Dissertations / Theses on the topic 'Instructional Design Architecture'
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Butgereit, Laura Lee. "C3TO : a scalable architecture for mobile chat based tutoring." Thesis, Nelson Mandela Metropolitan University, 2010. http://hdl.handle.net/10948/1511.
Full textOda, Caroline W. "The impact of dual-processing metacognitive scaffolding on architectural student writing." Thesis, Capella University, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3737247.
Full textPracticing architects and architectural educators have called for better writing by architecture graduates; however, there appears to be a gap in published empirical studies on instructional designs that address the problem of developing student architects’ writing fluency. Writing well is an especially challenging process for architecture students in design studios because learners must transform the concepts in their visual metaphors, design spaces, and physical models into written language. The study investigated whether architecture students in the treatment group showed greater writing fluency and critical thinking after using sketching as a metacognitive process than did the control group that used words in an identical online lesson. Fifty-six architecture design studio students participated in the quasi-experimental online intervention designed to help students describe their design projects in writing. Student papers following the online sketching intervention were scored using The Cognitive Level and Quality Writing Assessment, Critical Thinking Rubric. Although the one-way ANOVA analysis of mean scores on students’ papers showed no statistical difference between the treatment group, which used sketching, and the control group, which used words, sketching stimulated students in the treatment group to write lengthy posts critiquing each other’s sketches. The finding suggests that online instruction using sketching as a metacognitive scaffolding tool should be further explored as a strategy to engage architecture students in writing practice.
Helps, C. Richard G. "Evolving Information Technology: A Case Study of the Effects of Constant Change on Information Technology Instructional Design Architecture." BYU ScholarsArchive, 2010. https://scholarsarchive.byu.edu/etd/2388.
Full textThompson, Jo. "Pueblo Home: An interactive multimedia CD-ROM on Pueblo architecture." CSUSB ScholarWorks, 1995. https://scholarworks.lib.csusb.edu/etd-project/988.
Full textLlorca, Bofí Josep. "The generative, analytic and instructional capacities of sound in architecture : fundamentals, tools and evaluation of a design methodology." Doctoral thesis, Universitat Politècnica de Catalunya, 2018. http://hdl.handle.net/10803/664194.
Full textLas disciplinas del espacio y del tiempo forman dos dominios a los que resulta atrevido comparar, pues es obvio que son de naturaleza distinta. La música ocurre en el tiempo, mientras que la arquitectura en el espacio. No obstante, desde los primeros tratados tanto de arquitectura como de música, se pueden leer repetidas llamadas a la comparación, al complemento y a la influencia de ambas disciplinas, cuanto menos a la constatación de ciertos órdenes comunes entre ambos dominios. En esta tesis doctoral no ponemos en cuestión todo este corpus teórico que ha venido enriqueciendo la relación entre ambas disciplinas. La recibimos y nos unimos a esa corriente de conocimiento. En lo que sí reparamos, en cambio, es en la pregunta casi impertinente que surge seguidamente: ¿puede el sonido ayudar al arquitecto en sus tareas diarias? Y, por tanto, ¿cuáles son las contribuciones del sonido para el arquitecto? Para ello debemos buscar la conexión en los principios de ambas artes, allí donde podemos despegarnos del tiempo y del espacio, y acercarnos a la más universal de las formas de arte. El arquitecto, en su tarea diaria, se enfrenta a tres tareas particulares: el proyecto arquitectónico, el análisis arquitectónico y la enseñanza de la arquitectura. Cada una de las tres tareas está conectada con las otras dos: el proyecto se reconduce con el análisis y se transmite al nuevo arquitecto; el análisis soporta las decisiones de proyecto y da herramientas al discípulo; y la enseñanza tiene como fin el proyecto y como método el análisis. La tesis aquí presentada pone de manifiesto lo que el sonido ofrece a la tarea del proyecto, a la del análisis y a la de la enseñanza. Estas tres tareas son abordadas desde tres premisas: los fundamentos teóricos, las herramientas y la evaluación. La interacción de las tres tareas con las tres premisas da lugar a nueve líneas de trabajo que articulan los capítulos de la tesis. Los capítulos primero, cuarto y séptimo abordan las tres tareas desde la premisa de los fundamentos teóricos, fundamentos que quizá por ser obvios, se han obviado o pasado por alto pero que constituyen la naturaleza de ambas disciplinas. El primero muestra, de la mano de dos autores del siglo XX ?el arquitecto Dom Hans van der Laan y el compositor Olivier Messiaen- que la creación en ambas disciplinas es de naturaleza sistemática. El cuarto revaloriza los sistemas analíticos de representación de la forma tanto en arquitectura como en música que, empezando por las características básicas de sus elementos, conducen a una notación simbólica y una herramienta de análisis de la obra: el plano y la partitura. El séptimo presenta al estudiante de arquitectura la creciente separación entre la música y la arquitectura que se ha venido acentuando hasta nuestros días. Los capítulos segundo, quinto y octavo abordan las tres tareas particulares desde la premisa de las herramientas, útiles de trabajo que ayudan a comprender de modo más directo la influencia de la arquitectura en el sonido. El segundo sitúa la realidad virtual y las técnicas de auralización al servicio del proyecto de arquitectura y urbanismo, potenciando la experiencia sonora en estos proyectos. El quinto aborda el análisis acústico de espacios exteriores y su relación con la configuración urbana de estos espacios. El octavo presenta el estudio del patrimonio acústico como herramienta pedagógica. Los capítulos tercero, sexto y noveno abordan las tres tareas desde la premisa de la evaluación, comprobación que asegura mediante experimentos docentes la influencia del sonido en ellas. El tercero argumenta y ejemplifica que un paisaje sonoro puede ser el motor y generador de un diseño arquitectónico. El sexto realiza una revisión de los métodos de evaluación de los parámetros subjetivos y objetivos de la acústica arquitectónica. El noveno muestra que en la enseñanza del sonido para los arquitectos debe priorizarse "aprender escuchando" antes que el "aprendizaje pasivo".
