Academic literature on the topic 'Interactive contact'
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Journal articles on the topic "Interactive contact"
Begley, Carolyn G., Yi-Zhong Wang, Julie Tyler, Cynthia Bjorseth, and Charmion Carroll. "COMPUTERIZED INTERACTIVE CONTACT LENS FITTING." Optometry and Vision Science 71, Supplement (December 1994): 101–2. http://dx.doi.org/10.1097/00006324-199412001-00200.
Full textJohnston, Andrew. "Conversational Interaction in Interactive Dance Works." Leonardo 48, no. 3 (June 2015): 296–97. http://dx.doi.org/10.1162/leon_a_01017.
Full textAllen, Heather. "Interactive Contact as Linguistic Affordance during Short-term Study Abroad: Myth or Reality?" Frontiers: The Interdisciplinary Journal of Study Abroad 19, no. 1 (November 15, 2010): 1–26. http://dx.doi.org/10.36366/frontiers.v19i1.271.
Full textQi Luo and Jing Xiao. "Contact and Deformation Modeling for Interactive Environments." IEEE Transactions on Robotics 23, no. 3 (June 2007): 416–30. http://dx.doi.org/10.1109/tro.2007.895058.
Full textVehlow, C., H. Stehr, M. Winkelmann, J. M. Duarte, L. Petzold, J. Dinse, and M. Lappe. "CMView: Interactive contact map visualization and analysis." Bioinformatics 27, no. 11 (April 5, 2011): 1573–74. http://dx.doi.org/10.1093/bioinformatics/btr163.
Full textSchnider, Cristina M., and Alan Leroy. "AN INTERACTIVE PROGRAM TO TEACH CONTACT LENS FITTING." Optometry and Vision Science 71, Supplement (December 1994): 101. http://dx.doi.org/10.1097/00006324-199412001-00199.
Full textLockwood, Jeffrey A. "NONSEXUAL INTERACTIONS IN THE BIG-HEADED GRASSHOPPER AULOCARA ELLIOTTI (THOMAS) (ORTHOPTERA: ACRIDIDAE)." Journal of Entomological Science 23, no. 4 (October 1, 1988): 383–93. http://dx.doi.org/10.18474/0749-8004-23.4.383.
Full textRusák, Zoltán, Csaba Antonya, and Imre Horváth. "Methodology for Controlling Contact Forces in Interactive Grasping Simulation." International Journal of Virtual Reality 10, no. 2 (January 1, 2011): 1–10. http://dx.doi.org/10.20870/ijvr.2011.10.2.2805.
Full textParadiso, Joseph A. "Tracking contact and free gesture across large interactive surfaces." Communications of the ACM 46, no. 7 (July 2003): 62–69. http://dx.doi.org/10.1145/792704.792731.
Full textKozma, D., I. Simon, and G. E. Tusnady. "CMWeb: an interactive on-line tool for analysing residue-residue contacts and contact prediction methods." Nucleic Acids Research 40, W1 (June 4, 2012): W329—W333. http://dx.doi.org/10.1093/nar/gks488.
Full textDissertations / Theses on the topic "Interactive contact"
Côté, Pierre. "Ethnolinguistic contact: An interactive situated approach." Thesis, University of Ottawa (Canada), 1992. http://hdl.handle.net/10393/7502.
Full textBlin, Nassime. "Planification interactive de mouvement avec contact." Phd thesis, Toulouse, INPT, 2017. http://oatao.univ-toulouse.fr/19695/1/Blin.pdf.
Full textLeo, Che King 1979. "Contact and free-gesture tracking for large interactive surfaces." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/87261.
Full textTran, Thierry. "Programmation graphique interactive de tâches non répétitives de manipulation au contact." Toulouse 3, 1990. http://www.theses.fr/1990TOU30223.
Full textJain, Sumit. "Exploiting contacts for interactive control of animated human characters." Diss., Georgia Institute of Technology, 2011. http://hdl.handle.net/1853/44817.
Full textSaupin, Guillaume. "Vers la simulation interactive réaliste de corps déformables virtuels." Thesis, Lille 1, 2008. http://www.theses.fr/2008LIL10108/document.
