Academic literature on the topic 'Indonesian Games'
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Journal articles on the topic "Indonesian Games"
Gaffar, Mohammad Rizal, Wahyu Rafdinal, Eko Susanto, and Cahaya Juniarti. "Predicting Mobile Game Adoption: Integrating Game Features and Theory of Planned Behavior." SRIWIJAYA INTERNATIONAL JOURNAL OF DYNAMIC ECONOMICS AND BUSINESS 6, no. 3 (2022): 309. http://dx.doi.org/10.29259/sijdeb.v6i3.309-320.
Full textBatubara, Nisa Anggraini, Deliana Deliana, and Parlindungan Purba. "Illocutionary Acts Used by Indonesian Athletes in Instagram Caption in Asian Games 2018." Language Circle: Journal of Language and Literature 14, no. 2 (2020): 197–202. http://dx.doi.org/10.15294/lc.v14i2.21547.
Full textRukmana, Evi Nursanti, Samson CMS, and Kusnandar Kusnandar. "Penelitian Permainan Rakyat: Konten Analisis (Content Analysis) Pada Website Garuda RISTEK-BRIN." Pustakaloka 13, no. 2 (2021): 315. http://dx.doi.org/10.21154/pustakaloka.v13i2.2880.
Full textWidjaja, Jeremy Jodi. "Dishcover Indonesia: Android Cooking Game on Indonesian Cuisine." Journal of Games, Game Art, and Gamification 3, no. 2 (2021): 43–49. http://dx.doi.org/10.21512/jggag.v3i2.7254.
Full textPratalaharja, Emanuel, and Bayu Dirgantoro. "Re-Introducing Indonesian Traditional Games through an Interactive Multiplayer Table Game - Gobak Sodor." Journal of Games, Game Art, and Gamification 6, no. 1 (2021): 27–31. http://dx.doi.org/10.21512/jggag.v6i1.7324.
Full textAghnina Wahdini and Lestari Nurhajati. "Implementasi Model Kampanye Komunitas Traditional Games Returns dalam Mencegah Adiksi Gawai pada Anak." Communications 1, no. 2 (2019): 24–52. http://dx.doi.org/10.21009/communications.1.2.2.
Full textSasanti, Nise Samudra. "The Similarities of Traditional Japanese and Indonesian Children's Games from the Point of View of Japanese Language Education Study Program Students." Chi'e: Journal of Japanese Learning and Teaching 10, no. 2 (2022): 94–102. http://dx.doi.org/10.15294/chie.v10i2.57192.
Full textNopiyanto, Yahya Eko, and Dimyati Dimyati. "Karakteristik psikologis atlet Sea Games Indonesia ditinjau dari jenis cabang olahraga dan jenis kelamin." Jurnal Keolahragaan 6, no. 1 (2018): 69–76. http://dx.doi.org/10.21831/jk.v6i1.15010.
Full textPujiastuti, Sri Indah, Nadia Apriliani, Dhiya Nada Nisrina, Lusyana Lusyana, Nurhalizha Amalia Putri, and Astrid Kaiser. "Community Service: Development of Indonesian Traditional Games for Early Childhood Education for Teachers in Germany and Indonesia." Aktual: Jurnal Pengabdian Kepada Masyarakat 3, no. 1 (2025): 8–19. https://doi.org/10.58723/aktual.v3i1.342.
Full textGhea, Yolanda, and Andika Putra Pratama. "Video Game Preferences and Their Impact: Aggression and Sexualization Exposures among Indonesian Millennials." Jurnal Sosioteknologi 22, no. 2 (2023): 256–65. http://dx.doi.org/10.5614/sostek.itbj.2023.22.2.11.
Full textDissertations / Theses on the topic "Indonesian Games"
Ariantiningsih, Fransisca. "Wildlife utilisation by local people in Papua : a case study from Bupul Nature Reserve and Danau Bian Game Reserve, Papua, Indonesia /." [St. Lucia, Qld.], 2005. http://www.library.uq.edu.au/pdfserve.php?image=thesisabs/absthe18865.pdf.
Full textPendleton, Paul E. "Countering terrorist ideologies a rational actor and game theoretic analysis of de-radicalization programs for Al-Jemaah Al-Islamiyah prisoners in Singapore and Indonesia." Thesis, Monterey, Calif. : Naval Postgraduate School, 2008. http://edocs.nps.edu/npspubs/scholarly/theses/2008/Dec/08Dec%5FPendleton.pdf.
