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1

Lafon, Jeanne. "Paysages mondes." L'Information géographique Vol. 88, no. 1 (March 6, 2024): 141–40. http://dx.doi.org/10.3917/lig.881.0141.

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2

Marcotte, Gilles. "Professeur de poésie ?" Études françaises 41, no. 3 (January 11, 2006): 21–30. http://dx.doi.org/10.7202/012052ar.

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Il ne s’agit pas ici d’élaborer une pédagogie ou même, modestement, une théorie de la poésie, mais de tirer quelques leçons d’un enseignement de la poésie — le point d’interrogation du titre est essentiel — qui a duré une trentaine d’années. On insiste particulièrement sur la différence qui existe et doit exister entre l’amateur de poésie, qui peut se satisfaire d’impressions vagues, et le lecteur de poésie, celui (l’étudiant) à qui s’adresse l’enseignement. Cette lecture exige (d’abord du professeur) une certaine violence, un arrachement aux impressions purement subjectives et au sens premier. La lecture de la poésie, dans cette perspective, est toujours une relecture. Pourquoi une telle insistance sur la difficulté ? Pour le plaisir, répond T. S. Eliot. Mais la culture de la poésie, par le poète lui-même et son lecteur, est aussi, selon Eliot, un devoir, un devoir de sauvegarde, d’enrichissement et d’amélioration de la langue.
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Namba, Seiichiro, Sonoko Kuwano, Tadasu Hatoh, and Mariko Kato. "Assessment of Musical Performance by Using the Method of Continuous Judgment by Selected Description." Music Perception 8, no. 3 (1991): 251–75. http://dx.doi.org/10.2307/40285502.

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Newly developed methods for evaluating subjective impressions of musical performances are introduced. Performances of the Promenades in "Pictures at an Exhibition," played by three musicians, were used as stimuli. In Experiment 1, the impressions of each performance were judged by the method of selected description. Three major factors concerning adjectives used to describe the subjective impression of musical performances became apparent. These were "dynamics," "tranquility," and "sadness." In Experiment 2, instantaneous impressions were judged by the method of continuous judgment by selected description, and its relation to the overall impression was examined.
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Kamisato, Shihoko, Satoru Odo, Yoshino Ishikawa, and Kiyoshi Hoshino. "Extraction of Motion Characteristics Corresponding to Sensitivity Information Using Dance Movement." Journal of Advanced Computational Intelligence and Intelligent Informatics 8, no. 2 (March 20, 2004): 168–80. http://dx.doi.org/10.20965/jaciii.2004.p0168.

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This study is intended to quantitatively clarify the relationship between the motion characteristics behind the human motion in complicated motions like dancing and the subjective impressions of the observer. It examines the impression structures related to the motion of a determined body part of dancing and considers the motion characteristics giving a specific impression. To compare and consider the impression structures related to the motion of a body part, the authors made a principal component analysis, one of the multi-variable analytic methods, to check the arm and leg motions for any differences in the impression structure. Similarly, they considered any differences in the impression structures due to the experience knowledge of dance. Next, to consider any differences in the physical features that have effect on the impressions, they quantified the motion characteristics and used a heavy regression analysis to estimate the common motion characteristics that give the same impressions. In addition, they used the characteristics of the legs that are parts of the motion presumed to have the relationship with the impressions to reproduce the motion with CG for the consideration of these impressions. As a result, when the impressions of the arm and leg motions were compared, four impression evaluation axes of "like-dislike," "dynamic-static," "individual-monotonous," and "collected-wide" were extracted as the axes that evaluated the same impressions, but the impressions of "hard-soft" and "heavy-light" were extracted only from those of each arm or leg motion. When the evaluation axes of the impressions were compared between groups with differences in the knowledge of dance, five similar evaluation axes were extracted for each of them and there was no big difference in the impression structures themselves, but significant differences were found for the evaluation of impressions between the words used for the sensitivity evaluation in difference in knowledge. Attention was paid to the characteristics of the motion generating each impression to show the relationship between motion characteristics and subjective impressions.
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Gotoh, Takayuki, Takuroh Sone, Yusuke Tani, Kensuke Tobitani, and Noriko Nagata. "Modeling the Relationship between Impressions and Image Features of Crinkle Finish of DSLR Camera." Journal of Perceptual Imaging 3, no. 2 (March 1, 2020): 20503–1. http://dx.doi.org/10.2352/j.percept.imaging.2020.3.2.020503.

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Abstract In this article, the authors study the relationships between the principal impressions of crinkle-finished surfaces, which are found on camera exteriors, and the characteristics of test images of crinkle-finished surfaces. They extracted impression words for the surfaces through subjective experiments with humans. The results suggest that the impression is affected by five factors: two physical impression factors and three emotional impression factors. The surface images were obtained using a multi-angle measurement system that was built to collect images under various conditions. The authors used stepwise multiple regression to derive equations to predict the impressions of the surface given the characteristics of its test images. The results of the equations are highly correlated with the subjective scores of the five impression factors. These models will enable designers to design attractive crinkle-finished surfaces and camera exteriors.
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ASAKURA, Takumi. "Relationship between psychologican and physiological responses to broadband water sounds." INTER-NOISE and NOISE-CON Congress and Conference Proceedings 270, no. 4 (October 4, 2024): 7450–55. http://dx.doi.org/10.3397/in_2024_3961.

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This study aimed to investigate the effects of reproducing an ultrasonic sound above 20 kHz on the subjective impressions of water sounds using psychological and physiological information obtained by the semantic differential method and electroencephalography (EEG), respectively. The results indicated that the ultrasonic component affected the subjective impression of the water sounds. In addition, regarding the relationship between psychological and physiological aspects, a moderate correlation was confirmed between the EEG change rate and subjective impressions. However, no differences in characteristics were found between with and without the ultrasound component, suggesting that ultrasound does not directly affect the relationship between subjective impressions and EEG energy at the current stage. Furthermore, the correlations calculated for the left and right channels in the occipital region differed significantly, which suggests functional asymmetry for sound perception between the right and left hemispheres.
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Asakura, T., and Y. Takagi. "Case study: Effect of acoustic characteristics of interior aircraft noise on pilot." Noise Control Engineering Journal 68, no. 2 (March 20, 2020): 125–36. http://dx.doi.org/10.3397/1/376811.

