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Dissertations / Theses on the topic 'Information design'

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1

Barrass, Stephen, and stephen barrass@cmis csiro au. "Auditory Information Design." The Australian National University. Computer Science, 1998. http://thesis.anu.edu.au./public/adt-ANU20010702.150218.

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The prospect of computer applications making "noises" is disconcerting to some. Yet the soundscape of the real world does not usually bother us. Perhaps we only notice a nuisance? This thesis is an approach for designing sounds that are useful information rather than distracting "noise". The approach is called TaDa because the sounds are designed to be useful in a Task and true to the Data. ¶ Previous researchers in auditory display have identified issues that need to be addressed for the field to progress. The TaDa approach is an integrated approach that addresses an array of these issues thr
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Lin, Fang Suey. "Affective information design." Thesis, University of Leeds, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.422628.

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Fry, Benjamin Jotham 1975. "Computational information design." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/26913.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2004.<br>Page 175 blank.<br>Includes bibliographical references (p. 171-174).<br>The ability to collect, store, and manage data is increasing quickly, but our ability to understand it remains constant. In an attempt to gain better understanding of data, fields such as information visualization, data mining and graphic design are employed, each solving an isolated part of the specific problem, but failing in a broader sense: there are too many unsolved problems in the
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Fry, Benjamin Jotham 1975. "Organic information design." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/9042.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2000.<br>Includes bibliographical references (p. 93-94).<br>Design techniques for static information are well understood, their descriptions and discourse thorough and well-evolved. But these techniques fail when dynamic information is considered. There is a space of highly complex systems for which we lack deep understanding because few techniques exist for visualization of data whose structure and content are continually changing. To approach these problems, this the
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Lidälv, Gustav. "The embodiment of a format in interaction design : A discussion about design thinking, acting and tools for intentional creation of emergent qualities." Thesis, Umeå University, Department of Informatics, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-34954.

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<p>Design researchers and design practitioners differ regarding their notion of thenature of design complexity, and how design practitioners should approach it in arational way. By describing three ways of viewing design rationality, differentapproaches of what it means to design and be a designer is presented. This paperargues that design complexity is ‘wicked’, with no definite conditions or limits todesign problems. This means that the designer acts as a ‘bricoleur’; someone whoshares the notion of ‘wicked’ design complexity, and who understands that thecomponents in the design space is int
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Nickpour, Farnaz. "Information behaviour in design." Thesis, Brunel University, 2012. http://bura.brunel.ac.uk/handle/2438/7412.

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Designers draw on a significant volume and range of information throughout the design process. This could include information on people, materials, markets, processes, etc. However, not all this information is effectively communicated to and used by designers. In order to provide designers with information that is useful, useable and engaging for them, it is important to understand why designers use information, what information they use and when and how they use it. This will be collectively referred to as ‘information behaviour’ in this thesis. There is currently a lack of a holistic underst
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Plouffe, Danielle Grace. "Graphic design career information /." Online version of thesis, 1993. http://hdl.handle.net/1850/11960.

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Johansson, Sofia. "Information design for product visualisations : Developement of a information design for carton boxes." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-85902.

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Eson Pac is a company that develops pharmaceutical packaging. One problem that thecompany currently has is that they do not have a basis for showing their products andthe information about them. This report presents the development of this to the company,through a degree project. The important focus of the work has been to developan information design that informs and visualizes their products in a user-friendly way.By following well-founded theory and research-based methods, the iterative work hastaken shape. This is partly by following an IDEO based process method called the threeI method wh
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Palmgren, Linnea. "75 år sedan bombningen i Hiroshima : En studie av informationsgrafik med fokus på etik." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-49238.

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The following essay is a thesis in information design with orientation on informative illustration. The purpose of this study is to investigate, based on a given graphic assignment, how to shape an event that is a response to the great big and world-wide event, the bombing in Hiroshima. The purpose of the thesis is to explore how, in an ethical way, the way radiation can be seen on people who was on the scene. The aim of the work is to design a visualization that is ethical and at the same time easily understandable and interesting. This study is done after a graphic assignment assigned from t
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Tomar, Shivanjali. "PROLOGUE : Health Information System." Thesis, Umeå universitet, Institutionen Designhögskolan, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-79315.

