Dissertations / Theses on the topic 'Instructional design theory'
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De, Villiers Mary Ruth. "The dynamics of theory and practice in instructional systems design." Diss., Pretoria : [s.n.], 2002. http://upetd.up.ac.za/thesis/available/etd-02212003-180121.
Full textChim, Tat-mei Alice, and 詹達美. "An instructional design theory guide for blended learning courses." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2004. http://hub.hku.hk/bib/B30406213.
Full textNaxer, Meghan. "Malleable Mindsets: Rethinking Instructional Design in Undergraduate Music Theory." Thesis, University of Oregon, 2016. http://hdl.handle.net/1794/20487.
Full textSouth, Joseph B. "Views and Use of Theory by Practicing Instructional Designers." BYU ScholarsArchive, 2008. https://scholarsarchive.byu.edu/etd/1645.
Full textStewart, Alexander McColl. "Practice, principles, and theory in the design of instructional text." Thesis, University of Glasgow, 1986. http://theses.gla.ac.uk/2500/.
Full textChapman, William James. "The development, design, and theory of educational interactive multimedia software." CSUSB ScholarWorks, 2002. https://scholarworks.lib.csusb.edu/etd-project/2330.
Full textKarakus, Turkan. "Exploration Of Instructional Design Process And Experience Of Novice Instructional Designers Through The Framework Of Activity Theory: A Case Study In An Instructional Design Course." Phd thesis, METU, 2011. http://etd.lib.metu.edu.tr/upload/12613475/index.pdf.
Full text(NIDs) activities in an instructional design project. The main participants of the study were 47 junior Computer Education and Instructional Technology students who were enrolled in the course. Besides, 26 students who took the course in previous years also participated in the study to verify the results. In the course, the students followed an instructional design process, including analysis, design, development, implementation and evaluation (ADDIE framework) phases while developing instructional multimedia products. The researcher, as one of the facilitators of the course, aimed to guide the project teams iteratively to make them effectively collaborate with the community consisting of target group students, teachers, group members, graduate students and subject matter experts. Moreover, the researcher and other facilitators provided methodological and technical tools that novice instructional designers needed for their projects. Thus, the researcher was a part of the natural context. A qualitative approach was used to collect the data and Activity Theory (Engeströ
m, 1999) was utilized to analyze contextual issues, find out interrelationship between contextual issues and present the results. Results showed that especially expectation and motivations of NIDs, team working skills, role of facilitator and role of target group was important to understand the instructional design experience and quality of processes which was conducted in instructional design. The results will be useful in improvement of instructional design course settings to strength practical skills of novice instructional designers.
Watson, William R. "Formative research on an instructional design theory for educational video games." [Bloomington, Ind.] : Indiana University, 2007. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3278250.
Full textSource: Dissertation Abstracts International, Volume: 68-09, Section: A, page: 3816. Adviser: Charles M. Reigeluth. Title from dissertation home page (viewed May 8, 2008).
Antwi, Samuel. "Formative Research on Component Display Theory." Ohio University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1510679208927503.
Full textMorabito, Paige N. "Grounded theory approach to understanding student perceptions of asynchronous high school learning environments." ScholarWorks, 2010. https://scholarworks.waldenu.edu/dissertations/833.
Full textDonnelly, David Scott. "A Warranted Domain Theory and Developmental Framework for a Web-based Treatment in Support of Physician Wellness." Scholar Commons, 2013. http://scholarcommons.usf.edu/etd/4469.
Full textGentry, Wendy Ann. "Citation Context Analysis of Theory Use in Instructional Design and Technology Academic Articles." Diss., Virginia Tech, 2016. http://hdl.handle.net/10919/82931.
Full textPh. D.
Sowers, Bruce. "An Investigation of the Role of Technology in Instructional Designers' Decision-Making." NSUWorks, 2014. http://nsuworks.nova.edu/gscis_etd/312.
Full textZakaria, Sohaimi. "Information processing strategies and styles in relation to instructional design : a grounded theory approach." Thesis, University of Sheffield, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.251412.
Full textGrieve, Susan M. "Cognitive Load Theory Principles Applied to Simulation Instructional Design for Novice Health Professional Learners." Diss., NSUWorks, 2019. https://nsuworks.nova.edu/hpd_pt_stuetd/78.
Full textMorrow, Linda. "Instructional design from theory to practice, a guidebook for designing and implementing effective instruction : alcohol abuse prevention programs for adolescents." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape10/PQDD_0011/MQ52472.pdf.
Full textStone, Brenda. "Efficacy of Collaborative Consulting Training Module." Thesis, Pepperdine University, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10270148.
