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Journal articles on the topic 'Immersive journalist'

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1

Wincott, Abigail, Jean Martin, and Ivor Richards. "Telling stories in soundspace: Placement, embodiment and authority in immersive audio journalism." Radio Journal:International Studies in Broadcast & Audio Media 19, no. 2 (2021): 253–70. http://dx.doi.org/10.1386/rjao_00048_1.

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There has been an increase in the use of immersive or spatialized audio formats for radio and podcast journalism. Immersion is used to put audiences at the heart of a story, enable richer experiences and encourage empathy with others, but it can disrupt the ‘grammar’ of broadcast formats and the codes that structure the relationship between audience, journalist and story. Immersive journalism research has not tackled the impact on audio-only storytelling, and the lack of research by and for audio journalists means programme-makers have until now lacked a conceptual framework and terminology to
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McQueen, Kate. "Moved to Tears: Erwin Koch and Emotional Engagement in Literary Journalism." Recherches en Communication 51 (September 10, 2020): 21–34. http://dx.doi.org/10.14428/rec.v51i0.58513.

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Journalism research broadly has begun to acknowledge a fact long accepted in the field of literary journalism: that emotional engagement can be an advantageous trait of a reported story. But there is still much to learn about how journalistic texts facilitate emotional involvement in readers. This article adds to this body of knowledge in two ways. It explores the history and theory of emotional appeals in literary journalism, and it offers an analysis of the stylistic strategies of emotive Swiss literary journalist Erwin Koch. Koch succeeds in eliciting both strong emotion and critical acclai
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Balalaieva, O. "DIGITAL TRENDS IN THE MODERN MEDIA SPACE: SOCIOCULTURAL AND TECHNOLOGICAL ASPECTS." Mìžnarodnij fìlologìčnij časopis 14, no. 1 (2023): 82–92. http://dx.doi.org/10.31548/philolog14(1).2023.09.

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Digital technologies are changing the modern media landscape, which requires a regular and systematic study of best innovative practices, specific empirical cases, as well as the understanding and scientific justification of these transformations, which is an actual problem field of research on social communications. This defined the aim of the study – to analyze digital trends in the modern media space, and to consider the sociocultural and technological aspects of the problem of using digital technologies in journalism. To implement the tasks we applied elements of the method of systematic l
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Vanoost, Marie. "Another Way to Tell the News, Another Way to Read the News: Immersion and Information in Narrative Journalism." Poetics Today 42, no. 3 (2021): 403–23. http://dx.doi.org/10.1215/03335372-9026173.

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Abstract While Paul Ricoeur's Time and Narrative (1990) was only concerned with fictional and historical narratives, its influence on narrative theory has been much broader. Ricoeur's reflections expanded into the field of journalism, among other areas, notably through the notion of media narrative (or récit médiatique) as defined by Marc Lits (1997a). Following Lits, Ricoeur's legacy—and, more specifically, the distinction it inspired between immersive and informative narratives (Baroni 2018)—has been used to shed light on a specific kind of journalism often referred to as narrative journalis
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Adams, Catherine. "Dual Control: Investigating the Role of Drone (UAV) Operators in TV and Online Journalism." Media and Communication 8, no. 3 (2020): 93–100. http://dx.doi.org/10.17645/mac.v8i3.2980.

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At a time when TV and online journalism embraces more moving images filmed from drones than ever before, this article seeks to explore the thoughts and actions of those who produce them. It builds on earlier research into how aerial images impact on the viewer through the lens of ‘quality journalism’ (Adams, 2018). It investigates how drone operators are involved in the journalistic process, what meanings and effects they seek and who controls their work in a market-driven environment. Qualitative analysis was carried out of seventeen in-depth interviews with drone operators, journalists and e
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Paramitha, Clara Ariski. "Modalitas dan Etika Berita Video 360 Pada YouTube CNN Indonesia." Jurnal Riset Komunikasi 6, no. 1 (2023): 93–108. http://dx.doi.org/10.38194/jurkom.v6i1.693.

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The implementation of immersive journalism as part of digital journalism is now starting to penetrate YouTube. CNN Indonesia is a media company that uses 360 degree video technology to present news. The use of virtual reality technology raises ethical questions that require consideration by news producers to maintain journalistic standards. This study aims to understand the modality and ethics of immersive journalism implemented in CNN Indonesia's 360 degree video content on YouTube through quantitative content analysis. The concept of modality, ethics of immersive journalism, and the theory o
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Żyrek-Horodyska, Edyta. "Nowe, czyli jakie? Portret amerykańskiego dziennikarstwa w reportażach Huntera S. Thompsona." Załącznik Kulturoznawczy, no. 8 (2021): 421–48. http://dx.doi.org/10.21697/zk.2021.8.21.

