To see the other types of publications on this topic, follow the link: Interactive computer system.

Dissertations / Theses on the topic 'Interactive computer system'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the top 50 dissertations / theses for your research on the topic 'Interactive computer system.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Browse dissertations / theses on a wide variety of disciplines and organise your bibliography correctly.

1

Thomas, Peter James. "Conversation analysis in interactive computer system design." Thesis, University of Hull, 1990. http://hydra.hull.ac.uk/resources/hull:3895.

Full text
Abstract:
Chapter one discusses the rationale for, and the aims of, this study. The design of interactive computer systems is an enterprise quite distinct from the design of other artefacts: design, or inventing a pattern, for interactive computer systems is a matter of design for use.HCI research has recognised the need for a user-centred approach to design, and has correspondingly drawn upon a variety of disciplines. However, the dominance of psychological theory and method has led to the exclusion of a body of applicable findings and methods from disciplines which deal with human interaction, and to a failure to systematically investigate the the links between human interaction and human-computer interaction. Prospectively, conversation analysis provides the resources for design of more natural interactive systems,and represents the possibility of design guidance which avoids the problems inherent in current design guidelines. The methods and findings of conversation analysis, this chapter has proposed, will provide a principled approach both to the investigation of human-computer interaction, and to the design of interactive systems. Within the general aim of investigating the applicability of conversation analysis to HCI, the remainder of this study addresses both the theoretical issues, and illustrates the practical outcomes, in relation to an empirical study of user-system interaction. Chapter two examines in greater detail the perspective of ethnomethodology and the findings of conversation analysis. The expository materials, such as exist in these fields, are recognised as being difficult, especially so for those who may be approaching these topics for the first time, and from other than sociological backgrounds. Accordingly the discussion concentrates upon only their more central assumptions and findings. Chapter one observes that conversation analysis and ethnomethodology have not yet found expression in HCI research largely because of the divergence between their methods and those of psychology. The exact nature of those methods, and their advantages for HCI research, are explored in chapter three. This discussion concerns both the practical methodology adopted in this study, the relationship between experimental and non-experimental investigative methods, and the practical applicability of the methods of conversation analysis in the investigation of human-computer interaction.An empirical study of human-computer interaction is undertaken in chapter four. The examination of videotaped sequences of humancomputer interaction through conversation analytic methods is combined with the findings of conversation analysis, to formulate design guidelines and recommendations. Finally, chapter five attempts to assess the significance of this approach to HCI research and design. The promising route which conversation analysis provides for investigation of user-system interaction, and the possibility that it can inform the design of future interactive systems, is explored.
APA, Harvard, Vancouver, ISO, and other styles
2

Blake, Todd Arthur. "Micro Coin (TM) Computer Interactive Educational System." Virtual Press, 1985. http://liblink.bsu.edu/uhtbin/catkey/491464.

Full text
Abstract:
The purpose of this creative project was to develop a promotional videotape to be used in the marketing process of Micro Coin(TM). This area had not been explored before by Micro Coin Electronics Incorporated. Based on the information given to me about Micro Coin I was given total control of the content of the videotape. I based my creative project on comparing current marketing techniques of computers and computer software, and Micro Coin builds and improves those techniques. Micro Coin is such a revolutionary idea, there was the need to show an example of Micro Coin being used. I learned that even with total control creativity is limited.
APA, Harvard, Vancouver, ISO, and other styles
3

Tsao, Lu-Ping 1959. "INTERACTIVE NONLINEAR PROGRAMMING (OPTIMIZATION, NLP, DARE/INTERACTIVE, DEVELOPMENT SYSTEM)." Thesis, The University of Arizona, 1986. http://hdl.handle.net/10150/291293.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Adler, Aaron D. (Aaron Daniel) 1979. "MIDOS : Multimodal Interactive DialOgue System." Thesis, Massachusetts Institute of Technology, 2009. http://hdl.handle.net/1721.1/52776.

