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1

Begley, Carolyn G., Yi-Zhong Wang, Julie Tyler, Cynthia Bjorseth, and Charmion Carroll. "COMPUTERIZED INTERACTIVE CONTACT LENS FITTING." Optometry and Vision Science 71, Supplement (December 1994): 101–2. http://dx.doi.org/10.1097/00006324-199412001-00200.

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2

Johnston, Andrew. "Conversational Interaction in Interactive Dance Works." Leonardo 48, no. 3 (June 2015): 296–97. http://dx.doi.org/10.1162/leon_a_01017.

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This paper describes an interactive dance/physical theatre work entitled Encoded, which made use of motion capture techniques and real-time fluid simulations to create systems intended to support, stimulate and augment live performance. Preliminary findings from a qualitative study of performers’ experiences with the system raise a number of issues, including the challenges of creating theatrical meaning with interactive systems, using Contact Improvisation as a metaphor for engaging creative systems, and the impact that large-scale projections can have on performers’ engagement.
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3

Allen, Heather. "Interactive Contact as Linguistic Affordance during Short-term Study Abroad: Myth or Reality?" Frontiers: The Interdisciplinary Journal of Study Abroad 19, no. 1 (November 15, 2010): 1–26. http://dx.doi.org/10.36366/frontiers.v19i1.271.

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This study took a sociocultural theory perspective and investigated interactive contact with French by 18 participants in a short-term study abroad (SA) program and the degree to which interactions with homestay families, U.S. peers, and other French speakers in the local community were perceived as valuable affordances for language learning. Findings demonstrate that whereas contact in French with host families was viewed as a valuable affordance for cultural and/or linguistic learning, participants' interactions in the local community were infrequent and viewed less positively. Peer-to-peer interaction in French was construed by some students as useful for developing confidence with interacting in French whereas others saw the SA group as a motivational constraint. Implications of this study include the notion that interactive contact is not inevitable during short-term SA, therefore the SA curriculum should respond by assisting students in devising strategies to nurture interaction, particularly between students and speakers of the foreign language in the local community.
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4

Qi Luo and Jing Xiao. "Contact and Deformation Modeling for Interactive Environments." IEEE Transactions on Robotics 23, no. 3 (June 2007): 416–30. http://dx.doi.org/10.1109/tro.2007.895058.

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5

Vehlow, C., H. Stehr, M. Winkelmann, J. M. Duarte, L. Petzold, J. Dinse, and M. Lappe. "CMView: Interactive contact map visualization and analysis." Bioinformatics 27, no. 11 (April 5, 2011): 1573–74. http://dx.doi.org/10.1093/bioinformatics/btr163.

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6

Schnider, Cristina M., and Alan Leroy. "AN INTERACTIVE PROGRAM TO TEACH CONTACT LENS FITTING." Optometry and Vision Science 71, Supplement (December 1994): 101. http://dx.doi.org/10.1097/00006324-199412001-00199.

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7

Lockwood, Jeffrey A. "NONSEXUAL INTERACTIONS IN THE BIG-HEADED GRASSHOPPER AULOCARA ELLIOTTI (THOMAS) (ORTHOPTERA: ACRIDIDAE)." Journal of Entomological Science 23, no. 4 (October 1, 1988): 383–93. http://dx.doi.org/10.18474/0749-8004-23.4.383.

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Nonsexual interactions of the big-headed grasshopper, Aulocara elliotti (Thomas), were examined under natural conditions in context of intrinsic (age and conspecificity of grasshoppers, speed and direction of movement and duration of interaction) and extrinsic (date, time of day, soil and air temperature, relative humidity, wind speed and sunlight) factors. With respect of intrinsic factors, the developmental stage and conspecificity of interacting grasshoppers and the direction of approach by the individual initiating an interaction significantly affected interactive behaviors, including kicking, shifting, approaching, contact and pursuit. These three factors also influenced the outcome of interaction, especially the frequency of avoidance by residents. Among the extrinsic factors, time of day, soil temperature and relative humidity had the greatest affects on the aforementioned interactive behaviors. The time of year, relative humidity and wind speed significantly affected the outcome of interactions. Physical contact and pursuit were the only behaviors to significantly affect the outcome of interactions. Inferential evidence indicates that aggressive interactions may be the result of defense of territories based on limited, suitable microhabitats.
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8

Rusák, Zoltán, Csaba Antonya, and Imre Horváth. "Methodology for Controlling Contact Forces in Interactive Grasping Simulation." International Journal of Virtual Reality 10, no. 2 (January 1, 2011): 1–10. http://dx.doi.org/10.20870/ijvr.2011.10.2.2805.

