Academic literature on the topic 'Immersive journalist'

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Journal articles on the topic "Immersive journalist"

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Wincott, Abigail, Jean Martin, and Ivor Richards. "Telling stories in soundspace: Placement, embodiment and authority in immersive audio journalism." Radio Journal:International Studies in Broadcast & Audio Media 19, no. 2 (2021): 253–70. http://dx.doi.org/10.1386/rjao_00048_1.

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There has been an increase in the use of immersive or spatialized audio formats for radio and podcast journalism. Immersion is used to put audiences at the heart of a story, enable richer experiences and encourage empathy with others, but it can disrupt the ‘grammar’ of broadcast formats and the codes that structure the relationship between audience, journalist and story. Immersive journalism research has not tackled the impact on audio-only storytelling, and the lack of research by and for audio journalists means programme-makers have until now lacked a conceptual framework and terminology to
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McQueen, Kate. "Moved to Tears: Erwin Koch and Emotional Engagement in Literary Journalism." Recherches en Communication 51 (September 10, 2020): 21–34. http://dx.doi.org/10.14428/rec.v51i0.58513.

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Journalism research broadly has begun to acknowledge a fact long accepted in the field of literary journalism: that emotional engagement can be an advantageous trait of a reported story. But there is still much to learn about how journalistic texts facilitate emotional involvement in readers. This article adds to this body of knowledge in two ways. It explores the history and theory of emotional appeals in literary journalism, and it offers an analysis of the stylistic strategies of emotive Swiss literary journalist Erwin Koch. Koch succeeds in eliciting both strong emotion and critical acclai
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Balalaieva, O. "DIGITAL TRENDS IN THE MODERN MEDIA SPACE: SOCIOCULTURAL AND TECHNOLOGICAL ASPECTS." Mìžnarodnij fìlologìčnij časopis 14, no. 1 (2023): 82–92. http://dx.doi.org/10.31548/philolog14(1).2023.09.

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Digital technologies are changing the modern media landscape, which requires a regular and systematic study of best innovative practices, specific empirical cases, as well as the understanding and scientific justification of these transformations, which is an actual problem field of research on social communications. This defined the aim of the study – to analyze digital trends in the modern media space, and to consider the sociocultural and technological aspects of the problem of using digital technologies in journalism. To implement the tasks we applied elements of the method of systematic l
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Vanoost, Marie. "Another Way to Tell the News, Another Way to Read the News: Immersion and Information in Narrative Journalism." Poetics Today 42, no. 3 (2021): 403–23. http://dx.doi.org/10.1215/03335372-9026173.

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Abstract While Paul Ricoeur's Time and Narrative (1990) was only concerned with fictional and historical narratives, its influence on narrative theory has been much broader. Ricoeur's reflections expanded into the field of journalism, among other areas, notably through the notion of media narrative (or récit médiatique) as defined by Marc Lits (1997a). Following Lits, Ricoeur's legacy—and, more specifically, the distinction it inspired between immersive and informative narratives (Baroni 2018)—has been used to shed light on a specific kind of journalism often referred to as narrative journalis
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Adams, Catherine. "Dual Control: Investigating the Role of Drone (UAV) Operators in TV and Online Journalism." Media and Communication 8, no. 3 (2020): 93–100. http://dx.doi.org/10.17645/mac.v8i3.2980.

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At a time when TV and online journalism embraces more moving images filmed from drones than ever before, this article seeks to explore the thoughts and actions of those who produce them. It builds on earlier research into how aerial images impact on the viewer through the lens of ‘quality journalism’ (Adams, 2018). It investigates how drone operators are involved in the journalistic process, what meanings and effects they seek and who controls their work in a market-driven environment. Qualitative analysis was carried out of seventeen in-depth interviews with drone operators, journalists and e
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Paramitha, Clara Ariski. "Modalitas dan Etika Berita Video 360 Pada YouTube CNN Indonesia." Jurnal Riset Komunikasi 6, no. 1 (2023): 93–108. http://dx.doi.org/10.38194/jurkom.v6i1.693.