Full text
Abstract:
Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2009.
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (p. 239-243).
Interactions between people are typically conversational, multimodal, and symmetric. In conversational interactions, information flows in both directions. In multimodal interactions, people use multiple channels. In symmetric interactions, both participants communicate multimodally, with the integration of and switching between modalities basically effortless. In contrast, consider typical human-computer interaction. It is almost always unidirectional { we're telling the machine what to do; it's almost always unimodal (can you type and use the mouse simultaneously?); and it's symmetric only in the disappointing sense that when you type, it types back at you. There are a variety of things wrong with this picture. Perhaps chief among them is that if communication is unidirectional, it must be complete and unambiguous, exhaustively anticipating every detail and every misinterpretation. In brief, it's exhausting. This thesis examines the benefits of creating multimodal human-computer dialogues that employ sketching and speech, aimed initially at the task of describing early stage designs of simple mechanical devices. The goal of the system is to be a collaborative partner, facilitating design conversations. Two initial user studies provided key insights into multimodal communication: simple questions are powerful, color choices are deliberate, and modalities are closely coordinated. These observations formed the basis for our multimodal interactive dialogue system, or Midos. Midos makes possible a dynamic dialogue, i.e., one in which it asks questions to resolve uncertainties or ambiguities.
(cont.) The benefits of a dialogue in reducing the cognitive overhead of communication have long been known. We show here that having the system able to ask questions is good, but for an unstructured task like describing a design, knowing what questions to ask is crucial. We describe an architecture that enables the system to accept partial information from the user, then request details it considers relevant, noticeably lowering the cognitive overhead of communicating. The multimodal questions Midos asks are in addition purposefully designed to use the same multimodal integration pattern that people exhibited in our study. Our evaluation of the system showed that Midos successfully engages the user in a dialogue and produces the same conversational features as our initial human-human conversation studies.
by Aaron Daniel Adler.
Ph.D.
APA, Harvard, Vancouver, ISO, and other styles
5

Stirewalt, R. E. Kurt. "Automatic generation of interactive systems from declarative models." Diss., Georgia Institute of Technology, 1997. http://hdl.handle.net/1853/8289.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Yang, Jeonghwa. "Eden an interactive home network management system /." Diss., Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/31755.

Full text
Abstract:
Thesis (Ph.D)--Computing, Georgia Institute of Technology, 2010.
Committee Chair: W. Keith Edwards; Committee Member: Blair MacIntyre; Committee Member: David McDonald; Committee Member: Ellen Yi-Luen Do; Committee Member: John Stasko. Part of the SMARTech Electronic Thesis and Dissertation Collection.
APA, Harvard, Vancouver, ISO, and other styles
7

Malouf, Frederick Leroy. "A system for interactive music composition through computer graphics." Virtual Press, 1985. http://liblink.bsu.edu/uhtbin/catkey/424876.

Full text
Abstract:
Software development for both compositional systems and computer graphics has been extensive in the computer music field. Compositional systems employ different techniques in supporting the global strategies of composers, and they require alphanumeric input. Programs in computer graphics have been concerned primarily with the representation of common music notation. A System for Interactive Music Composition Through Computer Graphics was developed to provide a composer with an interactive, compositional, graphics environment.Musical constructs are not depicted in the system through common music notation, but through line-segment graphs. Since music is a temporal art, any musical parameter can be represented as a function of time. The process of visually/aurally perceiving structure is enhanced by using graphs instead of strings or tables of numbers as traditionally used in computer music. There are also no notational restrictions on frequency and rhythm like those encountered with common music notation. The system provides a way for the composer to organize the large amount of data needed in computer music composition.There are visual transformations in computer graphics which correlate to aural transformations in music. Algorithms for translation, scaling, and rotation support the musical transformations of transposition, augmentation, diminution, inversion, retrograde, and retrograde-inversion. The windowing algorithm is used throughout the system for inserting and extracting structures. This algorithm is also used in editing a portion of a structure in which that section is displayed on the graph for a finer level of detail. Structures can be created through entering points interactively, generating transformations of an existing structure, realizing a statistical distribution, or extracting a section from an existing structure. Editing possibilities include inserting or deleting points, lines, and curves, inserting one structure within another, or generating transformations of one structure within each line segment of another. These options help make the system both efficient and flexible.When the composer becomes familiar with the system, a large amount of data can be generated in a short time. It is a very powerful tool for organizing and manipulating musical constructs. The system can be used with relative ease by beginning as well as advanced composers.
APA, Harvard, Vancouver, ISO, and other styles
8

Harvey, Connie Winfield. "IISMA, an interactive information system /." Online version of thesis, 1993. http://hdl.handle.net/1850/11221.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Jayachandran, Prasanth. "A Distributed Interactive Cube Exploration System." The Ohio State University, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=osu1366369292.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Lin, Steve S. (Steve Simpson) 1976. "A distributed interactive ocean visualization system." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/80102.