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The paper proposes a new methodology to interactively simulate grasping of virtual product prototypes with the goal to evaluate the contact forces between the grasping hand and product as well as the load on the human arm. Interaction between product concepts and the users happens in a virtual environment, in which the user controls a virtual hand interactively. The contact between the virtual hand and the grasped product is simulated and visual feedback is provided to the user. Controlling the virtual hand interactively in real time holds many challenges. One of the challenges is mapping the motion of the user to contact forces, which then results in stable grasping of objects. In this paper we present a new methodology to convert and map the measured position of the real hand into contact forces so that the contact between the virtual hand and the object remains stable. Our approach applies a multi-objective optimization that takes into account the posture and anthropometric properties of grasping hand, as well as the penetration of the hand in the grasped virtual object in order to find the optimal arrangement of contact forces. The paper reports on the principle of our grasping control methodology as well as presents some test cases to show the advantages and disadvantages of the proposed approach.
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9

Paradiso, Joseph A. "Tracking contact and free gesture across large interactive surfaces." Communications of the ACM 46, no. 7 (July 2003): 62–69. http://dx.doi.org/10.1145/792704.792731.

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10

Kozma, D., I. Simon, and G. E. Tusnady. "CMWeb: an interactive on-line tool for analysing residue-residue contacts and contact prediction methods." Nucleic Acids Research 40, W1 (June 4, 2012): W329—W333. http://dx.doi.org/10.1093/nar/gks488.

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11

Kim, Young J., Stephane Redon, Ming C. Lin, Dinesh Manocha, and Jim Templeman. "Interactive Continuous Collision Detection Using Swept Volume for Avatars." Presence: Teleoperators and Virtual Environments 16, no. 2 (April 1, 2007): 206–23. http://dx.doi.org/10.1162/pres.16.2.206.

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We present an interactive algorithm for continuous collision detection between a moving avatar and its surrounding virtual environment. Our algorithm is able to compute the first time of contact between the avatar and the environment interactively, and also guarantees within a user-provided error threshold that no collision ever happens before the first contact occurs. We model the avatar as an articulated body using line skeletons with constant offsets and the virtual environment as a collection of polygonized objects. Given the position and orientation of the avatar at discrete time steps, we use an arbitrary in-between motion to interpolate the path for each link between discrete instances. We bound the swept space of each link using interval arithmetic and dynamically compute a bounding volume hierarchy (BVH) to cull links that are not in close proximity to the objects in the virtual environment. The swept volumes (SVs) of the remaining links are used to check for possible interference and estimate the time of collision between the surface of the SV and the rest of the objects. Furthermore, we use graphics hardware to accelerate collision queries on the dynamically generated swept surfaces. Our approach requires no precomputation and is applicable to general articulated bodies that do not contain a loop. We have implemented the algorithm on a 2.8 GHz Pentium IV PC with an NVIDIA GeForce 6800 Ultra graphics card and applied it to an avatar with 16 links, moving in a virtual environment composed of hundreds of thousands of polygons. Our prototype system is able to detect all contacts between the moving avatar and the environment in 10–30 ms.
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12

Luo, Jiali, and David Jamieson-Drake. "Examining the Educational Benefits of Interacting with International Students." Journal of International Students 3, no. 2 (June 1, 2013): 85–101. http://dx.doi.org/10.32674/jis.v3i2.503.

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Through the analysis of alumni survey data from three graduating cohorts, this study examined the influence of interaction with international students on domestic students’ college outcomes and explored factors that helped to promote international interaction on college campuses. The findings indicate that in comparison to non-interactive domestic students, highly interactive domestic students reported significantly higher levels of development in a wide range of areas across the three cohorts. Also, the findings suggest that active engagement in college activities, such as coursework outside the major, contact with faculty outside class, ethnic or cultural clubs or organizations, and visiting speakers, was likely to promote interaction across cultures.
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13

Kumar, Rajendra, Haitham Sobhy, Per Stenberg, and Ludvig Lizana. "Genome contact map explorer: a platform for the comparison, interactive visualization and analysis of genome contact maps." Nucleic Acids Research 45, no. 17 (August 1, 2017): e152-e152. http://dx.doi.org/10.1093/nar/gkx644.

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14

Dal Monte, Olga, Matthew Piva, Jason A. Morris, and Steve W. C. Chang. "Live interaction distinctively shapes social gaze dynamics in rhesus macaques." Journal of Neurophysiology 116, no. 4 (October 1, 2016): 1626–43. http://dx.doi.org/10.1152/jn.00442.2016.

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The dynamic interaction of gaze between individuals is a hallmark of social cognition. However, very few studies have examined social gaze dynamics after mutual eye contact during real-time interactions. We used a highly quantifiable paradigm to assess social gaze dynamics between pairs of monkeys and modeled these dynamics using an exponential decay function to investigate sustained attention after mutual eye contact. When monkeys were interacting with real partners compared with static images and movies of the same monkeys, we found a significant increase in the proportion of fixations to the eyes and a smaller dispersion of fixations around the eyes, indicating enhanced focal attention to the eye region. Notably, dominance and familiarity between the interacting pairs induced separable components of gaze dynamics that were unique to live interactions. Gaze dynamics of dominant monkeys after mutual eye contact were associated with a greater number of fixations to the eyes, whereas those of familiar pairs were associated with a faster rate of decrease in this eye-directed attention. Our findings endorse the notion that certain key aspects of social cognition are only captured during interactive social contexts and dependent on the elapsed time relative to socially meaningful events.
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15

Corbett, Richard, Kees van den Doel, John E. Lloyd, and Wolfgang Heidrich. "TimbreFields: 3D Interactive Sound Models for Real-Time Audio." Presence: Teleoperators and Virtual Environments 16, no. 6 (December 1, 2007): 643–54. http://dx.doi.org/10.1162/pres.16.6.643.

