Academic literature on the topic 'Information technology Human computer interaction'

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Journal articles on the topic "Information technology Human computer interaction"

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Chen, Yunan. "Health information technology." Interactions 24, no. 3 (April 27, 2017): 82–84. http://dx.doi.org/10.1145/3064003.

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Nathan, Lisa P. "Broadening horizons through information technology." Interactions 17, no. 6 (November 2010): 24–26. http://dx.doi.org/10.1145/1865245.1865251.

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Tomlinson, Bill, Donald J. Patterson, and Bonnie Nardi. "Teaching global disruption and information technology online." Interactions 23, no. 6 (October 26, 2016): 40–43. http://dx.doi.org/10.1145/3003818.

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van der Veer, Gerrit C. "Keeping the people in information technology education." Interactions 24, no. 5 (August 25, 2017): 84–85. http://dx.doi.org/10.1145/3127403.

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Urquhart, Lachlan, and Tom Rodden. "New directions in information technology law: learning from human–computer interaction." International Review of Law, Computers & Technology 31, no. 2 (March 28, 2017): 150–69. http://dx.doi.org/10.1080/13600869.2017.1298501.

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Kobayashi, Koji. "Information society and information technology." International Journal of Human-Computer Interaction 3, no. 2 (January 1991): 223–37. http://dx.doi.org/10.1080/10447319109526005.

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Amer, T. S., and Todd L. Johnson. "Information Technology Progress Indicators." International Journal of Technology and Human Interaction 12, no. 4 (October 2016): 1–14. http://dx.doi.org/10.4018/ijthi.2016100101.

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Users of information technology (IT) often encounter “progress indicators” during their interactions. These graphics appear on screen as a user waits for a task to complete and are designed to inform the user of the progress made as the task moves toward completion. This study employs theoretical models from research on human experiences in waiting to develop hypotheses related to the design of one type of progress indicator: the “stalling progress bar.” That is, a progress bar that moves consistently during most of the computing process but then stalls for an indeterminate period before completing. Data from one experiment indicates that participants preferred a progress bar that moves consistently to a stalling progress bar, and judged the process duration to be shorter with the linear progress bar. Data from a second experiment indicates that displaying an explanatory message with a stalling progress bar enhances participant's perception about the stalling bar.
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Amer, T. S., and Jo-Mae B. Maris. "Information Technology Exception Messages." International Journal of Technology and Human Interaction 6, no. 1 (January 2010): 54–68. http://dx.doi.org/10.4018/jthi.2010091704.

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Users of information technology (IT) frequently encounter “exception messages” during their interactions with computing systems. Exception messages are important points of communication with users of IT and are similar in principle to compliance and warning messages that appear on consumer products and equipment (e.g., cigarettes, power tools, etc.), in various environments (e.g., around machinery), and on chemicals. This study reviews the normative elements and information that are included in product, chemical, and environment compliance and warning messages and combines these with recommendations in the IT literature to propose that five elements and information should be included in IT exception messages with a standard format. It is argued that including these elements in the proposed format will improve the consistency and effectiveness of exception messages. Also reported are the results of an investigation of a sample of actual exception messages to determine their degree of conformity with the proposed elements. Results indicate that IT exception messages lack descriptive content.
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Jianan, Lyu, and Ashardi Abas. "Development of Human-Computer Interactive Interface for Intelligent Automotive." International Journal of Artificial Intelligence 7, no. 2 (December 7, 2020): 13–21. http://dx.doi.org/10.36079/lamintang.ijai-0702.134.

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The wide application of information technology and network technology in automobiles has made great changes in the Human-computer interaction. This paper studies the influence of Human-computer interaction modes on driving safety, comfort and efficiency based on physical interaction, touch screen control interaction, augmented reality, speech interaction and somatosensory interaction. The future Human-com-puter interaction modes such as multi-channel Human-computer interaction mode and Human-computer interaction mode based on biometrics and perception techno-logy are also discussed. At last, the method of automobile Human-computer interaction design based on the existing technology is proposed, which has certain guiding significance for the current automobile Human-computer interaction interface design.
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Raquel Merlo, Tereza. "Knowledge management technology: human-computer interaction & cultural perspective on pattern of retrieval, organization, use, and sharing of information and knowledge." Knowledge and Performance Management 1, no. 1 (July 12, 2017): 46–54. http://dx.doi.org/10.21511/kpm.01(1).2017.05.

