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Journal articles on the topic 'Interactive computer programs'

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1

Blandford, A. E. "Interactive computer programs for education." Computers & Education 11, no. 3 (1987): 230–31. http://dx.doi.org/10.1016/0360-1315(87)90060-1.

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Nayar, S. R. Prabhakaran, and Rebecca T. Thomas. "Interactive Computer Programs for Teaching Astronomy." International Astronomical Union Colloquium 105 (1990): 178–81. http://dx.doi.org/10.1017/s025292110008667x.

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Astronomy is the most popular and oldest of all sciences and it has had profound influence on human thought. Unfortunately, astronomy does not find an appropriate place in our school-college syllabi. This may be due to the fact that teaching of astronomy encounters a large number of problems with regard to visualization and practical experiments. Popularization of astronomy depends heavily on a large variety of astronomical events, such as the arrival of comets, eclipses, supernovae, etc. Visualization of dynamics in several directions, wide variance of time scales, concepts of space, etc., cr
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Dufourd, Jean-François. "Construction of Interactive Programs in Computer Graphics." Computer Graphics Forum 7, no. 3 (1988): 161–76. http://dx.doi.org/10.1111/j.1467-8659.1988.tb00607.x.

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YANG, XIAOLI, YIFAN CAI, and CHARLES TSENG. "AN INTERACTIVE COMPUTER FRAMEWORK FOR LEARNING GENETICS." International Journal of Information Acquisition 09, no. 03n04 (2013): 1350019. http://dx.doi.org/10.1142/s0219878913500198.

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To enhance the effectiveness of learning genetics, we have developed a series of individual computer programs integrating interactivity with animated processes. It was noted that, although the content of the programs varied, the programs all contained a number of common features, including the ability to display text and images, present animated content, and interact with the user. These common features led us to the development of an innovative and unified framework of integrated functions for modeling and simulations. The framework, named "GeneAct" was developed to standardize and accelerate
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Dunwoody, J. Craig, and Mark A. Linton. "Tracing interactive 3D graphics programs." ACM SIGGRAPH Computer Graphics 24, no. 2 (1990): 155–63. http://dx.doi.org/10.1145/91394.91439.

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6

Cameron, R. G. "A Suite of Interactive Programs for Teaching Computer Control." IFAC Proceedings Volumes 21, no. 6 (1988): 43–48. http://dx.doi.org/10.1016/s1474-6670(17)53836-7.

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7

Carr, Houston H. "Factors that affect user-friendliness in interactive computer programs." Information & Management 22, no. 3 (1992): 137–49. http://dx.doi.org/10.1016/0378-7206(92)90067-p.

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Ifra, Hidayat Datey, and Kaif I. Lambate M. "Smart Computers - Recent Technology Trends in Computer Technology." International Journal of Advanced Research in Science, Communication and Technology 3, no. 19 (2023): 1–7. https://doi.org/10.5281/zenodo.8133445.

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Current user interfaces are not very "smart" in that computers dumbly do what the user explicitly commands it to do via buttons or menus. As computers become more capable and applications become complicated, more "smart" user interfaces are desired. We are exploring possible "smart" user interfaces in the domain of pen-based computing and interactive 3D graphics. The idea is to allow the user to intuitively express his/her intention by combining sketching and direct manipulation and have the computer take appropriate actions without explicit commands. This talk co
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McArthur, J., J. Bolles, J. Fine, P. Kidd, and M. Bessis. "Interactive Computer-Video Modules for Health Sciences Education." Methods of Information in Medicine 28, no. 04 (1989): 360–63. http://dx.doi.org/10.1055/s-0038-1636797.

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Abstract:Advances in electronic image recording and computer technologyhave resulted in a remarkable increase in the power and flexibility of interactive computer-video teaching systems. The University of Washington Health Science Videodisc Development Group first demonstrated a laser videodisc controlled by a remote central computer in 1980. Even this rudimentary unit highlighted basic medical informatics principles including: rapid accessibility; a “generic” or multi-purposed format; ease of computer control; and large collections of valid, rigorously reviewed images. Advances in medical inf
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Ness, Carol, Leslye Bloom, P. Diane Relf, and Mary Miller. "HORTICULTURE INTERACTIVE VIDEO PROGRAMS IN VIRGINIA." HortScience 25, no. 9 (1990): 1113G—1113. http://dx.doi.org/10.21273/hortsci.25.9.1113.