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We describe a methodology for virtual reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touch. The timbre of contact sounds can vary greatly, depending on both the listener’s location relative to the object, and the interaction point on the object itself. We believe that an accurate rendering of this variation greatly enhances the feeling of immersion in a simulation. To do this, we model the variation with an efficient algorithm based on modal synthesis. This model contains a vector field that is defined on the product space of contact locations and listening positions around the object. The modal data are sampled on this high dimensional space using an automated measuring platform. A parameter-fitting algorithm is presented that recovers the parameters from a large set of sound recordings around objects and creates a continuous timbre field by interpolation. The model is subsequently rendered in a real-time simulation with integrated haptic, graphic, and audio display. We describe our experience with an implementation of this system and an informal evaluation of the results.
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16

Al-Sharqi, Mais A., and Haitham S. Hasan. "Fuzzy Control Algorithm for Estimation and Interaction of Dynamic Arm Motion." Recent Advances in Computer Science and Communications 13, no. 1 (March 13, 2020): 99–104. http://dx.doi.org/10.2174/2213275912666190430121107.

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Background: Significant work has been conducted in the direction of an intelligent interface development through Human-Computer Interaction (HCI). Various forms of information, such as video, audio, or in the written form, have been proposed either separately or in combination. Methods: This paper proposes an interactive contact solution based on the distinct characteristics of contract distribution and the spatial and temporal consistency to establish a multiple display system. Results: The correspondence between the user’s arm position information and the virtual scene was established by utilizing a virtual 3D interactive rectangular parallelepiped. An estimation technique of the arm motion was designed, in conjunction with the employment of the Fuzzy Predictive Control Mamdani Algorithm (FPCMA) using Robust Tracking (RT) for the user’s arm position and for validating the efficiency and accuracy, Kalman filter algorithm (VEA) was used to test the stability. Conclusion: For RT, using FPCMA is 1.21 for 17fps while 0.83 for 35fps. For the output, the VEA accuracy rate is 0.97.
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17

Liu, Ziteng, Wenpeng Gao, Yu Sun, Yixian Su, Jiahua Zhu, Lubing Xu, and Yili Fu. "A non-contact interactive stereo display system for exploring human anatomy." Computer Assisted Surgery 24, sup1 (February 11, 2019): 131–36. http://dx.doi.org/10.1080/24699322.2018.1557899.

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18

Silcowitz-Hansen, Morten, Sarah Niebe, and Kenny Erleben. "A nonsmooth nonlinear conjugate gradient method for interactive contact force problems." Visual Computer 26, no. 6-8 (April 17, 2010): 893–901. http://dx.doi.org/10.1007/s00371-010-0502-6.

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19

Zabotkina, V. I. "Language and Culture: Within the Four Dimensions." Critique and Semiotics 39, no. 1 (2021): 94–106. http://dx.doi.org/10.25205/2307-1737-2021-1-94-106.

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The article concentrates on the interaction between the four dimensions of language space (Yu. S. Stepanov) and four mental spaces involved in the contact of two cultures. We argue that all four dimensions of language (semantic, pragmatic, syntactic and cognitive) are activated in the interaction between cultures. The main emphasis is on the cognitive/conceptual line studied through the lens of conceptual blending. We distinguish three levels of conceptual integration. We hold that at every level the mechanism of interactive alignment is at work. It ensures that interlocutors operate on common representations underlying semantic, syntactic and pragmatic linguistic structures of the two cultures in contact.
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20

Kim, Myungsin, Yongjun Lee, Yongseok Lee, and Dongjun Lee. "Haptic rendering and interactive simulation using passive midpoint integration." International Journal of Robotics Research 36, no. 12 (October 2017): 1341–62. http://dx.doi.org/10.1177/0278364917731821.

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We propose a novel framework of haptic rendering and interactive simulation, which, by exploiting midpoint time integration, that is known for its superior energy-conserving property but has not yet been adopted for haptics and interactive simulation, can enforce discrete-time passivity of the simulation effectively in practice, while retaining real-time interactivity due to its being non-iterative. We derive this passive midpoint integration (PMI) simulation for mechanical systems both in maximal coordinates (i.e. in SE(3)) and in generalized coordinates (i.e. in[Formula: see text] ), with some potential actions as well to implement joint articulation, constraints, compliance, and so on. We also fully incorporate multi-point Coulomb frictional contact into them via the PMI-LCP (linear complementarity problem) formulation. The proposed PMI-based simulation framework is applied to some illustrative examples to demonstrate its advantages: (1) haptic rendering of a peg-in-hole task, where very light/stiff articulated objects can be simulated with multi-point contact; (2) haptic interaction with a flexible beam, where marginally stable/lossless behavior (i.e. vibration) can be stably emulated; and (3) under-actuated tendon-driven hand grasping, where mixed maximal-generalized coordinates are used with very light/stiff fingers.
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21

Jin, Tian Jiao, Xiao Ming Guo, and Wei Sun. "The Imperfection Sensitivity of Sheet Space Structure Based on the Contact Interactive." Applied Mechanics and Materials 204-208 (October 2012): 1260–66. http://dx.doi.org/10.4028/www.scientific.net/amm.204-208.1260.

