Dissertations / Theses on the topic 'Interactional data'
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Lozano, Prieto David. "Data analysis and visualization of the 360degrees interactional datasets." Thesis, Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-88985.
Full textHannila, H. (Hannu). "Towards data-driven decision-making in product portfolio management:from company-level to product-level analysis." Doctoral thesis, Oulun yliopisto, 2019. http://urn.fi/urn:isbn:9789526224428.
Full textTiivistelmä Tuotteet ja palvelut ovat yrityksille kriittisiä, sillä ne luovat perustan yritysten taloudelliselle menestykselle. Kaksikymmentä prosenttia yrityksen tuotteista edustaa tyypillisesti noin kahdeksaakymmentä prosenttia myyntimääristä. Siitä huolimatta tuoteporfoliopäätöksiin — kuinka strategisesti uudistetaan yrityksen tuotetarjoomaa — liittyy tunteita, lemmikkituotteita ja kuka-huutaa-kovimmin -mentaliteettia faktojen, numeroiden ja kvantitatiivisten analyysien puuttuessa. Kannattavuutta mitataan ja raportoidaan tällä hetkellä yritystasolla, ja yritykset eivät näyttäisi pystyvän mittaamaan tuotetason kannattavuutta johdonmukaisesti. Tämä estää yrityksiä ylläpitämästä ja uudistamasta tuotevalikoimaansa strategisesti tai kaupallisesti tasapainoisella tavalla. Tämän tutkimuksen päätavoite on tarjota dataohjattu (data-driven) tuoteportfoliohallinnan konsepti, joka tunnistaa ja visualisoi reaaliajassa ja faktapohjaisesti, mitkä yrityksen tuotteet ovat samanaikaisesti strategisia ja kannattavia ja mikä on niiden osuus tuoteportfoliossa. Tämä väitöskirja on laadullinen tutkimus, jossa yhdistyy kirjallisuuskatsaus, yrityshaastattelut, havainnot ja yritysten sisäinen dokumentaatio, joiden pohjalta pyritään kohti dataohjautuvaa päätöksentekoa tuoteportfolion hallinnassa. Tämä tutkimus osoittaa, että yrityksen data assettit on yhdistettävä ja hallittava yrityksenlaajuisesti, jotta yrityksen strategisten assettien — DATAN — potentiaali voidaan hyödyntää kokonaisuudessaan. Data on hallittava erillään yrityksen IT-teknologiasta ja sen yläpuolella. Ennen dataa ja teknologiaa on omaksuttava dataohjattu yrityskulttuuri. Dataohjatun tuoteportfolionhallinnan konsepti yhdistää keskeiset liiketoimintaprosessit, liiketoiminnan IT-järjestelmät ja useita konsepteja, kuten tuotteistaminen, tuotteen elinkaaren hallinta ja tuoteportfolion hallinta. Yhteisymmärrys yrityksen tuotteista ja sekä kaupallisen että teknisen tuoterakenteet luominen vastaavasti on ennakkoedellytys dataohjatulle tuoteportfolion hallinnalle, koska ne muodostavat yrityksen liiketoiminnan selkärangan, joka yhdistää kaikki tuotteisiin liittyvät liiketoimintakriittiset tiedot tuotetason kannattavuuden analysoimiseksi. Lisäksi tarvitaan tuotteiden kategorisointi strategisiin, tukeviin ja ei-strategisiin tuotteisiin, koska tuotteen strateginen luonne voi muuttua tuotteen elinkaaren aikana, johtuen esimerkiksi teknologian vanhenemisesta, kilpailijoiden häiritsevistä innovaatioista tai mistä tahansa muusta syystä
Xue, Vincent. "Modeling and designing Bc1-2 family protein interactions using high-throughput interaction data." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/120446.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 153-164).
Protein-protein interactions (PPIs) play a major role in cellular function, mediating signal processing and regulating enzymatic activity. Understanding how proteins interact is essential for predicting new binding partners and engineering new functions. Mutational analysis is one way to study the determinants of protein interaction. Traditionally, the biophysical study of protein interactions has been limited by the number of mutants that could be made and analyzed, but advances in high-throughput sequencing have enabled rapid assessment of thousands of variants. The Keating lab has developed an experimental protocol that can rank peptides based on their binding affinity for a designated receptor. This technique, called SORTCERY, takes advantage of cell sorting and deep-sequencing technologies to provide more binding data at a higher resolution than has previously been achievable. New computational methods are needed to process and analyze the high-throughput datasets. In this thesis, I show how experimental data from SORTCERY experiments can be processed, modeled, and used to design novel peptides with select specificity characteristics. I describe the computational pipeline that I developed to curate the data and regression models that I constructed from the data to relate protein sequence to binding. I applied models trained on experimental data sets to study the peptide-binding specificity landscape of the Bc1-xL, Mc1-1, and Bf1-1 anti-apoptotic proteins, and I designed novel peptides that selectively bind tightly to only one of these receptors, or to a pre-specified combination of receptors. My thesis illustrates how data-driven models combined with high-throughput binding assays provide new opportunities for rational design.
by Vincent Xue.
