Dissertations / Theses on the topic 'Information Technology Course Design'
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Helps, C. Richard G. "Evolving Information Technology: A Case Study of the Effects of Constant Change on Information Technology Instructional Design Architecture." BYU ScholarsArchive, 2010. https://scholarsarchive.byu.edu/etd/2388.
Full textPereira, Audrey S. "Faculty Willingness to Complete Information Technology Training on Course Management Systems." ScholarWorks, 2015. https://scholarworks.waldenu.edu/dissertations/524.
Full textMathur, Roopa. "Students' Perceptions of a Mobile Application for College Course Management Systems." ScholarWorks, 2011. https://scholarworks.waldenu.edu/dissertations/925.
Full textFritz, John Lance. "Using analytics to encourage student responsibility for learning and identify course designs that help." Thesis, University of Maryland, Baltimore County, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10118996.
Full textThe purpose of this study is to demonstrate how instructional technology impacts teaching and learning. Specifically, in this study I show how learning analytics could be implemented to encourage student responsibility for learning and identify effective faculty course designs that help. Typically, learning analytics focuses on data mining student use of an online learning management system (LMS), the most widely used instructional technology in higher education. However, key challenges include a relative lack of empirical studies, the field’s predisposition toward prediction vs. intervention, and a lack of understanding about the role of faculty LMS course design on student usage. Accordingly, I explore how system-generated feedback to students about their LMS use compared to peers can serve as a metacognitive “nudge” toward improved responsibility for learning and academic performance. I also explore how this approach might shine light on effective faculty LMS course designs. I show how analytics provides both a theoretical and methodological foundation for implementing interventions based on the learning sciences, including self-efficacy, self-regulated learning and instructional technology. Finally, my findings contribute to the dialogue about scalable institutional approaches to improving student retention, persistence and success. Learning analytics is made possible through the technology of data mining, but I believe it also serves as a mirror to reflect (if not assess) the impact of instructional technology on teaching and learning.
Copley, Stacey. "Assessment of Instructor Information Technology Self-efficacy on Online Course Delivery Modes and Design Methods in the Radiologic Sciences." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1343745085.
Full textRuijan, Du. "Teaching Guideline for Work-Integrated E-Learning : Design Challenges of Online Courses in Production Technology." Thesis, Högskolan Väst, Avd för informatik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-6322.
Full textSchartz, Shane. "The interrelationships of university student characteristics and the Keller ARCS motivation model in a blended digital literacy course." Diss., Kansas State University, 2014. http://hdl.handle.net/2097/18730.
Full textCurriculum and Instruction
Rosemary Talab
The purpose of this study was to examine student motivation in a blended learning digital literacy course and its relation to student characteristics. The study consisted of 136 student participants enrolled in a blended learning digital literacy course at a Midwestern university. The Keller ARCS Motivation Model was the theoretical framework. The Course Interest Survey was used in the study, which was designed to measure motivation using Keller ARCS categories. Data was collected through the Course Interest Survey to voluntary student participants and through data obtained from the research setting. The study examined the following research questions: Research Question 1: Do statistically significant relationships exist between non-performance student characteristics and the Keller ARCS Course Interest Survey student motivation scores in a blended digital literacy course? Research Question 2: Do statistically significant relationships exist between pre-course performance student characteristics and the Keller ARCS Course Interest Survey scores in a blended digital literacy course? Research Question 3: Do statistically significant relationships exist between post-course performance student characteristics and the Keller ARCS Course Interest Survey student motivation scores in a blended digital literacy course? To examine these relationships, the study utilized MANOVAs to analyze the student characteristics on the four categories of the Keller ARCS Motivation Model. One significant relationship was found for Confidence within Academic Rank (p < .05), between Seniors and Freshmen. Seniors reported a .4799 higher Confidence score, on average, than Freshmen. Other characteristics did not have significant relationships. The mean change in pretest and posttest scores in digital literacy on the ALTSA assessment was 6.64. Recommendations for the research setting included the use of student focus groups to better understand and increase Freshmen confidence and the Freshmen experience, a review of course design and delivery methods, an exploration of variations of blended learning models, an examination of current test-out procedures, and adjustment of the scale used in this study to provide a wider range of motivation responses. Recommendations for future studies included a qualitative study of student performance characteristics, a mixed methods study of different learning models for course delivery, and an exploratory study aimed at expanding student characteristics.