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Prologue is a health information system developed for underserved communities in Bihar, India. It is aimed at helping people living in poverty and with low literacy to take the right steps to manage their and their family’s health. Bihar suffers from one of the worst healthcare records in the country. This is as much due to the lack of access to the right information as it is due to the economic condition of the region. The inaccessibility of information is aggravated by the complex social set up in these communities, for e.g. women aren’t allowed to leave their homes and community has the str
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Wallace, Stewart. "Mobile information services: enriching information architecture with urban design." Thesis, The University of Sydney, 2009. http://hdl.handle.net/2123/9039.

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Ubiquitous wireless communications, information mobility and location-based information services have created a new layer of urban experience, an information layer. The information services that deliver this layer to the urban actor (particularly pedestrians) will soon be ubiquitous and using those services a normal and integral part of the urban experience; more than an optional and utilitarian adjunct to it. The urban setting for these services prompts the question as to whether urban designers should be playing a role in their design and development; a role that seems conspicuously absent f
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Scudieri, Paul Anthony. "Information in Complex Product Systems." The Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=osu1236698805.

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Bernstein, Michael (Michael Scott). "Information scraps : understanding and design." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/44686.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2008.<br>Includes bibliographical references (p. 139-148).<br>In this thesis I investigate information scraps - personal information whose content has been scribbled on Post-it notes, scrawled on the corners of sheets of paper, stuck in our pockets, sent in e-mail messages to ourselves, and stashed into miscellaneous digital text files. Information scraps encode information ranging from ideas and sketches to notes, reminders, shipment tracking numbers, driving directions, and even poetry
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Aney, Madhav Shrihari. "Institutional design under asymmetric information." Thesis, London School of Economics and Political Science (University of London), 2009. http://etheses.lse.ac.uk/3001/.

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This thesis contributes to the literature that seeks to understand institutions. In particular the aim of this thesis is to shed light on how certain institutions arise in society as a result of collective choice, how in turn they shape behaviour of agents, and finally what their welfare properties are. These questions are tackled using the methodology of microeconomic theory where agent preferences, the state of technology, and the informational environment are taken as exogenous. In particular it is argued that the existence of different constraints on the informational environment can give
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Chen, Weng-Jen. "Manufacturing information for engineering design." Thesis, University of Cambridge, 1998. https://www.repository.cam.ac.uk/handle/1810/272428.

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Croon, Fors Anna. "Being-with Information Technology : Critical explorations beyond use and design." Doctoral thesis, Umeå : Umeå universitet, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-748.

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Anttila, Lars, and Martin Ögren. "A design process from a collaborative point of view : Exploring the importance of collaboration between designers and clients." Thesis, Umeå University, Department of Informatics, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-23533.

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<p>This essay studies the design process from a collaborative point of view. A literature study has been carried out with focus on design processes and collaborative design, where important concepts and notions are presented. A practical design process was carried out where the project was to create a station identification for Swedish Channel 9. The process was than retrospectively analyzed and broken down into a time-line describing the whole process from amongst other a collaborative point of view. Collaboration between designers and client is found to be very important for the final design
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Granlund, Therese. "Informationsfilm om utbyggnationen av Stockholms tunnelbana : En studie om hur rörlig bild kan användas för att informera berörda barn i skolmiljö om en byggprocess." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-46177.

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As Stockholm grows, Region Stockholm have begun the extensive work on expanding the subway for increased opportunities to commute. The construction process will take several years to complete and will cause complications such as noise and vibration that are likely to affect people and businesses in the immediate area. Region Stockholm are therefore keen to reach out with relevant information to those affected using audience adapted communication. In this thesis in Information Design with Specialization in Informative Illustration at Mälardalen University, a design proposal in the form of an an
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Ahlbrecht, Peter. "Impact of mobility on information systems and information system design." [S.l. : s.n.], 2004. http://deposit.ddb.de/cgi-bin/dokserv?idn=973034017.

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Bautista, Adrián Espinosa. "A design intent information model to support engineering design." Thesis, Loughborough University, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.416170.