Ph. D.
Popov, Igor. "End-user data-centric interactions over linked data." Thesis, University of Southampton, 2013. https://eprints.soton.ac.uk/361729/.
Full textCarlsson, Nicole. "Vulnerable data interactions — augmenting agency." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23309.
Full textElhageen, Adel Abdelfatah M. "Effect of interaction between parental treatment styles and peer relations in classroom on the feelings of loneliness among deaf children in Egyptian schools /." Berlin : WVB Wissenschaftlicher Verlag, 2005. http://www.wvberlin.de/data/inhalt/elhageen.htm.
Full textRodriguez, Perdomo Carlos Mario. "Designing interactions for data obfuscation in IoT." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22494.
Full textFischer, Manfred M., and Daniel A. Griffith. "Modelling spatial autocorrelation in spatial interaction data." WU Vienna University of Economics and Business, 2007. http://epub.wu.ac.at/3948/1/SSRN%2Did1102183.pdf.
Full textThomas, Helen. "Enabling scalable online user interaction management through data warehousing of interaction histories / by Helen Thomas." Diss., Georgia Institute of Technology, 2001. http://hdl.handle.net/1853/29873.
Full textLiu, Chunmei 1970. "Cross-layer protocol interactions in heterogeneous data networks." Thesis, Massachusetts Institute of Technology, 2005. http://hdl.handle.net/1721.1/28918.
Full textIncludes bibliographical references (p. 143-148).
(cont.) TCP timeout backoff and MAC layer retransmissions, are studied in detail. The results show that the system performance is a balance of idle slots and collisions at the MAC layer, and a tradeoff between packet loss probability and round trip time at the transport layer. Finally, we consider the optimal scheduling problem with window service constraints. Optimal policies that minimize the average response time of jobs are derived and the results show that both the job lengths and the window sizes are essential to the optimal policy.
Modern data networks are heterogeneous in that they often employ a variety of link technologies, such as wireline, optical, satellite and wireless links. As a result, Internet protocols, such as Transmission Control Protocol (TCP), that were designed for wireline networks, perform poorly when used over heterogeneous networks. This is particularly the case for satellite and wireless networks which are often characterized by high bandwidth-delay product and high link loss probability. This thesis examines the performance of TCP in the context of heterogeneous networks, particularly focusing on interactions between protocols across different layers of the protocol stack. First, we provide an analytical framework to study the interaction between TCP and link layer retransmission protocols (ARQ). The system is modelled as a Markov chain with reward functions, and detailed queueing models are developed for the link layer ARQ. The analysis shows that in most cases implementing ARQ can achieve significant improvement in system throughput. Moreover, by proper choice of protocols parameters, such as the packet size and the number of transmission attempts per packet, significant performance improvement can be obtained. We then investigate the interaction between TCP at the transport layer and ALOHA at the MAC layer. Two equations are derived to express the system performance in terms of various system and protocol parameters, which show that the maximum possible system throughput is 1/e. A sufficient and necessary condition to achieve this throughput is also presented, and the optimal MAC layer transmission probability at which the system achieves its highest throughput is given. Furthermore, the impact of other system and protocol parameters, such as
by Chunmei Liu.
Ph.D.
Johansson, Annelie. "Identifying gene regulatory interactions using functional genomics data." Thesis, Uppsala universitet, Institutionen för biologisk grundutbildning, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-230285.
Full textPolyakova, Evgenia I. "A general theory for evaluating joint data interaction when combining diverse data sources /." May be available electronically:, 2008. http://proquest.umi.com/login?COPT=REJTPTU1MTUmSU5UPTAmVkVSPTI=&clientId=12498.
Full textChen, Xin. "Be the Data: Embodied Visual Analytics." Thesis, Virginia Tech, 2016. http://hdl.handle.net/10919/72287.
Full textMaster of Science
Chen, Li. "Searching for significant feature interaction from biological data." Diss., Online access via UMI:, 2007.