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The main purpose of this article is to present the key features of the New Journalism outlined in Hunter S. Thompson’s reportages. The research is focused on such texts as Hell’s Angels, Fear and Loathing in Las Vegas and The Kentucky Derby Is Decadent and Depraved. In these reportages the reader can find reflections related to the journalist’s profession. The American reporter repeatedly confronts ‘the old press’ with the ways of working typical for ‘the new journalists’. According to Portret Nowego Dziennikarstwa Thompson, the New Journalism is immersive, full of emotional tone, subjective,
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Kyrylova, O. "Ukrainian perspectives of immersive journalism." Communications and Communicative Technologies, no. 20 (February 20, 2020): 49–55. http://dx.doi.org/10.15421/292007.

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Changes in the scientific discourse regarding the definition of the concept of “immersive journalism” are considered and the main stages of the critical understanding of the phenomenon are identified. The role of the technological factor as a concept-forming element of VR-communication is studied. 360 ° videos, published on the official YouTube channels of the 1 + 1 television company and Radio Liberty Ukraine in 2015-2019, were studied using the Witmer-Singer methodology. The four groups of factors were identified that ensure the presence in a virtual environment. Several video formats were a
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López-García, Xosé, Ana-Isabel Rodríguez-Vázquez, and Xosé Pereira-Fariña. "Technological skills and new professional profiles: Present challenges for journalism." Comunicar 25, no. 53 (2017): 81–90. http://dx.doi.org/10.3916/c53-2017-08.

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The paper aims at understanding the intersections between technology and the professional practices in some of the new trends in journalism that are using the new tools: multimedia journalism, immersive journal-ism and data journalism. The great dilemma facing journalism when training new professionals -especially the youngest- is not anymore the training in new technologies anymore. The main concern lies in taking ad-vantage of their skills to create a new computational model while keeping the essence of journalism. There is a twofold objective: answering questions about which tools are being
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Karaosmanoglu, Sukran, Sebastian Rings, Lucie Kruse, Christian Stein, and Frank Steinicke. "Lessons Learned from a Human-Centered Design of an Immersive Exergame for People with Dementia." Proceedings of the ACM on Human-Computer Interaction 5, CHI PLAY (2021): 1–27. http://dx.doi.org/10.1145/3474679.

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Cognitive-physical exercises can reduce the progression of dementia. However, traditional methods often induce problems (e.g., lack of motivation), whereas the success of recent virtual reality (VR) exergames such as Beat Saber may provide a playful, motivational, and immersive alternative. Yet, until now, it remains unclear which game mechanics, concepts, and designs work best for people with dementia, and how to implement exergames for and with this user group. In this paper, we adapted a human-centered design approach to address the specifics of developing VR exergames for people with demen
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11

Davis, Deborah Pang, and Barbara Millet. "Designing 360 Video for Immersive Journalism." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 64, no. 1 (2020): 1059–63. http://dx.doi.org/10.1177/1071181320641254.

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Journalism has seen tremendous change and 360-degree video, a form of virtual reality (VR), continues to present new ways for audiences to experience and engage with stories. Many journalists see 360° video as the future of storytelling. This literature review was conducted to guide UX practitioners and journalism professionals to practical information in an effort to understand the design challenges of VR and 360° video in journalism and identify opportunities to improve the user experience.
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Seibert, Daniel, Rosanna Planer, and Alexander Godulla. "Restarting virtual reality in journalism? A quantitative analysis of problems and potentials of selected immersive apps as perceived by their users." Studies in Communication and Media 11, no. 4 (2022): 536–65. http://dx.doi.org/10.5771/2192-4007-2022-4-536.

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Since its emergence in the 1960s, virtual reality (VR) has generated significant enthusiasm among researchers and practitioners, as well as technology and media companies. In journalistic practice, however, VR has so far only been able to compete to a limited extent. This paper first establishes the status quo of VR apps in the journalistic field as found in the Oculus Store, and then analyses the user comments (N = 770) of 15 VR apps produced by journalistic media outlets to evaluate their perceptions in terms of the constructs of immersion, emotion, usability, and utility. Results show that
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Alba Marín. "ESTUDO CRÍTICO DE FAST IMMERSIVE JOURNALISM." Brazilian journalism research 20, no. 1 (2024): e1558. http://dx.doi.org/10.25200/bjr.v20n1.2024.1558.

