Journal articles on the topic 'Immersive video coding'
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Boyce, Jill M., Renaud Dore, Adrian Dziembowski, et al. "MPEG Immersive Video Coding Standard." Proceedings of the IEEE 109, no. 9 (2021): 1521–36. http://dx.doi.org/10.1109/jproc.2021.3062590.
Full textMieloch, Dawid, Adrian Dziembowski, Marek Domański, Gwangsoon Lee, and Jun Young Jeong. "Color-dependent pruning in immersive video coding." Journal of WSCG 30, no. 1-2 (2022): 91–98. http://dx.doi.org/10.24132/jwscg.2022.11.
Full textWien, Mathias, Jill M. Boyce, Thomas Stockhammer, and Wen-Hsiao Peng. "Standardization Status of Immersive Video Coding." IEEE Journal on Emerging and Selected Topics in Circuits and Systems 9, no. 1 (2019): 5–17. http://dx.doi.org/10.1109/jetcas.2019.2898948.
Full textDziembowski, Adrian, Weronika Nowak, and Jakub Stankowski. "IV-SSIM—The Structural Similarity Metric for Immersive Video." Applied Sciences 14, no. 16 (2024): 7090. http://dx.doi.org/10.3390/app14167090.
Full textDziembowski, Adrian, Dawid Mieloch, Marek Domański, Gwangsoon Lee, and Jun Young Jeong. "Spatiotemporal redundancy removal in immersive video coding." Journal of WSCG 30, no. 1-2 (2022): 54–62. http://dx.doi.org/10.24132/jwscg.2022.7.
Full textTimmerer, Christian. "MPEG Column: 146th MPEG Meeting in Rennes, France." ACM SIGMultimedia Records 16, no. 2 (2024): 1. https://doi.org/10.1145/3712580.3712584.
Full textWien, Mathias, Jill M. Boyce, Thomas Stockhammer, and Wen-Hsiao Peng. "Guest Editorial Immersive Video Coding and Transmission." IEEE Journal on Emerging and Selected Topics in Circuits and Systems 9, no. 1 (2019): 1–4. http://dx.doi.org/10.1109/jetcas.2019.2899531.
Full textSalahieh, Basel, Wayne Cochran, and Jill Boyce. "Delivering Object-Based Immersive Video Experiences." Electronic Imaging 2021, no. 18 (2021): 103–1. http://dx.doi.org/10.2352/issn.2470-1173.2021.18.3dia-103.
Full textSamelak, Jarosław, Adrian Dziembowski, and Dawid Mieloch. "Advanced HEVC Screen Content Coding for MPEG Immersive Video." Electronics 11, no. 23 (2022): 4040. http://dx.doi.org/10.3390/electronics11234040.
Full textJeong, JongBeom, Dongmin Jang, Jangwoo Son, and Eun-Seok Ryu. "3DoF+ 360 Video Location-Based Asymmetric Down-Sampling for View Synthesis to Immersive VR Video Streaming." Sensors 18, no. 9 (2018): 3148. http://dx.doi.org/10.3390/s18093148.
Full textGuo, Jia, Shiqiang Li, Jinqi Zhu, Xiang Li, Bowen Sun, and Weijia Feng. "Adaptive Transmission Strategy for Non-Uniform Coding of 360∘ Videos." Electronics 13, no. 16 (2024): 3266. http://dx.doi.org/10.3390/electronics13163266.
Full textStorch, Iago, Luis A. da Silva Cruz, Luciano Agostini, Bruno Zatt, and Daniel Palomino. "The Impacts of Equirectangular 360-degrees Videos in the Intra-Frame Prediction of HEVC." Journal of Integrated Circuits and Systems 14, no. 1 (2019): 1–10. http://dx.doi.org/10.29292/jics.v14i1.46.
Full textSampaio, Felipe, Cláudio Diniz, Mateus Grellert, and Sergio Bampi. "A Survey on Approximate Computing and Storage Techniques Applied to Video Coding Systems." Journal of Integrated Circuits and Systems 19, no. 3 (2024): 1–20. https://doi.org/10.29292/jics.v19i3.940.
