Journal articles on the topic 'Immersive interaction'
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Kim, Mi Jeong, So Yun Park, and Xiangyu Wang. "A Conceptual Framework of Immersive Shared Environments Emphasizing Social Interaction." International Journal of Architectural Research: ArchNet-IJAR 9, no. 3 (November 27, 2015): 45. http://dx.doi.org/10.26687/archnet-ijar.v9i3.764.
Full textKronqvist, Aila, Jussi Jokinen, and Rebekah Rousi. "Evaluating the Authenticity of Virtual Environments: Comparison of Three Devices." Advances in Human-Computer Interaction 2016 (2016): 1–14. http://dx.doi.org/10.1155/2016/2937632.
Full textTcha-Tokey, Katy, Olivier Christmann, Emilie Loup-Escande, Guillaume Loup, and Simon Richir. "Towards a Model of User Experience in Immersive Virtual Environments." Advances in Human-Computer Interaction 2018 (September 12, 2018): 1–10. http://dx.doi.org/10.1155/2018/7827286.
Full textFRICKER, Pia. "VIRTUAL REALITY FOR IMMERSIVE DATA INTERACTION." Landscape Architecture Frontiers 7, no. 2 (2019): 153. http://dx.doi.org/10.15302/j-laf-20190216.
Full textAgius, Harry, and Damon Daylamani-Zad. "Guest editorial: Interaction in immersive experiences." Multimedia Tools and Applications 80, no. 20 (August 2021): 30939–42. http://dx.doi.org/10.1007/s11042-021-11306-z.
Full textNewbury, Rhys, Kadek Ananta Satriadi, Jesse Bolton, Jiazhou Liu, Maxime Cordeil, Arnaud Prouzeau, and Bernhard Jenny. "Embodied gesture interaction for immersive maps." Cartography and Geographic Information Science 48, no. 5 (June 15, 2021): 417–31. http://dx.doi.org/10.1080/15230406.2021.1929492.
Full textBendeck Soto, Juan Habib, Diana Carolina Toro Ocampo, Lued Del Carmen Beltrán Colon, and Alejandro Valencia Oropesa. "Perceptions of ImmerseMe Virtual Reality Platform to Improve English Communicative Skills in Higher Education." International Journal of Interactive Mobile Technologies (iJIM) 14, no. 07 (May 6, 2020): 4. http://dx.doi.org/10.3991/ijim.v14i07.12181.
Full textKyriakou, Marios, Xueni Pan, and Yiorgos Chrysanthou. "Interaction with virtual crowd in Immersive and semi-Immersive Virtual Reality systems." Computer Animation and Virtual Worlds 28, no. 5 (August 15, 2016): e1729. http://dx.doi.org/10.1002/cav.1729.
Full textBoulic, Ronan. "Presence Through Fullbodied Interactions Overview of research activities at the Immersive Interaction Group." Journal on Interactive Systems 2, no. 2 (November 16, 2011): 1. http://dx.doi.org/10.5753/jis.2011.570.
Full textJ, Divya Udayan. "Gesture Based Interaction in Immersive Virtual Reality." Engineering and Scientific International Journal 07, no. 02 (June 4, 2020): 52–56. http://dx.doi.org/10.30726/esij/v7.i2.2020.72011.
Full textKabadayı, Sanem, and Christine Julien. "Scenes: Abstracting interaction in immersive sensor networks." Pervasive and Mobile Computing 3, no. 6 (December 2007): 635–58. http://dx.doi.org/10.1016/j.pmcj.2007.06.001.
Full textWakefield, Graham, Tobias Hollerer, JoAnn Kuchera-Morin, Charles Roberts, and Matthew Wright. "Spatial Interaction in a Multiuser Immersive Instrument." IEEE Computer Graphics and Applications 33, no. 6 (November 2013): 14–20. http://dx.doi.org/10.1109/mcg.2013.99.