Salisbury, Lauren E. "The Impact of Course Management Systems Like Blackboard on First Year Composition Pedagogy and Practice." University of Findlay / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=findlay1432220779.
Full textMcGlothlin, Cheryle D. "Evaluation of HQT Online Courses: Growth of Participants Technology, Pedagogy and Content Knowledge (TPACK)." Ohio University / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1411132394.
Full textBadrah, Mustafa Kamal. "Information technology strategies for detailed structural design." Thesis, University of Strathclyde, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.248505.
Full textKalissery, Biju. "Managing agile information technology infrastructure." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/42363.
Full textIncludes bibliographical references (leaves 43-44).
Information technology (IT) can be a key contributor for the successful implementation of business strategies. However, companies normally find it hard to synchronize their evolving business strategies with the capabilities in IT. This thesis analyzes the key contributors to the problems in synchronizing business strategy and Information Technology and suggests both management and technical frameworks for an agile IT infrastructure that can stay in sync with the evolving business strategy. Agility in IT infrastructure means the ability for the infrastructure to accommodate evolving needs and business strategies without significant re-architecture. There is no magic bullet that could induce agility into an IT infrastructure and its management. But, this thesis studies the best practices in management and technology which are being used by industry leaders successfully.
by Biju Kalissery.
S.M.
Jackson, CD Jr. "Educational technology: An online tutor training course." CSUSB ScholarWorks, 2002. https://scholarworks.lib.csusb.edu/etd-project/2242.
Full textBengtegård, Sebastian, and Martin Lundén. "Finding Course Literature: Exposing Overlooked Alternatives and Streamlining Targeted Information Retrieval." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20952.
Full textWhen a student is studying at a university or at a college university in Sweden it requires him or her to acquire course literature as a compliment to teaching. This is often taken for granted, but there is currently no equally obvious approach to how the student obtains his or hers course literature and there is a lack of a structure on how the information is presented.Therefore, we develop a prototype, a search tool which will help students locate their course literature. We do this to find a more appropriate method on how to search for course literature. Firstly, we wish to streamline the student's path to acquire their course literature, reducing the number of steps they need to take. Secondly, we wish to expose the student to previously overlooked sources of course literature. We do this as an experiment with the ambition to show how a possible solution could look like, if availability increased and guidelines was introduced on how to present course literature at Swedish universities and college universities.This system is then evaluated in relation to the established search strategies which the student is currently using to find their course literature.
Charlesworth, Matthew. "An investigation of an undergraduate course module on the ethical aspects of information systems." Thesis, Rhodes University, 2005. http://eprints.ru.ac.za/199/.
Full textLomerson, William L. (William Lough). "Information Technology Needs of Professional Education Faculty with the Implications for the Design of Information Technology Systems." Thesis, University of North Texas, 1992. https://digital.library.unt.edu/ark:/67531/metadc332783/.
Full textStahl-Timmins, William Marck. "Information graphics in health technology assessment." Thesis, University of Exeter, 2011. http://hdl.handle.net/10036/4026.
Full textHuang, Ken S. M. Massachusetts Institute of Technology. "Towards an information technology infrastructure cost model." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/42365.
Full textIncludes bibliographical references (leaves 66-67).
Ever since the introduction of the Internet in 1994, one of the defining characteristics of the global economy, particularly in the US, is a dramatic increase in expenditures on Information Technology. While this trend is expected to continue, a major issue for companies of all sizes is the manner in which precise forecasting of future IT cost may be undertaken. The present thesis investigates the possibility that a set of the essential deterministic cost drivers with varying weighted factors may prove capable of estimating total IT infrastructure costs. An online questionnaire was developed for this purpose, and was used to survey senior IT leadership teams. The data collected from this survey was then computed with Analytical Hierarchy Process (AHP) to illustrate the relative importance of different cost drivers. The study revealed three primary findings. First, that a set of essential deterministic cost drivers with varying weighted factors could be used as a general tool for estimating the total cost of IT infrastructure. Second, these different sectors prioritize cost drivers differently from each other. In the Financial Services sector, for instance, the security of the IT network was reported to be of greater importance than the service call response time. In the Technology sector, however, the opposite was true. Third, numerous correlations were found to exist within each cost driver category defined. The correlated nature of these cost parameters may mean that a more parsimonious model may be more predictive of total IT infrastructure costs. It is hoped that these findings may be of benefit to a variety of large and small commercial and government entities, which may be able to use the predictive cost drivers to help eliminate problems related to inaccurate IT cost estimates.
