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Dissertations / Theses on the topic 'Interactive computer programs'

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1

Chau, Teresa C. "IFE, an interactive formula editor." FIU Digital Commons, 1988. http://digitalcommons.fiu.edu/etd/2117.

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IFE, the Interactive Formula Editor is an experimental system designed, developed and implemented to propose a different approach to handle mathematical formulae. Its main characteristics are: (1) Interactive creation and edition of a mathematical formula, (2) Tex-form output for a printed version of a formula, and (3) Ability to generate a new set of characters by means of a character editor. Mathematical symbols are provided and adjusted by the system, automatically. The system also, guides the user during the formula description because it knows the syntax of the graphical representation. T
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2

Babic, Kristopher T. "InterDraw - An Online, Interactive, Collaborative Art Program." Digital WPI, 2000. https://digitalcommons.wpi.edu/etd-theses/825.

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InterDraw is an art program that facilitates the artistic collaboration of multiple users. The goal of this collaboration is the creation of one unique computer image that represents a combination of the ideas and images provided by each of the users. InterDraw extends the already collaborative nature of the World Wide Web through the use of the Java programming language, which provides InterDraw with its cross-platform capabilities. Previously, collaborative art-like programs have been developed for specific operating systems or environments. This limitation prohibits any collaboration wi
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3

Keating, Marla Jo Matlick. "Computers in college art and design programs /." Online version of thesis, 1992. http://hdl.handle.net/1850/11630.

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4

Blake, Todd Arthur. "Micro Coin (TM) Computer Interactive Educational System." Virtual Press, 1985. http://liblink.bsu.edu/uhtbin/catkey/491464.

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The purpose of this creative project was to develop a promotional videotape to be used in the marketing process of Micro Coin(TM). This area had not been explored before by Micro Coin Electronics Incorporated. Based on the information given to me about Micro Coin I was given total control of the content of the videotape. I based my creative project on comparing current marketing techniques of computers and computer software, and Micro Coin builds and improves those techniques. Micro Coin is such a revolutionary idea, there was the need to show an example of Micro Coin being used. I learned tha
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Beaulac, Jacqueline. "Interactive multimedia composition on the World Wide Web : a solution for musicians using Java." Thesis, McGill University, 2000. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=33270.

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This thesis attempts to gauge the strengths and limitations of the Java programming language in terms of its use in the production of multimedia compositions: in particular, the ways in which Java supports the creation of interactive, non-deterministic musical works. An original solution to the problem of multimedia design is presented: a hierarchically defined, basic, yet flexible scripting language that is interpreted using Java. This scripting language allows the user to incorporate his/her own media into a coherent and interactive form using a small set of simple keywords and basic operato
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Goessling, Sybil Elizabeth Hatch. "Interactive design of braced excavations." Thesis, Virginia Tech, 1985. http://hdl.handle.net/10919/45728.

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Construction of braced excavations in major urban areas has increased over the last few decades. It is a major concern of the designer to limit ground movement around an excavation in order to prevent damage to adjacent structures, utilities and roads. Existing design methods can accurately predict ground and wall movement of a braced excavation, but the calculations become complex when multiple construction stages are considered, or if different design schemes are compared. This thesis presents an interactive personal computer program (called MOVEX) to facilitate braced excavation design. Us
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7

Barrett, Mark Douglas. "Teaching language arts in third grade with HyperStudio, an interactive computer program." CSUSB ScholarWorks, 1991. https://scholarworks.lib.csusb.edu/etd-project/849.

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8

Estrem, William Arnold McCarthy John R. "Cost-effectiveness of computer-assisted interactive video laboratory experiences in undergraduate industrial technology programs." Normal, Ill. Illinois State University, 1985. http://wwwlib.umi.com/cr/ilstu/fullcit?p8525560.

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Thesis (Ph. D.)--Illinois State University, 1985.<br>Title from title page screen, viewed June 23, 2005. Dissertation Committee: John McCarthy (chair), Harry Campbell, Ronald Halinski, Everett Israel, J.H. McGrath. Includes bibliographical references (leaves 128-134) and abstract. Also available in print.
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9

Raghu, Kumbakonam S. "Taskmaster: an interactive, graphical environment for task specification, execution and monitoring." Thesis, Virginia Tech, 1988. http://hdl.handle.net/10919/43277.