Full textTimmerer, Christian. "MPEG Column: 142nd MPEG Meeting in Antalya, Türkiye." ACM SIGMultimedia Records 15, no. 2 (2023): 1. https://doi.org/10.1145/3708973.3708978.
Full textVeeraswamy, Mr D. "3D-Based Compression Framework for High Quality Video Streaming." International Journal for Research in Applied Science and Engineering Technology 13, no. 4 (2025): 2628–36. https://doi.org/10.22214/ijraset.2025.68746.
Full textPark, Dohyeon, Sung-Gyun Lim, Kwan-Jung Oh, Gwangsoon Lee, and Jae-Gon Kim. "Nonlinear Depth Quantization Using Piecewise Linear Scaling for Immersive Video Coding." IEEE Access 10 (2022): 4483–94. http://dx.doi.org/10.1109/access.2022.3140537.
Full textZhang, Peng, Tony Thomas, Tao Zhuo, Wei Huang, and Hanqiao Huang. "Object coding based video authentication for privacy protection in immersive communication." Journal of Ambient Intelligence and Humanized Computing 8, no. 6 (2016): 871–84. http://dx.doi.org/10.1007/s12652-016-0401-4.
Full textLIM, Sung-Gyun, Dong-Ha KIM, Kwan-Jung OH, Gwangsoon LEE, Jun Young JEONG, and Jae-Gon KIM. "Wider Depth Dynamic Range Using Occupancy Map Correction for Immersive Video Coding." IEICE Transactions on Information and Systems E106.D, no. 5 (2023): 1102–5. http://dx.doi.org/10.1587/transinf.2022edl8077.
Full textTimmerer, Christian. "MPEG column: 128th MPEG meeting in Geneva, Switzerland." ACM SIGMultimedia Records 11, no. 4 (2019): 1. http://dx.doi.org/10.1145/3530839.3530846.
Full textTimmerer, Christian. "MPEG column: 125th MPEG meeting in Marrakesh, Morocco." ACM SIGMultimedia Records 11, no. 1 (2019): 1. http://dx.doi.org/10.1145/3458462.3458467.
Full textHsu, Chih-Fan, Tse-Hou Hung, and Cheng-Hsin Hsu. "Optimizing Immersive Video Coding Configurations Using Deep Learning: A Case Study on TMIV." ACM Transactions on Multimedia Computing, Communications, and Applications 18, no. 1 (2022): 1–25. http://dx.doi.org/10.1145/3471191.
Full textTakamura, Seishi. "58-1:Invited Paper: New Developments in Video Coding towards Immersive Visual Experience." SID Symposium Digest of Technical Papers 48, no. 1 (2017): 857–59. http://dx.doi.org/10.1002/sdtp.11757.
Full textLim, Sung-Gyun, Hyun-Ho Kim, and Yong-Hwan Kim. "Adaptive Patch-Wise Depth Range Linear Scaling Method for MPEG Immersive Video Coding." IEEE Access 11 (2023): 133440–50. http://dx.doi.org/10.1109/access.2023.3336892.
Full textTimmerer, Christian. "MPEG Column: 129th MPEG Meeting in Brussels, Belgium." ACM SIGMultimedia Records 12, no. 1 (2020): 1. http://dx.doi.org/10.1145/3548555.3548559.
Full textLi, Xiang, Junfeng Nie, Xinmiao Zhang, et al. "MNCATM: A Multi-Layer Non-Uniform Coding-Based Adaptive Transmission Method for 360° Video." Electronics 13, no. 21 (2024): 4200. http://dx.doi.org/10.3390/electronics13214200.