(cont.) It is believed that the cost model proposed may be applicable across a variety of economic sectors. In this thesis, its applicability is demonstrated within the 3 financial services and technology sectors. Future research may be useful in evaluating the model further, by increasing the sample size, and by testing the reliability and validity of the cost model within additional economic sectors.
by Ken Huang.
S.M.
Lee, Jaime. "Why Technology for Caregivers Fail| A Qualitative Study of GPS-Based Technology Supporting Alzheimer's Caregivers." Thesis, University of Baltimore, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10746907.
Full textThe purpose of this research is to understand the usability challenges of wearable Global Positioning System (GPS)-based technologies for at home caregivers managing wandering effects for loved ones with Dementia, specifically those with Alzheimer's disease. A total of four devices and 14 U.S. participants were studied using semi-structured, in-person qualitative usability methodology and an open coding system in the style of Grounded Theory. Though the study evaluated issues solely related to usability, the results expanded to a much larger design paradigm to be considered for improved and more directed solutions for future advancements that is symbiotic between a company and its end user. The proposed "life-proofing ecosystem", which contains eight pillars within its framework (user experience, customer experience, accessibility, governance, marketing, business, technology, cultural sensitivity) aims for more balanced product evolutions and progressive innovation. Future studies may provide scalar measurements for assessments beyond the proposed framework and ecosystem. Ultimately, the goal is to provide practical guidelines for designing life-proof solutions in today's highly connected society.
Friend, Christopher. "Composing the Classroom, Constructing Hybridity: Writing Technology in(to) First-Year Composition Course Design." Doctoral diss., University of Central Florida, 2014. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/6273.
Full textPh.D.
Doctorate
Arts and Humanities
Texts and Technology
Harrison, John Buckley. "Sense of Community in a Blended Technology Integration Course: A Design-Based Research Study." BYU ScholarsArchive, 2014. https://scholarsarchive.byu.edu/etd/4404.
Full textBarnes, Raymond J. "Conflict and ambiguity in information systems development." Diss., Online access via UMI:, 2005.
Find full textFox, Matthew David Nicholas. "Co-operative teaching and learning lifelines : critical information flows in a technology-mediated distance language course." Thesis, Southampton Solent University, 2000. http://ssudl.solent.ac.uk/1243/.
Full textGillette, Eileen Marie. "The design process : designing information technology for the public sphere." Thesis, University of British Columbia, 2010. http://hdl.handle.net/2429/29559.
Full textCroon, Fors Anna. "Being-with Information Technology : Critical explorations beyond use and design." Doctoral thesis, Umeå : Umeå universitet, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-748.
Full textCouceiro, Rosana Margarida Fernandez dos Santos. "Design of a computer game for an information technology class." Master's thesis, Universidade de Aveiro, 2010. http://hdl.handle.net/10773/17039.
Full textActualmente algumas fontes de investigação científica consideram que o ensino tradicional, ao longo das décadas, tem sido menos apelativo (Foreman, 2003). Os alunos encontram-se rodeados por outros estímulos causados pelas novas tecnologias, novas formas de entretenimento e redes sociais (Prensky, 2001a; Raines, 2002), estímulos que se tornam mais apelativos do que o ensino tradicional. Uma das soluções apontadas e proposta pelos peritos na matéria é a inserção de jogos, um dos principais estímulos do entretenimento actual, como ferramentas de aprendizagem em ambientes formal escolar, como a sala de aula (Eck, 2006; Paras & Bizzocchi, 2005). O projecto que se apresenta foi desenvolvido no Departamento de Educação Física e Ciências do Desporto pertencente à Universidade de Thessaly e localizado em Trikala, Grécia, e apresenta um estudo sobre a aplicação do jogo como ferramenta de aprendizagem em contexto educacional. Este projecto consiste na conceptualização, desenvolvimento e avaliação de um protótipo de um jogo criado com o objectivo de motivar os estudantes do Departamento de Educação Física e Ciências de Desporto da Universidade de Thessaly, Grécia, a aprender conceitos da unidade curricular de Tecnologias da Informação. Considerado o propósito do jogo os conteúdos da unidade curricular foram adaptados para o jogo. Integrou-se a narrativa como elemento de motivação para os estudantes, foram conceptualizados cenários, personagens e level design, juntamente com a inserção de puzzles relacionados com os conteúdos da unidade curricular, mecânica do jogo e regras. O protótipo desenvolvido é constituído por um conjunto de puzzles com os quais se efectuou uma avaliação preliminar em dois grupos focais. A avaliação preliminar foi efectuada na Universidade de Thessaly, no pólo Trikala e na Universidade de Aveiro, com amostras de conveniência do público-alvo primário e secundário, respectivamente, para perceber se a estratégia do jogo e respectiva narrativa poderiam funcionar na unidade curricular em causa. Os resultados apontam que o jogo pode ser uma ferramenta a incluir na unidade curricular, depois das amostras do público-alvo primário terem demonstrado uma recepção positiva ao jogo e os seus conteúdos, sobretudo a narrativa e gráficos, e esperam que as próximas versões tragam mais puzzles e desafios como os que estiveram presentes no protótipo.