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RESUMO – Para demonstrar a importância de desenvolver uma linguagem imersiva no âmbito jornalístico, propomos os marcos do slow journalism e do jornalismo criativo como abordagens ideais para sua exploração e estudo. Realizamos uma análise crítica da situação atual do jornalismo imersivo e utilizamos o projeto jornalístico em realidade virtual The Enemy como um exemplo paradigmático e pioneiro nessa área. ABSTRACT – In order to underscore the imperative for cultivating an immersive journalistic language, we advocate for adopting the frameworks of slow journalism and creative journalism as opti
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Luhova, Tetiana. "JOURNALISM EDUCATION BASED ON SERIOUS GAMES." OPEN EDUCATIONAL E-ENVIRONMENT OF MODERN UNIVERSITY, no. 11 (2021): 92–105. http://dx.doi.org/10.28925/2414-0325.2021.118.

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The article substantiates the use of serious games for training in the specialty 061 Journalism. Serious games are viewed as information and communication technologies for training journalists. Well-known serious games of journalistic direction are analyzed. The role of serious games in the courses «Internet Journalism», «Blogging», «International Journalism», «Fact-Checking», «Art Journalism», etc. is determined. The project of a serious game «J-chess» for journalists using the universal modeling language (UML) is described. It identified the benefits of serious games for learning journalists
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VOINEA, Dan-Valeriu. "METAVERSE AND VIRTUAL JOURNALISM." Social Sciences and Education Research Review 8, no. 2 (2021): 246–55. https://doi.org/10.5281/zenodo.5790094.

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The concept of immersive virtual worlds, sometimes termed the "metaverse," represents an emerging frontier for digital journalism. This paper provides a synthesized literature review focusing on scholarship regarding immersive and virtual journalism. Drawing on foundational texts and peer-reviewed research, it defines key concepts and critically examines the potential evolution of journalism within immersive environments. By analyzing existing scholarship from a global perspective, this paper identifies significant patterns, contradictions, and gaps in understanding. Key theoretical lenses, in
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Шибанова, Е. В. "THE RELEVANCE OF IMMERSIVE JOURNALISM IN MODERN CONDITIONS." Вестник Тверского государственного университета. Серия: Филология, no. 3(78) (September 29, 2023): 256–61. http://dx.doi.org/10.26456/vtfilol/2023.3.256.

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Статья посвящена исследованию специфики иммерсивной журналистики с учетом возможностей и проблем данного вида журналистики. Автор рассматривает трудности и варианты их преодоления с целью повышения эффективности процесса интеграции иммерсивных технологий в пул журналистских инструментов создания медиапродукции. The article is devoted to highlighting the specifics of immersive journalism, taking into account the opportunities and problems of this type of journalism. The author examines the difficulties that hinder and ways to overcome them in order to effectively integrate immersive technologie
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Raisinghani, Deenaz. "Intersections between Technology, Journalism and Civic Participation in India." Interactive Film & Media Journal 3, no. 1 (2023): 114–25. http://dx.doi.org/10.32920/ifmj.v3i1.1642.

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The adaptation of evolving technology in Indian filmmaking has been a process of embracing it as a valuable tool rather than perceiving it as an alien imposition from formerly colonized nations. Developments in telecommunications since 1995 have profoundly impacted filmmaking in India, from the technology employed to the evolution of non-fiction storytelling. In an environment where mainstream journalism faces challenges and grassroots media gradually gains viewership on digital platforms, immersive journalism can enhance civic participation by providing a heightened sense of 'immersion' and '
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18

Kyrylova, O. "Immersive journalism: the factors of effective functioning." Communications and Communicative Technologies, no. 19 (May 5, 2019): 48–55. http://dx.doi.org/10.15421/291907.

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The main approaches to the definition of the “immersive journalism” phenomenon is considered and its working definition is derived. This working definition incorporates both traditional and newest approaches to the structure-forming, technological and functional factors of the production of VR-content. There are the levels of immersion into the story are analyzed on the example of video–360 ° scenes (posted on the official YouTube channel of t The New York Times) in this study. The factors influencing the formation of the system of user preferences are studied. The results of vidIQ analysis of
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Mukhina, Olga. "Problems of Creative Self-Realization of Freelance Journalists of the Digital Age." Theoretical and Practical Issues of Journalism 11, no. 4 (2022): 813–24. http://dx.doi.org/10.17150/2308-6203.2022.11(4).813-824.