Full text
Abstract:
Thesis (S.B. and M.Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1999.
Includes bibliographical references (leaf 47).
by Steve S. Lin.
S.B.and M.Eng.
APA, Harvard, Vancouver, ISO, and other styles
11

Wellner, Pierre. "Statemaster : a user interface management system based on statecharts /." Online version of thesis, 1989. http://hdl.handle.net/1850/10447.

Full text
APA, Harvard, Vancouver, ISO, and other styles
12

Wilkinson, James E. "An interactive X Window system environment for demonstrating three-dimensional transformation techniques." Virtual Press, 1995. http://liblink.bsu.edu/uhtbin/catkey/958789.

Full text
Abstract:
The purpose of the X-Form package is for use in the classroom as an instructional aid for teaching the algorithms and data used to represent, transform, and display objects in three-dimensional space. The program provides various areas containing graphic and textual representations of the data structures used in the creation and transformation of a three-dimensional object. Another area, containing the menu items, serves as an interface to the available demonstration items. These items include various object and viewing parameters which can be input by the user. The user then sees the result of the entered data, including animated graphics and changes in data structures. The graphic areas show the object at various stages of development, so that the user can understand the progression of the required manipulations. The textual representations are also designed to assist the user in understanding how useful information is derived from entered data. Through testing and statistical analysis, XForm has proven to be an effective tool for instruction of three-dimensional graphics.
Department of Computer Science
APA, Harvard, Vancouver, ISO, and other styles
13

Georgiev, Nikolay. "Assisting physiotherapists by designing a system utilising Interactive Machine Learning." Thesis, Uppsala universitet, Institutionen för informatik och media, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-447489.

Full text
Abstract:
Millions of people throughout the world suffer from physical injuries and impairments and require physiotherapy to successfully recover. There are numerous obstacles in the way of having access to the necessary care – high costs, shortage of medical personnel and the need to travel to the appropriate medical facilities, something even more challenging during the Covid-19 pandemic. One approach to addressing this issue is to incorporate technology in the practice of physiotherapists, allowing them to help more patients. Using research through design, this thesis explores how interactive machine learning can be utilised in a system, designed for aiding physiotherapists. To this end, after a literature review, an informal case study was conducted. In order to explore what functionality the suggested system would need, an interface prototype was iteratively developed and subsequently evaluated through formative testing by three physiotherapists. All participants found value in the proposed system, and were interested in how such a system can be implemented and potentially used in practice. In particular the ability of the system to monitor the correct execution of the exercises by the patient, and the increased engagement during rehabilitative training brought by the sonification. Several suggestions for future developments in the topic are also presented at the end of this work.
APA, Harvard, Vancouver, ISO, and other styles
14

Wang, Xiaojun. "An interactive, high-level logic synthesis system." Thesis, Staffordshire University, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.387386.

Full text
APA, Harvard, Vancouver, ISO, and other styles
15

Laurel, Brenda Kay. "Toward the design of a computer-based interactive fantasy system." The Ohio State University, 1986. http://rave.ohiolink.edu/etdc/view?acc_num=osu1240408469.

Full text
APA, Harvard, Vancouver, ISO, and other styles
16

Laurel, Brenda. "Toward the design of a computer-based interactive fantasy system /." The Ohio State University, 1986. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487265143146814.

Full text
APA, Harvard, Vancouver, ISO, and other styles
17

Ragan-Kelley, Jonathan Millard. "The lightspeed automatic interactive lighting preview system." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/40881.

Full text
Abstract:
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2007.
Includes bibliographical references (p. 57-59).
We present an automated approach for high-quality preview of feature-film rendering during lighting design. Similar to previous work, we use a deep-framebuffer shaded on the GPU to achieve interactive performance. Our first contribution is to generate the deep-framebuffer and corresponding shaders automatically through data-flow analysis and compilation of the original scene. Cache compression reduces automatically-generated deep-framebuffers to reasonable size for complex production scenes and shaders. We also propose a new structure, the indirect framebuffer, that decouples shading samples from final pixels and allows a deep-framebuffer to handle antialiasing, motion blur and transparency efficiently. Progressive refinement enables fast feedback at coarser resolution. We demonstrate our approach in real-world production.
by Jonathan Millard Ragan-Kelley.
S.M.
APA, Harvard, Vancouver, ISO, and other styles
18

Wetherall, David James. "An interactive programming system for media computation." Thesis, Massachusetts Institute of Technology, 1994. http://hdl.handle.net/1721.1/38033.

