To see the other types of publications on this topic, follow the link: Interactive computer system.

Journal articles on the topic 'Interactive computer system'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the top 50 journal articles for your research on the topic 'Interactive computer system.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Browse journal articles on a wide variety of disciplines and organise your bibliography correctly.

1

Vorobev, Andrey, Anatoly Soloviev, Vyacheslav Pilipenko, and Gulnara Vorobeva. "Interactive computer model for aurora forecast and analysis." Solar-Terrestrial Physics 8, no. 2 (June 30, 2022): 84–90. http://dx.doi.org/10.12737/stp-82202213.

Full text
Abstract:
An interactive computer model of a short-term (with a horizon 30–70 min) forecast of aurora intensity has been developed in the form of a web-based geoinformation system. The OVATION-Prime empirical model is used as the basic software, which establishes statistical relationships between parameters of the solar wind, the interplanetary magnetic field, and auroral particle fluxes. On the basis of this model, a system has been built which simulates the spatial planetary distribution of the probability of observing auroras and a number of accompanying quantities. Data visualization is carried out on the basis of the virtual globe technology and is provided to the end user via a specialized web service. The forecast has been verified by comparing the model predictions with the data from 16 cameras conducting continuous observations of the auroras in the visible spectrum. The proportion of coincidences between the predicted and observed auroras was 86 %. The developed service enables both forecasting and analysis of past events. The system allows us to compare the spatial distribution of probability of auroras with railway transport systems for the territory of the Russian Federation.
APA, Harvard, Vancouver, ISO, and other styles
2

Gonzalez-Altamirano, G. R., and T. J. Owens. "Computer aided system modelling using interactive computer graphics." Transactions of the Institute of Measurement and Control 18, no. 2 (April 1996): 111–16. http://dx.doi.org/10.1177/014233129601800206.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Thorat, Sakshi. "HCI Based Virtual Controlling System." International Journal for Research in Applied Science and Engineering Technology 10, no. 6 (June 30, 2022): 630–35. http://dx.doi.org/10.22214/ijraset.2022.43645.

Full text
Abstract:
Abstract: Researchers around the globe are working on making our devices more interactive and making them function with minimal physical contact in this research project. The proposed system is an interactive computer system that can operate without a physical keyboard or mouse. This system will benefit everyone, particularly immobilized people with special needs operating a physical keyboard and mouse. So in the system, they have developed an interface that uses visual hand-gesture analysis. These gestures are used to assist those who are having trouble controlling or operating computers or gadgets. The model is being developed in such a way that it can assist us in recognizing and implementing it. Regarding hand gestures, our interface uses OpenCV, Python, and computer vision algorithms that can detect different finger orientations, distinguish the user's hand from the background, and distinguish significant hand movements from unwanted hand movements. Keywords: Machine Learning, Computer Vision, Image Processing, OpenCV, Human-Computer Interaction (HCI)
APA, Harvard, Vancouver, ISO, and other styles
4

Sommerer, Christa, and Laurent Mignonneau. "Art as a Living System: Interactive Computer Artworks." Leonardo 32, no. 3 (June 1999): 165–73. http://dx.doi.org/10.1162/002409499553190.

Full text
Abstract:
The authors design computer installations that integrate artificial life and real life by means of human-computer interaction. While exploring real-time interaction and evolutionary image processes, visitors to their interactive installations become essential parts of the systems by transferring the individual behaviors, emotions and personalities to the works' image processing. Images in these installations are not static, pre-fixed or predictable, but “living systems” themselves, representing minute changes in the viewers' interactions with the installations' evolutionary image processes.
APA, Harvard, Vancouver, ISO, and other styles
5

Boies, S. J. "User behavior on an interactive computer system." IBM Systems Journal 38, no. 2.3 (1999): 162–79. http://dx.doi.org/10.1147/sj.382.0162.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Miller, David M. "An interactive, computer-aided ship scheduling system." European Journal of Operational Research 32, no. 3 (December 1987): 363–79. http://dx.doi.org/10.1016/s0377-2217(87)80005-x.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Bender, Michael J., Slobodan P. Simonovic, Donald H. Burn, and Walid Mohammed. "Interactive Computer Graphics for Expert‐System Verification." Journal of Water Resources Planning and Management 119, no. 5 (September 1993): 518–30. http://dx.doi.org/10.1061/(asce)0733-9496(1993)119:5(518).

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Jain, Hemant K. "Distributed computer system design: An interactive procedure." Information & Management 9, no. 5 (December 1985): 269–81. http://dx.doi.org/10.1016/0378-7206(85)90051-5.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Liu, Xiao Mei, Zi Jian Yan, and Hong Zhang. "Application of Speech Interactive Technology in the Future Grid Scheduling System." Advanced Materials Research 1070-1072 (December 2014): 749–54. http://dx.doi.org/10.4028/www.scientific.net/amr.1070-1072.749.

