Academic literature on the topic 'Immersive interaction'
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Journal articles on the topic "Immersive interaction"
Kim, Mi Jeong, So Yun Park, and Xiangyu Wang. "A Conceptual Framework of Immersive Shared Environments Emphasizing Social Interaction." International Journal of Architectural Research: ArchNet-IJAR 9, no. 3 (November 27, 2015): 45. http://dx.doi.org/10.26687/archnet-ijar.v9i3.764.
Full textKronqvist, Aila, Jussi Jokinen, and Rebekah Rousi. "Evaluating the Authenticity of Virtual Environments: Comparison of Three Devices." Advances in Human-Computer Interaction 2016 (2016): 1–14. http://dx.doi.org/10.1155/2016/2937632.
Full textTcha-Tokey, Katy, Olivier Christmann, Emilie Loup-Escande, Guillaume Loup, and Simon Richir. "Towards a Model of User Experience in Immersive Virtual Environments." Advances in Human-Computer Interaction 2018 (September 12, 2018): 1–10. http://dx.doi.org/10.1155/2018/7827286.
Full textFRICKER, Pia. "VIRTUAL REALITY FOR IMMERSIVE DATA INTERACTION." Landscape Architecture Frontiers 7, no. 2 (2019): 153. http://dx.doi.org/10.15302/j-laf-20190216.
Full textAgius, Harry, and Damon Daylamani-Zad. "Guest editorial: Interaction in immersive experiences." Multimedia Tools and Applications 80, no. 20 (August 2021): 30939–42. http://dx.doi.org/10.1007/s11042-021-11306-z.
Full textNewbury, Rhys, Kadek Ananta Satriadi, Jesse Bolton, Jiazhou Liu, Maxime Cordeil, Arnaud Prouzeau, and Bernhard Jenny. "Embodied gesture interaction for immersive maps." Cartography and Geographic Information Science 48, no. 5 (June 15, 2021): 417–31. http://dx.doi.org/10.1080/15230406.2021.1929492.
Full textBendeck Soto, Juan Habib, Diana Carolina Toro Ocampo, Lued Del Carmen Beltrán Colon, and Alejandro Valencia Oropesa. "Perceptions of ImmerseMe Virtual Reality Platform to Improve English Communicative Skills in Higher Education." International Journal of Interactive Mobile Technologies (iJIM) 14, no. 07 (May 6, 2020): 4. http://dx.doi.org/10.3991/ijim.v14i07.12181.
Full textKyriakou, Marios, Xueni Pan, and Yiorgos Chrysanthou. "Interaction with virtual crowd in Immersive and semi-Immersive Virtual Reality systems." Computer Animation and Virtual Worlds 28, no. 5 (August 15, 2016): e1729. http://dx.doi.org/10.1002/cav.1729.
Full textBoulic, Ronan. "Presence Through Fullbodied Interactions Overview of research activities at the Immersive Interaction Group." Journal on Interactive Systems 2, no. 2 (November 16, 2011): 1. http://dx.doi.org/10.5753/jis.2011.570.
Full textJ, Divya Udayan. "Gesture Based Interaction in Immersive Virtual Reality." Engineering and Scientific International Journal 07, no. 02 (June 4, 2020): 52–56. http://dx.doi.org/10.30726/esij/v7.i2.2020.72011.
Full textDissertations / Theses on the topic "Immersive interaction"
Steed, Anthony James. "Defining interaction within immersive virtual environments." Thesis, Online version, 1996. http://ethos.bl.uk/OrderDetails.do?did=1&uin=uk.bl.ethos.243940.
Full textBierz, Torsten. "Intuitive interaction for immersive visualization systems." München Verl. Dr. Hut, 2008. http://d-nb.info/989219283/04.
Full textPinto, João Henrique Bastos. "Virtual reality environment for immersive walkthroughs and interaction." Master's thesis, Universidade de Aveiro, 2015. http://hdl.handle.net/10773/16530.
Full textComo solução para visitas virtuais imersivas a museus, propomos uma extensão à plataforma previamente desenvolvida para efectuar a configuração de ambientes virtuais imersivos (pSIVE), mantendo todas as funcionalidades de criação de ambientes virtuais e de associação de conteúdos (PDF, videos, texto), mas também permitindo interações baseadas em gestos e navegação. Para isso, propomos navegação um para um usando rastreamento do esqueleto com uma Kinect que é calibrada no espaço do mundo real em que o utilizador se situa, assim como métodos de interação por gestos. Para validar os métodos propostos de navegação e interação, foi efetuado um estudo comparativo entre a interação e navegação à base de gestos e em botões. Com os resultados desse estudo em mente, desenvolvemos novos métodos de interação com seleção via direção do olhar. A aplicação desenvolvida foi testada num cenário real, como parte de uma instalação artística no museu da cidade de Aveiro, onde os visitantes podiam navegar uma sala virtual do museu e manipular objetos de maneira a criar a sua própria exposição.
