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Journal articles on the topic 'Independent designers'

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1

Zou, Chang, Qistina Donna Lee Abdullah, and Marzie Hatef Jalil. "Independent designers and the future of sustainable fashion: A qualitative inquiry." Edelweiss Applied Science and Technology 9, no. 5 (2025): 1021–28. https://doi.org/10.55214/25768484.v9i5.7049.

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This study aims to investigate how independent designer labels incorporate sustainable design methods into their products, thus allowing designers to contribute to the development of sustainable products. The study was conducted through qualitative interviews with eight independent designers in Beijing, China. The results were analyzed thematically to conclude how independent designers incorporate sustainable design methods into their designs and the challenges that independent designers face when practicing sustainable design and dealing with them. This paper explores the relationship between
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Wen, Simin. "Research on the Current Situation and Strategies of Independent Designer Brand Marketing." Advances in Economics, Management and Political Sciences 48, no. 1 (2023): 217–23. http://dx.doi.org/10.54254/2754-1169/48/20230442.

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Independent designer brands are a large part of the market, and there is few analysis and research on their marketing strategies. It is necessary to analyze the successful brands in different marketing positions as models and evaluate the problems of their strategies for other new designer brands to consider further promotion, helping them avoid predictable failures and make appropriate choices. The author considers existing issues from the perspective of designer brand operators and provides some suggestions for the future development of independent designer brands. The paper reviewed some li
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Mansor, Nor Hayati, and Rahinah Ibrahim. "Personal Competency and Behaviour Effect on Design Judgement Among Designers in Furniture Manufacturing." International Journal of Art and Design 6, no. 1 (2022): 67–79. http://dx.doi.org/10.24191/ijad.v6i1.1352.

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Malaysia furniture manufacturing is a lucrative industry with the majority are Small and Medium Enterprises (SME). Moving the SMEs from Original Equipment Manufacturer (OEM) to Original Design Manufacturer (ODM) is encouraged by the government in pursuit of global competitiveness. One aspect of transformation is hiring design personnel into the manufacturing organisation especially among the Bumiputra SMEs who are lagging behind the other manufacturers. The purpose of this study is to identify the qualities of designers who could improve design judgement for New Product Development (NPD) of fu
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Eshrati, Dorna, and Kerry L. Priest. "Developing Beginning Design Students’ Self-Directed Learning Through Leadership Activity." Education Sciences 15, no. 4 (2025): 426. https://doi.org/10.3390/educsci15040426.

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In response to the growing demand for interdisciplinary leadership education within higher academia, this paper presents an action research initiative entitled “Who Am I and What Do I Do as a Designer?” The study involved 14 first-year environmental design and planning students, aiming to foster leadership qualities like independent thinking and self-reflection. The transformative process spanned several phases, including collaborative assignment statement development, design topic selection guided by a diagnostic survey, peer-coaching sessions for constructive feedback, active participation i
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Wen, Zhou, Jun Ling Zhang, and Xiu Duan Gong. "Based on Pro/E’ Parametric Design of Transportation Pallet." Advanced Materials Research 971-973 (June 2014): 1404–7. http://dx.doi.org/10.4028/www.scientific.net/amr.971-973.1404.

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To improve the designers’ work efficiency, reduce the design strength, transportation pallet modeling was built through three-dimensional software Pro/E, and the model was secondary developed by using Pro/Toolkit, Pro/E secondary development tools. Designer design independent program interface for drive Pro/E parameters of three-dimensional modeling of the transportation pallet.
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Dmytrenko, Valeriiy. "Academic and Independent Drawing During the First Year of Study in the System of Training Future Designers." Demiurge: Ideas, Technologies, Perspectives of Design 2, no. 2 (2019): 190–205. https://doi.org/10.31866/2617-7951.2.2.2019.189722.

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The aim of the article is to consider the most efficient way to organize the learning process of the academic subject "Drawing" during the first year of study in the system of training designers. This process should fully meet the requirements of educational reform, where an academic drawing would be directly connected with creative activity and would contribute to the formation of knowledge and skills necessary for a designer. The methodology of the research is to find the most efficient way of organization of the learning process where classroom work, self-studying w
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Jablon-Roberts, Sara, and Eulanda Sanders. "A Theoretical Framework for the Creative Process of Theatrical Costume Design for Historically Set Productions." Clothing and Textiles Research Journal 37, no. 1 (2018): 35–50. http://dx.doi.org/10.1177/0887302x18796320.