Santos, Marcelo Correia dos [UNESP]. "Televisão digital e Educação a distância: modelo de ambiente virtual de aprendizagem para mídia audiovisual." Universidade Estadual Paulista (UNESP), 2011. http://hdl.handle.net/11449/89530.
Full textUniversidade Estadual Paulista (UNESP)
A televisão, como indústria audiovisual, passa nesta era de convergência digital por um processo de hibridização através das novas tecnologias da informação e comunicação. Essa convergência de dispositivos e linguagens transmidiáticos vem agregar a este meio de comunicação o recurso da interatividade, constituindo uma interface de mediação entre o meio e a audiência interagente. O processo criativo de concepção e desenvolvimento de um modelo de aplicação interativa para Televisão Digital sobre a plataforma do middleware Ginga, do SBTVD, caracteriza-se como um projeto de investigação centrado na inovação tecnológica educacional em mídia audiovisual e na consequente transformação social, produzindo um modelo de Ambiente Virtual de Aprendizagem para Educação a Distância inserido no contexto de convergência de linguagens e mídias da contemporaneidade. Empregando na pesquisa um quadro teórico-metodológico interdisciplinar, tem como objetivo gerar um modelo conceitual de aplicação interativa destinado a servir de plataforma para a criação de conteúdos instrucionais focados em EaD através da mídia TV Digital
Television, as an audiovisual industry, is passing, in this era of digital convergence, by a hybridization process due to new information and communication technologies. This convergence of transmedia devices and languages has come to add to this medium the property of interactive communication, providing an interface through mediation between the audience and the mass media. The creative process of designing and developing a model for interactive Digital Television appliction, on the platform of middleware Ginga and SBTVD, has been characterized as a research project focused on educational innovation in the audiovisual media and the consequent social transformation, producing a model of the Virtual Learning Environment for Distance Education within the context of convergence of languages and media in these contemporary times. Employing in this research an interdisciplinary theoretical and methodological framework, the project aims to generate a conceptual model of interactive application designed to serve as a platform for creating instructional content focused on distance education through the medium knowed as Digital TV
Santos, Marcelo Correia dos. "Televisão digital e Educação a distância : modelo de ambiente virtual de aprendizagem para mídia audiovisual /." Bauru : [s.n.], 2011. http://hdl.handle.net/11449/89530.
Full textBanca: Humberto Ferasoli Filho
Banca: Dariel de Carvalho
Resumo: A televisão, como indústria audiovisual, passa nesta era de convergência digital por um processo de hibridização através das novas tecnologias da informação e comunicação. Essa convergência de dispositivos e linguagens transmidiáticos vem agregar a este meio de comunicação o recurso da interatividade, constituindo uma interface de mediação entre o meio e a audiência interagente. O processo criativo de concepção e desenvolvimento de um modelo de aplicação interativa para Televisão Digital sobre a plataforma do middleware Ginga, do SBTVD, caracteriza-se como um projeto de investigação centrado na inovação tecnológica educacional em mídia audiovisual e na consequente transformação social, produzindo um modelo de Ambiente Virtual de Aprendizagem para Educação a Distância inserido no contexto de convergência de linguagens e mídias da contemporaneidade. Empregando na pesquisa um quadro teórico-metodológico interdisciplinar, tem como objetivo gerar um modelo conceitual de aplicação interativa destinado a servir de plataforma para a criação de conteúdos instrucionais focados em EaD através da mídia TV Digital
Abstract: Television, as an audiovisual industry, is passing, in this era of digital convergence, by a hybridization process due to new information and communication technologies. This convergence of transmedia devices and languages has come to add to this medium the property of interactive communication, providing an interface through mediation between the audience and the mass media. The creative process of designing and developing a model for interactive Digital Television appliction, on the platform of middleware Ginga and SBTVD, has been characterized as a research project focused on educational innovation in the audiovisual media and the consequent social transformation, producing a model of the Virtual Learning Environment for Distance Education within the context of convergence of languages and media in these contemporary times. Employing in this research an interdisciplinary theoretical and methodological framework, the project aims to generate a conceptual model of interactive application designed to serve as a platform for creating instructional content focused on distance education through the medium knowed as Digital TV
Mestre
Wang, Liang. "Instruction scheduling for a family of multiple instruction issue architectures." Thesis, University of Hertfordshire, 1993. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.358493.
