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Journal articles on the topic 'Interactive aspect'

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1

KOMARIYAH, KOKOM. "KUALITAS INTERAKSI IBU-ANAK DALAM KAITANNYA DENGAN PERKEMBANGAN KEMAMPUAN BERGAUL ANAK USIA 4-5 TAHUN." Jurnal Kependidikan Penelitian Inovasi Pembelajaran 29, no. 1 (2015): 1–14. http://dx.doi.org/10.21831/jk.v29i1.5118.

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Abstract This research was aimed to relate the mother-child interaction quality among working mothers with the child’s interactive skill among 4-5 years old. The subject of this study are working mothers with the children aged 4-5 years old who are in the kindergarten in Kecamatan Depok Sleman Yogyakarta. The variables are the mother child interaction in the capability guidance aspect and the development of child interactive skill. The total sample is 136 person. The data were collected using questionnaire and observation and were analyzed by descriptive statistics and chi-square. The research
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Yasmar, Renti. "Multimedia Interaktif Pembelajaran Bahasa Arab Untuk Siswa Madrasah Aliyah." Arabiyatuna : Jurnal Bahasa Arab 1, no. 2 (2017): 199. http://dx.doi.org/10.29240/jba.v1i2.325.

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This study aims to produce appropriate Arabic Learning Media for Madrasah Aliyah students viewed from the validation results of material experts, media experts and teacher and student responses to the developed Arabic Learning Interactive CD. This research is based on the lack of Arabic language learning media in Madrasah Aliyah Muhammadiyah Yogyakarta so that the teacher difficulties in dalm explain Arabic materials. This research type is research and development with stages consist of (1) needs analysis, (2) instructional design 3) product development, (4) Validation (5) Product assessment o
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Yang, Bin, Haoling Li, Sikai Teng, Yuze Sun, and Ying Xing. "Attentional Interactive Encoder Network Focused on Aspect for Sentiment Classification." Electronics 12, no. 6 (2023): 1329. http://dx.doi.org/10.3390/electronics12061329.

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Aspect-based sentiment analysis (ABSA) plays a significant role in the field of big data and aims to distinguish the sentiment polarity of specific aspects in given sentences; however, the previous works on ABSA had two limitations. They mainly considered semantic features, rather than syntactic dependency features, and paid too much attention to the context words, while ignoring the high-level interaction of multiple representations of aspects themselves. To cope with these limitations, we propose a new method based on the graph convolutional network (GCN) and the multi-head attention mechani
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Sari, Ike Dian Puspita, and Indrawati Pusparini. "Pengembangan Interactive Multimedia Power Point Presentation (IMPPT) untuk Pengajaran Phonetics." Jurnal Inspirasi Pendidikan 10, no. 1 (2020): 78–84. http://dx.doi.org/10.21067/jip.v10i1.4200.

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In phonology, students will be familiar with phonetics which is specifically emphasize phonetics’ articulation and the sound. This study used Research and Development method. Researchers developed Interactive Multimedia Power Point Presentation (IMPPT) which can be used to teach phonetics. There are some stages done to develop IMPPT. Those stages are need analysis, data collection, product design and validation, and product testing. Product testing was also carried out as a consideration for the next steps. If the result was not satisfied, the researcher revised the design to obtain the final
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Wu, Zhuojia, Yang Li, Jian Liao, Deyu Li, Xiaoli Li, and Suge Wang. "Aspect-Context Interactive Attention Representation for Aspect-Level Sentiment Classification." IEEE Access 8 (2020): 29238–48. http://dx.doi.org/10.1109/access.2020.2972697.

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Lan, Zhouxin, Qing He, and Liu Yang. "Dual-Channel Interactive Graph Convolutional Networks for Aspect-Level Sentiment Analysis." Mathematics 10, no. 18 (2022): 3317. http://dx.doi.org/10.3390/math10183317.

