Academic literature on the topic 'Indonesian Games'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Indonesian Games.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Journal articles on the topic "Indonesian Games"

1

Gaffar, Mohammad Rizal, Wahyu Rafdinal, Eko Susanto, and Cahaya Juniarti. "Predicting Mobile Game Adoption: Integrating Game Features and Theory of Planned Behavior." SRIWIJAYA INTERNATIONAL JOURNAL OF DYNAMIC ECONOMICS AND BUSINESS 6, no. 3 (2022): 309. http://dx.doi.org/10.29259/sijdeb.v6i3.309-320.

Full text
Abstract:
This study investigates gamers’ behavior in adopting mobile games by integrating game features and the theory of planned behavior (TPB). This study used 408 samples of Indonesian gamers. A partial least square is applied to examine the influence among subjective norm, perceived behavioral control, attitude, game features, and intention to play mobile games. The results show that the integration between Game features and TPB gives a deeper explanation of gamers’ behavior in adopting mobile games. Considering the factors in gamers’ behavior, this study's results give the base to formulate an imp
APA, Harvard, Vancouver, ISO, and other styles
2

Batubara, Nisa Anggraini, Deliana Deliana, and Parlindungan Purba. "Illocutionary Acts Used by Indonesian Athletes in Instagram Caption in Asian Games 2018." Language Circle: Journal of Language and Literature 14, no. 2 (2020): 197–202. http://dx.doi.org/10.15294/lc.v14i2.21547.

Full text
Abstract:
This research aims to describe the types of illocutionary acts used by Indonesian athletes in Instagram caption in Asian Games 2018, and to find out the type of illocutionary acts which is mostly used by the Indonesian athletes. This research used descriptive qualitative method. The source of data is the Instagram accounts used by Indonesian Asian Games Athletes. The data are in the form of Indonesian athletes’ 24 written utterances and categorized into types of illocutionary act based on Yule’s theory. Based on data analysis, the finding shows there are four types of illocutionary acts used b
APA, Harvard, Vancouver, ISO, and other styles
3

Rukmana, Evi Nursanti, Samson CMS, and Kusnandar Kusnandar. "Penelitian Permainan Rakyat: Konten Analisis (Content Analysis) Pada Website Garuda RISTEK-BRIN." Pustakaloka 13, no. 2 (2021): 315. http://dx.doi.org/10.21154/pustakaloka.v13i2.2880.

Full text
Abstract:
The folk games are the one development of object culture to must to the preserve. The researcher has researched traditional games from science various. The purpose this research to know folk games research through content analysis in Garuda RISTEK-BRIN website. The research method use analysis content with qualitative approach. The data collection through literature study from 13 folk games research. Based on result analysis found 5 sub themes consist of architecture desain, the type of traditional games analysis, school teaching materials, song traditional games analysis, and traditional game
APA, Harvard, Vancouver, ISO, and other styles
4

Widjaja, Jeremy Jodi. "Dishcover Indonesia: Android Cooking Game on Indonesian Cuisine." Journal of Games, Game Art, and Gamification 3, no. 2 (2021): 43–49. http://dx.doi.org/10.21512/jggag.v3i2.7254.

Full text
Abstract:
The video game industry can be said to be one of the more modern undying industries that are ever growing and evolving. In Indonesia, there are several game development companies, however, there is currently no game that utilizes Indonesian cuisine as the main theme. It is also noted that there have been no recent cooking games that are unique nor a sequel. Currently, there is a gap in which consumers are not playing cooking games although they enjoy them. As a result, the author attempts to develop a game that can reach users’ expectations for a modern Android cooking game. Users were tested
APA, Harvard, Vancouver, ISO, and other styles
5

Pratalaharja, Emanuel, and Bayu Dirgantoro. "Re-Introducing Indonesian Traditional Games through an Interactive Multiplayer Table Game - Gobak Sodor." Journal of Games, Game Art, and Gamification 6, no. 1 (2021): 27–31. http://dx.doi.org/10.21512/jggag.v6i1.7324.