Full textEchols, Stuart Patton. "Teaching design : a qualitative study of design studio instruction /." Thesis, This resource online, 1994. http://scholar.lib.vt.edu/theses/available/etd-12042009-020304/.
Full textGlökler, Tilman Meyr Heinrich. "Design of energy-efficient application-specific instruction set processors /." Boston, Mass. [u.a.] : Kluwer Acad. Publ, 2004. http://www.loc.gov/catdir/enhancements/fy0820/2004041376-d.html.
Full textBennett, J. P. "A methodology for automated design of computer instruction sets." Thesis, University of Cambridge, 1987. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.232796.
Full textPonnala, Kalyan. "DESIGN AND IMPLEMENTATION OF THE INSTRUCTION SET ARCHITECTURE FOR DATA LARS." UKnowledge, 2010. http://uknowledge.uky.edu/gradschool_theses/58.
Full textTaha, Tarek M. "A parallelism, instruction throughput, and cycle time model of computer architectures." Diss., Georgia Institute of Technology, 2002. http://hdl.handle.net/1853/13279.
Full textTrainis, Simon Andrew. "Architectural trade-offs in the design of a multiple instruction issue processor." Thesis, University of Hertfordshire, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.241551.
Full textSantos, Givaldo Almeida dos. "Ambientes virtuais de aprendizagem : análise das arquiteturas pedagógicas do curso de Bacharelado em Administração Pública do Cesad/UFS." Universidade Federal de Sergipe, 2012. https://ri.ufs.br/handle/riufs/4742.
Full textA crescente utilização de softwares educacionais no processo de ensino e de aprendizagem entre sujeitos geograficamente dispersos na sociedade contemporânea é uma preocupação emergente nos estudos de pesquisadores da área de Educação a Distância (EaD). A Educação Online utiliza as Tecnologias de Informação e Comunicação (TIC) para operacionalizar seus processos, a fim de proporcionar uma aprendizagem através de práticas colaborativas em cursos à distância que pretendem utilizar uma arquitetura pedagógica em conformidade com as tecnologias digitais em rede e recursos didáticos em formato digital. Sendo assim, este trabalho de pesquisa vem contribuir com o desenvolvimento e/ou customização de softwares educacionais que devem considerar os fatores humanos como elemento central através de uma arquitetura pedagógica que prioriza o estilo de aprendizagem dos alunos. Em especial, os Ambientes Virtuais de Aprendizagem (AVA) utilizados na EaD, tendo em vista as dificuldades encontradas por seus usuários na utilização das interfaces educacionais destes ambientes digitais. Neste sentido, a metodologia adotada neste trabalho de pesquisa é o estudo de caso em uma perspectiva quantitativa e qualitativa, com o objetivo principal de sugerir recomendações para projetos de interfaces centradas no aprendiz à luz dos conceitos de Engenharia de Usabilidade, Interface Humano-Computador e Pedagogia Construtivista. As análises sobre a arquitetura pedagógica do AVA/CESAD/UFS, a partir das interações de quatro grupos de alunos do curso a distância de Bacharelado em Administração Pública do Centro Superior de Educação a Distância da Universidade Federal de Sergipe no período 2011.1, apresentaram resultados que confirmam o estilo de aprendizagem dos alunos como mais um fator humano para nortear os designs de AVA centrados no aprendiz. Como também, para proporcionar a sinergia entre inteligência coletiva, tecnologias digitais em rede e aprendizagem através de práticas colaborativas. Os resultados também demonstram que é possível conduzir os designs de interface e instrucional do ambiente virtual em sintonia com o estilo de aprendizagem dos alunos para aperfeiçoar a usabilidade técnica e pedagógica das interfaces educacionais digitais através da Arquitetura Pedagógica de Estilos de Aprendizagem (APEA).
Kane, Andrew. "An instruction systolic array architecture for multiple neural network types." Thesis, Loughborough University, 1998. https://dspace.lboro.ac.uk/2134/16031.
Full textCurtis, Bryce Allen. "A special instruction set multiple chip computer for DSP : architecture and compiler design." Diss., Georgia Institute of Technology, 1992. http://hdl.handle.net/1853/15736.
Full textMoustakas, Evangelos. "Design and simulation of a primitive RISC architecture using VHDL /." Online version of thesis, 1991. http://hdl.handle.net/1850/11229.
Full textShee, Seng Lin Computer Science & Engineering Faculty of Engineering UNSW. "ADAPT : architectural and design exploration for application specific instruction-set processor technologies." Awarded by:University of New South Wales, 2007. http://handle.unsw.edu.au/1959.4/35404.
Full textHor, Tze-man, and 賀子文. "The design and programming of a powerful short-wordlength processor using context-dependent machine instructions." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1985. http://hub.hku.hk/bib/B31206906.
Full textHor, Tze-man. "The design and programming of a powerful short-wordlength processor using context-dependent machine instructions /." [Hong Kong : University of Hong Kong], 1985. http://sunzi.lib.hku.hk/hkuto/record.jsp?B12320845.