Full textAlvarez-Mesa, Mauricio, Sergio Sanz-Rodr'guez, Chi Ching Chi, Maciej Glowiak, and Roland Haring. "8K/16K Video and 3D Audio Coding and Playback for Large-Screen Immersive Spaces." SMPTE Motion Imaging Journal 130, no. 1 (2021): 50–58. http://dx.doi.org/10.5594/jmi.2020.3036711.
Full textHeirich, Marissa S., Lanja S. Sinjary, Maisa S. Ziadni, et al. "Use of Immersive Learning and Simulation Techniques to Teach and Research Opioid Prescribing Practices." Pain Medicine 20, no. 3 (2018): 456–63. http://dx.doi.org/10.1093/pm/pny171.
Full textWien, Mathias. "MPEG Visual Quality Assessment Advisory Group." ACM SIGMultimedia Records 13, no. 3 (2021): 1. http://dx.doi.org/10.1145/3578495.3578498.
Full textBorderie, Joceran, and Nicolas Michinov. "Identifying Flow in Video Games." International Journal of Gaming and Computer-Mediated Simulations 8, no. 3 (2016): 19–38. http://dx.doi.org/10.4018/ijgcms.2016070102.
Full textWu, Liwei, Yilin Zhang, Justin Leung, Jingyi Gao, April Li, and Jian Zhao. "Planar or Spatial: Exploring Design Aspects and Challenges for Presentations in Virtual Reality with No-coding Interface." Proceedings of the ACM on Human-Computer Interaction 8, ISS (2024): 70–92. http://dx.doi.org/10.1145/3698128.
Full textRatican, Jeremiah, and James Hutson. "Video game development 3.0: AI-driven collaborative co-creation." Metaverse 5, no. 2 (2024): 2904. https://doi.org/10.54517/m2904.
Full textSoysal, Yi̇lmaz. "Managing A Discursive Journey for Classroom Inquiry: Examination of a Teacher’s Discursive Moves." Journal of Science Learning 4, no. 4 (2021): 394–411. http://dx.doi.org/10.17509/jsl.v4i4.32029.
Full textMessias, Adria Maria, and Fernanda Moreto Impolcetto. "Atividades circenses na educação física: possibilidades e limites para a educação infantil." MOTRICIDADES: Revista da Sociedade de Pesquisa Qualitativa em Motricidade Humana 5, no. 1 (2021): 96–105. http://dx.doi.org/10.29181/2594-6463-2021-v5-n1-secesp-p96-105.
Full textDziembowski, Adrian, Dawid Mieloch, Jun Young Jeong, and Gwangsoon Lee. "Immersive Video Postprocessing for Efficient Video Coding." IEEE Transactions on Circuits and Systems for Video Technology, 2023, 1. http://dx.doi.org/10.1109/tcsvt.2023.3243381.
Full textYang, Xu, Minfeng Huang, Lei Luo, Hongwei Guo, and Ce Zhu. "Efficient Panoramic Video Coding for Immersive Metaverse Experience." IEEE Network, 2023, 1. http://dx.doi.org/10.1109/mnet.2023.3319958.
Full textSchwarz, Sebastian, Nahid Sheikhipour, Vida Fakour Sevom, and Miska M. Hannuksela. "Video coding of dynamic 3D point cloud data." APSIPA Transactions on Signal and Information Processing 8 (2019). http://dx.doi.org/10.1017/atsip.2019.24.
Full textJeong, Jong-Beom, Soonbin Lee, and Eun-Seok Ryu. "DATRA-MIV: Decoder-Adaptive Tiling and Rate Allocation for MPEG Immersive Video." ACM Transactions on Multimedia Computing, Communications, and Applications, February 19, 2024. http://dx.doi.org/10.1145/3648371.
Full textGutiérrez, Jesús, Pablo Pérez, Marta Orduna, et al. "Subjective evaluation of visual quality and simulator sickness of short 360 videos: ITU-T Rec. P.919." IEEE TRANSACTIONS ON MULTIMEDIA, July 5, 2021. https://doi.org/10.1109/TMM.2021.3093717.