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Aspect-level sentiment analysis aims to identify the sentiment polarity of one or more aspect terms in a sentence. At present, many researchers have applied dependency trees and graph neural networks (GNNs) to aspect-level sentiment analysis and achieved promising results. However, when a sentence contains multiple aspects, most methods model each aspect independently, ignoring the issue of sentiment connection between aspects. To address this problem, this paper proposes a dual-channel interactive graph convolutional network (DC-GCN) model for aspect-level sentiment analysis. The model consid
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Chen, Musheng, Qingrong Hua, Yaojun Mao, and Junhua Wu. "An Interactive Learning Network That Maintains Sentiment Consistency in End-to-End Aspect-Based Sentiment Analysis." Applied Sciences 13, no. 16 (2023): 9327. http://dx.doi.org/10.3390/app13169327.

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Most of the aspect-based sentiment analysis research completes the two subtasks (aspect terms extraction and aspect sentiment classification) separately, and it cannot see the full picture and actual effect of the complete aspect-based sentiment analysis. The purpose of end-to-end aspect-based sentiment analysis is to complete the two subtasks of aspect terms extraction and aspect sentiment classification at the same time, and the current research in this area focuses on the connection between the two subtasks and uses the connection between them to construct the model. However, they rarely pa
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Zhafirah, Inas, Eko Risdianto, and Sutarno Sutarno. "PENGEMBANGAN MEDIA POWERPOINT INTERAKTIF BERBASIS ANDROID UNTUK MELATIHKAN LITERASI INFORMATION AND COMMUNICATION TECHNOLOGY (ICT) SISWA SMA PADA MATERI GELOMBANG CAHAYA." DIKSAINS : Jurnal Ilmiah Pendidikan Sains 2, no. 2 (2022): 84–95. http://dx.doi.org/10.33369/diksains.2.2.84-95.

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ABSTRAKPenelitian dan pengembangan ini bertujuan untuk menghasilkan produk dan mengetahui kelayakan media powerpoint interaktif berbasis android untuk melatihkan literasi ICT siswa SMA pada materi gelombang cahaya. Model pengembangan yang digunakan pada penelitian ini adalah model pengembangan 4D yang dimodifikasi menjadi 3D yaitu define, design, dan development. Pada tahap define dilakukan studi literatur, perancangan instrumen untuk tahap define, analisis RPP, analisis media pembelajaran powerpoint, dan analisis kebutuhan awal pengembangan. Tahap design terdiri dari rancangan desain media in
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Marchuk, L. M. "ETHNICULAR ASTERMITY AND INTERACTIVE TOLERANCE: PSYCHOLOGICAL ASPECT." Theory and practice of modern psychology 3, no. 1 (2019): 138–42. http://dx.doi.org/10.32840/2663-6026.2019.3-1.25.

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Kuprina, Elena Yu. "Co-creative polylogue: art criticism aspect." Sphere of culture 4, no. 2 (2023): 57–70. https://doi.org/10.48164/2713-301x_2023_12_57.

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The creative uniqueness of the musicians personality is revealed in the space of dialogue in the process of musical co-creation. Dialogic connections between participants, formed at different levels of interactive informative and existential interaction, have an extremely wide and penetrating range of influence. The article analyzes the features of dialogic connections and their dependence on the levels and nature of the flow of co-creative polylogue in musical communication using practical examples.
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Kurniasandi, Zordi, Junaidi H Matsum, Warneri Warneri, and Novia Dian Kartika Wulandari. "Development of Interactive Multimedia Learning Materials based on National Income for High School Students." International Journal of Learning and Instruction (IJLI) 6, no. 1 (2024): 16–23. https://doi.org/10.26418/ijli.v6i1.79110.

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The developed interactive PowerPoint media utilizes hyperlink features, thus making the learning process more interactive. The PowerPoint media produced represents an innovative product derived from previously used media at SMAN 2 Sukadana Kayongutara. The aim of this study is to determine the feasibility of interactive PowerPoint media. The research stages include the preparation of interactive PowerPoint media, validation testing of the interactive PowerPoint media, and refinement of the interactive PowerPoint according to the suggestions provided by two validators. The aspects assessed in t
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Zeng, Biqing, Xuli Han, Feng Zeng, Ruyang Xu, and Heng Yang. "Multifeature Interactive Fusion Model for Aspect-Based Sentiment Analysis." Mathematical Problems in Engineering 2019 (December 19, 2019): 1–8. http://dx.doi.org/10.1155/2019/1365724.