Full textAkinlofa, Olurotimi Richard. "An investigation into the cognitive effects of instructional interface visualisations." Thesis, Robert Gordon University, 2013. http://hdl.handle.net/10059/925.
Full textWang, Zhanyu. "The design and implementation of a discussion forum module to function within the architectural constraints of an existing Open Source Software (OSS) learning management system (to meet target-user requirements)." Thesis, Peninsula Technikon, 2004. http://hdl.handle.net/20.500.11838/1381.
Full textHigher education and online discussions are an integral part of collaboratively based e-Learning systems. However, there problems can be associated with current online discussion models. For example, it can be easy to set open-ended discussions which attract little participation and to assess contributions can be difficult or time-consuming. Students may not achieve the expected learning outcomes without proper structure and management in online discussions. This paper proposes to design and implement a discussion forum object to function within the architectural constraints of an existing Oss learning management system (to meet target user requirements) that is a web-based environment for online discussions where the facilitator can structure each discussion according to its nature and where learning requirements are using already designed templates.
Sun, Ke. "The design and implementation of an assignment management module to function within the architectural constraints of an existing Open Source Software (OSS) learning management system (to meet target-user requirements)." Thesis, Peninsula Technikon, 2004. http://hdl.handle.net/20.500.11838/1388.
Full textThis document describes the design and implementation of an Assignment Management Module (AMM) to function within the architectural constraints of an eXisting open-source software (OSS) Leaming Management System (LMS). The project is established for Infonmation Technology Department Master Degree Project of the Peninsula Technikon. The Assignment Management Module will be constructed in orders to make it easier to create, mark, and manage assignments and record individual student perfonmances. The design entailed work on different function blocks like a user's authorisation, files uploadfdownload and mailing reminder unit as well as writing and testing of the application code on the intemet/intranet. The development process of the project to explore how to fu lfi11 software engineering methodology in an open-source environment, also presents details of the design architecture and technologies to be used, as well as being mindful of its future directions. The target audience of this document is anyone with an interest in an open-source software project in general, and in a Learning Management System in particular. If the reader has also been a contributor to Learning Management System, and especially to the management of assignments, this document may provide additional value, in that it strives to present a new approach to the understanding of such a module.
Zhang, Na. "The design and implementation of an assessment management module to function within the architectural constraints of an existing Open Source Software (OSS) learning management system (to meet target-user requirements)." Thesis, Peninsula Technikon, 2004. http://hdl.handle.net/20.500.11838/1371.
Full textThis dissertation was written in fulfillment of the requirements for the degree Master of Technology in the Faculty of Information Technology at the Peninsula Technikon in South Africa. The dissertation covers the introduction of the study; the reviews of the case, Free and Open Source Software; the discussion of methodology of software project management in terms of software engineering; the analysis of assessment methods; the techniques of using PHP, MySQL, Apache and CVS; and the implementation of a test module. The research represents the consideration of the problem, namely that there are few free assessment manager programmes that can be used for the quick and efficient deployment of academic assessments. An experimental research method was used to with the aim of solving the above problem. In other words, a test management system module had to be designed and implemented to function within the architectural constraints of a developing Open Source Software (OSS) Learning Management System (LMS), which is called Knowledge Environment for Web-based Learning Next Generation (KEWL.NextGen). The test management system is a module developed on Object-Oriented Programming (OOP) in PHP and MySQL application. The scripts of this test module are written under the KEWL.NextGen' application framework, which is based on a close approximation of model, view and controller (MVC) design III pattem. Now the entire source coding of the test module has been uploaded to Web site http://kngforge.uwc.ac.za. This test module can be used for the creation and management of an online test. It provides facilities to create a new test, and to preview, edit, delete and mark an existing test. Three question types have been achieved, namely multiple-choice, true/false and short answer.
Cholmsky, Paul. "Using modular architectures within distributed learning environments, a means for improving the efficiency of instructional design and development processes." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2001. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/MQ59243.pdf.
Full textLi, Weidong, and 李衛東. "A computer-supported participative design jury." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2005. http://hub.hku.hk/bib/B32121556.
Full textMapes, Glenn. "An instruction set simulator for the 8086 16-bit microprocessor." Virtual Press, 1985. http://liblink.bsu.edu/uhtbin/catkey/416976.
Full textVaranasi, Archana. "Course grained low power design flow using UPF /." Online version of thesis, 2009. http://hdl.handle.net/1850/11768.
Full textYuan, Fangfang. "Assessing the impact of processor design decisions on simulation based verification complexity using formal modeling with experiments at instruction set architecture level." Thesis, University of Bristol, 2012. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.566838.
Full textTell, Eric. "Design of Programmable Baseband Processors." Doctoral thesis, Linköping : Univ, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-4377.
Full textStanić, Milan. "Design of energy-efficient vector units for in-order cores." Doctoral thesis, Universitat Politècnica de Catalunya, 2017. http://hdl.handle.net/10803/405647.