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The initial geometric imperfections and the contact problem between sheets and skeletons are two key issues of the stability analysis of sheet space structures. In this paper ,the distribution law of the critical load is found out, the appropriate sample number and the critical load value formula are chosen for stochastic imperfection method, while the value of probability reliability is ensured. The results of contact model and fully coordinated model are compared to indicate that the effect of contact must be considered in the imperfection sensitive analysis of the structure after stochastic imperfection sensitivity analysis of sheet space structures. The paper also raises the quantitative indicators to characterize the imperfection sensitivity of sheet space structure, and it is the necessary preparation to quantify the sensitivity of structures.
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22

King, Christopher, Prabuddha Sengupta, Arnold Y. Seo, and Jennifer Lippincott-Schwartz. "ER membranes exhibit phase behavior at sites of organelle contact." Proceedings of the National Academy of Sciences 117, no. 13 (March 16, 2020): 7225–35. http://dx.doi.org/10.1073/pnas.1910854117.

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The endoplasmic reticulum (ER) is the site of synthesis of secretory and membrane proteins and contacts every organelle of the cell, exchanging lipids and metabolites in a highly regulated manner. How the ER spatially segregates its numerous and diverse functions, including positioning nanoscopic contact sites with other organelles, is unclear. We demonstrate that hypotonic swelling of cells converts the ER and other membrane-bound organelles into micrometer-scale large intracellular vesicles (LICVs) that retain luminal protein content and maintain contact sites with each other through localized organelle tethers. Upon cooling, ER-derived LICVs phase-partition into microscopic domains having different lipid-ordering characteristics, which is reversible upon warming. Ordered ER lipid domains mark contact sites with ER and mitochondria, lipid droplets, endosomes, or plasma membrane, whereas disordered ER lipid domains mark contact sites with lysosomes or peroxisomes. Tethering proteins concentrate at ER–organelle contact sites, allowing time-dependent behavior of lipids and proteins to be studied at these sites. These findings demonstrate that LICVs provide a useful model system for studying the phase behavior and interactive properties of organelles in intact cells.
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23

Tinsley, Barbara J., and Ross D. Parke. "Grandparents as Interactive and Social Support Agents for Families with Young Infants." International Journal of Aging and Human Development 25, no. 4 (December 1987): 259–77. http://dx.doi.org/10.2190/91m7-1jma-uqv6-0vh3.

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The role of grandparents in infancy was examined in a comparative analysis of grandparent-infant grandchild and parent-infant interaction patterns. A second focus of the study was an exploration of the extent to which grandparents function as social support agents for their adult children and infant grandchildren. Grandparents (30 grandmothers and 21 grandfathers) and parents (30 mothers and 30 fathers) of seven-month-old infants were observed in individual five-minute dyadic play sessions with the infant in the parents' homes, yielding twenty minutes of agent-infant interaction. The observations were scored using both time-sampling and global coding schemes. Information on grandparental support to the young parents and infants, relative to other social support sources, were also obtained from grandparents and parents. Results indicated that both grandmothers and grandfathers are active interactive and support agents, with a pattern of similarities and differences in interactive style across generation and gender. Although there was a high degree of overlap in parent and grandparent interaction styles, parents were rated as more competent. Gender consistencies were found between female agents (mothers and grandmothers) and male agents (fathers and grandfathers). High levels of intergenerational contact were reported, with both parents and grandparents highly satisfied with the contact. The results of this study support an expanded view of the effects of various agents in young children's social environment.
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24

Doel, Kees van den, Dave Knott, and Dinesh K. Pai. "Interactive Simulation of Complex Audiovisual Scenes." Presence: Teleoperators and Virtual Environments 13, no. 1 (February 2004): 99–111. http://dx.doi.org/10.1162/105474604774048252.

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We demonstrate a method for efficiently rendering the audio generated by graphical scenes with a large number of sounding objects. This is achieved by using modal synthesis for rigid bodies and rendering only those modes that we judge to be audible to a user observing the scene. We show how excitations of modes can be estimated and inaudible modes eliminated based on the masking characteristics of the human ear. We describe a novel technique for generating contact events by performing closed-form particle simulation and collision detection with the aid of programmable graphics hardware. The effectiveness of our system is shown in the context of suitably complex simulations.
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Ye, Lan, Genliang Xiong, Cheng Zeng, and Hua Zhang. "Trajectory tracking control of 7-DOF redundant robot based on estimation of intention in physical human-robot interaction." Science Progress 103, no. 3 (July 2020): 003685042095364. http://dx.doi.org/10.1177/0036850420953642.

