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1

Kunert, Tibor. User-Centered Interaction Design Patterns for Interactive Digital Television Applications. London: Springer-Verlag London, 2009.

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Kunert, Tibor. User-Centered Interaction Design Patterns for Interactive Digital Television Applications. London: Springer London, 2009. http://dx.doi.org/10.1007/978-1-84882-275-7.

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3

Theresa, Neil. Mobile design pattern gallery. Sebastopol, CA: O'Reilly Media, 2012.

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4

Eric, Berkman, ed. Designing mobile interfaces. Sebastopol, Calif: O'Reilly, 2011.

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5

V, Kryssanov Victor, Ogawa Hitoshi, Brewster Stephen 1967-, and SpringerLink (Online service), eds. Haptic and Audio Interaction Design: 6th International Workshop, HAID 2011, Kusatsu, Japan, August 25-26, 2011. Proceedings. Berlin, Heidelberg: Springer-Verlag GmbH Berlin Heidelberg, 2011.

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6

Mäntyjärvi, Jani. Sensor-based context recognition for mobile applications. Espoo [Finland]: VTT Technical Research Centre of Finland, 2003.

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7

Cristina, Costa, and SpringerLink (Online service), eds. Intelligent Technologies for Interactive Entertainment: 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised Selected Papers. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012.

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8

Park, Jong-Il. Computer Vision - ACCV 2012 Workshops: ACCV 2012 International Workshops, Daejeon, Korea, November 5-6, 2012, Revised Selected Papers, Part I. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013.

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9

Park, Jong-Il. Computer Vision - ACCV 2012 Workshops: ACCV 2012 International Workshops, Daejeon, Korea, November 5-6, 2012, Revised Selected Papers, Part II. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013.

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10

service), SpringerLink (Online, ed. Introduction to Video and Image Processing: Building Real Systems and Applications. London: Springer London, 2012.

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11

service), SpringerLink (Online, ed. Cooperative Design, Visualization, and Engineering: 9th International Conference, CDVE 2012, Osaka, Japan, September 2-5, 2012. Proceedings. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012.

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12

Esposito, Anna. Cognitive Behavioural Systems: COST 2102 International Training School, Dresden, Germany, February 21-26, 2011, Revised Selected Papers. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012.

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13

Nudelman, Greg. Android Design Patterns: Interaction Design Solutions for Developers. Wiley & Sons, Limited, John, 2013.

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14

Nudelman, Greg. Android Design Patterns: Interaction Design Solutions for Developers. Wiley & Sons, Limited, John, 2013.

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15

Android Design Patterns Interaction Design Solutions For Developers. John Wiley & Sons, 2013.

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16

Nudelman, Greg. Android Design Patterns: Interaction Design Solutions for Developers. Wiley & Sons, Incorporated, John, 2013.

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17

Kunert, Tibor. User-Centered Interaction Design Patterns for Interactive Digital Television Applications. Springer, 2010.

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18

Tidwell, Jenifer. Designing Interfaces: Patterns for Effective Interaction Design. O'Reilly Media, Inc., 2005.

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19

Designing Interfaces: Patterns for Effective Interaction Design. O'Reilly Media, Incorporated, 2020.

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20

Seffah, Ahmed. Patterns of HCI Design and HCI Design of Patterns: Bridging HCI Design and Model-Driven Software Engineering. Springer, 2016.

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21

Seffah, Ahmed. Patterns of HCI Design and HCI Design of Patterns: Bridging HCI Design and Model-Driven Software Engineering. Springer, 2015.

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22

MacDonald, Diana. Practical UI Patterns for Design Systems: Fast-Track Interaction Design for a Seamless User Experience. Apress, 2019.

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23

Borchers, Jan. Pattern Approach to Interaction Design. Wiley & Sons, Incorporated, John, 2010.

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24

Borchers, Jan. Pattern Approach to Interaction Design. Wiley & Sons, Incorporated, John, 2003.