Full textEn los últimos 15 años, la potencia disipada y el consumo de energía se han convertido en elementos cruciales del diseño de la práctica totalidad de sistemas de computación. El escalado del tamaño de los transistores conlleva densidades de potencia más altas y, en consecuencia, sistemas de refrigeración más complejos y costosos. Mientras que la potencia disipada es crítica para sistemas de alto rendimiento, como por ejemplo centros de datos, debido a su uso de gran potencia, para sistemas móviles la duración de la batería es la preocupación principal. Para el mercado de procesadores móviles de prestaciones más modestas, los límites permitidos para la potencia, energía y área del chip son significativamente más bajas que para los servidores, ordenadores de sobremesa, portátiles o móviles de gama alta. El objetivo final en sistemas de gama baja es igualmente el de incrementar el rendimiento, pero sólo si el "presupuesto" para energía o área no se ve comprometido. Tradicionalmente, las arquitecturas vectoriales han sido usadas en el ámbito de la supercomputación, con diversas implementaciones exitosas. La eficiencia energética y el alto rendimiento de los procesadores vectoriales, así como que se puedan aplicar a ámbitos emergentes, motivan a continuar la investigación en arquitecturas vectoriales. No obstante, añadir soporte paravectores basado en diseños convencionales conlleva incrementos de potencia y área que no son aceptables para procesadores móviles de gama baja. Además, no existen herramientas apropiadas para realizar esta investigación. En esta tesis, proponemos un diseño integrado vectorial-escalar para arquitecturas ARM de bajo consumo, que principalmente reutiliza el hardware escalar ya presente en el procesador para implementar el soporte de ejecución de instrucciones vectoriales. El elemento clave del diseño es nuestro modelo de ejecución por bloques propuesto en la tesis, que agrupa instrucciones de cómputo vectorial para ejecutarlas de manera coordinada. Complementamos esto con un diseño integrado avanzado que implementa tres ideas para incrementar el rendimiento eficientemente en cuanto a la energía consumida: (1) encadenamiento (chaining) desde la jerarquía de memoria, (2) reenvío (forwarding) directo de los resultados, y (3) instrucciones de memoria "shape", con patrones de acceso complejos. Además, esta tesis presenta dos herramientas para medir y analizar lo apropiado de usar microarquitecturas vectoriales para una aplicación. La primera herramienta es VALib, una biblioteca que permite la vectorización manual de aplicaciones, cuyo propósito principal es el de recolectar datos para una caracterización detallada a nivel de instrucción, así como el de generar trazas para la segunda herramienta, SimpleVector. SimpleVector es un simulador rápido basado en trazas que estima el tiempo de ejecución de una aplicación vectorial en la microarquitectura vectorial candidata. Finalmente, la tesis también evalúa las características del procesador Knight's Corner, con unidades SIMD en orden sencillas. Lo aprendido en estos análisis se ha aplicado en el diseño integrado.
Bauer, Heiner. "Dynamic instruction set extension of microprocessors with embedded FPGAs." Master's thesis, Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2017. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-222858.
Full textZunehmend komplexere Anwendungen und Besonderheiten moderner Halbleitertechnologien haben zu einer großen Nachfrage an leistungsfähigen und gleichzeitig sehr energieeffizienten Mikroprozessoren geführt. Konventionelle Architekturen versuchen den Befehlsdurchsatz durch Parallelisierung zu steigern und stellen anwendungsspezifische Befehlssätze oder Hardwarebeschleuniger zur Steigerung der Energieeffizienz bereit. Rekonfigurierbare Prozessoren ermöglichen ähnliche Performancesteigerungen und besitzen gleichzeitig den enormen Vorteil, dass die Spezialisierung auf eine bestimmte Anwendung nach der Herstellung erfolgen kann. In dieser Diplomarbeit wurde ein rekonfigurierbarer Mikroprozessor mit einem eng gekoppelten FPGA untersucht. Im Gegensatz zu früheren Forschungsansätzen wurde eine umfangreiche Entwurfsraumexploration der FPGA-Architektur im Zusammenhang mit einem kommerziellen 22nm Herstellungsprozess durchgeführt. Bisher verwendeten die meisten Forschungsprojekte entweder kommerzielle Architekturen, die nicht unbedingt auf diesen Anwendungsfall zugeschnitten sind, oder die vorgeschlagenen FGPA-Komponenten wurden nur unzureichend untersucht und charakterisiert. Jedoch ist gerade dieser Baustein ausschlaggebend für die Leistungsfähigkeit des gesamten Systems. Deshalb wurden im Rahmen dieser Arbeit über 200 verschiedene logische FPGA-Architekturen untersucht. Zur Modellierung wurden konkrete Schaltungstopologien und ein auf den Herstellungsprozess zugeschnittenes Modell zur Abschätzung der Layoutfläche verwendet. Generell wurden die gleichen Trends wie bei vorhergehenden und ähnlich umfangreichen Untersuchungen beobachtet. Auch hier wurden die Ergebnisse maßgeblich von der Größe der LUTs (engl. "Lookup Tables") und der Struktur des Routingnetzwerks bestimmt. Gleichzeitig wurde ein viel breiterer Bereich von Architekturen mit nahezu gleicher Effizienz identifiziert. Zur weiteren Evaluation wurde eine FPGA-Architektur