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1

Pritt, Bobbi. "Interactive cases/quiz." Pathology 55 (February 2023): S35. http://dx.doi.org/10.1016/j.pathol.2022.12.115.

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Hall, Sara. "Interactive Cases In Morphology." Pathology 51 (February 2019): S44. http://dx.doi.org/10.1016/j.pathol.2018.12.104.

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Finlayson, Jill. "Interactive Cases In Haemoglobinopathies." Pathology 51 (February 2019): S44. http://dx.doi.org/10.1016/j.pathol.2018.12.105.

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Finlayson, Jill. "Interactive cases in haemoglobinopathies." Pathology 52 (February 2020): S38. http://dx.doi.org/10.1016/j.pathol.2020.01.143.

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McMahon, Graham T., Caren G. Solomon, John J. Ross, Joseph Loscalzo, and Edward W. Campion. "Interactive Medical Cases — A NewJournalFeature." New England Journal of Medicine 361, no. 11 (2009): 1113. http://dx.doi.org/10.1056/nejme0809756.

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Dealey, C. "Interactive cases in pressure ulcers." Journal of Tissue Viability 15, no. 2 (2005): 22–23. http://dx.doi.org/10.1016/s0965-206x(05)52022-9.

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Hundertmark, J., J. Brayley, and S. Gill. "Interactive discussion of consultation liaison cases." Australian and New Zealand Journal of Psychiatry 34, s1 (2000): A31—A32. http://dx.doi.org/10.1080/000486700643.

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8

Latif, Subhenur. "Virtual Community in Interactive Teaching: Five Cases." IOSR Journal of Computer Engineering 15, no. 6 (2013): 69–75. http://dx.doi.org/10.9790/0661-1566975.

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White, C. Michael, and Lauren Schlesselmann. "Instructing pharmacy students with interactive clinical cases." American Journal of Health-System Pharmacy 65, no. 17 (2008): 1598–99. http://dx.doi.org/10.2146/ajhp070457.

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Gopalakrishnan, R. "Infectious disease pathology in India: Interactive cases." International Journal of Infectious Diseases 45 (April 2016): 41. http://dx.doi.org/10.1016/j.ijid.2016.02.133.

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Mahin, Linda R. "Adapting Interactive Cases to the Business Communication Classroom." Bulletin of the Association for Business Communication 55, no. 4 (1992): 60–64. http://dx.doi.org/10.1177/108056999205500417.

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12

Stojanovic, V., N. Barisic, and A. Doronjski. "IS-054 Interesting Cases (interactive Session With Audience." Archives of Disease in Childhood 99, Suppl 2 (2014): A17.3—A17. http://dx.doi.org/10.1136/archdischild-2014-307384.54.

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Kandasamy, Thileeban, and Kevin Fung. "Interactive Internet-based cases for undergraduate otolaryngology education." Otolaryngology–Head and Neck Surgery 140, no. 3 (2009): 398–402. http://dx.doi.org/10.1016/j.otohns.2008.11.033.

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14

Hooper, James, John O'Connor, and Richard Cheesmar. "Learning clinical biochemistry using multimedia interactive clinical cases." Clinica Chimica Acta 248, no. 1 (1996): 119–23. http://dx.doi.org/10.1016/0009-8981(95)06272-6.

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15

Pavlovych, Maryna. "INTERACTIVE TECHNOLOGY USAGE IN THE FUTURE TRANSLATORS’ TRAINING AS A PLEDGE OF SUCCESSFUL INTERCULTURAL INTERACTION." Bulletin of Alfred Nobel University Series "Pedagogy and Psychology» 1, no. 27 (2024): 178–84. http://dx.doi.org/10.32342/2522-4115-2024-1-27-19.

