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1

Selzer, Matias, and Silvia M. Castro. "A Methodology for Generating Virtual Reality Immersion Metrics based on System Variables." Journal of Computer Science and Technology 23, no. 2 (2023): e08. http://dx.doi.org/10.24215/16666038.23.e08.

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Technological advances in recent years have promoted the development of virtual reality systems that have awide variety of hardware and software characteristics, providing varying degrees of immersion. Immersionis an objective property of the virtual reality system that depends on both its hardware and softwarecharacteristics. Virtual reality systems are currently attempting to improve immersion as much as possible.However, there is no metric to measure the level of immersion of a virtual reality system based onits characteristics. To date, the influence of these hardware and software variable
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Meng, Qi. "Application of VR Technology in Brand IP Image Design." Mathematical Problems in Engineering 2022 (March 19, 2022): 1–9. http://dx.doi.org/10.1155/2022/2397056.

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Virtual reality (VR) refers to the computer-generated simulation of a three-dimensional image environment that can be interacted within a seemingly physical way by a person using special electronic equipment and making people interactive and immersive. VR technology is applied to communication activities, producing VR communication. VR technology is applied to news reports, giving birth to the emergence of VR news. The great significance of VR technology for news communication lies in the comprehensive intake and recording and transmission of news site materials so that news events can “reprod
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Haryanto, Hanny, Ardiawan Bagus Harisa, and Indra Gamayanto. "Appreciative Learning for Immersive Reward System in Education Game Development." Journal of Games, Game Art, and Gamification 6, no. 2 (2021): 32–38. http://dx.doi.org/10.21512/jggag.v6i2.7398.

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Game replayability is very important in serious game to maximize the understanding for the learning content. The replayability is the result from the gameplay experience. Games have the advantage of providing a fun experience, and immersion is a vital element in game design to produce the experience. However, the design of immersion in games is often not well conceptualized so that it does not produce the expected experience. This study uses Appreciative Learning based reward system, which focuses on positive things such as peak achievements, opportunities, exploration of potential and optimis
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Sotelo-Valer, Freedy, Walter Corvacho-Cárdenas, and Hugo Gamarra-Chinchay. "Automated Temporary Immersion System for Blueberry and Pineapple." International Journal of Pharma Medicine and Biological Sciences 10, no. 4 (2021): 158–62. http://dx.doi.org/10.18178/ijpmbs.10.4.158-162.

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Xie, Qiyue, Zhengzhi Han, and Wei Zhang. "Chaotification via system immersion." Journal of Computational and Applied Mathematics 236, no. 7 (2012): 1775–82. http://dx.doi.org/10.1016/j.cam.2011.10.008.

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Hubernator, Olena. "Manifestations of Immersion in Modern Cultural Practices." Issues in Cultural Studies, no. 41 (March 31, 2023): 89–99. https://doi.org/10.31866/2410-1311.41.2023.276696.

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<em>The aim of the article&nbsp;</em>is to investigate the main characteristics and features of the phenomenon of immersion in the context of cultural practices.&nbsp;<em>The results&nbsp;</em>of the research are based on identifying various types and specific aspects of the functioning of immersive practices in the cultural space. It is determined that immersion is a unique property of the cultural practice environment, which is a systemic self-organising construct, endowed with the properties of deep immersion, the presence of a subject in it, interactivity, intrasubject spatial localisation
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Zhang, Yongfei, Jianshu Chen, Dan Miao, and Chen Zhang. "Design and Analysis of an Interactive MOOC Teaching System Based on Virtual Reality." International Journal of Emerging Technologies in Learning (iJET) 13, no. 07 (2018): 111. http://dx.doi.org/10.3991/ijet.v13i07.8790.

