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Dissertations / Theses on the topic 'Information-learning environment'

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1

Byron, Suzanne M. "Information Seeking in a Virtual Learning Environment." Thesis, University of North Texas, 1999. https://digital.library.unt.edu/ark:/67531/metadc2212/.

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Duplicating a time series study done by Kuhlthau and associates in 1989, this study examines the applicability of the Information Search Process (ISP) Model in the context of a virtual learning environment. This study confirms that students given an information seeking task in a virtual learning environment do exhibit the stages indicated by the ISP Model. The six-phase ISP Model is shown to be valid for describing the different stages of cognitive, affective, and physical tasks individuals progress through when facing a situation where they must search for information to complete an academ
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2

Coombs, Steven John. "Design and conversational evaluation of an information technology learning environment based on self-organised-learning." Thesis, Brunel University, 1996. http://bura.brunel.ac.uk/handle/2438/4829.

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From 1990 to 1993 I was engaged as the Information Technology (IT) Workshop manager at Mid-Cornwall College, St. Austell. My mission during this period was to develop a new kind of IT learning environment. The main purpose was - and continues to be - to provide for mixed 'open-access’ student targets wishing to pursue generic IT activities and gain commensurate vocational qualifications. This Open-Learning (OL) environment provides on-the-job curriculum development of IT learning support systems, through a Flexible Learning (FL) management policy. An action research approach based on S-O-L pro
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Thomas, Theda Ann. "A teaching environment for learning soft skills applicable to information systems development." Pretoria : [S.n.], 2006. http://upetd.up.ac.za/thesis/available/etd-07192006-134404/.

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4

Knight, Simon James Goodwin. "Developing learning analytics for epistemic commitments in a collaborative information seeking environment." Thesis, Open University, 2016. http://oro.open.ac.uk/46143/.

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Learning analytics sits at the confluence of learning, information, and computer sciences. Using a distinctive account of learning analytics as a form of assessment, I first argue for its potential in pedagogically motivated learning design, suggesting a particular construct – epistemic cognition in literacy contexts – to probe using learning analytics. I argue for a recasting of epistemic cognition as ‘epistemic commitments’ in collaborative information tasks drawing a novel alignment between information seeking and multiple document processing (MDP) models, with empirical and theoretical gro
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Makhafola, Lesego. "The use of a Virtual Learning Environment (VLE) to embed library information services in a Blended Learning Environment (BLE) : a University of Pretoria Engineering study." Diss., University of Pretoria, 2018. http://hdl.handle.net/2263/69124.

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The main objective of libraries in higher education institutions is to enable access to information that will meet the teaching, learning and research needs of the institutions’ communities (Department of Arts and Culture, 2015:18). Technology makes it easier to accomplish this by allowing librarians to embed products and services directly into the teaching, learning and research environments used by the communities. Course Management Systems such as Blackboard, are used by higher learning institutions to provide blended learning experiences. Many face-to-face lectures rely on an online module
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Clayton, John Francis. "Development and validation of an instrument for assessing online learning environments in tertiary education: The Online Learning Environment Survey (OLLES)." Thesis, Curtin University, 2007. http://hdl.handle.net/20.500.11937/550.

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Increasingly the perceived benefits of using networked computers, software applications and computer simulations in learning activities are being exploited at all educational levels and within all curricula areas. As web-based and online software applications such as browsers, search engines, communication tools and data-bases mature, so does educator's use of this medium for teaching and learning. How we can investigate the impact of these technologies upon the educational experiences of learners was the fundamental concept addressed by this thesis. The study reports on the design, developmen
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7

Nix, Rebekah Kincaid. "Virtual field trips : using information technology to create an integrated science learning environment /." Full text available, 2002. http://adt.curtin.edu.au/theses/available/adt-WCU20030331.133750.

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8

Maddison, Tasha. "Learn Where You Live: Delivering Information Literacy Instruction in a Distributed Learning Environment." Journal of Library and Information Services in Distance Learning, 2013. http://hdl.handle.net/10388/6510.