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Millions of Americans see theatrical productions every year, each with performers clothed via costume design. The purpose of this study was to systematically examine the creative process of costume design for historically set theatrical productions. Sixteen Broadway costume designers were interviewed. Data analysis revealed that though each designer and every production is different, these costume designers approached historically set productions similarly. They believed that the presentation of history is essential, but they have their own inclination toward historical accuracy. Guided by the
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Strode, Aina. "OPPORTUNITIES FOR STUDENTS' INDEPENDENT PROFESSIONAL ACTIVITIES IN DESIGN STUDY PROCESS." Problems of Education in the 21st Century 67, no. 1 (2015): 95–102. http://dx.doi.org/10.33225/pec/15.67.95.

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The research problem is determined by involvement and competitiveness of young designers in the labour market that is related to the opportunities of gaining professional experience within independent professional activities during the design studies in higher education. The aim of the research is to determine development of the formation of students’-prospective designers’ professionalism in the study process. Literature study, questionnaire and interview included in mixed methods design. Qualitative and quantitative data collected from six 4th year students of Rezekne Higher Education Instit
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Putri, Nur Amelia, and Muhamad Nukman. "PERAN GURU DALAM IMPLEMENTASI KURIKULUM MERDEKA DI SEKOLAH DASAR." Muallimuna : Jurnal Madrasah Ibtidaiyah 10, no. 1 (2024): 112. http://dx.doi.org/10.31602/muallimuna.v10i1.16633.

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The Merdeka Curriculum demands a significant and comprehensive role for teachers, starting from planners, designers, managers, evaluators, researchers, decision makers, to learning administrators. The aim of this research is to describe in detail the conditions related to the role of teachers in implementing the Independent Curriculum at SDN 017 Mayang Pongkai. The method used in this research is a qualitative approach with case studies. Researchers used various data collection techniques, such as observation, interviews and document analysis, involving research subjects, namely the class V ho
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Saprykina, Liliya. "Future Designers' Professional Competence Formation with the Innovative Technologies Use." Demiurge: Ideas, Technologies, Perspectives of Design 2, no. 2 (2019): 229–36. https://doi.org/10.31866/2617-7951.2.2.2019.189732.

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The aim of the article is a theoretical substantiation of innovative technologies introduction in the process of future designers’ professional training. Based on scientists’ researches analysis concerning the problem of future specialists’ professional competence formation, it is determined that the introduction of innovative technologies has a positive influence on future specialists’ professional competence formation in the process of studying in higher education institutions. Research methods. Methods of analysis, comparison, and generalization, as well as
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Studer, Jaryn A., Shanna R. Daly, Seda McKilligan, and Colleen M. Seifert. "Evidence of problem exploration in creative designs." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 32, no. 4 (2018): 415–30. http://dx.doi.org/10.1017/s0890060418000124.

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AbstractDesign problems are often presented as structured briefs with detailed constraints and requirements, suggesting a fixed definition. However, past studies have identified the importance of exploring design problems for creative design outcomes. Previous protocol studies of designers has shown that problems can “co-evolve” with the development of solutions during the design process. But to date, little evidence has been provided abouthowdesigners systematically explore presented problems to create better solutions. In this study, we conducted a qualitative analysis of 252 design problems
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Fox, M., and D. Long. "The Automatic Inference of State Invariants in TIM." Journal of Artificial Intelligence Research 9 (December 1, 1998): 367–421. http://dx.doi.org/10.1613/jair.544.

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As planning is applied to larger and richer domains the effort involved in constructing domain descriptions increases and becomes a significant burden on the human application designer. If general planners are to be applied successfully to large and complex domains it is necessary to provide the domain designer with some assistance in building correctly encoded domains. One way of doing this is to provide domain-independent techniques for extracting, from a domain description, knowledge that is implicit in that description and that can assist domain designers in debugging domain descriptions.
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Gawron, Valerie J., David J. Travale, Colin Drury, and Sara Czaja. "Evaluation of Algorithms for Combining Independent Data Sets in a Human Performance Expert System." Proceedings of the Human Factors Society Annual Meeting 31, no. 7 (1987): 811–14. http://dx.doi.org/10.1177/154193128703100728.