Como solução para visitas virtuais imersivas a museus, propomos uma extensão à plataforma previamente desenvolvida para efectuar a configuração de ambientes virtuais imersivos (pSIVE), mantendo todas as funcionalidades de criação de ambientes virtuais e de associação de conteúdos (PDF, videos, texto), mas também permitindo interações baseadas em gestos e navegação. Para isso, propomos navegação um para um usando rastreamento do esqueleto com uma Kinect que é calibrada no espaço do mundo real em que o utilizador se situa, assim como métodos de interação por gestos. Para validar os métodos propostos de navegação e interação, foi efetuado um estudo comparativo entre a interação e navegação à base de gestos e em botões. Com os resultados desse estudo em mente, desenvolvemos novos métodos de interação com seleção via direção do olhar. A aplicação desenvolvida foi testada num cenário real, como parte de uma instalação artística no museu da cidade de Aveiro, onde os visitantes podiam navegar uma sala virtual do museu e manipular objetos de maneira a criar a sua própria exposição.
Wang, Jia. "Hybrid and Coordinated 3D Interaction in Immersive Virtual Environments." Digital WPI, 2015. https://digitalcommons.wpi.edu/etd-dissertations/226.
Full textPicon, Flavien. "Interaction haptique pour la conception de formes en CAO immersive." Phd thesis, Université Paris Sud - Paris XI, 2010. http://tel.archives-ouvertes.fr/tel-00596464.
Full textLaha, Bireswar. "Immersive Virtual Reality and 3D Interaction for Volume Data Analysis." Diss., Virginia Tech, 2014. http://hdl.handle.net/10919/51817.
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Wang, Dong. "Developing Immersive Experience in Virtual Tour Applications on Mobile Devices." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-176274.
Full textExamensarbetet är utfört vid Institutionen för teknik och naturvetenskap (ITN) vid Tekniska fakulteten, Linköpings universitet
Chien, Yi-Ting. "Immersive Tour at Umeå’s Prison Hotel." Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-150339.
Full textGlashüttner, Robert. "The perception of video games : from visual power to immersive interaction." Universität Potsdam, 2008. http://opus.kobv.de/ubp/volltexte/2008/2457/.
Full textRODRIGUES, PAULO GALLOTTI. "V-GLOVE: PROPOSING AN INTERACTION DEVICE FOR IMMERSIVE VIRTUAL REALITY APPLICATIONS." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2011. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=28799@1.
Full textDispositivos de interação tradicionais como mouse e teclado não se adaptam adequadamente a aplicações imersivas, uma vez que sua utilização nesse tipo de ambiente não é ergonômica, já que o usuário pode estar em pé ou até mesmo em movimento. Além disso, utilizando o modelo atual de interação para esse tipo de aplicação (baseado em wands e mouses 3D), o usuário se vê obrigado a realizar diversas mudanças de contexto a cada vez que necessita realizar uma tarefa não suportada no modo imersivo, especialmente a entrada de símbolos. Essas mudanças constantes de contexto da imersão para o WIMP (Windows, Icons, Menus and Pointers) introduzem uma ruptura no modo de interação do usuário com a aplicação. O objetivo deste trabalho é explorar as possibilidades de uso de um dispositivo que mapeia uma interface de toque em um ambiente imersivo de realidade virtual. Foi desenvolvida uma luva para interação com ambientes imersivos de realidade virtual 3D (v-Glove) com duas funcionalidades principais: rastreamento da posição referente ao dedo indicador do usuário no espaço e a geração de uma vibração na extremidade do dedo indicador no momento em que este atinge a localização de uma área plana mapeada no espaço de interação. Foram feitos testes quantitativos e qualitativos com usuários para avaliar a v-Glove, comparando-a com um mouse 3D tradicionalmente utilizado em ambientes imersivos.
