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Journal articles on the topic 'Instructional media design;bilingual'

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1

Terrazas-Arellanes, Fatima E., Carolyn Knox, and Emily Walden. "Pilot Study on the Feasibility and Indicator Effects of Collaborative Online Projects on Science Learning for English Learners." International Journal of Information and Communication Technology Education 11, no. 4 (2015): 31–50. http://dx.doi.org/10.4018/ijicte.2015100103.

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The 2006 National Science Board called for new strategies and instructional materials for teachers to better serve English Learners' (EL) needs. Bilingual Collaborative Online Projects in science were created to assist ELs' construction of science knowledge, facilitate academic English acquisition, and improve science learning. Two bilingual Collaborative Online Project units in science are freely available on an instructional website: the Let's Help Our Environment and the What Your Body Needs units. These projects combine two constructivist approaches, Project-Based Learning and the Cognitiv
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Chapman, Angela M., Hsuying C. Ward, Ashwini Tiwari, et al. "The Role of Language in Anatomy and Physiology Instruction." American Biology Teacher 79, no. 3 (2017): 184–90. http://dx.doi.org/10.1525/abt.2017.79.3.184.

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Research indicates that student learning of science, student attitudes toward science, and their motivation to learn science and pursue science-related careers is related to classroom instruction. This study examined anatomy and physiology (A&P) classes in a south Texas high school where 97 percent of students are Hispanic bilingual learners. Classes were assigned to control or treatment groups, with the treatment group receiving instruction designed to help students develop a deeper understanding of anatomy vocabulary related to brain structures by making connections to these words in eve
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Arya Wiradnyana, I. Gd, IKN Ardiawan, and Km. Agus Budhi A.P. "Inside-Outside Circle Instructional Strategies with Image Media to Enhance Children Language Skills." JPUD - Jurnal Pendidikan Usia Dini 14, no. 1 (2020): 156–68. http://dx.doi.org/10.21009/141.11.

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 Language skills are essential for early childhood, being able to speak clearly and process speech sounds, understand others, express ideas, and interact with others are the building blocks for a child's development. Therefore, this study will examine the effect of the Inside Outside Circle (IOC) instructional strategies with media images on children's language skills. This research is a quasi-experimental design with a posttest only and using a control group. The sample in this study were children in two kindergartens in the village of Banjar Tegal. Data analysis in this s
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An, Yunjo. "A History of Instructional Media, Instructional Design, and Theories." International Journal of Technology in Education 4, no. 1 (2020): 1. http://dx.doi.org/10.46328/ijte.35.

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This paper discusses the history of the instructional design and technology field in four major time periods: (1) 1900s – 1930s, (2) World War II – 1970s, (3) 1980s – 1990s, and (4) 21st century. Since the 20th century has been discussed in detail in earlier works, this paper puts more focus on the 21st century section, which includes discussions of social media, online and blended learning, mobile learning, the open educational resource (OER) movement, massive open online courses (MOOCs), virtual reality (VR) and augmented reality (AR), digital game-based learning (DGBL), gamification, the ma
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Sangsawang, Thosporn. "Instructional Design Framework for Educational Media." Procedia - Social and Behavioral Sciences 176 (February 2015): 65–80. http://dx.doi.org/10.1016/j.sbspro.2015.01.445.

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Gómez Parra, María Elena, and Barbara Muszynska. "Protocol for the design of quality bilingual education materials." Futhark. Revista de Investigación y Cultura, no. 14 (2019): 59–76. http://dx.doi.org/10.12795/futhark.2019.i14.04.

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The objective of this study was to bring bilingual materials design into a research-oriented framework by using an innovative materials design protocol, to make claims about the effectiveness of the protocol itself as well as the quality of the materials based on the evidence collected after the study. This pilot study with a group of lower-secondary bilingual content teachers was conducted in Poland. The findings of our study showed the adequacy of the use of the materials design protocol. However, the prepared lesson materials seem to serve an informative and instructional purpose rather tha
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Brown, Abbie, Tim Green, Hallie Kay Yopp, and Ruth Helen Yopp. "The instructional design portfolio: Software to support spelling development: An instructional media design project." TechTrends 49, no. 4 (2005): 75–79. http://dx.doi.org/10.1007/bf02824114.

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Marlina, Reni, Yokhebed Yokhebed, and Lily Thamrin. "Penggunaan Media Kartu Berbahasa Indonesia-Mandarin Terhadap Pemahaman Materi Biologi Siswa Bilingual Di Pontianak." BIO-PEDAGOGI 7, no. 2 (2018): 100. http://dx.doi.org/10.20961/bio-pedagogi.v7i2.27638.