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A major problem facing system designers today is predicting human performance in: 1) systems that have not yet been built, 2) situations that have not yet been experienced, and 3) situations for which there are only anecdotal reports. To address this problem, the Human Performance Expert System (Human) was designed. The system contains a large data base of equations derived from human performance research reported in the open literature. Human accesses these data to predict task performance times, task completion probabilities, and error rates. A problem was encountered when multiple independe
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Ganesh, Vallurey. "Modelling and Layout of Independent House Using Revit." INTERNATIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 09, no. 06 (2025): 1–9. https://doi.org/10.55041/ijsrem49688.

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ABSTRACT: The increasing demand for efficient and sustainable residential design has emphasized the need for advanced architectural modelling tools. This project focuses on the digital modelling and layout planning of an independent house using Autodesk Revit, a Building Information Modelling (BIM) software. Revit enables architects and designers to create accurate 3D models integrated with structural, architectural, and MEP (Mechanical, Electrical, and Plumbing) systems, ensuring a comprehensive approach to design and construction. KEYWORDS: Revit, 3D visualization, architectural details
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Yao, Jia Hui, and Se Hwa Kim. ""Research on ‘We Media’ Use Motivation of Emerging Independent Fashion Designer - focused on Fashion Designers from Shanghai China-"." Journal of Basic Design & Art 21, no. 6 (2020): 323–37. http://dx.doi.org/10.47294/ksbda.21.6.25.

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Scharf, Julie. "The Prague Quadrennial 2023 as a site for intergenerational opportunity." Studies in Costume & Performance 9, no. 1 (2024): 75–86. http://dx.doi.org/10.1386/scp_00110_7.

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This ‘In Conversation’ essay arises from the opportunities for connection and ongoing collaboration during the international Prague Quadrennial 2023 (PQ23) Festival of Performance Design and Space, nurtured after the event on either side of the Atlantic. The text is based on the interviews held by the author with Czech costume designer Simona Rybáková focused on two performances attended by the author during the Prague Quadrennial 2023 programme: Eastern Bloc (an independent production presented at the performance space Divadlo X10) and A Bouquet (presented on the main stage of the National Th
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Wilson, Jason. "Indie Rocks! Mapping Independent Video Game Design." Media International Australia 115, no. 1 (2005): 109–22. http://dx.doi.org/10.1177/1329878x0511500111.

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Though many video games scholars and journalists tend to train their sights on ‘big gaming’, there is a vibrant and varied sector of independent game design, production and distribution. Indie gaming is not a unitary field and, as well as producing a diverse range of games, indie designers occupy a range of positions vis-à-vis mainstream video gaming. Therefore, while this article gives examples of this diversity, it is by no means an exhaustive account. Industry watchers and events are together suggesting that low-cost, independent modes of production will become increasingly important and pr
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Nilufar, Karimova. "Assessment and Analysis of Developments On Professional Communication Content In Independent Learning." European International Journal of Pedagogics 5, no. 6 (2025): 85–88. https://doi.org/10.55640/eijp-05-06-23.

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Independent learning has become an indispensable component of contemporary higher education, yet the quality of its supporting instructional materials—particularly those addressing professional communication—remains under examined. This study investigates how developments in the content of professional communication courses are assessed and analysed within independent learning formats at three Uzbek universities. Applying a convergent mixed methods design, we triangulated quantitative rubric based evaluations of 178 digital learning units with qualitative focus group data from 64 students and
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Gressl, Lukas, Christian Steger, and Ulrich Neffe. "Design Space Exploration for Secure IoT Devices and Cyber-Physical Systems." ACM Transactions on Embedded Computing Systems 20, no. 4 (2021): 1–24. http://dx.doi.org/10.1145/3430372.

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With the advent of the Internet of Things (IoT) and Cyber-Physical Systems (CPS), embedded devices have been gaining importance in our daily lives, as well as industrial processes. Independent of their usage, be it within an IoT system or a CPS, embedded devices are always an attractive target for security attacks, mainly due to their continuous network availability and the importance of the data they handle. Thus, the design of such systems requires a thorough consideration of the various security constraints they are liable to. Introducing these security constraints, next to other requiremen
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Qin, Jiayang. "How does Text-to-image AI Affect Indie Game Designers and Artists?" Journal of Innovation and Development 5, no. 3 (2023): 107–11. http://dx.doi.org/10.54097/f7of9f8k.

