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1

Dong hua chuang yi chan ye. Dong fang chu ban zhong xin, 2009.

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2

Canada. Consulate General (Los Angeles, Calif.), ed. Only people can animate: Exploring digital hollywood. Canadian Consulate General, 1998.

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3

Konsarutingu, Mitsubishi UFJ Risāchi &. Nihon no kontentsu no kaigai tenkai sokushin ni kansuru kiso chosa hokokusho. Mitsubishi UFJ Risāchi & Konsarutingu, 2011.

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4

Český animovaný film: Czech animated film. Národní Filmový Archiv, 2012.

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5

Canada. Ministère des affaires étrangères et du commerce international. Culture : échange de notes entre le gouvernement du Canada et le gouvernement de la République Française constituant un accord modifiant l'accord relatif à la promotion de projets de coproduction cinématographique ou audiovisuelle dans le domaine de l'animation du 10 janvier 1985, Ottawa, le 11 avril 1991 et le 8 septembre 1992, 2n vigueur le 8 septembre 1992 =: Culture : exchange of notes between the Government of Canada and the Government of the Republic of France constituting an agreement amending the agreement concerning the promotion of film and video co-production projects in the field of animation of January 10, 1985, Ottawa, April 11, 1991 and September 8, 1992, in force September 8, 1992. Queen's Printer = Imprimeur de la Reine, 1998.

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6

Ongaku, gemu, anime: Kontentsu shometsu. Kobunsha, 2004.

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7

Kontentsu bijinesu dejitaru shifuto: Eizō no atarashii shōhi keitai. NTT Shuppan, 2012.

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8

1951-, Giżycki Marcin, and Zmudziński Bogusław, eds. Polski film animowany. Polskie Wydawn. Audiowizualne, 2008.

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9

Le donne nel cinema d'animazione. Tunué, 2010.

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10

Giulietta, Fara, and Cosulich Oscar, eds. Future Film Festival, 2005. Pendragon, 2005.

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11

Animasophy: Theoretical writings on the animated film. Estonian Academy of Arts, 2010.

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12

Before Mickey: The animated film, 1898-1928. University of Chicago Press, 1993.

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13

Noake, Roger. Animation: A guide to animated film techniques. Macdonald Orbis, 1988.

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14

Future, Film Festival (9th 2007 Bologna Italy). Future Film Festival, 2007: Www.futurefilmfestival.org. Pendragon, 2007.

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15

Giulietta, Fara, and Cosulich Oscar, eds. Future Film Festival, 2006: Www.futurefilmfestival.org. Pendragon, 2006.

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16

Giovanni, Ricci, and Vanelli Marco, eds. Animazione in cento film. Le mani, 2013.

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17

Disney's Aladdin: The making of the animated film. Hyperion, 1992.

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18

Storia dell'animazione giapponese: Autori, arte, industria : successo dal 1917 a oggi. Tunué, 2012.

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19

World Animated Film Festival (5th 1987 Varna, Bulgaria). Varna '87: Peti Svetoven festival na animat͡s︡ionnii͡a︡ film, 3-7 oktomvri = Varna '87 : Fifth World Animated Film Festival, October 3-7. Prest͡s︡entŭrŭt na Petii͡a︡ svetoven festival na animat͡s︡ionnii͡a︡ film, 1987.

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20

Film cartoons: A guide to 20th century American animated features and shorts. McFarland & Co., 1998.

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21

Thabet, Madkour. Egyptian film industry. Ministry of Culture, Foreign Cultural Information Dept., 1998.

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22

Company, Walt Disney, ed. Disney's Mulan: Based on Disney's full-length animated film. Scholastic, 1998.

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23

Scott, Elaine. Look alive: Behind the scenes of an animated film. Morrow Junior Books, 1992.

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24

Dong hua duan pian chuang zuo: Animated short film. Shen shi shu wei ke ji gu fen you xian gong si, 2017.

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25

Sitkiewicz, Paweł. Miki i myszy: Walt Disney i film rysunkowy w przedwojennej Polsce. Słowo/obraz terytoria, 2012.