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<p class="5abstrak">Instructional media in the learning process not only as a tool but a messenger or learning information that must be in accordance with the student needs. In this study, researchers developed a media that integrates biology learning with Mandarin so that when students learn biology, also simultaneously recognize objects in biology and organizational level of life in Mandarin. Instructional media that will be made in the cards form contains about the object and scope of biology. The purpose of this study is to measure the effectiveness of Indonesian-mandarin biology car
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Artika, Febria Sri, Widya Syafitri, and Risdaneva Risdaneva. "Developing Life Skill Based English Instructional Material in Bilingual Pesantren." Al-Ta lim Journal 27, no. 3 (2020): 272–81. http://dx.doi.org/10.15548/jt.v27i3.645.

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This study is aimed at developing life skill based English instructional material in bilingual pesantren by using 4D Model (Define, Design, Develop, and Disseminate). To achieve this aim, this study was conducted using the Research Development (R d) method. As parts of this method, a series of data collecting techniques involving pre-experimental teaching, interviews, observations, and tests of effectiveness, practicality and validity, were carried out to gather both quantitative and qualitative data. The participants of this study were one English language teacher and students of Class XI Tim
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Mawardi, Mawardi. "Designing the Implementation of Model and Instructional Media." Scholaria: Jurnal Pendidikan dan Kebudayaan 8, no. 1 (2018): 26–40. http://dx.doi.org/10.24246/j.js.2018.v8.i1.p26-40.

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The indicator of a professional teachers is the extent to which the teachers has the ability to design instructional well. A good instructional design will effectively achieve the instructional objectives that have been set. The problem that arises is that there is a signal that the teachers implement the learning without first doing systematic instructional design. This paper aims to provide guidance on how instructional components are designed. The instructional components include instructional objectives, materials, model / strategy / method, instructional media and instructional evaluation
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Santi Andriyani, Yushinta Eka Farida, and DS. Drajat Wibowo. "Pemberdayaan Guru Raudhatul Athfal (RA) Melalui Edukasi Media Visual “Buku Bantal Bilingual” di Sukosono Kedung Jepara Jawa Tengah." Engagement : Jurnal Pengabdian Kepada Masyarakat 2, no. 1 (2018): 120–36. http://dx.doi.org/10.29062/engagement.v2i1.28.

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 Media has an important role in the learning process of early childhood. Media can be used as a tool to facilitate learning process to be effective and eficient. This program is done at Raudhatul Athfal (RA) Al- Masithoh and Raudhatul Athfal Miftahul Ulum, both are located in Sukosono, Kedung, Jepara. The objectives of this program are: (1) to develop the creativity of RA teachers on creating instructional media; (2) to increase the knowledge and skills of RA teachers on learning media, called softbook; (3) to improve the linguistic intelligence of students using bil
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Reiser, Robert A. "A history of instructional design and technology: Part I: A history of instructional media." Educational Technology Research and Development 49, no. 1 (2001): 53–64. http://dx.doi.org/10.1007/bf02504506.

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ALIF, CINDY. "RANCANGAN ANIMASI PENYULUHAN MATA PELAJARAN MATEMATIKA DASAR BAGI CALON GURU YANG AKAN MENGAJAR KE DAERAH TERTINGGAL." Serat Rupa Journal of Design 1, no. 2 (2018): 376. http://dx.doi.org/10.28932/srjd.v1i2.459.

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Instructional media are useful in assisting students and teachers to accumulate understandings on knowledge. Further, instructional media may serve as learning tool for young teachers prepared to be dispersed on various under-developed areas in Indonesia. Based on this premise, the authors develop and design an animation on the know-how of teaching basic math for students at under-developed areas of Indonesia. The purpose of instructional media design is to provide illustrative action in teaching basic math with limited educational resources. In the design process, the authors employed combine
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Crosson, Amy C., Margaret G. McKeown, Kelly P. Robbins, and Kathleen J. Brown. "Key Elements of Robust Vocabulary Instruction for Emergent Bilingual Adolescents." Language, Speech, and Hearing Services in Schools 50, no. 4 (2019): 493–505. http://dx.doi.org/10.1044/2019_lshss-voia-18-0127.

