Academic literature on the topic 'Interactive computer system'

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Journal articles on the topic "Interactive computer system"

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Vorobev, Andrey, Anatoly Soloviev, Vyacheslav Pilipenko, and Gulnara Vorobeva. "Interactive computer model for aurora forecast and analysis." Solar-Terrestrial Physics 8, no. 2 (June 30, 2022): 84–90. http://dx.doi.org/10.12737/stp-82202213.

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An interactive computer model of a short-term (with a horizon 30–70 min) forecast of aurora intensity has been developed in the form of a web-based geoinformation system. The OVATION-Prime empirical model is used as the basic software, which establishes statistical relationships between parameters of the solar wind, the interplanetary magnetic field, and auroral particle fluxes. On the basis of this model, a system has been built which simulates the spatial planetary distribution of the probability of observing auroras and a number of accompanying quantities. Data visualization is carried out on the basis of the virtual globe technology and is provided to the end user via a specialized web service. The forecast has been verified by comparing the model predictions with the data from 16 cameras conducting continuous observations of the auroras in the visible spectrum. The proportion of coincidences between the predicted and observed auroras was 86 %. The developed service enables both forecasting and analysis of past events. The system allows us to compare the spatial distribution of probability of auroras with railway transport systems for the territory of the Russian Federation.
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Gonzalez-Altamirano, G. R., and T. J. Owens. "Computer aided system modelling using interactive computer graphics." Transactions of the Institute of Measurement and Control 18, no. 2 (April 1996): 111–16. http://dx.doi.org/10.1177/014233129601800206.

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Thorat, Sakshi. "HCI Based Virtual Controlling System." International Journal for Research in Applied Science and Engineering Technology 10, no. 6 (June 30, 2022): 630–35. http://dx.doi.org/10.22214/ijraset.2022.43645.

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Abstract: Researchers around the globe are working on making our devices more interactive and making them function with minimal physical contact in this research project. The proposed system is an interactive computer system that can operate without a physical keyboard or mouse. This system will benefit everyone, particularly immobilized people with special needs operating a physical keyboard and mouse. So in the system, they have developed an interface that uses visual hand-gesture analysis. These gestures are used to assist those who are having trouble controlling or operating computers or gadgets. The model is being developed in such a way that it can assist us in recognizing and implementing it. Regarding hand gestures, our interface uses OpenCV, Python, and computer vision algorithms that can detect different finger orientations, distinguish the user's hand from the background, and distinguish significant hand movements from unwanted hand movements. Keywords: Machine Learning, Computer Vision, Image Processing, OpenCV, Human-Computer Interaction (HCI)
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Sommerer, Christa, and Laurent Mignonneau. "Art as a Living System: Interactive Computer Artworks." Leonardo 32, no. 3 (June 1999): 165–73. http://dx.doi.org/10.1162/002409499553190.

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The authors design computer installations that integrate artificial life and real life by means of human-computer interaction. While exploring real-time interaction and evolutionary image processes, visitors to their interactive installations become essential parts of the systems by transferring the individual behaviors, emotions and personalities to the works' image processing. Images in these installations are not static, pre-fixed or predictable, but “living systems” themselves, representing minute changes in the viewers' interactions with the installations' evolutionary image processes.
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Boies, S. J. "User behavior on an interactive computer system." IBM Systems Journal 38, no. 2.3 (1999): 162–79. http://dx.doi.org/10.1147/sj.382.0162.

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Miller, David M. "An interactive, computer-aided ship scheduling system." European Journal of Operational Research 32, no. 3 (December 1987): 363–79. http://dx.doi.org/10.1016/s0377-2217(87)80005-x.

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Bender, Michael J., Slobodan P. Simonovic, Donald H. Burn, and Walid Mohammed. "Interactive Computer Graphics for Expert‐System Verification." Journal of Water Resources Planning and Management 119, no. 5 (September 1993): 518–30. http://dx.doi.org/10.1061/(asce)0733-9496(1993)119:5(518).