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Ubiquitous digitalization and the coronavirus pandemic have made freelancing a familiar part of our lives. Journalists are no exception. Moreover, the media sphere is one of the most popular for freelancing and remote work. However, freelancing is not only about changing the location of an employee. This is a completely different format of relations: from an economic, legal, psychological, creative, and other points of view. For many freelancers, this is a way of life and a different type of thinking. Taking into account the process of media convergence and the popularization of new media, the
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Shin, Donghee, and Frank Biocca. "Exploring immersive experience in journalism." New Media & Society 20, no. 8 (2017): 2800–2823. http://dx.doi.org/10.1177/1461444817733133.

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Although virtual reality (VR) has been widely used to deliver news stories in immersive journalism (IJ), it is not clear how people are actually experiencing these stories and their contexts. Focusing on the immersion feature of VR stories, this study explicates the user experience to determine what it is like to experience news stories in VR and how immersion improves viewing experiences in IJ. This study proposes a VR experience model in the IJ context that integrates cognitive, affective, and behavioral factors as the primary influencing determinants. The results indicate that the meaning o
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Pérez-Seijo, Sara, Paulo Vicente, and Xosé López-García. "Immersive Journalism: The Effect of System Immersion on Place Illusion and Co-Presence in 360-Degree Video Reporting." Systems 11, no. 1 (2022): 1. http://dx.doi.org/10.3390/systems11010001.

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Immersive journalism has been promoted as an alternative way of producing content that allows users to experience first-hand the events depicted in the news story. This mixed-method study examines how immersive journalism impacts the user experience of non-fictional narratives in news practices. A between-subject experiment (n = 104) was conducted to inspect the effects of system immersion on place illusion and co-presence. Using a 360-degree video news report produced by the Spanish newspaper El País as a stimulus, two viewing conditions were compared: magic window and 360 degree with a VR he
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Greber, Hannah. "Power to the user: The future of immersive storytelling might lie in understanding the audience." Newhouse Impact Journal 2, no. 1 (2024): 11–16. https://doi.org/10.14305/jn.29960819.2024.2.1.3.

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Immersive storytelling in journalism has faced disillusionment due to low audience adoption despite initial high expectations. Drawing from media innovation theories, this essay argues that to progress to wide audience adoption, immersive storytelling should align with audience expectations, clearly demonstrate its added value, and create experiences deemed meaningful by the audience. Adopting a connection-strengthening audience focus is proposed to aid in bridging the gap between journalists' intentions and audience perceptions. Two studies are presented to illustrate the added value of takin
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Godulla, Alexander, Rosanna Planer, Cornelia Wolf, Annika Lück, and Fiona Vaaßen. "An Immersive Journey through Flawed Technology: Users’ Perceptions of VR in Journalism." Journalism and Media 2, no. 3 (2021): 454–68. http://dx.doi.org/10.3390/journalmedia2030027.

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Virtual reality (VR) has had the reputation of being a revolutionising technology ever since it emerged in the early 1960s, but virtual is not yet a successful reality in journalistic practice. Examining VR’s current situation and the factors preventing it from reaching its predicted potential in digital journalism, this paper analyses the user comments (n = 770) on 15 journalistic VR apps offered by media organizations, with the help of a qualitative-reductive content analysis. Deductive categories of analysis contain the constructs of immersion, emotion, usability, and utility, which are fur
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SOBRINHO, Ailton. "LE JOURNALISME LITTÉRAIRE ET LE PERSONNAGE: un nouveau rapport d’altérité entre l’auteur et la source journalistique." ÂNCORA - Revista Latino-americana de Jornalismo 7, no. 1 (2020): 511–26. http://dx.doi.org/10.22478/ufpb.2359-375x.2020v7n1.53843.

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Le journalisme littéraire, par le biais du reportage narratif, a promu une nouvelle approche relationnelle entre le journaliste et sa source. L’utilisation de nouveaux procédés pour l’élaboration du texte journalistique a contribué au retour du journaliste sur le terrain – là où s’opère toute démarche d’altérité –, tout en lui apportant de nouvelles expériences dans l’exercice de son activité. En concevant la pratique du journalisme comme terrain d’échange avec autrui, cet article vise à discuter de la place du personnage dans les textes qui s’inscrivent dans le journalisme littéraire, à l’exe
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Wu, Yanfang. "Social news: Connecting virtuality with reality in cyberspace." Journal of Applied Journalism & Media Studies 8, no. 3 (2019): 331–47. http://dx.doi.org/10.1386/ajms_00005_1.