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Purpose In this clinical focus article, the authors argue for robust vocabulary instruction with emergent bilingual learners both in inclusive classroom settings and in clinical settings for emergent bilinguals with language and literacy disorders. Robust vocabulary instruction focuses on high-utility academic words that carry abstract meanings and appear in texts across content areas (e.g., diminish , ambiguous ). For emergent bilinguals, vocabulary instruction should be infused with morphological analysis emphasizing Latin roots to support students to problem-solve meanings of new, unfamilia
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Egbedokun, A. O., T. A. Oteyola, A. O. Akinlabi, M. Adejumo, and P. Ayodele. "The Essentials of Instructional Design Process in a Digital Age." Journal of Education and Training 4, no. 2 (2017): 27. http://dx.doi.org/10.5296/jet.v4i2.11206.

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The thrust of this paper is to examine some important issues relating to instructional design in the digital age. The paper does not intend to discuss the details of model of instructional design but key issues such as instructional objectives specification, needs assessment, instructional strategies and media and also how learning takes place.
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Purwati, Heni, Aryo Andri Nugroho, Lilik Ariyanto, and Ahmad Nashir Tsalatsa. "Pengembangan Bahan Ajar Mata Kuliah Pengembangan Media Pembelajaran Menggunakan Macro Media Flash Professional 8." Jurnal Derivat: Jurnal Matematika dan Pendidikan Matematika 3, no. 1 (2020): 15–24. http://dx.doi.org/10.31316/j.derivat.v3i1.625.

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The research objective is to produce a module by using a Macromedia Flash both content and presentation material, which is able to contribute comprehension of concept of students in the subject of development of instructional media. This refers to the development of research Thiagarajan there are four phases, definition (define), design (design), development (develop), and dissemination (dessiminate). The development phase of module of the 4-D (Four D Device) Thiagarajan Semmel and Semmel to design a module on the course development of instructional media. The process of developing this module
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Warsita, Bambang. "EVALUASI MEDIA PEMBELAJARAN SEBAGAI PENGENDALIAN KUALITAS." Jurnal Teknodik 17, no. 4 (2019): 092. http://dx.doi.org/10.32550/teknodik.v17i4.581.

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Kajian ini bertujuan untuk memperoleh atau memberikan gambaran tentang evaluasi media pembelajaran sebagai pengendalian kualitas. Metodologi yang digunakan adalah kajian literatur yang terkait evaluasi media pembelajaran. Hasil kajian ini menunjukkan bahwa pengembangan media pembelajaran dapat dilakukan secara sistematis dan sistemik berdasarkan prinsip-prinsip desain sistem instruksional dengan melalui tahap desain, produksi, dan evaluasi. Evaluasi merupakan suatu tahap yang harus dilakukan dalam pengembangan media pembelajaran. Pentingnya evaluasi ini untuk memastikan bahwa media pembelajara
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Hadley, James A., Joanne Bentley, and Todd P. Christiansen. "Instructional design issues for current and future interactive video media." TechTrends 47, no. 5 (2003): 37–41. http://dx.doi.org/10.1007/bf02763204.

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Henderson, Ronald W. "Self-regulated learning: Implications for the design of instructional media." Contemporary Educational Psychology 11, no. 4 (1986): 405–27. http://dx.doi.org/10.1016/0361-476x(86)90032-9.

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Wijayanto, Rhendy. "POWER POINT: ISTRUCTIONAL DESIGN AND THE ROLE IN TEACHING AND LEARNING." JAMBI MEDICAL JOURNAL "Jurnal Kedokteran dan Kesehatan" 6, no. 1 (2018): 87–96. http://dx.doi.org/10.22437/jmj.v6i1.4824.

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ABSTRACT
 Instructional design is undoubtfully an important part of a teaching learning process. An integration between the teacher and the tools maximize the learning impact of the process. Several characteristics of a good instructional design are considered essential in achieving desired goals. In order to construct such instrument certain steps such as Analyze, Design, Develop, Implement, and Evaluate should be followed. Internal process of learning should also be considered so that the information effectively reached the desired outcome. In First Aid block , a PowerPoint Presentation
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Rahmatika, Dwi Fadila, and Nining Ratnasari. "Media Pembelajaran Matematika Bilingual Berbasis Sparkol Videoscribe." Desimal: Jurnal Matematika 1, no. 3 (2018): 385–93. http://dx.doi.org/10.24042/djm.v1i3.3061.

