Academic literature on the topic 'Instructional animations'
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Journal articles on the topic "Instructional animations"
Lucas, Terry, and Ruslan Abd Rahim. "The Similarities and Nuances of Explicit Design Characteristics of Well-Received Online Instructional Animations." Animation 12, no. 1 (March 2017): 80–99. http://dx.doi.org/10.1177/1746847717690671.
Full textSathe, Kaivalya. "Generating Animations from Instructional Text." International Journal of Advanced Trends in Computer Science and Engineering 9, no. 3 (June 25, 2020): 3023–27. http://dx.doi.org/10.30534/ijatcse/2020/81932020.
Full textMcClean, Phillip, Christina Johnson, Roxanne Rogers, Lisa Daniels, John Reber, Brian M. Slator, Jeff Terpstra, and Alan White. "Molecular and Cellular Biology Animations: Development and Impact on Student Learning." Cell Biology Education 4, no. 2 (June 2005): 169–79. http://dx.doi.org/10.1187/cbe.04-07-0047.
Full textBoucheix, Jean-Michel, Richard K. Lowe, and Aurélia Bugaiska. "Age Differences in Learning from Instructional Animations." Applied Cognitive Psychology 29, no. 4 (April 7, 2015): 524–35. http://dx.doi.org/10.1002/acp.3131.
Full textMukagihana, Josiane, Florien Nsanganwimana, and Catherine M. Aurah. "How Pre-service Teachers Learn Microbiology using Lecture, Animations, and Laboratory Activities at one Private University in Rwanda." International Journal of Learning, Teaching and Educational Research 20, no. 7 (July 30, 2021): 328–45. http://dx.doi.org/10.26803/ijlter.20.7.18.
Full textRekik, Ghazi, Yosra Belkhir, Mohamed Jarraya, Mohamed Amine Bouzid, Yung-Sheng Chen, and Cheng-Deng Kuo. "Uncovering the Role of Different Instructional Designs When Learning Tactical Scenes of Play through Dynamic Visualizations: A Systematic Review." International Journal of Environmental Research and Public Health 18, no. 1 (December 31, 2020): 256. http://dx.doi.org/10.3390/ijerph18010256.
Full textPink, Annabel, and Philip M. Newton. "Decorative animations impair recall and are a source of extraneous cognitive load." Advances in Physiology Education 44, no. 3 (September 1, 2020): 376–82. http://dx.doi.org/10.1152/advan.00102.2019.
Full textBradley, Lucy, Leslie Towill, Jean Stutz, and Robert Roberson. "Conversion of Introductory Plant Biology Course and Lab to Web-Based Distance Ed Course." HortScience 41, no. 4 (July 2006): 1002D—1002. http://dx.doi.org/10.21273/hortsci.41.4.1002d.
Full textAyres, Paul, and Fred Paas. "Making instructional animations more effective: a cognitive load approach." Applied Cognitive Psychology 21, no. 6 (2007): 695–700. http://dx.doi.org/10.1002/acp.1343.
Full textWindschitl, Mark. "Instructional animations: The in-house production of biology software." Journal of Computing in Higher Education 7, no. 2 (March 1996): 78–94. http://dx.doi.org/10.1007/bf02948595.
Full textDissertations / Theses on the topic "Instructional animations"
Rowe, Daniel Taylor. "Using Graphics, Animations, and Data-Driven Animations to Teach the Principles of Simple Linear Regression to Graduate Students." BYU ScholarsArchive, 2004. https://scholarsarchive.byu.edu/etd/6.
Full textKhacharem, Aimen. "Apprentissage de Scènes de Football Animées : Effet des Designs Pédagogiques et de L'expertise." Thesis, Aix-Marseille, 2013. http://www.theses.fr/2013AIXM4113.