Full text
Abstract:
Nowadays, many people have left their country’s traditions and cultures due to advancement of technologies. Indonesia is rich in diversity, also its traditional games that are an inseparable part of Indonesian culture that should be preserved. Traditional games are almost unknown and abandoned as children lack early knowledge because parents and teachers disregard their important role in teaching these games to children. Traditional games are not up- to-date and are replaced by modern and digital games. Moreover, children nowadays have less free time and are physically less active. Additionall
APA, Harvard, Vancouver, ISO, and other styles
6

Aghnina Wahdini and Lestari Nurhajati. "Implementasi Model Kampanye Komunitas Traditional Games Returns dalam Mencegah Adiksi Gawai pada Anak." Communications 1, no. 2 (2019): 24–52. http://dx.doi.org/10.21009/communications.1.2.2.

Full text
Abstract:
Traditional games are Indonesian cultural heritage that need to be preserved by all Indonesian people, especially children. These games have many positive values such as honesty, cooperation and solidarity. In this digital era, Indonesian children no longer know traditional games because of the rapid advances in technology and environmental factors. Since early childhood they have been introduced to online devices and games. Therefore, Traditional Games Returns community create a campaign to invite and teach Indonesian children to play traditional games as an effort to prevent gadget addiction
APA, Harvard, Vancouver, ISO, and other styles
7

Sasanti, Nise Samudra. "The Similarities of Traditional Japanese and Indonesian Children's Games from the Point of View of Japanese Language Education Study Program Students." Chi'e: Journal of Japanese Learning and Teaching 10, no. 2 (2022): 94–102. http://dx.doi.org/10.15294/chie.v10i2.57192.

Full text
Abstract:
This research aims: 1) To describe Japanese and Indonesian Traditional Children's Games from the point of view of students of the Japanese Language Education Study Program; 2) To learn the extent of understanding or knowledge students have about traditional games for Japanese and Indonesian children. The research method is an open and closed online questionnaire with first-semester student respondents from the 2020/2021 class of the Japanese Language Education Study Program of Universitas Negeri Surabaya. The results showed that the majority of students, as many as stated that they knew tradit
APA, Harvard, Vancouver, ISO, and other styles
8

Nopiyanto, Yahya Eko, and Dimyati Dimyati. "Karakteristik psikologis atlet Sea Games Indonesia ditinjau dari jenis cabang olahraga dan jenis kelamin." Jurnal Keolahragaan 6, no. 1 (2018): 69–76. http://dx.doi.org/10.21831/jk.v6i1.15010.

Full text
Abstract:
Penelitian ini bertujuan untuk mengungkapkan: (1) karakteristik psikologis atlet SEA Games Indonesia ditinjau dari cabang olahraga individu, (2) ditinjau dari cabang olahraga tim, (3) perbedaan karakteristik psikologis atlet SEA Games Indonesia ditinjau dari cabang olahraga individu berdasarkan jenis kelamin, dan (4) olahraga tim berdasarkan jenis kelamin. Pendekatan penelitian ini adalah ex-post facto. Penelitian ini merupakan penelitian populasi. Semua subjek dalam populasi diikutsertakan dalam penelitian dengan jumlah 273 atlet. Pengumpulan data menggunakan kuesioner The Psychological Skill
APA, Harvard, Vancouver, ISO, and other styles
9

Pujiastuti, Sri Indah, Nadia Apriliani, Dhiya Nada Nisrina, Lusyana Lusyana, Nurhalizha Amalia Putri, and Astrid Kaiser. "Community Service: Development of Indonesian Traditional Games for Early Childhood Education for Teachers in Germany and Indonesia." Aktual: Jurnal Pengabdian Kepada Masyarakat 3, no. 1 (2025): 8–19. https://doi.org/10.58723/aktual.v3i1.342.

Full text
Abstract:
This community service activity aims to introduce and develop traditional Indonesian games for early childhood to kindergarten teachers in Germany and Indonesia. The games developed include Dhakon, Genteuk Bruek, Bakiak, Cenge-Cenge, and Kotak Karet. Through this program, teachers are trained on how to adapt traditional Indonesian games to the context of early childhood education, as well as how to utilize these games to support children's cognitive, motor, social, and emotional development. The activities are conducted using lectures, Q&A sessions, and hands-on practices involving teacher
APA, Harvard, Vancouver, ISO, and other styles
10

Ghea, Yolanda, and Andika Putra Pratama. "Video Game Preferences and Their Impact: Aggression and Sexualization Exposures among Indonesian Millennials." Jurnal Sosioteknologi 22, no. 2 (2023): 256–65. http://dx.doi.org/10.5614/sostek.itbj.2023.22.2.11.