Fife, Mary-Ann. "The influence of video lectures on student engagement in the University of Cape Town's first Massive Open Online Course." Master's thesis, University of Cape Town, 2016. http://hdl.handle.net/11427/22800.
Full textGülen, İrem Arkon Cemal. "Design criteria of technology development zones a case study in İzmir Technology development zone/." [s.l.]: [s.n.], 2004. http://library.iyte.edu.tr/tezler/master/kentseltasarim/T000442.rar.
Full textBalaji, Ampolu. "DESIGN AND IMPLEMENTATION OF LOCATION-BASED INFORMATIONAL WEB APPLICATION (MyCPH and TreeHealth)." Kent State University / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=kent1595468576863051.
Full textChittur, Debra. "A Phenomenological Study of Professors and Instructional Designers During Online Course Development Leading to Enhanced Student-Centered Pedagogy." Thesis, Pepperdine University, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10790356.
Full textThis study explored the experiences of professors and instructional designers as they interact to design and develop a distance learning course. Six professors from several different universities who reported that their pedagogy improved after these interactions during the conversion process were identified and interviewed, along with the instructional designers with whom they collaborated, to determine what elements of the interaction led to the change in their pedagogical practices. The study used a Hermeneutics phenomenology approach employing a universal instructional design model (Merrill, 2013) and a threat regulation model of trust (Williams, 2007) to shape data collection and analysis. Analysis of the data showed that principles from the instructional design model (Merrill, 2013) were used by the instructional designers to communicate good teaching practices. Strategies from the trust-building model (Williams, 2007) were employed by the instructional designers as well as some of the faculty to reduce threats to collaboration. Faculty reported incorporating a more student-centered approach to their subsequent teaching, based primarily on improved student outcomes in these courses, including satisfaction, engagement, and retention of new knowledge. Four conclusions emerged from the findings: (a) Merrill’s First Principles (2013) is a useful model for explaining student-centered practices in higher education, particularly the principle of using real-world problems in course design, (b) Williams’s trust-building model explains some of the success of the professor/instructional designer interactions, (c) professors valued pedagogical support from experienced instructional designers, who facilitated changes in their thinking about pedagogy, and (d) professors were more likely to make changes in pedagogy when they could anticipate improved learning outcomes. Universities are recommended to implement the use of professional instructional designers and quality frameworks to introduce faculty to student-centered teaching practices. As change agents in the universities, instructional designers should take advantage of the opportunity to impact teaching practices in universities. Further research might explore how faculty incorporate new knowledge acquired as a result of interacting with instructional designers into their teaching. In addition, future studies could examine the incorporation of those features of instructional design that are not reflected in active learning methods, particularly the use of backward design to create connections between learning activities.
Krupa, Frédérique. "Girl Games : gender, technology and design for women’s recruitment in Information and Communication Technology (ICT)?" Thesis, Paris 1, 2018. https://ecm.univ-paris1.fr/nuxeo/site/esupversions/dd3e6426-fd66-4db2-add5-56476ec75bf6.
Full textThis dissertation focuses on gender, design and technology through the artifact of video games — technology products of masculine engineering culture, and the gendered link between those that make video games (Production) and those that play them (Reception). My research examines a sector of the video game industry devoted to pre-adolescent girls, which 20 years ago was the site of feminist entrepreneurship hoping to remedy the gender imbalance in ICT (Information and Communication Technology). While parity has been achieved in media consumption, technological production firmly remains a masculine pursuit. This three-phase constructivist study begins with the personality preferences (MBTI) and sex-role orientation (BSRI) of women in game development, highlighting their exceptional resilience to gender stereotypes, and concludes with an ethnographic study of children playing independent, gender-neutral video games at an afterschool program in Paris. Using pragmatic semiotic epistemology, this dissertation argues that the belief-habits of negative gender and technology stereotypes are the principal roadblock to gender diversity in ICT – limiting the number of women willing to transgress gender norms into masculine professions and creating a self-fulfilling prophecy through parents’ gender-socialization that reifies the belief in masculine technological passion and skill while developing unequal gendered technological access and encouragement. The dissertation concludes with strategies for gender-neutralizing technology, including design heuristics for gender neutrality in children’s digital experiences
Lai, Kam Wing. "Information technology in education computer-based training courseware design & development." Thesis, University of Macau, 1999. http://umaclib3.umac.mo/record=b1447771.