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Collaborative robot has been widespread application prospect, such as homes, manufacturing, and health-care etc. In physical human-robot interaction, the external force appears inevitably in contact with environment or human, especially the interactive tasks such as trajectory tracking requirements and force compliance control. In this article, a method based on interaction intention estimation, which solve the problem of trajectory tracking accuracy and force compliance control in the same direction for the 7-DOF robot, is proposed. The increased virtual force depended on the manipuility performance index and inverse kinematic solution used the kinematic decoupling method based on the redundant angle avoid the singularity of redundant robot. Then, based on interactive intention estimation, a control strategy of variable impedance sliding mode theory in the presence of virtual force and contact force is proposed to achieve the trajectory tracking. We adopted hyperbolic tangent function to alleviate the chattering problem caused by switch function and validated the control system stability by Lyapunov theorem. Finally, Matlab simulations exhibit a 97.8% of high tracking accuracy amid the external force is 43% less than variable impedance parameters. It is therefore proved that the proposed method can achieve asymptotic tracking and the compliant behavior in physical human-robot interaction.
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26

Hwang, Bogseon, and Carolyn Hughes. "Increasing Early Social-Communicative Skills of Preverbal Preschool Children with Autism through Social Interactive Training." Journal of the Association for Persons with Severe Handicaps 25, no. 1 (March 2000): 18–28. http://dx.doi.org/10.2511/rpsd.25.1.18.

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We evaluated the effects of a social interactive training program on early social-communicative skills (i.e., eye contact, joint attention, motor imitation) of three preverbal preschool children with autism. Training was conducted in the children's classroom during naturally occurring daily activities. Findings indicated that implementation of social interactive training components (i.e., contingent imitation, use of naturally occurring reinforcement, expectant look, environmental arrangement) was associated with increases in target behaviors across participants. In addition, generalization of eye contact and motor imitation behavior were found across an additional setting and different interactive partners, although joint attention rarely generalized. Social validation measures provided by 30 raters indicated that perceived positive changes in performance had occurred in child behaviors and that training procedures were considered acceptable. Results are discussed in terms of implications for research and practice.
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27

Wang, Hai Lu, Li Su, Hua Yang Li, Zhong Lin Wang, and Guang Zhu. "Electret-induced electric field assisted luminescence modulation for interactive visualized sensing in a non-contact mode." Materials Horizons 7, no. 4 (2020): 1144–49. http://dx.doi.org/10.1039/c9mh01755k.

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28

Popova, Olga V. "Usage of an Agreement Design Wizard in Agrarian Law Study as an Interactive Learning Method." Legal education and science 4 (May 10, 2018): 12–15. http://dx.doi.org/10.18572/1813-1190-2018-4-12-15.

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Purpose. The article describes the use of one of the interactive methods of teaching: the constructor of contracts in practical classes on Agrarian Law. Methodology: on the basis of the system analysis of scientific literature and practical experience of the author the conclusion about the need to reduce the contact work with the student to increase the efficiency of independent work of students and interactive technologies. Summary. The contract designer is considered as one of the ways of mastering the competence of application of normative legal acts, implementation of the norms of substantive law in professional activity and skills of preparation of legal documents. Scientific and practical significance. The author’s conclusions can be useful in teaching Agricultural Law in the construction of lessons based on the constructor method of treaties for the study of other types of contracts: supplies, contract, etc. This technology helps to engage students in the educational process, is of interest to the subject, is assessed as practically useful.
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Lyu, Xiuqi, Yi Wan, Jun Takahashi, and Isamu Ohsawa. "Health condition evaluation of carbon fiber–reinforced thermoplastic with a tapping system." Journal of Thermoplastic Composite Materials 31, no. 7 (September 14, 2017): 959–73. http://dx.doi.org/10.1177/0892705717729196.

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Carbon fiber–reinforced thermoplastic (CFRTP) composites are gaining popularity in the manufacturing industry of lightweight automobiles. Common composite defects (e.g. voids and delamination) often occur inside CFRTP composites due to their inappropriate manufacturing process and long-term service. In this study, an instrumented tapping system was designed to evaluate the health condition of CFRTP composites by controlling the input force and velocity. The effective mathematical expressions of the contact duration and amplitude of the interactive force were derived to quantify the local stiffness of the tapping area. The amplitude of the interactive force was introduced innovatively as a significant evaluation parameter for a non-closed force–time curve with the time axis due to the influence of constraint condition and coupling effect of the modal shapes excited during tapping. The contact duration of the interactive force over the defective region was longer than that over the sound region. The amplitude of the interactive force applied on the defective area was observed to be lower than that on the sound area. In addition, the applicability and sensitivity of the amplitude of the interactive force was also investigated by changing the dimensions and locations of defects.
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Kyriakides, Christopher, Arthur McLuhan, Karen Anderson, Lubna Bajjali, and Noheir Elgendy. "(Mis)trusted Contact: Resettlement Knowledge Assets and the Third Space of Refugee Reception." Refuge 35, no. 2 (October 7, 2019): 24–35. http://dx.doi.org/10.7202/1064817ar.