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Distributed learning is becoming an increasingly common method of further education in post-secondary institutions and programs across Canada and internationally. Academic libraries are not immune to this trend, and many are reviewing and revising their teaching methodology. All learners require information literacy instruction that is relevant, engaging, and embedded in curriculum; in a distributed learning environment, however, the design and delivery of that instruction may need to be adapted to respond to the challenges of instruction to distributed learners. Through a literature review of
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9

Nix, Rebekah Kincaid. "Virtual Field Trips: Using Information Technology to Create an Integrated Science Learning Environment." Thesis, Curtin University, 2003. http://hdl.handle.net/20.500.11937/126.

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This study evaluated a new Integrated Science Learning Environment (ISLE) that bridged the gaps between the traditionally separate classroom, field trip, and information technology milieus. The ISLE model involves a multi-faceted design to address the three basic forms of learning: acquisition of knowledge, change in emotions or feelings, and gain in physical or motor actions or performance. A holistic approach to teaching at the university level encompassed a step-wise, cumulative strategy that reinforced all scales of the Constructivist Learning Environment Survey (Personal Relevance, Uncert
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Nix, Rebekah Kincaid. "Virtual Field Trips: Using Information Technology to Create an Integrated Science Learning Environment." Curtin University of Technology, Science and Mathematics Education Centre, 2003. http://espace.library.curtin.edu.au:80/R/?func=dbin-jump-full&object_id=12780.

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This study evaluated a new Integrated Science Learning Environment (ISLE) that bridged the gaps between the traditionally separate classroom, field trip, and information technology milieus. The ISLE model involves a multi-faceted design to address the three basic forms of learning: acquisition of knowledge, change in emotions or feelings, and gain in physical or motor actions or performance. A holistic approach to teaching at the university level encompassed a step-wise, cumulative strategy that reinforced all scales of the Constructivist Learning Environment Survey (Personal Relevance, Uncert
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11

Yip, Wing-shun, and 葉榮信. "The difference between traditional learning environment and information enriched learning environment on the acquisition andtransfer of higher order thinking skills in a biological context." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1998. http://hub.hku.hk/bib/B31960595.

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12

Farley, Michelle R. "Exploring the Effects of Generational Culture on Learning in a Corporate Environment." Ohio University / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1450268544.

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13

Livesey, Aubrey James. "The semantic web as a knowledge management environment." Thesis, Stellenbosch : Stellenbosch University, 2013. http://hdl.handle.net/10019.1/80227.

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Thesis (MPhil)--Stellenbosch University, 2013.<br>ENGLISH ABSTRACT: In Chapter 1, the basis of the thesis is discussed, and presents the question, “How can we apply the methodologies that make up the semantic web to to the practice of knowledge management, in order to assist knowledge workers to better do their jobs?” A few premises are established and definitions provided for key concepts. Chapter 2 provides an understanding of learning and organisational theory. It covers some aspects of the history and context of organisational learning and hones in on which theories are most suited t
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Tsamis, Thanassis. "Description of a virtual learning environment for preliminary schools." Thesis, Växjö University, School of Mathematics and Systems Engineering, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-1245.

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<p>This project is associated with the field of Information Systems and more specifically with Virtual Learning Environments (VLEs). These environments are becoming very popular the last years, especially in higher education. However we decided to focus in lower level education since there is lack of these learning platforms and their spreading is limited.</p><p>More specifically our project will focus on the description of a Virtual Learning Environment for preliminary schools. The target age will be 5-8 years old. The design of our system is based on the guidelines of a preliminary schooltea
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Clayton, John Francis. "Development and validation of an instrument for assessing online learning environments in tertiary education : the online learning environment survey (OLLES) /." Curtin University of Technology, Science and Mathematics Education Centre, 2007. http://espace.library.curtin.edu.au:80/R/?func=dbin-jump-full&object_id=17188.