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This study seeks to understand how American journalists integrate social media in news production by conducting semi-structured qualitative interviews. Thirteen journalists and editors from thirteen newsrooms of variety size, and multiple platforms (newspaper, radio, television, magazine to online-only news organizations) were interviewed. Based on the media richness theory, the study shed light on how journalists delve into the virtual world, build connections between virtuality and reality through finding sources, interacting with audiences, constructing communities in the virtuality and int
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Littlefield, Christina. "Upping the Ante at Small Colleges: Utilizing Class Websites as Journalism Teaching Clinics." Journalism & Mass Communication Educator 73, no. 3 (2017): 308–21. http://dx.doi.org/10.1177/1077695817720761.

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Journalism as a field has been revolutionized toward online, interactive, and immersive storytelling experiences. Multimedia storytelling requires adaptive journalists who are always learning new skills. While many universities utilize student-led news organizations to train students, this article explores the added value of a journalism class website to further encourage students to develop their multimedia skills. It shows how Eric Newton’s teaching hospital vision can be brought to the classroom in clinic form by smaller, liberal arts colleges. This two-part case study showcases how a class
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Kampmann Walther, Bo. "Watching Jude Law Digging a Hole." Peripeti 22, no. 40 (2025): 56–82. https://doi.org/10.7146/peri.v22i40.157643.

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This article1 is based on Punchdrunk/Sky’s The Third Day: Autumn, which was experienced as a livestream featuring Jude Law in a 12-hour event on HBO’s Facebook page in 2020, during the Covid-19 lockdown. Through an analysis of audience responses in social media comments to Law as both a person and a character, I discuss shifts in realism within the reception, while examining the relationship between fiction and reality. This leads to an interpretation of the streaming event as a variation of immersive theatre, while acknowledging the differences in audience positioning due to the medium. Withi
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Planer, Rosanna, Alexander Godulla, Daniel Seibert, and Patrick Pietsch. "Journalistic Quality Criteria under the Magnifying Glass: A Content Analysis of the Winning Stories of World Press Photo Foundation’s Digital Storytelling Contest." Journalism and Media 3, no. 4 (2022): 594–614. http://dx.doi.org/10.3390/journalmedia3040040.

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This study explores aspects of journalistic quality in complex digital stories. Based on a tailored overview of the potentials of online journalism and digital long form stories for journalistic quality, all available award-winning stories of the subcategory Interactive of the World Press Photo’s Digital Storytelling Contest from 2011 to 2021 (n = 31) are examined according to their structure and journalistic quality criteria using Grounded Theory. The findings add to the long and ongoing research history in journalism and communication studies on the question of what journalistic quality enta
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AMRHEIN, Christof. "Immersive Journalism and Cinematic VR. The Perspective of the Experts." Journal of Media Research 15, no. 3 (44) (2022): 5–19. http://dx.doi.org/10.24193/jmr.44.1.

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With the development of virtual reality technologies, the research on how human beings interact with this type of audio-video media and their effects has become more and more relevant. Scholarship in the field of 360-degree videos, cinematic VR, and immersive journalism gained momentum within the last year. However, an in-depth understanding of the impact of user engagement with 360-degree videos as well as how the new technologies are adopted is needed. The present research explores the perspective of experts on the present and future of immersive journalism and cinematic VR. In line with pre
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Halych, Valentyna, and Artem Halych. "IMMERSIVE INTERVIEW OF MYKOLA TYMOSHYK AS A RESPONSE TO MODERN CHALLENGES." Presoznavstvo. Press Studies, no. 4 (2024): 217–37. http://dx.doi.org/10.37222/2786-7552-2024-4-10.

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The need to study the genre of the modern interview is motivated by such factors as the active transformation of the system of journalistic genres under the influence of world trends of the era of globalization and the latest information technologies and socio-political changes in the young Ukrainian state, marked by the cultivation of the principles of democracy; the weak development of the theory of the interview genre due to its active penetration into the content and structure of informational and analytical genres and the generation of numerous modification and diffusion forms; the activi
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Izzatli, Sabina. "The Theoretical Foundations of Interactive Journalism in the New Media Era." Metafizika Journal 8, no. 2 (2025): 97. https://doi.org/10.33864/2617-751x.2025.v8.i2.97-108.