Find full textChen, Si. "Active Learning Under Limited Interaction with Data Labeler." Thesis, Virginia Tech, 2021. http://hdl.handle.net/10919/104894.
Full textM.S.
Machine Learning (ML) has achieved huge success in recent years. Machine Learning technologies such as recommendation system, speech recognition and image recognition play an important role on human daily life. This success mainly build upon the use of large amount of labeled data: Compared with traditional programming, a ML algorithm does not rely on explicit instructions from human; instead, it takes the data along with the label as input, and aims to learn a function that can correctly map data to the label space by itself. However, data labeling requires human effort and could be time-consuming and expensive especially for datasets that contain domain-specific knowledge (e.g., disease prediction etc.) Active Learning (AL) is one of the solution to reduce data labeling effort. Specifically, the learning algorithm actively selects data points that provide more information for the model, hence a better model can be achieved with less labeled data. While traditional AL strategies do achieve good performance, it requires a small amount of labeled data as initialization and performs data selection in multi-round, which pose great challenge to its application, as there is no platform provide timely online interaction with data labeler and the interaction is often time inefficient. To deal with the limitations, we first propose DULO which a new setting of AL is studied: data selection is only allowed to be performed once. To further broaden the application of our method, we propose D²ULO which is built upon DULO and Domain Adaptation techniques to avoid the use of initial labeled data. Our experiments show that both of the proposed two frameworks achieve better performance compared with state-of-the-art baselines.
Kis, Filip. "Prototyping with Data : Opportunistic Development of Data-Driven Interactive Applications." Doctoral thesis, KTH, Medieteknik och interaktionsdesign, MID, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-196851.
Full textMer och mer digital information görs tillgänglig på olika sätt, t.ex. via öppna data-initiativ, Sakernas internet och API:er. Med en ökande teknikanvändning så skapas även ett intresse för att använda denna data i olika sammanhang, både privat och professionellt. Att bygga interaktiva applikationer som adresserar dessa intressen är en utmaning då det kräver avancerade ingenjörskunskaper, vilket man vanligtvis endast hittar hos professionella programmerare. Samtidigt byggs allt fler interaktiva applikationer utanför företagsmiljöer, i mer opportunistiska sammanhang. Detta kan till exempel vara kunskapsarbetare som använder sig av s.k. anveckling (eng. end-user development) för att lösa en uppgift, eller kompisar som träffas en helg för att hålla ett hackaton med hopp om att bli nästa framgångsrika startup-företag. Den här avhandlingen fokuserar på hur prototypverktyg kan utformas för att stödja utveckling av interaktiva applikationer i sådana opportunistiska sammanhang, som utnyttjar den ökande mängden av tillgänglig data. Målet med arbetet som presenteras i den här avhandlingen har varit att förstå utmaningarna som det innebär att använda data i prototyparbete och att identifiera viktiga kvalitéer för de verktyg som ska kunna hantera detta. För att uppnå detta mål har verktyg för deklarativ programmering utforskats med ett fokus kring vilken data och interaktion en applikationen ska erbjuda snarare än hur den ska implementeras. Arbetet som presenteras i den här avhandlingen har genomförts som en iterativ process, med en startpunkt i en utforskning av modellbaserad gränssnittsutveckling, vilket sedan följdes av observationer av prototyparbete i praktiken genom en serie hackathon och en iterativ design av Endev, som är ett prototypverktyg för att skapa datadrivna webbapplikationer. Formativa utvärderingar av Endev har utförts med programmerare och interaktionsdesigners. De viktigaste resultaten av den här avhandlingen är de utmaningar som har identifierats kring hur man skapar prototyper och de kvalitéer som krävs av prototypverktyg som ska adressera dessa utmaningar. De identifierade kvalitéerna som sänker trösklarna för att inkludera data i prototyper är: deklarativt prototyparbete, välbekanta och installationsfria miljöer, och supportverktyg. Kvalitéer som höjer taket för vad som kan göras i en prototyp är: stöd för olika typer av data och för avancerad “look and feel”.
Momal, Raphaëlle. "Network inference from incomplete abundance data Accounting for missing actors in interaction network inference from abundance data Tree‐based inference of species interaction networks from abundance data." Thesis, université Paris-Saclay, 2020. http://www.theses.fr/2020UPASM017.