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Yeung, Mei-nai Carina. "Urban purifier + information cells." Hong Kong : University of Hong Kong, 2001. http://sunzi.lib.hku.hk/hkuto/record.jsp?B25950356.

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Jun, Soojin. "Information and the Experience of Wonder: A Rhetorical Study of Information Design." Research Showcase @ CMU, 2011. http://repository.cmu.edu/dissertations/52.

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In the last two decades, emotion has emerged as an important theme in discussions of design. However, there is no framework to date that encompasses both emotion and information design in a single theory. This dissertation was motivated by a lack of substantive theory that would allow design researchers and educators to model the relationships among information artifacts, audiences, and designers in specific contexts. This demand for work in this area also calls for a reconsideration of the current scholarship of information design by shifting its focus from objects to people, from technical r
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Gasson, Susan. "Co-operative information system design : how multi-domain information system design takes place in UK organisations." Thesis, University of Warwick, 1997. http://wrap.warwick.ac.uk/4240/.

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The thesis focussed on the need to understand the nature of design processes in innovative, multi-domain, organisational information systems design. A cross-disciplinary, interpretive investigation of organisational IS design was based upon multiple literatures: information system development and methodologies, human-computer interaction, situated action, social psychology, psychology of programming, computer-supported co-operative work, computer science, design 'rationale' and organisational behaviour. Three studies were performed: 1. A case study of a user-centred design project, employing g
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Jennings, Daniel Blair. "Welding information system : design, operations, methods." Thesis, University of British Columbia, 1991. http://hdl.handle.net/2429/29988.

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This thesis encompasses a Welding Information System for Design, Operations, and Methods (WISDOM). In essence, the WISDOM project aimed at research and development of an innovative and comprehensive information collection on welding in close cooperation with industry utilizing modern micro-computer techniques of information review, retrieval, storage, updating, and transfer. Emphasis is placed on new and more efficient methods of knowledge communication, pursuing the idea of exploring knowledge (in contrast to rehearsing recipes). The development of this project concentrated on the following t
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Liao, Gang. "Information repository design for software evolution." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ34039.pdf.

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Noppen, Johannnes Albertus Rudolf. "Imperfect information in software design processes." Enschede : University of Twente [Host], 2007. http://doc.utwente.nl/57882.

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Charlton, C. T. "The retrieval of mechanical design information." Thesis, University of Cambridge, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.597499.

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The retrieval methods use the explicit elements and associations which appear in a structured design representation, without requiring an understanding of the designs or their application domains. They depend instead on simple similarity measures concerning the basic representation elements, and integrate this basic evidence within the structured representations. Structure is handled dynamically, so that fragments are defined by the best-matching level for each query. The propagation of evidence through the structure of fragments allows different types and levels of representation to be relate
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Cahill, Daniel. "Utilising information in architectural design drawings." Thesis, Heriot-Watt University, 2000. http://hdl.handle.net/10399/1143.

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Cabrera, Carlo Antonio. "Essays in learning and information design." Thesis, London School of Economics and Political Science (University of London), 2018. http://etheses.lse.ac.uk/3826/.

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We re-visit three classical models in information economics. The first chapter studies the screening problem for a seller who owns a single good, and a buyer whose valuation for the good is their private information. We allow for the seller to acquire information at some cost about the buyer's value, in addition to her choice over the probability of trade and the transfer. The seller thus chooses a Blackwell experiment for each announcement that the buyer makes in a direct revelation mechanism. More informative experiments are more costly. Under mild conditions, there are always optimal mechan
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Kaijima, Sawako 1976. "Bridge : information as material for design." Thesis, Massachusetts Institute of Technology, 2005. http://hdl.handle.net/1721.1/30232.

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Thesis (M. Arch.)--Massachusetts Institute of Technology, Dept. of Architecture, 2005.<br>Page 82 blank.<br>Includes bibliographical references (p. 81).<br>This thesis investigates architectural design as a sensory device that mediates the relationship between the body and the environment. I used a bridge as a site since the body is fully exposed to an open environment, vet often one is barely aware of the environment due to the linear and repetitive nature of the bridge form. My attempt is to amplify and variegate the experiences of the bridge by using environmental information itself as a ma
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Christian, Andrew D. (Andrew Dean). "Simulation of information flow in design." Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/11102.