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The article considers the issue and expediency of organizing interactive training in the process of future translators’ training for intercultural interaction in Ukrainian higher education institutions. The article aims to investigate and define the essence and specifics of interactive technologies in the educational process; to establish the conditions for their use in forming the professional identity and skills in the training of translators as specialists in intercultural communication. The research used content and terminological analysis, comparison, classification, and modelling methods
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16

Clini, P., L. Ruggeri, R. Angeloni, and M. Sasso. "INTERACTIVE IMMERSIVE VIRTUALMUSEUM: DIGITAL DOCUMENTATION FOR VIRTUAL INTERACTION." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2 (May 30, 2018): 251–57. http://dx.doi.org/10.5194/isprs-archives-xlii-2-251-2018.

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Thanks to their playful and educational approach Virtual Museum systems are very effective for the communication of Cultural Heritage. Among the latest technologies Immersive Virtual Reality is probably the most appealing and potentially effective to serve this purpose; nevertheless, due to a poor user-system interaction, caused by an incomplete maturity of a specific technology for museum applications, it is still quite uncommon to find immersive installations in museums.<br> This paper explore the possibilities offered by this technology and presents a workflow that, starting from digi
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Anber, Usama, Shuguang Wang, and Adam Sobel. "Response of Atmospheric Convection to Vertical Wind Shear: Cloud-System-Resolving Simulations with Parameterized Large-Scale Circulation. Part II: Effect of Interactive Radiation." Journal of the Atmospheric Sciences 73, no. 1 (2015): 199–209. http://dx.doi.org/10.1175/jas-d-15-0151.1.

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Abstract The authors investigate the effects of cloud–radiation interaction and vertical wind shear on convective ensembles interacting with large-scale dynamics in cloud-resolving model simulations, with the large-scale circulation parameterized using the weak temperature gradient approximation. Numerical experiments with interactive radiation are conducted with imposed surface heat fluxes constant in space and time, an idealized lower boundary condition that prevents wind–evaporation feedback. Each simulation with interactive radiation is compared to a simulation in which the radiative heati
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18

Demirci Üçsular, Fatma, Ceyda Anar, Enver Yalnız, and Zekiye Aydoğdu. "INTERACTIVE CASE REPORT: Hypersensitivity Pneumonitis: Report of Seven Cases." Respiratory Case Reports 4, no. 3 (2015): 165–70. http://dx.doi.org/10.5505/respircase.2015.58076.

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Tanrıverdio, Elif, Şule Gül, Zehra Yaşar, et al. "INTERACTIVE CASE REPORT: Pulmonary Lymphangioleiomyomatosis: Report of Two Cases." Respiratory Case Reports 4, no. 2 (2015): 87–91. http://dx.doi.org/10.5505/respircase.2015.59454.

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Mahleç Anar, Ceyda, Erdem Yalçınkaya, Dursun Tatar, et al. "INTERACTIVE CASE REPORT: Wegener's Granulomatosis Mimicking Pneumonia: Two Cases." Respiratory Case Reports 4, no. 1 (2015): 38–43. http://dx.doi.org/10.5505/respircase.2015.73644.

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21

Frean, J. "The unexpected traveling companion: Interactive cases in migratory helminthiases." International Journal of Infectious Diseases 21 (April 2014): 77. http://dx.doi.org/10.1016/j.ijid.2014.03.588.

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22

Abell, Sandra K., Katherine S. Cennamo, and Lois M. Campbell. "Interactive video cases developed for elementary science methods couses." TechTrends 41, no. 3 (1996): 20–23. http://dx.doi.org/10.1007/bf02818874.

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23

Winangun, I. Made Ari. "Interactive E-Modules with Cases of Local Wisdom in Learning Animal Diversity to Improve Student Learning Outcomes." Jurnal Imiah Pendidikan dan Pembelajaran 8, no. 1 (2024): 118–24. https://doi.org/10.23887/jipp.v8i1.69028.

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E-modules and other learning resources are still limited in the form of softcopy and film packaging so they are less interactive. Therefore, interactive e-modules as a learning resource with cases of local wisdom to facilitate the student learning process, especially on Animal Diversity material are needed. This study aims to analyze the effectiveness of interactive e-modules accompanied by cases of local wisdom in improving student learning outcomes. This research is the implementation stage in the research and development of the ADDIE model which is carried out with a one-group pretest-postt
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Park, Jin-Hyung. "Affordance expressed in interactive art - focusing on cases of interactive art works of 2013 ARS Electronica -." KOREA SCIENCE & ART FORUM 14 (December 31, 2013): 205. http://dx.doi.org/10.17548/ksaf.2013.12.14.205.