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This study delves into the impact of text-to-image artificial intelligence on independent game designers and artists. It underscores the paradigm shift in game design, exploring how AI tools facilitate the rapid production of unique game content and artwork, a particular advantage for indie creators. Employing qualitative methods such as interviews and case studies, the research gathers insights into the creative and practical applications of AI in game design. The findings emphasize the evolving role of game designers in an AI-integrated future, balancing artistic creativity with technical pr
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Short, Tanya. "Designing Stronger AI Personalities." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 13, no. 2 (2021): 111–17. http://dx.doi.org/10.1609/aiide.v13i2.12973.

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In this invited industry case study, Tanya X.Short introduces eight mechanisms that designers can utilize to better harness procedural character personalities in games. Tanya is co-founder and captain of Kitfox Games, a Montreal-based independent game studio, and a veteran developer and designer known for her expertise in procedural generation and systems-driven game design. With Tarn Adams, she edited the 2017 volume Procedural Generation in Game Design. As Tanya explains in this paper, there is an emerging pattern in game design that utilizes character personality as a central gameplay syste
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Dykhnych, Liudmyla. "Modeling in the Fashion System: Trends and Means of Communication." Demiurge: Ideas, Technologies, Perspectives of Design 6, no. 1 (2023): 162–77. http://dx.doi.org/10.31866/2617-7951.6.1.2023.279079.

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This study has two purposes: to highlight the basic definitions of modeling as a fashion industry component and to analyze the experience of personalization and co-creation of a designer and a clothing demonstrator model. The research methodology. Analytical, comparative, biographical, systematic, historical, and chronological methods have been used in the research, which made it possible to outline the degree of demonstrator models influence on the fashionable clothes representation and consumption and on the fashion aesthetic ideals formation. Methods of observation and generalization have b
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المنفوخ, عبد الرحمن عبد السلام, رضا الصادق الرميح та تقوى عبد الحكيم الطوير. "مقترح تصميم مسكن مستقل للأسرة الليبية ذات الدخل المحدود". International Science and Technology Journal 34, № 2 (2024): 1–22. https://doi.org/10.62341/artp1707.

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One of the most critical needs for Libyan families is to have priority access to suitable and independent housing, enabling them to acquire and own it. This is a primary goal for designers, based on the needs of Libyan citizens. Providing housing opportunities for individuals of all ages, income levels, and abilities falls under citizens' rights that the Libyan state should ensure. However, the high cost of acquiring independent housing, due to its large size—the preferred model among Libyan families—and the difficulty of ownership, hinders the achievement of this goal. Recognizing that archit
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Armstrong, Leah. "A new image for a new profession: Self-image and representation in the professionalization of design in Britain, 1945–1960." Journal of Consumer Culture 19, no. 1 (2017): 104–24. http://dx.doi.org/10.1177/1469540517708830.

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This article explores the relationship between self-image, representation and professionalization in the formative years of the design profession in Britain between 1945 and 1960 through a focused empirical study of two independent but interrelated design organizations, the Society of Industrial Artists and the Council of Industrial Design. The article examines publications, correspondence and internal memoranda to identify attempts by both institutions to manage, steer and govern the professional image of the designer. As this material reveals, both organizations held the image of the gentlem
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Strode, Aina. "Students' Independent Professional Activity in Pedagogical Practice." Journal of Teacher Education for Sustainability 12, no. 2 (2010): 38–58. http://dx.doi.org/10.2478/v10099-009-0053-y.

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Students' Independent Professional Activity in Pedagogical PracticeThe topicality of the research is determined by the need for changes in higher education concerned with implementing the principles of sustainable education. The article focuses on teacher training, highlighting the teacher's profession as an attractive choice of one's career that permits to ensure the development of general and professional skills and an opportunity for new specialists to align with the labour market. The empirical study of students' understanding of their professional activity and of the conditions for its fo
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周, 海洋. "Research on Improving the Visual Identity Design of Local Independent Fashion Designers’ Brands." Design 08, no. 03 (2023): 1571–76. http://dx.doi.org/10.12677/design.2023.83189.