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Knowledge Management (KM) implementation is as much a challenge as it is a great opportunity for businesses worldwide in several sectors. The controversy over its worthwhile application persists among practitioners and scholars, with claims having arisen that business opportunities and performance are enhanced through KM adoption. Conversely, challenges regarding effective implementation of KM concerning individuals’ behaviors, beliefs, and practices prompt significant questioning regarding its complex basis: individual-technology-process-production. The purpose of this work is to shed light on some perspectives for the effective adoption of knowledge management technology, the consolidation of a favorable and aligned organizational culture, and patterns of use and retrieval of information in organizations. This study brings into focus the concept of knowledge management and technology, and culture in the organization through a systematic literature review and based on the researcher’s hypothesis and observations that successful KM implementation results from a clear understanding of its multidisciplinary, complex, and multifaceted process, which requires a methodical and strategic business practice concerning the application of technological tools, the establishment of a learning culture through shared vision of business’ and individuals’ needs, and consequential enhancement of processes and solutions. It concludes that investment in KM practice and the consolidation of a learning culture are correlated, reflecting a type of leadership that is favorable to the flow of information, generation, and sharing of knowledge (the intellectual capital) and optimization of decision making and business performance.
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Dissertations / Theses on the topic "Information technology Human computer interaction"

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Urquhart, Lachlan. "Towards user centric regulation : exploring the interface between information technology law and human computer interaction." Thesis, University of Nottingham, 2017. http://eprints.nottingham.ac.uk/41787/.

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This thesis investigates the role of technology designers in regulation. Emerging information technologies are complex to regulate. They require new strategies to support traditional approaches. We focus on the use of technology design as a regulatory tool. Whilst this solution has significant conceptual traction, what it means in practice is not clear. Deeper investigation of the role of the design community in regulation is necessary to move these strategies from theory into practice. We structure our analysis by asking: how can we understand the role of designers in regulation of emerging technologies? We answer this question from four primary perspectives: conceptual, legal, practical and design. We situate our investigation within the context of the domestic internet of things and information privacy by design. We adopt an overtly multidisciplinary approach, critically assessing how to bring together the human computer interaction and information technology law communities. To do this, we utilise a range of qualitative methods, including case studies, documental and legal analysis, semi structured expert interviews, questionnaires, focus groups, workshops, and development, testing and evaluation of a design tool. Our contributions are as follows: Conceptually, we provide a critical investigation of the role of technology designers in regulation by consolidating, evaluating and aligning a range of theoretical perspectives from human computer interaction (HCI) and information technology (IT) law. We draw these together through the concept of user centric regulation. This concept advocates a user focused, interaction led approach to position the role of designers in regulation. It draws on the turn to human values and societal issues in HCI, and the increasing reliance in IT law on design for regulation of emerging technologies. Legally, we present two detailed case studies of emerging technologies (domestic internet of things and smart metering) mapping the emerging legal landscape and challenges therein. We situate the role of designers, as regulators, within this space, and show how they can respond accordingly through their user centric focus. Practically, we analyse experiences from leading experts in technology design and regulation to understand the challenges of doing information privacy by design (PbD) for the IoT. We present our findings within the framing of technological, business and regulatory perspectives. Lastly, we present a design tool, ‘information privacy by design cards’, to support designers in doing PbD. This tool has been designed, tested and refined, providing us with a practical approach to doing user centric regulation. Based on our findings from using the cards, we provide the concept of regulatory literacy to clearly conceptualise the role of designers in regulation.
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Kolagani, Vijay Kumar. "Gesture Based Human-Computer Interaction with Natural User Interface." University of Akron / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=akron1542601474940954.

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Croon, Fors Anna. "Being-with Information Technology : Critical explorations beyond use and design." Doctoral thesis, Umeå : Umeå universitet, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-748.

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Golay, Diane. "An invisible burden : An experience-based approach to nurses' daily work life with healthcare information technology." Licentiate thesis, Uppsala universitet, Avdelningen för visuell information och interaktion, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-381433.