Full textFrees, Scott. "Context-driven interaction in immersive virtual environments." Virtual Reality 14, no. 4 (November 16, 2010): 277–90. http://dx.doi.org/10.1007/s10055-010-0178-2.
Full textGallotti Rodrigues, Paulo, Alberto Barbosa Raposo, and Luciano Pereira Soares. "A Virtual Touch Interaction Device for Immersive Applications." International Journal of Virtual Reality 10, no. 4 (January 1, 2011): 1–10. http://dx.doi.org/10.20870/ijvr.2011.10.4.2824.
Full textKoay, Kheng Lee, Dag Sverre Syrdal, Kerstin Dautenhahn, and Michael L. Walters. "A narrative approach to human-robot interaction prototyping for companion robots." Paladyn, Journal of Behavioral Robotics 11, no. 1 (March 8, 2020): 66–85. http://dx.doi.org/10.1515/pjbr-2020-0003.
Full textKharoub, Hind, Mohammed Lataifeh, and Naveed Ahmed. "3D User Interface Design and Usability for Immersive VR." Applied Sciences 9, no. 22 (November 13, 2019): 4861. http://dx.doi.org/10.3390/app9224861.
Full textKong, Hwayeon. "Wide Bezel Televisions Decrease Immersive Experiences." Advances in Human-Computer Interaction 2020 (September 1, 2020): 1–5. http://dx.doi.org/10.1155/2020/9349560.
Full textZhang, Yongfei, Jianshu Chen, Dan Miao, and Chen Zhang. "Design and Analysis of an Interactive MOOC Teaching System Based on Virtual Reality." International Journal of Emerging Technologies in Learning (iJET) 13, no. 07 (June 28, 2018): 111. http://dx.doi.org/10.3991/ijet.v13i07.8790.
Full textDu, Guiying, Auriol Degbelo, and Christian Kray. "User-Generated Gestures for Voting and Commenting on Immersive Displays in Urban Planning." Multimodal Technologies and Interaction 3, no. 2 (May 7, 2019): 31. http://dx.doi.org/10.3390/mti3020031.
Full textTong, Lingwei, Robert W. Lindeman, and Holger Regenbrecht. "Viewer’s Role and Viewer Interaction in Cinematic Virtual Reality." Computers 10, no. 5 (May 18, 2021): 66. http://dx.doi.org/10.3390/computers10050066.
Full textYang, Ungyeon, Nam-Gyu Kim, and Ki-Hong Kim. "Augmented System for Immersive 3D Expansion and Interaction." ETRI Journal 38, no. 1 (February 1, 2016): 149–58. http://dx.doi.org/10.4218/etrij.16.0115.0750.
Full textClini, P., L. Ruggeri, R. Angeloni, and M. Sasso. "INTERACTIVE IMMERSIVE VIRTUALMUSEUM: DIGITAL DOCUMENTATION FOR VIRTUAL INTERACTION." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2 (May 30, 2018): 251–57. http://dx.doi.org/10.5194/isprs-archives-xlii-2-251-2018.
Full textAbedan Kondori, Farid, Shahrouz Yousefi, Jean-Paul Kouma, Li Liu, and Haibo Li. "Direct hand pose estimation for immersive gestural interaction." Pattern Recognition Letters 66 (November 2015): 91–99. http://dx.doi.org/10.1016/j.patrec.2015.03.013.
Full textTedjokusumo, Jefry, Steven ZhiYing Zhou, and Stefan Winkler. "Immersive Multiplayer Games With Tangible and Physical Interaction." IEEE Transactions on Systems, Man, and Cybernetics - Part A: Systems and Humans 40, no. 1 (January 2010): 147–57. http://dx.doi.org/10.1109/tsmca.2009.2028432.
Full textCarvalho, Rodrigo. "The magical features of immersive audiovisual environments." Interactions 20, no. 5 (September 2013): 32–37. http://dx.doi.org/10.1145/2500096.