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Drawing on interviews with 204 participants in two studies of privately sponsored refugee resettlement in Ontario, Canada, we explore the resettlement effects of pre-arrival contact on the interactional dynamics between private sponsors and privately sponsored Syrian refugees. Those who had regular pre-arrival contact via digital applications such as Facebook, Skype, and Whatsapp reported more positive, “successful” resettlement experiences than those who had not. This pre-arrival interactive dynamic has theoretical/conceptual implications beyond an understanding of the benefits of “information exchange.” Pre-arrival sponsor-sponsored interaction is not bound by the contexts of displacement or resettlement, but constitutes a “third space” of reception, co-created through trusted contact. We develop the concept of “resettlement knowledge assets” and report on how these assets emerge through pre-arrival trust building, modify the resettlement expectations of both sponsors and sponsored, and reduce resettlement uncertainty.
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Derous, Eva, Roland Pepermans, and Ann Marie Ryan. "Ethnic discrimination during résumé screening: Interactive effects of applicants’ ethnic salience with job context." Human Relations 70, no. 7 (November 21, 2016): 860–82. http://dx.doi.org/10.1177/0018726716676537.

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Systematic research considering job context as affecting ethnic discrimination in hiring is limited. Building on contemporary literature on social categorization and cognitive matching, the interactive effect of context characteristics (client contact; industry status) and person characteristics (i.e. ethnic cues: Maghreb/Arab vs Flemish-sounding name; dark vs light skin tone) were investigated using an experimental field study among 424 white majority HR professionals. Findings showed that equally qualified applicants with a dark skin tone received lower job suitability ratings than applicants with a light skin tone, particularly when they were screened for high client contact/low industry status positions and low client contact/high industry status positions. It is concluded that some ethnic cues (such as skin tone) may be more salient compared with other cues and that job context may influence the salience of ethnic cues and steer hiring discrimination in subtle ways. Implications of these findings for hiring discrimination research and organizations are discussed.
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Wang Jian-Yao, Liu Zhu-Yong, and Hong Jia-Zhen. "Dynamic modeling method of flexible bodies with contact/impact based on interactive mode." Acta Physica Sinica 66, no. 15 (2017): 154501. http://dx.doi.org/10.7498/aps.66.154501.

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Peng, Lei, Zhiqiang Feng, Pierre Joli, and Christine Renaud. "LiToTac: An Interactive-Interface Software for Finite Element Analysis of Multiple Contact Dynamics." Computer Modeling in Engineering & Sciences 118, no. 1 (2019): 111–37. http://dx.doi.org/10.31614/cmes.2018.04556.

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Pinar, Musa, Tulay Girard, Paul Trapp, and Zeliha Eser. "Services branding triangle." International Journal of Bank Marketing 34, no. 4 (June 6, 2016): 529–49. http://dx.doi.org/10.1108/ijbm-04-2015-0043.

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Purpose – The purpose of this paper is to examine customer, management, and contact personnel perceptions of consumer-based brand equity (CBBE) and its dimensions utilizing a services branding triangle framework in the banking industry. Design/methodology/approach – Data were collected from customers, managers, and contact personnel of three types of banks in Turkey – state, private, and foreign. Findings – The study finds significant external branding gaps between the perceptions of managers and customers and interactive branding gaps between the perceptions of contact personnel and customers, but no internal branding gaps between the perceptions of managers and contact personnel with respect to CBBE dimensions. Research limitations/implications – The sample was limited to Turkish adult citizens of a single major metropolitan area in Turkey and bank personnel in three cities. Originality/value – The services branding triangle framework used in this study allows service brand managers to understand not only the differences in the perceptions of brand equity dimensions of bank customers, managers, and contact personnel, but also provides an opportunity to identify the external, internal, and interactive branding gaps of each of the brand equity dimensions. The findings provide an empirical test for the three promises theory and identifying potential branding gaps resulting from differences between consumer, management, and contact personnel perceptions of CBBE and its dimensions. The paper discusses the implications of the findings in developing a strong services brand and brand equity.
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Shi, Fanghui, and Qian (Jane) Wang. "A Mixed-TEHD Model for Journal-Bearing Conformal Contacts—Part I: Model Formulation and Approximation of Heat Transfer Considering Asperity Contact." Journal of Tribology 120, no. 2 (April 1, 1998): 198–205. http://dx.doi.org/10.1115/1.2834410.

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A mixed-TEHD (thermal elastohydrodynamic) model was developed for journal bearings working at large eccentricity ratios in order to facilitate a better understanding of mixed-lubrication phenomena for conformal-contact elements. The model consists of a mixed-lubrication process that considers the roughness effect and asperity contact, a thermal process for temperature analyses, and a thermal-elastic process for deformation calculations. In this model, the interactive journal, lubricant, and bearing were treated as an integrated system. Finite-element, finite-difference, and influence-function methods were utilized in the numerical process. The overall solution was achieved by the iteration method. Analyses of a simulated bearing-lubricant-journal system working under mixed-lubrication conditions were conducted, and the influence of the changes of lubricant flows as a result of the asperity contact on the system heat transfer and temperature distributions was numerically investigated.
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DI SCIPIO, AGOSTINO. "‘Sound is the interface’: from interactive to ecosystemic signal processing." Organised Sound 8, no. 3 (December 2003): 269–77. http://dx.doi.org/10.1017/s1355771803000244.