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This thesis presents Taskmaster, an interactive, graphical environment for task specification, execution and monitoring. Taskmaster is an integrated user environment that employs a unique blend of the principles of Visual Programming, Tool Composition, Structured Analysis and Data Flow Computing to support user task specifications. Problem solving in the Taskmaster environment consists of decomposing the problem task into a partially ordered set of high-level subtasks. This decomposition is depicted graphically as a network in which the nodes correspond to the subtasks and the arcs represent t
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10

Krause, Carsten. "Development and implementation of an interactive uniform regulations manual for the United States Marine Corps." Thesis, Monterey, California. Naval Postgraduate School, 2006. http://hdl.handle.net/10945/2600.

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There are two main purposes to this thesis study. First, we will deploy the principles of software development that we have learned through the Software Engineering track here at NPS and test its validity through the development of a real world system. This system will be a completely self sustaining prototype of a web design containing both the front end and back end requirements. Second, we will conduct a study of Human Computer Interaction (HCI) through the design and usability testing of a new interactive uniform regulations manual. All military services currently possess their own ind
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Sweeney, Michael Engineering &amp Information Technology Australian Defence Force Academy UNSW. "A presentation service for rapidly building interactive collaborative web applications." Awarded by:University of New South Wales - Australian Defence Force Academy. Engineering & Information Technology, 2009. http://handle.unsw.edu.au/1959.4/43621.

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Web applications have become a large segment of the software development domain but their rapid rise in popularity has far exceeded the support in software engineering. There are many tools and techniques for web application development, but the developer must still learn and use many complex protocols and languages. Products still closely bind data operations, business logic, and the user interface, limiting integration and interoperability. This thesis introduces an innovative new presentation service to help web application developers create better applications faster, and help them
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12

Bricault, Gary S. "GSD : an interactive window-oriented debugger for the AT & T UNIX-PC /." Online version of thesis, 1989. http://hdl.handle.net/1850/10549.

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13

Chan, John Tak Yan. "An interactive computer graphics package for power system analysis based on two-dimensional projections on the voltge space /." Thesis, McGill University, 1987. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=63787.

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14

Wilcox, Russ Mark 1957. "An interactive PC-based network management and control package using a database management system." Thesis, The University of Arizona, 1988. http://hdl.handle.net/10150/276805.

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The growing widespread use of data communication networks has led to increased reliance on the availability of network resources. The network itself is a critical resource which must be managed in a timely and effective manner. In order to manage the network effectively, the network manager must have powerful tools that present network information in a fast and logical way. The work presented here is the design and development of a network management tool for Sytek broadband networks. The Sytek Network Management Package (SNMP) incorporates a commercial database management system, Rbase System
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15

Montgomery, David Eric. "An interactive PHIGS+ model rendering system applied to postprocessing of spatial mechanisms." Thesis, This resource online, 1990. http://scholar.lib.vt.edu/theses/available/etd-03242009-040504/.

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Grimes, Brian T. "The use of scaffolding to improve student learning with interactive multimedia programs in chemistry." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2002. https://ro.ecu.edu.au/theses/733.

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The process of balancing and interpreting chemical equations involves the consideration of an abstract, non-observable phenomenon coupled with multi-level representation. Students find it conceptually demanding to visualise the particulate level of matter and hence experience difficulty in balancing chemical equations with understanding. Interactive multimedia with dynamic computer graphics can provide students with accurate, concrete representations of the particulate nature of matter. Such tools, when coupled with appropriate implementation strategies, have the potential to improve learning
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Erkek, Mehmet Erkan. "Structural analysis of plane frames in an interactive XWindow environment." Thesis, This resource online, 1992. http://scholar.lib.vt.edu/theses/available/etd-10102009-020302/.

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18

Chapman, William James. "The development, design, and theory of educational interactive multimedia software." CSUSB ScholarWorks, 2002. https://scholarworks.lib.csusb.edu/etd-project/2330.

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This project provides teachers and students with background information regarding software design. Specifically it will focus on design theory including content, interface, graphics, animation, navigation, and audio issues which may arise during the design and construction of educational multimedia software. The design issues represented here are demonstrated in the software "You can make a difference ... Human Rights".
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19

Wicklein, Robert C. "The effects of learning styles and instructional sequencing of program controlled and learner controlled interactive video programs on student achievement and task completion rates." Diss., Virginia Tech, 1986. http://hdl.handle.net/10919/37313.

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20

Stirn, Carol L. "A study to determine if in-house training staff in organizations possess the key skills necessary to author web-based and computer-based training programs." Menomonie, WI : University of Wisconsin--Stout, 2004. http://www.uwstout.edu/lib/thesis/2004/2004stirnc.pdf.