Full textHow instructional animations should be designed in order to enhance learning? What factors need to be taken into account in the design of animations? Recent advances in computer-based instruction have made it possible to produce dynamic visualizations such as animations to depict dynamic information that change over time and space. However, there has been increasing evidence accumulated that animations often impose significant working memory demands resulting in decreased learning outcomes. Based on a cognitive load perspective, in this thesis, we tried to effectively manage cognitive load imposed by soccer animations through the use of different forms of instructional designs. The results indicated significant interactions between these instructional designs and levels of player expertise, leading to the phenomenon known as the expertise reversal effect. According to this effect, the instructional designs that are effective for novice players may become ineffective or even detrimental for expert players. The findings argue for the importance of tailoring instructional designs to changing levels of player expertise
Wayanti, Rina. "Interactive multimedia instruction for teaching western animation /." The Ohio State University, 1997. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487947501136876.
Full textFischer, Sebastian. "Temporal manipulations in instructional animation design is attention guiding thought?" Berlin Logos-Verl, 2008. http://d-nb.info/989530914/04.
Full textWong, Alice Yee Kit Carleton University Dissertation Psychology. "The use of animation in computer assisted instruction." Ottawa, 1994.
Find full textSeay, A. Fleming. "Assessing the centrality of motion in instructional multimedia : algorithm animation revisited." Thesis, Georgia Institute of Technology, 1999. http://hdl.handle.net/1853/29370.
Full textWyatt, Frank Houston. "Total animation: A multimedia computer resource program for secondary art education." CSUSB ScholarWorks, 1997. https://scholarworks.lib.csusb.edu/etd-project/1308.
Full textMoremoholo, Tsekelo P. "The role of animation in the comprehension of visually illustrated instructional messages." Thesis, [Bloemfontein?] : Central University of Technology, Free State, 2009. http://hdl.handle.net/11462/37.
Full textContradictory results are reported regarding the value of external representations such as dynamic and static visuals in a learning environment (Lowe 1999; Hanzen, Narayanan & Hegarty 2002; Weiss, Knowlton and Morrison 2002; Bodemar, Ploetzner, Feuerlein & Spada 2004; Bodemar & Ploetzner 2004; Moreno & Valdez 2005; Höffler & Loetner 2007). Some of the recent findings indicate little or no significant differences between static and dynamic visuals. This study looks at studies that used a variety of external representations to facilitate different learning tasks. A ―two journal article‖ format was adopted for Chapter 2 and 3 respectively. The first article, i.e. Chapter 2, is a review of the literature and provides a theoretical background to the research topic. Chapter 2 reviews theories and empirical studies regarding learning with text, dynamic and static visuals, and examines the conditions under which external representations facilitate learning. Subjects‘ prior knowledge, the content of the instructional material and the testing method are but some of the variables that can determine if graphic medium can increase a subject‘s comprehension and if such comprehension can be accurately measured. Chapter 2 also presents a model that suggests how dynamic and static visuals can be used in a learning environment. The second article, i.e. Chapter 3, presents an animation for a specific learning task in order to test the hypothesis that this external representation may improve the comprehension of a linear scientific process. Tertiary students (N = 61) participated in a pre-test and post-test experimental study during which they were exposed to 4 treatment variables: text (T), video and text (VT), illustration and text (IT), and animation and text (AT). It was hypothesised that the group who received the animation and text treatment would comprehend the linear process better than the control group (text only) and the other two groups (text and illustration; text and video). The question that was asked to explore this comparison therefore was: Can animation be used to improve comprehension of instructional text? The results indicate that no significant differences in achievement existed among the treatment groups. The results of the study show that dynamic visuals with text can have essentially the same effect on students' understanding of a particular process as static visual with text. It is further acknowledged that the subjects‘ prior knowledge, the content of the instructional material and the testing method are but some of the variables that can determine if an external representation can increase a subject‘s comprehension and if such comprehension can be accurately measured.
Hutcheson, Tracy. "The Effectiveness of animation and narration in computer-based instruction /." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp04/mq22083.pdf.
Full textLeung, Pok Yin. "Put it together : animating machine assembly instructions for novices." Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/106371.
Full textThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Page 101 blank. Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 99-[100]).