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Aspect-based sentiment analysis (ABSA) is a fine-grained sentiment analysis technology. In recent years, neural networks are widely used to extract features of aspects and contexts and proven to have a dramatic improvement in retrieving the sentiment feature from comments. However, due to the increasing complexity of comment information, only considering sentence or word features, respectively, may cause the loss of key text information. Besides, characters have more microscopic features, so the fusion of features between three different levels, such as sentences, words, and characters, should
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Mulyana, Yana, Ibnu Mubarak, and Muhamad Maris Al Gifari. "DEVELOPMENT OF ANDROID-BASED INTERACTIVE MULTIMEDIA AS TEACHING MATERIALS FOR THE IC REGULATOR FILLING SYSTEM." Journal of Mechanical Engineering Education 9, no. 1 (2022): 9–18. http://dx.doi.org/10.17509/jmee.v8i2.40963.

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The purpose of this research is to produce android-based interactive multimedia that is feasible as a learning medium with a good response from students on the IC regulator charging system material. The method used in this study is Research and Development (RnD) with the ADDIE development model. The population in this study were students of the automotive engineering education study program and the automotive engineering concentration mechanical engineering study program. The sample in this study was 40 students of the automotive engineering education study program class of 2019. The research
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Tisna MS, Gede Doddy, Ketut Chandra Adinata Kusuma, I. Wayan Muliarta, and Gede Eka Budi Darmawan. "Content validity of D-MESS: Articulate storyline 3-based learning media in sport massage courses." Journal Sport Area 8, no. 1 (2023): 105–16. http://dx.doi.org/10.25299/sportarea.2023.vol8(1).11266.

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The development of innovative learning media is one of the solutions for educators in the learning process in higher education in the current era of digital and technological disruption. Interactive learning media are relevant to be applied in hybrid or blended learning methods. The purpose of this study was to find out the results of validating D-MESS content as an interactive learning medium in sports massage courses. The data used in this study are quantitative data obtained from questionnaires filled out by learning experts, media experts, and programming experts. The data analysis techniq
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Raharjo, Makmum, Erna Retna Safitri, and Harlin. "Needs Analysis in Determining the Suitability of Interactive Infographic Learning Media in Elementary Schools." Jurnal Imiah Pendidikan dan Pembelajaran 8, no. 3 (2024): 603–13. https://doi.org/10.23887/jipp.v8i3.86679.

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Students' difficulties in visualizing learning material often cannot be explained only through text or static images. Apart from that, the lack of student involvement in traditional learning and changes in the demands of learning needs in the digital era, make the development of interactive infographic media important in the current digital context. This research aims to highlight the importance of needs analysis in determining suitable learning media, especially appropriate infographic media, to support learning in elementary schools. This research uses quantitative descriptive methods. The G
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Joni, Joni, Syamswisna Syamswisna, and Reni Marlina. "KELAYAKAN MULTIMEDIA INTERAKTIF BERBASIS LECTORA INSPIRE PADA MATERI KEANEKARAGAMAN HAYATI KELAS X SMA." EduNaturalia: Jurnal Biologi dan Kependidikan Biologi 1, no. 1 (2020): 14. http://dx.doi.org/10.26418/edunaturalia.v1i1.42977.

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This research aims to determine the feasibility of interactive multimedia based on lectora inspire as a learning media on biodiversity material for class X SMA/MA. The method used in this research is descriptive method with quantitative research form. The learning media was tested for eligibility by 3 material expert validators and 3 media expert validators. Aspects judged by material experts include the format, content, and language. Aspects judged by media experts include simplicity, cohesiveness, emphasis, balance, shape and color. The material expert validators were the FKIP Untan Biology
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Krishnaswamy, Nikhil, Pradyumna Narayana, Rahul Bangar, et al. "Diana's World: A Situated Multimodal Interactive Agent." Proceedings of the AAAI Conference on Artificial Intelligence 34, no. 09 (2020): 13618–19. http://dx.doi.org/10.1609/aaai.v34i09.7096.