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The implementation of immersive journalism as part of digital journalism is now starting to penetrate YouTube. CNN Indonesia is a media company that uses 360 degree video technology to present news. The use of virtual reality technology raises ethical questions that require consideration by news producers to maintain journalistic standards. This study aims to understand the modality and ethics of immersive journalism implemented in CNN Indonesia's 360 degree video content on YouTube through quantitative content analysis. The concept of modality, ethics of immersive journalism, and the theory o
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Żyrek-Horodyska, Edyta. "Nowe, czyli jakie? Portret amerykańskiego dziennikarstwa w reportażach Huntera S. Thompsona." Załącznik Kulturoznawczy, no. 8 (2021): 421–48. http://dx.doi.org/10.21697/zk.2021.8.21.

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The main purpose of this article is to present the key features of the New Journalism outlined in Hunter S. Thompson’s reportages. The research is focused on such texts as Hell’s Angels, Fear and Loathing in Las Vegas and The Kentucky Derby Is Decadent and Depraved. In these reportages the reader can find reflections related to the journalist’s profession. The American reporter repeatedly confronts ‘the old press’ with the ways of working typical for ‘the new journalists’. According to Portret Nowego Dziennikarstwa Thompson, the New Journalism is immersive, full of emotional tone, subjective,
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Kyrylova, O. "Ukrainian perspectives of immersive journalism." Communications and Communicative Technologies, no. 20 (February 20, 2020): 49–55. http://dx.doi.org/10.15421/292007.

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Changes in the scientific discourse regarding the definition of the concept of “immersive journalism” are considered and the main stages of the critical understanding of the phenomenon are identified. The role of the technological factor as a concept-forming element of VR-communication is studied. 360 ° videos, published on the official YouTube channels of the 1 + 1 television company and Radio Liberty Ukraine in 2015-2019, were studied using the Witmer-Singer methodology. The four groups of factors were identified that ensure the presence in a virtual environment. Several video formats were a
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López-García, Xosé, Ana-Isabel Rodríguez-Vázquez, and Xosé Pereira-Fariña. "Technological skills and new professional profiles: Present challenges for journalism." Comunicar 25, no. 53 (2017): 81–90. http://dx.doi.org/10.3916/c53-2017-08.

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The paper aims at understanding the intersections between technology and the professional practices in some of the new trends in journalism that are using the new tools: multimedia journalism, immersive journal-ism and data journalism. The great dilemma facing journalism when training new professionals -especially the youngest- is not anymore the training in new technologies anymore. The main concern lies in taking ad-vantage of their skills to create a new computational model while keeping the essence of journalism. There is a twofold objective: answering questions about which tools are being
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Karaosmanoglu, Sukran, Sebastian Rings, Lucie Kruse, Christian Stein, and Frank Steinicke. "Lessons Learned from a Human-Centered Design of an Immersive Exergame for People with Dementia." Proceedings of the ACM on Human-Computer Interaction 5, CHI PLAY (2021): 1–27. http://dx.doi.org/10.1145/3474679.

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Cognitive-physical exercises can reduce the progression of dementia. However, traditional methods often induce problems (e.g., lack of motivation), whereas the success of recent virtual reality (VR) exergames such as Beat Saber may provide a playful, motivational, and immersive alternative. Yet, until now, it remains unclear which game mechanics, concepts, and designs work best for people with dementia, and how to implement exergames for and with this user group. In this paper, we adapted a human-centered design approach to address the specifics of developing VR exergames for people with demen
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Dissertations / Theses on the topic "Immersive journalist"

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Sun, Jiangeng. "Un journalisme d’immersion limité et contraint : étude de la pratique des correspondants français en Chine." Thesis, Rennes 1, 2015. http://www.theses.fr/2015REN1G020.