mit 5-LUTs und 8 Logikelementen ausgewählt. Die Performance des ausgewählten Mikroprozessors, der auf einer erprobten Befehlssatzarchitektur aufbaut, wurde mit Ergebnissen eines 28nm Testchips abgeschätzt. Eine modifizierte Sammlung von akademischen Softwarewerkzeugen wurde verwendet, um Spezialbefehle auf die modellierte FPGA-Architektur abzubilden und eine Netzliste für die anschließende Simulation und Verifikation zu erzeugen. Für eine Reihe unterschiedlicher Anwendungs-Benchmarks wurde eine relative Leistungssteigerung zwischen 3 und 15 gegenüber dem ursprünglichen Prozessor ermittelt. Obwohl die vorgeschlagene FPGA-Architektur vergleichsweise primitiv ist und keinerlei arithmetische Erweiterungen besitzt, musste dabei, bis auf eine Ausnahme, kein überproportionaler Anstieg der Chipfläche in Kauf genommen werden. Die gewonnen Erkenntnisse zu den Abhängigkeiten zwischen den Architekturparametern, der entwickelte Ablauf für die Exploration und das konkrete Kostenmodell sind essenziell für weitere Verbesserungen der FPGA-Architektur. Die vorliegende Arbeit hat somit erfolgreich den Vorteil der untersuchten Systemarchitektur gezeigt und den Weg für mögliche Erweiterungen und Hardwareimplementierungen geebnet. Zusätzlich wurden eine Reihe von Optimierungen der Architektur und weitere potenziellen Forschungsansätzen aufgezeigt
Chung, Kin-wah, and 鍾健華. "Plover cove dam building." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1994. http://hub.hku.hk/bib/B31981999.
Full textEl, Mawas Nour. "Architecture pour la co-conception des jeux sérieux participatifs et intensifs en connaissances." Thesis, Troyes, 2013. http://www.theses.fr/2013TROY0020/document.
Full textThis PhD aims to confront some scientific challenges concerning the scenarios’ conception of Serious Games, their use through a better share by designers within the context of targeted learning. The findings motivating our work are (1) the significant participation of trainers in the design phase, (2) the growing needs for expert trainers to formalize scenarios describing rarely complex situations, (3) the divergence of existing serious games to these designers which cover a limited number of scenarios due to their high cost, (4) the low re-use’ level of scenarios that have already happened in daily life.Our questioning will lead us to see how we must design serious games for training in complex areas of expertise where reference knowledge is neither stabilized nor unanimous, but rather dynamic and continuously evolving. After having examined the principal mains of application of the Serious Game and having defined it, the study of this questioning led us to propose the ARGILE (Architecture for Representations, Games, Interactions, and Learning Among Experts) architecture, suitable for "participatory and knowledge-intensive" serious games
黃朝龍 and Chiu-lung Dennis Wong. "An audio-visual centre at Stanley Street." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2001. http://hub.hku.hk/bib/B31986110.
Full textYip, Wan-hung, and 葉韞紅. "The relative functions of text and drawing in computer-supported collaborative problem-solving." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2000. http://hub.hku.hk/bib/B31225494.
Full textDIRKS, STEFANIE. "An Appalachian Arts Project: A New Model to Promote Communal Art Interaction." University of Cincinnati / OhioLINK, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1211923981.
Full textHusár, Adam. "Implementace obecného assembleru." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2007. http://www.nusl.cz/ntk/nusl-412779.
Full textBertrand, François. "Conception descendante appliquée aux microprocesseurs VLSI." Phd thesis, Grenoble INPG, 1985. http://tel.archives-ouvertes.fr/tel-00316026.
Full textCheng, Shi-You, and 程士祐. "Low-Power Instruction Cache Architecture Design." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/51203641355516975879.
Full text國立交通大學
電子工程系所
94
Recent remarkable advances of VLSI technology have been increasing processor speed and DRAM capacity. However, the advances also have introduced a large, growing performance gap between processor and main memory. Cache memories have long been employed on processor chips in order to bridge the processor-memory performance gap. In order to improve the performance of the memory system further, the most straightforward approach is to increase the cache size, and then increase the cache-hit rates. However, this approach also increases the power dissipated in cache accesses significantly. Therefore, the low-power cache architectures have become one of the most important issues. In this thesis, we propose a low-power instruction cache architecture by utilizing the four techniques, including memory sub-banking, two-phased cache, pre-tag checking, and signal “seq” for tag-memory access skipping. By these techniques, we can eliminate as many unnecessary tag-memory and data-memory accesses as possible to achieve the goal of low power consumption. Experimental results show that the proposed instruction cache can reduce about 54% power consumption compared to the conventional two-way set associative cache.
Ye, Yi-Lin, and 葉奕麟. "Design Instruction Analyzer in the Hyper-scalar Architecture." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/e9bc8r.