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Information and Communication Technology (ICT) has been an increasingly pervasive component of most workplaces throughout the past half century. In healthcare, the turn to the digital has resulted into the broad implementation of Healthcare Information Technology (HIT). The impacts of ICT on work life have been investigated predominantly through surveys, although some researchers have advocated for the use of a qualitative, experience-based approach. Meanwhile, the existing body of research on the impacts of HIT on clinicians has painted a mixed picture of digitalization. Despite some clear benefits, HIT has indeed been found to have unexpected, unintended adverse consequences for hospital staff. Typical issues include loss in efficiency, extra effort to carry out routine tasks, and the creation of new, HIT-induced work activities. Simultaneously, research outside of the healthcare domain has shown that ICT could require extra effort from some users in order for the sociotechnical system to function properly – extra work often invisible to developers. Based on observation, interview and focus group data collected at a large Swedish hospital, this thesis set out to investigate the impact of HIT on hospital nurses from an experience-based perspective, resulting in four main contributions. First, a method supporting experience-based data analysis, the HolisticUX method, is introduced. Second, 13 forms of HIT-induced additional tasks in nurses' workload are identified, five of which are not acknowledged in previous research. Third, task avoidance is identified as a consequence of nurses' increased workload, negatively affecting patient safety, care quality and nurses' professional satisfaction. Finally, four factors are argued to contribute to a suggested invisibility of the HIT-induced time burden in nurses' work life to management and developers: 1) lack of a holistic perspective, 2) the hidden cost of a single click, 3) the invisibility of nursing work, and 4) visible data, invisible work.
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Caine, Kelly Erinn. "Exploring everyday privacy behaviors and misclosures." Diss., Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/31665.

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Thesis (Ph.D)--Psychology, Georgia Institute of Technology, 2010.
Committee Chair: Fisk, Arthur; Committee Member: Catrambone, Richard; Committee Member: Foley, Jim; Committee Member: Jeffries, Robin; Committee Member: Rogers, Wendy. Part of the SMARTech Electronic Thesis and Dissertation Collection.
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Лавров, Євгеній Анатолійович, Евгений Анатольевич Лавров, Yevhenii Anatoliiovych Lavrov, N. Rudakova, and N. Barchenko. "Information Technology of Optimization Dialog Interaction for Adaptive E-learning Systems." Thesis, Sumy State University, 2016. http://essuir.sumdu.edu.ua/handle/123456789/47045.

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Isaksson, Ulrika, Karin Kvarnström, and Malin Nilsson. "Challenges with Incident Management : In Information Technology." Thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik och datavetenskap, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-1634.

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IT-security is a global problem and over the world Computer Emergency Response Teams (CERT) are created in order to solve the problem. The common understanding is that IT-security is important but no straight guideline how to deal with it. The Swedish IT-incident centre (SITIC) started 2003. It is a Swedish solution on an international problem. There are challenges to be met when handling an IT-incident centre – organisation form, activity and result. We believe a general solution in IT-incident management that will suit all parties in the society, is a hard task for SITIC as things stand today. What we can deduce from our investigation is that there is no greater need of SITIC among the global companies. We believe one reason for this is that they are going to create within their companies some sort of CERT function by themselves in the future. This in its turn, depend on that the companies do not have any trust to SITIC, they do not see the benefit with an activity as SITIC because they only see the reporting, they do not believe they are going to get something in return. Conclusion: Incident management is not only about reporting incidents, but a continuous life cycle with phases: detect, report, measure and follow-up.
IT-säkerhet är ett globalt problem och över världen skapas Computer Emergency Respons Teams (CERT) för att försöka att lösa olika problem. Den vanliga uppfattningen är att IT-säkerhet är viktigt men att inga direkta guidelines finns för hur man skall hantera det. SITIC som är det svenska IT-incident centret, startade 1 januari, 2003. Det är en svensk lösning på ett internationellt problem. För ett IT-incident center finns det utmaningar att hantera såsom organisations form, verksamhet och resultat. Vi tror att en generell lösning av hanteringen IT-incidenter som skulle passa alla parter i samhället blir svårt för SITIC att klara av som det ser ut idag. Vad vi kan härleda från vår utredning är att det inte finns något större behov av SITIC för de globala företagen. Vi tror att en av anledningarna är att företagen själva i framtiden tänker starta egna CERT-funktioner. Detta i sin tur kan bero på att företagen inte har något större förtroende för SITIC, de kan inte se någon fördel men verksamheten, de ser endast rapporteringsdelen. Företagen tror inte att de kommer att få något tillbaka när dom rapporterar sina incidenter till SITIC. Slutsats: Incident hantering handlar inte bara om att rapportera incidenter, utan det är en kontinuerlig livscykel innehållande faserna: upptäcka, rapportera, åtgärda och följa upp.
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Kakabadse, Nada Korac, of Western Sydney Nepean University, and Faculty of Commerce. "Leadership philosophies and organisational adoption of a new information technology." THSESI_FC_XXX_Kakabadse_N.xml, 1997. http://handle.uws.edu.au:8081/1959.7/294.