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State of the art unimodal dialogue agents lack some core aspects of peer-to-peer communication—the nonverbal and visual cues that are a fundamental aspect of human interaction. To facilitate true peer-to-peer communication with a computer, we present Diana, a situated multimodal agent who exists in a mixed-reality environment with a human interlocutor, is situation- and context-aware, and responds to the human's language, gesture, and affect to complete collaborative tasks.
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Isakova, Saltanat. "LINGUOPRAGMATIC ASPECT OF MEDIA TEXT STUDY." Alatoo Academic Studies 24, no. 2 (2024): 147–57. http://dx.doi.org/10.17015/aas.2024.242.12.

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The study delves into the linguopragmatic aspects of media texts, emphasizing their significance in shaping public opinion and cultural norms. Media texts are dynamic communication forms that convey messages within specific media formats and genres, necessitating precise semantic, syntactic, and pragmatic accuracy. This article explores key approaches to the linguopragmatic analysis of media texts, identifying their unique characteristics and practical applications. The methods employed include linguistic analysis, discourse analysis, cognitive analysis, and psycholinguistic analysis, aimed at
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Anshary, Abdul Hafiz, Bunda Halang, and Noorhidayati Noorhidayati. "ASPENSIA 21 ANDROID-BASED INTERACTIVE ON THE CONCEPT OF HUMAN DIGESTIVE SYSTEM." JURNAL ATRIUM PENDIDIKAN BIOLOGI 7, no. 3 (2022): 231. http://dx.doi.org/10.24036/apb.v7i3.13002.

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The concept of human digestive system is senior high school as biology material play an important role, looked by morphology, anatomy and students’ lifestyle. The 2013 curriculum includes aspects of knowledge & skills attitudes, where development of diverse teaching material such as software that can be used as instructional media, especially on the concept of human digestive system. This study aims to describe the results of developing ASPENSIA 21 android-based interactive. The research used Borg & Gall model, when only up to stage 5 main product revision using expert validation test
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Zhang, Dianyuan, Zhenfang Zhu, Qiang Lu, Hongli Pei, Wenqing Wu, and Qiangqiang Guo. "Multiple Interactive Attention Networks for Aspect-Based Sentiment Classification." Applied Sciences 10, no. 6 (2020): 2052. http://dx.doi.org/10.3390/app10062052.

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Aspect-Based (also known as aspect-level) Sentiment Classification (ABSC) aims at determining the sentimental tendency of a particular target in a sentence. With the successful application of the attention network in multiple fields, attention-based ABSC has aroused great interest. However, most of the previous methods are difficult to parallelize, insufficiently obtain, and fuse the interactive information. In this paper, we proposed a Multiple Interactive Attention Network (MIN). First, we used the Bidirectional Encoder Representations from Transformers (BERT) model to pre-process the data.
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Xu, Nan, Wenji Mao, and Guandan Chen. "Multi-Interactive Memory Network for Aspect Based Multimodal Sentiment Analysis." Proceedings of the AAAI Conference on Artificial Intelligence 33 (July 17, 2019): 371–78. http://dx.doi.org/10.1609/aaai.v33i01.3301371.

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As a fundamental task of sentiment analysis, aspect-level sentiment analysis aims to identify the sentiment polarity of a specific aspect in the context. Previous work on aspect-level sentiment analysis is text-based. With the prevalence of multimodal user-generated content (e.g. text and image) on the Internet, multimodal sentiment analysis has attracted increasing research attention in recent years. In the context of aspect-level sentiment analysis, multimodal data are often more important than text-only data, and have various correlations including impacts that aspect brings to text and ima
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Lestari*, Ira, Rini Muharini, Nurzam Indah Utami, and Fatmala Fatmala. "Utilization of ClassPoint Interactive Media on Organic Chemistry Course." Jurnal IPA & Pembelajaran IPA 8, no. 1 (2024): 1–13. http://dx.doi.org/10.24815/jipi.v8i1.35592.

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This research focuses on utilizing ClassPoint interactive media in learning organic chemistry courses. Interactive media can potentially increase student engagement and understanding of complex material. Organic chemistry is often considered difficult, and students rely on lecturers to understand it. However, the lack of student involvement in the learning process is a problem that needs to be addressed. This research aims to describe student perspectives on the use of ClassPoint in learning organic chemistry, evaluate the effectiveness of ClassPoint in increasing student engagement, and ident
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김민아. "Interactive Type of Digital TV Seen through Semiotic Aspect." Journal of Digital Design 8, no. 1 (2008): 31–40. http://dx.doi.org/10.17280/jdd.2008.8.1.004.