Full text
Abstract:
For years, the world of games has impacted people’s lives and become one of the largest industries in the world. In 2022, most gamers will be Millenials who know what kind of game they prefer and its effects on their lives, which might help them understand how the world of games evolved. For this reason, the conjoint survey is being conducted to understand the Millenials’ game preferences. The quantitative data was gained from 111 respondents from Indonesia using the conjoint method, where the country holds the record of being the third-biggest country in the world in which gamers reside. The
APA, Harvard, Vancouver, ISO, and other styles
More sources

Dissertations / Theses on the topic "Indonesian Games"

1

Ariantiningsih, Fransisca. "Wildlife utilisation by local people in Papua : a case study from Bupul Nature Reserve and Danau Bian Game Reserve, Papua, Indonesia /." [St. Lucia, Qld.], 2005. http://www.library.uq.edu.au/pdfserve.php?image=thesisabs/absthe18865.pdf.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Pendleton, Paul E. "Countering terrorist ideologies a rational actor and game theoretic analysis of de-radicalization programs for Al-Jemaah Al-Islamiyah prisoners in Singapore and Indonesia." Thesis, Monterey, Calif. : Naval Postgraduate School, 2008. http://edocs.nps.edu/npspubs/scholarly/theses/2008/Dec/08Dec%5FPendleton.pdf.

Full text
Abstract:
Thesis (M.S. in Defense Analysis)--Naval Postgraduate School, December 2008.<br>Thesis Advisor(s): Freeman, Michael E. "December 2008." Description based on title screen as viewed on January 29, 2009. Includes bibliographical references (p. 115-124). Also available in print.
APA, Harvard, Vancouver, ISO, and other styles
3

Mazot, Agnès. "Activité hydrothermale des volcans Kelud et Papandayan (Indonésie) et évaluation des flux de gaz carbonique." Doctoral thesis, Universite Libre de Bruxelles, 2005. http://hdl.handle.net/2013/ULB-DIPOT:oai:dipot.ulb.ac.be:2013/210971.

Full text
Abstract:
Surface manifestations of hydrothermal fluids such as fumaroles and hot springs provide valuable information about the level of activity of a volcano during quiescent period. Geochemical study of gas and spring waters is useful to elaborate geochemical model for magmatic-hydrothermal system. Furthermore, temporal geochemical monitoring of these fluids with time provides a better understanding in processes occurring inside the volcano and can be useful to detect any changes in the activity of the magmatic-hydrothermal system. This thesis investigates two hydrothermal systems at Kelud and Papand
APA, Harvard, Vancouver, ISO, and other styles
4

Apriyanto, Ferry, and Ferry Apriyanto. "Cultivating cultural identity by 3D game designThe Example of Indonesian Culture-Based Game." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/tp6ydk.

Full text
Abstract:
碩士<br>亞洲大學<br>數位媒體設計學系碩士班<br>101<br>In this era of globalization, foreign cultures infiltrate other nations in vast and vigorous ways, in some cases to the extent that the youth generation loses interest in learning about their own culture. We may say that the paucity of attractive native media is one of the things which causes this lack of interest. We must admit that today's young generation does not have a very high level of interest in reading books, especially those with few pictures. Based on that these basic elements ( Jesse Schell, 2008 ), it is our intent to produce a game based on an
APA, Harvard, Vancouver, ISO, and other styles
5

Handy and 林福漢. "Taichung Game "Indonesian Migrant : City, Space and Life Style"." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/05292691509068509269.

Full text
Abstract:
碩士<br>東海大學<br>建築學系<br>101<br>Thesis project is related to Indonesia’s migrant in Taichung city. Project research used five elements (Mountain, Wilderness, Elephant, Gatekeeper and Tablet) as a tool to understand the urban phenomenal that are happening in Taichung. The main issue in this project is about Indonesian migrant that works in Taichung, Taiwan. This research is about to discover and understand the needs of Indonesian migrant. By observing how they live and relate with space in Taichung City, design is proposed to meet their need.
APA, Harvard, Vancouver, ISO, and other styles
6

Lizar, Winda Prisilia, and 李惠蓮. "Branding and Modern Nation through a Sport Event: the Asian Games 2018 in Indonesia." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/8qppp6.