Full text
Abstract:
With the strong and smart grid full development and the unprecedented power scale, the traditional interaction has become increasingly unable to meet the requirements of future grid scheduling system. This paper analyzes the feasibility of speech interactive technology application in the dispatching automation areas, designed the scheduling speech interaction framework to meet the characteristics of grid scheduling. Then it was integrated into the existing human-computer systems to do related validation studies. The human-computer interaction framework is consisted of speech recognition module, semantic storage modules, interactive response modules and integrated human-computer display modules.The results showed that the speech interaction as an Auxiliary interaction, intergrated into human-computer interaction in the future scheduling system that can help dispatchers better to monitor and manage the power grid, which has broad application prospects in future grid scheduling system.
APA, Harvard, Vancouver, ISO, and other styles
10

Kuo, Wen-Hung, and Sheue-Ling Hwang. "A Human-Computer Interactive Scheduling System in Parallel Machine Systems." IFAC Proceedings Volumes 31, no. 26 (September 1998): 107–12. http://dx.doi.org/10.1016/s1474-6670(17)40077-2.

Full text
APA, Harvard, Vancouver, ISO, and other styles
11

Modanwal, Gourav, and Kishor Sarawadekar. "A New Dactylology and Interactive System Development for Blind–Computer Interaction." IEEE Transactions on Human-Machine Systems 48, no. 2 (April 2018): 207–12. http://dx.doi.org/10.1109/thms.2017.2734065.

Full text
APA, Harvard, Vancouver, ISO, and other styles
12

Ramadoss, Janarthanan, J. Venkatesh, Shubham Joshi, Piyush Kumar Shukla, Sajjad Shaukat Jamal, Majid Altuwairiqi, and Basant Tiwari. "Computer Vision for Human-Computer Interaction Using Noninvasive Technology." Scientific Programming 2021 (November 3, 2021): 1–15. http://dx.doi.org/10.1155/2021/3902030.

Full text
Abstract:
Computer vision is a significant component of human-computer interaction (HCI) processes in interactive control systems. In general, the interaction between humans and computers relies on the flexibility of the interactive visualization system. Electromyography (EMG) is a bioelectric signal used in HCI that can be captured noninvasively by placing electrodes on the human hand. Due to the impact of complex background, accurate recognition and analysis of human motion in real-time multitarget scenarios are considered challenging in HCI. Further, EMG signals of human hand motions are exceedingly nonlinear, and it is important to utilize a dynamic approach to address the noise problem in EMG signals. Hence, in this paper, the Optimized Noninvasive Human-Computer Interaction (ONIHCI) model has been proposed to predict human motion recognition. Average Intrinsic Mode Function (AIMF) has been used to reduce the noise factor in EMG signals. Furthermore, this paper introduces spatial thermographic imaging to overcome the conventional sensor problem, such as gesture recognition and human target identification in multitarget scenarios. The human motion behavior in spatial thermographic images is examined by target trajectory, and body movement kinematics is employed to classify human targets and objects. The experimental findings demonstrate that the proposed method reduces noise by 7.2% and improves accuracy by 97.2% in human motion recognition and human target identification.
APA, Harvard, Vancouver, ISO, and other styles
13

Li, Jiahang. "Research on Interactive System of Movie Subtitle Speech Based on Machine Learning Technology." Frontiers in Computing and Intelligent Systems 2, no. 2 (December 26, 2022): 22–24. http://dx.doi.org/10.54097/fcis.v2i2.3744.

Full text
Abstract:
The composition elements of subtitles, from the early single text, have developed into the present text, graphics, colors, animation, special effects and other combinations. With the development of speech technology and natural language understanding, speech interaction system has become a hot research field. Different from the traditional data interaction between keyboard, mouse and display, using hearing to transmit data makes the interactive system of movie subtitles more anthropomorphic and intelligent. It is the most natural and convenient means for human beings to exchange information with intelligent systems by incorporating machines and equipment with voice information processing capabilities into human voice interactive objects and endowing movie subtitle interactive systems with biological language recognition functions. A machine learning-based movie subtitle voice interactive system is constructed, which can well expand the application of voice interactive system and improve the user experience. In this paper, a movie subtitle voice interactive system based on machine learning technology is proposed, so as to better and effectively realize human-computer voice interaction.
APA, Harvard, Vancouver, ISO, and other styles
14

Janser, Achim W. "An interactive learning system visualizing computer graphics algorithms." ACM SIGCSE Bulletin 29, no. 3 (September 1997): 21–23. http://dx.doi.org/10.1145/268809.268828.

Full text
APA, Harvard, Vancouver, ISO, and other styles
15

DeLeo, James M., Frank Pucino, Karim A. Calis, Keith W. Crawford, Thomas Dorworth, and Joseph F. Gallelli. "Patient-interactive Computer System for Obtaining Medication Histories." American Journal of Health-System Pharmacy 50, no. 11 (November 1, 1993): 2348–52. http://dx.doi.org/10.1093/ajhp/50.11.2348.

