Academic literature on the topic 'Interactive audio'
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Journal articles on the topic "Interactive audio"
Waters, Richard C. "Audio interactive tutor." Journal of the Acoustical Society of America 101, no. 5 (1997): 2428. http://dx.doi.org/10.1121/1.419492.
Full textRaman, T. V., and David Gries. "Interactive Audio Documents." Journal of Visual Languages & Computing 7, no. 1 (1996): 97–108. http://dx.doi.org/10.1006/jvlc.1996.0006.
Full textWaters, Richard C. "THE AUDIO INTERACTIVE TUTOR." Computer Assisted Language Learning 8, no. 4 (1995): 325–54. http://dx.doi.org/10.1080/0958822950080403.
Full textHowlett, Grant S. "Interactive Audio/Video Hardware Configurations." CALICO Journal 4, no. 1 (2013): 39–50. http://dx.doi.org/10.1558/cj.v4i1.39-50.
Full textHe, Jun. "Quartet: Designing for an Experimental Audio Game in Mixed Reality Environments." Lecture Notes in Education Psychology and Public Media 5, no. 1 (2023): 482–90. http://dx.doi.org/10.54254/2753-7048/5/20220673.
Full textLiu, Fan, and Jiandong Fang. "Multi-Scale Audio Spectrogram Transformer for Classroom Teaching Interaction Recognition." Future Internet 15, no. 2 (2023): 65. http://dx.doi.org/10.3390/fi15020065.
Full textJaspers, Fons, and Zhang Ji-Ping. "Interactive Audio for Computer Assisted Learning." Journal of Educational Technology Systems 19, no. 1 (1990): 59–74. http://dx.doi.org/10.2190/xjgl-xp52-3teg-yg2m.
Full textMcPhee, Scot. "Audio-visual Poetics in Interactive Multimedia." Convergence: The International Journal of Research into New Media Technologies 3, no. 4 (1997): 72–91. http://dx.doi.org/10.1177/135485659700300407.
Full textCHURCH, D. M. "Interactive Audio for Foreign-Language Learning." Literary and Linguistic Computing 5, no. 2 (1990): 191–94. http://dx.doi.org/10.1093/llc/5.2.191.
Full textKuntz, Matthieu, and Bernhard U. Seeber. "Spatial audio for interactive hearing research." INTER-NOISE and NOISE-CON Congress and Conference Proceedings 265, no. 2 (2023): 5120–27. http://dx.doi.org/10.3397/in_2022_0741.
Full textDissertations / Theses on the topic "Interactive audio"
Smith, Adam Douglas 1975. "WAI-KNOT (Wireless Audio Interactive Knot)." Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/62360.
Full textOlaleye, Olufunke I. "Symbiotic Audio Communication on Interactive Transport." Kent State University / OhioLINK, 2007. http://rave.ohiolink.edu/etdc/view?acc_num=kent1176438067.
Full textTsingos, Nicolas. "MODELS AND ALGORITHMS FOR INTERACTIVE AUDIO RENDERING." Habilitation à diriger des recherches, Université de Nice Sophia-Antipolis, 2008. http://tel.archives-ouvertes.fr/tel-00629574.
Full textBrossier, Paul M. "Automatic annotation of musical audio for interactive applications." Thesis, Queen Mary, University of London, 2006. http://qmro.qmul.ac.uk/xmlui/handle/123456789/3809.
Full textBedoya, Ramos Daniel. "Capturing Musical Prosody Through Interactive Audio/Visual Annotations." Electronic Thesis or Diss., Sorbonne université, 2023. http://www.theses.fr/2023SORUS698.
Full textJordan, Eric Michael. "Programming models for the development of interactive audio applications." Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/37764.
Full textMalone, Caitlin A. "A Visit to the Priory: An Interactive Audio Tour." Digital WPI, 2016. https://digitalcommons.wpi.edu/etd-theses/389.