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Kumar, Avinash, Vishnu Teja Narapareddy, Veerubhotla Aditya Srikanth, Lalita Bhanu Murthy Neti, and Aruna Malapati. "Aspect-Based Sentiment Classification Using Interactive Gated Convolutional Network." IEEE Access 8 (2020): 22445–53. http://dx.doi.org/10.1109/access.2020.2970030.

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Shuang, Kai, Mengyu Gu, Rui Li, Jonathan Loo, and Sen Su. "Interactive POS-aware network for aspect-level sentiment classification." Neurocomputing 420 (January 2021): 181–96. http://dx.doi.org/10.1016/j.neucom.2020.08.013.

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Lu, Qiang, Zhenfang Zhu, Dianyuan Zhang, Wenqing Wu, and Qiangqiang Guo. "Interactive Rule Attention Network for Aspect-Level Sentiment Analysis." IEEE Access 8 (2020): 52505–16. http://dx.doi.org/10.1109/access.2020.2981139.

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Sun, Chengai, Liangyu Lv, Gang Tian, and Tailu Liu. "Deep Interactive Memory Network for Aspect-Level Sentiment Analysis." ACM Transactions on Asian and Low-Resource Language Information Processing 20, no. 1 (2020): 1–12. http://dx.doi.org/10.1145/3402886.

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Mohammed, Mohammed Swaleh. "A Comprehensive Review of Interactive System Architecture." International Journal of Research and Scientific Innovation XI, no. II (2024): 124–32. http://dx.doi.org/10.51244/ijrsi.2024.1102010.

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This paper presents a detailed review of interactive software architecture (ISA). ISA has emerged as an important aspect in software engineering offering a framework that prioritizes user interaction, real-time responsiveness and adaptability. The paper explores various aspects crucial for the design, development, and maintenance of robust and scalable software systems. The review encompasses architectural patterns, design principles, scalability, maintainability, security, and emerging trends. The paper also examines the significance of ISA and challenges for the same. Objective: The objectiv
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Fitranita, Vika, Eko Risdianto, and Mona Ardina. "Feasibility Test of Moocs Platform Development for Interactive Adaptive Digital Modules for Hybrid Classes Implementation in Providing Easy Access for Students with Disabilities." JENTIK : Jurnal Pendidikan Teknologi Informasi dan Komunikasi 3, no. 2 (2024): 45–49. https://doi.org/10.58723/jentik.v3i2.329.

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This article aims to present the results related to the feasibility test of the moocs platform for interactive adaptive digital modules for the implementation of hybrid classes in providing easy access for students with disabilities that have been developed. The research was conducted in 2024 by 3 researchers. Researchers developed the product by applying the ADDIE model (Analysis, Design, Develop, Implementation, Evaluation). One of the processes of the development model is to conduct a feasibility test on the product being developed. The feasibility test was carried out by 4 validators by fi
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Pavlovych, Maryna. "INTERACTIVE TECHNOLOGY USAGE IN THE FUTURE TRANSLATORS’ TRAINING AS A PLEDGE OF SUCCESSFUL INTERCULTURAL INTERACTION." Bulletin of Alfred Nobel University Series "Pedagogy and Psychology» 1, no. 27 (2024): 178–84. http://dx.doi.org/10.32342/2522-4115-2024-1-27-19.

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The article considers the issue and expediency of organizing interactive training in the process of future translators’ training for intercultural interaction in Ukrainian higher education institutions. The article aims to investigate and define the essence and specifics of interactive technologies in the educational process; to establish the conditions for their use in forming the professional identity and skills in the training of translators as specialists in intercultural communication. The research used content and terminological analysis, comparison, classification, and modelling methods
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Makdissi, Hélène, and Andrée Boisclair. "Interactive reading." Written Language and Literacy 9, no. 2 (2006): 177–211. http://dx.doi.org/10.1075/wll.9.2.02mak.