Full text
Abstract:
Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1994.
Includes bibliographical references (p. 103-106).
by David James Wetherall.
M.S.
APA, Harvard, Vancouver, ISO, and other styles
19

Raab, John A. "CATSY, computer aided teaching system : construction and implementation." Virtual Press, 1985. http://liblink.bsu.edu/uhtbin/catkey/415659.

Full text
Abstract:
Computer Aided Teaching System (CATSY) is an interactive menu driven system that provides an instructor/presenter with an efficient teaching tool using microcomputer technology and a large screen projection system to enhance lecture presentations. Included in this thesis are descriptions of supporting graphics software and the computer peripherals used in the development of CATSY.The development of data structures used in CATSY is stressed in this thesis, along with their application to manipulate graphics and text. This thesis is intended to support and complement the masters thesis presented by Mr. Vincent Pedraza, which presents the system overview and system applications.
APA, Harvard, Vancouver, ISO, and other styles
20

Newton, Mark Brian. "A remote interactive music keyboard tuition system." Thesis, Rhodes University, 2005. http://hdl.handle.net/10962/d1004860.

Full text
Abstract:
A networked multimedia system to assist teaching music keyboard skills to a class is described. Teaching practical music lessons requires a large amount of interaction between the teacher and student and is thus teacher intensive. Although there is a range of computer software available for learning how to play the keyboard, these programs cannot replace the guidance of a music teacher. The possibility of combining the music applications with video conferencing technology for use in a keyboard class is discussed. An ideal system is described that incorporates the benefits of video conferencing and music applications for use in a classroom. A design of the ideal system is described and implemented. Certain design and implementation decisions are explained and the performance of the implementation examined. The system would enable a music teacher to effectively teach a music class keyboard skills.
APA, Harvard, Vancouver, ISO, and other styles
21

Pedraza, Vincent. "CATSY, computer aided teaching system : system overview, graphics and applications." Virtual Press, 1985. http://liblink.bsu.edu/uhtbin/catkey/416441.

Full text
Abstract:
Computer Aided Teaching System (CATSY) is an interactive graphics system, utilizing current microcomputer technology, along with a graphics tablet and a large screen projection system to enhance lecture presentations. Included in this thesis are descriptions of the supporting graphics software (POLY-ReGIS) and the computer peripherals used in the development of CATSY.The development of interactive graphics is stressed in this thesis. Applications of these graphics to CATSY are presented and an introduction to the data structures used in this system is also given. This thesis is intended to support and complement the masters thesis presented by Mr. John Raab, which deals primarily with the system implementation, data structures and the text editor used in CATSY.
APA, Harvard, Vancouver, ISO, and other styles
22

KUO, FENG-YANG. "AN ARCHITECTURE FOR DIALOGUE MANAGEMENT SUPPORT IN INFORMATION SYSTEMS (FRAMEWORK, MODELING DYNAMIC, METHODOLOGY)." Diss., The University of Arizona, 1985. http://hdl.handle.net/10150/187932.

Full text
Abstract:
The management of man-computer dialogues involves policies, procedures, and methodologies that enable users and designers to control, monitor, and enhance the user-computer interface. Effective dialogue management can be facilitated by a computer-aided work-bench of dialogue management tools that integrate pertinent environmental attributes into executable dialogue forms. Consequently, a methodology for generating dialogue designs is required. This research presents a framework for modeling user-computer interactions, or dialogues. The approach taken herein focuses on analysis of task, user, and information technology attributes. This analytical framework isolates dialogue entities and entity groupings. Together, these entities and their groupings suggest a language for information presentation and elicitation in the user-computer dialogue process. As a result, alternative dialogue models can be specified independent of hardware and software technologies. Furthermore, these models can be evaluated to ensure completeness, consistency, and integrity. Under this framework, various dialogue management functions can be integrated into a generalized dialogue management environment. Such an environment facilitates the transformation of task, user, and information technology attributes into executable dialogue definitions. The architecture of this environment is characterized by functionally layered and modularized software tools for dialogue management. The implementation of the proposed methodologies and the dialogue management architecture results in a set of dialogue management design facilities. These facilities foster effective management of dialogues within organizations and lead to a better understanding of the dialogue process.
APA, Harvard, Vancouver, ISO, and other styles
23

Balzac, Stephen R. "A system for the interactive classification of knowledge." Thesis, Massachusetts Institute of Technology, 1986. http://hdl.handle.net/1721.1/14830.