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Dans un contexte de « mondialisation », les échanges entre cultures différentes favorisent une meilleure compréhension mutuelle entre les peuples du monde. Les correspondants de presse étrangers constituent des acteurs clés dans ce processus de médiation culturelle transnationale. Leur travail journalistique permet en effet à un public national de mieux connaître la culture dans laquelle ces correspondants sont immergés. Et par là contribuer à la compréhension culturelle entre le pays d’origine des correspondants et leur pays d’accueil. Notre recherche s’intéresse aux pratiques journalistiques
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Domínguez, Martín Eva Maria. "Periodismo inmersivo: Fundamentos para una forma periodística basada en la interfaz y la acción." Doctoral thesis, Universitat Ramon Llull, 2013. http://hdl.handle.net/10803/108956.

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L'impacte de tecnologies com la realitat virtual juntament amb la influència narrativa dels videojocs han afavorit el que anomenem una retòrica immersiva, una forma de relatar amb recursos visuals i interactius per tal d’aconseguir un alt grau d'immersió de l'usuari. Entenem per periodisme immersiu una pràctica periodística emergent que aplica les tecnologies i recursos necessaris amb aquest objectiu. Per bé que el periodisme immersiu té la seva expressió màxima amb l'aplicació de la tecnologia de realitat virtual immersiva, també es poden aplicar recursos per a la immersió a través de la pant
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Marin, Carrillo Alba. "L'evolution du documentaire audiovisuel. Des formats interactifs aux expériences immersives." Thesis, Université Grenoble Alpes (ComUE), 2019. http://www.theses.fr/2019GREAL018.

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La conception du documentaire a changé et, avec cela, les possibilités de créer des histoires non-fictives et les formes associées aux techniques. Dans ce contexte, nous nous intéressons à la pratique documentaire et à l'influence d'outils et de dispositifs tels que la réalité virtuelle et la réalité augmentée, l'utilisation d'applications mobiles et le développement de travaux web.Nous défendons la thèse selon laquelle la technologie influence les formes de représentation du documentaire et a provoqué l'évolution des formes narratives qui doivent être repensées dans leur contexte de création.
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Kim, Sookyong. "Content analysis of advergames in food and beverage brand websites aimed at children: immersive marketing practices in scoring systems of advergames." Thesis, Kansas State University, 2010. http://hdl.handle.net/2097/7028.

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Master of Science<br>Department of Journalism and Mass Communications<br>Soontae An<br>Since 2000s, advergames, a particular form of branded entertainment that features advertising messages, logos, and trade characters in a game format, have become popular. The impact of advergmaes on childhood obesity, however, has been concerned among consumer groups and parents. Advertisers may use advergame scoring systems to encourage children to consume junk foods, to persuade them to revisit the Websites to help them to become addicted to the games, to reinforce children’s bad eating habits in advergame
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Ramírez, Alba Miguel Fernando. "Análisis del tratamiento informativo en los reportajes televisivos de inmersión sobre la pandemia del Covid-19 en el segmento En Carne Propia (Perú)." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/655048.

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La presente tesis tiene como tema la influencia del periodismo de inmersión en la televisión peruana en época de pandemia. El objetivo general es describir los componentes del periodismo de inmersión que se encuentran presentes en los reportajes sobre el Covid-19 presentados en el programa Al Sexto Día a través de su secuencia televisiva En Carne Propia (marzo – agosto 2020). El método seguido fue el de análisis de contenido de los reportajes emitidos entre el 15 de marzo del 2020 al 30 de agosto del 2020. Se delimitó dicho periodo por su nivel de coyuntura periodística. Se sabe que el 15 de m
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Ferchak, Rachel M. "The Tighza Valley: A Traditional Culture in a Changing Morocco." Ohio University Honors Tutorial College / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1331224389.

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Ramirez, Alba Miguel Fernando. "Análisis del tratamiento informativo en los reportajes televisivos de inmersión sobre el tema de la discapacidad que abordaron los programas Punto Final y Al Sexto Día durante la emisión de los segmentos: Cincox24 (2012) y En Carne Propia (2016)." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2019. http://hdl.handle.net/10757/635431.

