Academic literature on the topic 'Interactive computer programs'

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Journal articles on the topic "Interactive computer programs"

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Blandford, A. E. "Interactive computer programs for education." Computers & Education 11, no. 3 (1987): 230–31. http://dx.doi.org/10.1016/0360-1315(87)90060-1.

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Nayar, S. R. Prabhakaran, and Rebecca T. Thomas. "Interactive Computer Programs for Teaching Astronomy." International Astronomical Union Colloquium 105 (1990): 178–81. http://dx.doi.org/10.1017/s025292110008667x.

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Astronomy is the most popular and oldest of all sciences and it has had profound influence on human thought. Unfortunately, astronomy does not find an appropriate place in our school-college syllabi. This may be due to the fact that teaching of astronomy encounters a large number of problems with regard to visualization and practical experiments. Popularization of astronomy depends heavily on a large variety of astronomical events, such as the arrival of comets, eclipses, supernovae, etc. Visualization of dynamics in several directions, wide variance of time scales, concepts of space, etc., cr
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Dufourd, Jean-François. "Construction of Interactive Programs in Computer Graphics." Computer Graphics Forum 7, no. 3 (1988): 161–76. http://dx.doi.org/10.1111/j.1467-8659.1988.tb00607.x.

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YANG, XIAOLI, YIFAN CAI, and CHARLES TSENG. "AN INTERACTIVE COMPUTER FRAMEWORK FOR LEARNING GENETICS." International Journal of Information Acquisition 09, no. 03n04 (2013): 1350019. http://dx.doi.org/10.1142/s0219878913500198.

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To enhance the effectiveness of learning genetics, we have developed a series of individual computer programs integrating interactivity with animated processes. It was noted that, although the content of the programs varied, the programs all contained a number of common features, including the ability to display text and images, present animated content, and interact with the user. These common features led us to the development of an innovative and unified framework of integrated functions for modeling and simulations. The framework, named "GeneAct" was developed to standardize and accelerate
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Dunwoody, J. Craig, and Mark A. Linton. "Tracing interactive 3D graphics programs." ACM SIGGRAPH Computer Graphics 24, no. 2 (1990): 155–63. http://dx.doi.org/10.1145/91394.91439.

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Cameron, R. G. "A Suite of Interactive Programs for Teaching Computer Control." IFAC Proceedings Volumes 21, no. 6 (1988): 43–48. http://dx.doi.org/10.1016/s1474-6670(17)53836-7.

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Carr, Houston H. "Factors that affect user-friendliness in interactive computer programs." Information & Management 22, no. 3 (1992): 137–49. http://dx.doi.org/10.1016/0378-7206(92)90067-p.

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Ifra, Hidayat Datey, and Kaif I. Lambate M. "Smart Computers - Recent Technology Trends in Computer Technology." International Journal of Advanced Research in Science, Communication and Technology 3, no. 19 (2023): 1–7. https://doi.org/10.5281/zenodo.8133445.

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Current user interfaces are not very "smart" in that computers dumbly do what the user explicitly commands it to do via buttons or menus. As computers become more capable and applications become complicated, more "smart" user interfaces are desired. We are exploring possible "smart" user interfaces in the domain of pen-based computing and interactive 3D graphics. The idea is to allow the user to intuitively express his/her intention by combining sketching and direct manipulation and have the computer take appropriate actions without explicit commands. This talk co
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McArthur, J., J. Bolles, J. Fine, P. Kidd, and M. Bessis. "Interactive Computer-Video Modules for Health Sciences Education." Methods of Information in Medicine 28, no. 04 (1989): 360–63. http://dx.doi.org/10.1055/s-0038-1636797.