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In order to solve the problem of lack of immersion in the MOOC curriculum, through research on key technologies, a MOOC teaching interactive system based on virtual reality was constructed to improve it. Through the decompo-sition of complex objects or the addition of blank sub-objects, the system built corresponding collision detectors to achieve more realistic collision de-tection effects. The immersive and interactive nature of the virtual user in the virtual scene was enhanced. The results showed that the system used the immersive, interactive and constructive sense of virtual reality to b
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Christela Melviana, Agustine, Rizkita Rachmi Esyanti, Maizirwan Mel, and Roy Hendroko Setyobudi. "Biomass Enhancement of Stevia rebaudiana Bertoni Shoot Culture in Temporary Immersion System (TIS) RITA® Bioreactor Optimized in Two Different Immersion Periods." E3S Web of Conferences 226 (2021): 00007. http://dx.doi.org/10.1051/e3sconf/202122600007.

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Stevia plant contains steviol glycosides, which are estimated to be 300 times sweeter than sucrose. However, conventional (in vivo) propagation of Stevia rebaudiana in Indonesia was not effective due to poor results. Therefore, an alternative method to propagate stevia plants is needed. One of them is by using in vitro method. Multiplication with a large quantity of stevia biomass in a relatively short period can be conducted by using TIS RITA® (Recipient for Automated Temporary Immersion System). This study aimed to evaluate the effect of the immersion period of the medium on growth and the m
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Reeder, Philip, and Danielle Meunier. "Song and Soundscape – Immersion and Presence in Spatial Audio." International Journal of Creative Media Research 11 (April 10, 2025): 23–36. https://doi.org/10.24135/ijcmr.v11i1.138.

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Returns is a creative practice research project, involving multichannel recordings of traditional folk songs performed in rural locations. This writing discusses how aspects of immersion and presence were considered over the making process alongside the dissemination method of head tracked headphone-based listening via Apple’s spatial audio. Perceptual immersion, narrative immersion, and certain dimensions of presence are aligned with praxis, resulting in findings from across production processes and the playback system. We propose that these individual parts form a synergy to enhance immersiv
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Shao, Zhiyu, Tianyuan Liu, Jingwei Li, and Hongru Tang. "Virtual Inspection System for Pumping Stations with Multimodal Feedback." Sensors 24, no. 15 (2024): 4932. http://dx.doi.org/10.3390/s24154932.

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Pumping stations have undergone significant modernization and digitalization in recent decades. However, traditional virtual inspections often prioritize the visual experience and fail to effectively represent the haptic physical properties of devices during inspections, resulting in poor immersion and interactivity. This paper presents a novel virtual inspection system for pumping stations, incorporating virtual reality interaction and haptic force feedback technology to enhance immersion and realism. The system leverages a 3D model, crafted in 3Ds Max, to provide immersive visualizations. Mu
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Krishnadasan, V. B., Pratheek Suresh, and C. Balaji. "Thermodynamic analysis of two-fluid, two-phase immersion cooling system for cooling of electronic components." Journal of Physics: Conference Series 2766, no. 1 (2024): 012042. http://dx.doi.org/10.1088/1742-6596/2766/1/012042.

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Abstract Two-phase immersion cooling system is a specialized and increasingly popular method for cooling high-power density electronic components, such as CPUs, GPUs, and other server equipments. In a typical two-phase immersion cooling system, a dielectric fluid is employed for immersing electronic components. The challenge lies in the fact that the fluid chosen often has limited thermal conductivity, hindering effective heat transfer. In a two-fluid immersion cooling system, electronic components are submerged in a dielectric fluid known as the boiling fluid. Within the same tank, a separate
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Zhou, Yuxin, Zhengkun Wang, Zongfa Xie, and Yanan Wang. "Parametric Investigation on the Performance of a Battery Thermal Management System with Immersion Cooling." Energies 15, no. 7 (2022): 2554. http://dx.doi.org/10.3390/en15072554.