Full textPutnam, Lance, William Latham, and Stephen Todd. "Flow Fields and Agents for Immersive Interaction in Mutator VR: Vortex." Presence: Teleoperators and Virtual Environments 26, no. 2 (May 1, 2017): 138–56. http://dx.doi.org/10.1162/pres_a_00290.
Full textAceves Sepulveda, Gabriela, and Matilda Azlisadeh. "Alternative Beginnings." Media-N 14, no. 1 (September 26, 2018): 1–10. http://dx.doi.org/10.21900/j.median.v14i1.57.
Full textSteed, Anthony, and Chris Parker. "Evaluating Effectiveness of Interaction Techniques across Immersive Virtual Environmental Systems." Presence: Teleoperators and Virtual Environments 14, no. 5 (October 2005): 511–27. http://dx.doi.org/10.1162/105474605774918750.
Full textKim, Chang E., and Judy M. Vance. "Collision Detection and Part Interaction Modeling to Facilitate Immersive Virtual Assembly Methods." Journal of Computing and Information Science in Engineering 4, no. 2 (May 28, 2004): 83–90. http://dx.doi.org/10.1115/1.1738125.
Full textBulon, Amélie. "Comparing the ‘phrasicon’ of teenagers in immersive and non-immersive settings." Journal of Immersion and Content-Based Language Education 8, no. 1 (March 31, 2020): 107–36. http://dx.doi.org/10.1075/jicb.18010.bul.
Full textSteed, Anthony, Francisco R. Ortega, Adam S. Williams, Ernst Kruijff, Wolfgang Stuerzlinger, Anil Ufuk Batmaz, Andrea Stevenson Won, Evan Suma Rosenberg, Adalberto L. Simeone, and Aleshia Hayes. "Evaluating immersive experiences during Covid-19 and beyond." Interactions 27, no. 4 (July 9, 2020): 62–67. http://dx.doi.org/10.1145/3406098.
Full textCai, Xingquan, Yakun Ge, Chen Sun, Chao Chen, and Honghao Buni. "Immersive Interactive Virtual Fish Swarm Simulation Based on Infrared Sensors." International Journal of Pattern Recognition and Artificial Intelligence 34, no. 11 (February 26, 2020): 2054027. http://dx.doi.org/10.1142/s0218001420540270.
Full textConinx, K., F. Van Reeth, and E. Flerackers. "2D human-computer interaction techniques in immersive virtual environments." Computer Networks and ISDN Systems 29, no. 14 (October 1997): 1685–93. http://dx.doi.org/10.1016/s0169-7552(97)00083-4.
Full textFrees, Scott, G. Drew Kessler, and Edwin Kay. "PRISM interaction for enhancing control in immersive virtual environments." ACM Transactions on Computer-Human Interaction 14, no. 1 (May 2007): 2. http://dx.doi.org/10.1145/1229855.1229857.
Full textWu, Huiyue, Yu Wang, Jiali Qiu, Jiayi Liu, and Xiaolong (Luke) Zhang. "User-defined gesture interaction for immersive VR shopping applications." Behaviour & Information Technology 38, no. 7 (December 2, 2018): 726–41. http://dx.doi.org/10.1080/0144929x.2018.1552313.
Full textSourin, Alexei, and Lei Wei. "Visual immersive haptic mathematics." Virtual Reality 13, no. 4 (September 2, 2009): 221–34. http://dx.doi.org/10.1007/s10055-009-0133-2.
Full textCai, Y. Y., B. F. Lu, Z. W. Fan, C. W. Chan, K. T. Lim, L. Qi, and L. Li. "Proteins, Immersive Games and Music." Leonardo 39, no. 2 (April 2006): 135–37. http://dx.doi.org/10.1162/leon.2006.39.2.135.
Full textRoussos, Maria, Andrew Johnson, Thomas Moher, Jason Leigh, Christina Vasilakis, and Craig Barnes. "Learning and Building Together in an Immersive Virtual World." Presence: Teleoperators and Virtual Environments 8, no. 3 (June 1999): 247–63. http://dx.doi.org/10.1162/105474699566215.