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Aurisicchio, Marco. "Characterising information acquisition in engineering design." Thesis, University of Cambridge, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.614130.

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Bai, Guohua. "Feedback learning in information systems design." Licentiate thesis, Luleå tekniska universitet, 1994. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-26690.

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Chaudhari, Gaurav Singh. "Information Network Design for Lean Logistics." Diss., Virginia Tech, 2008. http://hdl.handle.net/10919/29677.

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Manufacturing supply chains are invariably dynamic and complicated in nature. Hence, steady state models are not sufficient for analyzing and designing supply chains. Models of supply chains must accurately capture their dynamic behavior, which is determined by the structure of the organization, and the policies adopted by management. System dynamics modeling provides a powerful framework for this purpose. The use of system dynamics models in supply chain management has thus far been limited to explaining phenomenon like the bullwhip effect, and for policy development. We provide a structured
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Min, Daehong, and Daehong Min. "Essays on Information Design and Regulation." Diss., The University of Arizona, 2017. http://hdl.handle.net/10150/624568.

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My dissertation focuses on information design problem and regulation. In the first chapter, I study how a ban on price discrimination affects firms' investment decisions and social welfare in an intermediate good market. When price discrimination is allowed, an upstream firm can extract all profits of downstream firms by using discriminatory pricing. Thus downstream firms will not invest knowing that all benefits from the investment will be captured by the upstream firm. If instead price discrimination is banned, the upstream firm is forced to yield some benefits from investment to a more effi
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Pilemalm, Sofie. "Information Technology for Non-Profit Organisations : Extended Participatory Design of an Information System for Trade Union Shop Stewards." Doctoral thesis, Linköpings universitet, MDALAB - Human Computer Interfaces, 2002. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-4981.

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The conditions for the third, non-profit sector, such as grassroots organisations and trade unions, have changed dramatically in recent years, due to prevailing social trends. Non-profit organisations have been seen as early adopters of information technology, but the area is, at the same time, largely unattended by scientific research. Meanwhile, the field of information systems development is, to an increasing extent, recognising the importance of user involvement in the design process. Nevertheless, participatory development approaches, such as Participatory Design are not suited to the con
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Alton, Noel Teresa. "Empirical Study of Information Design: Four Experiments." BYU ScholarsArchive, 2010. https://scholarsarchive.byu.edu/etd/2118.

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Current design theory sets out many rules and guidelines for designers, but good design is still difficult to replicate. Often the design principles found in the manuals are misapplied, resulting in designs that (1) do not fulfill their purpose and (2) disrupt the clarity of information. This thesis will review and provide experimental data supporting a model of visual form/visual purpose connections based on the semiotic of C.S. Peirce. This model was first used by Amare and Manning (2005, 2006, 2007, 2008, 2009) to evaluate and explain both effective and ineffective visual information design
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Bruch, Jessica. "Management of Design Information in the Production System Design Process." Doctoral thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-14138.

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For manufacturing companies active on the global market, high-performance production systems that contribute to the growth and competitiveness of the company are essential. Among a wide range of industries it is increasingly acknowledged that superior production system capabilities are crucial for competitive success. However, the process of designing the production system has received little attention, ignoring its potential for gaining a competitive edge. Designing production systems in an effective and efficient manner is advantageous as it supports the possibility to achieve the best possi
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Dutra, Luciano. "Design process and environmental information : applicability of design support tools." Thesis, Open University, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.576664.

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The architectural design process is a fuzzy and imprecise generalisation of each architect's own and unique way of designing. The environmental design process comprises issues related to environmental comfort, energy efficiency and sustainability. As this process improves the building behaviour, hardens the understanding about how so many variables get into the design process end take part in the results. To help understanding this, new Environmental Design Support Tools (EDSTs) are available each year. Over the last decade, these tools have been aimed more specifically toward designers and gi
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Smith, Robert Adamson. "Design centric information and process modelling for integrated building design." Thesis, University of Nottingham, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.431867.

