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1

1968-, Hykade Andreas, ed. The animation pimp. Boston, MA: AWN Press, 2007.

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2

S, Wagon, ed. Animating calculus: Mathematica notebooks for the laboratory. New York: W.H. Freeman, 1994.

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3

Packel, Edward W. Animating calculus: Mathematica notebooks for the laboratory. New York: TELOS, 1997.

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4

Ledoux, Trish. The complete anime guide: Japanese animation video directory & resource guide. Issaquah, Wash: Tiger Mountain Press, 1995.

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5

Ledoux, Trish. The complete anime guide: Japanese animation video directory & resource guide. 2nd ed. Issaquah, Wash: Tiger Mountain Press, 1997.

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6

1940-, Patten Frederick Walter, and Ranney Douglas Mackay 1954-, eds. The complete anime guide: Japanese animation film directory & resource guide. Issaquah, wa: Tiger Mountain Press, 1995.

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7

Québec (Province). Direction de l'enseignement catholique. Linking the activity bank for pastoral animation at the elementary level with the Catholic religious and moral instruction: Elementary school curriculum. [Québec]: Gouvernement du Québec, Ministère de l'éducation, 1994.

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8

Steven, Heller. Becoming a digital designer: A guide to careers in Web, video, broadcast, game and animation design. Hoboken, N.J: John Wiley, 2007.

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9

Graham, Dan. Dan Graham: 20 février-19 avril 1987, ARC (Animation, recherche, confrontation), Musée d'art moderne de la ville de aris. Paris: Musée d'art moderne de la ville de Paris, 1987.

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10

James, Todd. Todd James. [New York, N.Y.?]: Henry Moore Foundation, 2002.

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11

(Firm), Walter Foster, ed. How to animate Spongebob SquarePants. Laguna Hills, CA: Walter Foster Pub., 2004.

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12

Muerer, Caleb. How to animate Spongebob SquarePants. Laguna Hills, CA: Walter Foster Pub., 2004.

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13

Gallagher, Rebecca. Exploring motion graphics. Clifton Park, NY: Thomson Delmar Learning, 2007.

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14

Fantasia 2000: Visions of hope. New York: Disney Editions, 1999.

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15

1949-, Lumsden Charles J., and Woolridge Nicholas, eds. In silico: Cell biology art and science with MAYA and MEL. Amsterdam: Morgan Kaufmann, 2008.

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16

Dann, Wanda. Learning to program with Alice: Beta version. Upper Saddle River, NJ: Pearson/Prentice Hall, 2005.

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17

Dann, Wanda. Learning to program with Alice. Upper Saddle River, NJ: Pearson/Prentice Hall, 2007.

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18

Stephen, Cooper, and Pausch Randy, eds. Learning to program with Alice. Upper Saddle River, NJ: Pearson Education, 2008.

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19

Stephen, Cooper, and Pausch Randy, eds. Learning to program with Alice. Upper Saddle River, NJ: Pearson Prentice Hall, 2006.

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20

Robinson, Chris. The Animation Pimp: AWN Official Guide (Awn Official Guide). Course Technology, 2007.

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21

Animating Calculus: Mathematica Notebooks for the Laboratory (TELOS - the Electronic Library of Science). Springer-Verlag Telos, 1996.

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22

Ranney, Doug, and Trish Ledoux. The Complete Anime Guide: Japanese Animation Film Directory & Resource Guide. 2nd ed. Tiger Mountain Pr, 1997.

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23

Ranney, Doug, and Trish Ledoux. The Complete Anime Guide: Japanese Animation Video Directory & Resource Guide. Tiger Mountain Pr, 1996.

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24

Jacek, Laura Lee. Gender differences in learning physical science concepts: Does computer animation help equalize them? 1997.

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25

Québec (Province). Linking the activity bank for pastoral animation at the elementary level with the Catholic religious and moral instruction: Elementary school curriculum. Gouvernement du Quebec, Ministere de l'education, 1994.

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26

Becoming a Digital Designer: A Guide to Careers in Web, Video, Broadcast, Game and Animation Design. Wiley, 2007.

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27

Greene, Rachel, and Todd "Reas" James. Todd James. Testify Books, 2005.

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28

James, Todd, and Todd Reas James. Todd James: We Are One. Testify Books, Incorporated, 2019.

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29

Todd James: Yield to Temptation. PictureBox, Incorporated, 2012.

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30

Meurer, Caleb, and Walter Foster (Firm). How to Animate Nickelodeon's SpongeBob SquarePants. Walter Foster, 2004.

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31

Gallagher, Rebecca, and Andrea Moore Paldy. Exploring Motion Graphics (Design Exploration). Cengage Delmar Learning, 2006.

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32

Disney, Roy E., and John Culhane. Fantasia 2000. Disney Editions, 1999.

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33

Learning to Program with Alice W CD ROM. Prentice Hall, 2011.

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34

Starting Out with Alice. Pearson Education, Limited, 2012.

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35

(Firm), Onedotzero, ed. Motion blur: Onedotzero: graphic moving imagemakers. London: Laurence King, 2004.

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36

Hanson, Matt, and Shane Walter. Motion Blur: Graphic Moving Imagemakers. Collins Design, 2004.

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37

Frank, Thomas, Johnston Ollie 1912-, and Walt Disney Company, eds. Walt Disney's Peter Pan. Bedford, Mass: Applewood Books, 1998.

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38

Studios, Disney, and Frank Thomas. Peter Pan Sketchbook (Sketchbook Series). Applewood Books, 1998.

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39

Cooper, Stephen, Wanda P. Dann, and Randy Pausch. Learning to Program with Alice. Prentice Hall, 2005.

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40

Cooper, Stephen, Wanda P. Dann, and Randy Pausch. Learning to Program with Alice. Pearson Education, Limited, 2009.

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41

Cooper, Stephen, Randy Pausch, and Wanda P. Dann. Learning to Program with Alice, Brief Edition. Prentice Hall, 2006.

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42

Cooper, Stephen, Wanda P. Dann, and Randy Pausch. Learning to Program with Alice: International Edition. Pearson Education, Limited, 2008.

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43

Cooper, Stephen, Randy Pausch, and Wanda P. Dann. Learning to Program with Alice, Brief Edition. Prentice Hall, 2006.

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44

Cooper, Stephen, Randy Pausch, and Wanda P. Dann. Learning to Program with Alice Beta Version. Prentice Hall, 2004.

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45

Cooper, Stephen, Wanda P. Dann, and Randy Pausch. Learning to Program with Alice. Prentice Hall, 2005.

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46

Yoe, Craig, and Janet Yoe-Morra. Art of Mickey Mouse, The: Artists Intepret the World's Favorite Mouse. Disney Press, 1992.

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47

Craig, Yoe, Morra-Yoe Janet, and Updike John, eds. The Art of Mickey Mouse. New York: Hyperion, 1991.

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