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25

Puranam, Phanish. An introduction to the microstructural approach to organization design. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780199672363.003.0001.

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Organization design research is a branch of organization science that is concerned with understanding how organizations work in terms of aggregating the actions of their members towards organizational goals, and how to make organizations work better. The microstructural approach to organization design abstracts away from the variety and complexity of organizations to a few fundamental and universal problems of organizing (that relate to how they aggregate their members’ efforts), as well as a few reusable building blocks, called microstructures (which capture common patterns of interaction between members of an organization). The complexity and variety of organization designs, this approach claims, can be understood in terms of these simpler elements. I give an overview of the basic ideas of the microstructural approach, and its implications for theory, methodology and practice.
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26

A Pattern Approach to Interaction Design. Wiley, 2001.

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27

Wallace, Helen, and Christine Reh. 4. An Institutional Anatomy and Five Policy Modes. Oxford University Press, 2017. http://dx.doi.org/10.1093/hepl/9780199689675.003.0004.

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This chapter examines the European Union’s institutional design and how its institutions interact with national institutions in five different policy modes. It first considers the evolving role and internal functioning of the European Commission, Council of the EU, European Council, European Parliament, and Court of Justice of the European Union (CJEU). It also discusses quasi-autonomous agencies, in particular the European Central Bank (ECB), institutionalized control and scrutiny, and non-state actors. It concludes with an analysis of five EU policy modes that capture the different patterns of interaction between EU and national institutions: the classical Community method, the regulatory mode, the distributional mode, the policy coordination mode, and intensive transgovernmentalism.
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28

Nobile, Drew. Form as Harmony in Rock Music. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190948351.001.0001.

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This book offers a theory of form aimed at rock and pop songs of the 1960s, 1970s, and 1980s. The core claim is that rock form derives from the interaction between thematic design and harmonic structure. Many aspects of a rock song—lyrical structure, instrumental texture, melodic design, etc.—ultimately trace back to the relationship between harmonic trajectory and formal layout. The book begins with a theory of rock harmony rooted in an adaptation of Schenkerian analysis and proceeds to demonstrate that rock music is based on a small set of formal-harmonic patterns used consistently across genres and decades. It is these formal-harmonic patterns—not generic successions of sections—that define rock’s individual forms. These forms provide a backdrop framing interpretations of specific songs, a lens through which we may comprehend their particular lyrical narratives, timbral signifiers, and broad expressive content. Though broadly theoretical in scope, this book is deeply analytical, demonstrating the value and utility of close reading of rock songs. Ultimately, the book defends a structural approach to rock analysis, arguing not only that such an approach is an important and valuable mode of engagement for rock but also that rock’s structural aspects deeply affect the way we perceive and interact with the repertoire.
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29

Puranam, Phanish. The Microstructure of Organizations. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780199672363.001.0001.

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This book synthesizes a decade of research by the author into fundamental issues in organization design. The result is a novel micro-structural perspective on organizations, which aims to both expand and narrow current thinking. The new perspective takes an expansive view on the kinds of phenomena that can be studied in terms of organization design- such as cross–functional teams, strategic partnerships, buyer-supplier relations, alliance networks, mega-projects, post-merger integration, business groups, open source communities, and crowdsourcing, besides traditional concerns with bureaucratic organizations. At the same time, this approach narrows focus by abstracting away from the variety and complexity of organizations to a few fundamental and universal problems of organizing (that relate to how they aggregate their members’ efforts), as well as a few reusable building blocks microstructures (which capture common patterns of interaction between members of an organization). The microstructural approach to organizations will be of interest to researchers and PhD students in management, organization science, and strategy
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30

Shruti, Rajagopalan. Part II Negotiating Constitutionalism, Ch.8 Constitutional Change: a public choice analysis. Oxford University Press, 2016. http://dx.doi.org/10.1093/law/9780198704898.003.0008.