Full textChapter 2 is dedicated to a Computer Graphics community deformable models state of the art. This review of the main methods and models used to simulate deformable bodies will lead us to consider the Element Based Corotational Model as a good basis for our simulation. Chapter 3 deals with the resolution of the equations induced by the use of a specific mode!. We detail the explicit and implicit integration methods used to comput the deformable bodies evolution in time. We then describe the different solvers, direct, iterative, multigrid and adaptive, which can be used to solve the system created by these integration methods. These descriptions lead us to consider the multigrid solvers as a good alternative to usual solvers, though they have some limitations that we try to tackle with two new contributions. Considering the obvious link between multigrid solvers and hierarchical basis functions, we also try to incorporate them in multigrid solvers. After this chapter we have the necessary tools to bend a deformable object subject to forces. ln Chapter 4 we concentrate on the interaction between the object and its environment, i.e. the contact. Thus, we introduce the methods often met in the Computer Graphics. We show that the complementarity based methods ensure a realistic and natural behaviour. However, they require the computation of the compliance that is really time consuming. Thi is why we propose our Compliance Warping method that allows a significant speed-up. This improvement relies on the use of a compliance approximation. Finally, in chapter 5, we present the haptic feedback. We also see that the introduction of the human in the simulation loop imposes demanding constraints on the simulation frequency and stability. Literature provides solutions for the stability issue. Nonetheless, in the of deformable bodies simulation, the models complexity forbids to meet the frequency requirement. We try to overcome this difficult by spitting the physical and haptic loops
Rentsch, C. T. "Point-of-contact interactive record linkage between demographic surveillance and health facilities to measure patterns of HIV service utilisation in Tanzania." Thesis, London School of Hygiene and Tropical Medicine (University of London), 2018. http://researchonline.lshtm.ac.uk/4650292/.
Full textMerlhiot, Xavier. "Une contribution algorithmique aux outils de simulation mécanique interactive pour la maquette numérique industrielle." Paris 6, 2009. http://www.theses.fr/2009PA066746.
Full textGuébert, Christophe. "Suture en chirurgie virtuelle : simulation interactive et modèles hétérogènes." Phd thesis, Université des Sciences et Technologie de Lille - Lille I, 2010. http://tel.archives-ouvertes.fr/tel-00561061.
Full textLacoursière, Claude. "Ghosts and machines : regularized variational methods for interactive simulations of multibodies with dry frictional contacts." Doctoral thesis, Umeå University, Computing Science, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-1143.
Full textA time-discrete formulation of the variational principle of mechanics is used to provide a consistent theoretical framework for the construction and analysis of low order integration methods. These are applied to mechanical systems subject to mixed constraints and dry frictional contacts and impacts---machines. The framework includes physics motivated constraint regularization and stabilization schemes. This is done by adding potential energy and Rayleigh dissipation terms in the Lagrangian formulation used throughout. These terms explicitly depend on the value of the Lagrange multipliers enforcing constraints. Having finite energy, the multipliers are thus massless ghost particles. The main numerical stepping method produced with the framework is called SPOOK.
Variational integrators preserve physical invariants globally, exactly in some cases, approximately but within fixed global bounds for others. This allows to product realistic physical trajectories even with the low order methods. These are needed in the solution of nonsmooth problems such as dry frictional contacts and in addition, they are computationally inexpensive. The combination of strong stability, low order, and the global preservation of invariants allows for large integration time steps, but without loosing accuracy on the important and visible physical quantities. SPOOK is thus well-suited for interactive simulations, such as those commonly used in virtual environment applications, because it is fast, stable, and faithful to the physics.
New results include a stable discretization of highly oscillatory terms of constraint regularization; a linearly stable constraint stabilization scheme based on ghost potential and Rayleigh dissipation terms; a single-step, strictly dissipative, approximate impact model; a quasi-linear complementarity formulation of dry friction that is isotropic and solvable for any nonnegative value of friction coefficients; an analysis of a splitting scheme to solve frictional contact complementarity problems; a stable, quaternion-based rigid body stepping scheme and a stable linear approximation thereof. SPOOK includes all these elements. It is linearly implicit and linearly stable, it requires the solution of either one linear system of equations of one mixed linear complementarity problem per regular time step, and two of the same when an impact condition is detected. The changes in energy caused by constraints, impacts, and dry friction, are all shown to be strictly dissipative in comparison with the free system. Since all regularization and stabilization parameters are introduced in the physics, they map directly onto physical properties and thus allow modeling of a variety of phenomena, such as constraint compliance, for instance.
Tutorial material is included for continuous and discrete-time analytic mechanics, quaternion algebra, complementarity problems, rigid body dynamics, constraint kinematics, and special topics in numerical linear algebra needed in the solution of the stepping equations of SPOOK.
The qualitative and quantitative aspects of SPOOK are demonstrated by comparison with a variety of standard techniques on well known test cases which are analyzed in details. SPOOK compares favorably for all these examples. In particular, it handles ill-posed and degenerate problems seamlessly and systematically. An implementation suitable for large scale performance and accuracy testing is left for future work.
Books on the topic "Interactive contact"
1er contact, festival d'art numérique à ciel ouvert (2nd 2005 Issy-les-Moulineaux, France). 1er contact: Festival d'art numérique à ciel ouvert. Paris]: Archibooks, 2005.
Find full textMcCarthy, Michael. Touchstone: Full contact. Cambridge, UK: Cambridge University Press, 2008.
