Academic literature on the topic 'Instructional video games'
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Journal articles on the topic "Instructional video games"
Loh, Christian Sebastian. "Researching and Developing Serious Games as Interactive Learning Instructions." International Journal of Gaming and Computer-Mediated Simulations 1, no. 4 (2009): 1–19. http://dx.doi.org/10.4018/jgcms.2009091501.
Full textNebel, Steve, Sascha Schneider, Janine Schledjewski, and Günter Daniel Rey. "Goal-Setting in Educational Video Games." Simulation & Gaming 48, no. 1 (2016): 98–130. http://dx.doi.org/10.1177/1046878116680869.
Full textErickson, Luke V., and Dorothy Sammons-Lohse. "Learning through video games: The impacts of competition and cooperation." E-Learning and Digital Media 18, no. 1 (2020): 1–17. http://dx.doi.org/10.1177/2042753020949983.
Full textRuberg, Bonnie, and Amanda L. L. Cullen. "Feeling for an Audience." Digital Culture & Society 5, no. 2 (2019): 85–102. http://dx.doi.org/10.14361/dcs-2019-0206.
Full textSalehi, Hadi. "Impact of Using Instructional Video Games on EFL Learners' Vocabulary Retention." Universal Journal of Educational Research 4, no. 12 (2016): 2724–28. http://dx.doi.org/10.13189/ujer.2016.041205.
Full textStufft, Carolyn J. "Engaging Students in Literacy Practices Through Video Game Book Groups." Literacy Research: Theory, Method, and Practice 67, no. 1 (2018): 195–210. http://dx.doi.org/10.1177/2381336918787191.
Full textAxelrod, Saul, Gail McGregor, Judith Sherman, and Carolynn Hamlet. "Effects of Video Games as Reinforcers for Computerized Addition Performance." Journal of Special Education Technology 9, no. 1 (1987): 1–8. http://dx.doi.org/10.1177/016264348700900101.
Full textPutra Perkasa, Sastradwija, and Dedi Rahman Nur. "Effectiveness of Player Unknown Battleground (PUBG) Video Game in Improving Vocabulary." Borneo Educational Journal (Borju) 2, no. 2 (2020): 73–77. http://dx.doi.org/10.24903/bej.v2i2.629.
Full textSzymanski, Antonia, and Matthew Benus. "Gaming the Classroom Viewing Learning Through the Lens Self Determination Theory." International Journal of Game-Based Learning 5, no. 3 (2015): 62–78. http://dx.doi.org/10.4018/ijgbl.2015070105.
Full textSturman, Janet L. "From American Indian Dance Music to Video Games: Re-thinking Instructional Methods." American String Teacher 49, no. 1 (1999): 78–85. http://dx.doi.org/10.1177/000313139904900112.
Full textDissertations / Theses on the topic "Instructional video games"
Younis, Bilal Khaleel. "CREATING DIGITAL GAMES AS INTERACTIVE LEARNING ENVIRONMENTS: FACTORS THAT AFFECT PALESTINIAN TEACHERS' SUCCESS IN MODIFYING VIDEO GAMES FOR INSTRUCTION." OpenSIUC, 2012. https://opensiuc.lib.siu.edu/dissertations/594.
Full textWatson, William R. "Formative research on an instructional design theory for educational video games." [Bloomington, Ind.] : Indiana University, 2007. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3278250.
Full textRice, John W. 1967. "Using Myers-Briggs Personality Type Indicators to Predict High School Student Performance in an Educational Video Game." Thesis, University of North Texas, 2014. https://digital.library.unt.edu/ark:/67531/metadc799468/.
Full textJenkins, Dave A. "Teaching First-Semester General Chemistry Using 3D Video Games following an Atoms First Approach to Chemistry." Thesis, University of North Texas, 2018. https://digital.library.unt.edu/ark:/67531/metadc1248376/.
Full textBado, Niamboue. "Video Games and English as a Foreign Language Education in Burkina Faso." Ohio University / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1395498334.
Full textKappers, Wendi. "EDUCATIONAL VIDEO GAME EFFECTS UPON MATHEMATICS ACHIEVEMENT AND MOTIVATION SCORES: AN EXPERIMENTAL STUDY EXAMINING DIFFERENCES B." Doctoral diss., University of Central Florida, 2009. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/2932.
Full textStraight, Ryan M. "An Exploratory Study of Augmented Reality and Mobile Games Examining Ingress Player Motivation and Potential Educational Value." Ohio University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1426691458.
Full textHanson, Loraine Jones. "Learning Within a Computer-Assisted Instructional Environment: Effects on Multiplication Math Fact Mastery and Self-Efficacy in Elementary-Age Students." BYU ScholarsArchive, 2012. https://scholarsarchive.byu.edu/etd/3466.
Full textHamm, Breanna H. "Today's Learners: Applying Gaming Elements to Enhance Student Engagement in a University Visual Communication Course." Bowling Green State University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1308576036.
