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Books on the topic 'Instructional video games'

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1

The ultimate guide to video game writing and design. Watson-Guptill Publications, 2007.

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2

Dille, Flint. The ultimate guide to video game writing and design. Watson-Guptill Publications, 2007.

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3

deHaan, Jonathan. Video games and second language acquisition: Six genre case studies. Common Ground Publishing LLC as part of The Learner book series, 2013.

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4

Gaming the past: Using video games to teach secondary history. Routledge, 2011.

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5

Doc's 1 Minute Encyclopedia of Nintendo Game Instructions. Doc's Hi Tech Game Products, 1991.

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6

Entāpuraizesu, SEGA. SEGA TV gēmu genga gyararī =: Video game illustrations. Gurafikkusha, 1994.

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7

1966-, Novak Jeannie, ed. Game development essentials: Game simulation development. Thomson / Delmar Learning, 2008.

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8

1947-, Trollip Stanley R., ed. Computer-based instruction: Methods and development. Prentice-Hall, 1985.

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9

1947-, Trollip Stanley R., ed. Computer-based instruction: Methods and development. 2nd ed. Prentice Hall, 1991.

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10

Steven, Heller. Becoming a digital designer: A guide to careers in Web, video, broadcast, game and animation design. John Wiley, 2007.

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11

Minds in play: Computer game design as a context for children's learning. L. Erlbaum Associates, 1995.

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12

1974-, Hnatiuk David, and Weiss David 1972-, eds. Music supervision: The complete guide to selecting music for movies, TV, games, & new media. Schirmer Trade Books, 2005.

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13

Music for new media: Composing for videogames, web sites, presentations, and other interactive media. Berklee Press, 2006.

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14

Zager, Michael. Writing music for television and radio commercials (and more): A manual for composers and students. 2nd ed. Scarecrow Press, 2008.

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15

Composing Music for Video Games: The Art, Technology and Business of Video Game Scoring. Routledge, 2016.

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16

Manzo, V. J. Max/MSP/Jitter for Music. Oxford University Press, 2011. http://dx.doi.org/10.1093/oso/9780199777679.001.0001.

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In Max/MSP/Jitter for Music, expert author and music technologist V. J. Manzo provides a user-friendly introduction to a powerful programming language that can be used to write custom software for musical interaction. Through clear, step-by-step instructions illustrated with numerous examples of working systems, the book equips you with everything you need to know in order to design and complete meaningful music projects. The book also discusses ways to interact with software beyond the mouse and keyboard through use of camera tracking, pitch tracking, video game controllers, sensors, mobile devices, and more. This book will be of special value for everyone who teaches music at any level, from classroom instructors to ensemble directors to private studio instructors. Whether you want to create simple exercises for beginning performers or more complex programs for aspiring composers, this book will show you how to write customized software that can complement and even inspire your instructional objectives. No specialist foreknowledge is required to use this book to enliven your experience with music technology. Even musicians with no prior programming skills can learn to supplement their lessons with interactive instructional tools, to develop adaptive instruments to aid in composition and performance activities, and to create measurement tools with which to conduct research. This book allows you to: -Learn how to design meaningful projects for composition, performance, music therapy, instruction, and research -Understand powerful software through this accessible introduction, written for beginners -Follow along through step-by-step tutorials -Grasp the principles by downloading the extensive software examples from the companion website This book is ideal for: -Music educators at all levels looking to integrate software in instruction -Musicians interested in how software can improve their practice and performance -Music composers with an interest in designing interactive music -Music therapists looking to tailor programs to the needs of specific groups or individuals And all who are interested in music technology. Visit the companion website at www.oup.com/us/maxmspjitter
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17

Power-Up: Unlocking the Hidden Mathematics in Video Games. Princeton University Press, 2017.

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18

Lane, Matthew. Power-Up: Unlocking the Hidden Mathematics in Video Games. Princeton University Press, 2017.

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19

Lane, Matthew. Power-Up: Unlocking the Hidden Mathematics in Video Games. Princeton University Press, 2019.

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20

Platten, John Zuur, and Flint Dille. The Ultimate Guide to Video Game Writing and Design. Lone Eagle, 2006.

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21

Writing Interactive Music for Video Games: A Composer's Guide. Addison-Wesley Professional, 2014.

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22

Johnson, M., and R. Colby. Rhetoric/Composition/Play through Video Games: Reshaping Theory and Practice of Writing. Palgrave Macmillan, 2013.

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23

Playing Games in School: Video Games and Simulations for Primary and Secondary Education. International Society for Technology in Education, 2010.

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24

Pop & Play Unauthorized Nintendo Instructions. U.S.A. Direct Inc., 1990.

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25

Making School a Game Worth Playing: Digital Games in the Classroom. Corwin Press, 2014.

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26

Publishing, Graphic-Sha, and Editorial Staff Graphic-Sha. Video Game Illustration: Sega Version/English Japanese. Books Nippan, 1994.

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27

Rhetoric Compositionplay Through Video Games Reshaping Theory And Practice Of Writing. Palgrave Macmillan, 2013.

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28

Learning In Real And Virtual Worlds Commercial Video Games As Educational Tools. Palgrave Macmillan, 2013.

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29

1958-, Jenkins Henry, ed. Video games and learning: Teaching and participatory culture in the digital age. Teachers College Press, 2011.

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30

Computer Games And Language Learning. Palgrave Macmillan, 2013.

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31

Muehl, William, and Jeannie Novak. Game Development Essentials: Game Simulation Development. Cengage Delmar Learning, 2007.

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32

Rockband Guitar Method Learn How To Play Electric Or Acoustic Guitar Using Songs From The Popular Video Game. Hal Leonard Publishing Corporation, 2008.

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33

A Composers Guide To Game Music. MIT Press Ltd, 2014.

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34

Mitchell, Lucas. Computer Games, Children and the Internet: Technology, Educational Uses and Effects on Cognitive Development. Nova Science Publishers, Incorporated, 2014.

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35

Becoming a Digital Designer: A Guide to Careers in Web, Video, Broadcast, Game and Animation Design. Wiley, 2007.

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36

Kafai, Yasmin B. Minds in Play: Computer Game Design As A Context for Children's Learning. Lawrence Erlbaum, 1994.

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37

Kafai, Yasmin B. Minds in Play: Computer Game Design As A Context for Children's Learning. Lawrence Erlbaum, 1994.

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38

1977-, Espejo Roman, ed. Has technology increased learning? Greenhaven Press, 2009.

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39

Weiss, David, Ramsay Adams, and David Hnatiuk. Music Supervision: The Complete Guide to Selecting Music for Movies, TV, Games and New Media. Schirmer Books, 2005.

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40

Writing Music for Television and Radio Commercials and More. Scarecrow Press, 2014.

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41

Hoffert, Paul. Music for New Media: Composing for Videogames, Web Sites, Presentations and Other Interactive Media (Book & CD). Berklee Press, 2007.

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