We are no longer satisfied with rapid prototyping machines! The new frontier in digital fabrication is the rapid prototyping of rapid prototyping machines. Using modular electronics and robotic parts, the essence of machine making now lies in part assembly. With the advancement of online education, how will schools teach part assembly? How will Makers share the knowledge of putting things together? Traditional assembly instructions designed with text, diagrams and images are often not effective in showing complex assembly motions, and are poorly adapted to large complex machines. Demonstration videos are expensive to produce, and they are limited to a single camera view. Put It Together is a new digital workflow that consists of two parts: (1) A CAD plugin that allows machine designers to easily create assembly animations, and (2) an interactive web player that allows novices to view the animation. Starting with a CAD model, designers can easily create and edit an animation using a visual graph. The software interprets the graph and creates a step-by-step 3D animation. Novices can view the animation using a web browser, interact with the viewing angle, and progress at their own pace. The web player was tested, developed, and evaluated through multiple workshops in which students learned machine assembly with successive versions of the player, and proved its value in an educational environment. Other potential applications of the Put It Together approach, beyond machine assembly, include self-assembled furniture, DIY projects and toys.
by Pok Yin Leung.
S.M.
Books on the topic "Instructional animations"
S, Wagon, ed. Animating calculus: Mathematica notebooks for the laboratory. New York: W.H. Freeman, 1994.
Find full textPackel, Edward W. Animating calculus: Mathematica notebooks for the laboratory. New York: TELOS, 1997.
Find full textLedoux, Trish. The complete anime guide: Japanese animation video directory & resource guide. Issaquah, Wash: Tiger Mountain Press, 1995.
Find full textLedoux, Trish. The complete anime guide: Japanese animation video directory & resource guide. 2nd ed. Issaquah, Wash: Tiger Mountain Press, 1997.
Find full text1940-, Patten Frederick Walter, and Ranney Douglas Mackay 1954-, eds. The complete anime guide: Japanese animation film directory & resource guide. Issaquah, wa: Tiger Mountain Press, 1995.
Find full textQuébec (Province). Direction de l'enseignement catholique. Linking the activity bank for pastoral animation at the elementary level with the Catholic religious and moral instruction: Elementary school curriculum. [Québec]: Gouvernement du Québec, Ministère de l'éducation, 1994.
Find full textSteven, Heller. Becoming a digital designer: A guide to careers in Web, video, broadcast, game and animation design. Hoboken, N.J: John Wiley, 2007.
Find full textGraham, Dan. Dan Graham: 20 février-19 avril 1987, ARC (Animation, recherche, confrontation), Musée d'art moderne de la ville de aris. Paris: Musée d'art moderne de la ville de Paris, 1987.
Find full textBook chapters on the topic "Instructional animations"
Ayres, Paul, Juan C. Castro-Alonso, Mona Wong, Nadine Marcus, and Fred Paas. "Factors that impact on the effectiveness of instructional animations." In Advances in Cognitive Load Theory, 180–93. Milton Park, Abingdon, Oxon ; New York, NY : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9780429283895-15.
Full textWong, Anna, Nadine Marcus, and John Sweller. "Instructional Animations: More Complex to Learn from Than at First Sight?" In Human-Computer Interaction – INTERACT 2011, 552–55. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23768-3_80.
Full textKelly, Resa M. "Exploring the Instructional Use of Contrasting Molecular Animations of a Redox Reaction." In ACS Symposium Series, 117–36. Washington, DC: American Chemical Society, 2016. http://dx.doi.org/10.1021/bk-2016-1235.ch007.
Full textWong, Mona, Juan C. Castro-Alonso, Paul Ayres, and Fred Paas. "The effects of transient information and element interactivity on learning from instructional animations." In Advances in Cognitive Load Theory, 80–88. Milton Park, Abingdon, Oxon ; New York, NY : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9780429283895-7.
Full textKhan, S. "The Future of Computer Simulations Designed for Classroom Instruction." In Pedagogic Roles of Animations and Simulations in Chemistry Courses, 341–65. Washington, DC: American Chemical Society, 2013. http://dx.doi.org/10.1021/bk-2013-1142.ch014.
Full textKong, Suran. "Research on Professional Animation Instruction Resources Library Based on Green Network Environment." In Lecture Notes in Electrical Engineering, 429–34. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-40618-8_56.