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Increasingly the perceived benefits of using networked computers, software applications and computer simulations in learning activities are being exploited at all educational levels and within all curricula areas. As web-based and online software applications such as browsers, search engines, communication tools and data-bases mature, so does educator's use of this medium for teaching and learning. How we can investigate the impact of these technologies upon the educational experiences of learners was the fundamental concept addressed by this thesis. The study reports on the design, developmen
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Yip, Wing-shun. "The difference between traditional learning environment and information enriched learning environment on the acquisition and transfer of higher order thinking skills in a biological context." Hong Kong : University of Hong Kong, 1998. http://sunzi.lib.hku.hk/hkuto/record.jsp?B20057441.

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17

Whale, Alyssa Morgan. "An e-learning environment for enterprise resource planning systems." Thesis, Nelson Mandela Metropolitan University, 2016. http://hdl.handle.net/10948/13182.

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Enterprise Resource Planning (ERP) education can positively impact the success of an ERP implementation. Incorporating new tools and technologies into the learning process can potentially alleviate the evident problems with ERP education. Blended learning and e-learning environments both offer opportunities for improvement in education. However, there are various factors and components that need to be in place for such an environment to be successful. The aim of this research is to provide an ERP e-Learning Environment (ERPeL) that can assist with ERP education in terms of creating an integrat
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Carlsson, Robert. "Privacy-Preserved Federated Learning : A survey of applicable machine learning algorithms in a federated environment." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-424383.

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There is a potential in the field of medicine and finance of doing collaborative machine learning. These areas gather data which can be used for developing machine learning models that could predict all from sickness in patients to acts of economical crime like fraud. The problem that exists is that the data collected is mostly of confidential nature and should be handled with precaution. This makes the standard way of doing machine learning - gather data at one centralized server - unwanted to achieve. The safety of the data have to be taken into account. In this project we will explore the F
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Carmona, Manuela. "Learner Control in a Technology-Mediated Adaptive Learning Environment within a Constructivist Framework." Thesis, Griffith University, 2009. http://hdl.handle.net/10072/366604.

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Over the past two decades, information technology with its capacity to offer greater flexibility and ease of use, has transformed the way conventional education is approached, delivered and evaluated. The trend for increased and enhanced technology-mediated learning environments is constantly progressing with new approaches and methods emerging every year. Constructivism is often proposed as one of the most appropriate learning theories for the implementation of technology-mediated learning environments. Learner control has the potential to enhance the learning experience by allowing learners
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Oliparambil, Shanmughan Vivek. "Lightweight Environment for Cyber Security Education." ScholarWorks@UNO, 2017. http://scholarworks.uno.edu/td/2390.

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The use of physical systems and Virtual Machines has become inefficient and expensive for creating tailored, hands-on exercises for providing cyber security training. The main purpose of this project is to directly address these issues faced in cyber security education with the help of Docker containers. Using Docker, a lightweight and automated platform was developed for creating, sharing, and managing hands-on exercises. With the help of orchestration tools, this platform provides a centralized point to monitor and control the systems and exercises with a high degree of automation. In a clas
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Mayer, Christine L. "An analysis of the dimensions of a web-delivered problem-based learning environment /." free to MU campus, to others for purchase, 2004. http://wwwlib.umi.com/cr/mo/fullcit?p3144439.

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22

Durdu, Levent. "How A Computer Education Teacher Utilizes An Online Learning Environment." Phd thesis, METU, 2010. http://etd.lib.metu.edu.tr/upload/2/12611679/index.pdf.

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The purpose of this study is to examine in detail how a computer education teacher utilizes an online learning environment. The study tries to explore how a computer education teacher uses information technologies in classroom instruction, which methods s/he uses during integration process of the online learning environment, how s/he solves the problems s/he faced and his/her expectations from an online learning environment. Furthermore, based on the experiences of the computer education teacher use of online learning environments by other subject area teachers were pursued. In this study, wi
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Fabian, Alain. "Creating an Interactive Learning Environment with Reusable HCI Knowledge." Thesis, Virginia Tech, 2006. http://hdl.handle.net/10919/33339.