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This research and development aims to determine the feasibility, attractiveness of student responses, and the effectiveness of the development of videoscribe sparkol-based bilingual learning media. The type of research in this development is (Research and Development). The development model used is the ADDIE model with five research steps; Analysis (Analyze), planning (Design), development (Development), Implementation (Implementation), and Evaluation (Evaluation). Data collection techniques using questionnaire sheets and tests. The instrument used was in the form of a questionnaire to determi
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Hanifa, Nur, and Anton Wahyudi. "PENGEMBANGAN MEDIA PEMBELAJARAN POP-UP BUKU SAKU PADA MATERI MENULIS HIKAYAT DI KELAS X SMA DARUL ULUM 3 JOMBANG, JAWATIMUR." SASTRANESIA: Jurnal Program Studi Pendidikan Bahasa dan Sastra Indonesia 7, no. 4 (2019): 12. http://dx.doi.org/10.32682/sastranesia.v7i4.1287.

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Instructional media development of pocket book pop-up on saga writing material is based on observation and data when collecting information about problem in class. Limited or lack of media type influences toward learning process. Instructional media by using pocket book pop-up can help student in understanding the material because the media used is interesting and the content of the story is easy to understand.There are four focus of this study, are: (1) how is the process of developing pocket book pop-up instructional media on saga writing material, (2) How is the quality of pocket pop-up ins
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Akbar, Reza Rizki Ali, and Komarudin Komarudin. "Pengembangan Video Pembelajaran Matematika Berbantuan Media Sosial Instagram sebagai Alternatif Pembelajaran." Desimal: Jurnal Matematika 1, no. 2 (2018): 209. http://dx.doi.org/10.24042/djm.v1i2.2343.

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This study aims to develop and test the feasibility of instructional videos of assisted social media Instagram as an alternative learning based on the feasibility of the assessment of media experts and materials experts. This research method is 7 stages from 10 stages of Borg and Gall model which have been modified by Sugiyono covering Potency and Problem, Collecting Data, Product Design, Design Validation, Design Revision, Product Trial and Product Revision. This research produces a medium of instructional video of math-aided social media of Instagram which has been declared valid and proper
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Winola, Tiya. "THE APPLICATION OF INSTRUCTIONAL MEDIA IN TEACHING ENGLISH TO YOUNG LEARNERS." PROJECT (Professional Journal of English Education) 4, no. 4 (2021): 581. http://dx.doi.org/10.22460/project.v4i4.p581-587.

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In Indonesia, English is a foreign language, hence not easy to teach English to young learner in Indonesia, thus, need something interesting to teach English to young learners, one of which uses instructional media. Instructional media as a tool needed to facilitate the teachers in presenting the material, but many English teachers in Indonesia find it difficult to use instructional media in the classroom. This study aims to (1) how the teacher applied the instructional media in the classroom. (2) to investigate problems faced by the teacher, and (3) elaborate the teacher's strategies in solvi
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Ulianta, I. Ketut, Moch Sukardjo, and Priono Priono. "Pengaruh Modul Pembelajaran dan Kecerdsasan Intrapersonal terhadap Hasil Belajar kimia Siswa di SMPN 90 Jakarta." JTP - Jurnal Teknologi Pendidikan 22, no. 1 (2020): 25–39. http://dx.doi.org/10.21009/jtp.v22i1.13377.

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This study aims to find out the impact of instructional media and intrapersonal intelligence on the learning outcome of Chemistry course of students of SMP Negeri 90 Jakarta. This study applies experimental method with Treatment by level 2x2 research design. For data collection purposes, this study uses multiple choice test to collect data of the students’ learning outcome and questionnaire to collect data of the students’ intrapersonal intelligence. The result of this study shows that : (1) learning outcome of Chemistry course of the students who were given internet-based instructional media
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Morita-Mullaney, Trish. "Borrowing legitimacy as English learner (EL) leaders: Indiana’s 14-year history with English language proficiency standards." Language Testing 34, no. 2 (2016): 241–70. http://dx.doi.org/10.1177/0265532216653430.

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English language proficiency or English language development (ELP/D) standards guide how content-specific instruction and assessment is practiced by teachers and how English learners (ELs) at varying levels of English proficiency can perform grade-level-specific academic standards in K–12 US schools. With the transition from the state-developed Indiana ELP/D standards adopted in 2003 to the World Class Instructional Design and Assessment (WIDA) English language development standards adopted in 2013, this paper explores Indiana’s ELP/D standard’s 14-year history and how its district EL/Bilingua
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Conley, Quincy, and Kent E. Sabo. "The social media instructional design model: a new tool for designing instruction using social media." International Journal of Social Media and Interactive Learning Environments 3, no. 4 (2015): 290. http://dx.doi.org/10.1504/ijsmile.2015.074008.