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Horticulture information is being placed at the fingertips of Virginia citizens through the use of Public Information Interactive Video Systems. A personal computer (with a touch-screen monitor) and laserdisc player work together to offer a multi-media delivery system. The user moves through programs by simply touching the screen to browse, skip ahead, back up, look up specific information, and print out needed information. A program on household plants contains photographs and information on 131 popular cut flowers and houseplants. A program on selecting landscape plants includes short video
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Ness, Carol, Leslye Bloom, P. Diane Relf, and Mary Miller. "HORTICULTURE INTERACTIVE VIDEO PROGRAMS IN VIRGINIA." HortScience 25, no. 9 (1990): 1113g—1113. http://dx.doi.org/10.21273/hortsci.25.9.1113g.

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Horticulture information is being placed at the fingertips of Virginia citizens through the use of Public Information Interactive Video Systems. A personal computer (with a touch-screen monitor) and laserdisc player work together to offer a multi-media delivery system. The user moves through programs by simply touching the screen to browse, skip ahead, back up, look up specific information, and print out needed information. A program on household plants contains photographs and information on 131 popular cut flowers and houseplants. A program on selecting landscape plants includes short video
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12

PUCKETT, JAY A., LARRY R. REASCH, and THOMAS V. EDGAR. "An Interactive Shell for Batch Programs." Computer-Aided Civil and Infrastructure Engineering 1, no. 2 (2008): 155–64. http://dx.doi.org/10.1111/j.1467-8667.1986.tb00122.x.

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13

Emelyanov, S. A. "Actual issues of operation of CNC machines — preparation of control programs." Glavnyj mekhanik (Chief Mechanic), no. 7 (June 15, 2023): 437–47. http://dx.doi.org/10.33920/pro-2-2307-07.

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The article analyzes various options for the preparation of control programs for CNC machines: the use of computer-aided design systems, the use of integrated CNC editors, the use of universal computing tools (personal computers, laptops, tablets), interactive writing of the program in manual control mode, the use of templates for specific processing methods, the use of converters that convert control programs developed by for other CNC systems, the use of converters from raster or vector files.
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Gulinska, Hanna, Rafal Lewicki, and Andrzej Burewicz. "Interactive computer-video programs used in the process of chemistry teaching." Journal of Chemical Education 68, no. 6 (1991): 490. http://dx.doi.org/10.1021/ed068p490.

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15

Khalil, M. K., C. H. Lamar, and T. E. Johnson. "Using computer-based interactive imagery strategies for designing instructional anatomy programs." Clinical Anatomy 18, no. 1 (2004): 68–76. http://dx.doi.org/10.1002/ca.20049.

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Valentine, J. L., and Samuel Hunter. "INTRAV and ORAL: BASIC Interactive Computer Programs for Estimating Pharmacokinetic Parameters." Journal of Pharmaceutical Sciences 74, no. 2 (1985): 113–19. http://dx.doi.org/10.1002/jps.2600740202.

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17

Hulshof, Casper D., Tessa H. S. Eysink, Sofie Loyens, and Ton de Jong. "ZAPs: Using interactive programs for learning psychology." Interactive Learning Environments 13, no. 1-2 (2005): 39–53. http://dx.doi.org/10.1080/10494820500224079.

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18

Kilaas, Roar. "Interactive simulation of high-resolution electron micrographs." Proceedings, annual meeting, Electron Microscopy Society of America 45 (August 1987): 66–69. http://dx.doi.org/10.1017/s0424820100125336.

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Only a few years ago image simulation of HRTEM images were mostly carried out as low priority jobs on large mainframe computers with images available the next day as overprinted characters on computer paper. Today the same calculation can be carried out on a dedicated workstation in a matter of minutes with output on high resolution video monitors. This improvement in computer hardware has produced a shift from software primarily designed to run as batch jobs to interactive software that allows instant changes to both the atomic model and microscope parameters. In these near “real time” calcul
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Andreoni, R., G. Forti, and P. Ranfagni. "The Personal Computer for Teaching Astronomy." International Astronomical Union Colloquium 105 (1990): 171–74. http://dx.doi.org/10.1017/s0252921100086644.