Find full textMichael, McCarthy. Touchstone: Full contact. Cambridge, UK: Cambridge University Press, 2008.
Find full textMichael, McCarthy. Touchstone: Full contact. Cambridge, UK: Cambridge University Press, 2008.
Find full textMcCarthy, Michael. Touchstone: Full contact. Cambridge, UK: Cambridge University Press, 2008.
Find full textPueblos, presidios, and missions: A journey to Spanish North America : an interactive curriculum unit for social studies. Madison, Wis: DEMCO, 2000.
Find full textSariri-Khayatzadeh, Reyhaneh. Tear protein interaction with hydrogel contact lenses. Birmingham: Aston University. Department of Chemical Engineering and Applied Chemistry, 1995.
Find full textLiggett, Thomas M. Stochastic interacting systems: Contact, voter, and exclusion processes. Berlin: Springer, 1999.
Find full textLiggett, Thomas M. Stochastic Interacting Systems: Contact, Voter and Exclusion Processes. Berlin, Heidelberg: Springer Berlin Heidelberg, 1999.
Find full textBook chapters on the topic "Interactive contact"
Ko, Dong-uk, Hokyoung Ryu, and Jieun Kim. "Making New Narrative Structures with Actor’s Eye-Contact in Cinematic Virtual Reality (CVR)." In Interactive Storytelling, 343–47. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-04028-4_38.
Full textZhang, Chunyu, and Chenghao Zhang. "Research on Non-contact Palmprint Recognition Positioning Method in Mobile Terminal." In Advances in Intelligent, Interactive Systems and Applications, 887–94. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-02804-6_116.
Full textFukasawa, Tetsuo, Kentaro Fukuchi, and Hideki Koike. "A Vision-Based Non-contact Interactive Advertisement with a Display Wall." In Lecture Notes in Computer Science, 394–97. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11872320_58.
Full textKamiya, Yukihiro. "A New Simple Preprocessing Method for MUSIC Suitable for Non-contact Vital Sensing Using Doppler Sensors." In Intelligent Interactive Multimedia Systems and Services 2017, 514–24. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-59480-4_51.
Full textMcKenzie, Keran, and Todd Yard. "Interactive Content." In Build Your First Website with Flash MX, 159–68. Berkeley, CA: Apress, 2002. http://dx.doi.org/10.1007/978-1-4302-5347-1_13.
Full textLozano, Yolanda, Steven Duplij, Malte Henkel, Malte Henkel, Euro Spallucci, Steven Duplij, Malte Henkel, et al. "Superstring Contact Interaction." In Concise Encyclopedia of Supersymmetry, 437. Dordrecht: Springer Netherlands, 2004. http://dx.doi.org/10.1007/1-4020-4522-0_594.
Full textRucinski, S. M. "Activity of Contact Binary Systems." In Interacting Binaries, 13–49. Dordrecht: Springer Netherlands, 1985. http://dx.doi.org/10.1007/978-94-009-5337-6_2.
Full textRyan, James, and Reid Swanson. "Recognizing Coherent Narrative Blog Content." In Interactive Storytelling, 234–46. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-48279-8_21.
Full textDjenar, Dwi Noverini. "Adolescent interaction, local languages and peripherality in teen fiction." In Contact Talk, 108–25. New York : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9780429427848-7.
Full textBeek-Eerden, Hanny, Claudia van Gorp, Elske Koulman, and José Verheijden-Poncin. "2 Contact maken met een zorgvrager." In Interactie in beroepssituaties, 9–32. Houten: Bohn Stafleu van Loghum, 2001. http://dx.doi.org/10.1007/978-90-313-9401-2_2.
Full textConference papers on the topic "Interactive contact"
Xiang Cao, Andrew D. Wilson, Ravin Balakrishnan, Ken Hinckley, and Scott E. Hudson. "ShapeTouch: Leveraging contact shape on interactive surfaces." In 2008 IEEE International Workshop on Horizontal Interactive Human Computer Systems (TABLETOP). IEEE, 2008. http://dx.doi.org/10.1109/tabletop.2008.4660195.
Full textFeng, Peijie, Jiseok Kim, Jin Cho, Shesh Mani Pandey, Sudarshan Narayanan, Michelle Tng, Bingwu Liu, et al. "Contact model based on TCAD-experimental interactive algorithm." In 2015 International Conference on Simulation of Semiconductor Processes and Devices (SISPAD). IEEE, 2015. http://dx.doi.org/10.1109/sispad.2015.7292303.
Full textBlin, Nassime, Michel Taix, Philippe Fillatreau, and Jean-Yves Fourquet. "I-RRT-C: Interactive motion planning with contact." In 2016 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS). IEEE, 2016. http://dx.doi.org/10.1109/iros.2016.7759625.