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Lithium-ion batteries will generate a large amount of heat during high-rate charging and discharging. By transferring the heat to the environment in time, the batteries can be kept in a suitable temperature range. This allows them to work normally, prolongs their cycle life, and reduces the risk of thermal runaway. Immersion cooling is a simple and efficient thermal management method. In this paper, a battery thermal management system (BTMS) with immersion cooling was designed by immersing the lithium-ion cells in the non-conductive coolant—dimethyl silicone oil. The electric–thermal coupled m
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FU, Xin. "Developments and Prospects of Immersion Control System in Immersion Lithography Machine." Journal of Mechanical Engineering 46, no. 16 (2010): 170. http://dx.doi.org/10.3901/jme.2010.16.170.

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14

Uvarina, N. V., and A. V. Polkovnikov. "ANALYSIS AND PROSPECTS FOR USING IMMERSIVE TECHNOLOGIES IN THE SYSTEM OF TRAINING OFFICERS OF ENGINEERING SPECIALTIES." Современная высшая школа инновационный аспект, no. 4 (2020): 10–19. http://dx.doi.org/10.7442/2071-9620-2020-12-4-10-19.

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Improving the quality of training military specialists at the command level is undoubtedly an urgent problem for law enforcement agencies and the state as a whole. This fact is directly related to the maintenance in a combat-ready state of military units deployed both in the territory of the Russian Federation and abroad. The article analyzes the views of domestic and foreign scientists on the problem of digitalization of education. Its goals, objectives, current state and prospects for further development are revealed. The ways of improving the quality of the organization of the educational p
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Levin, Il’ya, Aleksey Dordopulo, Yuriy Doronchenko, Maksim Raskladkin, and Aleksandr Fedorov. "Immersion cooling system for FPGA-based reconfigurable computer systems." Program Systems: Theory and Applications 7, no. 4 (2016): 65–81. http://dx.doi.org/10.25209/2079-3316-2016-7-4-65-81.

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Engel, Juri, and Jürgen Döllner. "Immersive Visualization of Virtual 3D City Models and its Applications in E-Planning." International Journal of E-Planning Research 1, no. 4 (2012): 17–34. http://dx.doi.org/10.4018/ijepr.2012100102.

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Immersive visualization offers an intuitive access to and an effective way of realizing, exploring, and analyzing virtual 3D city models, which are essential tools for effective communication and management of complex urban spatial information in e-planning. In particular, immersive visualization allows for simulating planning scenarios and to receive a close-to-reality impression by both non-expert and expert stakeholders. This contribution is concerned with the main requirements and technical concepts of a system for visualizing virtual 3D city models in large-scale, fully immersive environm
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17

Lee, H. G., and S. I. Marcus. "Immersion and immersion by nonsingular feedback of a discrete-time nonlinear system into a linear system." IEEE Transactions on Automatic Control 33, no. 5 (1988): 479–83. http://dx.doi.org/10.1109/9.1233.

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18

Seo, Jeong-Woo, Dae-Hyeok Kim, Jeeyoun Jung, Jung-Joon Kim, and Hyeong-Sic Kim. "Development of Immersive VR Device for Gait Training Rehabilitation with Biofeedback System-Preliminary Study." Applied Sciences 11, no. 21 (2021): 10394. http://dx.doi.org/10.3390/app112110394.

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Gait-training rehabilitation machines (MGTR) are contraptions used for the motor rehabilitation of patients with movement disorders resulting from stroke and Parkinson’s disease. This study was aimed at implementing a walking pattern similar to the normal gait. Background: Immersion and motivation are important factors in repetitive rehabilitation exercises. This was addressed by synchronizing walking speed and virtual reality (VR) visons to provide a sense of immersion in a convergence environment of MGTR and VR. Methods: The difference in joint angle and gait event was confirmed when the ste
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19

Artyukhov, Artem, Iurii Volk, Oleksandr Dluhopolskyi, Elena Mieszajkina, and Agata Myśliwiecka. "Immersive University Model: A Tool to Increase Higher Education Competitiveness." Sustainability 15, no. 10 (2023): 7771. http://dx.doi.org/10.3390/su15107771.