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This qualitative and descriptive study partly explores a crucial aspect of child development, that is, story comprehension seen from the perspective of children’s elaboration of causal relations among story elements. The researcher met with 12 francophone preschool-aged girls (3;6 to 6;0 years old) from Québec City. At key points in the causal chain of story events, the researcher stopped reading to listen to what the children had to say about the construction of the relations they had elaborated until then. After reading, the same children answered four inference questions. Based on analyses
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Tran, Thi Hai Binh Ph.D. "A Study on the Use of Interactive Web Pages in Enhancing Speaking Skill among English Majored Students." International Journal of Social Science and Human Research 07, no. 09 (2024): 6975–84. https://doi.org/10.5281/zenodo.13770999.

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This research paper investigates the effectiveness of interactive web pages as a supplementary tool for enhancing speaking skills among non-English majored students. By using survey research design with 122 students of English at The Banking Academy of Vietnam, the findings reveal some interesting results. Fluency aspect was believed the most beneficial aspect that interactive web pages can bring for students (M=4.01). Meanwhile, pronunciation obtained the least contribution to the improvement of speaking ability (M=2.69). However, further analysis indicated that the contributions of speaking
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Pamungkasih, Restika, Erlina Erlina, Ira Lestari, Tulus Junanto, Maria Ulfah, and Dinna Nina Mohd Nizam. "Development of Interactive Learning Media Using Google Sites for Thermochemistry Courses." JTK (Jurnal Tadris Kimiya) 9, no. 2 (2024): 191–208. https://doi.org/10.15575/jtk.v9i2.38552.

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Interactive learning media is essential in enhancing student engagement and understanding, particularly in complex subjects like thermochemistry. Google Sites offers a platform to create accessible and interactive educational resources tailored to specific course needs. This study aims to develop, validate, and evaluate student responses to Google Sites-based interactive learning media for a thermochemistry course. The development process followed the analysis, design, development, implementation, and evaluation (ADDIE model). However, this research was limited to the development stage. Valida
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Wibowo, Tri Hastuti, Sunyono Sunyono, and R. B. Rudibyani. "Perception of Teachers and Students by Using Interactive Multimedia to Improve Science Literacy and Self-Efficacy." Dinamika Jurnal Ilmiah Pendidikan Dasar 12, no. 2 (2020): 75. http://dx.doi.org/10.30595/dinamika.v12i2.5046.

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The purpose of this study is to analyze and explain Perception of Teachers and Students by Using Interactive Multimedia to Improve Science Literacy and Self Efficacy. The research method was descriptive method.The population in this study were ten junior high school teachers and seventy five junior high school students from five different schools. The data collection used questionnaires and data analysis techniques using percentages. The results showed that the teachers perception of learning using interactive multimedia in the aspect of implementation was low category, because teachers still
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Yulia, Rosana, Ernita Susanti, and Rahmat Rizal. "Pengembangan Multimedia Interaktif Berbasis Android Pada Materi Elastisitas Bahan untuk SMA Kelas XI." JURNAL EKSAKTA PENDIDIKAN (JEP) 6, no. 1 (2022): 1–10. http://dx.doi.org/10.24036/jep/vol6-iss1/664.

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The development of the use of Android opens up opportunities for the use of Android in supporting learning. For example, the use of Android as an interactive learning medium. This study aims to determine and understand the development of android-based interactive multimedia in physics subjects with elasticity material for class XI SMA using a 4-D model. However, it is focused on testing the validity of Android-based interactive multimedia on the content and display aspects. The sample that became the subject of this study was students of class XI SMAN 6 Tasikmalaya. Meanwhile, the instrument u
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Adrianus I Wayan Ilia Yuda Sukmana, Akmal, and I Kadek Suartama. "Problem-Based Learning Interactive Learning Multimedia to Improve Science Content Learning Competency." Jurnal Edutech Undiksha 11, no. 1 (2023): 195–202. https://doi.org/10.23887/jeu.v11i1.58508.

