trender, men för komplicerad information som lokalisering och spatiala relationer är 2D
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15

Laha, Bireswar. "Immersive Virtual Reality and 3D Interaction for Volume Data Analysis." Diss., Virginia Tech, 2014. http://hdl.handle.net/10919/51817.

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This dissertation provides empirical evidence for the effects of the fidelity of VR system components, and novel 3D interaction techniques for analyzing volume datasets. It provides domain-independent results based on an abstract task taxonomy for visual analysis of scientific datasets. Scientific data generated through various modalities e.g. computed tomography (CT), magnetic resonance imaging (MRI), etc. are in 3D spatial or volumetric format. Scientists from various domains e.g., geophysics, medical biology, etc. use visualizations to analyze data. This dissertation seeks to improve effect
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Zanlorensi, Junior Luiz Antonio. "DESENVOLVIMENTO DE UM BIORREATOR DE IMERSÃO TEMPORÁRIA COM SISTEMA DE SOFTWARE E HARDWARE PARA MANIPULAÇÃO E GERENCIAMENTO DOS DADOS." UNIVERSIDADE ESTADUAL DE PONTA GROSSA, 2016. http://tede2.uepg.br/jspui/handle/prefix/135.

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Made available in DSpace on 2017-07-21T14:19:27Z (GMT). No. of bitstreams: 1 Luiz Antonio Zanlorensi Junior.pdf: 2319566 bytes, checksum: 155395ad70f3e7f006f2804616464c42 (MD5) Previous issue date: 2016-02-22<br>Coordenação de Aperfeiçoamento de Pessoal de Nível Superior<br>The culture of plant tissues is one of the most successful areas of biotechnology, having highlight in industrial and commercial plants for various applications, such as genetic improvement and also for plant physiology research and in vitro industrial production of secondary compounds. The micropropagation is a tissue cu
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17

Woodbury, Nathan Scott. "Representation and Reconstruction of Linear, Time-Invariant Networks." BYU ScholarsArchive, 2019. https://scholarsarchive.byu.edu/etd/7402.

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Network reconstruction is the process of recovering a unique structured representation of some dynamic system using input-output data and some additional knowledge about the structure of the system. Many network reconstruction algorithms have been proposed in recent years, most dealing with the reconstruction of strictly proper networks (i.e., networks that require delays in all dynamics between measured variables). However, no reconstruction technique presently exists capable of recovering both the structure and dynamics of networks where links are proper (delays in dynamics are not required)
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18

Khan, Muhammad Sikandar Lal. "Presence through actions : theories, concepts, and implementations." Doctoral thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-138280.

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During face-to-face meetings, humans use multimodal information, including verbal information, visual information, body language, facial expressions, and other non-verbal gestures. In contrast, during computer-mediated-communication (CMC), humans rely either on mono-modal information such as text-only, voice-only, or video-only or on bi-modal information by using audiovisual modalities such as video teleconferencing. Psychologically, the difference between the two lies in the level of the subjective experience of presence, where people perceive a reduced feeling of presence in the case of CMC.
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Akula, Anisha. "An investigation of somatic embryogenesis in tea (Camellia sinensis(L.)O.Kuntze)." Thesis, Queensland University of Technology, 2000.

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20

Mosbruger, Michael C. "Alternative audio solution to enhance immersions in deployable synthetic environments." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2003. http://library.nps.navy.mil/uhtbin/hyperion-image/03sep%5FMosbruger.pdf.

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Thesis (M.S. in Modeling, Virtual Environments, and Simulation)--Naval Postgraduate School, September 2003.<br>Thesis advisor(s): Russell D. Shilling, Rudolph P. Darken. Includes bibliographical references (p. 169-172). Also available online.
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Xing, Yue. "Towards a three-dimensional immersive teleconferencing system: Design and implementation." Thesis, University of Ottawa (Canada), 2007. http://hdl.handle.net/10393/27938.

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Videoconferencing is becoming attractive for geographically distributed team collaboration. A 3D videoconference provides immersive telepresence and natural representation of all participants in a shared virtual meeting space to enhance quality of human-centered communication. In this thesis, an initial effort towards a 3D immersive teleconferencing system is presented, where the most advanced hardware and software technologies are applied, such as scene acquisition, modeling, rendering, tracking and stereo projective display. Especially the Exact Polyhedral Visual Hull algorithm has been used
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Harikumar, Warrier Pramod Kumar Warrier. "Design and evaluation of heat transfer fluids for direct immersion cooling of electronic systems." Diss., Georgia Institute of Technology, 2012. http://hdl.handle.net/1853/44871.

