Books on the topic 'Immersive Virtual Experiences'
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Nath, Shachindra. Emotion based narratives: a new approach in creating story experiences in immersive virtual environments: M.A. Communication Design Thesis 2001. Central Saint Martins College of Art & Design, 2001.
Find full textChen, Hong. Chinese Labour Migration in the Digital Media Context. Amsterdam University Press, 2025. https://doi.org/10.5117/9789048559039.
Full textBaruah, Rakesh. Virtual Reality with VRTK4: Create Immersive VR Experiences Leveraging Unity3D and Virtual Reality Toolkit. Apress, 2019.
Find full textParisi, Tony. Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile. O'Reilly Media, Incorporated, 2015.
Find full textLearning virtual reality: Developing immersive experiences and applications for desktop, web, and mobile. 2015.
Find full textParisi, Tony. Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile. O'Reilly Media, Incorporated, 2015.
Find full textParisi, Tony. Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile. O'Reilly Media, Incorporated, 2015.
Find full textUnreal Engine Virtual Reality Quick Start Guide: Design and Develop immersive virtual reality experiences with Unreal Engine 4. Packt Publishing, 2019.
Find full textWeinel, Jonathan. Virtual Unreality. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190671181.003.0008.
Full textCole, Emma, ed. Experiencing Immersion in Antiquity and Modernity. Bloomsbury Publishing Plc, 2025. https://doi.org/10.5040/9781350419124.
Full textFranks, Patricia C., Lori A. Bell, and Rhonda B. Trueman, eds. Teaching and Learning in Virtual Environments. ABC-CLIO, LLC, 2016. http://dx.doi.org/10.5040/9798216022831.
Full textCoutinho, Christopher. Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, and Apps. Apress L. P., 2022.
Find full textClasen, Mathias. The Future of Horror. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780190666507.003.0014.
Full textWittek, Stephen, and David McInnis, eds. Shakespeare and Virtual Reality. Cambridge University Press, 2021. http://dx.doi.org/10.1017/9781009003995.
Full textWeinel, Jonathan. Abstractions. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190671181.003.0009.
Full textChristie, Ian. Spaces. Amsterdam University Press, 2024. http://dx.doi.org/10.5117/9789048563265.
Full textKearney, James. Shakespearean Ethics in Extremity. Oxford University PressOxford, 2025. https://doi.org/10.1093/9780198954590.001.0001.
Full textKellman, Noah. The Game Music Handbook. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190938680.001.0001.
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