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The two interactive software packages, which we called ASTRONOMIA 1 and ASTRONOMIA 2 (in the following Al and A2) and developed for a personal computer under MS-DOS, are primarily intended to be used in junior-high and high schools as tools for teaching astronomy. With the help of these programs and using the sky as a laboratory, the teacher can explain the most difficult parts of the astronomical geography: time and coordinates. Very few schools in Italy own the necessary educational tools such as a small planetarium, a sidereal clock, an oriented celestial sphere, etc.We tried to exploit the
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Chlipala, Adam, Gregory Malecha, Greg Morrisett, Avraham Shinnar, and Ryan Wisnesky. "Effective interactive proofs for higher-order imperative programs." ACM SIGPLAN Notices 44, no. 9 (2009): 79–90. http://dx.doi.org/10.1145/1631687.1596565.

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21

Leonard, Michael J. "The Next Generation of Computer-Assisted Advising and Beyond." NACADA Journal 16, no. 1 (1996): 47–51. http://dx.doi.org/10.12930/0271-9517-16.1.47.

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In a recent NACADA Journal “Advisor's Toolbox” article, Tukey (1994) explained ways in which personal computer software could be used to automate the process of calculating grade-point averages. Building on this particular example of computer-assisted advising, the present article introduces the next generation of computer-based grade-point average calculation programs and expands the definition of computer-assisted advising by examining additional examples of interactive, student-centered, computer-based advising programs.
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Brecht, M. L., J. Arthur Woodward, and Jodi Gistenson. "Comparison of Three Statistical Computer Programs in Teaching Analysis of Variance." Journal of Educational Technology Systems 13, no. 4 (1985): 237–47. http://dx.doi.org/10.2190/jldj-0lpc-7lfd-j00x.

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Subjects analyzed data from typical ANOVA designs using three different computer programs. Several measures of cost, completion, and ease of program use were recorded and compared in a repeated measures Latin square design. Within time constraints and support that simulate an instructional setting, subjects could not answer the research questions using two traditional computer packages, but subjects completed all analyses using an interactive personal computer program designed to minimize computer-related difficulties. Such results can be useful in guiding design of instructional strategies an
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Kim, Ju Han, Kun Lee, Heeran Kim, et al. "Development of Online Sex Education Programs Using Interactive Human-Computer Dialogue Technology." Journal of Korean Society of Medical Informatics 8, no. 3 (2002): 27. http://dx.doi.org/10.4258/jksmi.2002.8.3.27.

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Kraft, Susan L., James J. Hoskinson, John M. Mussman, et al. "DEVELOPMENT OF INTERACTIVE PATIENT-BASED MULTIMEDIA COMPUTER PROGRAMS IN VETERINARY ORTHOPEDIC RADIOLOGY." Veterinary Radiology Ultrasound 39, no. 2 (1998): 98–104. http://dx.doi.org/10.1111/j.1740-8261.1998.tb01973.x.

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Jerant, Anthony, Nancy Sohler, Kevin Fiscella, Becca Franks, and Peter Franks. "Tailored interactive multimedia computer programs to reduce health disparities: Opportunities and challenges." Patient Education and Counseling 85, no. 2 (2011): 323–30. http://dx.doi.org/10.1016/j.pec.2010.11.012.

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26

Pérez, S., and R. P. Scaringe. "PITMOS– a system of interactive computer programs for visualization of crystal packing." Journal of Applied Crystallography 19, no. 1 (1986): 65–66. http://dx.doi.org/10.1107/s0021889886089975.

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27

Krucli, Thomas E. "Making Assessment Matter: Using the Computer to Create Interactive Feedback." English Journal 94, no. 1 (2004): 47–52. http://dx.doi.org/10.58680/ej20044153.

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Using tools available in common word-processing programs and widely available technology, high school teacher Thomas E. Krucli has created a more effective method of responding to students’ papers. Student response has been positive, and assessment has become a powerful tool for instruction and student self-reflection
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YANG, XIAOLI, RONG GE, and CHARLES TSENG. "VISUALIZING HOMOLOGOUS RECOMBINATION WITH INTERACTIVE COMPUTER PROGRAM." International Journal of Information Acquisition 08, no. 04 (2011): 263–72. http://dx.doi.org/10.1142/s0219878911002495.

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Homologous recombination is important for DNA repair and for increasing genetic variation, whereby it enriches the gene pool and keeps populations viable. In eukaryotes, genetic recombination takes place during meiosis. For genes on different chromosomes, mixing of paternal and maternal genes is achieved through the random formation of different chromosome configurations at metaphase I of meiosis. This process accounts for the genetic principle of the independent assortment of unlinked genes. Recombination of paternal and maternal genes on different members of the homologous chromosome pair, o
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Bhatia, S. N. "An Interactive Computer Program for Recording and Analysing Longitudinal Cephalometric Growth Material." British Journal of Orthodontics 14, no. 4 (1987): 299–304. http://dx.doi.org/10.1179/bjo.14.4.299.