Full text
APA, Harvard, Vancouver, ISO, and other styles
16

Bailey, W. N., and F. Abdullah. "Interactive graphics-based computer-aided system dynamic modelling." Transactions of the Institute of Measurement and Control 11, no. 3 (July 1989): 127–37. http://dx.doi.org/10.1177/014233128901100303.

Full text
APA, Harvard, Vancouver, ISO, and other styles
17

Garber, G., R. Fogel, J. Berman, and P. Podrid. "Interactive ECG teaching system on the macintosh computer." Journal of the American College of Cardiology 17, no. 2 (February 1991): A10. http://dx.doi.org/10.1016/0735-1097(91)91010-c.

Full text
APA, Harvard, Vancouver, ISO, and other styles
18

Steele, Marcee M., and John W. Steele. "An interactive computer system for diagnosing learning disabilities." TechTrends 41, no. 4 (September 1996): 23–26. http://dx.doi.org/10.1007/bf02813336.

Full text
APA, Harvard, Vancouver, ISO, and other styles
19

Yang, Ying, Yiyi Fan, and Ruizhi Sun. "A Human-Computer Interaction System for Agricultural Tools Museum Based on Virtual Reality Technology." Advances in Multimedia 2019 (January 1, 2019): 1–15. http://dx.doi.org/10.1155/2019/2659313.

Full text
Abstract:
Traditional museums and most digital museums use window display to exhibit their collections. However, the agricultural tools are distinctive for their use value and wisdom contained. Therefore, this paper first proposes a method of virtual interactive display for agricultural tools based on virtual reality technology, which combines static display and dynamic use of agricultural tools vividly showing the agricultural tools. To address the problems of rigid interaction and terrible experience in the process of human-computer interaction, four human-computer interaction technologies are proposed to design and construct a more humanized system including intelligent scenes switching technology, multichannel introduction technology, interactive virtual roaming technology, and task-based interactive technology. The evaluation results demonstrate that the system proposed achieves good performance in fluency, instructiveness, amusement, and practicability. This human-computer interaction system can not only show the wisdom of Chinese traditional agricultural tools to the experiencer all over the world but also put forward a new method of digital museum design.
APA, Harvard, Vancouver, ISO, and other styles
20

Motorina, L. E., and G. V. Cherniaeva. "Psychological virtual reality in a computer interactive environment." Social Psychology and Society 11, no. 1 (2020): 8–26. http://dx.doi.org/10.17759/sps.2020110102.

Full text
Abstract:
Objectives: analysis of the correlation between concepts “cyberspace”, “computer virtual reality”, “computer interactive environment”, “interactive experience”; wording of the author’s definition of the term “psychological virtual reality”; identification of its functions and features. Background. Computer interactive environments are becoming the main platforms for the professional and personal self-realization of a modern person, the social activity of youth is shifting to the Internet space, models and forms of interpersonal interaction and communication are changing, new psychological constructs are formed that reflect virtual world and provide interaction with it. Psychological virtual reality acts as an intermediary between a person as a personality and a computer interactive environment as a form of cyberspace representation in modern human life, and the psychological constructs generated in it determine the formation of new socio-psychological behavior patterns. Methodology: systemic and subjective approaches, comparative analysis method. Conclusions. The creation of computer interactive environments has opened a new stage in the formation of a new interactive human experience as a system of information technology and socio-psychological competencies. There is a need for a systematic study of the conceptual-categorical apparatus that is used to describe computer interactive environments. Psychological virtual reality is a component of computer interactive environment, performing number of important functions of optimizing human interaction with computer environment. The analysis of the "man—computer environment" system gives reason to distinguish between nine basic psychotypes of social subjects which are participants of virtual reality. The typology developed in the article can be recommended for use as a methodological basis in the development of socio-psychological diagnostic tools, in the practice of socio-psychological counseling and social work.
APA, Harvard, Vancouver, ISO, and other styles
21

Lazzara, Matthew A., John M. Benson, Robert J. Fox, Denise J. Laitsch, Joseph P. Rueden, David A. Santek, Delores M. Wade, Thomas M. Whittaker, and J. T. Young. "The Man computer Interactive Data Access System: 25 Years of Interactive Processing." Bulletin of the American Meteorological Society 80, no. 2 (February 1999): 271–84. http://dx.doi.org/10.1175/1520-0477(1999)080<0271:tmcida>2.0.co;2.

Full text
APA, Harvard, Vancouver, ISO, and other styles
22

Ding, Zhijun, Haojie Qiu, Ru Yang, Changjun Jiang, and MengChu Zhou. "Interactive-Control-Model for Human–Computer Interactive System Based on Petri Nets." IEEE Transactions on Automation Science and Engineering 16, no. 4 (October 2019): 1800–1813. http://dx.doi.org/10.1109/tase.2019.2895507.