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This thesis proposes creating an interactive learning environment for Human Computer Interaction (HCI) to facilitate access to, and learning of, important design knowledge. By encapsulating HCI knowledge into reusable claims stored in a knowledge repository, or claims library, this learning environment aims at allowing students to effectively explore design features to limit their reliance on intuition to mold their interfaces, help them address proper design concerns, and evaluate alternatives for their designs. This learning approach is based on active learning where students create their ow
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Gómez, Domingo Marta. "Improvement of secondary education student's information problem solving skills using an inquiry web-based learning environment." Doctoral thesis, Universitat Oberta de Catalunya, 2020. http://hdl.handle.net/10803/669934.

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La societat de la informació i el coneixement d'aquest segle espera que els estudiants gestionin l'excés d'informació amb èxit, però això no significa que tinguin les habilitats necessàries per bregar amb la resolució de problemes d'informació (IPS). Aquest estudi amplia el coneixement acadèmic disponible sobre el desenvolupament del procés de la IPS dels estudiants, atès que explora en profunditat la relació entre certes característiques individuals dels estudiants i el desenvolupament de les seves habilitats d'informació d'escaneig i processament a través d'una instrucció desenvolupada en un
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Cooper, Reginald Larenzo. "Sensing and Learning Channel State Information in a Dynamic Wireless Environment with Cognitive Radios and Networks." Research Showcase @ CMU, 2012. http://repository.cmu.edu/dissertations/211.

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Sensing and learning channel state information 􁈺CSI􁈻 in a dynamic wireless environment 􁈺DWE􁈻 has not been a focus of the cognitive radio and network research. The focus has been on obtaining spectral resource information about the spectrum availability 􁈺i.e. spectrum sensing for dynamic spectrum access􁈻 or how to adapt radios and networks in a way that improves the effectiveness of the radio networks, for example rate adaptation. In most of these cases it is assume that the CSI is already known or it is obtained from a method that directly measures the spectrum of interest through channel esti
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Kling, Mattias. "Developing a Source Criticism Learning Activity for a Digital Learning Environment in History." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-118311.

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Source criticism is an important part of the national curriculum in the history subject in middle grade schools. This master thesis presents the development of a digital learning activity for teaching students about source criticism concepts. The learning activity was developed by first researching the history curriculum and how source criticism is taught within the subject. A conceptual design was drafted based on these findings and the design of an existing framework for teaching students within the history subject. The existing framework, and the developed learning activity, is based on lea
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Scholtz, Karin. "An investigation into the usability of asynchronous information techology for a virtual E-learning information sharing environment at a university in South-Africa." Thesis, Stellenbosch : Stellenbosch University, 2003. http://hdl.handle.net/10019.1/53274.

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Thesis (MA)--Stellenbosch University, 2003.<br>ENGLISH ABSTRACT: Institutions for tertiary education are now more than ever realising the advantages of supplying the growing population with more effective and flexible learning environments through the integration of technology based media. Educational institutions are faced with the challenge of embracing technological changes within the educational domain in order to maintain their competitive position within a global arena. The University of Stellenbosch, as many other tertiary educational institutions, are challenged to view them as b
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Ekermans, Gina. "An investigation into the usability of synchronous information technology for a virtual e-learning and information sharing environment at a university in South Africa." Thesis, Stellenbosch : Stellenbosch University, 2003. http://hdl.handle.net/10019.1/53275.

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Thesis (MComm)--Stellenbosch University, 2003.<br>ENGLISH ABSTRACT: As the information age evolves, society is undergoing changes based on developments in technology that have tremendous implications for the educational systems. Institutions of tertiary education are increasingly facing the pressures of globalisation. Associated with this is the knowledge society that demands experience with technology, different skills and a different learning experience (US, 2001). Furthermore, new information and communication technologies have demonstrated the potential to transform the way that kno
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Maddox, Winston H. "Adapting to a Virtual Learning Environment." Antioch University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=antioch1429557429.