Full textNetworks are tools used to represent species relationships in microbiology and ecology. Gaussian Graphical Models provide with a mathematical framework for the inference of conditional dependency networks, which allow for a clear separation of direct and indirect effects. However observed data are often discrete counts and the inference cannot be directly performed with this model. This work develops a methodology for network inference from species observed abundances. The method relies on specific algebraic properties of spanning tree structures to perform an efficient and complete exploration of the space of spanning trees. The inference takes place in a latent space of the observed counts.Then, observed abundances are likely to depend on unmeasured actors (e.g. species or covariate). This results in spurious edges in the marginal network between the species linked to the latter in the complete network, causing inaccurate further analysis. The second objective of this work is to account for missing actors during network inference. To do so we adopt a variational approach yielding valuable insights about the missing actors
Evans, Jason Peter, and jason evans@yale edu. "Modelling Climate - Surface Hydrology Interactions in Data Sparse Areas." The Australian National University. Centre for Resource and Environmental Studies, 2000. http://thesis.anu.edu.au./public/adt-ANU20020313.032142.
Full textPaneels, Sabrina A. "Development and prototyping of haptic interactions for data exploration." Thesis, University of Kent, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.527601.
Full textFrusher, Marie J. "Predicting protein-protein interactions from sequence and structure data." Thesis, University of Essex, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.412108.
Full textDionysiou, Ioanna. "Dynamic and composable trust for indirect interactions." Online access for everyone, 2006. http://www.dissertations.wsu.edu/Dissertations/Summer2006/i%5Fdionysiou%5F072406.pdf.
Full textTaslim, Cenny. "Algorithm for comparing large scale protein-DNA interaction data." The Ohio State University, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=osu1306894920.
Full textHan, Bote. "The Multimodal Interaction through the Design of Data Glove." Thesis, Université d'Ottawa / University of Ottawa, 2015. http://hdl.handle.net/10393/32529.
Full textKhan, Mohd Tauheed. "Multimodal Data Fusion Using Voice and Electromyography Data for Robotic Control." University of Toledo / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=toledo156440368925597.
Full textRoss, Ian. "Nonlinear dimensionality reduction methods in climate data analysis." Thesis, University of Bristol, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.492479.
Full textPage, Christopher Samuel. "On non-classical intermolecular interactions and chiral recognition." Thesis, Imperial College London, 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.287722.
Full textKatsura-Gordon, Shigeo. "Democratizing Our Data : Finding Balance Living In A World Of Data Control." Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-148942.
Full textSigursteinsdottir, Gudrun. "Learning gene interactions from gene expression data dynamic Bayesian networks." Thesis, University of Skövde, School of Humanities and Informatics, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-886.
Full textMicroarray experiments generate vast amounts of data that evidently reflect many aspects of the underlying biological processes. A major challenge in computational biology is to extract, from such data, significant information and knowledge about the complex interplay between genes/proteins. An analytical approach that has recently gained much interest is reverse engineering of genetic networks. This is a very challenging approach, primarily due to the dimensionality of the gene expression data (many genes, few time points) and the potentially low information content of the data. Bayesian networks (BNs) and its extension, dynamic Bayesian networks (DBNs) are statistical machine learning approaches that have become popular for reverse engineering. In the present study, a DBN learning algorithm was applied to gene expression data produced from experiments that aimed to study the etiology of necrotizing enterocolitis (NEC), a gastrointestinal inflammatory (GI) disease that is the most common GI emergency in neonates. The data sets were particularly challenging for the DBN learning algorithm in that they contain gene expression measurements for relatively few time points, between which the sampling intervals are long. The aim of this study was, therefore, to evaluate the applicability of DBNs when learning genetic networks for the NEC disease, i.e. from the above-mentioned data sets, and use biological knowledge to assess the hypothesized gene interactions. From the results, it was concluded that the NEC gene expression data sets were not informative enough for effective derivation of genetic networks for the NEC disease with DBNs and Bayesian learning.
Pfaff, Lee. "The effect of training on individuals' interactions with visual data." Thesis, Boston University, 2013. https://hdl.handle.net/2144/12186.
Full textIntroduction: Traditionally, students demonstrate their learning via testing and demonstrations but little is known about how learners’ interaction with information changes during and after training. Previous studies have shown the difference between naive and expert individuals’ interactions with an image but never in the same individuals before and after the educational process. Our lab’s goal is to explore this question using gaze tracking and quantitative measures. This will be done by looking at 3 specific variables: entry time, number of visits and fraction of viewing time. Hypotheses: We test 3 main hypotheses. (1) The trained group will attend to educationally salient features more than the non-trained group, after the training. (2) The non-trained group will attend to visually salient features more than the trained group after training. (3) Training will cause the trained group to attend more to educationally salient features after then training, when compared to base, while the non-trained group will have no change. [TRUNCATED]
Huynh, David François 1978. "User interfaces supporting casual data-centric interactions on the Web." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/42232.