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The current paper substantiates the effectiveness of immersive learning applications for youth. Emphasis is placed on the fact that the “immersion” of students can be carried out not only through virtual and augmented reality but also in any constructed environment that provides any “immersion” in active and interactive teaching methods. A bibliometric analysis was conducted for the “immersive learning” search query to identify keywords and phrases’ main clusters and their relationships. Based on the bibliometric analysis, the concept of forming an immersive learning model based on a sequentia
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20

Xie, Qiyue. "Adaptive Synchronization of Unified Chaotic System via System Immersion." Journal of Information and Computational Science 10, no. 9 (2013): 2693–701. http://dx.doi.org/10.12733/jics20101839.

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21

Borbély, Albert. "On the self-intersections of an immersed sphere." Bulletin of the Australian Mathematical Society 75, no. 3 (2007): 453–58. http://dx.doi.org/10.1017/s000497270003937x.

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A closed curve f: S1 → ℝ2 in general position gives rise to a word whose letters are the self-intersection points, each of them appearing exactly twice. Such a word is called a Gauss code. The problem of determining whether a given Gauss code is realisable or not was first proposed by Gauss and it has been settled a long time ago. The analogous question for immersions f: S2 → ℝ3 in general position is settled only in a special case when the immersion has no triple points. We give a necessary condition for a system of curves to be realisable by a general immersion f: S2 → ℝ3.
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22

Yuan, Linhui, Yu Wang, Risto Kosonen, Zhengchao Yang, Yingying Zhang, and Xincheng Wang. "Comparative Study on Heat Dissipation Performance of Pure Immersion and Immersion Jet Liquid Cooling System for Single Server." Buildings 14, no. 9 (2024): 2635. http://dx.doi.org/10.3390/buildings14092635.

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Heat dissipation has emerged as a critical challenge in server cooling due to the escalating number of servers within data centers. The potential of immersion jet technology to be applied in large-scale data center server operations remains unexplored. This paper introduces an innovative immersion jet liquid cooling system. The primary objective is to investigate the synergistic integration of immersion liquid cooling and jet cooling to enhance the heat dissipation capacity of server liquid cooling systems. By constructing a single-server liquid cooling test bench, this study compares the heat
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Lou, Hankun, Mengjie Xu, Xinrui Wang, Jialiang Li, and Xuefei Zhong. "4‐3: A Viewpoint Tracing Method Based on Inertial Measurement Unit in Augmented Reality." SID Symposium Digest of Technical Papers 56, S1 (2025): 32–35. https://doi.org/10.1002/sdtp.18716.

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To address the insufficient immersion caused by the limited field of view (FOV) in existing mixed reality (MR) glasses, this paper proposes a collaborative interaction architecture combining augmented reality (AR) glasses with a cave screen display system. The system constructs dynamic 3D scenes through the Unity engine and achieves synchronous transmission of 6DoF pose data between AR glasses and the curved screen using TCP protocol. A closed‐loop mapping mechanism is established to correlate physical user movements with real‐time virtual scene updates, thereby extending the system FOV to 180
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Damiano, C., M. D. Arias P., S. R. La Starza, and A. Frattarelli. "TEMPORARY IMMERSION SYSTEM FOR TEMPERATE FRUIT TREES." Acta Horticulturae, no. 748 (August 2007): 87–90. http://dx.doi.org/10.17660/actahortic.2007.748.7.

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25

Physical Acoustics Corporation. "Ultrasonic immersion system for space shuttle components." NDT & E International 24, no. 2 (1991): 110–11. http://dx.doi.org/10.1016/0963-8695(91)90953-z.

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Tai, Dar-Fu, Yee-Fung Lin, Kuo-Hao Lu, Guan-Yu Chen, and Hun-Chi Shu. "A Direct Immersion System for Peptide Enrichment." Journal of the Chinese Chemical Society 59, no. 3 (2012): 338–44. http://dx.doi.org/10.1002/jccs.201100635.