Full text國立中山大學
電機工程學系研究所
104
When the Hyper-scalar microprocessor system architecture performs the same thread, it cause the delay of data transmit and reduce the performance due to the dependence between instructions which result in a frequently data interact between cores in the Virtual Shared Register File (VSRF) transmission. Therefore, we propose Instruction Analyzer to solve the problem of dependence between instructions. When an instruction depends on another instruction, both of the instructions would be issued to the same core as far as possible. In order to improve the whole architecture performance, the number of data interaction between cores will be substantially reduced in the VSRF Before being issued to the appropriate core, instructions must be analyzed according to dependence by Instruction Analyzer. There are four stages in the whole procedure. First, Instruction Fetch: In order to improve the parallelism of instruction level, it will cooperate with Branch Predictor and fetch four instructions at the same time in this stage. Second, Register Tag: Operand tags and conditional tags will be generated according to the dependence between instructions. Register destination tag will be determined according to the most appropriate result of the operand tags and the conditional tags. Third, Dependence Analyzer: Core tags will be generated according to the register tags and decide the core which the instruction will be issued to. Fourth, Dispatch: Cycle tags will be generated according to the core tags and decide when the instruction must be issued. The result of cycle tags will be recorded in the Defer Table. This stage is the most important part of Instruction Analyzer. There must be a PC Detector that judge whether Instruction Analyzer fetch the correct instructions. When the Instruction Analyzer fetches wrong instructions, a compensation mechanism would direct the PC to correct the instruction address. We verify whether this architecture could efficiently issue instructions by testing programs and reduce the number of data interaction between cores in the VSRF. According to the simulation result, the number of data interaction between cores in the VSRF reduces to half after Instruction Analyzer is applied. Therefore, we implement Instruction Analyzer that not only raise the core usage but also reduce the number of data interaction between cores in the VSRF.
Su, Heng-I., and 蘇恆毅. "An Instruction Set Architecture Simulator for Embedded Processor Design." Thesis, 2002. http://ndltd.ncl.edu.tw/handle/05833976379712231803.
Full text國立清華大學
電機工程學系
90
The design evaluation of embedded processors at each level is an important issue, the architecture level especially. The accurate evaluation at the architecture level is the key to improving the system performance, but it is not easy to fix the complete design at the architecture level. The designers need to spend a lot of time in exploring different architectures based on the applications. Without an appropriate simulation tool for performance evaluation, exploring different processor architectures would be painful, if possible. An instruction set architecture simulator is a simulation tool which attempts to simplify this work. In this thesis, we propose an instruction-accurate and cycle-accurate instruction set architecture simulator for embedded processor design. It helps us easily and quickly describing different embedded processors, using a simple architecture description method which we developed. According to the simulation results, it is easy for us choose the highest performance architecture with an acceptable area overhead. A debugging environment also is provided for debugging, which is important for application software development. It allows easy modification of the source code. If there are some special opcodes which our simulator does not support, one can revise the source code with the proposed environment. In our experiment, we simulated and evaluated the performance of some processor architectures. Based on the results, we were able to modify the architectures to improve their performance. The performance improvement varies from 19% to 42% in these cases.
Hu, Ya-Lun, and 胡亞倫. "Design and Evaluation of Advanced RISC Instruction Set Architecture." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/03080070015891954595.
Full text國立中正大學
資訊工程所
94
In embedded domain, performance and power consumption are usually the design constraints. And a good instruction set architecture plays a key role in that. A successful embedded processor must be accompanied with an excellent instruction set, such as most popular processor in embedded domain - ARM. In this paper we propose sub-computing instruction, load and store mask instruction, prefetch instruction and repeat instruction to improve performance. And we also propose compression instructions to improve code density. Besides, we develop an instruction level cycle accurate C simulator for evaluating and refining our design. Finally, we compare our design with ARM using MiBench benchmark suite.
Chen, Jhen-Syuan, and 陳振軒. "Design of Adaptive Instruction Codec Architecture for Network-on-Chip." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/j84g4m.
Full text國立臺北科技大學
電腦與通訊研究所
102
The multicore system-on-chip (SoC) rapid development in recently. Messages exchanging between Processing Elements (PEs) are quite frequently. When using the traditional bus architecture cannot be requirement of the high performance. The Network-on-Chip (NoC) architecture was proposed to solve problems with multi-core architecture communication but it derived some problems, such as throughput, power consumption, deadlock and area. In this thesis, an Adaptive Instruction Codec Architecture (AICA) is proposed to improve the throughput and reduce the power consumption of network interface in network-on-chip. NoC transmission large amounts of data and instructions in which have high repeatability and similarity. The proposed AICA architecture decrease packet transmission by reducing the redundancy of instruction. The transmission channel can accommodate more encoded packets, so that the router improves bandwidth utilization and throughput. On the other hand, the encoded packet can reduce power consumption by reducing router transmission times, then the power consumption in network interface will be reduced. The experimental results show that the proposed AICA method can improve 23.5% on throughput and reduce 30.3% on power consumption.
Chiu, Tai-En, and 邱泰恩. "An extensible instruction set architecture design and its toolchain implementation." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/31263591761985977538.