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Tirtayani, Luh Ayu, Mutiara Magta, and Ni Gusti Ayu Made Yeni Lestari. "TEACHER FRIENDLY E-FLASHCARD: A DEVELOPMENT OF BILINGUAL LEARNING MEDIA FOR YOUNG LEARNERS." Journal of Education Technology 1, no. 1 (2017): 18. http://dx.doi.org/10.23887/jet.v1i1.10080.

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The study aims to describe the development of process design and validation of learning media 'friendly teacher e-flashcards' through empirical test on a limited group. 'Teacher friendly e-flashcards' is the media that was developed to meet the needs of bilingual learning at the level of early childhood education. The development of educational media is implemented in four stages: a preliminary study, development, evaluation, and reflection as well as documentation. At this stage of development, the content is prepared first and then proceed with the design of the program. Validation of the co
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Ulinnuha, Dwi Kusuma, Budi Harjanto, and Indah Widiastuti. "PENGEMBANGAN MEDIA PEMBELAJARAN CNC BERBASIS PERANGKAT LUNAK ANIMASI." NOZEL Jurnal Pendidikan Teknik Mesin 1, no. 1 (2019): 09. http://dx.doi.org/10.20961/nozel.v1i1.28482.

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<p><em>This research aims to (1) develop an instructional material based animation software for CNC course, (2) evaluate instructional material for CNC course that has been developed. The research was conducted at the Department of Mechanical Engineering Education, </em><em>Faculty of Teacher Training and Education, </em><em>Sebelas Maret University Surakarta. This research used Multimedia Development Life Cycle (MDLC) as research procedure, which consists</em><em> </em><em>of six stages, concept, design, collecting material, assembly
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Laksana, Dek Ngurah Laba, Yosefina Uge Lawe, Frumensia Ripo, Maria Oliva Bolo, and Tarsisius Donbosko Dua. "Lembar Kerja Siswa Berbasis Budaya Lokal Ngada Untuk Pembelajaran Tematik Siswa Sekolah Dasar." JURNAL PENDIDIKAN DASAR NUSANTARA 5, no. 2 (2020): 227–41. http://dx.doi.org/10.29407/jpdn.v5i2.13903.

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Recent instructions has been focusing on critical thinking skills by utilizing contextual learning resources. Therefore, this study was conducted by aiming at describing the quality of local culture-based students’ worksheet from the aspect of content, instructional design, instructional media, and the product users in accordance with the characteristics of primary school students. The integrated local culture-based worksheet was developed by using ADDIE model (analyze, design, development, implementation, and evaluation). The data collected n study were analyzed descriptive qualitatively. Fur
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Fajri, Vonia Revi. "Desain Media Pembelajaran Menggunakan Software Adobe Flash Professional CS6 pada Materi Unsur Transisi Periode Keempat." Journal of The Indonesian Society of Integrated Chemistry 10, no. 2 (2019): 33–49. http://dx.doi.org/10.22437/jisic.v10i2.5860.

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The lack of use of computer technology as a instructional media is a problem that needs to be addressed in the world of education today because in the current era of globalization, the latest technology-based instructional media must be familiar. The purpose of this study is to see how the level of validity and practicality of instructional media designed using Adobe Flash Professional Creative Suite (CS) 6. This research refers to Research and Development with 4-D model (Define, Design, Development, and Dissemination) recommended by Thiagarajan. This research is done until third stage of deve
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Ashidiq, Dicky Halin Wijana, Rizhal Hendi Ristanto, and Mieke Miarsyah. "Developing Interactive Media Based On Flash For Competency Student (cognitive domain) in Bloodstream System." Indonesian Journal of Biology Education 3, no. 2 (2020): 34. http://dx.doi.org/10.31002/ijobe.v3i2.3525.

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<em>Misconceptions are often experienced by the students of senior high school. Especially on the learning material of circulatory system. The aim of this study is to develop Biology instructional media in the form of Adobe Flash-based interactive instructional media on the learning material of Circulatory System which the content is designed to improve the students’ competencies. The development of this instructional media uses the RnD method with the Borg and Gall development model. There are 3 validators consisting of 2 Biology material experts and 1 instructional media expert who wil
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Jarudin, Nurdin Ibrahim, and Suyitno Muslim. "Develop of Hyperlinks Media to Learn Basic Wushu Techniques." Journal of Computational and Theoretical Nanoscience 17, no. 2 (2020): 825–32. http://dx.doi.org/10.1166/jctn.2020.8725.