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This chapter examines the patterns of amendments to the Indian Constitution, especially to the fundamental rights, throughout the country’s constitutional history. Instead of resorting to conventional doctrinal analysis, the discussion focuses on the issue of constitutional design by highlighting the costs and benefits imposed by different constitutional rules. It presents an analytical framework for constitutional amendments in order to elucidate the interaction of constitutional rules, along with the increase in the relative price of seeking formal amendments to the Constitution and how this has incentivised interest groups to seek rule changes through the judiciary. It explains how revisions in substantive and procedural rules changed the costs and benefits of amending the Indian Constitution, forcing interest groups to shift the form and forum while seeking rule change.
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31

Beaty, Roger E., and Rex E. Jung. Interacting Brain Networks Underlying Creative Cognition and Artistic Performance. Edited by Kalina Christoff and Kieran C. R. Fox. Oxford University Press, 2018. http://dx.doi.org/10.1093/oxfordhb/9780190464745.013.10.

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Cognitive neuroscience research has begun to address the potential interaction of brain networks supporting creativity by employing new methods in brain network science. Network methods offer a significant advance compared to individual region of interest studies due to their ability to account for the complex and dynamic interactions among discrete brain regions. As this chapter demonstrates, several recent studies have reported a remarkably similar pattern of brain network connectivity across a range of creative tasks and domains. In general, such work suggests that creative thought may involve dynamic interactions, primarily between the default and control networks, providing key insights into the roles of spontaneous and controlled processes in creative cognition. The chapter summarizes this emerging body of research and proposes a framework designed to account for the joint influence of controlled and spontaneous thought processes in creativity.
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32

Sarfraz, Muhammad. Interactive Curve Modeling: With Applications to Computer Graphics, Vision and Image Processing. Springer, 2007.

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33

Donin, Nicolas. Domesticating gesture. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780199355914.003.0005.

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As personal and solitary as it may be, the process of composition always implies more than one individual and has many collective dimensions. This chapter presents an ethnographic account of the collective process involved in creating a work for ‘augmented string quartet’ at IRCAM from 2006 to 2008. It addresses three primary concerns: the composer–performer interaction and the role of musical notation; the relationship between artistic creativity and reflexivity; and the sharing of skills and expertise across disciplines. The project led not only to a new musical work, but also to a technological device for ‘gesture-following’ (including customised motion sensors and innovative software), scientific papers, and new expertise in computer music design for future projects involving motion capture. These patterns of distributed creativity are essential to ‘musical research’ as a collective endeavour, and are present in many other circumstances of contemporary or traditional composition and performance.
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34

Epstein, Irving R., and John A. Pojman. An Introduction to Nonlinear Chemical Dynamics. Oxford University Press, 1998. http://dx.doi.org/10.1093/oso/9780195096705.001.0001.

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Just a few decades ago, chemical oscillations were thought to be exotic reactions of only theoretical interest. Now known to govern an array of physical and biological processes, including the regulation of the heart, these oscillations are being studied by a diverse group across the sciences. This book is the first introduction to nonlinear chemical dynamics written specifically for chemists. It covers oscillating reactions, chaos, and chemical pattern formation, and includes numerous practical suggestions on reactor design, data analysis, and computer simulations. Assuming only an undergraduate knowledge of chemistry, the book is an ideal starting point for research in the field. The book begins with a brief history of nonlinear chemical dynamics and a review of the basic mathematics and chemistry. The authors then provide an extensive overview of nonlinear dynamics, starting with the flow reactor and moving on to a detailed discussion of chemical oscillators. Throughout the authors emphasize the chemical mechanistic basis for self-organization. The overview is followed by a series of chapters on more advanced topics, including complex oscillations, biological systems, polymers, interactions between fields and waves, and Turing patterns. Underscoring the hands-on nature of the material, the book concludes with a series of classroom-tested demonstrations and experiments appropriate for an undergraduate laboratory.
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35

Luo, Yuhua. Cooperative Design, Visualization, and Engineering. Springer, 2011.