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The lack of instructional media relevant to student characteristics results in a low quality of science content learning. This study aims to develop problem-based learning interactive multimedia to improve students' competence in science content. This research is development research using the ADDIE model. The subjects involved in this study were one learning content expert, one instructional design expert, one instructional media expert, and sixth-grade students. Data collection in the study was carried out using questionnaires and tests (pretest and post-test). The data obtained in the study
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Amirudin, Amirudin, and Setuju Setuju. "Development of multimedia-based learning media interactive on a subject of cooling systems in Vocational School of Industry Yogyakarta." TAMAN VOKASI 6, no. 2 (2018): 176. http://dx.doi.org/10.30738/jtv.v6i2.4169.

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This study aims to produce cooling system learning media in an easy way to operate and suitable to be used in teaching and learning activities. This type of research was Research and Development with the procedure of developing the media through 10 stages. The technique of collecting data used the validation sheet. The data analysis technique used quantitative analysis. The result of the media expert validation shows that the flash-based cooling system learning media is feasible with an average of 96.4% which included three aspects of assessment, namely: aspects of media display, use of images
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Lang, Ke, Xiaoying Nie, Yongjian Huai, and Yuanyuan Chen. "Research on object placement method based on trajectory recognition in Metaverse." Metaverse 2, no. 2 (2021): 13. http://dx.doi.org/10.54517/m.v2i2.2104.

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<p>Many studies focus on only one aspect while placing objects in virtual reality environment, such as efficiency, accuracy or interactivity. However, striking a balance between these aspects and taking into account multiple indicators is important as it is the key to improving user experience. Therefore, this paper proposes an efficient and interactive object placement method for recognizing controller trajectory in virtual reality environment. For creating user-friendly feedback, we visualize the intersection of the ray and the scene by linking the controller motion information and the
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Lang, Ke, Xiaoying Nie, Yongjian Huai, and Yuanyuan Chen. "Research on object placement method based on trajectory recognition in Metaverse." Metaverse 2, no. 2 (2021): 13. http://dx.doi.org/10.54517/met.v2i2.2104.

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<p>Many studies focus on only one aspect while placing objects in virtual reality environment, such as efficiency, accuracy or interactivity. However, striking a balance between these aspects and taking into account multiple indicators is important as it is the key to improving user experience. Therefore, this paper proposes an efficient and interactive object placement method for recognizing controller trajectory in virtual reality environment. For creating user-friendly feedback, we visualize the intersection of the ray and the scene by linking the controller motion information and the
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Astiti, Putu Juli, Ni Nyoman Parwati, I. Made Tegeh, and I. Komang Sudarma. "Multiple Intelligences-based Interactive Multimedia to Improve Students’ Multiple Intelligences in Kindergarten." Journal of Education Technology 8, no. 1 (2024): 194–204. http://dx.doi.org/10.23887/jet.v8i1.73411.

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The main problem in this research is that students' multiple intelligences have not been developed according to their respective talents and interests. This research aims to develop multiple intelligence-oriented multimedia, to increase the multiple intelligences of students in kindergarten. The research method used is development using the ADDIE model. The instruments used were questionnaires and observation sheets. Questionnaires are used to measure the validity and practicality of multimedia by experts and users. Observation sheets are used to measure the effectiveness of multimedia in incr
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Adhwa, Jauza Bahira, Risa Rahmawati Sunarya*, Sari Sari, Ida Farida, and Brilliant Dwi Izzulhaq. "The Use of Problem Based Interactive Video Quizzes to Improve Students’ Chemical Literacy on the Topic of Water Pollution." Jurnal IPA & Pembelajaran IPA 9, no. 2 (2025): 650–65. https://doi.org/10.24815/jipi.v9i2.46249.

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This study is grounded in the importance of students having chemistry literacy related to the issue of water pollution through problem-based learning (PBL) integrated with interactive video quizzes. The purpose of the research was to describe the use of problem-based interactive video quizzes and to analyze the improvement of students’ chemistry literacy on the topic of water pollution. The research design employed a one-group pretest-posttest with 31 tenth-grade students from a secondary school in West Java as subjects. The instrument used was a chemistry literacy test measuring the aspects o
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Semenovskiy, Andrey. "Genesis of the Interrogation Essence in the Russian Legislation and Law." Bulletin of Kemerovo State University. Series: Humanities and Social Sciences 2023, no. 3 (2023): 374–82. http://dx.doi.org/10.21603/2542-1840-2023-7-3-374-382.