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Vlok, Daniël. "An assessment of the knowledge processing environment in an organisation : a case study." Thesis, Rhodes University, 2004. http://hdl.handle.net/10962/d1003806.

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Knowledge Management is associated with organisational initiatives in response to the demands of a knowledge-based economy in which the potential value of knowledge as a source for competitive advantage is recognised. However, the lack of a common understanding about knowledge itself, its characteristics and how it is constructed has led to diverse approaches about how to "manage" it. This study presents a critical overview of traditional and contemporary KM approaches. The main focus of this study was to discover and apply a suitable methodology for assessing an organisation's knowledge proce
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Hong, Xin State. "A Convolutional Neural Network for Detecting and Mapping Built Environment at Neighborhood Scale." Kent State University / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=kent1626962900618429.

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Jones, Graham. "A survey of the use of information technology in the teaching/learning environment of Science 10 in selected Alberta Schools." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape3/PQDD_0014/MQ60073.pdf.

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33

Линник, Юлія Миколаївна, Юлия Николаевна Линник та Yuliia Mykolaivna Lynnyk. "Створення єдиного загальношкільного інформаційно-навчального середовища на базі НВК № 26 м. Луцька". Thesis, Сумський державний університет, 2013. http://essuir.sumdu.edu.ua/handle/123456789/33336.

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Сучасне інформаційне суспільство диктує нові вимоги щодо сприймання, опрацювання та усвідомлення великих об’ємів інформації за короткий проміжок часу. Як наслідок, традиційні методи викладу навчальної інформації у школах стали не ефективними. Учні потребують візуального, а не теоретичного представлення об’єктів та явищ, отримання негайних відповідей на поставлені запитання та негайних реакцій на здійснені дії. У зв’язку із цим, володіння сучасними технологіями пошуку та обробки інформації, уміння якісно та доступно пояснити інформацію учням є необхідними критеріями оцінки професійної компетент
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Falloon, Garry Wayne. "An analysis of the impact of an e-classroom environment on the social, cognitive and affective elements of student work practices." Thesis, Curtin University, 2004. http://hdl.handle.net/20.500.11937/1414.

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This thesis documents the findings of an intrinsic case study examining the impacts of a digital or e-classroom environment on the social, affective, and cognitive development of a group of 33 year 5 and 6 students, in an urban primary school in Northland, New Zealand.It examines the manner in which the e-classroom concept was developed and implemented, the rationale behind its development, and the role of key players in this process. It further examines the impact of this environment on student work processes and practices, and identifies the unique blend of teacher philosophy, curriculum des
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Günes, Pinar. "Overcoming the Barrier: Virtual Learning : The Impact of learning in Second Life in Higher Education." Thesis, Jönköping University, JIBS, Business Informatics, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-9626.

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<p><!--[if !mso]> <object classid="clsid:38481807-CA0E-42D2-BF39-B33AF135CC4D" id=ieooui></object><mce:style><! st1\:*{behavior:url(#ieooui) } --></p><p>Traditional education have for long been remaining without major changes made to the actual system. Up until very recently, there has been reluctance towards making fundamental and dramatic changes to the system, but as societies change and develop by mirroring on past experiences, new minds and new ways of thinking emerge suggesting changes and new developments. Consequently, new educational approaches such as e-learning and virtual learnin
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Vat, Kam Hou. "REALSpace AKE : an appreciative knowledge environment architected through soft systems methodology and scenario-based design." Thesis, University of Macau, 2011. http://umaclib3.umac.mo/record=b2492481.

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Okumoto, Richard Yoshio. "Digital stories promoting scalable social presence: A qualitative case study of an undergraduate distance learning environment." Thesis, Queensland University of Technology, 2021. https://eprints.qut.edu.au/213403/1/Richard%20Yoshio_Okumoto_Thesis.pdf.

