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1

Bhasha Research and Publication Centre. Gujaratanum adivasi sangita: An audio-visual interactive. Bhasha Research and Publication Centre, 2011.

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2

John, Matthews. Interactive whiteboards. Cherry Lake Pub., 2009.

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3

Behringer, Uli. Denoiser: The audio interactive noise reduction system, Model SNR 2000. 2nd ed. Behringer Spezielle Studiotechnik, 1995.

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4

Harrison, Mark. The use of interactive audio and speech recognition techniques in training. [s.n.], 1993.

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5

Robinson, Ambron Sueann, and Hooper Kristina, eds. Interactive multimedia: Visions of multimedia for developers, educators & information providers. Microsoft Press, 1988.

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6

1966-, Greenebaum Ken, and Barzel Ronen, eds. Audio anecdotes II: Tools, tips, and techniques for digital audio. A K Peters, 2004.

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7

1973-, Collins Karen, ed. From Pac-Man to pop music: Interactive audio in games and new media. Ashgate, 2008.

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8

Romiszowski, A. J. The selection and use of instructional media: For improved classroom teaching and for interactive, individualized instruction. 2nd ed. K. Page, 1988.

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9

Dave, Raybould, ed. The game audio tutorial: A practical guide to sound and music for interactive games. Boston, 2011.

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10

Minker, Wolfgang. Speech and human-machine dialog. Kluwer Academic Publishers, 2004.

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11

Minker, Wolfgang. Speech and human-machine dialog. Kluwer Academic Publishers, 2004.

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12

Brossmann, Michael. Handbuch interaktives Business-TV: Gestaltung und Anwendung audiovisueller Informations-, Kommunikations- und Trainingssysteme. TIM-Fachbuchverlag, 2005.

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13

Brossmann, Michael. Handbuch interaktives Business-TV: Gestaltung und Anwendung audiovisueller Informations-, Kommunikations- und Trainingssysteme. TIM-Fachbuchverlag, 2005.

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14

Wilson, Kathleen S. The Palenque design: Children's discovery learning experiences in an interactive multimedia environment. K.S. Wilson, 1988.

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15

C, Cash Joan, and Interactive Video Industry Association, eds. The Power of multimedia: A guide to interactive technology in education and business. Interactive Video Industry Association, 1990.

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16

Romiszowski, A. J. Developing auto-instructional materials: From programmed texts to CAL and interactive video. Kogan Page, 1986.

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17

John, Keane. The musician's guide to Pro Tools. 2nd ed. McGraw-Hil, 2008.

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18

John, Keane. A musician's guide to Pro Tools. Supercat Press, 2002.

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19

John, Keane. A musician's guide to Pro Tools. McGraw-Hill/Osborne, 2004.

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20

John, Keane. The Musician's Guide to Pro Tools. McGraw-Hill, 2007.

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21

1972-, Huang Yiteng, and Benesty Jacob, eds. Audio signal processing for ext-generation multimedia communication systems. Kluwer Academic, 2004.

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22

Fay, Todd M., Scott Selfon, and Todor J. Fay. DirectX Audio Exposed: Interactive Audio Development. Wordware Publishing, Inc., 2003.

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23

Wilde, Martin. Audio Programming for Interactive Games. Routledge, 2004. http://dx.doi.org/10.4324/9780080472065.

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24

Wilde, Martin D. Audio Programming for Interactive Games. Taylor & Francis Group, 2004.

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25

Wilde, Martin D. Audio Programming for Interactive Games. Taylor & Francis Group, 2004.

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26

Wilde, Martin D. Audio Programming for Interactive Games. Taylor & Francis Group, 2004.

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27

Wilde, Martin D. Audio Programming for Interactive Games. Taylor & Francis Group, 2004.

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28

Audio Programming for Interactive Games. Focal Press, 2004.

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29

Audio Video Interactive Pack 3. HarperCollins Publishers Limited, 2014.

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30

Collins, Karen, Bill Kapralos, and Holly Tessler, eds. The Oxford Handbook of Interactive Audio. Oxford University Press, 2014. http://dx.doi.org/10.1093/oxfordhb/9780199797226.001.0001.

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31

Budden, Joanna, Helen Hadkins, and Samantha Lewis. Interactive Level 4 Class Audio CDs. Cambridge University Press, 2012.

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32

Budden, Joanna, Helen Hadkins, and Samantha Lewis. Interactive Level 3 Class Audio CDs. Cambridge University Press, 2012.

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33

Hadkins, Helen, and Samantha Lewis. Interactive Level 2 Class Audio CDs. Cambridge University Press, 2011.

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34

The Oxford handbook of interactive audio. Oxford University Press, 2014.

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35

Play Rock Guitar Includes Interactive Audio CD. Carlton Books, 2002.

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36

Branciforte, Suzanne. Parliamo Italiano!: With Audio And Interactive Cd-rom. 3rd ed. Houghton Mifflin Company, 2006.

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37

Mosher, Michael R., and Roger P. Shepard Jr. Creating Web Graphics, Audio, and Video Interactive Workbook. Prentice Hall PTR, 2002.

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38

Mosher, Michael R., and Roger P. Shepard Jr. Creating Web Graphics, Audio, and Video Interactive Workbook. Prentice Hall PTR, 2002.

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39

The InterActive Reader Plus with Additional Support: Interactive Reader With Audio Cd-rom. Houghton Mifflin Company, 2005.

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40

Ackroyd, Sarah. Interactive Level 4 Testmaker CD-ROM and Audio CD. Cambridge University Press, 2012.

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41

Liskin-Gasparro, Judith E., Paloma Lapuerta, and Elizabeth E. Guzman. Text Audio for Unidos Classroom Manual: An Interactive Approach. Pearson Education, Limited, 2015.

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42

Ackroyd, Sarah. Interactive Level 1 Testmaker CD-ROM and Audio CD. Cambridge University Press, 2011.

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43

Ackroyd, Sarah. Interactive Level 3 Testmaker CD-ROM and Audio CD. Cambridge University Press, 2012.

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44

Smus, Boris. Web Audio API: Advanced Sound for Games and Interactive Apps. O'Reilly Media, 2013.

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45

Wilde, Martin. Audio Programming for Interactive Games - The Computer Music of Games. Taylor & Francis Group, 2004.

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46

Thomas, Michel, and Paola Tite. Insider's Italian : Intermediate Conversation Course: Book, Audio and Interactive Practice. Hodder & Stoughton, 2014.

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47

Expanding Access to Early Childhood Development : Using Interactive Audio Instruction. World Bank Group, Washington, DC, 2015. https://doi.org/10.1596/21623.

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48

Rankin, Kyle. Linux Multimedia Hacks: Tips and Tools for Taming Images, Audio, and Video. O'Reilly Media, Incorporated, 2005.

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49

Rankin, Kyle. Linux Multimedia Hacks: Tips & Tools for Taming Images, Audio, and Video (Hacks). O'Reilly Media, Inc., 2005.

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50

Rankin, Kyle. Linux Multimedia Hacks: Tips and Tools for Taming Images, Audio, and Video. O'Reilly Media, Incorporated, 2005.

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