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This is a study of the relationship between information technology (IT) dimensions and three organizational properties: leadership philosophies, organisational context and IT strategic choice. Six hypotheses were formulated and tested using data collected from a sample of 750 senior civil servants across the Australian Public Service (APS). Attempts are made to show that a direct relationship exists between respondents’ perception of leadership philosophies, organisational context, IT strategic choice and IT dimensions. Results suggest that organisational IT is defined by four dimensions: IT deployment, IT skills, IT training and IT impact on the organisation, and that all four dimensions are necessary for the effective adoption of IT. Leadership philosophy emerges as the most influential determinant for effective IT adoption, whilst only certain aspects of organisational context and strategic choice variables show a significant influence of effective IT adoption. It is concluded that the respondents’ precaution about the effective adoption of IT in the organisation is strongly influenced by the leadership philosophies held by senior APS managers and to some extent by organisational context and IT strategic choice
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Sudweeks, Fay. "Development and leadership in computer-mediated collaborative groups." Thesis, Sudweeks, Fay ORCID: 0000-0003-0237-3671 (2004) Development and leadership in computer-mediated collaborative groups. PhD thesis, Murdoch University, 2004. https://researchrepository.murdoch.edu.au/id/eprint/352/.

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Computer-mediated collaboration is an important feature of modern organisational and educational settings. Despite its ever increasing popularity, it is still commonly compared unfavourably with face-to-face collaboration because non-verbal and paralinguistic cues are minimal. Although research on face-to-face group collaboration is well documented, less is known about computer-mediated collaboration. The initial focus of this thesis was an in-depth analysis of a case study of a computer-mediated collaborative group. The case study was a large international group of volunteer researchers who collaborated on a two-year research project using asynchronous communication (email). This case study was a window on collaborative dialogue in the early 1990s (1992-94) at a time when information and communication technologies were at an early stage of development. After identifying the issues emerging from this early case study, another case study using technologies and virtual environments developed over the past decade, was designed to further understand how groups work together on a collaborative activity. The second case study was a small group of students enrolled in a unit of study at Murdoch University who collaborated on a series of nine online workshops using synchronous communication (chat room). This case study was a window on collaborative dialogue in the year 2000 when information and communication technologies had developed at a rate which few people envisioned in the early 90s. The primary aim of the research described in this thesis was to gain a better understanding of how computer-mediated collaborative communities develop and grow. In particular, the thesis addresses questions related to the developmental and leadership characteristics of collaborative groups. Internet research requires a set of assumptions relating to ontology, epistemology, human nature and methodological approach that differs from traditional research assumptions. A research framework for Internet research - Complementary Explorative Data Analysis (CEDA) - was therefore developed and applied to the two case studies. The results of the two case studies using the CEDA methodology indicate that computer-mediated collaborative groups are highly adaptive to the aim of the collaborative task to be completed, and the medium in which they collaborate. In the organisational setting, it has been found that virtual teams can devise and complete a collaborative task entirely online. It may be an advantage, but it is certainly not mandatory to have preliminary face-to-face discussions. What is more important is to ensure that time is allowed for an initial period of structuration which involves social interaction to develop a social presence and eventually cohesiveness. In the educational setting, a collaborative community increases pedagogical effectiveness. Providing collaborative projects and interdependent tasks promotes constructivist learning and a strong foundation for understanding how to collaborate in the global workplace. Again, this research has demonstrated that students can collaborate entirely online, although more pedagogical scaffolding may be required than in the organisational setting. The importance of initial social interaction to foster a sense of presence and community in a mediated environment has also been highlighted. This research also provided greater understanding of emergent leadership in computer-mediated collaborative groups. It was found that sheer volume of words does not make a leader but frequent messages with topic-related content does contribute to leadership qualities. The results described in this thesis have practical implications for managers of virtual teams and educators in e-learning.
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Sudweeks, Fay. "Development and leadership in computer-mediated collaborative groups." Sudweeks, Fay (2004) Development and leadership in computer-mediated collaborative groups. PhD thesis, Murdoch University, 2004. http://researchrepository.murdoch.edu.au/352/.