Full textMazot, Agnès. "Activité hydrothermale des volcans Kelud et Papandayan (Indonésie) et évaluation des flux de gaz carbonique." Doctoral thesis, Universite Libre de Bruxelles, 2005. http://hdl.handle.net/2013/ULB-DIPOT:oai:dipot.ulb.ac.be:2013/210971.
Full textApriyanto, Ferry, and Ferry Apriyanto. "Cultivating cultural identity by 3D game designThe Example of Indonesian Culture-Based Game." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/tp6ydk.
Full textHandy and 林福漢. "Taichung Game "Indonesian Migrant : City, Space and Life Style"." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/05292691509068509269.
Full textLizar, Winda Prisilia, and 李惠蓮. "Branding and Modern Nation through a Sport Event: the Asian Games 2018 in Indonesia." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/8qppp6.
Full textLouis, Susanti, and Susanti Louis. "Factor Influencing In-App Item Purchase Decision of Asian Mobile Gamer: Comparison of Indonesian and Taiwan Market." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/97wfdx.
Full textPamungkas, Wijanarko Sukma, and 巴隆喀. "A Case Study of Network Approach Strategic Management on Video Game Developers in Indonesia." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/56525949561236590486.
Full textYa-WenXiao and 蕭雅文. "A Game Research on Petrochemical Industry Cooperation between Taiwan and Indonesia–A case study of NC5 relocation." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/a5xe9n.
Full textChen, Chu-Hui, and 陳祈慧. "A Nomadic Game within the Global Production Networks?-Strategic Coupling in the Indonesia's Textile and Clothing Industry." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/x6acs2.
Full textBooks on the topic "Indonesian Games"
Suarka, I. Nyoman. Nilai karakter bangsa dalam permainan tradisional anak-anak di Bali. Kerjasama Kementerian Kebudayaan dan Kepariwisataan RI, Pusat Kajian Bali, Universitas Udayana, [dengan] Udayana University Press, 2011.
Find full textPermuseuman, Indonesia Direktorat, ed. Permainan tradisional Indonesia. Departemen Pendidikan dan Kebudayaan, Direktorat Jenderal Kebudayaan, Direktorat Permuseuman, 1998.
Find full textRokian, Ajmal. Palembang road to SEA Games 2011: 26th Sea Games Indonesia 2011, Jakarta-Palembang. Pemerintah Kota Palembang, 2010.
Find full textGade, Ismail Muhammad, and Indonesia. Bagian Proyek Pengkajian dan Pembinaan Nilai-Nilai Budaya Daerah Istimewa Aceh., eds. Pembinaan nilai-nilai budaya pembangunan Indonesia melalui permainan rakyat Propinsi Daerah Istimewa Aceh. Departemen Pendidikan dan Kebudayaan, Direktorat Jenderal Kebudayaan, Direktorat Sejarah dan Nilai Tradisional, Bagian Proyek Pengkajian dan Pembinaan Nilai-Nilai Budaya Daerah Istimewa Aceh, 1998.
Find full text(Indonesia), Dewan Nasional Perubahan Iklim. Kurva biaya (cost curve) pengurangan gas rumah kaca Indonesia. Dewan Nasional Perubahan Iklim, Indonesia, 2010.
Find full textOffice, World Bank Indonesia, ed. Indonesia and climate change: Current status and policies. World Bank, 2007.
Find full textW, Broto Happy. Baktiku bagi Indonesia: 60 tahun tiada henti mencetak juara dunia. Gramedia Pustaka Utama, 2011.
Find full textKikō, Nihon Bōeki Shinkō, and Itō Chū Shōji Kabushiki Kaisha., eds. Indoneshia Indoneshia LPG reitō yunyū kichi kensetsu no jigyōka chōsa hōkokusho: Heisei 19-nendo sekiyu shigen kaihatsu tō shien chōsa. Keizai Sangyōshō, 2008.
Find full textZaenuddin, Enuh. Teknik permainan bahasa (language games) dalam upaya efektivitas pembelajaran bahasa Indonesia di kelas rendah sekolah dasar: Laporan hasil penelitian. Fakultas Ilmu Pendidikan, Institut Keguruan dan Ilmu Pendidikan Bandung, 1998.