Full textMatulic, Fabrice, Daniel Vogel, and Raimund Dachselt. "Hand Contact Shape Recognition for Posture-Based Tabletop Widgets and Interaction." In ISS '17: Interactive Surfaces and Spaces. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3132272.3134126.
Full textThakur, Atul D., and Satyandra K. Gupta. "Context Dependent Contact Preserving Off-Line Model Simplification for Interactive Rigid Body Dynamics Simulations." In ASME 2009 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2009. http://dx.doi.org/10.1115/detc2009-87119.
Full textEnzenhöfer, Andreas, Nicolas Lefebvre, and Sheldon Andrews. "Efficient block pivoting for multibody simulations with contact." In I3D '19: Symposium on Interactive 3D Graphics and Games. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3306131.3317019.
Full textGeng, Chen, Jian Yang, Tong Li, and Yongtian Wang. "A novel non-contact interactive medical image viewing system." In 2012 IEEE International Conference on Bioinformatics and Biomedicine Workshops (BIBMW). IEEE, 2012. http://dx.doi.org/10.1109/bibmw.2012.6470312.
Full textAndrews, Sheldon, and Kenny Erleben. "Contact and friction simulation for computer graphics." In SIGGRAPH '21: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3450508.3464571.
Full textShimada, Michihiro, Yuichiro Yoshikawa, and Hiroshi Ishiguro. "Social balancing effect of eye contact." In RO-MAN 2009 - The 18th IEEE International Symposium on Robot and Human Interactive Communication. IEEE, 2009. http://dx.doi.org/10.1109/roman.2009.5326147.
Full textXie, Xiaoqian, Jiashuo Cao, Jiayu Yao, Lunyu Shang, Qianru Liu, Jinlun Lin, and Qin Wu. "MaskMe: Using Masks to Design Collaborative Games for Helping Children with Autism Make Eye Contact." In ISS '20: Interactive Surfaces and Spaces. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3380867.3426206.
Full textReports on the topic "Interactive contact"
Holloway, Steven C. Manuals, Interactive Electronic Technical - General Content, Style, Format, and User-Interaction Requirements. Fort Belvoir, VA: Defense Technical Information Center, October 1995. http://dx.doi.org/10.21236/ada455181.
Full textBecker, Ralf. Content delivery through an interactive textbook. Bristol, UK: The Economics Network, June 2021. http://dx.doi.org/10.53593/n3398a.
Full textChebakov, Mikhail I., Alexei Poddubny, Elena Kolosova, Alexsander Alexiev, and Roumen Iankov. Contact Interaction of Axisymmetric Indenter and Poroelastic Layer. "Prof. Marin Drinov" Publishing House of Bulgarian Academy of Sciences, June 2020. http://dx.doi.org/10.7546/crabs.2020.06.13.
Full textSpencer, B. W., J. W. Peterson, W. Jiang, Y. Lui, S. Veeraraghavan, and A. Casagranda. BISON Contact Algorithm Improvements in Support of Pellet Cladding Mechanical Interaction Modeling. Office of Scientific and Technical Information (OSTI), September 2017. http://dx.doi.org/10.2172/1473589.
Full textRizzo, Thomas G. Contact Interaction Searches at the Linear Collider: Energy, Luminosity and Positron Polarization Dependencies. Office of Scientific and Technical Information (OSTI), March 2003. http://dx.doi.org/10.2172/812949.
Full textBaluk, Nadia, Natalia Basij, Larysa Buk, and Olha Vovchanska. VR/AR-TECHNOLOGIES – NEW CONTENT OF THE NEW MEDIA. Ivan Franko National University of Lviv, February 2021. http://dx.doi.org/10.30970/vjo.2021.49.11074.
Full textIvanova, Iryna, and Elena Afanasieva. MODEL OF INTERACTION BETWEEN ADVERTISING, PR AND JOURNALISM. Ivan Franko National University of Lviv, February 2021. http://dx.doi.org/10.30970/vjo.2021.49.11060.
Full textDean, Jesse, Phil Voss, Douglas Gagne, Deb Vasquez, and Rois Langner. Blueprint for Integrating Grid-Interactive Efficient Building (GEB) Technologies into U.S. General Services Administration Performance Contracts. Office of Scientific and Technical Information (OSTI), May 2021. http://dx.doi.org/10.2172/1784273.
Full textJansen, Bernard J. Developing Models for Synchronizing the Interaction among Users, Systems and Content in Complex Information Spaces. Fort Belvoir, VA: Defense Technical Information Center, October 2009. http://dx.doi.org/10.21236/ada567104.
Full textNoonan, Kathleen. A comparison of Boone-Prescott content and sequence analysis data of poorly and highly rated clinician-client interactive skills. Portland State University Library, January 2000. http://dx.doi.org/10.15760/etd.3057.
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