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Comprehensive molecular design was used to identify new heat transfer fluids for direct immersion phase change cooling of electronic systems. Four group contribution methods for thermophysical properties relevant to heat transfer were critically evaluated and new group contributions were regressed for organosilicon compounds. 52 new heat transfer fluids were identified via computer-aided molecular design and figure of merit analysis. Among these 52 fluids, 9 fluids were selected for experimental evaluation and their thermophysical properties were experimentally measured to validate the group c
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McMahan, Ryan Patrick. "Exploring and Evaluating Task Sequences for System Control Interfaces in Immersive Virtual Environments." Thesis, Virginia Tech, 2007. http://hdl.handle.net/10919/33555.

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System control â the issuing of commands â is a critical, but largely unexplored task in 3D user interfaces (3DUIs) for immersive virtual environments (IVEs). System control techniques are normally encompassed by complex interfaces that define how these interaction techniques fit together, which we call system control interfaces (SCIs). Creating a testbed to evaluate these SCIs would be beneficial to researchers and would lead to guidelines for choosing a SCI for particular application scenarios. Unfortunately, a major problem in creating such a testbed is the lack of a standard task seque
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Schirra, Roman. "Entwicklung eines Systems zur immersiven Arbeitssystemgestaltung mit CAD-Schnittstelle." Heimsheim Jost-Jetter, 2008. http://d-nb.info/993662943/04.

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Schirra, Roman. "Entwicklung eines Systems zur immersiven Arbeitssystemgestaltung mit CAD-Schnittstelle." Heimsheim : Jost-Jetter, 2009. http://d-nb.info/994975317/34.

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Vollmer, Florian. "Design for an interconnected world : home lighting as an immersive interactive system." Thesis, Georgia Institute of Technology, 2003. http://hdl.handle.net/1853/21691.

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Yuen, Ka-kei, and 源嘉祈. "A full-immersive CAVE-based VR simulation system of forklift truck operations." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2011. http://hub.hku.hk/bib/B46974477.

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Clouse, Cassandra. "Immersive Rehearsal in a Simulated Environment (IRISE)." Wright State University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=wright1579012129513201.

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Yang, Yiwei (Yiwei Sophia). "Designing for the state of flow in immersive digital experiences." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/113534.

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Thesis: S.M. in Engineering and Management, Massachusetts Institute of Technology, System Design and Management Program, 2017.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (pages 116-121).<br>The popularization of virtual reality (VR) and augmented reality (AR) applications gives designers and developers tremendous opportunities to shape the evolution of new interaction paradigms. Current human machine interaction models are built on top of the command and control metaphors dating back to the industrial revolution, where input has to be initiated with user's
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DE, LEO ROBERTO. "On some geometrical and analytical problems arising from the theory of Isometric Immersion." Doctoral thesis, Università degli Studi di Cagliari, 2011. http://hdl.handle.net/11584/266285.

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31

Backenroth, Tove, and Axel Olsson. "Musikens funktion för spelupplevelsen : En undersökning kring olika musiktypers påverkan på prestation och immersion i spel." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-19965.

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I denna studie undersöks spelarens prestation och immersion i datorspel beroende på om spelaren antingen använder spelets integrerade komponerade musik, eller om spelaren använder självvald musik. Studien baserades på tidigare forskning som sammanfattningsvis har konstaterat att de två musiktyperna i fråga påverkar spelare på olika sätt: medföljande ljudspår har en påverkan på spelares upplevelse och känslomässiga tillstånd, medan självvald musik förbättrar prestationen. Utifrån dessa slutsatser formulerades frågeställningen “Hur förändras spelares prestation då de lyssnar på självvald musik j
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Kalantar, Mehrjardi Negar. "Capturing Key Knowledge Exchanges within the Design Process of Transformable Shading Systems." Diss., Virginia Tech, 2016. http://hdl.handle.net/10919/81413.

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In the field of sustainable architecture, transformability is an important way of actively responding to ambient conditions while also meeting the needs of occupants and addressing issues of building performance. This research contributes knowledge for architects about the potential of kinetics for the shading system to respond effectively to changes in its environment. Within contemporary architecture, there is a growing interest in motion; buildings and their parts are gradually shifting from static to dynamic. However, contemporary activities in architecture are evidence of a lack of a hol
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Mohammed, Awaizulla Shareef. "Investigation of Immersion Cooled ARM-Based Computer Clusters for Low-Cost, High-Performance Computing." Thesis, University of North Texas, 2017. https://digital.library.unt.edu/ark:/67531/metadc1011866/.