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Ambala, Mounika, Manasa Manvitha Mukka, Shalima Shaik, and Anil Jajula. "Development of e-Commerce Website for Young Dream Designers (URS Fashions)." Recent Trends in Cloud Computing and Web Engineering 5, no. 2 (2023): 29–38. https://doi.org/10.5281/zenodo.7919648.

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<em>This e-commerce fashion website is designed to promote and support up-and-coming fashion designers and artists. The website offers a platform for emerging talent to showcase their unique designs and sell their products directly to customers. Customers can browse through a wide range of products, including clothing, accessories, and artwork, and have the opportunity to discover and purchase one-of-a-kind items from new and exciting designers. The website also provides a space for designers to share their stories and inspirations, and for customers to learn about the creative process behind
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Kahn, C. E. "A Generalized Language for Platform-Independent Structured Reporting." Methods of Information in Medicine 36, no. 03 (1997): 163–71. http://dx.doi.org/10.1055/s-0038-1636826.

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Structured reporting systems allow health-care workers to record observations using predetermined data elements and formats. The author developed the Data-entry and Reporting Markup Language (DRML) to provide a generalized representational language for describing concepts to be included in structured reporting applications. DRML is based on the Standard Generalized Markup Language (SGML), an internationally accepted standard for document interchange. The use of DRML is demonstrated with the SPIDER system, which uses public-domain Internet technology for structured data entry and reporting. SPI
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Bangsa, Petrus Gogor, Wening Udasmoro, and Ratna Noviani. "The Transformation of Online Academic Graphic Designers into Petite Bourgeoisie within the Digital Capitalism Ecosystem." Journal of Urban Society's Arts 12, no. 1 (2025): 72–83. https://doi.org/10.24821/jousa.v12i1.13471.

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Academic graphic designers possess strong cultural capital from higher education and deep knowledge of design. This capital includes academic qualifications, high technical skills, and extensive social networks. Internet technology opens global opportunities for them to leverage these skills. Through various digital platforms, they can showcase their work, obtain international projects, and join global communities. These platforms provide them with wide market access, enabling independent work and significant income. However, behind this freedom, they must follow platform rules that reduce the
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Shentsova, O. M., I. V. Besedina, and S. V. Bulycheva. "DEVELOPMENT OF INTEREST IN PROFESSIONAL TRAINING AT THE UNIVERSITY AMONG FUTURE ARCHITECTS AND DESIGNERS AT THE CURRENT STAGE." Engineering and Construction Bulletin of the Caspian Region 112 (2021): 33–40. http://dx.doi.org/10.52684/2312-3702-2021-36-2-33-40.

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Despite the difficulties encountered, in connection with the transition to a new system of higher education, and the process of professional training of architects and designers remains the most important tool for preserving the national "architectural school" in Russia. Today, in higher architectural education in Russia, there has been a reduction in the basic educational program in many disciplines in favor of independent work. This and other factors lead to some misunderstanding and loss of interest in the training process among students. The scientific novelty of the study consists in dete
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Rani Hermita, Juli Atika, and Muslida Murti. "Implementasi Konsep Galeri Pada Interior LKP (Lembaga Kursus Pelatihan) Lelly Tata Rias Pengantin." Jurnal Masyarakat Mengabdi Nusantara 1, no. 4 (2022): 150–60. https://doi.org/10.58374/jmmn.v1i4.173.

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Along with the development of fashion trends in Medan, people are also starting to get involved in the world of fashion design, both in formal attire and wedding attire. Many wedding fashion designers are still independent in establishing their establishments, such as LKP Lelly. In addition, there are also many designers who sell their services online without having a physical store. Therefore we need a container that can accommodate the work of famous designers so that it is easier to be recognized by the public. Wedding dress designs and accessories vary each year. The designers continue to
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Dykhnych, Liudmyla. "Modeling in the Fashion System: Trends and Means of Communication." Demiurge: Ideas, Technologies, Perspectives of Design 6, no. 1 (2023): 162–77. https://doi.org/10.31866/2617-7951.6.1.2023.279079.