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The influence of acoustic characteristics of in-flight noise on airplane operations and sound impression has been investigated through objective and subjective measure including the flight simulation. The authors verified the influence of the noise conditions including seven conditions, in which the sound pressure levels and frequency characteristics of them were parametrically changed, on the airplane operations using shortterm flight simulation. Resultantly, the change of the sound pressure levels of the in-flight noise did not greatly affect the operation accuracy although clearly affected the subjective impressions. On the other hand, it has been suggested that the change of the frequency characteristics of in-flight noise affected not only the subjective impressions but also the operation accuracy.
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Vohra, Fahim, Faisal Altokhais, Abdulelah Bin Thafrah, Khaled Alsaif, Abdulaziz Alyahya, Abdulaziz Alsahhaf, Yasser F. AlFawaz, Khulud A. Aali, Tariq Abduljabbar, and Modhi Aldeeb. "Effect of contemporary retraction agents and cleaning with hydrogen peroxide on the polymerization of elastomeric impression materials." Journal of Applied Biomaterials & Functional Materials 18 (January 2020): 228080001989107. http://dx.doi.org/10.1177/2280800019891072.

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The aim of the study is to investigate the polymerization inhibition of elastomeric impression materials vinylpoly siloxane (VPS) and polyether (PE) when used in combination with retraction materials with and without subsequent cleaning with hydrogen peroxide (H2O2). Methods: Seven stainless steel specimens were fabricated. Four hundred and twenty impressions were made with three different elastomeric materials (140 each) as follows: group 1: VPS-Panasil; group 2: VPS-Express; group 3: PE-Monophase. Each material group was further subdivided into seven subgroups, based on use of no retraction material (control), three different retraction materials [Retraction capsule (RC3M), Dryz, Expasyl], and two cleaning techniques (water and H2O2). All subgroups included 20 impressions, which were made by a single operator using an automix gun. Evaluations were made using a visual scale by three calibrated examiners blindly and independently. Subjective categorization of the impressions were made as inhibited and uninhibited. Data were analyzed using Fisher’s exact test and significance was set at p < 0.05. Results: Inhibited impressions were lower than uninhibited impressions among VPS materials (Panasil and Express); Panasil and Express showed comparable ( p > 0.05) impression retardation. PE showed significantly higher inhibition compared to VPS materials ( p < 0.05). Expasyl showed significantly higher polymerization inhibition than other retraction materials ( p < 0.05). The use of H2O2 for cleaning showed significant reduction in polymerization inhibition than cleaning with water for Expasyl ( p < 0.05). Conclusion: Overall contemporary retraction materials showed low potential for polymerization inhibition of elastomeric impression materials. Expasyl should be cleaned with H2O2 prior to impression making. However, Dryz and RC3M can show accurate impressions with water cleaning alone.
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Nishimura, Tadashi, Hiroshi Hosoi, Chihiro Morimoto, Tadao Okayasu, Ryota Shimokura, and Tadashi Kitahara. "Comparison of Cartilage Conduction Hearing Devices Designed by Ear Impression and Computed Tomography." Applied Sciences 13, no. 10 (May 17, 2023): 6152. http://dx.doi.org/10.3390/app13106152.

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The ear molds and shells of hearing devices are generally designed using ear impressions. Computed tomography (CT) can provide information concerning ear structure, which can be utilized in computer-aided design to create hearing devices. This study aimed to compare the differences in hearing devices designed using either ear impressions or CT images. The ear chip of a cartilage conduction (CC) hearing device was designed based on the ear impression and CT images of patients with aural atresia. Three patients with bilateral (n = 1) or unilateral (n = 2) aural atresia participated in this study. The aided thresholds and subjective evaluations were compared. There were no serious problems with the use of either device, and no remarkable differences were observed regarding their respective audiological and subjective benefits. Regarding the subjective patient preferences, the hearing aid with the device designed via CT imaging was better in three ears of two patients, whereas the wearing comfort of the transducer was better for the device designed via the ear impression. The subjective evaluation of appearance varied among the cases. Finally, a device that was designed using CT findings was purchased for one patient. CT images can be utilized in computer-aided design to create CC hearing devices.
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10

Kim, Chul Woo, Jungchul Park, Myung Hwan Yun, Sung H. Han, and Hee-Dong Ko. "Evaluation of Product Preference Using Virtual Prototyping: Case Study of an Automobile Interior." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 46, no. 6 (September 2002): 740–44. http://dx.doi.org/10.1177/154193120204600612.

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The objective of this study was to develop a product evaluation method applicable to virtual prototypes and to apply the method to automobile interior design. Considering that virtual reality-based product prototypes could represent design alternatives comparable to physical prototypes, prototypes developed in virtual reality environments were employed as design alternatives. After a procedure to evaluate virtual prototypes was developed specifically for a virtual reality environment, the procedure was applied to the problem of automobile interior design. 34 subjects evaluated 32 different virtual prototypes generated from the combination of design element variations. Four categories of subjective impression were used to evaluate the 32 virtual prototypes: luxuriousness, comfort, harmoniousness, and controllability. ANOVA and multiple linear regression analysis were performed to specify design elements critical to customer preference and to interpret the relationship between design elements and subjective impressions. As the result, the shapes of frontal area including crash pad and center fascia, door trim and steering wheel were selected as important variables related to subjective impressions. The proposed evaluation method for virtual prototypes could be utilized as an alternative way of identifying the relationship between subjective impressions and design elements.
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11

Krempp, Puppinck. "De la Grèce rêvée à la Grèce vécue Ll’armée d’Orient dans une interculturalité complexe." Balcanica, no. 49 (2018): 91–106. http://dx.doi.org/10.2298/balc1849091k.