Full textZhou, Bin S. M. Massachusetts Institute of Technology. "Enterprise information technology project portfolio selection through system dynamics simulations." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/43107.
Full textIncludes bibliographical references (p. 166-169).
As companies are increasingly relying on information technologies (IT) to help maintain their existing and develop new competitive advantages, investing effectively in IT is becoming more and more important. One of the biggest challenges facing an enterprise IT organization is how to select a project portfolio that is best aligned with the business strategies and to deliver highest value using limited IT resources. In this research paper, I examined in detail a recently proposed IT governance framework, designed a System Dynamics model based on this framework, and developed a simulation application to investigate constructs, relationships and scenarios suggested by the framework. My research identified and examined several levers through which IT managers can achieve better alignment with business goals and more efficient use of IT resources. I examined alternative IT governance regimes (combinations of rules and policies for selecting among opportunities and retaining existing systems) in terms of their effects on efficiency, feature satisfaction, and cost of the resulting legacy asset base. By choosing the right combination of relatively straightforward selection and retention policies, IT managers can steer their legacy assets toward a desired efficiency or satisfaction goal in concert with company strategies.
by Bin Zhou.
S.M.
Wang, Pei 1969. "A system dynamics approach to the information technology outsourcing problems." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/34804.
Full textVelasquez, Andrea. "The design of a blended approach for teaching the TPCK framework in a technology integration course /." Diss., CLICK HERE for online access, 2009. http://contentdm.lib.byu.edu/ETD/image/etd2865.pdf.
Full textVelasquez, Andrea. "The Design of a Blended Approach for Teaching the TPCK Framework in a Technology Integrated Course." BYU ScholarsArchive, 2009. https://scholarsarchive.byu.edu/etd/1871.
Full textFenn, Terence Kevin. "Integrating contextmapping and interaction design: designing with and for small-scale urban farmers in Soweto." Master's thesis, University of Cape Town, 2015. http://hdl.handle.net/11427/19976.
Full textRuhela, Vijay 1966. "Effective use of wire-less technology (WT) to enhance productivity in information technology (IT) activity management." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/29152.
Full textVita.
Includes bibliographical references (leaves 79-81).
Several wire-less technologies and devices are in use through out the IT industry currently. An analysis of features of such devices and services is done here. Most of them are used for handling unexpected situations (crisis management) and are not well integrated with the IT project or operations management A temporal analysis of Information Technology (11) processes (projects and operations) in a sector of financial industry in the United States reveals that at least some time delays in IT projects can be eliminated or reduced by effective use of latest digital wire-less technologies in an integrated manner. Further, the author proposes framework for deploying digital wire-less communication devices as an integral part of fast paced IT. A survey of several IT project managers and other decision makers also reveals that use of such technologies when planned, communicated and executed well can bring about considerable competitive advantages.
by Vijay Ruhela.
S.M.
Bignell, Kris. "An analysis of the effects of hybrid course delivery on student perceptions and academics in health information technology." Menomonie, WI : University of Wisconsin--Stout, 2007. http://www.uwstout.edu/lib/thesis/2007/2007zimmerman-bignellk.pdf.
Full textSyrjänen, A. L. (Anna-Liisa). "Lay participatory design: A way to develop information technology and activity together." Doctoral thesis, University of Oulu, 2007. http://urn.fi/urn:isbn:9789514285912.
Full textLees, David Yeung. "An analysis of knowledge work and its implications for the design of information artefacts." Thesis, University of the West of England, Bristol, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.387939.
Full textSaodekar, Sarvesh P. (Sarvesh Pramod). "Information technology and sustained competitive advantage : a research model for the effect of information technology on sustained competitive advantage and an empirical analysis." Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/76508.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (p. 70-72).