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This study has two purposes:&nbsp;to highlight the basic definitions of modeling as a fashion industry component and to analyze the experience of personalization and co-creation of a designer and a clothing demonstrator model.&nbsp;The research methodology.&nbsp;Analytical, comparative, biographical, systematic, historical, and chronological methods have been used in the research, which made it possible to outline the degree of demonstrator models influence on the fashionable clothes representation and consumption and on the fashion aesthetic ideals formation. Methods of observation and genera
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Jarrah, Moath, and Bernard Zeigler. "A modeling and simulation-based methodology to support dynamic negotiation for web service applications." SIMULATION 88, no. 3 (2010): 315–28. http://dx.doi.org/10.1177/0037549710385744.

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Different negotiation engineering domains require the system designer to tailor the negotiation framework according to the domain under which it will be used. This process of system design is timely consuming when supporting different geographically distributed and dynamic environments. Here we show a methodology to design negotiation systems by integrating domain-dependent message structure ontology with domain-independent marketplace architecture. The methodology gives the system designers a powerful modeling tool that can be used to tailor the framework in order to support different negotia
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Soares, Marcelo M., and Stuart Kirk. "Hearing the Voice of the Disabled Customer: A Tool for the Design of Ergonomic Products for an Independent Life." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 44, no. 26 (2000): 152–55. http://dx.doi.org/10.1177/154193120004402605.

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This paper describes a user-centred design method in which the “voice of the disabled customer” can be translated into product requirements in a form which designers and manufacturers can use to improve their design practice and the level of consumer satisfaction. Wheelchairs were chosen as the product for study.
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Ding, Chensen. "Isogeometric independent coefficients method for fast reanalysis of structural modifications." Engineering Computations 37, no. 4 (2019): 1341–68. http://dx.doi.org/10.1108/ec-03-2019-0121.

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Purpose This paper aims to provide designers/engineers, in engineering structural design and analysis, approaches to freely and accurately modify structures (geometric and/or material), and then quickly provide real-time capability to obtain the numerical solutions of the modified structures (designs). Design/methodology/approach The authors propose an isogeometric independent coefficients (IGA-IC) method for a fast reanalysis of structures with geometric and material modifications. Firstly, the authors seamlessly integrate computer-aided design (CAD) and computer-aided engineering (CAE) by ca
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Ehresmann, Andrée Charles, and Mathias Béjean. "D-MES: Conceptualizing the Working Designers." International Journal of Design Management and Professional Practice 9, no. 4 (2015): 1–20. https://doi.org/10.18848/2325-162X/CGP/v09i04/38639.

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Domain-independent design theories grounded on formal frameworks are of interest for a wide spectrum of&nbsp;professional and academic fields, including design education, design management and innovation strategy. While much&nbsp;attention has been paid to the modeling of the specification process of an artifact, less attention has been paid to the&nbsp;modeling of the creative social interactions involved in the process of designing. There is still a need for conceptual&nbsp;approaches that could further integrate the creative,&nbsp;collective, cognitive and emotional aspects of design. This
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Shevchenko, Liudmyla, Volodymyr Umanets, and Bohdan Rozputnia. "USE OF ARTIFICIAL INTELLIGENCE TECHNOLOGIES IN THE EDUCATIONAL PROCESS OF PROFESSIONAL DESIGNER TRAINING." OPEN EDUCATIONAL E-ENVIRONMENT OF MODERN UNIVERSITY, no. 16 (2024): 229–39. http://dx.doi.org/10.28925/2414-0325.2024.1615.

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The article explores the potential role of artificial intelligence (AI) technologies in training design professionals. The article emphasizes the significance of developing digital competencies in future designers in line with current trends in digitalization and innovation. Success and competitiveness in the labor market are increasingly determined by the ability to work effectively with digital technologies, including AI. The essence of the concept of 'artificial intelligence' and its relationship with the concept of 'Education 4.0' in Ukraine are examined. The text emphasizes the importance
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Demirkan, Halime, and Nilgün Olguntürk. "A priority-based ‘design for all’ approach to guide home designers for independent living." Architectural Science Review 57, no. 2 (2013): 90–104. http://dx.doi.org/10.1080/00038628.2013.832141.