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Huang, Jing‐Ye, Kang Zhang, Zhengyang Gao, Zhiwei Rui, and Xiong Zhang. "13‐2: An Electrotactile‐Centered Cross‐Modal Application for Immersive Virtual Reality." SID Symposium Digest of Technical Papers 56, S1 (2025): 108–11. https://doi.org/10.1002/sdtp.18737.

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The metaverse, merging virtual and physical worlds, depends on multisensory technologies to enhance immersion. Among them, electrotactile feedback—a portable, energy‐efficient technology—uniquely enhances realistic touch simulation. This study integrates electrotactile feedback with augmented reality (AR) to advance cross‐modal perception in the metaverse. We developed a novel system integrating AR glasses for visual immersion with electrotactile gloves for tactile simulation, enhanced by lowlatency algorithms ensuring precise visual‐haptic synchronization. Experimental results demonstrated hi
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Rachmanita, R. E., G. P. Utama, A. Budiprasojo, S. Anwar, B. Rudiyanto, and T. Seetawan. "The effect of changes in the fluid flow rate of Virgin Coconut Oil (VCO) on the immersion cooling process." IOP Conference Series: Earth and Environmental Science 980, no. 1 (2022): 012067. http://dx.doi.org/10.1088/1755-1315/980/1/012067.

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Abstract The cooling system in computer equipment generally uses a conventional fan, where the heat transfer occurs by radiation so that the level of heat absorption is not optimal in computer components that generate heat. In overcoming these problems, a cooling system using the immersion cooling method is used. The use of an immersion cooling system on computer equipment aims to compare the temperature drop on CPU performance using conventional cooling and immersion cooling. In testing the computer system will be operated for 24 hours with maximum CPU performance. Variations of the immersion
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Pambudi, Nugroho Agung, Husin Bugis, Ilham Wahyu Kuncoro, et al. "Preliminary experimental of GPU immersion-cooling." E3S Web of Conferences 93 (2019): 03003. http://dx.doi.org/10.1051/e3sconf/20199303003.

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A typical information technology system takes around 40% of the total energy used in cooling the system. There are three major classifications of cooling system and they are: water cooling, close loop liquid cooling, and immersion cooling systems. Immersion cooling has been observed to be the latest trend in cooling systems for IT devices. It is a cooling procedure that is carried out through the immersion of all computer components in a dielectric coolant. This research examined the cooling process of GPU using this immersion method. Mineral oil, because of its high dielectric strength, is us
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Van Veelen, N., R. Boonekamp, T. Schoonderwoerd, et al. "Tailored Immersion: Implementing Personalized Components Into Virtual Reality for Veterans With Post-Traumatic Stress Disorder." European Psychiatry 65, S1 (2022): S675. http://dx.doi.org/10.1192/j.eurpsy.2022.1737.

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Introduction With the application of virtual reality (VR), tailored interventions can be created that mirror the traumatic experiences of veterans with post-traumatic stress disorder (PTSD). Visual elements can be mimicked, and auditory and other senses stimulated. In doing so, the degree of immersion can be adjusted to optimize the therapeutic process. Objectively measuring the sensory immersion is key to keep subjects within their personal window of tolerance. Based on this information the therapist can decide manipulate the sensory stimulation embedded in the treatment. Objectives The objec
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Li, Xiaoping, Yiwen Zhao, and Min Lei. "High precision and stability temperature control system for the immersion liquid in immersion lithography." Flow Measurement and Instrumentation 53 (March 2017): 317–25. http://dx.doi.org/10.1016/j.flowmeasinst.2016.08.014.

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32

Zhang, Di, Erik Vedel, Leena Hupa, Heimo O. Ylänen, and Mikko Hupa. "In Vitro Characterization of Bioactive Glasses." Key Engineering Materials 284-286 (April 2005): 481–84. http://dx.doi.org/10.4028/www.scientific.net/kem.284-286.481.