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Jain, Hemant K. "Distributed computer system design: An interactive procedure." Information & Management 9, no. 5 (December 1985): 269–81. http://dx.doi.org/10.1016/0378-7206(85)90051-5.

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Liu, Xiao Mei, Zi Jian Yan, and Hong Zhang. "Application of Speech Interactive Technology in the Future Grid Scheduling System." Advanced Materials Research 1070-1072 (December 2014): 749–54. http://dx.doi.org/10.4028/www.scientific.net/amr.1070-1072.749.

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With the strong and smart grid full development and the unprecedented power scale, the traditional interaction has become increasingly unable to meet the requirements of future grid scheduling system. This paper analyzes the feasibility of speech interactive technology application in the dispatching automation areas, designed the scheduling speech interaction framework to meet the characteristics of grid scheduling. Then it was integrated into the existing human-computer systems to do related validation studies. The human-computer interaction framework is consisted of speech recognition module, semantic storage modules, interactive response modules and integrated human-computer display modules.The results showed that the speech interaction as an Auxiliary interaction, intergrated into human-computer interaction in the future scheduling system that can help dispatchers better to monitor and manage the power grid, which has broad application prospects in future grid scheduling system.
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Kuo, Wen-Hung, and Sheue-Ling Hwang. "A Human-Computer Interactive Scheduling System in Parallel Machine Systems." IFAC Proceedings Volumes 31, no. 26 (September 1998): 107–12. http://dx.doi.org/10.1016/s1474-6670(17)40077-2.

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Dissertations / Theses on the topic "Interactive computer system"

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Thomas, Peter James. "Conversation analysis in interactive computer system design." Thesis, University of Hull, 1990. http://hydra.hull.ac.uk/resources/hull:3895.

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Chapter one discusses the rationale for, and the aims of, this study. The design of interactive computer systems is an enterprise quite distinct from the design of other artefacts: design, or inventing a pattern, for interactive computer systems is a matter of design for use.HCI research has recognised the need for a user-centred approach to design, and has correspondingly drawn upon a variety of disciplines. However, the dominance of psychological theory and method has led to the exclusion of a body of applicable findings and methods from disciplines which deal with human interaction, and to a failure to systematically investigate the the links between human interaction and human-computer interaction. Prospectively, conversation analysis provides the resources for design of more natural interactive systems,and represents the possibility of design guidance which avoids the problems inherent in current design guidelines. The methods and findings of conversation analysis, this chapter has proposed, will provide a principled approach both to the investigation of human-computer interaction, and to the design of interactive systems. Within the general aim of investigating the applicability of conversation analysis to HCI, the remainder of this study addresses both the theoretical issues, and illustrates the practical outcomes, in relation to an empirical study of user-system interaction. Chapter two examines in greater detail the perspective of ethnomethodology and the findings of conversation analysis. The expository materials, such as exist in these fields, are recognised as being difficult, especially so for those who may be approaching these topics for the first time, and from other than sociological backgrounds. Accordingly the discussion concentrates upon only their more central assumptions and findings. Chapter one observes that conversation analysis and ethnomethodology have not yet found expression in HCI research largely because of the divergence between their methods and those of psychology. The exact nature of those methods, and their advantages for HCI research, are explored in chapter three. This discussion concerns both the practical methodology adopted in this study, the relationship between experimental and non-experimental investigative methods, and the practical applicability of the methods of conversation analysis in the investigation of human-computer interaction.An empirical study of human-computer interaction is undertaken in chapter four. The examination of videotaped sequences of humancomputer interaction through conversation analytic methods is combined with the findings of conversation analysis, to formulate design guidelines and recommendations. Finally, chapter five attempts to assess the significance of this approach to HCI research and design. The promising route which conversation analysis provides for investigation of user-system interaction, and the possibility that it can inform the design of future interactive systems, is explored.
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Blake, Todd Arthur. "Micro Coin (TM) Computer Interactive Educational System." Virtual Press, 1985. http://liblink.bsu.edu/uhtbin/catkey/491464.