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Abstract:Advances in electronic image recording and computer technologyhave resulted in a remarkable increase in the power and flexibility of interactive computer-video teaching systems. The University of Washington Health Science Videodisc Development Group first demonstrated a laser videodisc controlled by a remote central computer in 1980. Even this rudimentary unit highlighted basic medical informatics principles including: rapid accessibility; a “generic” or multi-purposed format; ease of computer control; and large collections of valid, rigorously reviewed images. Advances in medical inf
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Ness, Carol, Leslye Bloom, P. Diane Relf, and Mary Miller. "HORTICULTURE INTERACTIVE VIDEO PROGRAMS IN VIRGINIA." HortScience 25, no. 9 (1990): 1113G—1113. http://dx.doi.org/10.21273/hortsci.25.9.1113.

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Horticulture information is being placed at the fingertips of Virginia citizens through the use of Public Information Interactive Video Systems. A personal computer (with a touch-screen monitor) and laserdisc player work together to offer a multi-media delivery system. The user moves through programs by simply touching the screen to browse, skip ahead, back up, look up specific information, and print out needed information. A program on household plants contains photographs and information on 131 popular cut flowers and houseplants. A program on selecting landscape plants includes short video
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Dissertations / Theses on the topic "Interactive computer programs"

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Chau, Teresa C. "IFE, an interactive formula editor." FIU Digital Commons, 1988. http://digitalcommons.fiu.edu/etd/2117.

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IFE, the Interactive Formula Editor is an experimental system designed, developed and implemented to propose a different approach to handle mathematical formulae. Its main characteristics are: (1) Interactive creation and edition of a mathematical formula, (2) Tex-form output for a printed version of a formula, and (3) Ability to generate a new set of characters by means of a character editor. Mathematical symbols are provided and adjusted by the system, automatically. The system also, guides the user during the formula description because it knows the syntax of the graphical representation. T
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Babic, Kristopher T. "InterDraw - An Online, Interactive, Collaborative Art Program." Digital WPI, 2000. https://digitalcommons.wpi.edu/etd-theses/825.

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InterDraw is an art program that facilitates the artistic collaboration of multiple users. The goal of this collaboration is the creation of one unique computer image that represents a combination of the ideas and images provided by each of the users. InterDraw extends the already collaborative nature of the World Wide Web through the use of the Java programming language, which provides InterDraw with its cross-platform capabilities. Previously, collaborative art-like programs have been developed for specific operating systems or environments. This limitation prohibits any collaboration wi
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Keating, Marla Jo Matlick. "Computers in college art and design programs /." Online version of thesis, 1992. http://hdl.handle.net/1850/11630.

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Blake, Todd Arthur. "Micro Coin (TM) Computer Interactive Educational System." Virtual Press, 1985. http://liblink.bsu.edu/uhtbin/catkey/491464.

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The purpose of this creative project was to develop a promotional videotape to be used in the marketing process of Micro Coin(TM). This area had not been explored before by Micro Coin Electronics Incorporated. Based on the information given to me about Micro Coin I was given total control of the content of the videotape. I based my creative project on comparing current marketing techniques of computers and computer software, and Micro Coin builds and improves those techniques. Micro Coin is such a revolutionary idea, there was the need to show an example of Micro Coin being used. I learned tha
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Beaulac, Jacqueline. "Interactive multimedia composition on the World Wide Web : a solution for musicians using Java." Thesis, McGill University, 2000. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=33270.

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This thesis attempts to gauge the strengths and limitations of the Java programming language in terms of its use in the production of multimedia compositions: in particular, the ways in which Java supports the creation of interactive, non-deterministic musical works. An original solution to the problem of multimedia design is presented: a hierarchically defined, basic, yet flexible scripting language that is interpreted using Java. This scripting language allows the user to incorporate his/her own media into a coherent and interactive form using a small set of simple keywords and basic operato
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Goessling, Sybil Elizabeth Hatch. "Interactive design of braced excavations." Thesis, Virginia Tech, 1985. http://hdl.handle.net/10919/45728.