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The emergence of new media has significantly reshaped journalistic practices, shifting from a traditional, passive content delivery model to a more dynamic and interactive approach. This transformation is driven by technological advancements and changing audience behaviors, necessitating a re-evaluation of journalism’s theoretical foundations. This article explores the conceptual underpinnings of interactive journalism, drawing on media convergence theory, participatory journalism frameworks, and digital storytelling models. It examines how interactivity influences news production, distributio
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Sidorenko-Bautista, Pavel, José María Herranz de la Casa, and Juan Ignacio Cantero de Julián. "Use of New Narratives for COVID-19 Reporting: From 360º Videos to Ephemeral TikTok Videos in Online Media." Tripodos 1, no. 47 (2021): 105–22. http://dx.doi.org/10.51698/tripodos.2020.47p105-122.

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The disruptive evolution of technology has impacted on all aspects of commu­nication. Consequently, various alterna­tives are being developed for storytelling, delivering messages, and connecting to people. The evolution of social media and mul­timedia technologies is evident. Since 2014, we have witnessed changes both in the concept of immersion over the 360º format and virtual reality. Such changes aim at much closer proximity between user and content, strengthen­ing possible empathic bonds. Even so, emerging audiences, especial­ly Generation Z, spend time in digital environments that do not
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Wang, Z. "The application of virtual reality technology in news reporting: The future of immersive journalism." Environmental management issues 3, no. 4 (2024): 149–55. https://doi.org/10.25726/g4547-8316-4032-t.

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This paper examines the use of virtual reality (VR) technology in news reporting, with a focus on the development of immersive journalism. As the media landscape evolves, VR offers new opportunities for audience engagement. The article assesses VR's potential to enhance news consumption and examines the challenges journalists face in implementing this technology. Virtual reality (VR) technology has introduced groundbreaking possibilities in journalism by creating immersive experiences that enhance audience engagement. This article examines the evolving role of VR in news reporting, particularl
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Pšihistal, Ružica, and Majda Tafra. "Amor Patriae in Literary Journalism." Collegium antropologicum 46, no. 4 (2022): 329–34. http://dx.doi.org/10.5671/ca.46.4.9.

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The Homeland War in Croatia (1991-1995) resulted with a relatively great production of various hybrid nonfiction genres. War journalism in the mainstream media mainly reported facts by young unexperienced journalists. War reporting was dry and nowhere close to literary journalism. With one exception. In November 1991, Joža Vlahović, the doyen of Croatian journalism went to the frontline as a war reporter. This resulted in a series of short stories that fall into a wider scope called new journalism, literary journalism, immersion journalism, or narrative nonfiction. Hence, the research of these
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Woolley, Bruce. "WIL-power." Asia Pacific Media Educator 24, no. 2 (2014): 157–73. http://dx.doi.org/10.1177/1326365x14555279.

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This article examines journalism students’ learning experience that is intercultural, immersive and intensive. Accounts of ‘intercultural’ experience date back to Herodotus of Halicarnassus; ‘immersion’ is integral to contemporary practice in language learning; and ‘intensive’ delivery has been refined to an art by postgraduate business education. Together they can be grouped under the broader pedagogical concept of work-integrated learning (WIL). This article examines two WIL projects that involved a field trip by University of Queensland journalism students to Vietnam in 2012 and 2014, and i
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Paramitha, Clara Ariski. "Jurnalisme Imersif dan Partisipasi Publik dalam Industri Media." Jurnal Komunikatif 11, no. 2 (2022): 137–49. http://dx.doi.org/10.33508/jk.v11i2.4119.

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This article aims to introduce the concept of immersive journalism as a new genre in digital journalism. Hierarchy of influence is used to understand the condition of immersive journalism in the media industry. This article describes the condition of digital journalism in Indonesia and the concept of immersive journalism using the literature review method. The results of the analysis show that the production, distribution, and consumption processes of news are influenced by internal and external media organizations. The public participation opportunity that has been created in digital journali
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Avdonina, Natalia, Nikita Kuprikov, and Mikhail Kuprikov. "Designing a Concept for the Content of Journalism Training." Theoretical and Practical Issues of Journalism 11, no. 2 (2022): 307–21. http://dx.doi.org/10.17150/2308-6203.2022.11(2).307-321.