Full textMorimoto, Kazunari, Takao Kurokawa, and Syouhei Kawamura. "Improvements and Evaluations in Sign Animation Used as Instructions for Stomach X-Ray Examination." In Lecture Notes in Computer Science, 607–14. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11788713_90.
Full textKalimuthu, Ilavarasi. "Improving Understanding and Reducing Secondary School Students’ Misconceptions about Cell Division Using Animation-Based Instruction." In Overcoming Students' Misconceptions in Science, 283–306. Singapore: Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-3437-4_15.
Full textMartínez-Jiménez, J. M., P. Martínez-Jiménez, F. Zafra-López, and E. Casado-Revuelta. "Design of a windows software for elastic field simulation: Application to visualization and animation of a rectangular piece in a projection with a load on the end." In Computer Aided Learning and Instruction in Science and Engineering, 298–305. Berlin, Heidelberg: Springer Berlin Heidelberg, 1996. http://dx.doi.org/10.1007/bfb0022619.
Full textAbdalla, Mohamed Khamis Tolba Mahmoud. "Three Dimensional Virtual Laboratories and Simulations for Education." In Handbook of Research on Immersive Digital Games in Educational Environments, 167–200. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-5790-6.ch007.
Full textConference papers on the topic "Instructional animations"
Reddy, Usha M., Bhaskar N. Sripada, and Roshni Kulkarni. "How to Teach Medical Concepts Using Animations by Designing Multimedia Instructional Application." In 2006 IEEE International Conference on Systems, Man and Cybernetics. IEEE, 2006. http://dx.doi.org/10.1109/icsmc.2006.384977.
Full textFenrich, Peter. "Instructional Design Tips for Virtually Teaching Practical Skills." In InSITE 2004: Informing Science + IT Education Conference. Informing Science Institute, 2004. http://dx.doi.org/10.28945/2752.
Full textHennig, Markus, and Bärbel Mertsching. "Study-related Use of Instructional Videos by Undergraduate Engineering Students." In Fourth International Conference on Higher Education Advances. Valencia: Universitat Politècnica València, 2018. http://dx.doi.org/10.4995/head18.2018.8207.
Full textMurray, Meg, and Mario Guimaraes. "Animated Courseware Support for Teaching Database Design." In InSITE 2009: Informing Science + IT Education Conference. Informing Science Institute, 2009. http://dx.doi.org/10.28945/3310.
Full textFenrich, Peter. "What Can You Do To Virtually Teach Hands-on Skills?" In InSITE 2005: Informing Science + IT Education Conference. Informing Science Institute, 2005. http://dx.doi.org/10.28945/2879.
Full textYüksel, Sedat, and Mestan Boyaci. "EXAMINING EFFECT OF ANIMATION APPLICATIONS ON STUDENT ACHIEVEMENT IN SCIENCE AND TECHNOLOGY COURSE." In 1st International Baltic Symposium on Science and Technology Education. Scientia Socialis Ltd., 2015. http://dx.doi.org/10.33225/balticste/2015.51.
Full textKaipa, Krishnanand, Carlos Morato, Boxuan Zhao, and Satyandra K. Gupta. "Instruction Generation for Assembly Operations Performed by Humans." In ASME 2012 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/detc2012-71266.
Full textMariappan, Jawaharlal, Angela Shih, Peter G. Schrader, and Robert Elmore. "Scenario-Based Learning and Multimedia in Improving Engineering Education." In ASME 2004 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2004. http://dx.doi.org/10.1115/detc2004-57704.
Full textToogood, R. W. "A Work Cell Animator for Robotics Instruction." In ASME 1991 International Computers in Engineering Conference and Exposition. American Society of Mechanical Engineers, 1991. http://dx.doi.org/10.1115/cie1991-0139.
Full textHassan, Anuar, Ahmad Zamzuri Mohamad Ali, and Mohd Najib Hamdan. "Instructional animation, segmentation and user control strategies." In 2015 International Conference on Science in Information Technology (ICSITech). IEEE, 2015. http://dx.doi.org/10.1109/icsitech.2015.7407782.
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