Full textIncludes bibliographical references (p. 131-134).
Today's Web is full of structured data, but much of it is transmitted in natural language text or binary images that are not conducive to further machine processing by the time it reaches the user's web browser. Consequently, casual users-those without programming skills-are limited to whatever features that web sites offer. Encountering a few dozens of addresses of public schools listed in a table on one web site and a few dozens of private schools on another web site, a casual user would have to painstakingly copy and paste each and every address into an online map service, copy and paste the schools' names, to get a unified view of where the schools are relative to her home. Any more sophisticated operations on data encountered on the Web-such as re-plotting the results of a scientific experiment found online just because the user wants to test a different theory-would be tremendously difficult. Conversely, to publish structured data to the Web, a casual user settles for static data files or HTML pages that offer none of the features provided by commercial sites such as searching, filtering, maps, timelines, etc., or even as basic a feature as sorting. To offer a rich experience on her site, the casual user must single-handedly build a three-tier web application that normally takes a team of engineers several months. This thesis explores user interfaces for casual users-those without programming skills-to extract and reuse data from today's Web as well as publish data into the Web in richly browsable and reusable form. By assuming that casual users most often deal with small and simple data sets, declarative syntaxes and direct manipulation techniques can be supported for tasks previously done only with programming in experts' tools. User studies indicated that tools built with such declarative syntaxes and direct manipulation techniques could be used by casual users. Moreover, the data publishing tool built from this research has been used by actual users on the Web for many purposes, from presenting educational materials in classroom to listing products for very small businesses.
by David F. Huynh.
Ph.D.
Seby, Jean-Baptiste. "Networked interactions, graphical models and econometrics perspectives in data analysis." Thesis, Massachusetts Institute of Technology, 2020. https://hdl.handle.net/1721.1/129081.
Full textThesis: S.M. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, September, 2020
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 231-243).
This thesis is composed of two independent parts. In Part I, we study higher-order interactions in both graphical models and networks, i.e., interactions between more than two nodes. In the graphical model setting, we do not assume that interactions are known and our goal is to recover the structure of the graph. Our main contribution is an algebraic criterion that enables us to determine whether a set of observed variables have a single cause or multiple causes. We also prove that this criterion holds in the presence of confounders, i.e., when the causes are hidden. In the network setting, we assume that the structure of the graph is known. Our objective is then to identify what kind of information about data can be learned from the analysis of higher-order interactions. More precisely, using the generalization of the normalized Laplacian and random walks on graphs to simplicial complexes, we study a simplicial notion of PageRank centrality as defined in [Schaub et al., 2018].
Conducting numerical experiments on both synthetic and true data, we find evidence that the so-called edge PageRank is related to the concepts of local and global bridges in networks. In Part II, we analyze the determinants of yield gaps in Semi-Arid Tropics (SAT) regions in India. Analyzing a panel data of households within 30 villages over 6 years in India, we apply a fixed effects estimation method and a quantile regression with fixed effects to identify the most significant explanatory variables of yield gaps for 5 different crops. Using a correlated random effects estimator for unbalanced panel data, we can also estimate coefficients for time-invariant variables. We find that yield gaps determinants are crop specific. In addition to that, soil characteristics show the most significant effects on output rate. When statistically significant, correlations with the type of soil are negative. This result might suggest that the choice of cropping pattern is not necessarily appropriate.
Finally, results suggest that unobservable heterogeneity of households is critical in explaining farm productivity. Time-invariant variables hardly explain this heterogeneity for which more research is needed.
by Jean-Baptiste Seby.
S.M. in Technology and Policy
S.M. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science
S.M.inTechnologyandPolicy Massachusetts Institute of Technology, School of Engineering, Institute for Data, Systems, and Society, Technology and Policy Program
S.M.MassachusettsInstituteofTechnology,DepartmentofElectricalEngineeringandComputerScience
Peralta, Veronika. "Data Quality Evaluation in Data Integration Systems." Phd thesis, Université de Versailles-Saint Quentin en Yvelines, 2006. http://tel.archives-ouvertes.fr/tel-00325139.
Full textLevy, Marcel Andrew. "Ringermute an audio data mining toolkit /." abstract and full text PDF (free order & download UNR users only), 2005. http://0-gateway.proquest.com.innopac.library.unr.edu/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1433402.
Full textDameh, Mustafa, and n/a. "Insights into gene interactions using computational methods for literature and sequence resources." University of Otago. Department of Anatomy & Structural Biology, 2008. http://adt.otago.ac.nz./public/adt-NZDU20090109.095349.