Full text
Abstract:
碩士<br>國立政治大學<br>國際傳播英語碩士學位學程(IMICS)<br>107<br>Past research has delved into Africa and East Asia nation branding through sports event. However, only few of them discussed the nation branding attempts from the developing countries in South East Asia, especially Indonesia. Given the fact that Indonesia has been trying to get out from the negative image they obtain from corruption and bombing attacks by participating in the rally of modernity—higher classification of newly-industrialized country (NIC) (Rivett-Carnac, 2016; Transparency International, 2017), this video content analysis study exami
APA, Harvard, Vancouver, ISO, and other styles
7

Louis, Susanti, and Susanti Louis. "Factor Influencing In-App Item Purchase Decision of Asian Mobile Gamer: Comparison of Indonesian and Taiwan Market." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/97wfdx.

Full text
Abstract:
碩士<br>國立臺灣科技大學<br>管理學院MBA<br>106<br>Mobile phone has become an important part of our daily activities and is used for business, personal life, and entertainment. Mobile games taking 51% of online game market. In-app items are one of the primary sources of revenue for online game. Thus, it is important to analyze mobile gamer as customer-related factors that influenced mobile gamer on purchase intention and actual purchase of In-App game item. Despite the increasing sales and trend in mobile game, there are limited studies examined factors influencing mobile gamers to purchase In-App game item
APA, Harvard, Vancouver, ISO, and other styles
8

Pamungkas, Wijanarko Sukma, and 巴隆喀. "A Case Study of Network Approach Strategic Management on Video Game Developers in Indonesia." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/56525949561236590486.

Full text
Abstract:
碩士<br>國立臺灣科技大學<br>管理學院MBA<br>101<br>In these past 5 years, economic growth in Indonesia is climbing and may expand more in 2013. Micro, Small and Medium-sized Enterprises (MSMEs) are one of the key sources of economic growth in Indonesia. Many firms from the same industry form a business community, and it can become a network of inter-organizational relationships or business networks for the firm. SMEs need to implement network approach strategic management by managing the business networks they had and creating business strategy based on the networks’ resources and competencies to gain compet
APA, Harvard, Vancouver, ISO, and other styles
9

Ya-WenXiao and 蕭雅文. "A Game Research on Petrochemical Industry Cooperation between Taiwan and Indonesia–A case study of NC5 relocation." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/a5xe9n.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Chen, Chu-Hui, and 陳祈慧. "A Nomadic Game within the Global Production Networks?-Strategic Coupling in the Indonesia's Textile and Clothing Industry." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/x6acs2.

Full text
Abstract:
碩士<br>國立臺北大學<br>都市計劃研究所<br>104<br>The theory of Global Production Network(GPN)helps bring together the actors from different space scales. Through the concept of strategic coupling, we can understand the process of industry development from a dynamic aspect and analyse the possibility of industry upgrade in developing countries.   In the framework of GPN theory, this study follows the context of location shift of textile and clothing industry. Choosing Indonesia as the research object, and focusing on the rise of Indonesia's textile and clothing industry in the 1980's, this study puts foward t
APA, Harvard, Vancouver, ISO, and other styles

Books on the topic "Indonesian Games"

1

Suarka, I. Nyoman. Nilai karakter bangsa dalam permainan tradisional anak-anak di Bali. Kerjasama Kementerian Kebudayaan dan Kepariwisataan RI, Pusat Kajian Bali, Universitas Udayana, [dengan] Udayana University Press, 2011.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
2

Permuseuman, Indonesia Direktorat, ed. Permainan tradisional Indonesia. Departemen Pendidikan dan Kebudayaan, Direktorat Jenderal Kebudayaan, Direktorat Permuseuman, 1998.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
3

Harahap, F. K. N. Sejarah catur Indonesia. Angkasa, 1986.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
4