Full textCode for America Fellowships pair technologists with local city governments to develop digital tools that support how governments provide service to their communities. The lack of project sustainability following these Fellowships has been a source of dissatisfaction for both Fellows and clients. Code for America supports each Fellow with technical training, but provides no training on consulting techniques that help clients sustain the changes or new technology being introduced. The purpose of this action research study was to determine the efficacy of a collaborative consultation module for the Fellows at Code for America. To gather data, surveys, interviews and analysis of Fellow and client project satisfaction were conducted. Findings will inform improvements to future consultation skills training and identify activities or approaches that can enhance project sustainability.
Glazatov, Trelisa. "Applying the Component Display Theory to the Instructional Design and Development of an Educational Mobile Application." NSUWorks, 2015. http://nsuworks.nova.edu/gscis_etd/55.
Full textGabbitas, Bruce William. "Critical Thinking and Analyzing Assumptions in Instructional Technology." BYU ScholarsArchive, 2009. https://scholarsarchive.byu.edu/etd/1883.
Full textCaswell, Cynthia Ann. "Relational processing theory and instructional design, designing writing resource materials for ESL teachers and students." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ40135.pdf.
Full textBlack, Aprille Noe. "The Design and Development of a Theory Driven Process for the Creation of Computer-Supported Collaborative Learning in an Online Environment." Diss., Virginia Tech, 2009. http://hdl.handle.net/10919/26800.
Full textPh. D.
Akıllı, Göknur Kaplan. "A proposal of instructional design/development model for game-like learning environments the fid2ge model /." Ankara : METU, 2004. http://etd.lib.metu.edu.tr/upload/12604703/index.pdf.
Full textKeywords: Games, simulations, game-like learning environments, instructional design/development, instructional design/development model, formative research, fuzzy logic.
Boadum, Nana Kwabena Anyani. "Formative Research on Multimedia Learning Principles in the Instructional Design of Online Courses." Ohio University / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1596255899584713.
Full textRosenberger, Kyle L. "Instructional Design and Innovation Adoption During A Crisis Period: A Case Study." Ohio University / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1615991740041736.
Full textSchubert, David Alan. "An Instructional Designer Competency Framework for Complex Learning Designs." Diss., NSUWorks, 2019. https://nsuworks.nova.edu/gscis_etd/1085.
Full textTrader, Robert Joseph. "INSTRUCTIONAL COMMUNICATION MATTERS: A TEST OF KNOWLEDGE ACQUSITION THEORY (KAT) FROM A MESSAGE-ORIENTED RECEIVER PERSPECTIVE." UKnowledge, 2007. http://uknowledge.uky.edu/gradschool_diss/505.
Full textBeach, Lindsay Brooke. "The Interaction of Color in the Context of Electronic Media: Providing a New Platform for Exploratory Learning in the Additive Color Space." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1338511062.
Full textGreenhaus, Karen Larsen. "Teachers' Perceived Influences on Technology Integration Decisions: A Grounded Theory on Instructional Decisions after Professional Development." W&M ScholarWorks, 2014. https://scholarworks.wm.edu/etd/1539618733.
Full textYagodzinski, Elizabeth. "Formative Research on an Instructional Design Theory for Online Learning Communities: A Higher Education Faculty Development Case." NSUWorks, 2012. http://nsuworks.nova.edu/gscis_etd/341.
Full textBrown, Jeffrey A. "Perceptions of the Relative Importance of Conditions that Facilitate Implementation." Diss., Virginia Tech, 2008. http://hdl.handle.net/10919/28283.
Full textPh. D.
Lucas, Paul Mark. "Secondary Science Homework and Instructional Methodologies: An Investigation of the Alignment of Homework Assignments and Teachers' Self-Professed Instructional Methodology." Ashland University / OhioLINK, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=ashland1251379408.
Full textPark, Yun Jeong. "Instructional design theory for entirely Web-based courses in higher education a case study on ESL pragmatic teaching /." [Bloomington, Ind.] : Indiana University, 2005. http://wwwlib.umi.com/dissertations/fullcit/3204300.
Full textSource: Dissertation Abstracts International, Volume: 67-01, Section: A, page: 0156. Adviser: Charles M. Reigeluth. "Title from dissertation home page (viewed Jan. 5, 2007)."
Helps, C. Richard G. "Evolving Information Technology: A Case Study of the Effects of Constant Change on Information Technology Instructional Design Architecture." BYU ScholarsArchive, 2010. https://scholarsarchive.byu.edu/etd/2388.
Full textGleason, James P. "THE IMPACT OF INTERACTIVE FUNCTIONALITY ON LEARNING OUTCOMES: AN APPLICATION OF OUTCOME INTERACTIVITY THEORY." Lexington, Ky. : [University of Kentucky Libraries], 2009. http://hdl.handle.net/10225/1165.