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Computer-mediated collaboration is an important feature of modern organisational and educational settings. Despite its ever increasing popularity, it is still commonly compared unfavourably with face-to-face collaboration because non-verbal and paralinguistic cues are minimal. Although research on face-to-face group collaboration is well documented, less is known about computer-mediated collaboration. The initial focus of this thesis was an in-depth analysis of a case study of a computer-mediated collaborative group. The case study was a large international group of volunteer researchers who collaborated on a two-year research project using asynchronous communication (email). This case study was a window on collaborative dialogue in the early 1990s (1992-94) at a time when information and communication technologies were at an early stage of development. After identifying the issues emerging from this early case study, another case study using technologies and virtual environments developed over the past decade, was designed to further understand how groups work together on a collaborative activity. The second case study was a small group of students enrolled in a unit of study at Murdoch University who collaborated on a series of nine online workshops using synchronous communication (chat room). This case study was a window on collaborative dialogue in the year 2000 when information and communication technologies had developed at a rate which few people envisioned in the early 90s. The primary aim of the research described in this thesis was to gain a better understanding of how computer-mediated collaborative communities develop and grow. In particular, the thesis addresses questions related to the developmental and leadership characteristics of collaborative groups. Internet research requires a set of assumptions relating to ontology, epistemology, human nature and methodological approach that differs from traditional research assumptions. A research framework for Internet research - Complementary Explorative Data Analysis (CEDA) - was therefore developed and applied to the two case studies. The results of the two case studies using the CEDA methodology indicate that computer-mediated collaborative groups are highly adaptive to the aim of the collaborative task to be completed, and the medium in which they collaborate. In the organisational setting, it has been found that virtual teams can devise and complete a collaborative task entirely online. It may be an advantage, but it is certainly not mandatory to have preliminary face-to-face discussions. What is more important is to ensure that time is allowed for an initial period of structuration which involves social interaction to develop a social presence and eventually cohesiveness. In the educational setting, a collaborative community increases pedagogical effectiveness. Providing collaborative projects and interdependent tasks promotes constructivist learning and a strong foundation for understanding how to collaborate in the global workplace. Again, this research has demonstrated that students can collaborate entirely online, although more pedagogical scaffolding may be required than in the organisational setting. The importance of initial social interaction to foster a sense of presence and community in a mediated environment has also been highlighted. This research also provided greater understanding of emergent leadership in computer-mediated collaborative groups. It was found that sheer volume of words does not make a leader but frequent messages with topic-related content does contribute to leadership qualities. The results described in this thesis have practical implications for managers of virtual teams and educators in e-learning.
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Books on the topic "Information technology Human computer interaction"

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Long, J. Human-computer interaction and the information technology revolution. London: British Gas, 1992.

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Using information technology: NVQ level 2 student handbook. Oxford: Heinemann, 1997.

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Hourcade, Juan Pablo. Interaction design and children. Boston: Now Publishers, 2008.

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Marlon, Dumas, Aalst Wil van der, and Ter Hofstede Arthur 1966-, eds. Process-aware information systems: Bridging people and software through process technology. Hoboken, N.J: Wiley-Interscience, 2005.

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Alex, Kirlik, ed. Human-tech: Ethical and scientific foundations. New York: Oxford University Press, 2011.

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1950-, Ahuja Narendra, ed. Face detection and gesture recognition for human-computer interaction. Boston: Kluwer Academic, 2001.

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Making claims: Knowledge design, capture, and sharing in HCI. San Rafael, Calif. (1537 Fourth Street, San Rafael, CA 94901 USA): Morgan & Claypool, 2012.