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This study examined the issue of professional training of future journalists in terms of promoting the formation of their professional identity. The relevance of the research topic is due to trends in the profession represented in the content of professional training. The purpose of the study is to present a draft concept for the professional training of future journalists in terms of the formation of their professional identity. The research findings are presented by the Federal State Educational Standard, professional standards in «Journalism» major at Northern (Arctic) Federal University na
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Kang, Seok, Erin O’Brien, Arturo Villarreal, Wansoo Lee, and Chad Mahood. "Immersive Journalism and Telepresence." Digital Journalism 7, no. 2 (2018): 294–313. http://dx.doi.org/10.1080/21670811.2018.1504624.

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Дин, К., and Е. Цзы. "Data journalism and news production: changes in technologies, tools, and narratives." Modern scientist, no. 5 (July 23, 2024): 7–13. http://dx.doi.org/10.58224/2541-8459-2024-5-7-13.

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в настоящей статье рассматриваются трансформации, происходящие в сфере журналистики данных и производства новостного контента, обусловленные стремительным развитием технологий, инструментов и нарративных техник. Актуальность исследования детерминирована необходимостью осмысления инновационных подходов к созданию журналистских материалов, основанных на работе с большими данными, их анализе, визуализации и интерпретации. Цель работы заключается в выявлении ключевых тенденций, характеризующих современный этап эволюции data journalism, а также в определении перспектив развития данного направления
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Żyrek-Horodyska, Edyta. "Wszystko za Everest Jona Krakauera w kontekście głównych założeń Nowego Nowego Dziennikarstwa." Media Biznes Kultura, no. 1 (10) (2021): 51–65. http://dx.doi.org/10.4467/25442554.mbk.21.003.13969.

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Into Thin Air by Jon Krakauer in the Context of the Main Features of New New Journalism The aim of this article is to present Jon Krakauer’s reportage Into Thin Air in the context of the main features of New New Journalism. The author critically discusses the most important elements of this paradigm, which refers on the one hand to the legacy of muckrakers from the beginning of 20th-century, and on the other hand – to the tradition of American reporters from the 1960s and 1970s. Detailed research was devoted to the Krakauer’s book Into Thin Air, which has been described as a journalistic syncr
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Toursel, Angelina, and Philippe Useille. "Le reportage immersif : une expérience paradoxale du réel et de la vérité ?" Recherches en Communication 51 (September 10, 2020): 103–22. http://dx.doi.org/10.14428/rec.v51i0.58573.

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En quoi le reportage immersif propose-il une expérience paradoxale de la réalité et de la vérité dans un contexte marqué par une crise de confiance à l’encontre des médias ? L’immersion appliquée au journalisme propose au spectateur une expérience subjective de l’information qui associerait émotion, présence et transparence. Les journalistes qui y recourent espèrent que le public se sentira ainsi plus concerné, plus engagé. Mais, à sa manière, le journalisme immersif va au-delà et agirait comme un mode de véridiction qui interroge notre rapport à la réalité à l’ère dite de la « post-vérité ».
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de la Peña, Nonny, Peggy Weil, Joan Llobera, et al. "Immersive Journalism: Immersive Virtual Reality for the First-Person Experience of News." Presence: Teleoperators and Virtual Environments 19, no. 4 (2010): 291–301. http://dx.doi.org/10.1162/pres_a_00005.

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This paper introduces the concept and discusses the implications of immersive journalism, which is the production of news in a form in which people can gain first-person experiences of the events or situation described in news stories. The fundamental idea of immersive journalism is to allow the participant, typically represented as a digital avatar, to actually enter a virtually recreated scenario representing the news story. The sense of presence obtained through an immersive system (whether a Cave or head-tracked head-mounted displays [HMD] and online virtual worlds, such as video games and
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Sánchez Laws, Ana Luisa. "Can Immersive Journalism Enhance Empathy?" Digital Journalism 8, no. 2 (2017): 213–28. http://dx.doi.org/10.1080/21670811.2017.1389286.

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Ntalakas, Andreas, Charalampos A. Dimoulas, George Kalliris, and Andreas Veglis. "Drone Journalism: Generating Immersive Experiences." Journal of Media Critiques 3, no. 11 (2017): 187–99. http://dx.doi.org/10.17349/jmc117317.