Full text
Abstract:
Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1987.
Title as it appeared in M.I.T. Graduate List, June 1987: An interactive knowledge classifier.
Bibliography: leaves 111-112.
by Stephen R. Balzac.
M.S.
APA, Harvard, Vancouver, ISO, and other styles
24

Namdev, Rahul Kumar. "LEARNSTEM : an interactive and intuitive STEM accessibility system." Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/99787.

Full text
Abstract:
Thesis: S.M. in Computer Science and Engineering, Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2015.
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 51-54).
I present an intuitive and interactive platform to make complex STEM (Science Technology Engineering and Mathematics) educational materials accessible to blind and visually impaired people using a mini-hyper-Braille device with almost no loss of information as compared to printed materials. I have come up with a novel way to increase the effective resolution of the Braille device by adding a mechanical XY gantry. Using this XY gantry enables us to create an ultra-high resolution, larger surface Braille device without paying the prohibitive price charged for the bigger hyper Braille displays available in the market. In addition to that, to further augment usability and intuitiveness of our system, we have integrated a Nod-ring, which is a tiny finger-worn device for supporting additional hand gestures such as zoom in and out. Previous studies have shown that the use of zoom and pan can increase usability and improve the understanding of tactile graphics. Along with zooming and panning, our system uses vibrating patterns, rhythmic motions, synthetic voice and synchronized voiced-vibrations to convey information to blind users in an intuitive way. We also implemented a touch gesture recognition framework on our touch enabled Braille device. Using these touch gestures and a high quality synthetic voice, we have developed a highly responsive system for providing voice annotations of the graphics content. An important contribution of this work is the implementation of a high-quality system for automatic transcription of STEM (including difficult math Nemeth translations) books into Braille. Learning resources for blind people are quite sparse and transcription of STEM material is a very expensive and time consuming process. Using our automated transcription platform it is easy, fast and inexpensive for publishers to transcribe STEM books into Braille books. The scope of this automated transcription platform is not only limited to STEM books but it can be used for transcription of any content/book/web-page available online.
by Rahul Kumar Namdev.
S.M. in Computer Science and Engineering
APA, Harvard, Vancouver, ISO, and other styles
25

Reddy, Jayachandra Lakshmana. "SITE: System for Interactive Transfer of Expertise." Thesis, Virginia Polytechnic Institute and State University, 1989. http://hdl.handle.net/10919/76343.

Full text
Abstract:
Knowledge based systems are currently the most marketable products of Artificial Intelligence research. The process of developing a knowledge based system can be very time consuming and costly. This thesis provides an automated, structured, knowledge acquisition methodology for accelerated development of knowledge based systems. This constrained approach leads to considerable savings in development costs, and results in a modular system that is easy to maintain. The system acts as a design consultant' to help the expert in elucidating his knowledge to the end-users.
Master of Science
APA, Harvard, Vancouver, ISO, and other styles
26

Forsgren, Nils-Olof, and Olov Schelén. "An interactive proof system for test congruence between processes." Licentiate thesis, Luleå tekniska universitet, Datavetenskap, 1988. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-16903.

Full text
APA, Harvard, Vancouver, ISO, and other styles
27

Butterworth, Richard J. "A formal framework for the specification of interactive systems." Thesis, Loughborough University, 1997. https://dspace.lboro.ac.uk/2134/14163.

Full text
Abstract:
We are primarily concerned with interactive systems whose behaviour is highly reliant on end user activity. A framework for describing and synthesising such systems is developed. This consists of a functional description of the capabilities of a system together with a means of expressing its desired 'usability'. Previous work in this area has concentrated on capturing 'usability properties' in discrete mathematical models. We propose notations for describing systems in a 'requirements' style and a 'specification' style. The requirements style is based on a simple temporal logic and the specification style is based on Lamport's Temporal Logic of Actions (TLA) [74]. System functionality is specified as a collection of 'reactions', the temporal composition of which define the behaviour of the system. By observing and analysing interactions it is possible to determine how 'well' a user performs a given task. We argue that a 'usable' system is one that encourages users to perform their tasks efficiently (i.e. to consistently perform their tasks well) hence a system in which users perform their tasks well in a consistent manner is likely to be a usable system. The use of a given functionality linked with different user interfaces then gives a means by which interfaces (and other aspects) can be compared and suggests how they might be harnessed to bias system use so as to encourage the desired user behaviour. Normalising across different users anq different tasks moves us away from the discrete nature of reactions and hence to comfortably describe the use of a system we employ probabilistic rather than discrete mathematics. We illustrate that framework with worked examples and propose an agenda for further work.
APA, Harvard, Vancouver, ISO, and other styles
28