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21

Vattam, Swaroop. "Interactive analogical retrieval: practice, theory and technology." Diss., Georgia Institute of Technology, 2012. http://hdl.handle.net/1853/45798.

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Analogy is ubiquitous in human cognition. One of the important questions related to understanding the situated nature of analogy-making is how people retrieve source analogues via their interactions with external environments. This dissertation studies interactive analogical retrieval in the context of biologically inspired design (BID). BID involves creative use of analogies to biological systems to develop solutions for complex design problems (e.g., designing a device for acquiring water in desert environments based on the analogous fog-harvesting abilities of the Namibian Beetle). Finding
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22

FISHER, GARY LEE. "A SOFTWARE ARCHITECTURE FOR STRATEGIC MANAGEMENT SUPPORT SYSTEMS UTILIZING INTERACTIVE GRAPHICS (STAKEHOLDER, REUSABLE CODE, GROUP DECISION SUPPORT)." Diss., The University of Arizona, 1986. http://hdl.handle.net/10150/183818.

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A software architecture for strategic-management support-systems is developed, with an underlying principle that new additions to the library of planning tools in such support systems should not have to be new programming efforts. The current status of group decision support is surveyed and the lack of a software architecture for such systems is noted. The software architecture that has been developed is intended to guide the development of such support systems and is based on a library of procedural abstractions called elemental-engines. Selected sets of elemental-engines are assembled into s
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23

Percefull, John Allen. "Multiple literacies, multimedia, and multimodality in the classroom." Online pdf file accessible through the World Wide Web, 2009. http://archives.evergreen.edu/masterstheses/Accession89-10MIT/Percefull_JMITthesis2009.pdf.

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24

Begole, James. "The effectiveness of online interactive tutorial versus online help and printed manual in Project GeoSim's user assistance system." Thesis, Virginia Tech, 1994. http://hdl.handle.net/10919/44596.

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The aim of Project GeoSim is to develop simulation based introductory geography education software. To maximize the educational benefit of the software, Project GeoSim has developed three user assistance and training methods: Online Help, Printed Manual, and Online Interactive Tutorial. Using a population dynamics simulation called IntlPop as the test-bed, an experiment was conducted comparing the three training methods against each other and against no training at all to find the method from which users complete laboratory exercises most quickly and with the greatest accuracy. Twenty-four pa
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Purcell, Steven L. "Integrating digital images into computer-based instruction : adapting an instructional design model to reflect new media development guidelines and strategies /." Diss., This resource online, 1993. http://scholar.lib.vt.edu/theses/available/etd-06062008-165453/.

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26

Srinivas, Tejaswi. "Mercury Instant Messaging System: A collaborative instant messaging tool." CSUSB ScholarWorks, 2004. https://scholarworks.lib.csusb.edu/etd-project/2677.

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The purpose of this project is to use Java technology to create an instant messenger application that could be used by any person who has the basic knowledge of working with a graphical user interface. The goal here is to develop an application that provides communication to users running different operating systems.
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27

Brandis, Robert Craig. "IPPM : Interactive parallel program monitor." Full text open access at:, 1986. http://content.ohsu.edu/u?/etd,111.

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28

Chen, Mei 1962. "The characterization of learning environments and program structures of instructional programs produced using Logo /." Thesis, McGill University, 1992. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=56930.

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A methodology was developed in this study for identifying the cognitive, pedagogical, and computational characteristics of computer-based learning environments. The characterization of the cognitive and pedagogical features was achieved by decomposing the learning environments into episodes which were composed of sequences of "views". Each "view" was described in terms of the different types of knowledge presented, the pedagogical strategies used to present the knowledge, and the forms and functions of user-computer interactions elicited. The computational characteristics were described in ter
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29

Massoumi, Mehran Mokhtar 1961. "HARDWARE PROGRAM SIMULATOR: THE INTERACTIVE VERSION." Thesis, The University of Arizona, 1987. http://hdl.handle.net/10150/276502.