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25

Katsis, Yannis, Maeda F. Hanafi, Martín Santillán Cooper, and Yunyao Li. "InteractEva: A Simulation-Based Evaluation Framework for Interactive AI Systems." Proceedings of the AAAI Conference on Artificial Intelligence 36, no. 11 (2022): 13182–84. http://dx.doi.org/10.1609/aaai.v36i11.21721.

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Evaluating interactive AI (IAI) systems is a challenging task, as their output highly depends on the performed user actions. As a result, developers often depend on limited and mostly qualitative data derived from user testing to improve their systems. In this paper, we present InteractEva; a systematic evaluation framework for IAI systems. InteractEva employs (a) a user simulation backend to test the system against different use cases and user interactions at scale with (b) an interactive frontend allowing developers to perform important quantitative evaluation tasks, including acquiring a pe
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26

Hooper, J., J. O'Connor, R. Cheesmar, and C. P. Price. "Tutorial software for clinical chemistry incorporating interactive multimedia clinical cases." Clinical Chemistry 41, no. 9 (1995): 1345–48. http://dx.doi.org/10.1093/clinchem/41.9.1345.

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Abstract We have developed computer-based clinical case histories incorporating multimedia elements to aid the learning of medicine in a problem-based manner. Topics have been developed in the specialty of Clinical Biochemistry but the approach used is suitable for any branch of clinical medicine. Each topic has material aimed at medical students and also postgraduate candidates for professional examinations. A browser program is also incorporated. Emphasis is made on interaction through the case and modeling of real-life decisions in diagnosis and treatment. Advantages of the program are self
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27

Owen, Robert S. "Using Programmed Branching to Automate Interactive Cases on the Web." Marketing Education Review 9, no. 3 (1999): 41–60. http://dx.doi.org/10.1080/10528008.1999.11488683.

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28

Kumar, Kusum, and Mark Hodgins. "Use of interactive videodisc for teaching of pathology laboratory cases." Journal of Pathology 160, no. 2 (1990): 145–49. http://dx.doi.org/10.1002/path.1711600209.

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29

Fleischmann, Kenneth R., Jes A. Koepfler, Russell W. Robbins, and William A. Wallace. "CaseBuilder: A GUI Web App for building interactive teaching cases." Proceedings of the American Society for Information Science and Technology 48, no. 1 (2011): 1–4. http://dx.doi.org/10.1002/meet.2011.14504801299.

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30

Littman, E., and S. Beg. "AB1702 SECOND YEAR MEDICAL STUDENT FEEDBACK ON LIVE PATIENT ENCOUNTERS AS A SUPPLEMENT TO TEACHING THE SKIN AND RHEUMATOLOGY COURSE." Annals of the Rheumatic Diseases 82, Suppl 1 (2023): 2089.2–2089. http://dx.doi.org/10.1136/annrheumdis-2023-eular.537.

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BackgroundLive, interactive patient cases have shown to be a valuable resource in medical education. Although a few studies have shown that using patients as teachers helps students develop clinical reasoning, motivates students to learn, and has important educational benefits, there is little research understanding medical student feedback during these interactive patient cases.[1,2]ObjectivesTo evaluate second year medical students’ perceptions on interactive patient encounters during the teaching of the skin and rheumatology course (BMS 6635) based on surveys collected from 2016-2022.Method
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31

Lv, Kaiyue, Zhong Sun, and Min Xu. "Artificial Intelligent Based Video Analysis on the Teaching Interaction Patterns in Classroom Environment." International Journal of Information and Education Technology 11, no. 3 (2021): 126–30. http://dx.doi.org/10.18178/ijiet.2021.11.3.1500.