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Construction of braced excavations in major urban areas has increased over the last few decades. It is a major concern of the designer to limit ground movement around an excavation in order to prevent damage to adjacent structures, utilities and roads. Existing design methods can accurately predict ground and wall movement of a braced excavation, but the calculations become complex when multiple construction stages are considered, or if different design schemes are compared. This thesis presents an interactive personal computer program (called MOVEX) to facilitate braced excavation design. Us
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Barrett, Mark Douglas. "Teaching language arts in third grade with HyperStudio, an interactive computer program." CSUSB ScholarWorks, 1991. https://scholarworks.lib.csusb.edu/etd-project/849.

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Estrem, William Arnold McCarthy John R. "Cost-effectiveness of computer-assisted interactive video laboratory experiences in undergraduate industrial technology programs." Normal, Ill. Illinois State University, 1985. http://wwwlib.umi.com/cr/ilstu/fullcit?p8525560.

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Thesis (Ph. D.)--Illinois State University, 1985.<br>Title from title page screen, viewed June 23, 2005. Dissertation Committee: John McCarthy (chair), Harry Campbell, Ronald Halinski, Everett Israel, J.H. McGrath. Includes bibliographical references (leaves 128-134) and abstract. Also available in print.
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Raghu, Kumbakonam S. "Taskmaster: an interactive, graphical environment for task specification, execution and monitoring." Thesis, Virginia Tech, 1988. http://hdl.handle.net/10919/43277.

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This thesis presents Taskmaster, an interactive, graphical environment for task specification, execution and monitoring. Taskmaster is an integrated user environment that employs a unique blend of the principles of Visual Programming, Tool Composition, Structured Analysis and Data Flow Computing to support user task specifications. Problem solving in the Taskmaster environment consists of decomposing the problem task into a partially ordered set of high-level subtasks. This decomposition is depicted graphically as a network in which the nodes correspond to the subtasks and the arcs represent t
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Krause, Carsten. "Development and implementation of an interactive uniform regulations manual for the United States Marine Corps." Thesis, Monterey, California. Naval Postgraduate School, 2006. http://hdl.handle.net/10945/2600.

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There are two main purposes to this thesis study. First, we will deploy the principles of software development that we have learned through the Software Engineering track here at NPS and test its validity through the development of a real world system. This system will be a completely self sustaining prototype of a web design containing both the front end and back end requirements. Second, we will conduct a study of Human Computer Interaction (HCI) through the design and usability testing of a new interactive uniform regulations manual. All military services currently possess their own ind
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Books on the topic "Interactive computer programs"

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Coulouris, George F. HyperProgramming: Building interactive programs with HyperCard. Addison-Wesley, 1992.

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Tseng, Charles C., and Xiaoli Yang. Learning Basic Genetics with Interactive Computer Programs. Springer New York, 2013. http://dx.doi.org/10.1007/978-1-4614-6083-1.

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LaPlante, Roger. Assessment of computer-assisted interactive applications. U.S. Dept. of Transportation, Federal Highway Administration, Office of Technology Applications, 1993.

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LaPlante, Roger. Assessment of computer-assisted interactive applications. U.S. Dept. of Transportation, Federal Highway Administration, Office of Technology Applications, 1993.

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LaPlante, Roger. Assessment of computer-assisted interactive applications. U.S. Dept. of Transportation, Federal Highway Administration, Office of Technology Applications, 1993.

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Hall, Roy. Interactive 3D graphics in Windows. Springer, 1995.

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United States. National Aeronautics and Space Administration., ed. An interactive educational tool for compressible aerodynamics. National Aeronautics and Space Administration, 1994.

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Garcia, Alejandro L. Interactive mechanics: An interactive physics workbook : Windows version. Prentice-Hall, 1996.

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Garcia, Alejandro L. Interactive mechanics: An interactive physics workbook : Macintosh version. Prentice-Hall, 1996.

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Shafer, John M. GWPATH: Interactive ground-water flow path analysis. Illinois State Water Survey Division, 1987.

