Books on the topic 'Immersive interaction'
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Cai, Yiyu. 3D Immersive and Interactive Learning. Singapore: Springer Singapore, 2013.
Find full textPeer, Angelika, and Christos D. Giachritsis, eds. Immersive Multimodal Interactive Presence. London: Springer London, 2012. http://dx.doi.org/10.1007/978-1-4471-2754-3.
Full textCai, Yiyu, ed. 3D Immersive and Interactive Learning. Singapore: Springer Singapore, 2013. http://dx.doi.org/10.1007/978-981-4021-90-6.
Full textBuilding the Realtime User Experience: Creating Immersive and Interactive Websites. Cambridge: O'Reilly Media, Incorporated, 2010.
Find full textObadia, Lionel. L'ethnographie comme dialogue: Immersion et interaction dans l'enquête de terrain. Paris: PubliSud, 2003.
Find full textChar Davies' immersive virtual art and the essence of spatiality. Toronto: University of Toronto Press, 2007.
Find full textMcRobert, Laurie. Char Davies' immersive virtual art and the essence of spatiality. Toronto: University of Toronto Press, 2007.
Find full textInc, ebrary, ed. Flash multiplayer virtual worlds: Build Immersive, full featured interactive worlds for games, online communities, and more. Birmingham, U.K: Packt, 2010.
Find full textGriffiths, Alison. Shivers down your spine: Cinema, museums, and the immersive view. New York: Columbia University Press, 2008.
Find full textNarrative as virtual reality: Immersion and interactivity in literature and electronic media. Baltimore: Johns Hopkins University Press, 2001.
Find full text1951-, Aylett Ruth, ed. Interactive storytelling: Third Joint Conference on Interactive Digital Storytelling, ICIDS 2010, Edinburgh, UK, November 1-3, 2010 : proceedings. Berlin: Springer, 2010.
Find full textOntario Educational Research Council. Conference. [Papers presented at the 36th Annual Conference of the Ontario Educational Research Council, Toronto, Ontario, December 2-3, 1994]. [Toronto, ON: s.n.], 1994.
Find full textOntario Educational Research Council. Conference. [Papers presented at the 32nd Annual Conference of the Ontario Educational Research Council, Toronto, Ontario, December 7-8, 1990]. [Ontario: s.n.], 1990.
Find full textOntario Educational Research Council. Conference. [Papers presented at the 33rd Annual Conference of the Ontario Educational Research Council, Toronto, Ontario, December 6-7, 1991]. [Ontario: s.n.], 1991.
Find full textOntario Educational Research Council. Conference. [Papers presented at the 35th Annual Conference of the Ontario Educational Research Council, Toronto, Ontario, December 3-4, 1993]. [Toronto, Ont: s.n, 1993.
Find full textConference, Ontario Educational Research Council. [Papers presented at the 31st Annual Conference of the Ontario Educational Research Council, Toronto, Ontario, December 8-9, 1989]. [Toronto, ON: s.n.], 1989.
Find full textConference, Ontario Educational Research Council. [Papers presented at the 30th Annual Conference of the Ontario Educational Research Council, Toronto, Ontario, December 2-3, 1988]. [Toronto, ON: s.n.], 1988.
Find full textOntario Educational Research Council. Conference. [Papers presented at the 28th Annual Conference of the Ontario Educational Research Council, Toronto, Ontario, Dec. 1986]. [Toronto, ON: s.n.]., 1986.
Find full textOntario Educational Research Council. Conference. [Papers presented at the 34th Annual Conference of the Ontario Educational Research Council, Toronto, Ontario, December 4 - 5, 1992]. [Ontario: s.n.], 1992.
Find full textPeer, Angelika, and Christos D. Giachritsis. Immersive Multimodal Interactive Presence. Springer, 2012.
Find full textPrasad, Ramjee, and Sudhir Dixit. Human Bond Communication: The Holy Grail of Holistic Communication and Immersive Experience. Wiley & Sons, Incorporated, John, 2017.