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Apr?s l??chec subi aux Dardanelles, les Alli?s d?cid?rent d?envoyer des troupes en Gr?ce et les premiers contingents de l?arm?e d?Orient d?barqu?rent ? Salonique au mois d?octobre 1915. L?arm?e d?Orient se d?ploya ? travers la Mac?doine grecque jusqu?en janvier 1921. Cette r?gion abritait des populations vari?es: Turcs, Bulgares, Serbes, Albanais, Tziganes, Koutso-Valaques, Juifs s?pharades, Grecs, chacun s?exprimant dans sa propre langue. Ainsi l?arm?e fran?aise d?Orient s?imposa sur un territoire au peuplement tr?s divers, qui de surcro?t venait de quitter l?empire ottoman pour ?tre rattach? ? la Gr?ce. Ce caract?re multiculturel rendit le contact entre l?arm?e d?Orient et le pays particuli?rement complexe. En arrivant dans la rade de Salonique, les soldats avaient in?vitablement mobilis? leurs r?f?rents culturels ainsi que tout un imaginaire nourri de st?r?otypes. Rattachaientils la Gr?ce ? son pass? antique prestigieux, ou se tournaientils plut?t vers un orientalisme consid?r? comme plus attirant car plus fantasmagorique? Les clich?s v?hicul?s dans l?esprit des soldats fran?ais par la culture classique des humanit?s et par le courant orientaliste ontils pu r?sister au choc d?une interculturalit? polys?mique ? L?analyse de la Revue franco-mac?donienne, ?crite par les soldats de l?arm?e d?Orient, et l??tude de souvenirs publi?s ou in?dits, laissent largement appara?tre la profonde d?ception des soldats fran?ais, qui ne comprirent pas la configuration culturelle du territoire mac?donien, et qui rest?rent prisonniers d?impressions subjectives et de r?actions ?motionnelles. La Gr?ce r?v?e avant le d?part ne r?sista pas ? la confrontation avec la r?alit?, qui fut alors rejet?e de fa?on virulente par de nombreux soldats.
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12

Watanabe, Shuhei, Shoji Tominaga, and Takahiko Horiuchi. "The Difference in Impression between Genuine and Artificial Leather: Quantifying the Feeling of Authenticity." Journal of Perceptual Imaging 3, no. 2 (March 1, 2020): 20501–1. http://dx.doi.org/10.2352/j.percept.imaging.2020.3.2.020501.

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Abstract Products can be promoted by improving their value using shitsukan, that is, feelings or impressions of the perception of their material appearance. Particularly, products made of leather are generally attractive to consumers. Although the number of products made from artificial leather has been increasing in recent years, the impression of their appearance is different from that of products made of genuine leather. This study investigates the impression elicited by leather and proposes a model to assess people’s feeling of its authenticity. We developed a measurement system and conducted subjective evaluation experiments on two groups of participants divided according to whether they were familiar with leather. The proposed evaluation model is based on a visual perception mechanism. We first investigated the correlation between characteristics of image samples and impression factors estimated by using factor analysis. Then, we confirmed the correlation among the impression factors and values of the feeling of authenticity. The R-squared value between subjective values of the feeling of authenticity and our proposed assessment values was approximately 0.8.
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Janssen, Steve M. J. "Autobiographical Memory and the Subjective Experience of Time." Timing & Time Perception 5, no. 1 (February 15, 2017): 99–122. http://dx.doi.org/10.1163/22134468-00002083.

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Many people believe that life appears to speed up as they become older. However, age differences are only found in studies in which participants compare recent with remote time passage. They are not found in studies in which younger participants’ impressions of recent time passage are compared to older participants’ impressions of recent time passage. Approaching the phenomenon as a memory issue allows for the discrepancy between these findings. In this study, two memory accounts for the phenomenon were examined. Whereas the results of the first experiment did not support the account that attributes the phenomenon to the difficulty with which events are retrieved from different lifetime periods, the results of the second experiment supported the account that attributes the phenomenon to the perceived time pressure in different lifetime periods. People are able to recall many recent instances in which they were very busy, had to rush, and did not have time to complete things, but these mundane and everyday events are often forgotten from more remote lifetime periods. People who have the impression that they are currently experiencing more time pressure than they were experiencing in the past will have the feeling that time has recently passed more quickly for them than time had in the past.
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Hickey, Brian A. "The Borderline Experience: Subjective Impressions." Journal of Psychosocial Nursing and Mental Health Services 23, no. 4 (April 1985): 24–29. http://dx.doi.org/10.3928/0279-3695-19850401-07.

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Green, Joseph P. "Subjective Impressions of Artistic Work." OMEGA - Journal of Death and Dying 72, no. 4 (February 12, 2016): 357–59. http://dx.doi.org/10.1177/0030222816629294.

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Edinger, J. Raymond. "Scaling Subjective Impressions of Quality." NIP & Digital Fabrication Conference 16, no. 1 (January 1, 2000): 377–82. http://dx.doi.org/10.2352/issn.2169-4451.2000.16.1.art00099_1.

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17

Bakanov, Roman P., Lilia G. Egorova, and Dmitrii V. Tumanov. "Modernist Aesthetics and Consumer Culture in Oscar Wilde Journalism." Izvestia Ural Federal University Journal Series 1. Issues in Education, Science and Culture 28, no. 1 (2022): 49–57. http://dx.doi.org/10.15826/izv1.2022.28.1.005.