Jayaraman, Radhakrishnan. "Development of an interactive programming system for IBM 7545 robot." Thesis, Virginia Polytechnic Institute and State University, 1986. http://hdl.handle.net/10919/90945.

Full text
Abstract:
This thesis presents the development of an interactive programming system for the IBM 7545 robot. Various methods of robot programming are discussed, and the reasons for the development of such an interactive programming system are provided. The development of this system was divided into five phases, namely, the development of the pseudo-compiler, development of the "system control" program, integration of ASSEMBLY routines, development of the "motion control" program, and the development of test programs. The approach used for each of these five stages are outlined, and a reference to the use of the system is given. A description of the development of each stage is then given, and the logic associated with all programs are described, and the purpose and operation of all subroutines are also presented. Some assumptions and limitations of the system are explained, and the operational aspects of the system are described. Additional work needed to improve this system is outlined, and the feasibility of using the concept of this system on other robot programming languages on the IBM 7545 robot are also discussed.
M.S.
APA, Harvard, Vancouver, ISO, and other styles
29

O'Keefe, Michael Dennis. "Design of an interactive video disc-based learning system." Thesis, Massachusetts Institute of Technology, 1985. http://hdl.handle.net/1721.1/67096.

Full text
Abstract:
Thesis (B.S.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1985.
MICROFICHE COPY AVAILABLE IN ARCHIVES AND ENGINEERING
Bibliography: leaves 54-55.
by Michael Dennis O'Keefe.
B.S.
APA, Harvard, Vancouver, ISO, and other styles
30

Wayshak, Corinne. "MIT in motion : an interactive multimedia information retrieval system." Thesis, Massachusetts Institute of Technology, 1989. http://hdl.handle.net/1721.1/14291.

Full text
APA, Harvard, Vancouver, ISO, and other styles
31

Gandham, Venkata Kishore. "Virtual visual system for interactive video applications over telephone networks." FIU Digital Commons, 1995. http://digitalcommons.fiu.edu/etd/3449.

Full text
APA, Harvard, Vancouver, ISO, and other styles
32

Shamas, James A. "An interactive, Web-based testing system for an introductory computer science course." Full text, Acrobat Reader required, 1998. http://viva.lib.virginia.edu/etd/theses/shamas98.pdf.

Full text
APA, Harvard, Vancouver, ISO, and other styles
33

Reddy, Prashanth R. "A Low Cost Interactive System for Distance Learning." University of Toledo / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1321645829.

Full text
APA, Harvard, Vancouver, ISO, and other styles
34

Ng, W. Y. "Interactive multi-objective programming as a framework for computer-aided control system design." Thesis, University of Cambridge, 1988. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.234968.

Full text
Abstract:
This work reports the development of an approach to computer-aided control system design (CACSD). Of primary concern is the quality of co-operation between the designer and his computer. In order to achieve an effective co-operation, we propose a conceptual view of the CACSD problem to the designer, and develop a framework for the computer. The conceptual view is named Generalized Cooperative Search (GCS), which suggests the designer to treat a CACSD problem as a search problem, in which he and the computer co-operate to locate satisfactory designs among sets of candidates. The framework is Interactive Multi-Objective Programming (IMOP), which defines the level of abstraction as well as the organization of the design facilities in the computer. While IMOP methods and control system design methods provide readily usable tools organized by the framework, a design strategy is developed to guide the designer in their effective use. The strategy is a two-level plan of the design process which helps the designer to conduct his search problems as ones of IMOP. He constructs parametrized sets of candidate designs using the design methods (innovates in level I) and matches his design wishes with the design possibilities amongst these candidates using the IMOP methods (trade-offs in level II). The advantages of this approach are (1) a proper emphasis is put on an effective designer-computer co-operation, the designer is supported rather than forced to follow any planned course of actions; (2) a uniform trade-off among design objectives receive their long due attention and (3) it is pluralistic and different design methods may be combined for their respective strengths. The work conducted is likely to be the first integrated approach to designing control systems by search, and may even be the first which supports the principal design stages (formulation, generation and evaluation) in a co-ordinated as well as most general manner. The proposed approach has a promising prospect of being one for the general areas of computer-aided design in engineering and decision support systems in scientific management.
APA, Harvard, Vancouver, ISO, and other styles
35

Wells, Marion. "Computer aided design of man-machine dialogues : towards an interactive system design methodology." Thesis, Kingston University, 1986. http://eprints.kingston.ac.uk/20521/.