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This thesis is a qualitative case study of an undergraduate distance learning higher education course exploring how student developed digital stories promoted scalable peer-to-peer perceptions of social presence. Findings from this study informed a Digital Storytelling Community design model capable of promoting scalable peer-to-peer perceptions of social presence in an online education environment using information and communication technologies (ICT).
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Faucheux, Lilith. "Learning from incomplete biomedical data : guiding the partition toward prognostic information." Electronic Thesis or Diss., Université Paris Cité, 2021. http://www.theses.fr/2021UNIP5242.

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Cette thèse porte sur l'apprentissage de partitions dans un contexte de données incomplètes. Deux développements méthodologiques sont présentés, ainsi que des applications dans le domaine biomédical. La première méthode développée permet, en présence de données incomplètes, un apprentissage de partitions non supervisé. Deux types de données incomplètes ont été considérés : des données manquantes et des données censurées à gauche (dont la valeur est « inférieure à un seuil de détection »). La problématique des données incomplètes a été prise en compte par imputation multiple (MI). Pour permettr
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Page, T., M. Lehtonen, G. Thorsteinsson, E. Yokoyama, and H. Ruokamo. "A Virtual Learning Environment in Support of Blended and Distance Learning in Technology & Design Education." 名古屋大学大学院教育発達科学研究科 技術・職業教育学研究室, 2005. http://hdl.handle.net/2237/12015.

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Ageel, Mohammed. "Using a virtual learning environment to increase the use of information and communication technology by university teachers at Jazan University, Saudi Arabia." Thesis, University of Southampton, 2013. https://eprints.soton.ac.uk/353283/.

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This thesis is primarily instigated and directed by the researcher’s previous small-scale studies. These revealed Saudi teachers’ low usage and negative perceptions about technology in teaching in schools and higher educational institutions. For further our understanding, this study investigates the use of technology by a Saudi university’s teachers in their instruction and attempts to explore the viability of training within a Virtual Learning Environment (VLE) for their professional development. The study engages a mixed-method approach where a VLE training programme is facilitated among 40
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Givens, Mark Allen. "The Impact of New Information Technology on Bureaucratic Organizational Culture." NSUWorks, 2011. http://nsuworks.nova.edu/gscis_etd/164.

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Virtual work environments (VWEs) have been used in the private sector for more than a decade, but the United States Marine Corps (USMC), as a whole, has not yet taken advantage of associated benefits. The USMC construct parallels the bureaucratic organizational culture and uses an antiquated information technology (IT) infrastructure. During an effort to upgrade the Marine Corps Combat Development Command's infrastructure to a VWE, the change-agent noticed an immediate resistance towards the VWE and new work methodology. The problem identified for investigation was to discover why a bureaucrat
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Wolf, Christian Marc, and chris@adaptive-learning net. "Construction of an Adaptive E-learning Environment to Address Learning Styles and an Investigation of the Effect of Media Choice." RMIT University. Education, 2007. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20080625.093019.

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This study attempted to combine the benefits of multimedia learning, adaptive interfaces, and learning style theory by constructing a novel e-learning environment. The environment was designed to accommodate individual learning styles while students progressed through a computer programming course. Despite the benefits of individualised instruction and a growing worldwide e-learning market, there is a paucity of guidance on how to effectively accommodate learning styles in an online environment. Several existing learning-style adaptive environments base their behaviour on an initial asses
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Snow, Janet P. "Information and communication technology driven teaching and learning opportunities in support of environmental education processes : a case of the eno-environment online programme at Treverton Preparatory School, South Africa /." Thesis, Rhodes University, 2008. http://eprints.ru.ac.za/1623/.

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Falloon, Garry Wayne. "An analysis of the impact of an e-classroom environment on the social, cognitive and affective elements of student work practices." Curtin University of Technology, Science and Mathematics Education Centre, 2004. http://espace.library.curtin.edu.au:80/R/?func=dbin-jump-full&object_id=15960.