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The article reveals the specifics of the author’s view and creative position in the journalistic works of the famous Irish writer Oscar Wilde. The authors of the article found that he everywhere sought to capture the real world in its mobility and variability through his fleeting impressions. The impressionism of his works focused on the fluidity of the moment, the changeability of mood or a paradoxical angle of view. Wilde, the publicist, did not want to document the described reality. He recorded instantaneous changes in his perception, reproducing through images the impressions that were born in him at one time or another. Wilde’s world is a world of subjective, original impressions, it is decorative, excessively picturesque, but it is a world of deliberate and even invented impressions, and not spontaneously, impulsively born in the perception of the artist. The authors of the article believe that many of the writer’s thoughts and conclusions are relevant to the Russian society of the present time.
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Djokic, L., A. Cabarkapa, and A. Djuretic. "Drivers’ impressions under high-pressure sodium and LED street lighting." Lighting Research & Technology 50, no. 8 (October 20, 2017): 1212–24. http://dx.doi.org/10.1177/1477153517727802.

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In order to compare drivers’ subjective impressions when exposed to high-pressure sodium versus LED street lighting, an experiment was conducted on a Belgrade street. All general requirements for an adequate comparison of subjective impressions, equal luminances being the most important, were fulfilled. A survey was conducted using a questionnaire, which the respondents filled out immediately after driving through both zones of the illuminated street. The respondents, who were young drivers (students), aged 20–25 years, were asked to select the more appropriate of the two installations regarding seven lighting parameters as well as giving their overall impression. The two regimes for which the survey was done gave opposite results. In the normal regime, where both installations had the same photopic luminance, the LED installation was evaluated as a better solution by a majority of the respondents for most of the analysed parameters. In the mesopic regime, where both installations had the same mesopic luminance, most of the respondents judged that the high-pressure sodium installation was the better choice.
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Watanabe, Shuhei, and Takahiko Horiuchi. "Modeling perceptions using common impressions: Perceptual “authenticity,” “luxury,” and “quaintness” for leather." Textile Research Journal 91, no. 1-2 (June 23, 2020): 73–86. http://dx.doi.org/10.1177/0040517520935534.

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Genuine leather has numerous applications, such as car interiors and clothing, owing to its excellent quality. However, due to the high cost of genuine leather, animal rights issues, and environmental effects of leather processing, artificial leather has increasingly replaced genuine leather. The materials and processing methods used for artificial and genuine leathers are different, resulting in a variety of impressions and shitsukan, that is, the sense of quality of the object. In this study, we focused on the perceptual “authenticity,” “luxury,” and “quaintness,” which are important components needed to achieve the shitsukan of leather used in various products and examined the quantification of qualitative shitsukan using a perception model. We hypothesized that shitsukan can be recognized from the common potential impressions perceived from the properties of a material. Therefore, we developed a method for evaluating shitsukan using representative words for impressions that we perceive in objects and measured their image properties. The physical and psychophysical properties were obtained using several measurements. Multi-angle measuring devices were developed for the measurement experiments. Moreover, several subjective evaluation experiments were conducted to estimate the representative impressions that were potentially perceived in leather. Subsequently, we estimated two independent impressions, “surface shape” and “impression of stateliness” from the properties of leather. In addition, “authenticity,” “luxury,” and “quaintness,” were quantified using simple equations basis the impressions.
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Gumerova, Guzel I., and Elmira Sh Shaimieva. "CREATIVE INDUSTRIES IN THE DATA ECONOMY: THE ESSENCE OF PERSPECTIVE." Economy of the North-West: problems and development prospects 3, no. 78 (September 26, 2024): 60–72. http://dx.doi.org/10.52897/2411-4588-2024-3-60-72.

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The rapid growth of the share of creative industries in the GDP of the Russian economy must be ensured in the Na - tional Project “Data Economy and Digital Transformation of the state”. The analytical base of the research is the results of de - velopments by leading Russian analytical centers (Agency for Strategic Initiatives, NAFI, HSE). The study presents the concep- tual foundations of the essence of creative industries from the perspective of their development and management in the data economy; the concepts of “digital economy” and “data economy” are differentiated. Results: 1. The essence of creative indus- tries is revealed in the understanding of aggregation of objective and subjective data. The study of creative industries as a combination of three areas (the economy of impressions; intellectual property objects; labor organization) allows us to identify the importance of subjective data (“impressions”) for the development of creative industries; to develop the architecture of the labor market of creative industries based on remote types of employment, involving (taking into account) citizens with disabilities. 2. For the concept of “impression”, characteristics are highlighted for use in the management of organizations of creative industries. 3. The approaches to statistical observation and research of creative industries from the point of view of aggregation of objective (statistical) and subjective data are clarified.
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Pischinger, Stefan, Bernhard Lange, Stefan Heuer, and Jannis Hoppermanns. "Objective evaluation of subjective noise impressions." MTZ worldwide 67, no. 11 (November 2006): 28–31. http://dx.doi.org/10.1007/bf03227888.

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Morinaga, Makoto, Tomohiro Kobayashi, Kazuyuki Hanaka, Koji Shimoyama, Toshiyasu Nakazawa, and Naoaki Shinohara. "A laboratory experiment on subjective evaluation of the sound quality of aircraft noise." INTER-NOISE and NOISE-CON Congress and Conference Proceedings 268, no. 5 (November 30, 2023): 3943–50. http://dx.doi.org/10.3397/in_2023_0563.

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This study investigates the relationship between aircraft noise's sound quality and subjective impressions. Laboratory experiments were conducted to examine how the impression of aircraft noise differs depending on its sound quality. First, an experiment by the semantic differential method was conducted using sounds of various aircraft models, including those from the 2000s and earlier, as stimuli. The results showed that even when the A-weighted sound pressure levels were equal, the sounds of recent aircraft were perceived more positively, suggesting that a decrease in sharpness was the cause. In addition, another experiment by the method of adjustment was conducted to examine the effect of extraordinary tonal sounds included in aircraft noises. As a result, it could not be said that the extraordinary tonal sounds negatively affected the evaluation of aircraft noise.
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Turner II, Christy G. "Subjective Impression of Australomelanesian Dentition." Dental Anthropology Journal 6, no. 1 (September 8, 2018): 4–5. http://dx.doi.org/10.26575/daj.v6i1.278.