Rokian, Ajmal. Palembang road to SEA Games 2011: 26th Sea Games Indonesia 2011, Jakarta-Palembang. Pemerintah Kota Palembang, 2010.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
5

Gade, Ismail Muhammad, and Indonesia. Bagian Proyek Pengkajian dan Pembinaan Nilai-Nilai Budaya Daerah Istimewa Aceh., eds. Pembinaan nilai-nilai budaya pembangunan Indonesia melalui permainan rakyat Propinsi Daerah Istimewa Aceh. Departemen Pendidikan dan Kebudayaan, Direktorat Jenderal Kebudayaan, Direktorat Sejarah dan Nilai Tradisional, Bagian Proyek Pengkajian dan Pembinaan Nilai-Nilai Budaya Daerah Istimewa Aceh, 1998.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
6

(Indonesia), Dewan Nasional Perubahan Iklim. Kurva biaya (cost curve) pengurangan gas rumah kaca Indonesia. Dewan Nasional Perubahan Iklim, Indonesia, 2010.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
7

Office, World Bank Indonesia, ed. Indonesia and climate change: Current status and policies. World Bank, 2007.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
8

W, Broto Happy. Baktiku bagi Indonesia: 60 tahun tiada henti mencetak juara dunia. Gramedia Pustaka Utama, 2011.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
9

Kikō, Nihon Bōeki Shinkō, and Itō Chū Shōji Kabushiki Kaisha., eds. Indoneshia Indoneshia LPG reitō yunyū kichi kensetsu no jigyōka chōsa hōkokusho: Heisei 19-nendo sekiyu shigen kaihatsu tō shien chōsa. Keizai Sangyōshō, 2008.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
10

Zaenuddin, Enuh. Teknik permainan bahasa (language games) dalam upaya efektivitas pembelajaran bahasa Indonesia di kelas rendah sekolah dasar: Laporan hasil penelitian. Fakultas Ilmu Pendidikan, Institut Keguruan dan Ilmu Pendidikan Bandung, 1998.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
More sources

Book chapters on the topic "Indonesian Games"

1

Jiwandono, Haryo Pambuko. "Mobile Game Esports as an Indonesian National Identity." In Asian Histories and Heritages in Video Games. Routledge, 2024. http://dx.doi.org/10.4324/9781003461319-10.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Trotier, Friederike. "Policy of Nostalgia: The 2018 Indonesian Asian Games’ “Spirit of 1962”." In Sports Mega-Events in Asia. Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-99-0011-4_7.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Putranto, Teguh Dwi, Anam Miftakhul Huda, Tsuroyya Tsuroyya, and Dwi Prasetyo. "Coverage of Indonesian Athletes’ Achievements at the Paris 2024 Olympic Games." In Atlantis Highlights in Social Sciences, Education and Humanities. Atlantis Press International BV, 2025. https://doi.org/10.2991/978-94-6463-756-4_19.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Gunadi, Kartika, Liliana, and Harvey Tjahjono. "Design of Adventure Indonesian Folklore Game." In Proceedings of Second International Conference on Electrical Systems, Technology and Information 2015 (ICESTI 2015). Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-287-988-2_71.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Brodjonegoro, Bambang, Amalia Adininggar Widyasanti, Firman Hidayat, and Rasi Tamadhika Fajar Ramadhan. "Economic Impact of the 2018 Asian Games in Indonesia." In New Frontiers in Regional Science: Asian Perspectives. Springer Nature Singapore, 2024. http://dx.doi.org/10.1007/978-981-97-0122-3_8.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Rahman, Zainatul Shuhaida Abdull, Norlela Ismail, Berita Mambarasi Nehe, Nurul Labanihuda Abdull Rahman, and Arwin Ramli. "The Challenges Preserving Traditional Games in Malaysia and Indonesia." In Advances in Social Science, Education and Humanities Research. Atlantis Press SARL, 2025. https://doi.org/10.2991/978-2-38476-406-8_26.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Pane, Masdalina, Sri Sulasmi, Elvieda Sariwati, Fiona Kong, and Aulia Rahman. "Diphtheria Outbreaks in Indonesia 2017 Prevention for Asian Games and Asian Para Games Events." In Proceedings of the 1st International Conference for Health Research – BRIN (ICHR 2022). Atlantis Press International BV, 2023. http://dx.doi.org/10.2991/978-94-6463-112-8_62.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Sudirman, Rusdianto Umar. "Legal culture in cockfighting games in east Java communities, Indonesia." In Development, Social Change and Environmental Sustainability. Routledge, 2021. http://dx.doi.org/10.1201/9781003178163-7.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Tukino, Baenil Huda, Agustia Hananto, Hendry, Eko Sediyono, and Saepul Aripiyanto. "Games Knowledge Model Development Indonesia Traditional Approach On-To-Knowledge." In Proceedings of the 4th Borobudur International Symposium on Science and Technology 2022 (BIS-STE 2022). Atlantis Press International BV, 2023. http://dx.doi.org/10.2991/978-94-6463-284-2_55.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Gurning, Linda Rotua Maritan, and Rahmat Ingkadijaya. "Tourists as Gamers: Gamification to Leverage Tourism in Indonesia." In 4th International Conference on Tourism, Gastronomy, and Tourist Destination (TGDIC 2023). Atlantis Press International BV, 2023. http://dx.doi.org/10.2991/978-94-6463-296-5_22.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Conference papers on the topic "Indonesian Games"