Full text
Abstract:
With the very rapid increase in the availability of interactive computer systems emphasis has turned from algorithm and data structure design to man-machine interface design, in an attempt to produce interactive software that is acceptable to a user population with wide experience and ability levels. Considerable research has already been undertaken to obtain guidelines for man-machine dialogue design. However little has been done to integrate dialogue design methods and techniques into the traditional life cycle and methodologies of systems development, an area in which the author carried out earlier research. This thesis describes research undertaken to develop computer aids to assist with man-machine dialogue design, thus enabling dialogue representation techniques to be thoroughly proven. These techniques have been integrated with those of structured analysis to enable early specification of the dynamic aspects of a proposed interactive system, rather than their being left to the programming stage where there may be little user involvement. Additionally of interest is the ability of users to enter and modify dialogues using one of the developed computer aids, the Dialogue Prototyper. This system exhibits a novel approach to the provision of user adaptable interfaces.
APA, Harvard, Vancouver, ISO, and other styles
36

Erkek, Mehmet Erkan. "Structural analysis of plane frames in an interactive XWindow environment." Thesis, This resource online, 1992. http://scholar.lib.vt.edu/theses/available/etd-10102009-020302/.

Full text
APA, Harvard, Vancouver, ISO, and other styles
37

Praritsantik, Supachai. "Web-based interactive self-evaluation system for computer science in generic tutorial system for the sciences project." CSUSB ScholarWorks, 2002. https://scholarworks.lib.csusb.edu/etd-project/2273.

Full text
Abstract:
The goal of this master project is to promote and facilitate the use of new web-based and Java-based technologies in the development of self-evaluation systems for computer science; in particular, analysis of sorting algorithms.
APA, Harvard, Vancouver, ISO, and other styles
38

Ng, Eng Huat. "Software reusability and its application to interactive multimedia learning system." Thesis, Liverpool John Moores University, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.244736.

Full text
APA, Harvard, Vancouver, ISO, and other styles
39

Roh, Jae Hun. "Rhythmic input to an interactive multimedia system for learning music." Thesis, Massachusetts Institute of Technology, 1996. http://hdl.handle.net/1721.1/40992.

Full text
APA, Harvard, Vancouver, ISO, and other styles
40

Sundaram, Ravi 1968. "Interactive proof system variants and approximation algorithms for optical networks." Thesis, Massachusetts Institute of Technology, 1996. http://hdl.handle.net/1721.1/41425.

Full text
APA, Harvard, Vancouver, ISO, and other styles
41

Lai, Jimmy Chi-Ming. "Abstraction models at system level for networked interactive multimedia scripting." Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/38066.

Full text
Abstract:
Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1995.
Includes bibliographical references (p. 85-86).
by Jimmy Chi-Ming Lai.
M.Eng.
APA, Harvard, Vancouver, ISO, and other styles
42

Nilsson, Jesper. "Interactive SysML Diagrams using a Web Browser." Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-80078.

Full text
Abstract:
Managing and maintaining a system requires knowledge of its structure, along with the relations and interactions between its components. Systems Model- ing Language, SysML, is a language used to describe systems and enables the practice of Model-based Systems Engineering (MBSE). Having a model of a system is one key to understand the system and useful for future management and maintenance. Apart from being an advanced language, the tools that support SysML are often both advanced and expensive. This work was commissioned to create a different tool, a tool that is free, web-based, and interactive. The tool not only allows the user to look at the system but also explore the system’s design and the interesting parts of its internal structure. The tool uses a textual input to generate interactive diagrams with the possibility to filter out redundant information. Since it is available in a web browser, one can share their textual input instead of sharing pictures of diagrams. The textual input makes it possible to share a system structure in a new way, as well as to make the system model easier to maintain.
APA, Harvard, Vancouver, ISO, and other styles
43

Johansson, Kristian. "FlyTracker: Design and Implementation of an Interactive Motion Tracking System." Thesis, Uppsala universitet, Avdelningen för visuell information och interaktion, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-235751.