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Hougland, Dana S. "Case study of noise intrusion into glass facade residential building." Journal of the Acoustical Society of America 155, no. 3_Supplement (March 1, 2024): A283. http://dx.doi.org/10.1121/10.0027516.

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A combined residential and hotel building with a glass facade adjacent to a major transportation corridor provided challanges for the owner and designers in selecting an appropriate quantitative metric for evaluating the subjectively acceptable level of noise intrusion. Surveys at a series of buildings with similar proximities were evaluated to compare subjective impressions to quantitative projections.
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Davidovic, M., L. Djokic, A. Cabarkapa, and M. Kostic. "Warm white versus neutral white LED street lighting: Pedestrians' impressions." Lighting Research & Technology 51, no. 8 (October 22, 2018): 1237–48. http://dx.doi.org/10.1177/1477153518804296.

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The subjective impressions of pedestrians are necessary in order to decide on the appropriate colour of light to be used for street lighting. Therefore, a pilot project aimed to compare subjective evaluations of the sidewalk illumination under two street lighting installations, realised by LEDs of 3000 K (warm white) and 4000 K (neutral white), was recently conducted in Belgrade. Both installations had comparable sidewalk illuminances as well as other relevant photometric parameters. The evaluation was done through a questionnaire. A group of 139 (61 male and 78 female) respondents, all of them university students, was asked to grade both lighting installations for the sidewalk light intensity, the appearance of human faces, the colour of light and the colour rendering as well as the overall impression. According to the median values, the 3000 K LED installation was considered better than the 4000 K installation for all aspects assessed as well as the overall impression. Although the survey results convincingly showed a preference for 3000 K LEDs for this comparison, additional research is needed using a more representative sample of people and a wider range of locations before a definite conclusion can be reached.
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Raigangar, Divya, Mahesh Mundathaje, Puneeth Hegde, Umesh Pai, Thilak Shetty, Sharon Saldanha, and Shobha J. Rodrigues. "An Objective and Subjective Evaluation of Dental Implant Impressions using Vinylsiloxanether and Polyether Impression Materials−An in Vivo Study." Indian Journal of Public Health Research & Development 10, no. 1 (2019): 135. http://dx.doi.org/10.5958/0976-5506.2019.00029.9.

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Brar, Ranveer S., Reid H. Whitlock, Paul V. J. Komenda, Claudio Rigatto, Bhanu Prasad, Clara Bohm, and Navdeep Tangri. "Provider Perception of Frailty Is Associated with Dialysis Decision Making in Patients with Advanced CKD." Clinical Journal of the American Society of Nephrology 16, no. 4 (March 26, 2021): 552–59. http://dx.doi.org/10.2215/cjn.12480720.

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Background and objectivesFrailty is common in patients with CKD. Little is known about the prevalence of frailty and its effect on prognosis and decisions surrounding dialysis modalities in patients with advanced CKD (eGFR<30 ml/min per 1.73 m2). Our objective was to determine the agreement between different frailty measures and physical function and their association with dialysis modality choice (home based versus in-center) and all-cause mortality in patients with advanced CKD.Design, setting, participants, & measurementsOur study was a prospective, multicenter, cohort study. In 603 patients with advanced CKD, we collected demographics, comorbidities, and laboratory results in addition to objective (Fried frailty criteria) and subjective measures of frailty (physician and nurse impressions) and physical function (Short Physical Performance Battery). Logistic regression and Cox proportional hazards models were used to evaluate the association of frailty with dialysis modality choice and all-cause mortality, respectively.ResultsThe prevalence of frailty varied with assessment tool used (Fried frailty criteria, 34%; Short Physical Performance Battery, 55%; physician impression, 44%; nurse impression, 36%). The agreement between all frailty and physical function measures was poor. We had 227 patients reach kidney failure and decide on a dialysis therapy, and 226 patients died during a mean follow-up of 1455 days. After adjusting for age, sex, and comorbid conditions, the Fried criteria and Short Physical Performance Battery were associated with a two-fold higher risk of all-cause mortality (hazard ratio, 1.96; 95% confidence interval, 1.47 to 2.61 and hazard ratio, 1.96; 95% confidence interval,1.42 to 2.76, respectively). Patients deemed as frail by physician and nurse frailty impressions were three to four times more likely to choose in-center dialysis (odds ratio, 3.41; 95% confidence interval, 1.56 to 7.44; odds ratio, 3.87; 95% confidence interval, 1.76 to 8.51, respectively).ConclusionsWe found that the agreement between objective and subjective measures of frailty and physical function was poor. Objective measures of frailty and physical function were associated with mortality, and subjective measures of frailty were associated with dialysis modality choice.
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Kanda, Koji. "Subjective impressions of evacuation calls during disasters." Proceedings of the Annual Convention of the Japanese Psychological Association 82 (September 25, 2018): 2EV—054–2EV—054. http://dx.doi.org/10.4992/pacjpa.82.0_2ev-054.

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Iwashita, Shino, and Takehisa Onisawa. "Facial caricature drawing based on subjective impressions." Systems and Computers in Japan 32, no. 10 (2001): 1–12. http://dx.doi.org/10.1002/scj.1057.

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Seifert, Christin, and Veena Chattaraman. "A picture is worth a thousand words! How visual storytelling transforms the aesthetic experience of novel designs." Journal of Product & Brand Management 29, no. 7 (February 18, 2020): 913–26. http://dx.doi.org/10.1108/jpbm-01-2019-2194.