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Every effective simulation system should offer enough flexibility to allow thorough examination of the simulation object. HPSIM is a non-interactive function level Hardware Program SIMulator which is used to simulate synchronous clock mode sequential circuits. HPSIM, although a powerful design tool, lacks the flexibility to let the user carry out a "trial and error" simulation or inspect the behavior of the circuit for several inputs without having to prepare separate input files and re-run the entire program for every input. This thesis explores the drawbacks of HPSIM and offers solutions to
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30

Farbood, Morwaread Mary. "Hyperscore : a new approach to interactive, computer-generated music." Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/61122.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2001.<br>Includes bibliographical references (leaves 78-81).<br>This thesis discusses the design and implementation of Hyperscore, a computer-assisted composition system intended for users of all musical backgrounds. Hyperscore presents a unique graphical interface which takes input in the form of freehand drawing. The strokes in the drawing are mapped to structural and gestural elements in the music, allowing the user to describe the large scale-structure of a piece v
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31

Sparrell, Carlton James. "Coverbal iconic gesture in human-computer interaction." Thesis, Massachusetts Institute of Technology, 1993. http://hdl.handle.net/1721.1/62327.

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32

Al-Zariey, Mohamed 1950. "An interactive program for elliptic filters using an IBM personal computer." Thesis, The University of Arizona, 1987. http://hdl.handle.net/10150/276565.

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The purpose of this thesis is to present a mathematical model in which we describe the theoretical approximation of the elliptic filters. From this theoretical treatment, the transfer function and its magnitude, as well as its poles and zeros, were programmed in Turbo Pascal for AT&T and IBM (PC/XT/AT) personal computers and their compatibles. The program, PC-ELLIP, also calculates the element values for double terminated two-port networks. Source code is included.
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Costanza, Enrico. "Subtle, intimate interfaces for mobile human computer interaction." Thesis, Massachusetts Institute of Technology, 2006. http://hdl.handle.net/1721.1/37387.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2006.<br>Includes bibliographical references (p. 113-122).<br>The mobile phone is always carried with the user and is always active: it is a very personal device. It fosters and satisfies a need to be constantly connected to one's significant other, friends or business partners. At the same time, mobile devices are often used in public, where one is surrounded by others not involved in the interaction. This private interaction in public is often a cause of unnecessary
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Fox, Martin Patrick. "The Impact of a Computer-based, Interactive Education Program on Patient Satisfaction." Diss., The University of Arizona, 2009. http://hdl.handle.net/10150/195815.

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Financial pressures and an increasingly diverse patient population have made it challenging for healthcare providers to administer education programs that adequately inform patients prior to any significant health-related intervention. Ineffective education results in patients making decisions without adequate knowledge which could increase anxiety and frustration and reduce patient satisfaction with the healthcare experience. Interactive, computer-based education (ICBE) programs may offer providers a solution that will enhance their education processes. ICBE programs require fewer resources;
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Resner, Benjamin Ishak 1967. "Rover@Home : computer mediated remote interaction between humans and dogs." Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/62357.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2001.<br>Includes bibliographical references (p. 104-109).<br>In this thesis we create a method to allow dogs and humans to interact over the Internet. In particular, we generalize an established dog training technique known as "clicker-training" such that the remote and co-located interactions are reported by dog owners to be similar. In the process of creating this computer-mediated interaction, we learn what it means to design an interface for a creature with very d
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Jerding, Dean Frederick. "Visualizing interaction patterns in program executions." Diss., Georgia Institute of Technology, 1997. http://hdl.handle.net/1853/9223.

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37

Fernandez, Carlos Javier. "Pile-structure interaction in GTSTRUDL." Thesis, Georgia Institute of Technology, 1990. http://hdl.handle.net/1853/21418.

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Eaton, Mark R. "Interactive Features for an HTML Tutorial in a Distance Learning Program." NSUWorks, 1996. http://nsuworks.nova.edu/gscis_etd/498.

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Nova Southeastern University (NSU) has been delivering on-line courses to students through computer-mediated communications (CMC) since 1983. Like many institutions of higher education, NSU began investigating the use of the World Wide Web for distance education over the Internet. A research group was formed in 1993 to study Web tools, courseware development tools and different strategies for delivering on-line instruction, course management, and conferencing. One of the goals of the courseware development team, a supporting activity to the research group, was to develop on-line instruction an
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Arroyo, Acosta Ernesto 1978. "Mediating disruption in human-computer interaction from implicit metrics of attention." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/41709.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2007.<br>Includes bibliographical references (p. 143-150).<br>Multitasking environments cause people to be interrupted constantly, often disrupting their ongoing activities and impeding reaching their goals. This thesis presents a disruption reducing approach designed to support the user's goals and optimize productivity that is based on a model of the user's receptivity to an interruption. The model uses knowledge of the interruption content, context and priority of
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Lee, Jinha. "ZeroN : mid-Air tangible interaction enabled by computer controlled magnetic levitation." Thesis, Massachusetts Institute of Technology, 2011. http://hdl.handle.net/1721.1/69526.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2011.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (p. 83-86).<br>This thesis presents a concept of mid-air tangible interaction and a system called ZeroN that was developed to enable this interaction. Through this research, I extend the tabletop tangible interaction modalities which have been confined to 2D surfaces into 3D space above the surface. Users are invited to place and move a levitated object in the mid-air space, which is
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41