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This paper takes a systemic perspective on interactive signal processing and introduces the author's Audible Eco-Systemic Interface (AESI) project. It starts with a discussion of the paradigm of ‘interaction’ in existing computer music and live electronics approaches, and develops following bio-cybernetic principles such as ‘system/ambience coupling’, ‘noise’, and ‘self-organisation’. Central to the paper is an understanding of ‘interaction’ as a network of interdependencies among system components, and as a means for dynamical behaviour to emerge upon the contact of an autonomous system (e.g. a DSP unit) with the external environment (room or else hosting the performance). The author describes the design philosophy in his current work with the AESI (whose DSP component was implemented as a signal patch in KYMA5.2), touching on compositional implications (not only live electronics situations, but also sound installations).
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Li, Yongle, Xinyu Xu, Yu Zhou, CS Cai, and Jingxi Qin. "An interactive method for the analysis of the simulation of vehicle–bridge coupling vibration using ANSYS and SIMPACK." Proceedings of the Institution of Mechanical Engineers, Part F: Journal of Rail and Rapid Transit 232, no. 3 (December 20, 2016): 663–79. http://dx.doi.org/10.1177/0954409716684277.

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Vehicle–bridge coupling vibration is a complicated interaction process, which includes multibody dynamics of vehicles, structural dynamics of bridges, and wheel–rail contact relationships. A single software is not adequate for the coupling analysis. Therefore, to efficiently conduct the vehicle–bridge coupling vibration analysis, an interactive method that integrates the commercial finite element software ANSYS and the multibody system software SIMPACK was presented in this study. The method takes advantage of the high modeling efficiency of ANSYS and the powerful wheel–rail analysis ability of SIMPACK. Two interactive methods, the dummy body coupling method and the equivalent flexible track method, were presented, and the merits and demerits of the two methods were compared in detail. Finally, the equivalent flexible track method was adopted for the analysis. The interactive method that was presented was confirmed to be feasible by the continuous bridge example, and the simulation for the long-span bridge was discussed further. It is shown that the interactive method has high computational efficiency and good convergence rate for various bridges, and the vehicle–bridge coupling vibration analysis can be conducted well and followed conveniently by other researchers.
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McKenney, Cynthia B., and Ellen B. Peffley. "(141) Blending Interactive Video Conferencing Classes with WebCT." HortScience 40, no. 4 (July 2005): 1043D—1043. http://dx.doi.org/10.21273/hortsci.40.4.1043d.

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Teaching at a distance has many rewards and challenges inherent in its delivery. Interactive video conferencing has the advantages of having audio and visual contact with students during a set class period while having the disadvantages of scheduling multiple locations and keeping the equipment functioning at peak performance. Likewise, using a web platform such as WebCT provides a framework with excellent options to develop a course that is both audio and visually rich. This solution also presents its own difficulties as required textbooks change and the platform version may be upgraded. In this presentation, the advantages and disadvantages of both formats will be reviewed. In addition, helpful hints for blending these two teaching methods together to create a custom course will be discussed.
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Biegus, A., and D. Czepiżak. "Research on the interactive resistance of corrugated sheets under combined bending and contact pressure." Thin-Walled Structures 44, no. 8 (August 2006): 825–31. http://dx.doi.org/10.1016/j.tws.2006.08.013.

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40

KUPETZ, RITA, and BIRGIT ZIEGENMEYER. "Blended learning in a teacher training course: Integrated interactive e-learning and contact learning." ReCALL 17, no. 2 (November 2005): 179–96. http://dx.doi.org/10.1017/s0958344005000327.

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The paper discusses a blended learning concept for a university teacher training course for prospective teachers of English. The concept aims at purposeful learning using different methods and activities, various traditional and electronic media, learning spaces covering contact and distance learning, and task-based learning modules that begin with multimedia-based case stories. The learning concept is based on theories of situated learning in multimedia-enhanced learning environments. The activities discussed include classroom recordings and multimedia-based case stories, an electronic interview with an expert who is an experienced grammar school teacher, and mini-practices, which implement micro teaching in a classroom setting. Case stories used as a didactic tool in teacher education are supposed to contribute to a closer and more reflective relationship between theory-driven and practically-oriented aspects of teacher education. The multimedia-based case stories are hypertexts designed as essential components of computer-based learning modules that support various ways and styles of learning. Students worked with the case story material either in guided or in self-regulated scenarios several times during the course. Three types of learners could be distinguished: students who mainly create and apply experiences, students who mainly study the theoretical resources, and students who create with focused selection of resources. The e-interview promotes an exchange between theory and practical teaching and experience with this format of e-learning at the same time. The mini-practice offers guided insights into analyzing teaching materials, hands-on experiences with lesson planning and the experience of acting as a teacher in an authentic teaching context. Furthermore, the mini-practice is meant to help the students broaden their perspectives on “English lessons at school” and change their perspective, that is, from a pupil’s to a prospective teacher’s. These activities combine contact learning and interactive e-learning. This combination is highly appreciated by our learners and represents our concept of integrated interactive e-learning and contact learning.
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Zha, Xiang-Jun, Shu-Ting Zhang, Jun-Hong Pu, Xing Zhao, Kai Ke, Rui-Ying Bao, Lu Bai, Zheng-Ying Liu, Ming-Bo Yang, and Wei Yang. "Nanofibrillar Poly(vinyl alcohol) Ionic Organohydrogels for Smart Contact Lens and Human-Interactive Sensing." ACS Applied Materials & Interfaces 12, no. 20 (April 24, 2020): 23514–22. http://dx.doi.org/10.1021/acsami.0c06263.