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Purpose This study aims to provide a holistic understanding of how visual storytelling influences the objective and subjective cognitive responses of consumers, namely objective aesthetic impression and subjective aesthetic association, and aesthetic judgments in response to differing levels of novelty in design innovations. Design/methodology/approach A mixed-factorial experimental study manipulating the novelty of chair designs (moderate/high) and visual design stories (present/absent) was conducted among 263 female US consumers to test the proposed research model. Findings With respect to the main effects of novelty and visual design stories, consumers had more positive cognitive responses and aesthetic judgments to: product designs with moderate (vs high) novelty; and products with visual design stories than without. A significant interaction effect uncovered that visual design stories particularly aided products with high (vs moderate) design novelty with respect to objective aesthetic impressions. Examination of the structural relationships between the variables revealed that subjective aesthetic associations mediate the relationship between objective aesthetic impressions and aesthetic judgments. Practical implications To mitigate risk in radical design innovations, marketers should use visual storytelling to communicate product form associations and enable consumers to successfully decode the meaning of novel designs during initial encounters. Originality/value By examining a holistic model involving both perceptual and conceptual product concepts, this study fills a critical research void to develop insightful implications on bridging the gap between novel product designs and consumer understanding.
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Vasic, Sandra, and Slobodan Markovic. "Denotative and connotative meanings of paintings." Psihologija 40, no. 1 (2007): 75–91. http://dx.doi.org/10.2298/psi0701075v.

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In this study the relationships between judgments of paintings denotative and connotative meanings was investigated. Denotative domain was defined as motif (represented object, e.g. portrait, landscape etc.) and message (information carried by paintings, e.g. celebration of patriotism). Connotative domain was defined as subjective experience, i.e. affective or metaphoric impression produced by painting (e.g. feeling of pleasure, impression of dynamics, and so on). In preliminary study the list of 39 motifs was specified empirically. The four dimensions of pictorial message were taken from the previous study (Markovic, 2006): Subjectivism, Ideology, Decoration and Constructivism vs. Realism. The four dimensions of paintings subjective experience were taken from the previous study as well (Radonjic and Markovic, 2005): Regularity, Attraction, Arousal and Relaxation. In Experiment 1 subjects were asked to associate 39 motifs with 18 paintings. In Experiment 2 subjects were asked to judge 24 paintings on four dimensions of pictorial message. Results form Experiment 1 have shown that dimensions of paintings subjective experience were significantly correlated with only five motifs (e.g. everyday life was negatively correlated with Arousal, battle was negatively correlated with Relaxation, and so on). Results from Experiment 2 have shown that Subjectivism and Constructivism are negatively correlated with Regularity, and positively correlated with Arousal. Decoration is negatively correlated with Arousal and positively with Attraction and Relaxation.
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KAWAMURA, MAKOTO, and TAKEHISA ONISAWA. "CONSTRUCTION METHOD OF SUBJECTIVE MODEL EXPRESSING COLOR IMPRESSIONS." International Journal on Artificial Intelligence Tools 09, no. 04 (December 2000): 551–68. http://dx.doi.org/10.1142/s0218213000000355.

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This paper proposes a method to construct a subjective model expressing color impressions, which is expressed by fuzzy rules. Hue and tone are dealt with in the premise part of fuzzy rules and the degree of color impressions is expressed in the consequent part. Color impressions are the basic concept known as psychological effects of colors. In this paper two pieces of subjective information are considered in order to construct the subjective model. One is the information of the absolute relationship between a color and the subjective degree of its impressions. And the other is the one about the relative relationship between colors on a subjective measure in terms of color impressions. Two kinds of questionnaires, called the absolute and the comparative judgments, are performed to get the subjective information. Additionally, this paper proposes improves the method so that is more applicable to the practical use. A validity of the proposed methods are examined by evaluation experiments.
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Asakura, Takumi. "Relationship between Subjective and Biological Responses to Comfortable and Uncomfortable Sounds." Applied Sciences 12, no. 7 (March 27, 2022): 3417. http://dx.doi.org/10.3390/app12073417.

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Various kinds of biological sensors are now embedded in wearable devices and data on human biological information have recently become more widespread. Among various environmental stressors, sound has emotional and biological impacts on humans, and it is worthwhile to investigate the relationship between the subjective impressions of and biological responses to such sounds. In this study, the relationship between subjective and biological responses to acoustic stimuli with two contrasting kinds of sounds, a murmuring river sound and white noise, was investigated. The subjective and biological responses were measured during the presentation of the sounds. Compared with the murmuring river sound, the white noise had a significantly decreased EEG-related index of α-EEG and HRV-related index of SD2/SD1. The correlation between each index of subjective and biological responses indicated that α-EEG was highly correlated with the results of subjective evaluation. However, based on a more detailed analysis with clustering, some subjects showed different biological responses in each trial since they felt the sound was powerful when listening to the murmuring river sound, as well as feeling that it was beautiful. It was suggested that biological responses to sound exposure may be affected by the impression of the sound, which varies by individual.
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Damaskinidis, George. "Qualitative Research and Subjective Impressions in Educational Contexts." American Journal of Educational Research 5, no. 12 (December 24, 2017): 1228–33. http://dx.doi.org/10.12691/education-5-12-10.

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Kostic, A., and L. Djokic. "Subjective impressions under LED and metal halide lighting." Lighting Research & Technology 46, no. 3 (June 13, 2013): 293–307. http://dx.doi.org/10.1177/1477153513481037.

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36

Fukumoto, Makoto, and Kazuhisa Matsuo. "Effects of musical tempo on multiple subjective impressions." International Journal of Biometrics 2, no. 2 (2010): 124. http://dx.doi.org/10.1504/ijbm.2010.031792.

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Dittmar, Mary Lynne, and Joseph P. Hale. "Virtual Reality as a Human Factors Design Analysis Tool for Architectural Spaces - Control Rooms to Space Stations II: Subjective Measures." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 38, no. 4 (October 1994): 280–84. http://dx.doi.org/10.1177/154193129403800420.