Full textLee, Jinho, Gun Bang, Jungwon Kang, Mehrdad Teratani, Gauthier Lafruit, and Haechul Choi. "Performance analysis of multiview video compression based on MIV and VVC multilayer." ETRI Journal, February 2024. http://dx.doi.org/10.4218/etrij.2023-0309.
Full textLee, Gwangsoon, Sangwoon Kwak, Hong-chang Shin, Bong Ho Lee, and Won-sik Cheong. "Partial Access using Group-based MPEG Immersive Video Coding Technology." Proceedings of the International Display Workshops, December 7, 2023, 1351. http://dx.doi.org/10.36463/idw.2023.1351.
Full textSugito, Yasuko, Shinya Iwasaki, Kazuhiro Chida, et al. "Video bit-rate requirements for 8K 120-Hz HEVC/H.265 temporal scalable coding: experimental study based on 8K subjective evaluations." APSIPA Transactions on Signal and Information Processing 9 (2020). http://dx.doi.org/10.1017/atsip.2020.4.
Full textBaraldo, Matteo, Francesca Dolcetti, and Paola Di Giuseppantonio Di Franco. "Enriching Qualitative Inquiry: Exploring Immersive Technologies in Place-Based Research." International Journal of Qualitative Methods 24 (March 2025). https://doi.org/10.1177/16094069251331352.
Full textIlola, Lauri, Lukasz Kondrad, Sebastian Schwarz, and Ahmed Hamza. "An Overview of the MPEG Standard for Storage and Transport of Visual Volumetric Video-Based Coding." Frontiers in Signal Processing 2 (April 29, 2022). http://dx.doi.org/10.3389/frsip.2022.883943.
Full textGarus, Patrick, Felix Henry, Joel Jung, Thomas Maugey, and Christine Guillemot. "Immersive Video Coding: Should Geometry Information be Transmitted as Depth Maps?" IEEE Transactions on Circuits and Systems for Video Technology, 2021, 1. http://dx.doi.org/10.1109/tcsvt.2021.3100006.
Full textChoi, Yongho, The Van Le, Gun Bang, Jinho Lee, and Jin Young Lee. "Efficient immersive video coding using specular detection for high rendering quality." Multimedia Tools and Applications, March 9, 2024. http://dx.doi.org/10.1007/s11042-024-18815-7.
Full textXun, Wei, and Songlin Zhang. "Optimized Multiuser Panoramic Video Transmission in VR: A Machine Learning‐Driven Approach." Computer Animation and Virtual Worlds 36, no. 3 (2025). https://doi.org/10.1002/cav.70060.
Full textGraziosi, D., O. Nakagami, S. Kuma, A. Zaghetto, T. Suzuki, and A. Tabatabai. "An overview of ongoing point cloud compression standardization activities: video-based (V-PCC) and geometry-based (G-PCC)." APSIPA Transactions on Signal and Information Processing 9 (2020). http://dx.doi.org/10.1017/atsip.2020.12.
Full textCai, Yangang, Xufeng Li, Yueming Wang, and Ronggang Wang. "An Overview of Panoramic Video Projection Schemes in the IEEE 1857.9 Standard for Immersive Visual Content Coding." IEEE Transactions on Circuits and Systems for Video Technology, 2022, 1. http://dx.doi.org/10.1109/tcsvt.2022.3165878.
Full textSobocinski, Marta, Daryn Dever, Megan Wiedbusch, Foysal Mubarak, Roger Azevedo, and Sanna Järvelä. "Capturing self‐regulated learning processes in virtual reality: Causal sequencing of multimodal data." British Journal of Educational Technology, September 30, 2023. http://dx.doi.org/10.1111/bjet.13393.
Full textChen, Peilin, Shiqi Wang, and Zhu Li. "Occupancy Map Guided Attributes Artifacts Removal for Video-based Point Cloud Compression." ACM Transactions on Multimedia Computing, Communications, and Applications, September 25, 2024. http://dx.doi.org/10.1145/3697351.
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