1

Jan, Michael, Leon Lewis, Calvin C, and Dimas Ramdhan. "Exploring Usability and Educational Impact of Serious Games for Indonesian Sign Language System (SIBI)." In 2025 International Conference on Computer Science and Software Engineering (CSASE). IEEE, 2025. https://doi.org/10.1109/csase63707.2025.11054010.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Putera Suryapranata, Louis Khrisna, and Giovanni Ivander Gozali. "Enhancement of Indonesian Language Learning Motivation Using Trivia Game." In 2024 2nd International Conference on Technology Innovation and Its Applications (ICTIIA). IEEE, 2024. https://doi.org/10.1109/ictiia61827.2024.10761062.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Prayudi, Nicholas Putra Aditya, Johanes Jason, and Mochammad Haldi Widianto. "Introducing Tourism Spot in Indonesia Using Adventure Video Game." In 2024 International Conference of Adisutjipto on Aerospace Electrical Engineering and Informatics (ICAAEEI). IEEE, 2024. https://doi.org/10.1109/icaaeei63658.2024.10899124.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Ma’Rifah, Anisatul, D. M. K. Nugraheni, Beta Noranita, and Nurdin Bahtiar. "Implementing Indonesian Kindergarten Curriculum in Game using Multimedia Development Life Cycle Method." In 2024 7th International Conference on Informatics and Computational Sciences (ICICoS). IEEE, 2024. http://dx.doi.org/10.1109/icicos62600.2024.10636827.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Rahayu, Flourensia Sapty. "Does Motivation Relate to Player Experience? An Empirical Study on Indonesian MOBA Gamers." In 2024 Ninth International Conference on Informatics and Computing (ICIC). IEEE, 2024. https://doi.org/10.1109/icic64337.2024.10956637.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Lancaster, Lemuel, and Yulyani Arifin. "Analysing the Impact of Rhythm Game in Enhancing Typing Performance." In 2024 10th International HCI and UX Conference in Indonesia (CHIuXiD). IEEE, 2024. https://doi.org/10.1109/chiuxid64022.2024.10860450.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Enrico, Albert, Aaron Keane Wijaya, Frans Joddy Sutjianto, and Budi Juarto. "Analysis of Flutter Mobile Game Implementation with Flame Library in Indonesian History Education for Students." In 2024 International Conference on Informatics, Multimedia, Cyber and Information System (ICIMCIS). IEEE, 2024. https://doi.org/10.1109/icimcis63449.2024.10956369.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Elfariani, Zenta Hapsari, and Sheila Nurul Huda. "Educational games on Indonesian culture: A literature review." In VII INTERNATIONAL CONFERENCE “SAFETY PROBLEMS OF CIVIL ENGINEERING CRITICAL INFRASTRUCTURES” (SPCECI2021). AIP Publishing, 2023. http://dx.doi.org/10.1063/5.0114842.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Dongoran, Fadli, and Dimyati Dimyati. "Psychological Characteristics of Indonesian Martial Sports Athletes SEA Games 2017." In 2nd International Conference on Sports Science, Health and Physical Education. SCITEPRESS - Science and Technology Publications, 2017. http://dx.doi.org/10.5220/0007054200120017.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Widyarta, Mohammad. "Foreign Aid and Modern Architecture in Indonesia: Intersecting Cold War Relations and Funding for the Fourth Asian Games, 1962." In The 38th Annual Conference of the Society of Architectural Historians Australia and New Zealand. SAHANZ, 2022. http://dx.doi.org/10.55939/a4014p90ju.