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Elsbach, Kimberly D. "Identity affirmation through `signature style': A study of toy car designers." Human Relations 62, no. 7 (2009): 1041–72. http://dx.doi.org/10.1177/0018726709335538.

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I describe findings from a qualitative study of toy car designers that shows how creative workers may develop and express `signature styles' through their work. The display of these signature styles — that were not advertised, stamped on products, or even recognized in official corporate marketing communications — allowed designers to affirm their creative, professional identities while designing commodity products within the practical constraints of a corporate context. Findings further revealed that creative workers used signature styles, primarily, to affirm the identity categorizations of
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SOSA, RICARDO, and JOHN S. GERO. "A computational study of creativity in design: The role of society." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 19, no. 4 (2005): 229–44. http://dx.doi.org/10.1017/s089006040505016x.

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Studies of creativity have tended to focus on isolated individuals, under the assumption that it can be defined as a characteristic of an extraordinary person, product, or process. Existing computational models of creative behavior have inherited this emphasis on independent generative processes. However, an increasing multidisciplinary consensus regards creativity as a systems property, and extends the focus of inquiry to include the interaction between generative individuals and evaluative social groups. To acknowledge the complementarity of evaluative processes by social groups, experts, an
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Fadhillah, Alam, and Eko Hadi Prayitno. "Eksplorasi Mainan Seni Dengan Pendekatan Berbasis Praktik." Qualia: Jurnal Ilmiah Edukasi Seni Rupa dan Budaya Visual 3, no. 1 (2023): 14–19. https://doi.org/10.21009/qualia.31.03.

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Toys as a Media for Self-Emotional Representation, Thesis for Creation of Fine Arts, Department of Fine Arts Education. Faculty of Languages and Arts, State University of Jakarta. An art or designer toy is a product made by artists and designers who are self- produced or made by small, independent toy companies, usually in very limited editions. A personal journal is made, designed by carrying the concept of telling stories and expressing each emotion through sketch images, summarizing various sketches that have been made into one character that represents these emotions during the work, 3D mo
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Bolton, Simon, and Lawrence Green. "Maximizing the Competitive Value of Product Design Innovation: Re-framing and Re-aligning the Design-Business Relationship." Economía Creativa, no. 2 (October 7, 2014): 27–41. http://dx.doi.org/10.46840/ec.2014.02.04.

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This paper focuses on the contribution of the independent product design industry to business and strategy development processes of contemporary organizations. It embarks from the observation that whilst some policy-makers and enlightened businesses recognize the role and value of design beyond the traditional and narrow confines of technical or ‘commodity’ input, many fail to understand its potential as a transformative tool. Applying evidence from three empirical studies, and taking the perspective of design creative, the paper addresses three questions: why is it that product designers have
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Haq, Saif, and Yang Luo. "Space Syntax in Healthcare Facilities Research: A Review." HERD: Health Environments Research & Design Journal 5, no. 4 (2012): 98–117. http://dx.doi.org/10.1177/193758671200500409.

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Space Syntax is a theory and method that has been developing for the last 40 years. Originally conceived as a theory of “society and space,” it has expanded to other areas. An important aspect of this is technical; it allows the quantification of layouts, and unit spaces within a layout, so that the environment itself can produce independent variables in quantitative research. Increasingly, it is being used to study healthcare facilities. Space Syntax has thereby become relevant to healthcare facilities researchers and designers. This paper attempts to explain Space Syntax to a new audience of
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REABENCHI, E., and A. SIMAC. "CREATIVE APPROACHES IN TEXTILE DESIGN AS AN EFFECTIVE METHODS OF INDIVIDUAL EDUCATION OF STUDENTS." Art and Design, no. 2 (August 8, 2024): 65–72. http://dx.doi.org/10.30857/2617-0272.2024.2.6.

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Purpose: we aim to examine the effectiveness of individual work in the professional training of future fashion designers through the creative and technological appropriation and application of modern textile design, identification and systematization of modern models of organizing the independent work of university students. Methodology: comparative-historical and typological methods, a method of formal analysis and, partially, figurative and stylistic, were used to study the subject of research. Results: the article describes the experience and results of the implementation of the curriculum
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Gridin, I. Yu. "DESIGN OF FREQUENCY INDEPENDENT DIGITAL IQ IMBALANCE COMPENSATOR FOR RECEIVERS." Issues of radio electronics, no. 8 (August 20, 2018): 40–48. http://dx.doi.org/10.21778/2218-5453-2018-8-40-48.