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Book chapters on the topic "Interactive computer programs"

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Sakawa, Masatoshi. "Interactive Computer Programs." In Fuzzy Sets and Interactive Multiobjective Optimization. Springer US, 1993. http://dx.doi.org/10.1007/978-1-4899-1633-4_7.

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Härtel, Hermann. "Interactive learning programs for unix-machines." In Computer Assisted Learning. Springer Berlin Heidelberg, 1990. http://dx.doi.org/10.1007/bfb0020891.

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Hancock, Peter, and Anton Setzer. "Interactive Programs in Dependent Type Theory." In Computer Science Logic. Springer Berlin Heidelberg, 2000. http://dx.doi.org/10.1007/3-540-44622-2_21.

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Ghosal, Riddhi, Amit Sahai, and Brent Waters. "Non-Interactive Publicly-Verifiable Delegation of Committed Programs." In Lecture Notes in Computer Science. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-31371-4_20.

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Tseng, Charles C., and Xiaoli Yang. "Introduction: What Is Genetics?" In Learning Basic Genetics with Interactive Computer Programs. Springer New York, 2013. http://dx.doi.org/10.1007/978-1-4614-6083-1_1.

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Tseng, Charles C., and Xiaoli Yang. "Gene Expression II (Translation): How Is Information Transferred from RNA to Proteins?" In Learning Basic Genetics with Interactive Computer Programs. Springer New York, 2013. http://dx.doi.org/10.1007/978-1-4614-6083-1_10.

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Tseng, Charles C., and Xiaoli Yang. "Human Cytogenetics: Are You Interested in Becoming a Clinical Geneticist or Just Curious About Human Chromosomes?" In Learning Basic Genetics with Interactive Computer Programs. Springer New York, 2013. http://dx.doi.org/10.1007/978-1-4614-6083-1_11.

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Tseng, Charles C., and Xiaoli Yang. "DNA Structure: What Is DNA?" In Learning Basic Genetics with Interactive Computer Programs. Springer New York, 2013. http://dx.doi.org/10.1007/978-1-4614-6083-1_2.

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Tseng, Charles C., and Xiaoli Yang. "Cell Cycle and DNA Replication: How Does DNA Replicate in Preparation for Cell Division?" In Learning Basic Genetics with Interactive Computer Programs. Springer New York, 2013. http://dx.doi.org/10.1007/978-1-4614-6083-1_3.

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Tseng, Charles C., and Xiaoli Yang. "PCR: How Do We Amplify DNA in the Laboratory?" In Learning Basic Genetics with Interactive Computer Programs. Springer New York, 2013. http://dx.doi.org/10.1007/978-1-4614-6083-1_4.

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Conference papers on the topic "Interactive computer programs"

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Rafnsson, Willard, Daniel Hedin, and Andrei Sabelfeld. "Securing Interactive Programs." In 2012 IEEE 25th Computer Security Foundations Symposium (CSF). IEEE, 2012. http://dx.doi.org/10.1109/csf.2012.15.

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Bihlmaier, Andreas, and Heinz Worn. "CVVisual: Interactive visual debugging of computer vision programs." In 2015 IEEE 20th Conference on Emerging Technologies & Factory Automation (ETFA). IEEE, 2015. http://dx.doi.org/10.1109/etfa.2015.7301408.

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Abrams, Mark C. "Interactive Fourier analysis on IBM PC-compatible computers." In OSA Annual Meeting. Optica Publishing Group, 1989. http://dx.doi.org/10.1364/oam.1989.tuu1.

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While the techniques of Fourier analysis and signal processing lend themselves to the development of computer programs for data reduction, relatively few programs offer a full complement of algorithms specialized to spectroscopy. Programs for interactive Fourier analysis should provide an environment in which various techniques can be compared and in which data can be displayed and manipulated in both Fourier domains. The decomp spectral decomposition program is designed for the reduction of Fourier transform spectra and focuses on interactive graphic display and Fourier analysis of data. For
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Liu, Jie, Hang An, Jin Li, and Hongliang Liang. "DEPA: Determining Exploit Primitives Automatically for Interactive Programs." In EITCE 2022: 2022 6th International Conference on Electronic Information Technology and Computer Engineering. ACM, 2022. http://dx.doi.org/10.1145/3573428.3573550.