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El presente trabajo de investigación está enfocado en analizar los reportajes televisivos de inmersión sobre la representación de la discapacidad en los segmentos televisivos: Cincox24 y En carne Propia. En ese sentido se busca conocer cómo se realizó el proceso de producción informativa. Asimismo, detectar las estrategias y tácticas que posee el género periodístico de inmersión para que se pueda emplear de manera correcta en los reportajes periodísticos, sin dejar de lado los principios básicos del periodismo.<br>The present research work focuses on analyzing immersive television reports on t
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Atkins, Daniel Aaron. "Investigating Cognitive and Persuasive Effects of 360-degree Virtual Reality Community News Narratives on Memory Performance, Presence, Perception of Credibility, and Attitude Change." Ohio University / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1573830322607172.

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Dahlén, Peter. "Den sfäriska intervjun : En studie om hur tittare och producenter upplever 360°- intervjusekvenser i en VR-miljö." Thesis, Högskolan Dalarna, Ljud- och musikproduktion, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:du-30513.

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Studien handlar om hur tittare och producenter upplever intervjusekvenser i 360°-video i en VR-miljö och syftet är att synliggöra tittares upplevelser av produktion för att skapa bättre förutsättningar för journalistiska 360°- produktioner. Studien fokuserar på tittarens upplevelser av 360°-video i olikheter i gestaltningsval, utifrån gestaltningskomponenterna: point-of-view, distans till intervjupersonen, intervjupersonens blickriktning och hur reporter används i 360°-video, samt på vilka olika sätt man som producent kan gestalta intervjusekvenser i journalistisk 360°-video och hur det skilje
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Lima, Patricia Rosenthal Pereira. "Jornalismo e realidade virtual: análise da série The Daily 360 do The New York Times." Master's thesis, 2018. http://hdl.handle.net/10362/37602.

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A Realidade Virtual não é novidade. Porém, o que chamamos neste trabalho de seu renascimento - ocasionado pelas últimas evoluções tecnológicas e pelo barateamento de equipamentos - permitiu sua integração e consequente inovação em diversos campos. Um deles foi o jornalismo. A adoção da Realidade Virtual como uma ferramenta de narrativa jornalística permite que o usuário experimente as situações ou os eventos de uma reportagem como protagonista e amplia as formas de participação e interação desta experiência imersiva. Em busca de desvendar os possíveis caminhos para o uso da Realidade Virtual n
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Books on the topic "Immersive journalist"

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Sánchez Laws, Ana Luisa. Insights on Immersive Journalism. Routledge, 2023. http://dx.doi.org/10.4324/9781003217008.

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Conceptualizing Immersive Journalism. Taylor & Francis Group, 2019.

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Immersive Journalism. Taylor & Francis Group, 2018.

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Laws, Ana Luisa Sánchez. Conceptualising Immersive Journalism. Taylor & Francis Group, 2019.

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Laws, Ana Luisa Sánchez. Conceptualising Immersive Journalism. Routledge, 2019. http://dx.doi.org/10.4324/9780429199394.

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Laws, Ana Luisa Sánchez. Conceptualising Immersive Journalism. Taylor & Francis Group, 2019.

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Laws, Ana Luisa Sánchez. Conceptualising Immersive Journalism. Taylor & Francis Group, 2019.

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Laws, Ana Luisa Sánchez. Conceptualising Immersive Journalism. Taylor & Francis Group, 2019.

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Laws, Ana Luisa Sánchez. Conceptualising Immersive Journalism. Taylor & Francis Group, 2022.

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Laws, Ana Luisa Sánchez. Insights on Immersive Journalism. Taylor & Francis Group, 2023.

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Book chapters on the topic "Immersive journalist"

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Utne, Tormod. "Teaching immersive journalism production." In Insights on Immersive Journalism. Routledge, 2023. http://dx.doi.org/10.4324/9781003217008-5.

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Have, Iben, and Maria Engberg. "Trends in immersive journalism." In The Digital Reading Condition. Routledge, 2022. http://dx.doi.org/10.4324/9781003211662-12.

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Aitamurto, Tanja. "Normative questions in immersive journalism." In Insights on Immersive Journalism. Routledge, 2023. http://dx.doi.org/10.4324/9781003217008-10.