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An interactive suite of chained programs is described for recording, measuring, and analysing a large number of longitudinal cephalometric records. The programs are arranged in a logical sequence, and integrated with the hardware, to ensure a smooth and automatic running of the system from data collection to data analysis. The results of the analysis can be presented in suitable numerical and/or graphical forms to show individual as well as mean growth profiles.
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S. S., Mr Wakchaure. "A Review on Applications of Computer Programme in Different Fields of Education and Their Co-Relation with E Learning and Academic Implementation." International Journal for Research in Applied Science and Engineering Technology 12, no. 6 (2024): 2352–60. http://dx.doi.org/10.22214/ijraset.2024.63493.

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Abstract: Computer programs have revolutionized various fields in education, enhancing learning experiences and academic implementations across different domains. Here's a breakdown of some key applications and their correlation with e-learning like Computer programs facilitate the development of interactive learning platforms that engage students through multimedia content, simulations, and gamification. These platforms enable personalized learning experiences, catering to individual learning styles and paces. E-learning platforms often incorporate features such as progress tracking, automate
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Turdybek, A. A., and A. A. Abdildaeva. "USING OF VIRTUAL INTERACTIVE ENVIRONMENT IN COMPUTER SCIENCE." BULLETIN Series of Physics & Mathematical Sciences 73, no. 1 (2021): 203–10. http://dx.doi.org/10.51889/2021-1.1728-7901.30.

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We will conduct a practical and theoretical analysis of the virtual learning environment in computer science. Consider the goals and objectives of the study and analyze the effectiveness of training programs. We also discuss topical issues of "virtual technologies”," virtual interactive learning environment” and "online learning platform", etc. The scientific relevance of the work is due to the fact that modern technologies and virtual life affect children. Under the influence of globalization and informatization, new interactive approaches to teaching computer science have emerged. And virtua
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Abdel-Raouf, Amal. "An Interactive Web-Based Tool For Teaching Computer Programming." INTERNATIONAL JOURNAL OF COMPUTERS & TECHNOLOGY 15, no. 11 (2016): 7235–40. http://dx.doi.org/10.24297/ijct.v15i11.4368.

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Lab time dedicated to programming practice in most schools is typically not sufficient for students to succeed as professional programmers. In this paper, we introduce an interactive tool for teaching computer programming. The tool can be used outside the classroom as it is web-based, can be easily integrated with any management learning environment such as BlackBoard, and provides better opportunities for distance learning and online education programs. The tool engages students as active learners and considers student learning styles to effectively improve the learning process. Our experimen
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Li, X. W. "Computer-Aided Design for Stabilization Ponds." Water Science and Technology 26, no. 9-11 (1992): 2425–28. http://dx.doi.org/10.2166/wst.1992.0753.

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It is urgently necessary to develop practical programs for different purposes in the field of wastewater treatment. Now the design programs for grit chambers, anaerobic ponds, facultative ponds, aerobic ponds, aerated ponds and polishing ponds are being developed. Programs for automated plotting and man-machine interactive plotting are needed too. By using AutoCAD (Version 9.03 or 10.0), a secondary development of the softwares for engineering drawing of stabilization pond has been developed, which possesses the function of writing out explanatory notes. A program for writing out explanatory n
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Maples, Creve, and Craig Peterson. "µuSE (Multidimensional, User-Oriented Synthetic Environment): a Functionality-based, Human Computer Interface." International Journal of Virtual Reality 1, no. 1 (1995): 2–9. http://dx.doi.org/10.20870/ijvr.1995.1.1.2601.

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The Multidimensional User-oriented Synthetic Environment, µuSE, is an open-ended software shell that provides a new approach to interacting with computer-based information. By using a real-time, device-independent software design and incorporating both cognitive and experiential models of human perception, µuSE greatly enhances a person's ability to examine, interact with, and understand relationships in complex information space. A µuSE shell may be wrapped around data, models, simulations or even complete programs. Using a new design approach, based on human functionality, it provides tools
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Campbell, Jim. "Delusions of Dialogue: Control and Choice in Interactive Art." Leonardo 33, no. 2 (2000): 133–36. http://dx.doi.org/10.1162/002409400552397.