Traditional interaction devices such as mouse and keyboard don t adapt to immersive applications, since their use in this kind of environment isn t ergonomic, because the user may be standing or in movement. Moreover, in the current interaction model for this kind of application (based on wands and 3D mice), the users have to change context every time they need to execute a nonimmersive task, specially the symbolic input. These constant context changes from immersion to WIMP (Windows, Icons, Menus and Pointers) introduce a rupture in the user interaction with the application. The objective of this work is to explore the use possibilities of a device that maps a touch interface in a virtual reality immersive environment. We developed a glove for interaction in 3D virtual reality immersive environments (v-Glove), which has two main functionalities: tracking of the position of the user s forefinger in the space and the generation of a vibration in the fingertip when it reaches an area mapped in the interaction space. We performed quantitative and qualitative tests with users to evaluate v-Glove, comparing it with a 3D mouse used in immersive environments.
Books on the topic "Immersive interaction"
Cai, Yiyu. 3D Immersive and Interactive Learning. Singapore: Springer Singapore, 2013.
Find full textPeer, Angelika, and Christos D. Giachritsis, eds. Immersive Multimodal Interactive Presence. London: Springer London, 2012. http://dx.doi.org/10.1007/978-1-4471-2754-3.
Full textCai, Yiyu, ed. 3D Immersive and Interactive Learning. Singapore: Springer Singapore, 2013. http://dx.doi.org/10.1007/978-981-4021-90-6.
Full textBuilding the Realtime User Experience: Creating Immersive and Interactive Websites. Cambridge: O'Reilly Media, Incorporated, 2010.
Find full textObadia, Lionel. L'ethnographie comme dialogue: Immersion et interaction dans l'enquête de terrain. Paris: PubliSud, 2003.
Find full textChar Davies' immersive virtual art and the essence of spatiality. Toronto: University of Toronto Press, 2007.
Find full textMcRobert, Laurie. Char Davies' immersive virtual art and the essence of spatiality. Toronto: University of Toronto Press, 2007.
Find full textInc, ebrary, ed. Flash multiplayer virtual worlds: Build Immersive, full featured interactive worlds for games, online communities, and more. Birmingham, U.K: Packt, 2010.
Find full textGriffiths, Alison. Shivers down your spine: Cinema, museums, and the immersive view. New York: Columbia University Press, 2008.
Find full textBook chapters on the topic "Immersive interaction"
Büschel, Wolfgang, Jian Chen, Raimund Dachselt, Steven Drucker, Tim Dwyer, Carsten Görg, Tobias Isenberg, Andreas Kerren, Chris North, and Wolfgang Stuerzlinger. "Interaction for Immersive Analytics." In Immersive Analytics, 95–138. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-01388-2_4.
Full textGoethe, Ole. "Immersive Virtualizations." In Human–Computer Interaction Series, 119–30. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-11078-9_11.
Full textSoler-Adillon, Joan, and Carles Sora. "Immersive Journalism and Virtual Reality." In Interaction in Digital News Media, 55–83. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-96253-5_4.
Full textLane, H. Chad. "Promoting Metacognition in Immersive Cultural Learning Environments." In Human-Computer Interaction. Interacting in Various Application Domains, 129–39. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02583-9_15.
Full textHarvie, Jen. "Feminism, audience interaction, and performer authority 1." In Staging Spectators in Immersive Performances, 141–51. Abingdon, Oxon ; New York, NY : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9780429198274-12.
Full textCohen, Isaac, and Mun Wai Lee. "3D Body Reconstruction for Immersive Interaction." In Articulated Motion and Deformable Objects, 119–30. Berlin, Heidelberg: Springer Berlin Heidelberg, 2002. http://dx.doi.org/10.1007/3-540-36138-3_10.
Full textKrämer, Nicole C. "The Immersive Power of Social Interaction." In Smart Computing and Intelligence, 55–70. Singapore: Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-5490-7_4.
Full textSu, Simon, Vincent Perry, and Venkateswara Dasari. "Comparative Study for Multiple Coordinated Views Across Immersive and Non-immersive Visualization Systems." In Virtual, Augmented and Mixed Reality. Multimodal Interaction, 321–32. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-21607-8_25.
Full textLee, Beom-Chan, Junhun Lee, Jongeun Cha, Changhoon Seo, and Jeha Ryu. "Immersive Live Sports Experience with Vibrotactile Sensation." In Human-Computer Interaction - INTERACT 2005, 1042–45. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11555261_100.