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The purpose of this creative project was to develop a promotional videotape to be used in the marketing process of Micro Coin(TM). This area had not been explored before by Micro Coin Electronics Incorporated. Based on the information given to me about Micro Coin I was given total control of the content of the videotape. I based my creative project on comparing current marketing techniques of computers and computer software, and Micro Coin builds and improves those techniques. Micro Coin is such a revolutionary idea, there was the need to show an example of Micro Coin being used. I learned that even with total control creativity is limited.
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Tsao, Lu-Ping 1959. "INTERACTIVE NONLINEAR PROGRAMMING (OPTIMIZATION, NLP, DARE/INTERACTIVE, DEVELOPMENT SYSTEM)." Thesis, The University of Arizona, 1986. http://hdl.handle.net/10150/291293.

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Adler, Aaron D. (Aaron Daniel) 1979. "MIDOS : Multimodal Interactive DialOgue System." Thesis, Massachusetts Institute of Technology, 2009. http://hdl.handle.net/1721.1/52776.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2009.
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (p. 239-243).
Interactions between people are typically conversational, multimodal, and symmetric. In conversational interactions, information flows in both directions. In multimodal interactions, people use multiple channels. In symmetric interactions, both participants communicate multimodally, with the integration of and switching between modalities basically effortless. In contrast, consider typical human-computer interaction. It is almost always unidirectional { we're telling the machine what to do; it's almost always unimodal (can you type and use the mouse simultaneously?); and it's symmetric only in the disappointing sense that when you type, it types back at you. There are a variety of things wrong with this picture. Perhaps chief among them is that if communication is unidirectional, it must be complete and unambiguous, exhaustively anticipating every detail and every misinterpretation. In brief, it's exhausting. This thesis examines the benefits of creating multimodal human-computer dialogues that employ sketching and speech, aimed initially at the task of describing early stage designs of simple mechanical devices. The goal of the system is to be a collaborative partner, facilitating design conversations. Two initial user studies provided key insights into multimodal communication: simple questions are powerful, color choices are deliberate, and modalities are closely coordinated. These observations formed the basis for our multimodal interactive dialogue system, or Midos. Midos makes possible a dynamic dialogue, i.e., one in which it asks questions to resolve uncertainties or ambiguities.
(cont.) The benefits of a dialogue in reducing the cognitive overhead of communication have long been known. We show here that having the system able to ask questions is good, but for an unstructured task like describing a design, knowing what questions to ask is crucial. We describe an architecture that enables the system to accept partial information from the user, then request details it considers relevant, noticeably lowering the cognitive overhead of communicating. The multimodal questions Midos asks are in addition purposefully designed to use the same multimodal integration pattern that people exhibited in our study. Our evaluation of the system showed that Midos successfully engages the user in a dialogue and produces the same conversational features as our initial human-human conversation studies.
by Aaron Daniel Adler.
Ph.D.
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Stirewalt, R. E. Kurt. "Automatic generation of interactive systems from declarative models." Diss., Georgia Institute of Technology, 1997. http://hdl.handle.net/1853/8289.

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Yang, Jeonghwa. "Eden an interactive home network management system /." Diss., Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/31755.

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Thesis (Ph.D)--Computing, Georgia Institute of Technology, 2010.
Committee Chair: W. Keith Edwards; Committee Member: Blair MacIntyre; Committee Member: David McDonald; Committee Member: Ellen Yi-Luen Do; Committee Member: John Stasko. Part of the SMARTech Electronic Thesis and Dissertation Collection.
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Malouf, Frederick Leroy. "A system for interactive music composition through computer graphics." Virtual Press, 1985. http://liblink.bsu.edu/uhtbin/catkey/424876.