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36

Luo, Yuhua. Cooperative Design, Visualization, and Engineering. Springer, 2008.

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37

Luo, Yuhua. Cooperative Design, Visualization, and Engineering. Springer, 2008.

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38

Ravetto-Biagioli, Kriss. Digital Uncanny. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780190853990.001.0001.

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We are confronted with a new type of uncanny experience, an uncanny evoked by parallel processing, aggregate data, and cloud-computing. The digital uncanny does not erase the uncanny feeling we experience as déjà vu or when confronted with robots that are too lifelike. Today’s uncanny refers to how nonhuman devices (surveillance technologies, algorithms, feedback, and data flows) anticipate human gestures, emotions, actions, and interactions, intimating we are machines and our behavior is predicable because we are machinic. It adds another dimension to those feelings we get when we question whether our responses are subjective or automated—automated as in reducing one’s subjectivity to patterns of data and using those patterns to present objects or ideas that would then elicit one’s genuinely subjective—yet effectively preset—response. This anticipation of our responses is a feedback loop we have produced by designing software that studies our traces, inputs, and moves. Digital Uncanny explores how digital technologies, particularly software systems working through massive amounts of data, are transforming the meaning of the uncanny that Freud tied to a return of repressed memories, desires, and experiences to their anticipation. Through a close reading of interactive and experimental art works of Rafael Lozano-Hemmer, Bill Viola, Simon Biggs, Sue Hawksley, and Garth Paine, this book is designed to explore how the digital uncanny unsettles and estranges concepts of “self,” “affect,” “feedback,” and “aesthetic experience,” forcing us to reflect on our relationship with computational media and our relationship to others and our experience of the world.
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39

Camurri, Antonio, and Cristina Costa. Intelligent Technologies for Interactive Entertainment: 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised Selected Papers. Springer, 2012.

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40

Beste, Jennifer. Justly Relating to Self and Others in College Culture. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780190268503.003.0009.

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What kind of relationships and sex do college students actually desire? Students’ reflections indicate that they want just and mutual connections. What hinders these? According to students, one reason they may tolerate unjust sexual and gender norms and perpetuate injustice in their sexual lives is the “toxic messages” found in the ubiquitous eroticization of sexual inequality throughout our culture. Such eroticization of power-over interactions deeply affects their sexual expectations, sexual desires, arousal patterns, and sexual behaviors. After offering their perspectives on Margaret Farley’s account of just sex, undergraduate students provide analyses of whether hookups and hookup culture overall can be just, their perspectives on just sex, and their view of obstacles to sexual justice on college campuses and within broader U.S. culture.
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41

Camurri, Antonio, and Cristina Costa. Intelligent Technologies for Interactive Entertainment: 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised ... and Telecommunications Engineering). Springer, 2012.

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42

Kim, Junmo, and Jong-Il Park. Computer Vision - ACCV 2012 Workshops: ACCV 2012 International Workshops, Daejeon, Korea, November 5-6, 2012. Revised Selected Papers, Part II. Springer, 2013.

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43

Williams, J. Robert G. The Metaphysics of Representation. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780198850205.001.0001.

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What is representation? How do the more primitive aspects of our world come together to generate it? How do different kinds of representation relate to one another? This book identifies the metaphysical foundations for representational facts. The story told is in three parts. The most primitive layer of representation is the ‘aboutness’ of sensation/perception and intention/action, which are the two most basic modes in which an individual and the world interact. It is argued that we can understand how this kind of representation can exist in a fundamentally physical world so long as we have an independent, illuminating grip on functions and causation. The second layer of representation is the ‘aboutness’ of (degrees of) belief and desire, whose representational content goes far beyond the immediate perceptable and manipulable environment. It is argued that the correct belief/desire interpretation of an agent is the one which makes their action-guiding states, given their perceptual evidence, most rational. The final layer of representation is the ‘aboutness’ of words and sentences, human artefacts with representational content. It is argued that one can give an illuminating account of the conditions under which a compositional interpretation of a public language like English is correct by appeal to patterns emerging from the attitudes conventionally expressed by sentences. The three-layer metaphysics of representation resolves long-standing underdetermination puzzles, predicts and explains patterns in the way that concepts denote, and articulates a delicate interactive relationship between the foundations of language and thought.
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44