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Kang, Seok. "Evolution of immersive journalism research." In Insights on Immersive Journalism. Routledge, 2023. http://dx.doi.org/10.4324/9781003217008-7.

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Steinfeld, Nili. "Screenplay writing for immersive journalism." In Insights on Immersive Journalism. Routledge, 2023. http://dx.doi.org/10.4324/9781003217008-4.

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Baía Reis, António, Lukas Kick, and Marina Oliveto. "Main concepts in immersive journalism." In Insights on Immersive Journalism. Routledge, 2023. http://dx.doi.org/10.4324/9781003217008-8.

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Pötzsch, Holger. "Promises, pitfalls and potentials of immersive journalism." In Insights on Immersive Journalism. Routledge, 2023. http://dx.doi.org/10.4324/9781003217008-11.

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Damas, Susana Herrera, and Mª José Benítez de Gracia. "A prospective analysis of immersive journalism from the perspective of experts 1 , 2." In Insights on Immersive Journalism. Routledge, 2023. http://dx.doi.org/10.4324/9781003217008-3.

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Hassan, Robert. "Journalism, technology and truth in the age of digital." In Insights on Immersive Journalism. Routledge, 2023. http://dx.doi.org/10.4324/9781003217008-12.

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Sánchez Laws, Ana Luisa. "Introduction." In Insights on Immersive Journalism. Routledge, 2023. http://dx.doi.org/10.4324/9781003217008-1.

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Conference papers on the topic "Immersive journalist"

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Nixon, Lyndon, Damianos Galanopoulos, and Vasileios Mezaris. "Finding Video Shots for Immersive Journalism Through Text-to-Video Search." In 2024 International Conference on Content-Based Multimedia Indexing (CBMI). IEEE, 2024. https://doi.org/10.1109/cbmi62980.2024.10859220.

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Bujic, Mila, and Juho Hamari. "Satisfaction and willingness to consume immersive journalism." In AcademicMindtrek '20: Academic Mindtrek 2020. ACM, 2020. http://dx.doi.org/10.1145/3377290.3377310.

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Greber, Hannah. "[DC] Immersive Journalism - The Future of the News." In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2021. http://dx.doi.org/10.1109/vrw52623.2021.00253.

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Meira, Joao, Joao Marques, Joao Jacob, et al. "Video annotation for immersive journalism using masking techniques." In 2016 23o Encontro Portugues de Computacao Grafica e Interacao (EPCGI) [2016 23rd Portuguese Meeting on Computer Graphics and Interaction]. IEEE, 2016. http://dx.doi.org/10.1109/epcgi.2016.7851189.

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Ibrayeva, G. Z. "Immersive journalism as a new digital media communication platform." In FIT-M 2020. Знание-М, 2020. http://dx.doi.org/10.38006/907345-75-1.2020.79.82.

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В «мультиплатформенной» среде цифровых медиа возникает иммерсивная журналистика. Она позволяет «глубоко погружаться» в виртуальную реальность, создает эффект присутствия со звуковым и видео сопровождением.
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Kuzmina, Anna M., and Alexey E. Kuzmin. "Immersive «Post-Internet» Technologies in Media Communications and Journalism." In 2024 Communication Strategies in Digital Society Seminar (ComSDS). IEEE, 2024. http://dx.doi.org/10.1109/comsds61892.2024.10502034.

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Haslbauer, Philipp, Mike Pullen, Matej Praprotnik, et al. "VR Planica: Gaussian Splatting Workflows for Immersive Storytelling." In Proceedings of the ACM International Conference on Interactive Media Experiences Workshops. Sociedade Brasileira de Computação, 2025. https://doi.org/10.5753/imxw.2025.8141.