Find full textBook chapters on the topic "Indonesian Games"
Jiwandono, Haryo Pambuko. "Mobile Game Esports as an Indonesian National Identity." In Asian Histories and Heritages in Video Games. Routledge, 2024. http://dx.doi.org/10.4324/9781003461319-10.
Full textTrotier, Friederike. "Policy of Nostalgia: The 2018 Indonesian Asian Games’ “Spirit of 1962”." In Sports Mega-Events in Asia. Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-99-0011-4_7.
Full textPutranto, Teguh Dwi, Anam Miftakhul Huda, Tsuroyya Tsuroyya, and Dwi Prasetyo. "Coverage of Indonesian Athletes’ Achievements at the Paris 2024 Olympic Games." In Atlantis Highlights in Social Sciences, Education and Humanities. Atlantis Press International BV, 2025. https://doi.org/10.2991/978-94-6463-756-4_19.
Full textGunadi, Kartika, Liliana, and Harvey Tjahjono. "Design of Adventure Indonesian Folklore Game." In Proceedings of Second International Conference on Electrical Systems, Technology and Information 2015 (ICESTI 2015). Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-287-988-2_71.
Full textBrodjonegoro, Bambang, Amalia Adininggar Widyasanti, Firman Hidayat, and Rasi Tamadhika Fajar Ramadhan. "Economic Impact of the 2018 Asian Games in Indonesia." In New Frontiers in Regional Science: Asian Perspectives. Springer Nature Singapore, 2024. http://dx.doi.org/10.1007/978-981-97-0122-3_8.
Full textRahman, Zainatul Shuhaida Abdull, Norlela Ismail, Berita Mambarasi Nehe, Nurul Labanihuda Abdull Rahman, and Arwin Ramli. "The Challenges Preserving Traditional Games in Malaysia and Indonesia." In Advances in Social Science, Education and Humanities Research. Atlantis Press SARL, 2025. https://doi.org/10.2991/978-2-38476-406-8_26.
Full textPane, Masdalina, Sri Sulasmi, Elvieda Sariwati, Fiona Kong, and Aulia Rahman. "Diphtheria Outbreaks in Indonesia 2017 Prevention for Asian Games and Asian Para Games Events." In Proceedings of the 1st International Conference for Health Research – BRIN (ICHR 2022). Atlantis Press International BV, 2023. http://dx.doi.org/10.2991/978-94-6463-112-8_62.
Full textSudirman, Rusdianto Umar. "Legal culture in cockfighting games in east Java communities, Indonesia." In Development, Social Change and Environmental Sustainability. Routledge, 2021. http://dx.doi.org/10.1201/9781003178163-7.
Full textTukino, Baenil Huda, Agustia Hananto, Hendry, Eko Sediyono, and Saepul Aripiyanto. "Games Knowledge Model Development Indonesia Traditional Approach On-To-Knowledge." In Proceedings of the 4th Borobudur International Symposium on Science and Technology 2022 (BIS-STE 2022). Atlantis Press International BV, 2023. http://dx.doi.org/10.2991/978-94-6463-284-2_55.
Full textGurning, Linda Rotua Maritan, and Rahmat Ingkadijaya. "Tourists as Gamers: Gamification to Leverage Tourism in Indonesia." In 4th International Conference on Tourism, Gastronomy, and Tourist Destination (TGDIC 2023). Atlantis Press International BV, 2023. http://dx.doi.org/10.2991/978-94-6463-296-5_22.
Full textConference papers on the topic "Indonesian Games"
Jan, Michael, Leon Lewis, Calvin C, and Dimas Ramdhan. "Exploring Usability and Educational Impact of Serious Games for Indonesian Sign Language System (SIBI)." In 2025 International Conference on Computer Science and Software Engineering (CSASE). IEEE, 2025. https://doi.org/10.1109/csase63707.2025.11054010.
Full textPutera Suryapranata, Louis Khrisna, and Giovanni Ivander Gozali. "Enhancement of Indonesian Language Learning Motivation Using Trivia Game." In 2024 2nd International Conference on Technology Innovation and Its Applications (ICTIIA). IEEE, 2024. https://doi.org/10.1109/ictiia61827.2024.10761062.