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Won, Seahwa. "Colour information in design : understanding colour meaning in packaging design." Thesis, University of Leeds, 2015. http://etheses.whiterose.ac.uk/12472/.

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Colour is a powerful visual cue that affects consumer brand choice. Although there is an obvious and recognised value in the use of colour information in design, the literature demonstrates that colour information is an underexplored area that has not yet been addressed in detail by design research either practically or theoretically. Moreover, colour crosses various disciplines; due to its multi-disciplinary nature, it is not clear whether colour information is being effectively utilised in design. The aim of this study was to identify which types of colour information are useful in packaging
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Long, Jianghua. "Computer-integrated information modelling for design of building structures /." View abstract or full-text, 2004. http://library.ust.hk/cgi/db/thesis.pl?CIVL%202004%20LONG.

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Thesis (Ph. D.)--Hong Kong University of Science and Technology, 2004.<br>Includes bibliographical references (leaves 223-232). Also available in electronic version. Access restricted to campus users.
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Chen, Danfang. "Information management for the factory planning process." Licentiate thesis, Stockholm : Skolan för industriell teknik och management, Kungliga Tekniska högskolan, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-11418.

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Majumder, Deeptendu. "Towards enhanced information support for engineering design tasks." Diss., Georgia Institute of Technology, 1993. http://hdl.handle.net/1853/15846.

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Helps, C. Richard G. "Evolving Information Technology: A Case Study of the Effects of Constant Change on Information Technology Instructional Design Architecture." BYU ScholarsArchive, 2010. https://scholarsarchive.byu.edu/etd/2388.

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A major challenge for Information Technology (IT) programs is that the rapid pace of evolution of computing technology leads to frequent redesign of IT courses. The problem is exacerbated by several factors. Firstly, the changing technology is the subject matter of the discipline and is also frequently used to support instruction; secondly, this discipline has only been formalized as a four-year university program within recent years and there is a lack of established textbooks and curriculum models; finally, updating courses is seldom rewarded in a higher education system that favors research
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Karlsson, Jimmy, and Emanuel Niska. "Tidsdistortion i metodkomponenter - En design science-ansats." Thesis, Örebro universitet, Handelshögskolan vid Örebro Universitet, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-44366.

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Chen, Li. "Information and Preferences in Matching Mechanisms." Doctoral thesis, Universite Libre de Bruxelles, 2016. http://hdl.handle.net/2013/ULB-DIPOT:oai:dipot.ulb.ac.be:2013/235227.

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This thesis consists of three independent essays on the design of matching markets, with a primary goal to understand how information interacts with matching mechanisms especially in the applications to school choice and college admissions. The first chapter compares theoretically the non-strategyproof Boston mechanism and the strategy-proof deferred acceptance mechanism when taking into account that students may face uncertainty about their own priorities when submitting preferences, one important variation from the complete information assumption. The second chapter evaluates the effectivene
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Badrah, Mustafa Kamal. "Information technology strategies for detailed structural design." Thesis, University of Strathclyde, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.248505.

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Bowser, Anne Elizabeth. "Cooperative design, cooperative science| Investigating collaborative research through design with floracaching." Thesis, University of Maryland, College Park, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10129884.

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<p> This dissertation presents a case study of collaborative research through design with Floracaching, a gamified mobile application for citizen science biodiversity data collection. One contribution of this study is the articulation of collaborative research through design (CRtD), an approach that blends cooperative design approaches with the research through design methodology (RtD). Collaborative research through design is thus defined as an iterative process of cooperative design, where the collaborative vision of an ideal state is embedded in a design. Applying collaborative research thr
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Sjöström, Jonas. "Designing Information Systems : A pragmatic account." Doctoral thesis, Uppsala universitet, Institutionen för informatik och media, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-130661.

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Information technology (IT) plays an increasingly important role for individuals, organizations, markets, and society as a whole. IT systems are artefacts (human made objects) designed for various purposes. Given the multiple-purpose characteristics of computers, such artefacts may, for example, support workflows, perform advanced calculations, support human communication and socialization, enable delivery of services and digital products, facilitate learning, or simply entertain. The diverging application areas for IT present a challenge to designers who, as a consequence, have to address inc
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