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Latusek, Dominika. Trust and technology in a ubiquitous modern environment: Theoretical and methodological perspectives. Hershey, PA: Information Science Reference, 2010.

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User perception and influencing factors of technology in everyday life. Hershey, PA: Information Science Reference, 2013.

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Kristina, Höök, Benyon David, and Munro Alan J. 1965-, eds. Designing information spaces: The social navigation approach. London: Springer, 2003.

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Book chapters on the topic "Information technology Human computer interaction"

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Kotzé, Paula, and Lars Oestreicher. "Teaching Human-Computer Interaction." In IFIP Advances in Information and Communication Technology, 267–81. Boston, MA: Springer US, 2002. http://dx.doi.org/10.1007/978-0-387-35610-5_19.

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Chu, Sharon Lynn, and Francis Quek. "Information Holodeck: Thinking in Technology Ecologies." In Human-Computer Interaction – INTERACT 2013, 167–84. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-40483-2_12.

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Petrovic, Otto. "Empirical findings on using information technology in the creativity stage of problem solving." In Human Computer Interaction, 441–42. Berlin, Heidelberg: Springer Berlin Heidelberg, 1993. http://dx.doi.org/10.1007/3-540-57312-7_103.

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Eloff, M. M., and J. H. P. Eloff. "Human Computer Interaction: An Information Security Perspectives." In IFIP Advances in Information and Communication Technology, 535–45. Boston, MA: Springer US, 2002. http://dx.doi.org/10.1007/978-0-387-35586-3_42.

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Moradi, Fatemeh, and Mikael Wiberg. "Getting It Going: Explorations at the Intersection of Moving Bodies, Information Technology and Architecture." In Human–Computer Interaction Series, 113–36. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-30028-3_6.

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Rojas, Jose, and Matthew Chalmers. "The Appropriation of Information and Communication Technology: A Cross-Cultural Perspective." In Human-Computer Interaction. New Trends, 687–96. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02574-7_77.

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Nylander, Stina. "Presence, Routines, and Technology Discrepancy – Information Exchange between Parents and Preschool Teachers." In Human-Computer Interaction – INTERACT 2009, 817–29. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03655-2_89.

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Savoy, A., and G. Salvendy. "Effectiveness of Content Preparation in Information Technology Operations: Synopsis of a Working Paper." In Human-Computer Interaction. Interaction Design and Usability, 624–31. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73105-4_69.

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Muñoz, David, and Rosa I. Arriaga. "Low-Income Parents’ Values Involving the Use of Technology for Accessing Health Information." In Human-Computer Interaction – INTERACT 2015, 53–70. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-22698-9_5.

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Huang, Chun-Yen, Li-Hung Wang, Wei-Lin Hsu, Kuo-Ping Chang, Fu-Ren Lin, Heng-Yin Chen, Kuan-Ting Chen, and Jia-Chong Ho. "A Design of Augmented-Reality Smart Window Using Directive Information Fusion Technology for Exhibitions." In Human-Computer Interaction. Recognition and Interaction Technologies, 447–57. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-22643-5_35.

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Conference papers on the topic "Information technology Human computer interaction"

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"Human computer interaction." In Proceedings of the ITI 2009 31st International Conference on Information Technology Interfaces (ITI). IEEE, 2009. http://dx.doi.org/10.1109/iti.2009.5196095.

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"HUMAN COMPUTER INTERACTION (HCI): HANDS FREE COMPUTER INTERACTION USING EYE MOVEMENT." In International Conference on Research in Business management & Information Technology. ELK ASIA PACIFIC JOURNAL, 2015. http://dx.doi.org/10.16962/elkapj/si.it.icrbit-2015.29.

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Yampolskiy, Roman V. "Human Computer Interaction Based Intrusion Detection." In Fourth International Conference on Information Technology (ITNG'07). IEEE, 2007. http://dx.doi.org/10.1109/itng.2007.101.

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Fatima, Ramsha, Atiya Usmani, and Zainab Zaheer. "Eye movement based human computer interaction." In 2016 3rd International Conference on Recent Advances in Information Technology (RAIT). IEEE, 2016. http://dx.doi.org/10.1109/rait.2016.7507950.