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Software development for both compositional systems and computer graphics has been extensive in the computer music field. Compositional systems employ different techniques in supporting the global strategies of composers, and they require alphanumeric input. Programs in computer graphics have been concerned primarily with the representation of common music notation. A System for Interactive Music Composition Through Computer Graphics was developed to provide a composer with an interactive, compositional, graphics environment.Musical constructs are not depicted in the system through common music notation, but through line-segment graphs. Since music is a temporal art, any musical parameter can be represented as a function of time. The process of visually/aurally perceiving structure is enhanced by using graphs instead of strings or tables of numbers as traditionally used in computer music. There are also no notational restrictions on frequency and rhythm like those encountered with common music notation. The system provides a way for the composer to organize the large amount of data needed in computer music composition.There are visual transformations in computer graphics which correlate to aural transformations in music. Algorithms for translation, scaling, and rotation support the musical transformations of transposition, augmentation, diminution, inversion, retrograde, and retrograde-inversion. The windowing algorithm is used throughout the system for inserting and extracting structures. This algorithm is also used in editing a portion of a structure in which that section is displayed on the graph for a finer level of detail. Structures can be created through entering points interactively, generating transformations of an existing structure, realizing a statistical distribution, or extracting a section from an existing structure. Editing possibilities include inserting or deleting points, lines, and curves, inserting one structure within another, or generating transformations of one structure within each line segment of another. These options help make the system both efficient and flexible.When the composer becomes familiar with the system, a large amount of data can be generated in a short time. It is a very powerful tool for organizing and manipulating musical constructs. The system can be used with relative ease by beginning as well as advanced composers.
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Harvey, Connie Winfield. "IISMA, an interactive information system /." Online version of thesis, 1993. http://hdl.handle.net/1850/11221.

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Jayachandran, Prasanth. "A Distributed Interactive Cube Exploration System." The Ohio State University, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=osu1366369292.

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Lin, Steve S. (Steve Simpson) 1976. "A distributed interactive ocean visualization system." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/80102.

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Thesis (S.B. and M.Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1999.
Includes bibliographical references (leaf 47).
by Steve S. Lin.
S.B.and M.Eng.
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Books on the topic "Interactive computer system"

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G, Lamming Michael, ed. Interactive system design. Wokingham, Eng: Addison-Wesley, 1995.

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Kaplenk, Joe. UNIX system administrator's interactive workbook. Upper Saddle River, NJ: Prentice Hall, 1999.

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Interactive dynamic-system simulation. 2nd ed. Boca Raton, FL: CRC Press, 2011.

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Pavlidis, Theodosios. Interactive computer graphics in X. Boston: PWS Pub. Company, 1995.

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Korn, Granino Arthur. Interactive dynamic system simulation. New York: McGraw-Hill, 1989.

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John, McMullen. UNIX user's interactive workbook. Upper Saddle River, NJ: Prentice Hall PTR, 1999.

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Stewart, Marty C. Interactive UNIX operating system: A guide for system administrators. Mountain View, Calif: SunSoft, 1995.

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Interactive UNIX operating system: A guide for system administrators. Hemel Hempstead: Prentice-Hall, 1995.

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Linux network administrator's interactive workbook. Upper Saddle River, N.J: Prentice Hall, 2000.

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Computer Systems Laboratory (U.S.), ed. Programmer's Hierarchical Interactive Graphics System (PHIGS). Gaithersburg, MD: U.S. Dept. of Commerce, Technology Administration, National Institute of Standards and Technology, Computer Systems Laboratory, 1995.

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Book chapters on the topic "Interactive computer system"

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Weik, Martin H. "interactive display system." In Computer Science and Communications Dictionary, 807. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/1-4020-0613-6_9281.

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Bizzozero, Carlo, and Umberto Cugini. "The Interactive Interface of “CADME” System." In Computer Graphics, 141–51. Tokyo: Springer Japan, 1985. http://dx.doi.org/10.1007/978-4-431-68030-7_9.

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Terashima, Takashi, Hiroshi Shimanuki, Jien Kato, and Toyohide Watanabe. "Interactive System for Origami Creation." In Lecture Notes in Computer Science, 182–94. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11767978_17.