Full textPrayudi, Nicholas Putra Aditya, Johanes Jason, and Mochammad Haldi Widianto. "Introducing Tourism Spot in Indonesia Using Adventure Video Game." In 2024 International Conference of Adisutjipto on Aerospace Electrical Engineering and Informatics (ICAAEEI). IEEE, 2024. https://doi.org/10.1109/icaaeei63658.2024.10899124.
Full textMa’Rifah, Anisatul, D. M. K. Nugraheni, Beta Noranita, and Nurdin Bahtiar. "Implementing Indonesian Kindergarten Curriculum in Game using Multimedia Development Life Cycle Method." In 2024 7th International Conference on Informatics and Computational Sciences (ICICoS). IEEE, 2024. http://dx.doi.org/10.1109/icicos62600.2024.10636827.
Full textRahayu, Flourensia Sapty. "Does Motivation Relate to Player Experience? An Empirical Study on Indonesian MOBA Gamers." In 2024 Ninth International Conference on Informatics and Computing (ICIC). IEEE, 2024. https://doi.org/10.1109/icic64337.2024.10956637.
Full textLancaster, Lemuel, and Yulyani Arifin. "Analysing the Impact of Rhythm Game in Enhancing Typing Performance." In 2024 10th International HCI and UX Conference in Indonesia (CHIuXiD). IEEE, 2024. https://doi.org/10.1109/chiuxid64022.2024.10860450.
Full textEnrico, Albert, Aaron Keane Wijaya, Frans Joddy Sutjianto, and Budi Juarto. "Analysis of Flutter Mobile Game Implementation with Flame Library in Indonesian History Education for Students." In 2024 International Conference on Informatics, Multimedia, Cyber and Information System (ICIMCIS). IEEE, 2024. https://doi.org/10.1109/icimcis63449.2024.10956369.
Full textElfariani, Zenta Hapsari, and Sheila Nurul Huda. "Educational games on Indonesian culture: A literature review." In VII INTERNATIONAL CONFERENCE “SAFETY PROBLEMS OF CIVIL ENGINEERING CRITICAL INFRASTRUCTURES” (SPCECI2021). AIP Publishing, 2023. http://dx.doi.org/10.1063/5.0114842.
Full textDongoran, Fadli, and Dimyati Dimyati. "Psychological Characteristics of Indonesian Martial Sports Athletes SEA Games 2017." In 2nd International Conference on Sports Science, Health and Physical Education. SCITEPRESS - Science and Technology Publications, 2017. http://dx.doi.org/10.5220/0007054200120017.
Full textWidyarta, Mohammad. "Foreign Aid and Modern Architecture in Indonesia: Intersecting Cold War Relations and Funding for the Fourth Asian Games, 1962." In The 38th Annual Conference of the Society of Architectural Historians Australia and New Zealand. SAHANZ, 2022. http://dx.doi.org/10.55939/a4014p90ju.
Full textReports on the topic "Indonesian Games"
Masduki. Same game, new moves: digital threats to journalists in Indonesia. Edited by Ria Ernunsari and Sarah Bailey. Monash University, 2022. http://dx.doi.org/10.54377/dc91-4ac8.
Full textAnggina, Neta Cynara. Indonesia must play the long game to transform its lagging labour force. East Asia Forum, 2024. https://doi.org/10.59425/eabc.1733306400.
Full textYusrina, Asri, Ulfah Alifia, Shintia Revina, Rezanti Putri Pramana, and Luhur Bima. Is the Game Worth the Candle? Examining the Effectiveness of Initial Teacher Education in Indonesia. Research on Improving Systems of Education (RISE), 2022. http://dx.doi.org/10.35489/bsg-rise-wp_2022/106.
Full textSumpter, Cameron. Lab-in-Field Experiments for the Reintegration of Violent Extremists: The Promise of Prosocial Evaluation. RESOLVE Network, 2021. http://dx.doi.org/10.37805/rve2021.3.
Full textAraya, Mesele, Pauline Rose, Ricardo Sabates, Dawit Tibebu Tiruneh, and Tassew Woldehanna. Learning Losses during the COVID-19 Pandemic in Ethiopia: Comparing Student Achievement in Early Primary Grades before School Closures, and After They Reopened. Research on Improving Systems of Education (RISE), 2022. http://dx.doi.org/10.35489/bsg-rise-ri_2022/049.
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