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This study aimed to investigate performance of ARM-based computer clusters using two-phase immersion cooling approach, and demonstrate its potential benefits over the air-based natural and forced convection approaches. ARM-based clusters were created using Raspberry Pi model 2 and 3, a commodity-level, single-board computer. Immersion cooling mode utilized two types of dielectric liquids, HFE-7000 and HFE-7100. Experiments involved running benchmarking tests Sysbench high performance linpack (HPL), and the combination of both in order to quantify the key parameters of device junction temperatu
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Abi-Rached, Habib. "Stereo-based hand gesture tracking and recognition in immersive stereoscopic displays /." Thesis, Connect to this title online; UW restricted, 2006. http://hdl.handle.net/1773/6012.

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Kade, Daniel. "Towards Immersive Motion Capture Acting : Design, Exploration and Development of an Augmented System Solution." Licentiate thesis, Mälardalens högskola, Inbyggda system, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-25888.

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Current and future animations seek for realistic motions to create a perception of authentic and human-like animations. A technology widely used for such purposes is motion capture. Therefore, to create such human-like animations, motion capture actors enrich the movements of digital avatars with realistic and believable motions and emotions. Acting for motion capture, as it is performed today, does not provide a natural acting environment. This is mostly because motion capture actors do not see and feel the virtual environment they act for, while acting. In many cases this can result in unnat
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Weaver, Kimberly Ann. "Design and evaluation of a perceptually adaptive rendering system for immersive virtual reality environments." [Ames, Iowa : Iowa State University], 2007.

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Nguyen, Thi Thuong Huyen. "Proposition of new metaphors and techniques for 3D interaction and navigation preserving immersion and facilitating collaboration between distant users." Thesis, Rennes, INSA, 2014. http://www.theses.fr/2014ISAR0031/document.

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Les développements récents de la réalité virtuelle font du travail collaboratif assisté par ordinateur un outil prometteur et flexible. Il est en effet aujourd’hui possible, de représenter les données ainsi que les utilisateurs eux-mêmes de manière vivante dans les environnements virtuels collaboratifs (EVC). Les EVC se définissent comme des mondes virtuels distribués, générés par ordinateur, dans lesquels les utilisateurs peuvent se rencontrer, communiquer et interagir entre eux, mais aussi avec des données et des objets 3D. Les utilisateurs peuvent être éloignés physiquement, parler des lang
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Al, Hassanat Fahed. "A Lightweight, Cross-Platform System for an Immersive Experience in Virtual Exploration of Remote Environments." Thèse, Université d'Ottawa / University of Ottawa, 2014. http://hdl.handle.net/10393/30455.

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In this thesis, we present a tool that is an extension of the NAVIRE Framework and used in remote environment exploration and navigation. It is available for end users on everyday devices such as desktops and mobile devices. The tool offers the characteristic of being cross-platform and easy to use and manipulate. Cubic panoramas that are generated by the NAVIRE Framework are loaded in the tool and rendered in 3D space on the user’s device. The 3D panoramas are interactive by allowing the user to view the scene in all direction, move from one scene to another or through interaction with augmen
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Bowman, Douglas A. "Interaction techniques for common tasks in immersive virtual environments : design, evaluation, and application." Diss., Georgia Institute of Technology, 1999. http://hdl.handle.net/1853/8141.

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Schirra, Roman [Verfasser]. "Entwicklung eines Systems zur immersiven Arbeitssystemgestaltung mit CAD-Schnittstelle / vorgelegt von Roman Schirra." Heimsheim : Jost-Jetter, 2009. http://d-nb.info/994975317/34.

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Zhao, Yue. "Independent Component Analysis Enhancements for Source Separation in Immersive Audio Environments." UKnowledge, 2013. http://uknowledge.uky.edu/ece_etds/34.