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Recently, the development of technology has enriched the form of classroom interaction. Exploring the characteristics of current classroom teaching interaction forms can clarify the deficiencies of teaching interactions, thereby improving teaching. Based on the existing classroom teaching interactive coding system, this paper adopted ITIAS coding system, and took classroom with interactive whiteboard, interactive television or mobile terminals as research scene, selected 20 classroom videos of teaching cases in this environment as research objects. Computer vision, one of the artificial intell
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32

Castiblanco Jimenez, Ivonne Angelica, Juan Sebastian Gomez Acevedo, Elena Carlotta Olivetti, et al. "User Engagement Comparison between Advergames and Traditional Advertising Using EEG: Does the User’s Engagement Influence Purchase Intention?" Electronics 12, no. 1 (2022): 122. http://dx.doi.org/10.3390/electronics12010122.

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In the context of human–computer interaction (HCI), understanding user engagement (UE) while interacting with a product or service can provide valuable information for enhancing the design process. UE has been a priority research theme within HCI, as it assesses the user experience by studying the individual’s behavioral response to some stimulus. Many studies looking to quantify the UE are available; however, most use self-report methods that rely only on participants’ answers. This study aims to explore a non-traditional method, specifically electroencephalography, to analyze users’ engageme
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33

Salvetti, Fernando, Barbara Bertagni, and Ianna Contardo. "Interactive Learning Redefined." International Journal of Advanced Corporate Learning (iJAC) 18, no. 3 (2025): 70–77. https://doi.org/10.3991/ijac.v18i3.52591.

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The Multimedia Scenario Editor developed by e-REAL Labs represents a major advancement in experiential learning and simulation-based education. This innovative tool enhances traditional simulation methods by integrating interactive multimedia elements, creating highly immersive and multisensory learning environments. Educators can incorporate visual, auditory, and, in some cases, kinesthetic and olfactory stimuli, significantly enhancing engagement and realism. Its flexible and adaptive design allows for real-time customization, enabling educators to tailor learning experiences to meet individ
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34

Qi, Xiangyao, Qi Lu, Wentao Pan, et al. "CASES." Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 7, no. 3 (2023): 1–31. http://dx.doi.org/10.1145/3610910.

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The process of reading has attracted decades of scientific research. Work in this field primarily focuses on using eye gaze patterns to reveal cognitive processes while reading. However, eye gaze patterns suffer from limited resolution, jitter noise, and cognitive biases, resulting in limited accuracy in tracking cognitive reading states. Moreover, using sequential eye gaze data alone neglects the linguistic structure of text, undermining attempts to provide semantic explanations for cognitive states during reading. Motivated by the impact of the semantic context of text on the human cognitive
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Zalesky, B. A. "Clustering-based interactive image segmentation." Informatics 21, no. 2 (2024): 86–93. http://dx.doi.org/10.37661/1816-0301-2024-21-2-86-93.

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Objectives. The task of color image segmentation without the use of preliminary training is considered. It arises, for example, when it is necessary to perform image segmentation with semantic and color properties unknown in advance immediately after their acquisition, or when the set of images intended for segmentation is too small, as well as when performing preliminary "exploratory" analysis of images. In such cases, powerful neural network and other segmentation tools that require deep learning can not be used.Methods. An algorithm for interactive image segmentation is proposed, based on t
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36

Branan, Trisha, Anthony Hawkins, Katie Smith, and Russ Palmer. "401: UTILIZING VIRTUAL INTERACTIVE CRITICAL CARE PATIENT CASES ENHANCES STUDENT LEARNING." Critical Care Medicine 44, no. 12 (2016): 177. http://dx.doi.org/10.1097/01.ccm.0000509079.98915.c0.

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Beeching, Nick. "I63. Interactive Short Cases Focused on Muskuloskeletal Diseases with Keypad Voting." Rheumatology 53, suppl_1 (2014): i14. http://dx.doi.org/10.1093/rheumatology/keu064.001.

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38

Allenspach, Karin, Jodie Bell, and Kim D. Whittlestone. "Interactive Clinical Cases in Veterinary Education Used to Promote Independent Study." Journal of Veterinary Medical Education 35, no. 4 (2008): 589–94. http://dx.doi.org/10.3138/jvme.35.4.589.