Full text
APA, Harvard, Vancouver, ISO, and other styles
23

Rushinek, Avi, Sara F. Rushinek, and Joel Stutz. "Relationship of Computer Users' Performance to Their Attitudes toward Interactive Software." Journal of Educational Technology Systems 13, no. 4 (June 1985): 255–64. http://dx.doi.org/10.2190/0dxe-v5va-h31b-dmyt.

Full text
Abstract:
The present study suggests a method of integrating user performance and attitudes toward the computer system into the quality control procedures (QCP). The objective of this approach is to enable the decision makers to manage by exceptions (MBE) and thus be more effective and more efficient. Accordingly, this study computes the correlations between performance related variables and users' attitudes. The computer facility management will investigate only systems whose users have demonstrated performance or attitudes below a desirable minimum level and thus manage by exception. Likewise, the relationship between performance and attitude will be investigated.
APA, Harvard, Vancouver, ISO, and other styles
24

Dong, Liang, Ding Gangyi, Yan Dapeng, and Huang Kexiang. "Multithreshold Image Segmentation and Computer Simulation Based on Interactive Processing System." Mobile Information Systems 2022 (July 8, 2022): 1–9. http://dx.doi.org/10.1155/2022/8091701.

Full text
Abstract:
With the increasing application of interactive processing systems at all levels, in order to better and efficiently spread the application range of interactive processing systems, this study has researched and developed an application system for interactive online processing of DVB-SMODIS data. In addition, correct and improved algorithms are proposed for most of the problems in DVB-SMODIS data. In order to better improve the overall search ability of the BBO algorithm in multithreshold image segmentation, this study discusses a new BBO algorithm. Image segmentation is an important processing part of digital image processing systems and computer vision systems. The use of computer simulation programming technology can simulate and replace the process of objects to produce simulation maps. According to the original object calculated by the computer system, it can be reconstructed and reproduced by referring to the mathematical formula of light waves and using traditional simulation technology experiments. Therefore, this article uses interactive processing technology to study the multithreshold graph segmentation and computer simulation technology.
APA, Harvard, Vancouver, ISO, and other styles
25

Kartam, Nabil A. "ISICAD: Interactive System for Integrating CAD and Computer-Based Construction Systems." Computer-Aided Civil and Infrastructure Engineering 9, no. 1 (January 1994): 41–51. http://dx.doi.org/10.1111/j.1467-8667.1994.tb00360.x.

Full text
APA, Harvard, Vancouver, ISO, and other styles
26

Hoa Tat Thang. "Computer control in human-machine interaction systems by hand movements." Journal of Military Science and Technology, CSCE5 (December 15, 2021): 42–48. http://dx.doi.org/10.54939/1859-1043.j.mst.csce5.2021.42-48.

Full text
Abstract:
Computers have become popular in recent years. The forms of human-computer interaction are increasingly diverse. In many cases, controlling the computer is not only through the mouse and keyboard, but humans must control the computer through body language and representation. For some people with physical disabilities, controlling the computer through hand movements is essential to help them interact with the computer. The field of simulation also needs these interactive applications. This paper studies a solution to build a hand tracking and gesture recognition system that allows cursor movement and corresponding actions with mouse and keyboard. The research team confirms that the system works stably, accurately and can control the computer instead of a conventional mouse and keyboard through the implementation and evaluation.
APA, Harvard, Vancouver, ISO, and other styles
27

Meikle, George. "ScreenPlay: A topic-theory-inspired interactive system." Organised Sound 25, no. 1 (March 4, 2020): 89–105. http://dx.doi.org/10.1017/s1355771819000499.

Full text
Abstract:
ScreenPlay is a unique interactive computer music system (ICMS) that draws upon various computational styles from within the field of human–computer interaction (HCI) in music, allowing it to transcend the socially contextual boundaries that separate different approaches to ICMS design and implementation, as well as the overarching spheres of experimental/academic and popular electronic musics. A key aspect of ScreenPlay’s design in achieving this is the novel inclusion of topic theory, which also enables ScreenPlay to bridge a gap spanning both time and genre between Classical/Romantic era music and contemporary electronic music; providing new and creative insights into the subject of topic theory and its potential for reappropriation within the sonic arts.
APA, Harvard, Vancouver, ISO, and other styles
28

Xie, Yuzhen, Zihan Tang, and Aiguo Song. "Motion Simulation and Human–Computer Interaction System for Lunar Exploration." Applied Sciences 12, no. 5 (February 23, 2022): 2312. http://dx.doi.org/10.3390/app12052312.