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The Architectural Space Questionnaire (ASQ) was developed and employed in order to assess subjects' impressions of four different environments (two real and two virtual rooms) at the NASA Marshall Space Flight Center. The ASQ consists of 18 adjectivepairs, arrayed in a 7-point, Likert scale format. Subjects first participated in avariety of distance estimation tasks in the Spacelab Payload Control Room and the Simulation Control Room and in their virtual reality (VR) analogs. After their experience in each room, subjects responded to the ASQ, selecting one value on each adjective pair continuum which best described their impression of the room they were in. The results indicated that the ASQ is sensitive to structural differences between real rooms. Differences between virtual rooms were minimal., possibly due to the absence of visual cues such as lighting and texture in that environment. Implications for the use of VR as a design tool are explored.
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MIURA, K., T. HATOH, S. KUWANO, and S. MAMBA. "Subjective Impression and Cognition of Danger Signals." Japanese journal of ergonomics 26, Supplement (1990): 342–43. http://dx.doi.org/10.5100/jje.26.supplement_342.

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Hatoh, Tadasu. "The Subjective Impression of "Nigate na Oto"." Proceedings of the Annual Convention of the Japanese Psychological Association 84 (September 8, 2020): PH—021—PH—021. http://dx.doi.org/10.4992/pacjpa.84.0_ph-021.

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Adams, Tyler. "Visual influence on the subjective impressions of urban soundscapes." Journal of the Acoustical Society of America 137, no. 4 (April 2015): 2375. http://dx.doi.org/10.1121/1.4920632.

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Muto, Maiko, Shohei Takebuchi, and Kakuro Amasaka. "Creating A New Automotive Exterior Design Approach Model: The Relationship Between Form And Body Color Qualities." Journal of Business Case Studies (JBCS) 9, no. 5 (August 30, 2013): 367. http://dx.doi.org/10.19030/jbcs.v9i5.8061.

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This study creates a New Automotive Exterior Design Approach Model. Form and body color qualities are objectified (quantified) in order to grasp unspoken subjective customer impressions (preferences). Related cause-and-effect relationships are then clarified. This is done with the help of statistics, which are used to identify the main elements that younger buyers are looking for in automotive body colors. Next, a survey is conducted using painted panels to find out what color elements generate subjective customer impressions. Line-of-sight analysis and 3D-CAD software are used to assign numerical values to form and color, while research-oriented CAD models and biometric devices are used to quantify the impact that form and color have on subjective customer impressions. The insights gained from this are then used to understand the relationship between survey data assessing subjective impressions and qualities of form and body color. The resulting knowledge is then applied to optimally match form and body color in a way that customers find attractive. The desired results are obtained.
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Totan, Virðinia, and Petruța Maria Coroiu. "Impressionism in Serbian Music." Studia Universitatis Babeş-Bolyai Musica 68, no. 2 (December 30, 2023): 39–61. http://dx.doi.org/10.24193/subbmusica.2023.2.03.

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"Musical Impressionism is one of the currents that reflected the anti-romantic discourse of the beginning of the 20th century, having a resonance only in the French cultural space - where the preference for suggestion, for deliberately imprecise tone and nuance has always worked. Although musicological studies do not display very important differences in attitude when it comes to defining impressionist compositions, musicologists’ opinions sometimes diverge. However, taking into consideration the extent to which the comparative method and the stylistic analysis, applied to music, can be conditioned by subjective experiences, the discrepancies can be said to be almost negligible. Basically, the opinion is that the elements of Impressionism in the first half of the 20th century were the most marked in certain compositions by Petar Konjović (1883-1970), Miloje Milojević (1884-1946) and Stevan Hristić (1885-1958), and to a lesser degree (only in the case of a few parameters of the musical language) we can see them in certain compositions by other composers. Keywords: impressionism, suggestion, analyze, composition, musicology, Serbian"
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Hara, Sunao, and Masanobu Abe. "Sound map of urban areas recorded by smart devices: case study at Okayama and Kurashiki." INTER-NOISE and NOISE-CON Congress and Conference Proceedings 268, no. 3 (November 30, 2023): 5227–38. http://dx.doi.org/10.3397/in_2023_0738.

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This paper presents a sound map to visualize environmental sounds collected using a cloud sensing approach, i.e. participatory sensing and opportunistic sensing. Our sound map have two major extra functions than a simple noise map which visualized sound levels. The first one is introduction of visualization of sound-type icons on the noise map to enrich information. The second one is animating a transition of sound levels on noise map to visible the change according to the time in a day as a simulation. To demonstrate our sound map and develop the functions, we carried out several experiments. First, we developed a sound collection system to simultaneously collect physical sounds, their statistics, and their subjective impression. Then, we conducted sound collection experiments using the developed system in Okayama city and Kurashiki city. We analyze the data to focus on the difference between the cities and the differences between the usual and the unusual days. Furthermore, the collected data included subjective impressions by participants. We try to predict bustle situations in sightseeing areas by two approaches; the first is using Gaussian Mixture Models, and the second is using i-vector, which is well-known approach in the speaker identification tasks.
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CLÉRO, JEAN-PIERRE. "On The Ambiguous Status of Pleasure in Bentham's Theory of Fictions." Utilitas 26, no. 4 (August 4, 2014): 346–66. http://dx.doi.org/10.1017/s0953820814000156.

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If pleasure is more open than pain to a double definition, first as a real sensation, second as a more indirect impression, it is clear that the calculus – the advantages of which Bentham praised so fulsomely − cannot be identical for pleasure and pain alike. Sensations may be combined in the infinitesimal calculus in a substantive way, but this is impossible for the more indirect reflective impressions, which require other sorts of mathematics. For Bentham, it is not a question of eschewing calculation, but of facilitating it, perhaps through a probability calculus in a Bayesian or subjective style. The theory of fictions permits the combination or substitution of the two aspects of pleasure, so that what seems to be an ambiguity in Bentham's approach to pleasure is really an attempt to render the concept useful, that is, capable of utilization in calculations bearing on important areas of practical policy.
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Wang, Lily M., and Anders C. Gade. "Subjective relevance of objective measures for spatial impression." Journal of the Acoustical Society of America 107, no. 5 (May 2000): 2891–92. http://dx.doi.org/10.1121/1.428749.