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This study aims to develop hyperlink media through social media that are effective in learning basic wushu techniques. In develop, hyperlink media used the Analysis Development Design Implementation Evaluation (ADDIE) instructional model. The method used research and development with a qualitative approach. The hyperlink media is tested with one to one evaluation, small group evaluation, and field testing. In this study, three instruments were used to collect data. Pretests were designed to identify learners’ initial abilities, questionnaires used the Liker scale was given to instructional des
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Sutiyarti, Ulfah, Ive Emaliana, and Edy Putra. "Kumori: Teaching Media for Interactive Japanese Language Learning." JAPANEDU: Jurnal Pendidikan dan Pengajaran Bahasa Jepang 4, no. 2 (2019): 74–83. http://dx.doi.org/10.17509/japanedu.v4i2.18060.

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This paper centers around the ideas of developing students' media literacy through integrating Japanese language learning and multimedia form. This media is utilized to facilitate Japanese irregular verbs (Doushi) learning on the basis of morphological changes. One of Japanese verb forms which is employed frequently are words which have suffix -te, for they are use ask, order and allow interlocutors to do something (-te kudasai); to show present activities (-te imasu), to give permission (-temo ii desu); and to show prohibitions (-tewa ikemasen). Preliminary study elucidated that students foun
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Wangi, Ni Nengah Ayu, Ni Wayan Rati, and I. Komang Sudarma. "Learning Videos On Theme Of Our Friend's Environment, Sub-Theme Of Humans, And Elementary School Environment." Jurnal Ilmiah Sekolah Dasar 5, no. 1 (2021): 167. http://dx.doi.org/10.23887/jisd.v5i1.34794.

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Based on the problems found in the school where the researcher is known, the learning method used by the teacher is still predominantly using the lecture method, and the availability of media in schools is still very minimal. This study aims to create learning video product development for fifth-grade elementary school students and to develop learning videos for fifth-grade elementary school students whose validity has been tested. This research refers to the ADDIE development model procedure. The subjects of this study were material content experts, instructional design experts, instructional
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Phillips, Brian J., Michael Grosch, and Parames Laosinchai. "Mobile media usage by undergraduates and implications for m-learning instructional design." International Journal of Mobile Learning and Organisation 8, no. 1 (2014): 1. http://dx.doi.org/10.1504/ijmlo.2014.059994.

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Cahyadi, Dian, Irfan Arifin, and Nurabdiansyah Nurabdiansyah. "PERANCANGAN MEDIA PEMBELAJARAN DENGAN APLIKASI PREZI." TANRA: Jurnal Desain Komunikasi Visual Fakultas Seni dan Desain Universitas Negeri Makassar 5, no. 1 (2018): 1. http://dx.doi.org/10.26858/tanra.v5i1.5790.

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The overall objective of the Application of Science, Technology and the Arts to the public through Learning Media Design with Applications Prezi is the School Teachers SMA Negeri 5 Makassar in general, can design media with attention to the following criteria; 1) The accuracy with teaching purposes. 2) The teaching materials are the facts, principles and easy to understand. 3) Media easily obtained at least easily made by teachers and financing affordable and easy to use. 4) The existence of teachers' skills in using it. And 5) Available time to use it.The problem-solving method is to make the
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Febriani, Pretiwi, Betty Holiwarni, and Elva Yasmi Amran. "PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS AUTOPLAY MEDIA STUDIO 8.5 PADA SUBPOKOK MATERI KEPOLARAN SENYAWA DAN BENTUK MOLEKUL UNTUK KELAS X SMA/MA." Jurnal Pendidikan Kimia Universitas Riau 4, no. 1 (2019): 36. http://dx.doi.org/10.33578/jpk-unri.v4i1.7086.

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The development of interactive learning media based on Autoplay Media Studio 8.5 is aimed to get valid interactive learning from the terms of content substance, display (visual comunication), instructional design and courseware utilization. The research method was used four-D models which consist of four stages, those are define, design, develop and desseminate. The research is up to the development stage. The data collected technique used validation sheet, questionnaire responses of students and teacher. The result showed an average score of content substance aspects, display (visual comunica
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Masykur, Rubhan, Nofrizal Nofrizal, and Muhamad Syazali. "Pengembangan Media Pembelajaran Matematika dengan Macromedia Flash." Al-Jabar : Jurnal Pendidikan Matematika 8, no. 2 (2017): 177. http://dx.doi.org/10.24042/ajpm.v8i2.2014.