Full textTitle from document title page (viewed on May 24, 2010). Document formatted into pages; contains: xix, 225 p. : ill. (some col.). Includes abstract and vita. Includes bibliographical references (p. 217-222).
Maxwell, Elizabeth Anne Education Faculty of Arts & Social Sciences UNSW. "An investigation of appropriate instructional design to match the ability of the learner." Publisher:University of New South Wales. Education, 2008. http://handle.unsw.edu.au/1959.4/40887.
Full textTai, C. N., and 戴靜妮. "An instructional-design theory guide for producing effective self-learning multimedia programs for training adult learners in the HangSeng Bank." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2003. http://hub.hku.hk/bib/B29614399.
Full textSchladen, Manon Maitland. "Formative Research on an Instructional Design Theory for Virtual Patients in Clinical Education: A Pressure Ulcer Prevention Clinical Reasoning Case." NSUWorks, 2015. http://nsuworks.nova.edu/gscis_etd/35.
Full textCarney, Robert D. "Using Web-Based Instruction to Teach Music Theory in the Piano Studio: Defining, Designing, and Implementing an Integrative Approach." Thesis, University of North Texas, 2010. https://digital.library.unt.edu/ark:/67531/metadc28404/.
Full textKaplan, Akilli Goknur. "A Proposal Of Instructional Design/development Model For Game-like Learning Environments: The Fid<." Master's thesis, METU, 2004. http://etd.lib.metu.edu.tr/upload/12604703/index.pdf.
Full texthow to&rdquo
incorporate games into learning environments is still a question, despite more than 30 years&rsquo
existence of computer games and simulations in the instructional design movement. Setting off from these issues, a formative research study is designed to propose an instructional design/development model, which may be used for creation of game-like learning environments. Eighteen undergraduate students from Computer Education and Instructional Technology Department in METU participated to the study. Data collection lasted for three months and data were collected through interviews, observations and the artifacts that the participants produced. After the data analysis, it was found that the phases of the instructional design/development process should not be separate, strictly bounded, and processing a linear manner. Depending on these results and with the inspiration from fuzzy logic, an instructional design/development model for creating game-like environments, which is called as &ldquo
FID<
sup>
2<
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GE model&rdquo
is proposed.
Gardner, Joel Lee. "Testing the Efficacy of Merrill’s First Principles of Instruction in Improving Student Performance in Introductory Biology Courses." DigitalCommons@USU, 2011. https://digitalcommons.usu.edu/etd/885.
Full textLee, Stella. "Design of a learner-directed e-learning model." Thesis, University of Hertfordshire, 2014. http://hdl.handle.net/2299/13894.
Full textHirschman, Deborah J. "Multimedia and motivation: The design and development of hypercard stack on dinosaurs." CSUSB ScholarWorks, 1994. https://scholarworks.lib.csusb.edu/etd-project/880.
Full textJohnson, Steven E. "Computer-based training for the U.S. Coast Guard Standard Terminal Microcomputer: a basis for implementation utilizing the Elaboration Theory of Instructional Design." Thesis, Monterey, California. Naval Postgraduate School, 1985. http://hdl.handle.net/10945/21209.
Full textPeter, David Mark. "Improving community college faculty effectiveness through technology-based learning communities." ScholarWorks, 2011. https://scholarworks.waldenu.edu/dissertations/1169.
Full textBald, Lisa Marie. "Moving from Theory to Practice: Integrating Mobile Devices in Elementary Reading Instruction." ScholarWorks, 2015. https://scholarworks.waldenu.edu/dissertations/1875.
Full textYergeau, Melanie. "Disabling Composition: Toward a 21st-Century, Synaesthetic Theory of Writing." The Ohio State University, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=osu1306418814.
Full textZaldivar, Marc Robert. "Blending cognitive rule-based, process-based, and context-based theories in the development of online grammar instruction." Diss., Virginia Tech, 2008. http://hdl.handle.net/10919/29533.
Full textPh. D.
Bone, Tonda Jenean. "Bridging the Theory-to-practice Gap: a Multivariate Correlational Study Exploring the Effects of a Graduate Online Learning Environment As a Community of Practice Framework." Thesis, University of North Texas, 2013. https://digital.library.unt.edu/ark:/67531/metadc407763/.
Full textLaflamme, Denise Marie. "The brain-based theory of learning and multimedia." CSUSB ScholarWorks, 1994. https://scholarworks.lib.csusb.edu/etd-project/1002.
Full textTse, Kwok-keung Ernest, and 謝國強. "A study of the effectiveness of a theory of instruction in the education curriculum for student teachers in a college of education: implications for teacher educators." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1993. http://hub.hku.hk/bib/B31956804.
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