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Owen, G. Scott. "HyperGraph — A Hypermedia System for Computer Graphics Education." In Interactive Learning Through Visualization, 65–77. Berlin, Heidelberg: Springer Berlin Heidelberg, 1992. http://dx.doi.org/10.1007/978-3-642-77263-4_6.

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Blandford, Ann, Thomas R. G. Green, and Iain Connell. "Formalising an Understanding of User-System Misfits." In Engineering Human Computer Interaction and Interactive Systems, 253–70. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11431879_17.

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Adar, Michel, Eliezer Kantorowitz, and Ehud Bar-On. "A Graphical Interactive Object-Oriented Development System." In Computer Science, 259–69. Boston, MA: Springer US, 1992. http://dx.doi.org/10.1007/978-1-4615-3422-8_23.

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Wu, Hao, and Qing-yi Hua. "A Model-Driven Interactive System." In Communications in Computer and Information Science, 430–39. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-53703-5_44.

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Bowen, Judy, and Steve Reeves. "Combining Models for Interactive System Modelling." In Human–Computer Interaction Series, 161–82. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-51838-1_6.

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Le, Hoang-An, Khoi-Nguyen C. Mac, Truong-An Pham, Vinh-Tiep Nguyen, and Minh-Triet Tran. "Multimodal Smart Interactive Presentation System." In Human-Computer Interaction. Interaction Modalities and Techniques, 67–76. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39330-3_8.

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Shepherd, J. W. "An Interactive Computer System for Retrieving Faces." In Aspects of Face Processing, 398–409. Dordrecht: Springer Netherlands, 1986. http://dx.doi.org/10.1007/978-94-009-4420-6_42.

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Conference papers on the topic "Interactive computer system"

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Selivanova, Karina G., Olena V. Ignashchuk, Leonid G. Koval, Volodymyr S. Kilivnik, Alexandra S. Zlepko, Daniel Sawicki, Aliya Kalizhanova, Aizhan Zhanpeisova, and Saule Smailova. "Computer-aided system for interactive psychomotor testing." In Photonics Applications in Astronomy, Communications, Industry, and High-Energy Physics Experiments 2017, edited by Ryszard S. Romaniuk and Maciej Linczuk. SPIE, 2017. http://dx.doi.org/10.1117/12.2280815.

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Vas, S., T. Kamolphiwong, S. Kamolphiwong, and S. Sae-Wong. "Interactive examination management system." In 2010 2nd International Conference on Education Technology and Computer (ICETC). IEEE, 2010. http://dx.doi.org/10.1109/icetc.2010.5529435.

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Janser, Achim W. "An interactive learning system visualizing computer graphics algorithms." In the 2nd conference. New York, New York, USA: ACM Press, 1997. http://dx.doi.org/10.1145/268819.268828.

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"LOCALIZATION IN AN INTERACTIVE SYSTEM." In International Conference on Computer Graphics Theory and Applications. SciTePress - Science and and Technology Publications, 2008. http://dx.doi.org/10.5220/0001093604350438.

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Dolwithayakul, Banpot, Pasita Boonnasa, Supap Klomchit, and Surapong Tuwachaosuan. "Green public computer lab using single-board computer and interactive computer reservation system." In 2015 International Computer Science and Engineering Conference (ICSEC). IEEE, 2015. http://dx.doi.org/10.1109/icsec.2015.7401420.

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Cornock, Stroud. "THE INTERACTIVE ART SYSTEM." In CAT 2010: Ideas before their time : Connecting the past and present in computer art. BCS Learning & Development, 2010. http://dx.doi.org/10.14236/ewic/cat2010.3.

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Mama, Azusa, Yuki Morimoto, and Katsuto Nakajima. "Interactive tree illustration generation system." In SIGGRAPH '15: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2787626.2792652.

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Feng, Min, and Huaichang Du. "Interactive virtual theater display system." In 2015 IEEE/ACIS 14th International Conference on Computer and Information Science (ICIS). IEEE, 2015. http://dx.doi.org/10.1109/icis.2015.7166661.