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"A PLATFORM BASED ON JAVA AND XML FOR PROTOTYPING INTERACTIVE DIGITAL TELEVISION PROGRAMS - Interactive Multimedia Systems and Human-Computer Interaction." In 9th International Conference on Enterprise Information Systems. SciTePress - Science and and Technology Publications, 2007. http://dx.doi.org/10.5220/0002401402450252.

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Shannon, Robert R. "Optical design on microcomputers." In OSA Annual Meeting. Optica Publishing Group, 1986. http://dx.doi.org/10.1364/oam.1986.fm1.

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Optical design has traditionally been a computer intensive activity. Until recently most serious lens design work was carried out using the largest computers available. Present computer power on personal microcomputers and minicomputers has exceeded the computing power of mainframes of only a decade ago, largely because of the introduction of high speed floating point processor chips. Therefore, optical design has moved to the use of these modern machines. Many of the programs currently in use are based on historical design techniques and very few have taken real advantage of the interactive n
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Pao, Y. C., and Winston Yur. "An Interactive, Menu-Driven, Software for Flexural Analysis of Transversely Loaded Beams." In ASME 1992 International Computers in Engineering Conference and Exposition. American Society of Mechanical Engineers, 1992. http://dx.doi.org/10.1115/cie1992-0119.

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Abstract A set of computer programs written in QuickBASIC language has been developed as an instructional aid for the Mechanics of Materials course. It consists of 9 programs and over 50 supporting subprograms. Starting with the span and loading inputs, this software computes the support reactions and displays the diagrams of distributed loads, shearing force, bending moments, slope, and deflection distributions. Disk files are created to save the input and computed data and also the resulting displays for quick retrieval during any phase of the flexural analysis. Various shapes of cursors are
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Chandra, Kartik, Tzu-Mao Li, Joshua Tenenbaum, and Jonathan Ragan-Kelley. "Designing Perceptual Puzzles by Differentiating Probabilistic Programs." In SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference. ACM, 2022. http://dx.doi.org/10.1145/3528233.3530715.

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Lejmbach, Karol, and Debbie Perouli. "Developing a Modular and Interactive Blockchain Learning Tool for Undergraduate Computer Science Programs." In SIGCSE 2023: The 54th ACM Technical Symposium on Computer Science Education. ACM, 2022. http://dx.doi.org/10.1145/3545947.3576271.

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Yin, Jiangling, Andrew Foran, Xuhong Zhang, and Jun Wang. "ScalScheduling: A Scalable Scheduling Architecture for MPI-based interactive analysis programs." In 2014 23rd International Conference on Computer Communication and Networks (ICCCN). IEEE, 2014. http://dx.doi.org/10.1109/icccn.2014.6911753.

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Reports on the topic "Interactive computer programs"

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VEDESHKINA, NATALIA A., and VALENTINA A. MAXIMENKO. COMPUTER GAME "THE WAY TO A SECURE INTERNET". SIB-Expertise, 2023. http://dx.doi.org/10.12731/er0743.18112023.

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The computer game "The Way to a secure Internet" was created by teachers of the MDOU "D/ s № 73" of Magnitogorsk on the cross-platform environment for the development of Unity computer programs. The game is aimed at older preschool children. It is aimed at the formation of life skills of students in the information society in order to ensure the information security of children. The main educational material is the selection of rules for safe behavior when using the Internet information network by students, taking into account the peculiarities of children's perception of information. The plot
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Seidametova, Zarema S., Zinnur S. Abduramanov, and Girey S. Seydametov. Using augmented reality for architecture artifacts visualizations. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4626.