Full text國立成功大學
電腦與通信工程研究所
96
The design methodology of embedded processors can adapt to the design flow of Application-Specific Instruction-Set Processor (ASIP) to perform various types of operations more efficiently. In this thesis, we present a design of extensible instruction set architecture (ISA) for ASIP systems. By removing the less frequently used functionality of the ARMv4 ISA and rearranging its binary encoding, we obtain an extended instruction encoding space. This extended space can be added with special-purpose instructions without any constraint. To use this extensible ISA, we also implement the corresponding software toolchain that includes an assembler, a linker, and some basic libraries. To verify the software toolchain, we modify our RISC32 processor to perform verification. We first use our toolchain to generate an executable binary image, and then execute this image by an HDL simulator which is our RISC32 processor. At last, we compare the simulator’s output results with the referenced ones for correctness checking.
Wang, Albert, and 王伯文. "Improving instruction set design of embedded microcontroller architecture based on Transport-Triggered Architecture and VLIW." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/74214506110234397499.
Full text國立臺灣科技大學
電子工程系
93
In this paper, we propose a new design concept of instruction set design based on Very Long Instruction Word (VLIW) and Transport Triggered Architecture(TTA). VLIW has advantages on highly parallel ability and easy for hardware implementation. But it also has disadvantages with poorly code density and binary compatible. Differ from traditional architecture, TTA archives operation by data movement. Because the only operation is move, implementations of TTA are more simple than other architecture and ease to extend other specific applications. Bus TTA has the same disadvantages with VLIW. We will analyze and propose improvements for VLIW and TTA on two aspects: For the disadvantages of VLIW, we propose instruction tag to improve flexibilities and binary compatible issues. For TTA, we propose a multiple-source instruction format that between TTA and traditional RISC architecture for code density issue. And we will have a instruction set implementation that combine 2 concepts.
du, ling-yan, and 杜領諺. "Design of instructions scheduling Mechanism in Hyper-Threading Architecture for Improving Performance." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/51612898326456326807.
Full text國立中山大學
電機工程學系研究所
92
In the microprocessor system, exploiting ILP is an important key for improving performance. As instructions scheduling mechanism is designed complicated for employing ILP more efficient, the hardware cost will become larger in opposition. In the nowadays processor, they adopt the multiple scheduler queues to issue instructions so that the hardware cost will be not larger. But in this scheduling mechanism, it could successive issue the instructions that have dependence. This situation can makes that the utilization of execution units is not saturated. In the hyperthreading architecture, the instructions in the scheduler queue have high degree of parallelism. If we can decrease the probability of situation that successive issue the instructions that have dependence, the utilization of execution units will heighten. In this paper, we propose the scheduling mechanism called as priority-scheduling buffer to replace the original scheduler queues. The scheduling mechanism will divide an original scheduler queue into multiple virtual scheduler queues according to the dependence of instructions. the instructions that have dependence will dispatch into the same virtual scheduler queue. The instructions can be issued from the ahead of different virtual scheduler queues. This can reduce the probability that successive issues the instructions that have dependence. According to result of simulation in SPEC CINT2000, we adopt the Intel Pentium 4 for basic architecture of our simulation. In the five threads executing simultaneously, the performance will increase 7.14% average that compares with the original scheduler queue.
Nagarajan, Ramadass 1977. "Design and evaluation of a technology-scalable architecture for instruction-level parallelism." Thesis, 2007. http://hdl.handle.net/2152/3534.
Full text"Investigations in CPU design: a triple-instruction computer." Chinese University of Hong Kong, 1994. http://library.cuhk.edu.hk/record=b5887224.
Full textThesis (M.Phil.)--Chinese University of Hong Kong, 1994.
Includes bibliographical references (leaves 102-104).
Chapter 1. --- Introduction --- p.1
Chapter 1.1 --- Central Processing Unit innovation
Chapter 1.2 --- Long Instruction Word computer
Chapter 1.3 --- Prior attempts
Chapter 2. --- The new architecture --- p.11
Chapter 2.1 --- The triple-instruction word
Chapter 2.2 --- Functional view of the architecture
Chapter 2.3 --- Inter-functional units synchronization
Chapter 2.4 --- Instruction set design
Chapter 2.5 --- Special features
Chapter 3. --- Simulation of the architecture --- p.39
Chapter 3.1 --- Computer architecture simulation
Chapter 3.2 --- The simulation language used: APL
Chapter 3.3 --- Simulation environment
Chapter 3.4 --- Simulation design
Chapter 3.5 --- The micro-architecture
Chapter 3.6 --- Implementation details
Chapter 4. --- The supporting environment --- p.53
Chapter 4.1 --- The environment
Chapter 4.2 --- The Pseudo-machine configuration
Chapter 4.3 --- Assembly language description
Chapter 4.4 --- Details of the utilities
Chapter 5. --- Evaluation --- p.53
Chapter 5.1 --- Case Study
Chapter 5.2 --- Results and comparison
Chapter 5.3 --- Summary
Chapter 6. --- Discussion and conclusion --- p.96
Chapter 6.1 --- The triple-instruction computer
Chapter 6.2 --- Use of APL for architectural simulation
Chapter 6.3 --- Further considerations
Chapter 7. --- References --- p.81
Chapter 8. --- Appendix I: Program listing for the TIC simulator
Chapter 9. --- Appendix II: Screen dump of the simulation runs