Full text
Abstract:
When planning lunar rover missions, it is important to develop intuition and driving skills for unfamiliar environments before incurring the costs of reaching the moon. Simulators make it possible to operate in environments that have the physical characteristics of target locations without the expense of extensive physical tests. This paper proposes a motion simulation and human–computer interaction system based on a parallel mechanism to realize high-fidelity manned lunar rover simulations. The system consists of an interactive operating platform and a lunar surface simulation environment based on Unity3D. To make the 6-DOF platform simulate the posture changes of the rover, we improved the motion simulation algorithm. We designed a posture adjustment system and built virtual sensors to help astronauts perceive the lunar environment. Finally, this paper discusses the method for the realization of the multi-channel human–computer interaction system; astronauts can interactively control the rover through five channels. Experiments show that this system can realize high-fidelity rover simulation and improve the efficiency of human-computer interaction.
APA, Harvard, Vancouver, ISO, and other styles
29

Чубаров, M. Chubarov, Колокатова, and Larisa Kolokatova. "Intelligent Rating System of Students’ Interactive Learning." Socio-Humanitarian Research and Technology 4, no. 2 (June 17, 2015): 21–23. http://dx.doi.org/10.12737/11932.

Full text
Abstract:
Computer systems of Interactive learning contribute to quality education regardless of the place of students’residence and ways of computer access, subject to the availability of developed content that meets the requirements of modern high school. The article presents Interactive technology of physical culture and sports training for students’ integrated learning. The condition of bodyfunctional systems is defined with the aim of developing an effective strategy of physical training of university students.
APA, Harvard, Vancouver, ISO, and other styles
30

Li, Xin, and Zenon J. Pudlowski. "An Interactive Computer-Based Training System for Electrical Engineering Education." International Journal of Electrical Engineering & Education 32, no. 1 (January 1995): 5–20. http://dx.doi.org/10.1177/002072099503200102.

Full text
Abstract:
An interactive computer-based training system for electrical engineering education A computer learning network including an interactive computer-based training system (ICBTS) for electrical engineering has been developed. This article discusses the integration of instruction design, courseware delivery and students' performance analysis into one flexible system through computer-based learning. It considers the design and development of ICBTS, which is suitable for engineering students at university level.
APA, Harvard, Vancouver, ISO, and other styles
31

Chen, Rui, Qingyi Hua, Xiang Ji, Yun Liu, Hongyu Wang, Juanni Li, Jianxin Liu, and Jun Feng. "An Interactive Task Analysis Framework and Interactive System Research for Computer Aided Diagnosis." IEEE Access 5 (2017): 23413–24. http://dx.doi.org/10.1109/access.2017.2761235.

Full text
APA, Harvard, Vancouver, ISO, and other styles
32

Zhen, Yeping. "The Interactive Design of Library Information Sharing in View of Network Communication Technology." Advances in Multimedia 2022 (March 19, 2022): 1–14. http://dx.doi.org/10.1155/2022/5342645.

Full text
Abstract:
From the perspective of data viewing, interactive design is to present abstract information and data in a visual form through a computer interface. It is formulated based on a humanized and flexible human-computer interaction model. The interaction process between computers and humans requires careful thinking and design. It must follow the principle of “user first, machine second.” Understanding the audience’s psychology and behavior characteristics can effectively enhance computer vision interaction and expand the scope of the audience. The research in this study aimed at the interactive design of library information sharing based on network communication technology. It introduces the organizational structure of the library and analyzes in detail the problems that the current library information resource sharing still faces. Then, this study proposes a dynamic differentiated service mechanism of DDSM to improve the success rate of information transmission in the interactive design system. This study designs an experiment on the interactive design of library information sharing by multiple types of users. The results of the experiment show that students of all grades and teachers use the library and library websites more frequently. For the interactive information service of the library, users are most satisfied with the project attitude of the book recommendation service method. Its satisfaction rate reaches 68%, and it is also the most popular among users. The main purpose of the interaction between library users is to share knowledge. However, the current domestic academic libraries have a general sense of interactive information services, and the development speed has always been slower than that in foreign countries.
APA, Harvard, Vancouver, ISO, and other styles
33

Orlando, G., P. Marandola, R. Macchi, E. Cremaschi, A. Trinchieri, and A. Speroni. "Interactive multimediality system on personal computer for teaching in urology." Urologia Journal 59, no. 1_suppl (January 1992): 99–101. http://dx.doi.org/10.1177/039156039205901s32.

Full text
Abstract:
The multimediality systems are specifically informatics procedures. These allow the contemporary presentation and the active interaction on the monitor of a personal computer of texts, dias, videomovies, animations. Our study presents an interactive-multimediality system for the training of the urologist in medical school. The object of the development at this moment is the presentation and illustration of the urethrocystoscopic procedure. The graphic interface allows the user the choice of modality, e.g. text, animation, videomovie or dia; the user “clicks” on the icon and the system starts; the modality can be changed at any time to have a better visualization of the problem. The user can choose to read or hear the text. The development of the system will be a complete teaching media for endourologic diagnostic and therapeutic methods. In the future the virtual reality will be very interesting: the student will be able to read, see and verify the pathologies and the therapeutic methods on the computer before real application on the human body.
APA, Harvard, Vancouver, ISO, and other styles
34

Subah, S., S. Derminder, and C. Sanjeev. "An Interactive Computer Vision System for Tree Ring Analysis." Current Science 112, no. 06 (March 1, 2017): 1262. http://dx.doi.org/10.18520/cs/v112/i06/1262-1265.