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In vitro behavior of 30 new glasses in the system Na2O-K2O-MgO-CaO-B2O3 -P2O5-SiO2 was investigated by immersing them into a simulated body fluid for 4 to168 hours. This study involved the observation of both the changes in the properties of the immersion solution and on the glasses surface after immersion. In vitro reactivity was different for each experimental glass depending on its chemical composition. By comparing these glasses to four established bioactive glasses showing different in vivo bioactivity, a fast estimation of the bioactivity of glasses can be done; thereby the optimization
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Lipińska, Justyna, Maria Kowalczuk, Łukasz Lipiński, Izabela Kopeć, and Mikołaj Margas. "Health effects of cold water immersion and swimming and its influence on the human body." Journal of Education, Health and Sport 52 (January 12, 2024): 155–68. http://dx.doi.org/10.12775/jehs.2024.52.011.

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Introduction Immersing and swimming in cold water is an increasingly popular sport that has recently become a fashionable form of recreation in the winter months. People who regularly swim in cold water mention the many benefits associated with it. Aim of the study This review aims to present the current state of knowledge about immersion and swimming in cold water and to answer questions about the impact of this phenomenon on the human body and its health benefits. Materials and methods The PubMed database was used in this study.A literature review was conducted using the keywords “ice swimmi
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Wongsa, Thanakorn, Anupan Kongbangkerd, and Boworn Kunakhonnuruk. "Optimal Growth and Biomass of Centella asiatica Using a Twin-Bottle Temporary Immersion Bioreactor." Horticulturae 9, no. 6 (2023): 638. http://dx.doi.org/10.3390/horticulturae9060638.

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Centella asiatica or gotu kola has long been used as a traditional medicinal plant. Here, immersion times and culture systems on growth and biomass production of C. asiatica were investigated using a twin-bottle, temporary immersion system. Results indicated that all immersion times gave 100% survival, with a 5 min immersion 12 times/day, providing the highest number of new shoots (3.6 shoots/explant), leaves (10.2 leaves/explant), roots (8.3 roots/explant), and fresh and dry weights of clumps (5.06 g fresh weight and 0.48 g dry weight/clump). The temporary immersion system resulted in more th
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CARVALHO, Lara Siqueira Oliveira, Elif A. OZUDOGRU, Maurizio LAMBARDI, and Luciano V. PAIVA. "Temporary Immersion System for Micropropagation of Tree Species: a Bibliographic and Systematic Review." Notulae Botanicae Horti Agrobotanici Cluj-Napoca 47, no. 2 (2018): 269–77. http://dx.doi.org/10.15835/nbha47111305.

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This paper was characterized by a bibliometric and systematic review on the database ISI Web of Science, aiming to provide an update of the main points addressed regarding the Temporary Immersion Systems (TIS) for micropropagation of tree species. It was pointed out that the frequency and time of immersion were one of the main parameters studied in the papers and 35% these papers worked with eucalyptus species. The main problem reported in the papers was the hyperhydricity, but it was overcome via procedures such as: a) air injection into the system, b) increasing the immersion intervals and d
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Coruzzi, P., A. Biggi, L. Musiari, C. Ravanetti, and A. Novarini. "Renin-aldosterone system suppression during water immersion in renovascular hypertension." Clinical Science 68, no. 5 (1985): 609–12. http://dx.doi.org/10.1042/cs0680609.

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1. We studied renin-aldosterone system behaviour in five renovascular hypertensive patients during central hypervolaemia by water immersion to the neck. 2. Water immersion significantly suppressed the high peripheral renin levels of the patients despite an autonomic renin secretion from the stenotic kidney, a significant reduction of mean blood pressure and an increase in distal tubule sodium concentration. 3. The effect of immersion on plasma aldosterone appeared to be primarily mediated via suppression of plasma renin activity (PRA). 4. Our data suggest that: (a) the renin secretion is mainl
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Barclay, Paul A., and Clint Bowers. "Associations of Subjective Immersion, Immersion Subfactors, and Learning Outcomes in the Revised Game Engagement Model." International Journal of Game-Based Learning 8, no. 1 (2018): 41–51. http://dx.doi.org/10.4018/ijgbl.2018010103.