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The purpose of this research is to develop math learning media using Macromedia flash application program. The development procedure used is Borg and Gall procedure which has been modified by Sugiyono. The procedure used is limited to only 7 steps from 10 steps: potential and problem, information gathering, product design, design validation, design improvement, small and large scale test until product revision. This study produces a mathematics learning media that has been declared valid and fit to be used as a whole as a medium of learning by 3 Expert material who scored an average of 3.67 an
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Ain, Siti Quratul, Elpri Darta Putra, and Eva Astuti Mulyani. "PROJECT BASED LEARNING IN INSTRUCTIONAL MEDIA COURSE FOR THE DESIGN OF LEARNING MEDIA AT ELEMENTARY SCHOOLS." Primary: Jurnal Pendidikan Guru Sekolah Dasar 10, no. 1 (2021): 43. http://dx.doi.org/10.33578/jpfkip.v10i1.8119.

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Choirunnisa, Septin, and Haryadi Haryadi. "PENGEMBANGAN MEDIA PEMBELAJARAN BAHASA INGGRIS BERBASIS KOMPUTER UNTUK KETERAMPILAN MENYIMAK BAGI SISWA SMA KELAS X." LingTera 2, no. 2 (2015): 208. http://dx.doi.org/10.21831/lt.v2i2.7382.

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Tujuan penelitian ini adalah: (1) mengembangkan media pembelajaran bahasa Inggris berbasis komputer untuk keterampilan menyimak yang sesuai bagi siswa SMA kelas X dan (2) mengukur kualitas media pembelajaran hasil pengembangan tersebut ditinjau dari aspek materi, pembelajaran, dan media. Penelitian ini merupakan penelitian dan pengembangan (R & D) dengan mengadaptasi model dan prosedur pengembangan dari Borg & Gall, desain pembelajaran dari Dick & Carey dan prosedur pengembangan software dari Criswell. Hasil penelitian menunjukkan bahwa kualitas media pembelajaran ditinjau dari asp
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Baroroh Ma'arif, Iin, Akhmad Kanzul Fikri, and Atik Husna. "Designing nahshorna bilingual media for nahwu-shorof basic learning." Journal of Research on English and Language Learning (J-REaLL) 1, no. 1 (2020): 1. http://dx.doi.org/10.33474/j-reall.v1i1.5424.

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This study is conducted on the basis of researcher’s observation that students are lack of interest of study in learning Arabic grammar, namely Nahwu-Shorof basic learning. Students have good basic on English ability. The objective of this study is to find out the feasibility of designing ‘’NahShorNa’’ bilingual media for Nahwu-Shorof basic learning for students. This study involved 12 students. The subjects of this study are second grade students of An-Nashriyah Islamic Boarding School. This study used qualitative data and used Research and Development (R&D) Research Design. The instrumen
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Subhan, Subhan, and Denny Kurniadi. "PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF PADA MATA PELAJARAN KOMPUTER DAN JARINGAN DASAR." Voteteknika (Vocational Teknik Elektronika dan Informatika) 7, no. 1 (2019): 74. http://dx.doi.org/10.24036/voteteknika.v7i1.103755.

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This Article describes how to develope of interactive learning media, that it can be used in teaching and learning activities in school. This development aims to design an Interactive Learning media that is suitable for Komjardas (Komputer dan Jaringan Dasar) in Vocational Schools. The method used is the Instructional Development Institute (IDI), namely by determining the principle of the system approach which includes three stages including define, develop, and evaluate. Interactive learning media is designed using Lectora Inspire Software, Adobe Flash Cs 6 and Wondershare Quiz Creator that f
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Zulyadaini, Zulyadaini. "Developing Mathematics Instructional Materials." Research, Society and Development 8, no. 9 (2019): e15891236. http://dx.doi.org/10.33448/rsd-v8i9.1236.

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This study was aimed to develop mathematics instructional material in education science faculty of Batanghari University, Jambi. This research used Instructional Developmental Model. Then, several tests were also conducted such as one to one learner; small group and field trial. Afterwards, the research subjects are involving the 6th semester students along 2017/2018 period. The results then presented in validation percentage which were including design validation amounted 92,71%; media validation amounted 89,78% and material validation amounted 92,5%. Moreover, the result of one to one assess
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Alina Raza, Prof. Dr. Samina Malik, and Prof. Dr. N. B. Jumani. "Developing Instructional Design in Teacher Education for Blended Learning Environment: A Needs Analysis." Research Journal of Social Sciences and Economics Review (RJSSER) 1, no. 4 (2020): 273–81. http://dx.doi.org/10.36902/rjsser-vol1-iss4-2020(273-281).