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Using the comparative legal method, the author determined the essence of criminal procedural interrogation in the Russian legal system, from the early Russian state to the present day. The study covered the sources that involve the term interrogation or a synonymous concept. The legal regulation of interrogation gradually developed in several aspects. The communicative aspect included verbal and non-verbal transmission of relevant information. The interactive aspect covered the interaction between participants, their number, limits of psychological influence, etc. The perceptive aspect was reg
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Zvereva, Ekaterina A., and Alla M. Shesterina. "Interactive component of media content as a means of community formation." Media Linguistics 10, no. 3 (2023): 407–23. http://dx.doi.org/10.21638/spbu22.2023.308.

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The development and improvement of communication strategies of the information society through the formation of interactive network communication and the activation of interactive interaction processes in the media sphere make the issue of studying the potential of interactive communication in the aspect of community formation especially relevant. The research task of the article is to analyze the interactive components of media content and the communicative practices of building a dialogic model of communication as a means of forming a community. The study is based on the empirical material o
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Kintoko, Kintoko. "PROBLEM-BASED INTERACTIVE MEDIA ON CIRCLE’S TANGENT BY USING ADOBE FLASH CS6." Daya Matematis: Jurnal Inovasi Pendidikan Matematika 5, no. 3 (2017): 399. http://dx.doi.org/10.26858/jds.v5i3.4847.

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This research is a developmental research, the purpose of this research is to produce a problem based mathematic learning media with Tangent Line to Circle for VIII grade Junior High School student by utilizing Adobe Flash SC6 on a Compact Disc (CD). This research was conducted to determine the quality of mathematics learning media in accordance with a good learning media which based on three aspects; Validity, Practicality an Effectiveness. The procedure of this research was using ADDIE model; Analysis, Design, Development, Implementation and Evaluation. The result of this research shown that
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Yu, Shan-Fu, Hui-Ting Wang, Meng-Wei Chang, et al. "Determining the Development Strategy and Suited Adoption Paths for the Core Competence of Shared Decision-Making Tasks through the SAA-NRM Approach." International Journal of Environmental Research and Public Health 19, no. 20 (2022): 13310. http://dx.doi.org/10.3390/ijerph192013310.

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Shared decision making (SDM) is an interactive process that involves patients and their healthcare professionals reaching joint decisions about medical care through negotiation. As the initiators of medical decision-making in daily routine, physicians should be aware of and concerned about the SDM process. Thus, professional competency development for SDM has become increasingly critical for physicians’ training. Therefore, this study investigates the professional competency and the important competency development aspects/criteria of SDM tasks through expert interviews and literature research
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Kostanda, Marina. "STREET ART TYPOGRAPHY: SOCIAL AND CIVIC ASPECT OF INTERACTIVE COMMUNICATION." Knowledge, Education, Law, Management 1, no. 1 (2021): 62–71. http://dx.doi.org/10.51647/kelm.2021.1.1.12.

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Chen, Lisha, Tianrui Li, Huaishao Luo, and Chengfeng Yin. "Interactive Attention-Based Convolutional GRU for Aspect Level Sentiment Analysis." Human-Centric Intelligent Systems 1, no. 1-2 (2021): 25. http://dx.doi.org/10.2991/hcis.k.210704.002.

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Ilinski, Roman, and Marina Iskander. "Interactive Graphics: The Quasi-Infernal Aspect of Creation and Perception." Leonardo 27, no. 5 (1994): 403. http://dx.doi.org/10.2307/1576096.

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Zhang, Qiuyue, Ran Lu, Qicai Wang, Zhenfang Zhu, and Peiyu Liu. "Interactive Multi-Head Attention Networks for Aspect-Level Sentiment Classification." IEEE Access 7 (2019): 160017–28. http://dx.doi.org/10.1109/access.2019.2951283.

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Korniat, V. S., and O. P. Rybak. "USE OF INTERACTIVE LEARNING METHODS IN PRIMARY SCHOOL: THEORETICAL ASPECT." Innovate Pedagogy 3, no. 21 (2020): 188–92. http://dx.doi.org/10.32843/2663-6085/2019.21.3-40.

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