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Tao, Yanbo, Zhiwen Yao, and Bin Liang. "Human-Computer Interaction Using Fingertip Based on Kinect." In 2018 IEEE 4th Information Technology and Mechatronics Engineering Conference (ITOEC). IEEE, 2018. http://dx.doi.org/10.1109/itoec.2018.8740411.

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Liu, Chunyan. "The Practice of Computer Network Technology in Electronic Information Engineering." In 2020 International Conference on Intelligent Computing and Human-Computer Interaction (ICHCI). IEEE, 2020. http://dx.doi.org/10.1109/ichci51889.2020.00032.

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Wang, Xiaoqiong, Zhuyan Li, and Jiangfeng Bai. "Non-contact human-computer interaction system based on gesture recognition." In Mechanical Engineering and Information Technology (EMEIT). IEEE, 2011. http://dx.doi.org/10.1109/emeit.2011.6022878.

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Nassiri, Nasser, Norman Powell, and David Moore. "Enhancing human-computer-interaction in collaborative virtual environment." In 2009 International Conference on the Current Trends in Information Technology (CTIT). IEEE, 2009. http://dx.doi.org/10.1109/ctit.2009.5423147.

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Lin, Min, and Guoming Mo. "Eye gestures recognition technology in Human-computer Interaction." In 2011 4th International Conference on Biomedical Engineering and Informatics (BMEI). IEEE, 2011. http://dx.doi.org/10.1109/bmei.2011.6098529.

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Sabarguna, Boy Subirosa, and Anwar Soefi Ibrahim. "Software Dedicated to Training Students and Professionals About Medical Information System for Disaster Risk Reduction." In Multimedia Technology and Human-Computer Interaction 2017. Science & Engineering Research Support soCiety, 2017. http://dx.doi.org/10.14257/astl.2017.144.02.

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Reports on the topic "Information technology Human computer interaction"

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Семеріков, Сергій Олексійович, Ростислав Олександрович Тарасенко, and Світлана Миколаївна Амеліна. Conceptual Aspects of Interpreter Training Using Modern Simultaneous Interpretation Technologies. Криворізький державний педагогічний університет, November 2021. http://dx.doi.org/10.31812/123456789/6972.

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The article deals with the implementation in universities of conceptual changes in interpreter training in the context of modern simultaneous interpretation technologies. The idea of human-computer interaction as an alternativeless symbiosis for achieving qualitatively new levels of organisation, implementation and efficiency in the simultaneous interpreting process is substantiated. The implementation of the concept of information technology training of interpreters in the content aspect provides for the expansion of their knowledge and skills in the application of information and communication technologies in the preparation and processing of simultaneous interpretation. The practical implementation of the concept in the form of formation of information and technological competence of a simultaneous interpreter is proposed. The ways of forming this competence are defined.
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CIE 245:2021 Optical Safety of Infrared Eye Trackers Applied for Extended Durations. International Commission on Illumination (CIE), 2021. http://dx.doi.org/10.25039/tr.245.2021.

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Infrared eye trackers are employed to achieve communication through gaze interaction, which is an important application of modern electro-optics and computer technology to the benefit of persons with disabilities who have major motor impairments, as well as for general use as a human-to-computer interaction device. By tracking eye movements of persons with severe motor disabilities, the individuals can interact with automated equipment through movements of their gaze. In addition to purely passive systems, which may only employ ambient lighting, more typical eye trackers employ active infrared eye-tracking techniques. However, questions have arisen with regard to the potential optical radiation hazards of using infrared eye trackers for the much-extended durations of 10 to 12 hours each day for a lifetime. Conventional eye trackers employed in the research setting would rarely be used for more than an hour. Several exposure guidelines exist today, but the question has arisen whether the chronic nature of exposure for such an infrared illuminator for assistive devices falls outside the assumed conditions of daily exposure. This technical report explores the basis of the current human exposure guidelines, their scientific basis and underlying assumptions in order to determine the direct applicability of these guidelines to this application. It is found that the most limiting exposure criterion is the infrared exposure limit to protect against delayed changes in the crystalline lens of the eye. The Technical Committee also examined some representative eye trackers and found that the day-long average exposure in these typical examples of current technology did not exceed that criterion.
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