Full text
APA, Harvard, Vancouver, ISO, and other styles
35

Kuo, Wen-Hung. "The development of a human-computer interactive scheduling system." International Journal of Computer Integrated Manufacturing 12, no. 2 (January 1999): 156–67. http://dx.doi.org/10.1080/095119299130399.

Full text
APA, Harvard, Vancouver, ISO, and other styles
36

Jones, Christopher V., and William L. Maxwell. "A System for Manufacturing Scheduling with Interactive Computer Graphics." IIE Transactions 18, no. 3 (September 1986): 298–303. http://dx.doi.org/10.1080/07408178608974707.

Full text
APA, Harvard, Vancouver, ISO, and other styles
37

Bensky, T. J. "Computer-controlled in-class feedback system for interactive lectures." American Journal of Physics 71, no. 11 (November 2003): 1174–77. http://dx.doi.org/10.1119/1.1590654.

Full text
APA, Harvard, Vancouver, ISO, and other styles
38

Hwang, Jinwoo, June-Sic Kim, Jae-Seok Kim, In-Young Kim, and Sun Il Kim. "Interactive navigation system for virtual endoscopy on personal computer." International Congress Series 1230 (June 2001): 1201–2. http://dx.doi.org/10.1016/s0531-5131(01)00220-5.

Full text
APA, Harvard, Vancouver, ISO, and other styles
39

Liu, Chengcheng. "Artificial Intelligence Interactive Design System Based on Digital Multimedia Technology." Advances in Multimedia 2022 (January 19, 2022): 1–12. http://dx.doi.org/10.1155/2022/4679066.

Full text
Abstract:
The current extraction speed of artificial intelligence interactive elements is low, with the low effect, resulting in the poor effect of artificial intelligence interaction. Therefore, a new artificial intelligence interaction method has been developed for digital multimedia technology, performing analysis based on the current background of artificial intelligence, providing a good environment foundation for the interactive place, so that it can integrate artificial intelligence technology after interaction. Aiming at the current problems of digital multimedia technology in the use of artificial intelligence interaction design, innovative exploration of artificial intelligence technology will be carried out based on multimedia technology and innovative thinking. Based on the in-depth analysis of digital multimedia technology, the relationship between artificial intelligence technology and digital multimedia technology is analyzed, and an artificial intelligence interactive design system based on digital multimedia technology is proposed. Finally, the digital multimedia technology is verified on the artificial intelligence interactive design through case analysis.
APA, Harvard, Vancouver, ISO, and other styles
40

Rocheleau, David Neville, and Kunwoo Lee. "System for interactive assembly modelling." Computer-Aided Design 19, no. 2 (March 1987): 65–72. http://dx.doi.org/10.1016/s0010-4485(87)80047-7.

Full text
APA, Harvard, Vancouver, ISO, and other styles
41

Li, Xiao Yan, Yun Sun, and Min Li. "Human Computer Interaction Used in Virtual Maintenance Training System of Equipment." Applied Mechanics and Materials 198-199 (September 2012): 512–15. http://dx.doi.org/10.4028/www.scientific.net/amm.198-199.512.

Full text
Abstract:
Allowing trainees to get a real sense of immersion, an advanced virtual maintenance training system of equipment must have an effective Human Computer Interaction. This paper discussed issues related to the design of Human Computer Interaction used in Virtual Maintenance Training System of Equipment, and provided specific implementation of three typical features: implementation of display text messages in real time; implementation of response to user input events; implementation of getting the interactive results. Based on a real-time visual simulation software system named Vega, human computer interaction were accomplished, and presented the code segment. Results show that the interface of human computer interaction was very friendly, and the Virtual Maintenance Training System of Equipment was efficient.
APA, Harvard, Vancouver, ISO, and other styles
42

BLANDFORD, ANN E., and DAVID J. DUKE. "Integrating user and computer system concerns in the design of interactive systems." International Journal of Human-Computer Studies 46, no. 5 (May 1997): 653–79. http://dx.doi.org/10.1006/ijhc.1997.0116.

Full text
APA, Harvard, Vancouver, ISO, and other styles
43

Longmuir, Kenneth J. "Interactive computer-assisted instruction in acid-base physiology for mobile computer platforms." Advances in Physiology Education 38, no. 1 (March 2014): 34–41. http://dx.doi.org/10.1152/advan.00083.2013.