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Serious Educational Video Games (SEGs) play a large role in education for both children and adults. However, the budget for SEGs is typically lower than traditional entertainment video games, bringing with it the need to optimize the learning experience. This article looks at the role game immersion plays in improving learning outcomes, using the Revised Game Engagement Model (R-GEM) to determine whether learning outcomes were associated specifically with Immersion itself, or with the various prerequisites to achieving immersion. A sample of 125 undergraduate university students which played a
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Guerra, Francesca, Loreto Badilla, Ricardo Cautín, and Mónica Castro. "In Vitro Propagation of Peumus boldus Molina Using a Temporary Immersion System." Horticulturae 11, no. 2 (2025): 142. https://doi.org/10.3390/horticulturae11020142.

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Peumus boldus Mol. (boldo) is a Chilean endemic tree species, characteristic of the region’s sclerophyllous forests. Increasing demand for its leaves and bark, valued for their antioxidant properties, has contributed to declining populations of this species in its natural habitat. This decline is further exacerbated by low natural germination rates and anthropogenic pressures. To support conservation efforts, efficient mass propagation protocols are needed. This study pioneered the use of temporary immersion systems (TIS) for the in vitro propagation of boldo, successfully developing a novel m
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Sacher, Robert. "Microscope Immersion Oil." Microscopy Today 8, no. 8 (2000): 33–35. http://dx.doi.org/10.1017/s1551929500060442.

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Microscope immersion oil is used in light microscopy to improve imaging. The use of microscope immersion oil as part of a microscope lens system will produce a brighter and sharper image than a similar design not using immersion oil. The reason is that this oil replaces the air gaps between the condenser and the bottom of the slide and between the top of the slide or cover glass and the objective lens with a medium that has a refractive index equal to the lowest refractive index of these glass components. How does this work? There is a cone of light extending from a centered point on the speci
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Alias, Noor Ainnilwahida, Saraswathy Devi Sinniah, Nornizar Anuar, et al. "Surface Characteristics of Calcium Chloride Surface-Treated Mini Implant." Compendium of Oral Science 12, no. 1 (2025): 82–95. https://doi.org/10.24191/cos.v12i1.5649.

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Objective: This study aimed to investigate the surface characteristics of surface-treated titanium orthodontic mini-implant (MI) with acid etching and immersion in different conditions (concentrations, temperature and duration) of calcium chloride (CaCl₂). Materials and Methods: Eighty-four MI by Orthodontic Microimplant AbsoAnchor® System (Dentos Inc.) were utilised in this study. Surface roughness was assessed qualitatively and quantitatively with a scanning electron micrograph (SEM)(at 50x,500x and 1000x magnifications) and energy-dispersive spectrometer (EDS) (Fei Quanta FEG 450 Environmen
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Sartika, Dewi. "COMBINATION OF STRETCHING WITH IMMERSION SYSTEM (COLD AND CONTRAST) ON DOMS PAIN TOLERANCE." Sport and Fitness Journal 9, no. 2 (2021): 118. http://dx.doi.org/10.24843/spj.2021.v09.i02.p04.

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Introduction: DOMS is a complaint of muscle pain experienced by athletes by exercising overloadedly. DOMS pain tolerance improvement was carried out with several interventions, in the form of a combination of stretching with cold water immersion, and stretching with contrast water immersion. The purpose of this research is to proving which comparison of physiotherapy interventions is better for DOMS pain tolerance improvement.&#x0D; Method: The research was carried out in the Ngurah Rai athletics field in Denpasar in January 2020, experimental in nature with a pretest and post test two group d
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Li, Yuxuan, Hua Luo, and Yiren Zhou. "Design and Implementation of Virtual Campus Roaming System Based on Unity3d." Journal of Physics: Conference Series 2173, no. 1 (2022): 012038. http://dx.doi.org/10.1088/1742-6596/2173/1/012038.