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Fedele, Paolo, Luca Brusati, and Mario Ianniello. "Organizational underpinnings of interactive decision making: an empirical inquiry." International Journal of Public Sector Management 29, no. 4 (2016): 310–26. http://dx.doi.org/10.1108/ijpsm-08-2015-0155.

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Purpose – Interactive decision making has become a recurrent practice across countries, policy sectors and tiers of government. The purpose of this paper is to analyze how organizational arrangements, i.e. the way the interactive process is designed, influence its outcomes. Design/methodology/approach – The research is carried out through a multiple case study. Four cases of interactive decision making are analyzed using a qualitative framework. Findings – Findings can contribute to shed light on the organizational underpinnings of the outcomes of interactive decision making. Accessibility, in
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Li, Hui, Jin Lu, Yuquan Le, and Jiawei He. "IACN: Interactive attention capsule network for similar case matching." Intelligent Data Analysis 26, no. 2 (2022): 525–41. http://dx.doi.org/10.3233/ida-205632.

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The similar case matching task aims to detect which two cases are more similar for a given triplet. It plays a significant role in the legal industry and thus has gained much attention. Due to the rapid development of natural language processing technology, various deep learning techniques have been applied to similar case matching task and obtained attractive performance. Most existing researches usually focus on encoding legal documents into a continuous vector. However, a unified vector is difficult to model multiple elements of the case. In the real world, cases contain numerous elements,
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41

Kennedy-Malone, Laurie M., Karen Amirehsani, Rachel Zimmer, and Joshua Borders. "PROGRESSIVE CARE OF AN AGING WOMAN: INTERACTIVE VIDEO SIMULATION CASES SPANNING 15 YEARS." Innovation in Aging 3, Supplement_1 (2019): S974. http://dx.doi.org/10.1093/geroni/igz038.3530.

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Abstract As a means of enhancing experiential educational opportunities for adult-gerontology nurse practitioner students who are prepared to manage the complex care of older adults, interactive simulation videos were developed using the eLearning authoring tool H5P to create learning experiences for students that can be used either in face to face classroom experiences or embedded in learning management systems. H5P is a web-based authoring tool that helps faculty build interactive course content. H5P activities provide instant feedback to students, allowing them to self-assess their understa
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Clarke, Daniel J. B., John Erol Evangelista, Zhuorui Xie, et al. "Playbook workflow builder: Interactive construction of bioinformatics workflows." PLOS Computational Biology 21, no. 4 (2025): e1012901. https://doi.org/10.1371/journal.pcbi.1012901.

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The Playbook Workflow Builder (PWB) is a web-based platform to dynamically construct and execute bioinformatics workflows by utilizing a growing network of input datasets, semantically annotated API endpoints, and data visualization tools contributed by an ecosystem of collaborators. Via a user-friendly user interface, workflows can be constructed from contributed building-blocks without technical expertise. The output of each step of the workflow is added into reports containing textual descriptions, figures, tables, and references. To construct workflows, users can click on cards that repres
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KRYVENCHUK, Yurii, and Rostyslav VASYLYK. "INTERACTIVE GRAPHIC APPLICATION FOR IMAGE COLORATION." Herald of Khmelnytskyi National University. Technical sciences 313, no. 5 (2022): 174–77. http://dx.doi.org/10.31891/2307-5732-2022-313-5-174-177.

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Nowadays we have thousands of products related to image adjusting adding filters, blurring, removing noise, etc. Also, we have applications related to image coloration, however, their functionality is quite narrow. With the help of the interactive graphic application for image coloration, it would be easier to adjust, particularly recolor, fully recolor, and even color black and white images from scratch. The application considers users’ choices by interactive instruments: texting the preferred color by some phrase “once in a blue moon”, choosing colors with a color picker, choosing a palette,
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Hasan, Dan, and Matteo Rinaldi. "Stimulating active participation with class materials using Interactive Document." e-mentor 90, no. 3 (2021): 84–90. http://dx.doi.org/10.15219/em90.1525.