Companies consider Information Technology (IT) to be a major factor for achieving sustained competitive advantage (SCA). The effect of IT on firm performance has been studied from two main perspectives: the market based perspective and the resource based view. The market based perspective emphasises market structure as the primary cause of a company's strategy and the resource based view builds on the concept of an enterprise as a bundle of unique resources. In this thesis, the effect of IT on SCA is studied from these two theoretical frameworks and an integrated research model is proposed. This model considers contribution of IT factors: IT assets, IT capabilities and IT strategies towards SCA. An empirical analysis of the SCA research model has been done through surveys. The results of this analysis do validate some literature based findings but do not provide statistical evidence of any IT factors leading to SCA.
by Sarvesh P. Saodekar.
S.M.in Engineering and Management
Shrestha, Chandra R. "Advanced technology in a low technology setting : the application of building information modeling in the rural settings of Nepal." Virtual Press, 2007. http://liblink.bsu.edu/uhtbin/catkey/1379441.
Full textDepartment of Architecture
Vernon, Mona Masghati. "The role of customer experience in technology strategy : implications for product adoption in information technology." Thesis, Massachusetts Institute of Technology, 2011. http://hdl.handle.net/1721.1/67569.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (p. 104-105).
This research identifies and describes the impact of customer experience on the adoption of information technology products. The research findings are applied to the business case of a global technology firm entering into in the cloud computing space. We chose a customer-centric lens in order to better understand how information technology is turned into value for the customer. We complemented well-defined industry-level models of technology adoption by building an original system dynamics model of the relationships of the technology firm with its enterprise customers. Important dynamics were derived from the review and analysis of selected leading edge managerial frameworks that were best suited for the studied business. The market analysis includes interviews with potential enterprise and small business cloud customers, market analysts, and executives at several companies selling cloud computing services. At the firm level, we modeled the effect of different product launch and development strategies and the impact of organizational learning on new business development. The system dynamics model is a management flight simulator that overcomes the limitations of classical management frameworks. The model was calibrated against historical product adoption data that was provided by a leading global information service provider. By running different scenarios, managers may simulate the impact of investments in research and development and marketing. Managers may also test the implications of successfully designing a positive customer experience and of adopting a culture of continuous improvement and business experimentation. The results of this study show that in order to survive and compete in the digital economy, information technology companies need to shed a comfortable yet myopic focus on technology advantage and acquire the capability to develop and execute business strategies focused on excellent and inimitable customer experience. The willingness to experiment and ability to learn are critical success factors. Sustainable competitive advantage also hinges on having the ability to run business experiments, fail, learn from failures and effectively spread that knowledge through the organization.
by Mona Masghati Vernon.
S.M.in Engineering and Management
Oztoprak, Aydin. "An Evaluation Of Virtual Design Studio: A Course Between Middle East Technical University And Delft University Of Technology." Master's thesis, METU, 2003. http://etd.lib.metu.edu.tr/upload/12605312/index.pdf.
Full textthe concept generation phase of design process, peer learning in design studio and design juries will be evaluated with regard to the literature survey and the findings of the case study. The findings of the case study indicated that in concept generation phase of design process the number of concepts created was not less than a similar project in a traditional design studio and publishing students&rsquo
works to public via a shared online environment motivated students in a positive way to participate in studio activities in a positive way.
Elrufaie, Elharith Omer. "A Wiki paradigm to manage online course content." CSUSB ScholarWorks, 2004. https://scholarworks.lib.csusb.edu/etd-project/2446.
Full textTurns, Jennifer. "Supporting engineering education with information technology : the case of instructional design experiences." Diss., Georgia Institute of Technology, 1998. http://hdl.handle.net/1853/24942.
Full textFranklin, Barbara L. "Design and implementation of the Information Technology Management Group faculty research catalog." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1995. http://handle.dtic.mil/100.2/ADA304404.
Full textThesis advisor(s): T. Hamid, Shu S. Liao. "September 1995." Bibliography: p. 245. Also available online.
Kinney, Todd M. "Utilizing web-based technology to design and implement a conference information system." Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1997. http://handle.dtic.mil/100.2/ADA333480.
Full textSalah, Feda Mohammed Munther. "Development of creative and innovative design techniques through advanced information technology methods." Thesis, De Montfort University, 2008. http://hdl.handle.net/2086/4348.
Full textHalimi, Hassan S. "The Role of Information Technology Organizational Design in Firms' Ability to Innovate." ScholarWorks, 2015. https://scholarworks.waldenu.edu/dissertations/1382.
Full text