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Nowadays one of the most popular trends in software development is Augmented Reality (AR). AR applications offer an interactive user experience and engagement through a real-world environment. AR application areas include archaeology, architecture, business, entertainment, medicine, education and etc. In the paper we compared the main SDKs for the development of a marker-based AR apps and 3D modeling freeware computer programs used for developing 3D-objects. We presented a concept, design and development of AR application “Art-Heritage’’ with historical monuments and buildings of Crimean Tatar
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Michalopoulos, C. D. PR-175-420-R01 Submarine Pipeline Analysis - Theoretical Manual. Pipeline Research Council International, Inc. (PRCI), 1985. http://dx.doi.org/10.55274/r0012171.

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Describes the computer program SPAN which computes the nonlinear transient response of a submarine pipeline, in contact with the ocean floor, to wave and current excitation. The dynamic response of a pipeline to impact loads, such as loads from trawl gear of fishing vessels, may also be computed. In addition, thermal expansion problems for submarine pipelines may be solved using SPAN. Beam finite element theory is used for spatial discretization of the partial differential equations governing the motion of a submarine pipeline. Large-deflection, small-strain theory is employed. The formulation
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Robertson, Jacqueline L., and Kimberly C. Smith. MIX: a computer program to evaluate interaction between chemicals. U.S. Department of Agriculture, Forest Service, Pacific Southwest Forest and Range Experiment Station, 1989. http://dx.doi.org/10.2737/psw-gtr-112.

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Stolz, Robert, and Camille McKayle. Interactive Computer Classroom Proposal to the Department of Defense Infrastructure Support Program. Defense Technical Information Center, 1999. http://dx.doi.org/10.21236/ada387361.

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Stolz, Robert, and Camille McKayle. Interactive Computer Classroom Proposal to the Department of Defense Infrastructure Support Program. Defense Technical Information Center, 2000. http://dx.doi.org/10.21236/ada387814.

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Cullen, Dermott E. PROGRAM EPICSHOW - A Computer Code to Allow Interactive Viewing of the EPIC Data Libraries. IAEA Nuclear Data Section, 1999. https://doi.org/10.61092/iaea.0sjy-zms8.

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Ismailova, L. Yu, O. O. Zhuravleva, O. I. Bazhenova, V. S. Zaytsev, and I. O. Sleptsov. educational computer game "family meeting" (version 1.0). SIB-Expertise, 2022. http://dx.doi.org/10.12731/er0578.04072022.

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COMPUTER LEARNING GAME DESIGNED TO STUDY FAMILY LAW. THE GAME ALLOWS IN AN INTERACTIVE MODE TO TEST YOUR STRENGTH IN SOLVING A LARGE NUMBER OF THEORETICAL AND PRACTICAL QUESTIONS. THE STUDENT CAN WORK OUT NEW TOPICS BY USING THE GAME’S EXPLANATIONS AND REFERENCES TO NORMATIVE ACTS SO CHECK YOUR UPTAKE. THE GAME CHARACTERS AND THEIR EXPRESSIONS MOTIVATE THE PLAYER TO CAREFULLY WORK WITH THE OBJECT AND THE OBJECT OF THE GAME AND TO WORK ON THESE TOPICS INDEPENDENTLY. THE CONTENT OF THE GAME IS IN ACCORDANCE WITH THE STATE STANDARD PROGRAM OF "JURISPRUDENCE". THE MAIN OBJECTIVE OF THE GAME. THE G
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McCarty, Robert D. Interactive FORTRAN programs for micro computers to calculate the thermophysical properties of twelve fluids :. National Bureau of Standards, 1986. http://dx.doi.org/10.6028/nbs.tn.1097.

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Agterberg, F. P., J. Oliver, S. N. Lew, F. M. Gradstein, and M A Williamson. CASC Fortran IV interactive computer program for Correlation And Scaling in Time of biostratigraphic events. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1985. http://dx.doi.org/10.4095/130009.

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