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26

Prassel, Igor. Filmografija slovenskega animiranega filma 1952-2012: Filmography of Slovenian animated film 1952-2012. Slovenska kinoteka, 2012.

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27

Lasseter, John. Toy story: The art and making of the animated film. Disney Editions, 2009.

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28

1962-, Daly Steve, ed. Toy story: The art and making of the animated film. Hyperion, 1995.

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29

Singer, A. L. The rescuers downunder: Based on Disney's full-length animated film. Scholastic Publications, 1991.

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30

Stoffman, Daniel. The Nelvana Story: Thirty Animated Years. Nelvana Publishing, 2001.

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31

Créateurs & créatures: 50 ans de festival international du film d'animation d'Annecy = Creators & creatures : 50 years of the Annecy International Animation Film Festival. Glénat, 2010.

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32

Giulietta, Fara, and Cosulich Oscar, eds. Future Film Festival: Le nuove tecnologie del cinema d'animazione = new technologies in animation cinema. Pendragon, 2003.

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33

Great Britain. Parliament. House of Commons. National Heritage Committee. The British film industry. HMSO, 1995.

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34

Taylor, Michael. Britain's film & TV industry. Foreign and Commonwealth Office, 1999.

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35

The Asian film industry. Christopher Helm, 1990.

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36

Holliday, Christopher. The Computer-Animated Film. Edinburgh University Press, 2018. http://dx.doi.org/10.3366/edinburgh/9781474427883.001.0001.

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The Computer-Animated Film: Industry, Style and Genre is the first academic work to examine the genre identity of the computer-animated film, a global phenomenon of popular cinema that first emerged in the mid-1990s at the intersection of feature-length animated cinema and Computer-Generated Imagery (CGI). Widely credited for the revival of feature-length animated filmmaking within contemporary Hollywood, computer-animated films are today produced within a variety of national contexts and traditions. Covering thirty years of computer-animated film history, and analysing over 200 different examples, The Computer-Animated Film: Industry, Style and Genre argues that this international body of work constitutes a unique genre of mainstream cinema. It applies, for the very first time, genre theory to the landscape of contemporary digital animation, and identifies how computer-animated films can be distinguished in generic terms. This book therefore asks fundamental questions about the evolution of film genre theory within both animation and new media contexts. Informed by wider technological discourses and the status of animation as an industrial art form, The Computer-Animated Film: Industry, Style and Genre not only theorises computer-animated films through their formal properties, but connects elements of film style to animation practice and the computer-animated film’s unique production contexts.
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37

Holliday, Christopher. Computer-Animated Film: Industry, Style and Genre. Edinburgh University Press, 2019.

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38

Computer-Animated Film: Industry, Style and Genre. Edinburgh University Press, 2018.

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39

The Animation Business Handbook. St. Martin's Press, 2004.

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40

Birth of an industry: Blackface minstrelsy and the rise of American animation. Duke University Press Books, 2015.

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41

Careers in focus. Ferguson, an imprint of Infobase Pub., 2010.

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42

Animation: Art & industry. John Libbey, 2007.

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43

Maureen, Furniss, ed. Animation: Art & industry. John Libbey, 2007.

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44

Maureen, Furniss, ed. Animation: Art & industry. John Libbey, 2007.

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45

Animation--art And Industry: A Reader. Indiana University Press, 2007.

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46

Sentā, Keiei Shien Jōhō, ed. Kontentsu sangyō no hōkōsei ni kansuru chōsa kenkyū: Anime seisaku kaisha no genjō to kadai. Chūshō Kigyō Kiban Seibi Kikō Keiei Shien Jōhō Sentā, 2007.

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47

Brasch, Walter M. Cartoon Monickers: An Insight into the Animation Industry. Backinprint.com, 2000.

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48

Making an Animated Film. Crowood Press, Limited, The, 2005.

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49

Clarke, James. Animated Films (Virgin Film). Virgin Books, 2004.

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50

Smith, Susan. The Animated Film Musical. Oxford University Press, 2011. http://dx.doi.org/10.1093/oxfordhb/9780195385946.013.0013.

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