Ekas, Naomi V., Abdallah M. Badahdah, and Azza O. Abdelmoneium. The Well-Being of Families living with Autism Spectrum Disorder in Qatar. 2nd ed. Hamad Bin Khalifa University Press, 2019. http://dx.doi.org/10.5339/difi_9789927137969.

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Autism is a lifelong neurodevelopmental disorder that affects approximately 1% of children worldwide. Children with autism have difficulties in social interactions and communication and often engage in repetitive behaviors or have restricted interests (American Psychiatric Association, 2013). As a result of their child’s autism diagnosis, parents of children with autism often experience increased stress and poorer psychological well-being. Moreover, relationships within the family (e.g., marital relationship) may be negatively impacted. Addressing the needs of family members, particularly parents, is critical, as decades of research have shown that parents’ psychological well-being can affect the way that parents interact with their children. These interactional patterns can, in turn, impact children’s development in many of the areas that are affected by autism, including the social and emotional, language, and cognitive domains. The government of Qatar has recently taken steps to address the needs of children with autism and their families. The overarching aim of the Qatar National Autism Plan is to improve the lives of individuals with autism and their families. The six pillars of the National Autism Plan are designed to address the needs of individuals with autism and their families in areas such as raising awareness about autism, receiving early diagnosis, and accessing treatment and education. Once these needs are met, it is likely that the families of children with autism in Qatar can flourish. However, there are likely to be other challenges and unmet needs that the National Autism Plan does not address, and it was with this in mind that this first comprehensive study of families of children with autism in Qatar was undertaken.
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45

Barrett, Rusty. Viral Loads. Oxford University Press, 2017. http://dx.doi.org/10.1093/acprof:oso/9780195390179.003.0006.

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This chapter analyzes patterns of the interactional stance on blogs written by self-identified barebackers, gay men who eschew the use of condoms. In the early part of the twenty-first century, barebacker subculture was highly controversial as barebackers were often portrayed both as rejecting commonsense advice from public health officials and as dangerous for potentially putting their sexual partners at risk for HIV infection. After a discussion of the controversies that surrounded barebacker identity, the chapter examines various types of stance in barebacker discourse. Barebackers use stance to realign the arguments surrounding safe sex to emphasize knowledge about disease transmission and possible risks (rather than the use of condoms) as critical to disease prevention. The barebacker discourse analyzed here also uses instrumental stance to construct an identity founded in a natural desire for semen, which is impeded by condom use.
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46

Moeslund, Thomas B. Introduction to Video and Image Processing. Springer, 2012.

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47

Luo, Yuhua. Cooperative Design, Visualization, and Engineering: 15th International Conference, CDVE 2018, Hangzhou, China, October 21–24, 2018, Proceedings. Springer, 2018.

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48

Luo, Yuhua. Cooperative Design, Visualization, and Engineering: 12th International Conference, CDVE 2015, Mallorca, Spain, September 20-23, 2015. Proceedings. Springer, 2015.

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49

Luo, Yuhua. Cooperative Design, Visualization, and Engineering: 16th International Conference, CDVE 2019, Mallorca, Spain, October 6–9, 2019, Proceedings. Springer, 2019.

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50

Luo, Yuhua. Cooperative Design, Visualization, and Engineering: 9th International Conference, CDVE 2012, Osaka, Japan, September 2-5, 2012, Proceedings. Springer, 2012.

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