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In immersive audio environments with distributed microphones, Independent Component Analysis (ICA) can be applied to uncover signals from a mixture of other signals and noise, such as in a cocktail party recording. ICA algorithms have been developed for instantaneous source mixtures and convolutional source mixtures. While ICA for instantaneous mixtures works when no delays exist between the signals in each mixture, distributed microphone recordings typically result various delays of the signals over the recorded channels. The convolutive ICA algorithm should account for delays; however, it re
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Kim, Young Jun. "An integrated approach to combine computer-based training (CBT) and immersive training (ImT) for mechanical assembly." Online access for everyone, 2007. http://www.dissertations.wsu.edu/Dissertations/Spring2007/y_kim_050207.pdf.

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Parrish, Garrett V. "Design of creative narrative and technical systems for an immersive multimedia nighttime spectacular show." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/112551.

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Thesis: S.B., Massachusetts Institute of Technology, Department of Mechanical Engineering, 2017.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references.<br>The goal of this thesis is to explore the design process for the creative and technical components of a nighttime spectacular show. As spectacular shows are a unique art form with unusual narrative structures and conventions and complex technical systems involved in their implementation, they present an intriguing case study for the design process. There exists almost no academic literature on the process used to ef
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Peretti, Paolo, and PAOLO PERETTI. "Immersive audio processing for multi-channel systems: evaluation and application in the automotive environment." Doctoral thesis, Università Politecnica delle Marche, 2011. http://hdl.handle.net/11566/242498.

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Salvadori, Andrea. "Design and development of a cross-platform molecular viewer for Immersive Virtual Reality systems." Doctoral thesis, Scuola Normale Superiore, 2017. http://hdl.handle.net/11384/85810.

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Thalin, Christoffer, and Dennis Fuchs. "Storslagna spel vi aldrig betraktar – problem med navigering i spel : En studie av hur grafiska navigeringsgränssnitt påverkar spelarens immersion i spel." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20546.

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I vår studie har vi undersökt hur mängden information i navigeringsgränssnittet påverkar spelarens immersion i spel. Bakgrunden tar upp vetenskapliga studier inom ämnet, inklusive viktiga aspekter kopplat till navigering i spel, vad ett gränssnitt är och vad immersion innebär.För studien har vi valt en kvantitativ ansats, bestående av en artefakt i form av ett spel och en enkät. Deltagarna delades in i 3 grupper och varje grupp blev tilldelade olika mängd navigeringsgränssnitt, där grupp 1 har minst och grupp 3 har mest. I enkäten poängsätts, i en skala från 1–5, de känslor spelare upplevde un
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47

Satter, Kurt. "Competitive Usability Studies of Virtual Environments for Shipbuilding." ScholarWorks@UNO, 2006. http://scholarworks.uno.edu/td/331.

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Establishing usability specifications as measurable attributes in repeatable scenarios has been an essential task in the management and continuous improvement processes [1]. Early studies in Usability Analysis were primarily conducted to assist software developers and hardware designers in improving the Human- Computer Interface (HCI) or Man- Machine Interface (MMI). However, this study was conducted to provide comparative data supporting broad conclusions regarding the comparative merits of one technology (nonstereoscopic, conventional CAD systems) competed against another (tracked,
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Lewis, Randall Lee. "DEVELOPMENT OF NORTHROP-GRUMMAN MARK VIIE TRAINING UNIT AND WIRELESS VIDEO SYSTEM FOR USE IN IMMERSIVE ENVIRONMENTS." UKnowledge, 2014. http://uknowledge.uky.edu/ece_etds/49.

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A training unit has been developed that allows NVESD researchers to develop training simulations within virtual environments to enhance infantry skill and awareness. A ground station was developed to house a computer, power system, and video transmission system. This station will allow for a remote operator to wirelessly send a video/audio stream to the handset. The ground station also allows the use of external video and audio inputs to be sent using onboard converters. Different wireless frequencies were evaluated to determine the best for long-range transmission of content. A handset was de
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Vincent, David E. "PORTABLE INDOOR MULTI-USER POSITION TRACKING SYSTEM FOR IMMERSIVE VIRTUAL ENVIRONMENTS USING SENSOR FUSION WITH MULTIDIMENSIONAL SCALING." Miami University / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=miami1335634621.

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Beck, Stephan Verfasser], Bernd [Akademischer Betreuer] [Fröhlich, Bernd [Gutachter] Fröhlich, and Oliver [Gutachter] Staadt. "Immersive Telepresence Systems and Technologies / Stephan Beck ; Gutachter: Bernd Fröhlich, Oliver Staadt ; Betreuer: Bernd Fröhlich." Weimar : Bauhaus-Universität, Professur Systeme der Virtuellen Realität, 2019. http://d-nb.info/1179080149/34.

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