Full text
Abstract:
At the department of neuroscience at Uppsala University one of the research groups are working with motion vision. Motion vision is how seeing animal species process moving objects in their visual fields and how they experience self motion by generating an optic flow. This is important for animals of all sizes, everything from large mammals to insects. At the neuroscience department at Uppsala University they are using flies in their research as these are easier to work with than larger animals. Behavioral output as a result of visual stimuli is what is studied in the project I have been involved in as a part of this thesis. This is done by a track ball setup. The setup consists of a cup with a light plastic ball in it, from the bottom of the cup light airflow is added to reduce friction between the ball and the cup. A fly is tethered on top of the ball in such a way that when the fly is trying to walk the ball instead rotates accordingly. The ball rotation can then be measured by two sensors, both of which have been extracted from an optical mouse. There is no available, ready-made, software for reading the raw mouse data from the two sensors and from that input reconstructs the virtual movement path of the fly using. Therefore the purpose of this thesis has been to design and implement a user friendly and functional software system that fulfill this requirement. The design was done according to the principles of user-centered system design although with less formal documentation. This proved to generate a very good result. The end-users were included in every phase of the development process and it really was a huge advantage for the development process. Although all of the methods made available by the theories were not followed religiously, especially regarding documentation, that just displayed the power of agile methods were quality is more important than documentation. And the evaluation at the end of the project showed that the level of usability was high.
APA, Harvard, Vancouver, ISO, and other styles
44

Hanson, John Douglas. "UGURU : a natural language Unix consultant /." Online version of thesis, 1987. http://hdl.handle.net/1850/10133.

Full text
APA, Harvard, Vancouver, ISO, and other styles
45

Montgomery, David Eric. "An interactive PHIGS+ model rendering system applied to postprocessing of spatial mechanisms." Thesis, This resource online, 1990. http://scholar.lib.vt.edu/theses/available/etd-03242009-040504/.

Full text
APA, Harvard, Vancouver, ISO, and other styles
46

Marquez, Gabriel L. "Refactoring for paradigm change in the interactive data language." To access this resource online via ProQuest Dissertations and Theses @ UTEP, 2007. http://0-proquest.umi.com.lib.utep.edu/login?COPT=REJTPTU0YmImSU5UPTAmVkVSPTI=&clientId=2515.

Full text
APA, Harvard, Vancouver, ISO, and other styles
47

Groh, Marion L. (Marion Louise) 1978. "An interactive multimedia continuously learning helpdesk system : (when Hal met Sally)." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/80066.

Full text
Abstract:
Thesis (S.B. and M.Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1999.
Includes bibliographical references (leaves 65-72).
by Marion L. Groh.
S.B.and M.Eng.
APA, Harvard, Vancouver, ISO, and other styles
48

Adams, Phillip M. "An Interactive Expert System Based Dialogue Manager( An Expert System's Quest For Knowledge)." NSUWorks, 1987. http://nsuworks.nova.edu/gscis_etd/380.

Full text
APA, Harvard, Vancouver, ISO, and other styles
49

Nilsson, Lenny. "Delivering Interactive Real-Time Multi-Media Content with a Secure Operating System." Thesis, Umeå universitet, Institutionen för datavetenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-44359.

Full text
Abstract:
The company Dohi Sweden is developing a user interface product. This interface will deliver interactive content on a multi-touch screen surface. The system will provide a user-friendly way to populate touch-screen surfaces with interactive real-time multi-media contents. The interactive surface is populated by a client computer, connected to the internet. Third party applications will render interactive multi-media content on the touch-screen.This thesis report will provide an operating system (OS), for the client computer, that display interactive multi-media content. Known technologies are presented in the report. These technologies are considered as components for the construction of the OS. The client computer can be a target for different malicious software and penetration attempts. I will address the security risks and different aspects of modern computer security. A proof-of-concept OS will be a subject for security evaluation.
APA, Harvard, Vancouver, ISO, and other styles
50

Holt, Russell J. "The disk storage system of the High Level Software Engineering Workstation (HLSEW)." Thesis, Kansas State University, 1985. http://hdl.handle.net/2097/9851.

Full text
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!

To the bibliography