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The author discusses the relationship of interactive art to the structure of the computer, in particular commenting on artists' choices in using different kinds of systems, programs and interface devices. He discusses the problems inherent in the reduction of an artist's concept to a mathematical representation, a transformation that is necessary to allow a work to be implemented on a computer. Discussing the potential of the computer to allow a work to be able to change and grow over time through the extraction and storage of information, he looks for new, untouched directions for interactive
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Li, Hao, Yu-Ping Wang, and Tai-Jiang Mu. "Synthesizing Robot Programs with Interactive Tutor Mode." International Journal of Automation and Computing 16, no. 4 (2018): 462–74. http://dx.doi.org/10.1007/s11633-018-1154-7.

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Usupov, Muhtar, and Karlygash Barnakhanova. "Application of AutoCAD and KOMPAS graphic editors." Рroblems of engineering and professional education 73, no. 2 (2024): 7–14. http://dx.doi.org/10.32523/2220-685x-2024-73-2-7-14.

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In this article, on the example of two graphics programs AutoCAD and KOMPAS, we tried to identify the most convenient computer graphics program for work. Most teachers prefer the interactive (computer) type of teaching. Interactive learning is much more effective than traditional learning. The success of interactive learning can mainly depend on the teacher and the level of interest of the students themselves. The article provides a comparative analysis of these programs and shows that these programs are indispensable when performing 3D modeling tasks. When the scale is reduced, changes occur
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Siegler, Andras, Miklos Bathor, and Gabor Deri. "A 3-Dimensional computer animation system with robotic applications." Robotica 5, no. 4 (1987): 281–90. http://dx.doi.org/10.1017/s0263574700016301.

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SUMMARYThe paper describes a newly developed three-dimensional computer animation system to be used for creating motion programs for a set of actors. The animation package includes a language for describing spatial motion of bodies, as well as an interactive tool to be used for assigning geometrical attributes to them and for guiding and visualizing the play-back of motion programs. One of the main uses of the package is robot programming and motion simulation. A geometrical modeller, which is a an aid in creating the models of animated bodies, is also described.
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Singh, Balbir, and R. J. Gilkes. "XPAS: An Interactive Computer Program for Analysis of X-Ray Powder Diffraction Patterns." Powder Diffraction 7, no. 1 (1992): 6–10. http://dx.doi.org/10.1017/s0885715600015992.

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AbstractAn interactive computer program to display, process and analyze raw powder X-ray diffraction data is described. The program extensively employs graphic means of input and output with the help of “pop-up” windows and menus. In addition to those tasks that are common to most primary raw data analyzing programs, it performs many functions which are generally assigned to separate secondary programs. These functions include on-screen correction of d-spacing with reference to a standard compound, calculation of peak width and crystallite size, subtraction of patterns for differential X-ray d
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Hendricks, Harold H. "Models of Interactive Videodisc Development." CALICO Journal 11, no. 1 (2013): 53–67. http://dx.doi.org/10.1558/cj.v11i1.53-67.

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Over the last decade, Brigham Young University has developed over a dozen interactive videodisc programs for personalized foreign language instruction. From the early prototypal projects to the current HyperCard and ToolBook packages, each of these programs has explored a different emphasis in interactivity. This article is a broad description of these different models, their variations and their implementation.
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Serostanova, Natalia. "Integrating information and communication technologies in the process of foreign language teaching and learning." Journal of Education Culture and Society 5, no. 1 (2020): 187–97. http://dx.doi.org/10.15503/jecs20141.187.197.

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The paper is an attempt to cover some of the issues of using information and communication technologies (ICT) in foreign languages teaching and learning (FLT/FLL) on the basis of intercultural approach. The facilities of Internet along with computer programs, audio and video devices, interactive whiteboards and telecommunications are considered. Special attention is given to the peculiarities of telecommunication projects; the example of telecommunication project realization is represented. The advantages and disadvantages of distance language learning are considered. Besides, some diffi culti
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Sundari, Putri Dwi, Wahyuni Satria Dewi, Defrizal Saputra, Mairizwan Mairizwan, and Rahmat Hidayat. "The Improvement of Physics Teachers’ Competence in Developing an Interactive Recitation Programs to Remediate Students’ Misconception." Indonesian Journal of Science and Mathematics Education 4, no. 3 (2021): 242–52. http://dx.doi.org/10.24042/ijsme.v4i3.10053.