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Nieves, Juan Luis, Juan Ojeda, Luis Gómez-Robledo, and Javier Romero. "Psychophysical Determination of the Relevant Colours That Describe the Colour Palette of Paintings." Journal of Imaging 7, no. 4 (April 14, 2021): 72. http://dx.doi.org/10.3390/jimaging7040072.

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In an early study, the so-called “relevant colour” in a painting was heuristically introduced as a term to describe the number of colours that would stand out for an observer when just glancing at a painting. The purpose of this study is to analyse how observers determine the relevant colours by describing observers’ subjective impressions of the most representative colours in paintings and to provide a psychophysical backing for a related computational model we proposed in a previous work. This subjective impression is elicited by an efficient and optimal processing of the most representative colour instances in painting images. Our results suggest an average number of 21 subjective colours. This number is in close agreement with the computational number of relevant colours previously obtained and allows a reliable segmentation of colour images using a small number of colours without introducing any colour categorization. In addition, our results are in good agreement with the directions of colour preferences derived from an independent component analysis. We show that independent component analysis of the painting images yields directions of colour preference aligned with the relevant colours of these images. Following on from this analysis, the results suggest that hue colour components are efficiently distributed throughout a discrete number of directions and could be relevant instances to a priori describe the most representative colours that make up the colour palette of paintings.
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Chen, Mingyang, Jiaxu Wang, Peng Xue, Qing Li, Yu Jiang, and Youlin Qiao. "Evaluating the Feasibility of Machine-Learning-Based Predictive Models for Precancerous Cervical Lesions in Patients Referred for Colposcopy." Diagnostics 12, no. 12 (December 6, 2022): 3066. http://dx.doi.org/10.3390/diagnostics12123066.

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Background: Colposcopy plays an essential role in cervical cancer control, but its performance remains unsatisfactory. This study evaluates the feasibility of machine learning (ML) models for predicting high-grade squamous intraepithelial lesions or worse (HSIL+) in patients referred for colposcopy by combining colposcopic findings with demographic and screening results. Methods: In total, 7485 patients who underwent colposcopy examination in seven hospitals in mainland China were used to train, internally validate, and externally validate six commonly used ML models, including logistic regression, decision tree, naïve bayes, support vector machine, random forest, and extreme gradient boosting. Nine variables, including age, gravidity, parity, menopause status, cytological results, high-risk human papillomavirus (HR-HPV) infection type, HR-HPV multi-infection, transformation zone (TZ) type, and colposcopic impression, were used for model construction. Results: Colposcopic impression, HR-HPV results, and cytology results were the top three variables that determined model performance among all included variables. In the internal validation set, six ML models that integrated demographics, screening results, and colposcopic impression showed significant improvements in the area under the curve (AUC) (0.067 to 0.099) and sensitivity (11.55% to 14.88%) compared with colposcopists. Greater increases in AUC (0.087 to 0.119) and sensitivity (17.17% to 22.08%) were observed in the six models with the external validation set. Conclusions: By incorporating demographics, screening results, and colposcopic impressions, ML improved the AUC and sensitivity for detecting HSIL+ in patients referred for colposcopy. Such models could transform the subjective experience into objective judgments to help clinicians make decisions at the time of colposcopy examinations.
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Ifantidou, Elly, and Anna Piata. "Metaphor and mental shortcuts." Pragmatics and Cognition 28, no. 2 (December 31, 2021): 299–320. http://dx.doi.org/10.1075/pc.21009.ifa.

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Abstract Cognitive-pragmatic approaches to how metaphors are understood view the activation of perceptual or motor effects as inferred (Steinhart 2001; Bergen 2005; Wilson and Carston 2006; Carston 2010; Gibbs and de Macedo 2010; Wilson and Carston 2019). Crucially, inferences elicit conceptual representations, e.g. in the form of implicatures, and/or mental simulations, e.g. in the form of imagery, memory, an impression and other private elements. Emotional effects, being non-conceptual, must be left out of this picture. But evidence in neurolinguistics and psycholinguistics has shown that metaphors activate brain regions linked to emotions (for a review, see Ifantidou 2019; Citron 2020), and that in L2, in the absence of fully-propositional meaning (due to unknown words), metaphors yield meaningful interpretations by evoking imagery, impressions, emotions (Ifantidou 2019, 2021a, 2021b; Ifantidou and Hatzidaki 2019). Drawing on relevance-theoretic views, we would like to argue that metaphors are processed in not entirely propositional terms. Subjective experience heuristics (originally proposed as “availability heuristic” by Tversky and Kahneman 1974; Schwarzand and Wänke 2002; “affect heuristic” by Zajonc 1980) allows making rapid responses by absorbing emotions, imagery, impressions, into the interpretation process, an ability which outweighs (the need for) standard inferential reasoning processes. Such a position is likely to apply to non-metaphorical language, too and thus pervade linguistic processing in general.
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Takagi, Sachiko, and Akihiro Tanaka. "Subjective Impressions for Faces and Voices Expressing the Complex Emotions." Proceedings of the Annual Convention of the Japanese Psychological Association 79 (September 22, 2015): 3PM—099–3PM—099. http://dx.doi.org/10.4992/pacjpa.79.0_3pm-099.

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Oda, Koichi, and Saki Miyashita. "Subjective Impressions and Readability of Texts in Various Font Styles." Proceedings of the Annual Convention of the Japanese Psychological Association 77 (September 19, 2013): 3PM—038–3PM—038. http://dx.doi.org/10.4992/pacjpa.77.0_3pm-038.

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