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Yadav, Taruna, and Uttama Lahiri. "Computer assisted interactive system: Understanding its implications on psychophysiology." In 2015 2nd International Conference on Signal Processing and Integrated Networks (SPIN). IEEE, 2015. http://dx.doi.org/10.1109/spin.2015.7095397.

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Tong, Guofeng, Ying Qu, and Tong Cheng. "Human-computer interactive gaming system - a chinese chess robot." In 2009 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2009). IEEE, 2009. http://dx.doi.org/10.1109/iros.2009.5354813.

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Reports on the topic "Interactive computer system"

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Tourtellott, J. Interactive Computer-Enhanced Remote Viewing System (ICERVS). Phase 2. Office of Scientific and Technical Information (OSTI), November 1994. http://dx.doi.org/10.2172/88533.

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Robinson, M. T. Communications procedures for the ORNL Solid State Division Interactive Computer System. Office of Scientific and Technical Information (OSTI), March 1986. http://dx.doi.org/10.2172/6137669.

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Smith, D. A. Interactive Computer-Enhanced Remote Viewing System (ICERVS): Subsystem design report - Phase 2. Office of Scientific and Technical Information (OSTI), April 1994. http://dx.doi.org/10.2172/10162578.

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Тарасова, Олена Юріївна, and Ірина Сергіївна Мінтій. Web application for facial wrinkle recognition. Кривий Ріг, КДПУ, 2022. http://dx.doi.org/10.31812/123456789/7012.

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Facial recognition technology is named one of the main trends of recent years. It’s wide range of applications, such as access control, biometrics, video surveillance and many other interactive humanmachine systems. Facial landmarks can be described as key characteristics of the human face. Commonly found landmarks are, for example, eyes, nose or mouth corners. Analyzing these key points is useful for a variety of computer vision use cases, including biometrics, face tracking, or emotion detection. Different methods produce different facial landmarks. Some methods use only basic facial landmarks, while others bring out more detail. We use 68 facial markup, which is a common format for many datasets. Cloud computing creates all the necessary conditions for the successful implementation of even the most complex tasks. We created a web application using the Django framework, Python language, OpenCv and Dlib libraries to recognize faces in the image. The purpose of our work is to create a software system for face recognition in the photo and identify wrinkles on the face. The algorithm for determining the presence and location of various types of wrinkles and determining their geometric determination on the face is programmed.
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Jones, David W., Max H. Miller, James A. Ballas, and Janet I. Olsonbaker. Analysis of Human-Computer Interaction in the Expeditionary Warfare Decision Support System (EDSS). Fort Belvoir, VA: Defense Technical Information Center, September 2004. http://dx.doi.org/10.21236/ada427048.

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Shamonia, Volodymyr H., Olena V. Semenikhina, Volodymyr V. Proshkin, Olha V. Lebid, Serhii Ya Kharchenko, and Oksana S. Lytvyn. Using the Proteus virtual environment to train future IT professionals. [б. в.], February 2020. http://dx.doi.org/10.31812/123456789/3760.

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Based on literature review it was established that the use of augmented reality as an innovative technology of student training occurs in following directions: 3D image rendering; recognition and marking of real objects; interaction of a virtual object with a person in real time. The main advantages of using AR and VR in the educational process are highlighted: clarity, ability to simulate processes and phenomena, integration of educational disciplines, building an open education system, increasing motivation for learning, etc. It has been found that in the field of physical process modelling the Proteus Physics Laboratory is a popular example of augmented reality. Using the Proteus environment allows to visualize the functioning of the functional nodes of the computing system at the micro level. This is especially important for programming systems with limited resources, such as microcontrollers in the process of training future IT professionals. Experiment took place at Borys Grinchenko Kyiv University and Sumy State Pedagogical University named after A. S. Makarenko with students majoring in Computer Science (field of knowledge is Secondary Education (Informatics)). It was found that computer modelling has a positive effect on mastering the basics of microelectronics. The ways of further scientific researches for grounding, development and experimental verification of forms, methods and augmented reality, and can be used in the professional training of future IT specialists are outlined in the article.
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Roth, Steven F., and Stephen F. Smith. Intelligent Support for Human Computer Interaction and Decision-Making in Distribution Planning and Scheduling Systems. Fort Belvoir, VA: Defense Technical Information Center, February 1993. http://dx.doi.org/10.21236/ada263985.