Full textVanderMeer, Debra. "Data access and interaction management in mobile and distributed environments." Diss., Georgia Institute of Technology, 2003. http://hdl.handle.net/1853/9245.
Full textKuhnke, Dominik [Verfasser]. "Spray/Wall-Interaction Modelling by Dimensionless Data Analysis / Dominik Kuhnke." Aachen : Shaker, 2004. http://d-nb.info/1186574682/34.
Full textTileylioglu, Salih. "Evaluation of soil-structure interaction effects from field performance data." Diss., Restricted to subscribing institutions, 2008. http://proquest.umi.com/pqdweb?did=1666368201&sid=2&Fmt=2&clientId=1564&RQT=309&VName=PQD.
Full textNergis, Damirag Melodi. "Web Based Cloud Interaction and Visualization of Air Pollution Data." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-254401.
Full textEnligt World Health Organization dör 7 miljoner människor varje år på grund av sjukdomar orsakade av luftföroreningar. Med förbättringar inom Internet of Things under senare år, har betydelsen av system för miljösensorer. Genom att använda tekniker som molntjänster, RFID, trådlösa sensornätverk och öppna programmeringsgränssnitt, har det blivit enklare att samla in data för visualisering på olika plattformar. Men insamlad data behöver bli representerad på ett effektivt sätt för bättre förståelse och analys, vilket kräver utformande av verktyg för visualisering av data. Initiativet GreenIoT strävar mot att erbjuda öppen data med sin infrastruktur för hållbar stadsutveckling i Uppsala. I detta arbete presenteras en webb-tillämpning, som visualiserar den insamlade miljödatan för att hjälpa kommunen att implementera nya policies för hållbar stadsutveckling, och stimulera medborgare till att skaffa mer kunskap för att göra miljövänliga val i sin vardag. Tillämpningen har utvecklats med hjälp av 4Dialog API, som tillhandahåller data från lagring i molnet för visualiseringssyfte. Enligt den utvärdering som presenteras i denna rapport konstateras att vidare utveckling behövs för att förbättra dels prestanda för att erbjuda en snabbare och mer tillförlitlig service, och dels åtkomstmöjligheter för att främja öppenhet och social inkludering.
Lie, Jonathan Ken 1977. "Correlation of data in the unified modeling language interaction diagram." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/86541.
Full textArslan, Cagan. "Doing more without more : data fusion in human-computer interaction." Thesis, Lille 1, 2020. http://www.theses.fr/2020LIL1I042.
Full textThe increasing variety of tasks which require human-computer interfaces result in the production of new and improved sensing devices and therefore causes the obsolescence of older technologies. In a world of limited resources, the production rate of new interaction devices is unsustainable. Sustainable design calls for re-appropriation of existing materials, so we need to design interfaces that are modular, re-usable, yet that allow new interaction techniques. We believe that combining the strength of different input devices through data fusion can enable powerful interactions while extending the lifespan of electronic materials. As the complexity of sensors increases, their combination presents new challenges and opportunities, notably in terms of computational power and user behavior, which we explore in this document. We first explain how previous work conducted in different sub-domains of human-computer interaction fit into the data fusion perspective. From this perspective, we take all aspects of input devices into consideration to define the framework to which this thesis belongs. The first step consists of handling input devices to provide meaningful information to be fused, so we demonstrate how to go from a complex data source such as a camera stream, to a small, descriptive bit of information that enables lightweight fusion. Then, we separate the benefits of multi-sensor data fusion for interaction spaces into two categories; enriching the interaction space and extending the interaction space. Our contribution to the enriched spaces mainly focuses on musical interfaces where we propose a movement sonification application on a mobile device and a visual feedback mechanism, all by using a combination sensors. Further, we contribute a virtually extended surface for large display interactions using a hand-held touchscreen and examine the user's appropriation to the new interaction space
Liu, Can. "Embodied Interaction for Data Manipulation Tasks on Wall-sized Displays." Thesis, Université Paris-Saclay (ComUE), 2015. http://www.theses.fr/2015SACLS207/document.