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This thesis documents the findings of an intrinsic case study examining the impacts of a digital or e-classroom environment on the social, affective, and cognitive development of a group of 33 year 5 and 6 students, in an urban primary school in Northland, New Zealand.It examines the manner in which the e-classroom concept was developed and implemented, the rationale behind its development, and the role of key players in this process. It further examines the impact of this environment on student work processes and practices, and identifies the unique blend of teacher philosophy, curriculum des
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45

Wilhelm-Stein, Thomas. "Information Retrieval in der Lehre." Doctoral thesis, Universitätsbibliothek Chemnitz, 2016. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-qucosa-199778.

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Das Thema Information Retrieval hat insbesondere in Form von Internetsuchmaschinen eine große Bedeutung erlangt. Retrievalsysteme werden für eine Vielzahl unterschiedlicher Rechercheszenarien eingesetzt, unter anderem für firmeninterne Supportdatenbanken, aber auch für die Organisation persönlicher E-Mails. Eine aktuelle Herausforderung besteht in der Bestimmung und Vorhersage der Leistungsfähigkeit einzelner Komponenten dieser Retrievalsysteme, insbesondere der komplexen Wechselwirkungen zwischen ihnen. Für die Implementierung und Konfiguration der Retrievalsysteme und der Retrievalkomponente
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46

Gupta, Adit. "Learning environments of technology supported secondary science classrooms: a study in an Indian school." Thesis, Curtin University, 2007. http://hdl.handle.net/20.500.11937/2550.

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Science teaching at the secondary level can be made more effective with the judicious utilization of a multi-media approach involving modem information and communication technologies that is entering the Indian educational system in general and the schools in Jammu region (J&K State), in particular, surely but slowly. A major impact of technology today in the field of education is that at all levels classrooms are becoming technology-rich learning environments and as such there is a need to conduct research to study the learning environments of technology-supported classrooms. The study descri
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47

Manning, Jackie B. "Development of a Prototype Multimedia Environment to Support Hispanic English Language Learners' Academic Learning Through Embedded Cognitive Strategy Instruction." Diss., Virginia Tech, 2005. http://hdl.handle.net/10919/26209.

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The number of English language learners continues to grow in United Statesâ schools and their achievement level continues to lag behind their peers. This developmental study investigated the design and development of a multimedia environment that embedded cognitive strategy instruction to assist ELL studentsâ academic content learning. High school ELL students face the hardship of preparing for various state mandated graduation requirements while learning the English language and learning strategies are believed to help ELL students improve their learning. The multimedia tutorial embedded
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48

Jones, Jeremiah Kenton. "A Software Development Environment for Building Context-Aware Systems for Family Technology." Diss., CLICK HERE for online access, 2005. http://contentdm.lib.byu.edu/ETD/image/etd1106.pdf.

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49

Gupta, Adit. "Learning environments of technology supported secondary science classrooms: a study in an Indian school." Curtin University of Technology, Science and Mathematics Education Centre, 2007. http://espace.library.curtin.edu.au:80/R/?func=dbin-jump-full&object_id=18708.

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Abstract:
Science teaching at the secondary level can be made more effective with the judicious utilization of a multi-media approach involving modem information and communication technologies that is entering the Indian educational system in general and the schools in Jammu region (J&K State), in particular, surely but slowly. A major impact of technology today in the field of education is that at all levels classrooms are becoming technology-rich learning environments and as such there is a need to conduct research to study the learning environments of technology-supported classrooms. The study descri
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50

Nilsson, Ann. "Lärsituationens komplexitet för elever som upplever svårigheter i matematik : Rutiga Familjen i en ny lärmiljö." Thesis, University West, Division of Media Production, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-1602.

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<p>The Squares Family is a game developed as a learning aid in mathematics. With its graphical representation of the decimal system, the four basic arithmetic operations and positive and negative numbers together with a learning agent as pedagogical approach, the game’s primary purpose is to motivate students in their learning of mathematics. Although the game is strictly based on mathematical rules it attempts to encourage students to play and work with math without experiencing it as mathematics as this is initially not obvious. The game being internationally tested on normal performing stud
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