Full text
Abstract:
In this project, the traditional lecture hall presentation of acid-base physiology in the first-year medical school curriculum was replaced by interactive, computer-assisted instruction designed primarily for the iPad and other mobile computer platforms. Three learning modules were developed, each with ∼20 screens of information, on the subjects of the CO2-bicarbonate buffer system, other body buffer systems, and acid-base disorders. Five clinical case modules were also developed. For the learning modules, the interactive, active learning activities were primarily step-by-step learner control of explanations of complex physiological concepts, usually presented graphically. For the clinical cases, the active learning activities were primarily question-and-answer exercises that related clinical findings to the relevant basic science concepts. The student response was remarkably positive, with the interactive, active learning aspect of the instruction cited as the most important feature. Also, students cited the self-paced instruction, extensive use of interactive graphics, and side-by-side presentation of text and graphics as positive features. Most students reported that it took less time to study the subject matter with this online instruction compared with subject matter presented in the lecture hall. However, the approach to learning was highly examination driven, with most students delaying the study of the subject matter until a few days before the scheduled examination. Wider implementation of active learning computer-assisted instruction will require that instructors present subject matter interactively, that students fully embrace the responsibilities of independent learning, and that institutional administrations measure instructional effort by criteria other than scheduled hours of instruction.
APA, Harvard, Vancouver, ISO, and other styles
44

Song, Shanwei, Yuting Wu, and Fang Zhang. "Design and Implementation of the Image Interactive System Based on Human-Computer Interaction." Intelligent Information Management 02, no. 05 (2010): 334–37. http://dx.doi.org/10.4236/iim.2010.25040.

Full text
APA, Harvard, Vancouver, ISO, and other styles
45

Johnston, Andrew. "Conversational Interaction in Interactive Dance Works." Leonardo 48, no. 3 (June 2015): 296–97. http://dx.doi.org/10.1162/leon_a_01017.

Full text
Abstract:
This paper describes an interactive dance/physical theatre work entitled Encoded, which made use of motion capture techniques and real-time fluid simulations to create systems intended to support, stimulate and augment live performance. Preliminary findings from a qualitative study of performers’ experiences with the system raise a number of issues, including the challenges of creating theatrical meaning with interactive systems, using Contact Improvisation as a metaphor for engaging creative systems, and the impact that large-scale projections can have on performers’ engagement.
APA, Harvard, Vancouver, ISO, and other styles
46

Lee, Yueh-Jung. "Un/interactive Fish in Posthuman Ethical Design." Interactive Film & Media Journal 2, no. 4 (December 30, 2022): 106–13. http://dx.doi.org/10.32920/ifmj.v2i4.1682.

Full text
Abstract:
In the posthuman era, what counts as ethical has dispersed and re-distributed to a nonhuman-centered network that includes nonhuman species and nonliving matter. This paper serves as a resistance and a possible way out against traditional human-pet ownership in therapeutic robot development. The paper consists of research and project-based speculative design that aims to recalibrate human relationships with others through the public interactive project Not-my-fish. In the project Not-my-fish, the others include fish, digital fish, and computers. The project is developed in a healthcare facility setting to offer an alternative healthcare modality with un-interactive interaction and flow as core concepts. The overarching research question is: what would a human-nonhuman relationship look like through the lens of Taoist-posthumanism, and how do we design such a relationship? More practically, how to create a mutually beneficial interactive system with limited human-initiated interaction in human-computer interaction? Firstly, I draw on Posthumanism, Taoism, and Contractualism as theoretical frameworks to form the foundation regarding the human-fish relationship. Second, I analyze and transcribe the theories into the project Not-my-fish in terms of un-interactive interaction. Third, I apply the concept of flow as design guidelines and feature four aspects of the flow in the human-fish interaction: ecological flow (the physical surroundings of the human-fish interaction), sensory flow (the physical senses and perception of humans and fish), social flow (the shared and unique social behavior of humans and fish), and data flow (the system’s memory load and data lifecycle). Fourth, I discuss how the participating parties, such as human individuals, computer-simulated fish, and institutional partners, could mutually benefit from this partnership. The project Not-my-fish rearticulates the relationship between humans and fish and humans and computers. It views the human-fish relationships from posthuman and Taoist perspectives to detach the idea of human-nonhuman ownership and promote reciprocity and equilibrium. Nevertheless, some challenges are presented for human partners and design aspects regarding the transition from human-centered to posthuman interactive media. However, this paper demonstrates a practical way for human society to develop a posthuman design in public interactives and serve the public good at the same time.
APA, Harvard, Vancouver, ISO, and other styles
47

Kobayashi, Hiroki, Ryoko Ueoka, and Michitaka Hirose. "Wearable Forest Clothing System: Beyond Human-Computer Interaction." Leonardo 42, no. 4 (August 2009): 300–306. http://dx.doi.org/10.1162/leon.2009.42.4.300.