Full textLarge data sets are used acceleratingly in various professional domains, such as medicine and business. This rises challenges in managing and using them, typically including sense-making, searching and classifying. This does not only require advanced algorithms to process the data sets automatically, but also need users' direct interaction to make initial judgment or to correct mistakes from the machine work. This dissertation explores this problem domain and study users' direct interaction with scattered large data sets. Human body is made for interacting with the physical world, from micro scope to very large scales. We can naturally coordinate ourselves to see, hear, touch and move to interact with the environment in various scales. Beyond individual, humans collaborate with each other through communication and coordination. Based on Dourish's definitioncite{2001:AFE:513034}, Embodied Interaction encourages interaction designers to take advantage of users' existing skills in the physical world, when designing the interaction with digital artefacts. I argue that large interactive spaces enable embodied user interaction with data spread over space, by leveraging users' physical abilities such as walking, approaching and orienting. Beyond single users, co-located environments provide multiple users with physical awareness and verbal gestural communication. While single users' physical actions have been augmented to be various input modalities in existing research, the augmentation of between-user resources has been less explored. In this dissertation, I first present an experiment that formally evaluates the advantage of single users performing a data manipulation task on a wall-sized display, comparing to on a desktop computer. It shows that using users' physical movements to navigate in a large data surface, outperforms existing digital navigation techniques on a desktop computer such as Focus+Context. With the same experimental task, I then study the interaction efficiency of collaborative data manipulation with a wall-sized display, in loosely or closely coupled collaboration styles. The experiment measures the effect of providing a Shared Interaction Technique, in which collaborators perform part of an action each to issue a command. The results conclude its benefits in terms of efficiency, user engagement as well as physical fatigue. Finally, I explore the concept of augmenting human-to-human interaction with shared interaction techniques, and illustrate a design space of such techniques for supporting collaborative data manipulation. I report the design, implementation and evaluation of a set of these techniques and discuss the future work
Gao, Cen. "Research in target specificity based on microRNA-target interaction data." Case Western Reserve University School of Graduate Studies / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=case1275685130.
Full textLaha, Bireswar. "Immersive Virtual Reality and 3D Interaction for Volume Data Analysis." Diss., Virginia Tech, 2014. http://hdl.handle.net/10919/51817.
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Cao, Hetian. "Designing for Interaction and Insight: Experimental Techniques For Visualizing Building Energy Consumption Data." Research Showcase @ CMU, 2017. http://repository.cmu.edu/theses/130.
Full textMcLellan, Shelagh. "Precision Medicine : The Future of Data-driven Healthcare." Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-93460.
Full textSonning, Sabina. "Big Data - Small Device: AMobile Design Concept fo rGeopolitical Awareness when Traveling." Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-87203.
Full textWang, Xiyao. "Augmented reality environments for the interactive exploration of 3D data." Electronic Thesis or Diss., université Paris-Saclay, 2020. http://www.theses.fr/2020UPASG052.
Full textExploratory visualization of 3D data is fundamental in many scientific domains. Traditionally, experts use a PC workstation and rely on mouse and keyboard to interactively adjust the view to observe the data. This setup provides immersion through interaction---users can precisely control the view and the parameters, but it does not provide any depth clues which can limit the comprehension of large and complex 3D data. Virtual or augmented reality (V/AR) setups, in contrast, provide visual immersion with stereoscopic views. Although their benefits have been proven, several limitations restrict their application to existing workflows, including high setup/maintenance needs, difficulties of precise control, and, more importantly, the separation from traditional analysis tools. To benefit from both sides, we thus investigated a hybrid setting combining an AR environment with a traditional PC to provide both interactive and visual immersions for 3D data exploration. We closely collaborated with particle physicists to understand their general working process and visualization requirements to motivate our design. First, building on our observations and discussions with physicists, we built up a prototype that supports fundamental tasks for exploring their datasets. This prototype treated the AR space as an extension to the PC screen and allowed users to freely interact with each using the mouse. Thus, experts could benefit from the visual immersion while using analysis tools on the PC. An observational study with 7 physicists in CERN validated the feasibility of such a hybrid setting, and confirmed the benefits. We also found that the large canvas of the AR and walking around to observe the data in AR had a great potential for data exploration. However, the design of mouse interaction in AR and the use of PC widgets in AR needed improvements. Second, based on the results of the first study, we decided against intensively using flat widgets in AR. But we wondered if using the mouse for navigating in AR is problematic compared to high degrees of freedom (DOFs) input, and then attempted to investigate if the match or mismatch of dimensionality between input and output devices play an important role in users’ performance. Results of user studies (that compared the performance of using mouse, space mouse, and tangible tablet paired with the screen or the AR space) did not show that the (mis-)match was important. We thus concluded that the dimensionality was not a critical point to consider, which suggested that users are free to choose any input that is suitable for a specific task. Moreover, our results suggested that the mouse was still an efficient tool compared to high DOFs input. We can therefore validate our design of keeping the mouse as the primary input for the hybrid setting, while other modalities should only serve as an addition for specific use cases. Next, to support the interaction and to keep the background information while users are walking around to observe the data in AR, we proposed to add a mobile device. We introduced a novel approach that augments tactile interaction with pressure sensing for 3D object manipulation/view navigation. Results showed that this method could efficiently improve the accuracy, with limited influence on completion time. We thus believe that it is useful for visualization purposes where a high accuracy is usually demanded. Finally, we summed up in this thesis all the findings we have and came up with an envisioned setup for a realistic data exploration scenario that makes use of a PC workstation, an AR headset, and a mobile device. The work presented in this thesis shows the potential of combining a PC workstation with AR environments to improve the process of 3D data exploration and confirms its feasibility, all of which will hopefully inspire future designs that seamlessly bring immersive visualization to existing scientific workflows
Martins, Guarese Renan Luigi. "Augmenting analytics : Situated Data Visualization towards decision-making for EMC testing." Thesis, Högskolan i Halmstad, Centrum för forskning om inbyggda system (CERES), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-42889.