Full textPark, Wonjun, Hayoung Heo, Seongjun Park, and Jinmo Kim. "A Study on the Presence of Immersive User Interface in Collaborative Virtual Environments Application." Symmetry 11, no. 4 (April 3, 2019): 476. http://dx.doi.org/10.3390/sym11040476.
Full textSteptoe, William, and Anthony Steed. "Multimodal Data Capture and Analysis of Interaction in Immersive Collaborative Virtual Environments." Presence: Teleoperators and Virtual Environments 21, no. 4 (November 2012): 388–405. http://dx.doi.org/10.1162/pres_a_00123.
Full textAbeele, Vero Vanden, Brenda Schraepen, Hanne Huygelier, Celine Gillebert, Kathrin Gerling, and Raymond Van Ee. "Immersive Virtual Reality for Older Adults." ACM Transactions on Accessible Computing 14, no. 3 (September 30, 2021): 1–30. http://dx.doi.org/10.1145/3470743.
Full textGrimshaw, Mark, and Gareth Schott. "A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines." International Journal of Computer Games Technology 2008 (2008): 1–7. http://dx.doi.org/10.1155/2008/720280.
Full textJohnsen, Kyle, Robert Dickerson, Andrew Raij, Cyrus Harrison, Benjamin Lok, Amy Stevens, and D. Scott Lind. "Evolving an Immersive Medical Communication Skills Trainer." Presence: Teleoperators and Virtual Environments 15, no. 1 (February 2006): 33–46. http://dx.doi.org/10.1162/pres.2006.15.1.33.
Full textBekele, Mafkereseb Kassahun. "Clouds-Based Collaborative and Multi-Modal Mixed Reality for Virtual Heritage." Heritage 4, no. 3 (July 28, 2021): 1447–59. http://dx.doi.org/10.3390/heritage4030080.
Full textTatar, Kıvanç, Mirjana Prpa, and Philippe Pasquier. "Respire: Virtual Reality Art with Musical Agent Guided by Respiratory Interaction." Leonardo Music Journal 29 (December 2019): 19–24. http://dx.doi.org/10.1162/lmj_a_01057.
Full textTcha-Tokey, Katy, Emilie Loup-Escande, Olivier Christmann, and Simon Richir. "Effects of Interaction Level, Framerate, Field of View, 3D Content Feedback, Previous Experience on Subjective User eXperience and Objective Usability in Immersive Virtual Environment." International Journal of Virtual Reality 17, no. 3 (January 1, 2017): 27–51. http://dx.doi.org/10.20870/ijvr.2017.17.3.2898.
Full textMedeiros, Daniel, Felipe Carvalho, Lucas Teixeira, Priscilla Braz, Alberto Raposo, and Ismael Santos. "Proposal and evaluation of a tablet-based tool for 3D virtual environments." Journal on Interactive Systems 4, no. 2 (January 29, 2014): 1. http://dx.doi.org/10.5753/jis.2013.633.
Full textBreuleux, Yan, Bruno de Coninck, and Simon Therrien. "The World Building Framework for Immersive Storytelling Projects." SHS Web of Conferences 64 (2019): 00003. http://dx.doi.org/10.1051/shsconf/20196400003.
Full textRobinson, Lyn. "Immersive information behaviour: using the documents of the future." New Library World 116, no. 3/4 (March 9, 2015): 112–21. http://dx.doi.org/10.1108/nlw-07-2014-0093.
Full textde la Peña, Nonny, Peggy Weil, Joan Llobera, Bernhard Spanlang, Doron Friedman, Maria V. Sanchez-Vives, and Mel Slater. "Immersive Journalism: Immersive Virtual Reality for the First-Person Experience of News." Presence: Teleoperators and Virtual Environments 19, no. 4 (August 1, 2010): 291–301. http://dx.doi.org/10.1162/pres_a_00005.
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