Full textNegri, Paolo, Pedro Omedas, Luca Chech, Patrik Pluchino, Filippo Minelle, Paul F. M. J. Verschure, Giulio Jacucci, Jonathan Freeman, Anna Spagnolli, and Luciano Gamberini. "Comparing Input Sensors in an Immersive Mixed-Reality Environment for Human-Computer Symbiosis." In Symbiotic Interaction, 111–25. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-24917-9_12.
Full textConference papers on the topic "Immersive interaction"
Sandygulova, Anara, Abraham G. Campbell, Mauro Dragone, and G. M. P. O'Hare. "Immersive human-robot interaction." In the seventh annual ACM/IEEE international conference. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2157689.2157768.
Full textWard, Austin R. "Immersive Search." In CHIIR '20: Conference on Human Information Interaction and Retrieval. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3343413.3377946.
Full text"Computer graphics & interaction interactive and immersive experiences." In 2015 Digital Heritage. IEEE, 2015. http://dx.doi.org/10.1109/digitalheritage.2015.7413913.
Full textDindar, N., A. M. Tekalp, and C. Basdogan. "Immersive haptic interaction with media." In Visual Communications and Image Processing 2010, edited by Pascal Frossard, Houqiang Li, Feng Wu, Bernd Girod, Shipeng Li, and Guo Wei. SPIE, 2010. http://dx.doi.org/10.1117/12.863387.
Full textSobel, Kiley, Lori Takeuchi, Lisa M. Castaneda, and Samantha W. Bindman. "Immersive Media Design and Children." In IDC '19: Interaction Design and Children. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3311927.3325163.
Full textWang, Po-Hsien, Ting-Ying Wang, Ya-Chu Chang, and Ching-Chun Huang. "Immersive 3D Human-Computer Interaction System." In 2018 IEEE International Conference on Consumer Electronics-Taiwan (ICCE-TW). IEEE, 2018. http://dx.doi.org/10.1109/icce-china.2018.8448424.
Full textCalbi, Alessandro, Alessio Dore, Lucio Marcenaro, and Carlo S. Regazzoni. "Multimodal Cognitive System For Immersive User Interaction." In 1st Intenational ICST Conference on Immersive Telecommunications. ICST, 2007. http://dx.doi.org/10.4108/icst.immerscom2007.2259.
Full textShahab, Qonita M., Yong-Moo Kwon, Heedong Ko, Maria N. Mayangsari, Shoko Yamasaki, and Hiroaki Nishino. "Comparative study on collaborative interaction in non-immersive and immersive systems." In Optics East 2007, edited by Susanto Rahardja, JongWon Kim, and Jiebo Luo. SPIE, 2007. http://dx.doi.org/10.1117/12.733654.
Full textRosenberg, Meisha, and Judy M. Vance. "Virtual Hand Representations to Support Natural Interaction in Immersive Environments." In ASME 2013 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2013. http://dx.doi.org/10.1115/detc2013-13166.
Full textPlant, Nicola, Ruth Gibson, Carlos Gonzalez Diaz, Bruno Martelli, Michael Zbyszyński, Rebecca Fiebrink, Marco Gillies, Clarice Hilton, and Phoenix Perry. "Movement interaction design for immersive media using interactive machine learning." In MOCO '20: 7th International Conference on Movement and Computing. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3401956.3404252.
Full textReports on the topic "Immersive interaction"
Sibert, Linda E., James N. Templeman, Robert C. Page, Jeremy T. Barron, and Justin A. McCune. Initial Assessment of Human Performance Using the Gaiter Interaction Technique to Control Locomotion in Fully Immersive Virtual Environments. Fort Belvoir, VA: Defense Technical Information Center, June 2004. http://dx.doi.org/10.21236/ada424639.
Full textBaluk, Nadia, Natalia Basij, Larysa Buk, and Olha Vovchanska. VR/AR-TECHNOLOGIES – NEW CONTENT OF THE NEW MEDIA. Ivan Franko National University of Lviv, February 2021. http://dx.doi.org/10.30970/vjo.2021.49.11074.
Full textMorais, Carla, António Coelho, Alexandre Jacinto, and Marta Varzim, eds. The I SEA Project: Digital Publications. Faculdade de Ciências da Universidade do Porto, October 2020. http://dx.doi.org/10.24840/2020/978-989-746-279-5.
Full textParodi, Andrea. A Theoretically Driven Investigation of the Efficacy of an Immersive Interactive Avatar Rich Virtual Environment in Pre-deployment Nursing Knowledge and Teamwork Skills Training. Fort Belvoir, VA: Defense Technical Information Center, May 2013. http://dx.doi.org/10.21236/ada612695.
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