Van, Boxtel James V. "An evaluation of interactive curriculum using the Java Instructional Gaming Engine." Pullman, Wash. : Washington State University, 2010. http://www.dissertations.wsu.edu/Thesis/Spring2010/j_vanboxtel_041510.pdf.

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Thesis (M.S. in computer science)--Washington State University, May 2010.<br>Title from PDF title page (viewed on July 28, 2010). "School of Engineering and Computer Science." Includes bibliographical references (p. 65-67).
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Yong, Kin Fuai. "Emerging human-computer interaction interfaces : a categorizing framework for general computing." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/90692.

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Thesis: S.M. in Engineering and Management, Massachusetts Institute of Technology, Engineering Systems Division, System Design and Management Program, 2014.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (page 86).<br>Executive summary: The dominant design of Human-Computer Interface over last thirty years has been the combination of monitor, keyboard and mouse. However the constant miniaturization of IC and sensors and the availability of computing power has spurred incredible new dimensions of inputs (touch, gesture, voice, brain wave, etc.) and outputs (watc
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Jin, Qiang. "SimGest: A simulation experimentation environment and a program generator for interactive simulation." Thesis, University of Ottawa (Canada), 1994. http://hdl.handle.net/10393/6844.

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A good methodology for simulation experimentation can result in high efficiency in carrying out simulation experiments. To fully support a user to carry out a simulation experiment, a supportive and user friendly simulation experimentation environment is desirable. The program generator which generates the executable programs from a model expressed in a high-level simulation programming language is another important issue in simulation experimentation. This thesis presents a new methodology for simulation experimentation based on the model specification language Gest. A simulation experimentat
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Dodge, Christopher Nathan 1969. "The abstraction, transmission, and reconstruction of presence : a proposed model for computer based interactive art." Thesis, Massachusetts Institute of Technology, 1997. http://hdl.handle.net/1721.1/61094.

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45

Beckhoff, Stephan A. "The soundboard program, a case study investigating the design, creation and evaluation of an interactive computer-based training program." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape11/PQDD_0014/MQ52512.pdf.

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Bhamidi, Sarveswra Prasad. "Design of a single sided linear induction motor (SLIM) using a user interactive computer program." Diss., Columbia, Mo. : University of Missouri-Columbia, 2005. http://hdl.handle.net/10355/4308.

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Thesis (M.S.)--University of Missouri-Columbia, 2005.<br>The entire dissertation/thesis text is included in the research.pdf file; the official abstract appears in the short.pdf file (which also appears in the research.pdf); a non-technical general description, or public abstract, appears in the public.pdf file. Title from title screen of research.pdf file viewed on (May 26, 2006) Includes bibliographical references.
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Mathews, Jeny M. "Exploring the need for an interactive computer program on healthy body weights for adolescent girls." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape4/PQDD_0016/MQ49641.pdf.

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48

Cameron, Heather M. "Constraint satisfaction for interactive 3-D model acquisition." Thesis, University of British Columbia, 1990. http://hdl.handle.net/2429/28937.

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More and more computer applications are using three-dimensional models for a variety of uses (e.g. CAD, graphics, recognition). A major bottleneck is the acquisition of these models. The easiest method for designing the models is to build them directly from images of the object being modelled. This paper describes the design of a system, MOLASYS (for MOdeL Acquisition SYStem), that allows the user to build object models interactively from underlying images. This would not only be easier for the user, but also more accurate as the models will be built directly satisfying the dimensions, shape,
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Dutko, John L. "Using Ada for process-interaction oriented discrete event simulation /." Online version of thesis, 1988. http://hdl.handle.net/1850/11776.

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Zsótér, András. "Robotic chemical synthesis using forth as an interactive development environment /." Hong Kong : University of Hong Kong, 1996. http://sunzi.lib.hku.hk/hkuto/record.jsp?B17492695.

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