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Derivation of IQ imbalance in IQ receivers because of non-idealities of analog front-end has a significant negative effect on received signal quality and serious RF system performance degradation. Thereat the RF designers have an objective to create and improve compact and stand-alone methods of IQ imbalance compensation which provide best possible Image Rejection Ratio (IRR). The DSP-based methods of compensation are the most perspective. In this paper described one of version of autonomous and adaptive frequency independent IQ imbalance compensation algorithm which can be implemented as an I
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Srinivasan, S., E. H. Maslen, and L. E. Barrett. "Optimization of Bearing Locations for Rotor Systems With Magnetic Bearings." Journal of Engineering for Gas Turbines and Power 119, no. 2 (1997): 464–68. http://dx.doi.org/10.1115/1.2815597.

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This paper presents a method for quickly evaluating the effect of changes in bearing location on bearing design for stability of rotating machinery. This method is intended for use by rotating machinery designers to select the “best” bearing locations prior to the bearing design process. The purpose of the method is to improve the design process by separating the problem of determining the “best” bearing locations from that of determining the actual bearing design. The method is independent of the type of bearing employed. For each candidate bearing configuration, the method provides a scalar
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Lisboa, Alexandre Coutinho, and José Roberto Castilho Piqueira. "Quantum speed problem: Theoretical hints for control." International Journal of Quantum Information 14, no. 03 (2016): 1650014. http://dx.doi.org/10.1142/s0219749916500143.

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The transition time between states plays an important role in designing quantum devices as they are very sensitive to environmental influences. Decoherence phenomenon is responsible for possible destructions of the entanglement that is a fundamental requirement to implement quantum information processing systems. If the time between states is minimized, the decoherence effects can be reduced, thus, it is advantageous to the designer to develop expressions for time performance measures. Quantum speed limit (QSL) problem has been studied from the theoretical point of view, providing general resu
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Won, Hayoun. "The Effect of AI Integration on Designers' Creativity in the Sketching Process for Design Ideation." Korea Institute of Design Research Society 9, no. 4 (2024): 75–86. https://doi.org/10.46248/kidrs.2024.4.75.

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This study proposes the hypothesis that the use of AI-based design sketch tools differs in terms of creativity compared to traditional sketch tools, such as pencil and paper. To investigate this hypothesis, experiments and surveys were conducted, targeting designers with experience using AI tools. In the experiment, both traditional sketch methods and AI tools were utilized during the ideation process. The AI tools were limited to ChatGPT 4.0 and DALL-E. The results of the study were analyzed using an independent samples t-test to compare the creativity scores between the group utilizing AI to
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Aguilar, José, Irene Garrigós, Jose-Norberto Mazón, and Juan Trujillo. "An MDA Approach for Goal-oriented Requirement Analysis in Web Engineering." JUCS - Journal of Universal Computer Science 16, no. (17) (2010): 2475–94. https://doi.org/10.3217/jucs-016-17-2475.

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Web designers usually ignore how to model real user expectations and goals, mainly due to the large and heterogeneous audience of the Web. This fact leads to websites which are difficult to comprehend by visitors and complex to maintain by designers. In order to ameliorate this scenario, an approach for using the i* modeling framework in Web engineering has been developed in this paper. Furthermore, due to the fact that most of the existing Web engineering approaches do not consider how to derive conceptual models of the Web application from requirements analysis we also propose the use of MDA
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Kong, Byoung Hun. "Research on the publication utilization of prompt engineering technology." Korean Publishing Science Society 117 (December 31, 2024): 5–34. https://doi.org/10.21732/skps.2024.117.5.

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Publishing technology has enabled the production and dissemination of knowledge, and has served as a foundation for changes and innovations in social structures and cultural paradigms. Prompt engineering technology, a communication activity between humans and generative AI, is being utilized in core processes of publishing such as writing, editing, and design. This study deals with the expansion and evolution of publishing activities in which authors, editors, and designers interact with computers. In particular, it analyzes the utilization of prompt engineering technology. For this work, case
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