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During learning from home, the teacher is very limited in giving feedback on assignments. Consequently, students’ understanding of physics concepts is still low and experiencing misconceptions. Therefore, teachers should able to develop an interactive recitation program completed by corrective feedback that could remediate students’ misconceptions. The research objective is to improve the competence of physics teachers at Sijunjung Regency through mentoring in developing an interactive recitation program. This sort of research is quasi-experimental with one-group pretest-posttest design. The r
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Pan, Tong, Xiao Jing Li, Hao Peng Wang, and Ting Ting Liu. "Research on Method of 3D Models Viewpoint Control Based on VRML." Advanced Materials Research 753-755 (August 2013): 1283–86. http://dx.doi.org/10.4028/www.scientific.net/amr.753-755.1283.

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It is important for human-computer interaction smoothly with viewpoint controlling in complex virtual space based on VRML. Analyses the application characters of viewpoint during the realization of 3D models with VRML, and researches the methods of viewpoint control from the point of the viewpoint interactive technology of 3D models, focuses on approach of viewpoint control using Viewpoint node and NavigationInfo node, and provides the demos of the relevant VRML programs.
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KLIEBA, A., and A. TUPYTSIA. "PREPARATION OF FUTURE PRIMARY EDUCATION TEACHERS FOR THE APPLICATION OF INTERACTIVE TECHNOLOGIES IN EDUCATION PROCESSES." Scientific papers of Berdiansk State Pedagogical University Series Pedagogical sciences 1, no. 3 (2022): 297–306. http://dx.doi.org/10.31494/2412-9208-2022-1-3-297-306.

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The article is devoted to the use of interactive technologies by future teachers of primary education in educational institutions. The essence of interactive learning, which is carried out by forms of activity, when all participants of the educational process interact with each other, exchange information, solve problems together, evaluate the actions of participants, is revealed. It was determined that interactive technologies in education have great potential for improving the quality and efficiency of education. The concept of an interactive complex, which includes a computer, special softw
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Sander, Elisabeth, and Andrea Heiß. "Interactive Computer-Supported Learning in Mathematics: A Comparison of Three Learning Programs on Trigonometry." Journal of Educational Computing Research 50, no. 1 (2014): 45–65. http://dx.doi.org/10.2190/ec.50.1.c.

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Hawkins, Robert P., David H. Gustafson, Betty Chewning, Kris Bosworth, and Patricia M. Day. "Reaching Hard-to-Reach Populations: Interactive Computer Programs as Public Information Campaigns for Adolescents." Journal of Communication 37, no. 2 (1987): 8–28. http://dx.doi.org/10.1111/j.1460-2466.1987.tb00980.x.

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Kaneko, Nozomu, and Takehisa Onisawa. "Application of Paraphrasing to Programming with Linguistic Expressions." Journal of Advanced Computational Intelligence and Intelligent Informatics 10, no. 6 (2006): 830–37. http://dx.doi.org/10.20965/jaciii.2006.p0830.

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This paper describes an interactive programming system that generates computer programs with Japanese linguistic expressions. The system is based on the idea ofprogramming by paraphrasing, which enables users with little knowledge on computer programming to make computer programs with linguistic expressions since paraphrasing is usually done in human everyday language communication. The case-based reasoning method is used for paraphrasing so that the system can obtain the meanings of unknown linguistic expressions used by users. The usefulness of the present system is confirmed by subject expe
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RAJEEV, S., S. VAIDEESWARAN, and C. S. KRISHNAMOORTHY. "Interactive Data Editor A Microcomputer User Interface For Batch Programs." Computer-Aided Civil and Infrastructure Engineering 4, no. 1 (2008): 75–80. http://dx.doi.org/10.1111/j.1467-8667.1989.tb00007.x.

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Kirchner, István. "Interactive Craphical Input-Output Systems tor FEM Plate Bending Programs." Computer-Aided Civil and Infrastructure Engineering 8, no. 2 (2008): 97–103. http://dx.doi.org/10.1111/j.1467-8667.1993.tb00197.x.

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50

Kanyukov, Sergey, Anatoly Konovalov, and Olga Muizemnek. "Interactive communication between the user and the computer-aided design system of shaft forging on presses." MATEC Web of Conferences 224 (2018): 04001. http://dx.doi.org/10.1051/matecconf/201822404001.

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Abstract:
Despite the accelerated development of computer technology, programming languages and methods in recent years, computer-aided design of open-die forging on presses is still not widespread due to weak formalization of the subject area. Therefore, the developers of relevant computer-aided systems have to put “approximate” algorithms and programs into the systems for solving technological problems. As a result, they provide users with the ability to adjust design concepts by a graphic dialogue. The paper describes a mechanism of interactive communication between the user and the computer-aided de
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