Full textSheets, Gregory S. "Audio coding and identification for an interactive television application." Thesis, This resource online, 1996. http://scholar.lib.vt.edu/theses/available/etd-02132009-172049/.
Full textByers, Kenneth Charles. "Full-body interaction : perception and consciousness in interactive digital 3-dimension audio visual installations." Thesis, University of the West of Scotland, 2017. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.740180.
Full textLucas, Stephen 1985. "Virtual Stage: Merging Virtual Reality Technologies and Interactive Audio/Video." Thesis, University of North Texas, 2017. https://digital.library.unt.edu/ark:/67531/metadc984124/.
Full textBooks on the topic "Interactive audio"
Bhasha Research and Publication Centre. Gujaratanum adivasi sangita: An audio-visual interactive. Bhasha Research and Publication Centre, 2011.
Find full textBehringer, Uli. Denoiser: The audio interactive noise reduction system, Model SNR 2000. 2nd ed. Behringer Spezielle Studiotechnik, 1995.
Find full textHarrison, Mark. The use of interactive audio and speech recognition techniques in training. [s.n.], 1993.
Find full textRobinson, Ambron Sueann, and Hooper Kristina, eds. Interactive multimedia: Visions of multimedia for developers, educators & information providers. Microsoft Press, 1988.
Find full text1966-, Greenebaum Ken, and Barzel Ronen, eds. Audio anecdotes II: Tools, tips, and techniques for digital audio. A K Peters, 2004.
Find full text1973-, Collins Karen, ed. From Pac-Man to pop music: Interactive audio in games and new media. Ashgate, 2008.
Find full textRomiszowski, A. J. The selection and use of instructional media: For improved classroom teaching and for interactive, individualized instruction. 2nd ed. K. Page, 1988.
Find full textDave, Raybould, ed. The game audio tutorial: A practical guide to sound and music for interactive games. Boston, 2011.
Find full textMinker, Wolfgang. Speech and human-machine dialog. Kluwer Academic Publishers, 2004.
Find full textBook chapters on the topic "Interactive audio"
Goodwin, Simon N. "Interactive Audio Codecs." In Beep to Boom. Routledge, 2019. http://dx.doi.org/10.4324/9781351005548-17.
Full textCoggan, Andrew. "Interactive music." In Unity Game Audio Implementation. Focal Press, 2021. http://dx.doi.org/10.4324/9781003055167-11.
Full textvan den Boogaart, C. G., and R. Lienhart. "Visual Audio: An Interactive Tool for Analyzing and Editing of Audio in the Spectrogram." In Interactive Video. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/978-3-540-33215-2_6.
Full textGampe, Johanna. "Interactive Narration within Audio Augmented Realities." In Interactive Storytelling. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-10643-9_34.
Full textGoodwin, Simon N. "Interactive Audio Development Roles." In Beep to Boom. Routledge, 2019. http://dx.doi.org/10.4324/9781351005548-4.
Full textRobinson, Ciarán. "Interactive Game Objects." In Game Audio with FMOD and Unity. Routledge, 2019. http://dx.doi.org/10.4324/9780429455971-11.
Full textGoodwin, Simon N. "The Essence of Interactive Audio." In Beep to Boom. Routledge, 2019. http://dx.doi.org/10.4324/9781351005548-1.
Full textParry, Nye, Helen Bendon, Stephen Boyd Davis, and Magnus Moar. "Locating Drama: A Demonstration of Location-Aware Audio Drama." In Interactive Storytelling. Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-89454-4_6.
Full textWu, Wenjie, and Stefan Rank. "Story Immersion in a Gesture-Based Audio-Only Game." In Interactive Storytelling. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-27036-4_21.
Full textGonzalez, Ruben. "Better Than MFCC Audio Classification Features." In The Era of Interactive Media. Springer New York, 2012. http://dx.doi.org/10.1007/978-1-4614-3501-3_24.