Full text
Abstract:
Wearable Forest is a garment that bioacoustically interacts with distant wildlife in a remote forest through a networked remote-controlled speaker and microphone. It expresses the unique bioacoustic beauty of nature and allows users to interact with a forest in real time through a network to acoustically experience a distant forest soundscape, thus merging humans and nature without great environmental impact. This novel interactive sound system can create a sense of unity between users and a remote soundscape, enabling users to feel a sense of belonging to nature even in the midst of a city. This paper describes the theory of interaction between the Human and the Biosphere through the design process of the Wearable Forest concept.
APA, Harvard, Vancouver, ISO, and other styles
48

Mocanu, Bogdan-Costel, Ion-Dorinel Filip, Remus-Dan Ungureanu, Catalin Negru, Mihai Dascalu, Stefan-Adrian Toma, Titus-Constantin Balan, Ion Bica, and Florin Pop. "ODIN IVR-Interactive Solution for Emergency Calls Handling." Applied Sciences 12, no. 21 (October 26, 2022): 10844. http://dx.doi.org/10.3390/app122110844.

Full text
Abstract:
Human interaction in natural language with computer systems has been a prime focus of research, and the field of conversational agents (including chatbots and Interactive Voice Response (IVR) systems) has evolved significantly since 2009, with a major boost in 2016, especially for industrial solutions. Emergency systems are crucial elements of today’s societies that can benefit from the advantages of intelligent human–computer interaction systems. In this paper, we present two solutions for human-to-computer emergency systems with critical deadlines that use a multi-layer FreeSwitch IVR solution and the Botpress chatbot platform. We are the pioneers in Romania who designed and implemented such a solution, which was evaluated in terms of performance and resource management concerning Quality of Service (QoS). Additionally, we assessed our Proof of Concept (PoC) with real data as part of the system for real-time Romanian transcription of speech and recognition of emotional states within emergency calls. Based on our feasibility research, we concluded that the telephony IVR best fits the requirements and specifications of the national 112 system, with the presented PoC ready to be integrated into the Romanian emergency system.
APA, Harvard, Vancouver, ISO, and other styles
49

Hou, Junyi, Lei Yu, Yifan Fang, and Shumin Fei. "Switching filtering method for interactive systems." Proceedings of the Institution of Mechanical Engineers, Part I: Journal of Systems and Control Engineering 233, no. 10 (March 19, 2019): 1340–50. http://dx.doi.org/10.1177/0959651819836304.

Full text
Abstract:
Aiming at the problem that the mixed noise interference caused by the mixed projection noise system is not accurate and the real-time performance is poor, this article proposes an adaptive system switching filtering method based on Bayesian estimation switching rules. The method chooses joint bilateral filtering and improved adaptive median filtering as the filtering subsystems and selects the sub-filtering system suitable for the noise by switching rules to achieve the purpose of effectively removing noise. The simulation experiment was carried out by the self-developed human–computer interactive projection image system platform. Through the subjective evaluation, objective evaluation, and running time comparison analysis, a better filtering effect was achieved, and the balance between the filtering precision and the real-time performance of the interactive system was well obtained. Therefore, the proposed method can be widely applied to various human–computer interactive image filtering systems.
APA, Harvard, Vancouver, ISO, and other styles
50

Kesharwani, Subodh. "Enterprise Resource Planning Interactive Via duct B/w Human & Computer." Asia Pacific Business Review 1, no. 2 (July 2005): 72–82. http://dx.doi.org/10.1177/097324700500100209.

Full text
Abstract:
Understanding human thinking is crucial in the design and evaluation of human-computer interaction. Computing devices and applications are at this moment employed ahead of the desktop, in dissimilar environments, and this tendency toward ubiquitous computing is gathering speed. As computers become major necessity and having connectivity widespread, we are increasingly becoming competent to access computer power, data, information and knowledge from anyplace and at anytime. Conversely, in order to fetch the benefits of such accessible intelligence (commonly known as ‘ERP’ or a latest buzzword in a contemporary scenario and in the field of information technology too); we should not overlook the ongoing evolutions and revolutions in human-computer communications and its interfaces. Indeed, as the human factors of information systems and knowledge systems emerge as a research area in and of itself, it is thoughtful to go on board on this electrifying field of study. The operation of the Human-Computer with a flavour of ERP is to encourage interdisciplinary study and education in user-centered computer systems. The location of ERP is to make interactive and intelligent human-computer interfaces, in order to effectively enable users to accomplish their desired tasks. This paper present a personal outlook of the HCI landscape in a historical perspective. The paper also aims part to support newcomers in the filed to grasp the origins of HCI and in part to provide grounds for a discussion of the field of usability that is being challenged by the social and cultural developments (Jorgensen 2000). This paper has argued that in order to properly understand the interaction between ERP system and human computer interactions networks one must scrutinize the mutual flows of influence and the dynamic interaction between the two. Thus to bridge this gap, the paper critically reviews the existing ERP in a humanity context and upgrade decision-drivers, synthesizes a framework based on the literature, and extends the framework as necessary. At last but not least the paper show-off a personal, historical overview of these develoments in accompanying ERP system as seen form a HCI perspective.
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!

To the bibliography