Full textGale, Caroline. "The effects of gaze awareness on communication in video-mediated spatial instruction tasks." Thesis, University of York, 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.298590.
Full textBooks on the topic "Instructional video games"
The ultimate guide to video game writing and design. Watson-Guptill Publications, 2007.
Find full textDille, Flint. The ultimate guide to video game writing and design. Watson-Guptill Publications, 2007.
Find full textdeHaan, Jonathan. Video games and second language acquisition: Six genre case studies. Common Ground Publishing LLC as part of The Learner book series, 2013.
Find full textDoc's 1 Minute Encyclopedia of Nintendo Game Instructions. Doc's Hi Tech Game Products, 1991.
Find full textEntāpuraizesu, SEGA. SEGA TV gēmu genga gyararī =: Video game illustrations. Gurafikkusha, 1994.
Find full text1966-, Novak Jeannie, ed. Game development essentials: Game simulation development. Thomson / Delmar Learning, 2008.
Find full text1947-, Trollip Stanley R., ed. Computer-based instruction: Methods and development. Prentice-Hall, 1985.
Find full text1947-, Trollip Stanley R., ed. Computer-based instruction: Methods and development. 2nd ed. Prentice Hall, 1991.
Find full textSteven, Heller. Becoming a digital designer: A guide to careers in Web, video, broadcast, game and animation design. John Wiley, 2007.
Find full textBook chapters on the topic "Instructional video games"
Owens, Trevor. "Mr. Moo’s First RPG: Rules, Discussion, and the Instructional Implications of Collective Intelligence on the Open Web." In Rhetoric/Composition/Play through Video Games. Palgrave Macmillan US, 2013. http://dx.doi.org/10.1057/9781137307675_15.
Full textHeaton, C. "Video Game Technology and Training Research." In Computer-Based Instruction in Military Environments. Springer US, 1987. http://dx.doi.org/10.1007/978-1-4613-0915-4_22.
Full textEnnis-Cole, Demetria L., and Princess M. Cullum. "Preparing for High-Tech Jobs: Instructional Practices, Adults with Autism Spectrum Disorders (ASD), and Video Game Design." In Learning, Design, and Technology. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-17727-4_40-1.
Full textJiménez, Osvaldo. "Affect During Instructional Video Game Learning." In Emotions, Technology, and Digital Games. Elsevier, 2016. http://dx.doi.org/10.1016/b978-0-12-801738-8.00009-9.
Full textGoode, Kaila, and Sheri Vasinda. "Videogames and Sensory Theory." In Advances in Early Childhood and K-12 Education. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-4721-2.ch008.
Full textFelicia, Patrick, and Ian Pitt. "Harnessing the Emotional Potential of Video Games." In Handbook of Research on Effective Electronic Gaming in Education. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-59904-808-6.ch051.
Full textYoung, Patricia A. "Case Study in Game Design." In Instructional Design Frameworks and Intercultural Models. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-60566-426-2.ch016.
Full textKoenig, Alan D., and Robert K. Atkinson. "Using Narrative and Game-Schema Acquisition Techniques to Support Learning from Educational Games." In Cognitive Effects of Multimedia Learning. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-60566-158-2.ch016.
Full textJames, Christopher L., and Vivan H. Wright. "Teacher Gamers vs. Teacher Non-Gamers." In Handbook of Research on Effective Electronic Gaming in Education. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-59904-808-6.ch017.
Full textBurkle, Martha, and Michael Magee. "Virtual Learning." In Advances in Educational Technologies and Instructional Design. IGI Global, 2017. http://dx.doi.org/10.4018/978-1-5225-1692-7.ch016.
Full textConference papers on the topic "Instructional video games"
Moshirnia, Andrew. "The Educational Potential of Modified Video Games." In InSITE 2007: Informing Science + IT Education Conference. Informing Science Institute, 2007. http://dx.doi.org/10.28945/3130.
Full textBeatty, Ian D. "Improving physics instruction by analyzing video games." In 2012 PHYSICS EDUCATION RESEARCH CONFERENCE. AIP, 2013. http://dx.doi.org/10.1063/1.4789654.
Full textLin, Yu-Hong. "Integrating Scenarios of Video Games into Classroom Instruction." In 2007 First IEEE International Symposium on Information Technologies and Applications in Education. IEEE, 2007. http://dx.doi.org/10.1109/isitae.2007.4409356.
Full textWasfy, Tamer M., Hatem M. Wasfy, and Jeanne M. Peters. "On-Line University Physics Course Using Intelligent Virtual-Tutors, Virtual-Reality and Advanced Multimedia." In ASME 2009 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2009. http://dx.doi.org/10.1115/detc2009-86755.
Full textGoyal, Prasoon, Scott Niekum, and Raymond J. Mooney. "Using Natural Language for Reward Shaping in Reinforcement Learning." In Twenty-Eighth International Joint Conference on Artificial Intelligence {IJCAI-19}. International Joint Conferences on Artificial Intelligence Organization, 2019. http://dx.doi.org/10.24963/ijcai.2019/331.
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