Full textConference papers on the topic "Interactive audio"
Raman, T. V., and D. Gries. "Interactive audio documents." In the first annual ACM conference. ACM Press, 1994. http://dx.doi.org/10.1145/191028.191045.
Full textTurchet, Luca. "Interactive sonification and the IoT." In AM'19: Audio Mostly. ACM, 2019. http://dx.doi.org/10.1145/3356590.3356631.
Full textWyse, Lonce. "Interactive Audio Web Development Workflow." In MM '14: 2014 ACM Multimedia Conference. ACM, 2014. http://dx.doi.org/10.1145/2647868.2655064.
Full textRowland, Jess, and Adrian Freed. "Flexible surfaces for interactive audio." In the 2012 ACM international conference. ACM Press, 2012. http://dx.doi.org/10.1145/2396636.2396688.
Full textHürst, Wolfgang. "Interactive audio-visual video browsing." In the 14th annual ACM international conference. ACM Press, 2006. http://dx.doi.org/10.1145/1180639.1180781.
Full textRajan, Rahul, Cliff Chen, and Ted Selker. "Considerate Audio MEdiating Oracle (CAMEO)." In the Designing Interactive Systems Conference. ACM Press, 2012. http://dx.doi.org/10.1145/2317956.2317972.
Full textMasu, Raul, Nuno N. Correia, Stephan Jurgens, Jochen Feitsch, and Teresa Romão. "Designing interactive sonic artefacts for dance performance." In AM'20: Audio Mostly 2020. ACM, 2020. http://dx.doi.org/10.1145/3411109.3412297.
Full textDi Maggio, Francesco, Atau Tanaka, David Fierro, and Stephen Whitmarsh. "An Interactive Modular System for Electrophysiological DMIs." In AM '23: Audio Mostly 2023. ACM, 2023. http://dx.doi.org/10.1145/3616195.3616226.
Full textHadjakos, Aristotelis, Heizo Schulze, André Düchting, et al. "Learning Visual Programming by Creating a Walkable Interactive Installation." In the Audio Mostly 2015. ACM Press, 2015. http://dx.doi.org/10.1145/2814895.2814914.
Full textThompson, Andrew, and Gyorgy Fazekas. "A Model-View-Update Framework for Interactive Web Audio Applications." In AM'19: Audio Mostly. ACM, 2019. http://dx.doi.org/10.1145/3356590.3356623.
Full textReports on the topic "Interactive audio"
Baluk, Nadia, Natalia Basij, Larysa Buk, and Olha Vovchanska. VR/AR-TECHNOLOGIES – NEW CONTENT OF THE NEW MEDIA. Ivan Franko National University of Lviv, 2021. http://dx.doi.org/10.30970/vjo.2021.49.11074.
Full textKiianovska, N. M. The development of theory and methods of using cloud-based information and communication technologies in teaching mathematics of engineering students in the United States. Видавничий центр ДВНЗ «Криворізький національний університет», 2014. http://dx.doi.org/10.31812/0564/1094.
Full textSyvash, Kateryna. AUDIENCE FEEDBACK AS AN ELEMENT OF PARASOCIAL COMMUNICATION WITH SCREEN MEDIA-PERSONS. Ivan Franko National University of Lviv, 2021. http://dx.doi.org/10.30970/vjo.2021.49.11062.
Full textPanchenko, Liubov F., Tetiana A. Vakaliuk, and Kateryna V. Vlasenko. Augmented reality books: concepts, typology, tools. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/4414.
Full textSymonenko, Svitlana V., Viacheslav V. Osadchyi, Svitlana O. Sysoieva, Kateryna P. Osadcha, and Albert A. Azaryan. Cloud technologies for enhancing communication of IT-professionals. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3861.
Full textBarajas, Jesus, Lindsay Braun, Amanda Merck, Bob Dean, Paul Esling, and Heidy Persaud. The State of Practice in Community Impact Assessment. Illinois Center for Transportation, 2022. http://dx.doi.org/10.36501/0197-9191/22-011.
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