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Paíno-Ambrosio, Adriana, and M. ª. Isabel Rodríguez-Fidalgo. "Del espectador pasivo al experiencial: la realidad virtual en la información deportiva." INDEX COMUNICACION 10, no. 1 (2020): 219–40. http://dx.doi.org/10.33732/ixc/10/01delesp.

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Virtual Reality (VR) and 360º video have been introduced in a novel way in recent years in the journalistic field thanks to their narrative potentialities. Their characteristics have not gone unnoticed within the field of sports reporting, which already has a high audience in any traditional or cybernetic media, giving it a greater attraction now. One of the changes introduced by these productions is their form of consumption. Within this context, this research arises, focused on immersive journalism. Under a qualitative and quantitative perspective, 225 sports productions randomly selected fr
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Sanchez-Acedo, Alberto, Alejandro Carbonell-Alcocer, Manuel Gertrudix, and Jose Luis Rubio-Tamayo. "Metaverse and Extended Realities in Immersive Journalism: A Systematic Literature Review." Multimodal Technologies and Interaction 7, no. 10 (2023): 96. http://dx.doi.org/10.3390/mti7100096.

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Immersive journalism is a new form of media communication that uses extended reality systems to produce its content. Despite the possibilities it offers, its use is still limited in the media due to the lack of systematised and scientific knowledge regarding its application. This is a problem because it is a very powerful technology that changes the way audiences receive information and can be used both for new forms of storytelling that generate greater user engagement and for very sophisticated disinformation, which is why it is really important to study it. This study analyses articles publ
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BAYA, Adina. "Is It Still Journalism? Hybridity and Genre Innovation in Recorder’s Alternative Video Reporting on Ukrainian Women Migrants in Romania." Journal of Media Research 18, no. 2 (52) (2025): 5–21. https://doi.org/10.24193/jmr.52.1.

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Alternative media has long been known for its tendency to rethink traditional journalism methods, promoting grassroots investigations of peripheral social groups through media genre innovation, hybridity, and counter-narratives to mainstream media. However, can we still label journalism a story that predominantly uses ethnographic methods of research that include the author’s immersion in the described topic, abandoning official sources, editing out the reporter, and offering a space for the voice of marginalized groups while deliberately avoiding objectivity, as well as borrowing filming and
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Sissons, Helen, and Thomas Cochrane. "Introducing Immersive Reality into the Journalism Curriculum." Pacific Journal of Technology Enhanced Learning 2, no. 1 (2019): 7. http://dx.doi.org/10.24135/pjtel.v2i1.27.

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Following the introduction of the Google Cardboard virtual reality (VR) head mounted display (HMD) in 2014, mainstream journalism began exploring the potential of VR to transform news storytelling as an immersive experience (Lalwani, 2015; Somaiya, 2015). However, unlike the transformative impact of social media on journalism and journalism education (Mulrennan, 2017), VR has taken several years for this to filter into the curriculum of journalism higher education. AUT’s journalism programme includes a final semester, capstone, assessment in which students produce a piece of long-form immersiv
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Yibo Yang, Shahrul Nazmi Sannusi, and Ammar Redza Ahmad Rizal. "The Impact of Gratifications on the Adoption of Immersive Journalism: A Meta-analysis." Review of Communication Research 13 (February 23, 2025): 81–95. https://doi.org/10.52152/rcr.v13.7.

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This paper investigates the role of gratifications in the adoption of immersive journalism and examines how various factors influence audience engagement. This study adhered to the PRISMA guidelines for meta-analysis, analyzing 20 quantitative studies (N = 1,598) retrieved from Web of Science and Scopus between 2017 and 2024. The research quantifies the relationship between uses and gratifications theory and user adoption of immersive journalism, as well as the moderating factors at play. ATLAS.ti 9 facilitated literature screening and coding, while Stata MP 17 computed effect sizes. The findi
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Falandes, Carolina, and Denis Renó. "Immersive Multi-Screen Journalistic Narratives." Interactive Film & Media Journal 2, no. 4 (2022): 57–65. http://dx.doi.org/10.32920/ifmj.v2i4.1675.

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To build representations and meanings, telejournalism in the context of transmediation has relied on the interrelation of different languages, adapting itself according to the emergence of resources and interfaces. In this context, one can cite the exploration of 360-degree audiovisual narratives, an emerging image modality used by the press as a mechanism to bring spectators closer to events. In Brazil, 360-degree journalistic productions made by communication companies, in general, go beyond the television space and are also explored in virtual social networks and websites to instigate the p
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