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Gaussian Splatting recently gained a lot of interest for 3D digitization of real-world objects and scenes. Easy-to-use tools are available to professionals, academics, and lay users for 3D asset creation and visualization. However, application in productions such as XR experiences and corresponding workflows have not been studied in detail so far. We present VR Planica, a pioneering experience that applies Gaussian Splatting for immersive storytelling in a journalistic context, where users are immersed into a real environment. We evaluate available tools and present our production workflow. Fi
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Castillo-Ramón, Ray Enrique, Azriel Giomar Camacho-Ninayahuar, Adriana Margarita Turriate-Guzman, and Dalia Rosa Bravo-Guevara. "Immersive Journalism: A Systematic Review of the Literature in Scopus over the Last Five Years." In 2023 IEEE 6th International Conference on Computer and Communication Engineering Technology (CCET). IEEE, 2023. http://dx.doi.org/10.1109/ccet59170.2023.10335133.

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Powell, Brittany. "From Reflexive Journaling to Intentionally Critical Preservice Practitioners: Exploring the Impact of Culturally Responsive Reflexive Journaling and Immersion." In 2024 AERA Annual Meeting. AERA, 2024. http://dx.doi.org/10.3102/2112459.

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Marković, Suzana, Sanja Raspor Janković, and Maja Arslanagić Kalajdžić. "Application of Immersive Technology in Heritage Tourism: A Literature Review." In 7th International Scientific Conference – EMAN 2023 – Economics and Management: How to Cope With Disrupted Times. Association of Economists and Managers of the Balkans, Belgrade, Serbia, 2023. http://dx.doi.org/10.31410/eman.s.p.2023.199.

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Due to digital growth and the need to discover new ways to com­municate, promote, and maintain cultural heritage resources, the use of im­mersive technology to promote heritage tourism is becoming a more wide­spread practice. Based on a literature review and bibliometric analysis, this study provides insight into the development of this topic and potential direc­tions for future research. The articles considered in this literature review were selected from the Web of Science (WoS) database and published in journals and conference proceedings in a period time from 2017 to 2022. The results obta
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Reports on the topic "Immersive journalist"

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Dahlén, Peter, Mats Wahlberg, and Ari Nykvist. Pros & cons of 360° video in journalistic video reporting. Linnaeus University, 2025. https://doi.org/10.15626/fojo.i.202507.

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This article discuss how the traditional format of journalistic news video reporting is adaptable to the 360-degree video format. One of the main issues regarding this immersive news format is how the viewers react to this form of news reporting and if they perceive the information presented in a news story with this format. If and how traditional video news journalism formats interlock with 360 journalism and immersive journalism at large. This raises the key question of in what extent 360 journalism is useful in news reporting and how it as its best should be used in video news journalism. T
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Kalenych, Volodymyr. IMMERSIVE TECHNOLOGIES OF JOURNALISM IN THE UKRAINIAN AND GLOBAL MEDIA SPACE. Ivan Franko National University of Lviv, 2024. http://dx.doi.org/10.30970/vjo.2024.54-55.12161.

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The article deals with the new technologies of immersive journalism in the Ukrainian and global mediaspace for the example of specific media. The 360° video stands out among the main formats of immersive journalism, in it the viewer himself explores the video space, becoming a witness of events. The formats of photogrammetry, virtual reality (VR), 3D panoramas and 3D maps are also immersive. New formats and technologies have revolutionized the media sphere and allowed to create more dynamic and interesting stories. Immersive technologies made possible to transport the audience directly to the
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Baluk, Nadia, Natalia Basij, Larysa Buk, and Olha Vovchanska. VR/AR-TECHNOLOGIES – NEW CONTENT OF THE NEW MEDIA. Ivan Franko National University of Lviv, 2021. http://dx.doi.org/10.30970/vjo.2021.49.11074.

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The article analyzes the peculiarities of the media content shaping and transformation in the convergent dimension of cross-media, taking into account the possibilities of augmented reality. With the help of the principles of objectivity, complexity and reliability in scientific research, a number of general scientific and special methods are used: method of analysis, synthesis, generalization, method of monitoring, observation, problem-thematic, typological and discursive methods. According to the form of information presentation, such types of media content as visual, audio, verbal and combi
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Paíno-Ambrosio, A., and MI Rodríguez-Fidalgo. A proposal for the classification of immersive journalism genres based on the use of virtual reality and 360-degree video. Revista Latina de Comunicación Social, 2019. http://dx.doi.org/10.4185/rlcs-2019-1375en.

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