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The Instructional Design is a framework to integrate multimedia features in the curriculum to create a facilitated, interactive, and student-centered teaching-learning environment as the latest trends in instructional strategies are moving towards incorporating instructional technologies into the classroom. The present study intended to conduct a needs analysis: to identify the needs and problems of the prospective teachers to measure the performance gap. This study is focused upon the need analysis phase based on the generic ADDIE (Analysis, Design, Development, Implementation, and Evaluation
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Anthonia, C. Ugo, and U. Nweke Francisca. "Availability of Innovative Instructional Media for Social Studies Implementation in Enugu State." International Research in Higher Education 5, no. 1 (2020): 25. http://dx.doi.org/10.5430/irhe.v5n1p25.

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The study investigated the availability of innovative instructional media for social studies implementation in Enugu State. The study adopted the descriptive survey research design. Two research questions and two hypotheses guided the study. The population for the study consisted of 339 social studies teachers from the six education zones in Enugu State. There was no sample because of the manageable size of the population. The instrument for data collection was a structured questionnaire. Instrument was face validated and reliability was obtained using Cronbach alpha. Data were analyzed using
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Luthfi, Muhammad Bachrawi, Sunar Rochmadi, Rihab Wit Daryono, and Rozan Pajri Sandria Saputra. "The Development of Interactive Media Based on Video Animation in the Use of a Total Station for Measurement Stake out the Building." Budapest International Research and Critics in Linguistics and Education (BirLE) Journal 3, no. 4 (2020): 1773–81. http://dx.doi.org/10.33258/birle.v3i4.1345.

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This study aims to: (1) develop the concept of instructional media based on total station animation video which is used to measure building stake out; (2) developing interactive media designs; (3) due diligence of interactive media; and (4) dissemination of interactive media. This research is a research and development which refers to the 4D model. Non-test instruments with four-scale answer choices were used. The questionnaire was used in the expert validation process and the student's feasibility assessment. Data were analyzed quantitatively. The results of this research and development of i
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Luthfi, Muhammad Bachrawi, Sunar Rochmadi, Rihab Wit Daryono, and Rozan Pajri Sandria Saputra. "The Development of Interactive Media Based on Video Animation in the Use of a Total Station for Measurement Stake out the Building." Budapest International Research and Critics in Linguistics and Education (BirLE) Journal 4, no. 1 (2021): 597–605. http://dx.doi.org/10.33258/birle.v4i1.1767.

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This study aims to: (1) develop the concept of instructional media based on total station animation video which is used to measure building stake out; (2) developing interactive media designs; (3) due diligence of interactive media; and (4) dissemination of interactive media. This research is a research and development which refers to the 4D model. Non-test instruments with four-scale answer choices were used. The questionnaire was used in the expert validation process and the student's feasibility assessment. Data were analyzed quantitatively. The results of this research and development of i
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Kreswanto, Fendi Nur. "I-SCEM (Indonesia Song Culture Education Mobile) Sebagai Media Pembelajaran Pengenalan Lagu Daerah Indonesia." PEDAGOGIA: Jurnal Pendidikan 7, no. 1 (2018): 23. http://dx.doi.org/10.21070/pedagogia.v7i1.1404.

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The aim of this research is to find out the appropriateness and effectiveness of instructional media I-SCEM (Indonesia Song Culture Education Mobile) as Indonesian local songs recognition media. The method used in this research is quasi experimental design with one group pre-test - post-test pattern. The population is the whole students of Sendangmulyo 04 Semarang Elementary School and the sample is 91 V grade students of Sendangmulyo 04 Semarang Elementary School. The data was collected using test, data analysis with descriptive statistics technique and the measuring analysis with score gain
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Herdiansyah, Herdiansyah, Yus Mochamad Cholily, and Hendarto Cahyono. "The Development of Interactive Instructional Media Using Adobe Flash in a Form of Game on the Geometry Lesson (Cube and Cuboid) for Secondary School." Mathematics Education Journal 3, no. 1 (2019): 32. http://dx.doi.org/10.22219/mej.v3i1.8418.

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The purpose of this study was developing an interactive instructional media using Adobe Flash in a form of the game at the geometry lesson (cube and cuboid) and analyzing the effectiveness of the media. The type of this study was Research and Development (R&D). The media development was started from potential and problem phase, data collection, product design, design validation, design revision, and product trial. The instruments of the study were the questionnaire validation and the questionnaire response of teacher and students. The results showed that development of interactive instruct
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