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Oleksiuk, Vasyl P., and Olesia R. Oleksiuk. Methodology of teaching cloud technologies to future computer science teachers. [б. в.], July 2020. http://dx.doi.org/10.31812/123456789/3891.

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The article deals with the problem of training future computer science teachers for the use of cloud technologies. The authors analyzed courses from leading universities to study cloud technologies. On this basis the model of application and studying of cloud technologies in the process of training of future teachers of informatics was developed. The basic principles of this model are proposed: systematic, gradual, continuous. It contains target, content, operating and effective component. Therefore, the stages of using cloud computing technology were proposed: as a means of organizing learning activities, as an object of study, as a means of development. The article summarizes the experience of designing a cloud-based learning environment (CBLE). The model is based on such philosophical and pedagogical approaches as systemic, competent, activity, personality-oriented, synergistic. Hybrid cloud is the most appropriate model for this environment. It combines public and private cloud platforms. CBLE also requires the integration of cloud and traditional learning tools. The authors described the most appropriate teaching methods for cloud technologies such as classroom learning, interactive and e-learning, practical methods. The article contains many examples of how to apply the proposed methodology in a real learning process.
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9

Plueddemann, Albert, Benjamin Pietro, and Emerson Hasbrouck. The Northwest Tropical Atlantic Station (NTAS): NTAS-19 Mooring Turnaround Cruise Report Cruise On Board RV Ronald H. Brown October 14 - November 1, 2020. Woods Hole Oceanographic Institution, January 2021. http://dx.doi.org/10.1575/1912/27012.

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The Northwest Tropical Atlantic Station (NTAS) was established to address the need for accurate air-sea flux estimates and upper ocean measurements in a region with strong sea surface temperature anomalies and the likelihood of significant local air–sea interaction on interannual to decadal timescales. The approach is to maintain a surface mooring outfitted for meteorological and oceanographic measurements at a site near 15°N, 51°W by successive mooring turnarounds. These observations will be used to investigate air–sea interaction processes related to climate variability. This report documents recovery of the NTAS-18 mooring and deployment of the NTAS-19 mooring at the same site. Both moorings used Surlyn foam buoys as the surface element. These buoys were outfitted with two Air–Sea Interaction Meteorology (ASIMET) systems. Each system measures, records, and transmits via Argos satellite the surface meteorological variables necessary to compute air–sea fluxes of heat, moisture and momentum. The upper 160 m of the mooring line were outfitted with oceanographic sensors for the measurement of temperature, salinity and velocity. Deep ocean temperature and salinity are measured at approximately 38 m above the bottom. The mooring turnaround was done on the National Oceanic and Atmospheric Administration (NOAA) Ship Ronald H. Brown, Cruise RB-20-06, by the Upper Ocean Processes Group of the Woods Hole Oceanographic Institution. The cruise took place between 14 October and 1 November 2020. The NTAS-19 mooring was deployed on 22 October, with an anchor position of about 14° 49.48° N, 51° 00.96° W in 4985 m of water. A 31-hour intercomparison period followed, during which satellite telemetry data from the NTAS-19 buoy and the ship’s meteorological sensors were monitored. The NTAS-18 buoy, which had gone adrift on 28 April 2020, was recovered on 20 October near 13° 41.96° N, 58° 38.67° W. This report describes these operations, as well as other work done on the cruise and some of the pre-cruise buoy preparations.
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10

Interactive Computer-Enhanced Remote Viewing System (ICERVS): Final report, November 1994--September 1996. Office of Scientific and Technical Information (OSTI), May 1997. http://dx.doi.org/10.2172/486009.

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