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Abstract With the rapid development of Internet technology and the maturity of 5g technology, virtual reality gradually appears in the public vision, and its involved fields are also expanding. Using virtual reality technology and head mounted display, users’ immersion and authenticity can be improved to the greatest extent. In this paper, an immersive virtual campus roaming system is realized by using 3ds Max tool to create a model, unity 3D tool to build a scene, c# language to write human-computer interaction script, and action one headset device to take Nanchang Institute of technology as
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Zhang, Dan, Guang Ming Jiao, Dun Wen Zuo, Jian Xie, J. P. Li, and Hua Lin Zhou. "Study on Desktop Virtual Assembly System for Interactive Assembly Process Planning." Key Engineering Materials 426-427 (January 2010): 371–75. http://dx.doi.org/10.4028/www.scientific.net/kem.426-427.371.

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Aiming at the shortcomings of traditional assembly process design and immersive virtual assembly system, the architecture of Desktop Virtual Assembly System (DVAS) for interactive assembly process planning is presented. The key technologies such as data conversion and reconstruction of assembly models, assembly intention recognition and assembly control navigation are studied. The lightweight storage of assembly models’ data and the intelligent constraints recognition are realized. The problem of assembly operations resulted from the lack of immersion is solved by movement navigation. The algo
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Shang, Chun Min, Dong Mei Zhang, and Xin Ming Zhang. "Downhole Tools Oil-Immersion Automation Test System Design." Applied Mechanics and Materials 543-547 (March 2014): 930–33. http://dx.doi.org/10.4028/www.scientific.net/amm.543-547.930.

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According to the relationship of pressure and volume of the downhole tool oil-immersion test system during the pressuring process, the mathematical models of the pressure control was deduced about the downhole tool experiment system, based on the model, a test system of the multi function, high precision, high index, intelligent automation was designed and manufactured. The control system has friendly interface, manual/automatic and scene/remote control function, the test parameters and test process is free to set according to the actual needs of test tool, reports and graphs can be produce au
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LI Mei-xuan, 李美萱, 李宏 LI Hong, 张斯淇 ZHANG Si-qi, 郭明 GUO Ming, and 付秀华 FU Xiu-hua. "Mirrors of Beam Stabilization System for Immersion Lithography." ACTA PHOTONICA SINICA 48, no. 2 (2019): 222003. http://dx.doi.org/10.3788/gzxb20194802.0222003.

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Li Meixuan, 李美萱, and 董连和 Dong Lianhe. "Light mode converter in immersion lithography lighting system." Infrared and Laser Engineering 47, no. 6 (2018): 618002. http://dx.doi.org/10.3788/irla201847.0618002.

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Zaidan, Ayad Awad, Ameer Hayder Salman, Yaser Alaiwi, and Jasim Ahmed Jasim. "Numerical Analysis for a Computer Immersion-Cooling System." International Journal of Heat and Technology 42, no. 3 (2024): 1029–36. http://dx.doi.org/10.18280/ijht.420330.

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Current, Michael I., Wei Liu, Ian S. Roth, et al. "A plasma immersion implantation system for materials modification." Surface and Coatings Technology 136, no. 1-3 (2001): 138–41. http://dx.doi.org/10.1016/s0257-8972(00)01043-4.

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Seo, Aria, and Yei-Chang Kim. "Smart Content Evaluation System for Improving User Immersion." E-Business Studies 21, no. 3 (2020): 155–70. http://dx.doi.org/10.20462/tebs.2020.06.21.3.155.

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Jospeh, M. M., W. D. King, and M. Gamal. "AN OUTCOME SCORING SYSTEM FOR PEDIATRIC IMMERSION INJURIES." Pediatric Emergency Care 9, no. 5 (1993): 318. http://dx.doi.org/10.1097/00006565-199310000-00021.

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