Find full textPrasad, Ramjee, and Sudhir Dixit. Human Bond Communication: The Holy Grail of Holistic Communication and Immersive Experience. Wiley & Sons, Incorporated, John, 2017.
Find full textSecurity In Virtual Worlds 3d Webs And Immersive Environments Models For Development Interaction And Management. Information Science Publishing, 2010.
Find full textClasen, Mathias. The Future of Horror. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780190666507.003.0014.
Full textPablo, Cesar, Geerts David 1973-, and Chorianopoulos Konstantinos 1975-, eds. Social interactive television: Immersive shared experiences and perspectives. Hershey, PA: Information Science Reference, 2009.
Find full textPablo, Cesar, Geerts David 1973-, and Chorianopoulos Konstantinos 1975-, eds. Social interactive television: Immersive shared experiences and perspectives. Hershey, PA: Information Science Reference, 2009.
Find full textPablo, Cesar, Geerts David 1973-, and Chorianopoulos Konstantinos 1975-, eds. Social interactive television: Immersive shared experiences and perspectives. Hershey, PA: Information Science Reference, 2009.
Find full textInteractive Narratives and Transmedia Storytelling: Creating Immersive Stories Across New Media Platforms. Taylor & Francis Group, 2018.
Find full textMcErlean, Kelly. Interactive Narratives and Transmedia Storytelling: Creating Immersive Stories Across New Media Platforms. Taylor & Francis Group, 2018.
Find full textCarlson, Laurie D. Observing communication & interaction patterns in French immersion classrooms: Implications for consultation. 1992.
Find full textObserving communication & interaction patterns in french immersion classrooms: Implications for consultation. Ottawa: National Library of Canada, 1992.
Find full textVictoria, Lynn, Art Gallery of New South Wales., and Australian Centre for the Moving Image., eds. Space odysseys: Sensation & immersion. Sydney: Art Gallery of New South Wales, 2001.
Find full text(Editor), Kurt Lancaster, and Thomas J. Mikotowicz (Editor), eds. Performing the Force: Essays on Immersion into Science-Fiction, Fantasy and Horror Environments. McFarland & Company, 2001.
Find full textPrinciples of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media. Taylor & Francis Group, 2020.
Find full textSinclair, Jean-Luc. Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media. Taylor & Francis Group, 2020.
Find full textSinclair, Jean-Luc. Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media. Taylor & Francis Group, 2020.
Find full textSinclair, Jean-Luc. Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media. Taylor & Francis Group, 2020.
Find full textSinclair, Jean-Luc. Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media. Taylor & Francis Group, 2020.
Find full textSinclair, Jean-Luc. Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media. Taylor & Francis Group, 2020.
Find full textKellman, Noah. The Game Music Handbook. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190938680.001.0001.
Full textKerins, Mark. Multichannel Gaming and the Aesthetics of Interactive Surround. Edited by John Richardson, Claudia Gorbman, and Carol Vernallis. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199733866.013.014.
Full textInteractive Storytelling Second Joint International Conference On Interactive Digital Storytelling Icids 2009 Guimares Portugal December 911 2009 Proceedings. Springer, 2010.
Find full textCain, Victoria, and Karen A. Rader. Science Communication and Museums’ Changing Roles. Edited by Kathleen Hall Jamieson, Dan M. Kahan, and Dietram A. Scheufele. Oxford University Press, 2017. http://dx.doi.org/10.1093/oxfordhb/9780190497620.013.23.
Full textWeinel, Jonathan. Virtual Unreality. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190671181.003.0008.
Full textGriffiths, Alison. Shivers Down Your Spine: Cinema and the History of the Immersive View (Film and Culture Series). Columbia University Press, 2008.
Find full textRyan, Marie-Laure. Narrative As Virtual Reality: Immersion and Interactivity in Literature and Electronic Media (Parallax (Baltimore, MD.).). Johns Hopkins Univ Pr, 2000.
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