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Online learning became one of the most discussed topics during the COVID-19 pandemic. The educational world had to implement and deliver online courses for their students, and millions of students found themselves behind their laptop rather than in class in a matter of weeks. This article introduces a specific piece of software, Interactive Document, tailored to higher education to allow heightened interaction and active participation with study materials. This article explains the main elements of the tool, including how instructors can benefit from using Interactive Document integrated with
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45

Bruckner, Franziska, Clemens Baumann, Matthias Husinsky, et al. "Interactive Storytelling for Immersive Media, Augmented Manufacturing, and Digital Healthcare." Interactive Film & Media Journal 2, no. 4 (2022): 66–75. http://dx.doi.org/10.32920/ifmj.v2i4.1693.

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The article explores interactive storytelling in augmented and virtual reality. It is based on the research project Immersive Media Lab, bridges the gap between technological developments and their application, and aims to combine art, economy, and science. Due to their increased availability, virtual and immersive technologies have not only seen a resurgence in their popularity but also offer intriguing new perspectives regarding their use in different contexts. Consequently, the notions of interactivity and immersion also play significant roles in the study of storytelling in conjunction wit
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Forristal, Chantal, and Julie J. Kim. "Interactive virtual cases for emergency medicine physicians during the COVID-19 pandemic." Canadian Journal of Emergency Medicine 23, no. 5 (2021): 700–703. http://dx.doi.org/10.1007/s43678-021-00155-2.

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47

Montgomery, Mark L., Robert A. Novelline, Keith Dryer, Gillian B. Lieberman, and Kitt Shaffer. "Instructing medical students with radiology-pathology teaching cases: Comparison of interactive computer." Academic Radiology 4, no. 12 (1997): 855–56. http://dx.doi.org/10.1016/s1076-6332(97)80351-0.

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Rifamuthia, Titis, Ika Novita Dewi, Slamet Isworo, Sri Handayani, and Sholikun Sholikun. "NEBULA: WEB-BASED INTERACTIVE DASHBOARD FOR MONITORING TUBERCULOSIS CASES IN SEMARANG CITY." Transmisi: Jurnal Ilmiah Teknik Elektro 27, no. 2 (2025): 92–100. https://doi.org/10.14710/transmisi.27.2.92-100.

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Tuberculosis (TB) remains a critical public health concern, particularly in developing nations like Indonesia, where it remains one of the leading causes of mortality. In Semarang City, as of July 2024, 1,624 TB cases were reported, emphasizing the need for robust monitoring systems. While various efforts have been made to reduce TB transmission, challenges such as fragmented data sources and limited access to real-time information hinder effective intervention. This study presents the development of NEBULA (New Breath for Lungs), a web-based interactive dashboard designed to visualize and mon
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Liang, Jun, Liang Hou, Zhenhua Luan, and Weiping Huang. "Feature Selection with Conditional Mutual Information Considering Feature Interaction." Symmetry 11, no. 7 (2019): 858. http://dx.doi.org/10.3390/sym11070858.

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Feature interaction is a newly proposed feature relevance relationship, but the unintentional removal of interactive features can result in poor classification performance for this relationship. However, traditional feature selection algorithms mainly focus on detecting relevant and redundant features while interactive features are usually ignored. To deal with this problem, feature relevance, feature redundancy and feature interaction are redefined based on information theory. Then a new feature selection algorithm named CMIFSI (Conditional Mutual Information based Feature Selection consideri
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50

Eskeland, Sigurd. "Non-Interactive Secure Multiparty Key Establishment." Tatra Mountains Mathematical Publications 60, no. 1 (2014): 47–55. http://dx.doi.org/10.2478/tmmp-2014-0024.

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Abstract Cryptographic schemes that provide establishment of secret keys among a number of participants are generally known as conference key establishment schemes and key broadcasting schemes. In any case, such protocols provide secure establishment of group-oriented cryptographic keys, but with the costs of multiple transmissions of key establishment messages and in some cases multiple secret user keys. In this paper, we present a simple and straightforward efficient non-interactive group-oriented key establishment scheme that provides off-line computation of secret group keys, without compu
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