Full text
Abstract:
Between 1950 and 1965, foreign aid played a crucial role within the Indonesian economy. With the Cold War as a backdrop, this aid came from both Western and Eastern blocs with the intention of drawing Indonesia into their spheres of influence. The aid also played a crucial role in the development of architecture in the archipelago. A major endeavour within this period was the construction of buildings and venues for the Fourth Asian Games to be held in Jakarta in 1962 which involved a new stadium, an international-standard hotel and a large by-pass road around part of the city. Financial and t
APA, Harvard, Vancouver, ISO, and other styles

Reports on the topic "Indonesian Games"

1

Masduki. Same game, new moves: digital threats to journalists in Indonesia. Edited by Ria Ernunsari and Sarah Bailey. Monash University, 2022. http://dx.doi.org/10.54377/dc91-4ac8.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Anggina, Neta Cynara. Indonesia must play the long game to transform its lagging labour force. East Asia Forum, 2024. https://doi.org/10.59425/eabc.1733306400.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Yusrina, Asri, Ulfah Alifia, Shintia Revina, Rezanti Putri Pramana, and Luhur Bima. Is the Game Worth the Candle? Examining the Effectiveness of Initial Teacher Education in Indonesia. Research on Improving Systems of Education (RISE), 2022. http://dx.doi.org/10.35489/bsg-rise-wp_2022/106.

Full text
Abstract:
An impactful teacher education programme equips teachers with knowledge and skills to improve their effectiveness. Empirical findings on the effectiveness of teacher preparation programmes show that the accountability of institutions and teachers should not only be based on the knowledge or skills produced but also on student learning. Our study aims to evaluate the effectiveness of a pre-service teacher education programme in Indonesia, known as Pendidikan Profesi Guru Prajabatan or PPG. PPG is a one-year full-time programme in addition to four years of undergraduate teacher education (Bachel
APA, Harvard, Vancouver, ISO, and other styles
4

Sumpter, Cameron. Lab-in-Field Experiments for the Reintegration of Violent Extremists: The Promise of Prosocial Evaluation. RESOLVE Network, 2021. http://dx.doi.org/10.37805/rve2021.3.

Full text
Abstract:
When an inmate leaves prison following a sentence for terrorism offenses, their reintegration will depend on whether they can function as a relatively social member of their community. Obstacles such as stigmatization exist for all former convicts, but among steadfast extremists these barriers will be mutual, if they continue to perceive the ingroup-outgroup dichotomy that fed their extremism in the first place. A simple but effective means for determining the likelihood that returning prisoners will act prosocially towards the ‘other’ could be the use of so-called lab-in-field games, which pr
APA, Harvard, Vancouver, ISO, and other styles
5

Araya, Mesele, Pauline Rose, Ricardo Sabates, Dawit Tibebu Tiruneh, and Tassew Woldehanna. Learning Losses during the COVID-19 Pandemic in Ethiopia: Comparing Student Achievement in Early Primary Grades before School Closures, and After They Reopened. Research on Improving Systems of Education (RISE), 2022. http://dx.doi.org/10.35489/bsg-rise-ri_2022/049.

Full text
Abstract:
The outbreak of COVID-19 pandemic has disrupted the education sector in unprecedented ways. As with many other countries around the world, the Ethiopian government closed schools following the first identified case in the capital city, Addis Ababa, on the 16th of March 2020. Across the country, these closures resulted in more than 26 million learners staying at home for almost eight months (UNESCO, 2021). In addition to this hiatus in their education, pupils were promoted automatically to the next grade with only 45 days of catch-up classes (Ministry of Education, 2020). In other words, those
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!