Full textAdrup, Joakim. "Visualization and Interaction with Temporal Data using Data Cubes in the Global Earth Observation System of Systems." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-231364.
Full textSyftet med studien var att undersöka hur Data Cubes kunde komma att användas inom ramarna för Global Earth Observation System of Systems (GEOSS). Vilka fördelar som kunde dras ifrån att utnyttja den potential som data cubes besitter och använda dem i GEOSS plattformen undersöktes i studien. Data cubes för earth observation är ett koncept om hur data ska hanteras och tillhandahållas av datatjänster. Det ämnar bland annat flexibel extrahering av datapartitioner och dataprocesseringsförmågor. I denna studie iakttogs det att det mest frekvent förekommande användningsområdet för data cubes var analys av tid. Ett huvudsyfte med GEOSS portalen var att tillhandahålla användaren med verktyg för att utforska och inspektera dataset. I denna studie tillverkades ett användargränssnitt med en tidslinje för att ge användaren tillgång till att även utforska och inspektera dataset med en tidsdimension. Datasetet tillhandahålls från en data cube och utnyttjar data cubes färdighet i att förse utvalda partitioner av datasetet som kan extraheras längs valfri axel. En användarstudie har gjorts på användargränssnittet för att utvärdera till vilken grad användarna var nöjda och hur det uppfyllde deras krav, för att samla värdefulla insikter. Resultatet visar på att designen presterar väl på flera punkter, den rankar högt i användartillfredsställelse. Med studien klargör även framtida förbättringsmöjligheter och gav insikter om viktiga designbegränsningar och utmaningar. I rapporten diskuteras det hur dessa kan hanteras på olika sätt.
Pamuk, Bahar. "Coevolution Based Prediction Of Protein-protein Interactions With Reduced Training Data." Master's thesis, METU, 2009. http://etd.lib.metu.edu.tr/upload/3/12610389/index.pdf.
Full textbut, they can be used to predict new interactions in a supervised learning framework. However, in the case that the known protein network includes large number of protein pairs, the training time of the machine learning algorithm becomes quite long. In this thesis work, our aim is to predict protein-protein interactions with a known portion of the interaction network. We used Support Vector Machines (SVM) as the machine learning algoritm and used the already known protein pairs in the network. We chose to use phylogenetic profiles of proteins to form the feature vectors required for the learner since the similarity of two proteins in evolution gives a reasonable rating about whether the two proteins interact or not. For large data sets, the training time of SVM becomes quite long, therefore we reduced the data size in a sensible way while we keep approximately the same prediction accuracy. We applied a number of clustering techniques to extract the most representative data and features in a two categorical framework. Knowing that the training data set is a two dimensional matrix, we applied data reduction methods in both dimensions, i.e., both in data size and in feature vector size. We observed that the data clustered by the k-means clustering technique gave superior results in prediction accuracies compared to another data clustering algorithm which was also developed for reducing data size for SVM training. Still the true positive and false positive rates (TPR-FPR) of the training data sets constructed by the two clustering methods did not give satisfying results about which method outperforms the other. On the other hand, we applied feature selection methods on the feature vectors of training data by selecting the most representative features in biological and in statistical meaning. We used phylogenetic tree of organisms to identify the organisms which are evolutionarily significant. Additionally we applied Fisher&sbquo
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s test method to select the features which are most representative statistically. The accuracy and TPR-FPR values obtained by feature selection methods could not provide to make a certain decision on the performance comparisons. However it can be mentioned that phylogenetic tree method resulted in acceptable prediction values when compared to Fisher&sbquo
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s test.