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42

Slep, D., J. Asselta, M. H. Rafailovich, J. Sokolov, D. A. Winesett, A. P. Smith, H. Ade, and Simone Anders. "Effect of an Interactive Surface on the Equilibrium Contact Angles in Bilayer Polymer Films." Langmuir 16, no. 5 (March 2000): 2369–75. http://dx.doi.org/10.1021/la990031b.

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43

Du, Guanglong, Shuaiying Long, and Hua Yuan. "Non-Contact Emotion Recognition Combining Heart Rate and Facial Expression for Interactive Gaming Environments." IEEE Access 8 (2020): 11896–906. http://dx.doi.org/10.1109/access.2020.2964794.

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44

Saberi, Morteza, Martin Theobald, Omar K. Hussain, Elizabeth Chang, and Farookh Khadeer Hussain. "Interactive feature selection for efficient customer recognition in contact centers: Dealing with common names." Expert Systems with Applications 113 (December 2018): 356–76. http://dx.doi.org/10.1016/j.eswa.2018.07.012.

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45

Wang, Jiwu, Xuewei Hu, and Chengyu Tong. "Urban Community Sustainable Development Patterns under the Influence of COVID-19: A Case Study Based on the Non-Contact Interaction Perspective of Hangzhou City." Sustainability 13, no. 6 (March 23, 2021): 3575. http://dx.doi.org/10.3390/su13063575.

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A community is the basic organization and living unit of a city. During COVID-19, China’s epidemic prevention and isolation measures against COVID-19 based on the community as the basic unit achieved excellent results and strengthened the impact of non-contact interaction activities on the lifestyles of resident communities. We surveyed and interviewed 1610 respondents on how the epidemic changed residents’ lifestyle habits “before, during, and after COVID-19” in 12 communities in Hangzhou, China. Then, we undertook a comparative analysis and found that, under the stimulus of COVID-19, the frequency of residents using non-contact interaction had increased to varying degrees, community lifestyles had undergone significant changes, and the impact of non-contact interaction on community service facilities was complicated. Our conclusions are as following: (1) under COVID-19, the community space had become a composite space—that is, a new type of community space formed by the fusion of community physical space and community virtual space; (2) non-contact interactive activities were the main content in the community composite space, which differently influenced people’s habits of using existing community service facilities; (3) the influence mechanism was manifested in significant differences and spatial scale effects. Therefore, based on the research results, we propose a model for the configuration of service facilities in community composite spaces. It is necessary to build communities into a healthy, safe, and convenient urban space governance unit to ensure the sustainable development of cities.
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Promkotra, Sarunya, and Tawiwan Kangsadan. "Interactive Force of Two-Dimensional Compressive Deformation by Discrete Element Method (DEM)." Defect and Diffusion Forum 353 (May 2014): 106–10. http://dx.doi.org/10.4028/www.scientific.net/ddf.353.106.

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Discrete Element Method (DEM) computer simulation is used to examine the influence of contact force between two-dimensional aggregates of polystyrene microsphere formed on the air-liquid interface. Colloidal aggregates have been treated as the granular material or discontinuum materials. The interaction force models are related to experiment which had done by digital video microscopy. The interaction mechanisms of the contact forces between particles in the colloidal system can be considered as a combination of spring and dashpot force and van der Waals force. According to the DEM, the interaction forces are evaluated to introduce relations between particles and the result comparison between the computer simulation and the experimental work. This study indicates that the behavior of the colloidal aggregates depends on the long-ranged (spring and dashpot) and the short-ranged interaction force (van der Waals). Besides, the behaviors shown in both computer simulation and the experiment are in good agreement. Thus, this computer simulation method can mimic the behavior of colloidal aggregates forming as a monolayer at the air-liquid interface.
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Haoses-Gorases, Lischen. "Experience with Nursing Students using Interactive Video Conferencing." INTERNATIONAL JOURNAL OF RESEARCH IN EDUCATION METHODOLOGY 7, no. 5 (December 30, 2016): 1373–79. http://dx.doi.org/10.24297/ijrem.v7i5.4330.

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Interactive video conferencing is a means of communication that has revolutionised opportunities for reaching students over a vast distance as opposed to past practices when students or lecturers had to travel long distances for contact sessions. It is imperative in current challenging educational systems that each lecturer be acquainted with the modern technology in transmitting of knowledge and skills. The purpose of this article is to share my personal experience with Interactive videoconferencing with Nursing students. This method was challenging to me in the beginning, but as lecturers progressed it went well and students enjoyed the lectures according the statements made by themselves. This method, despite many challenges this teaching method has far reaching and long lasting effects with good and effective planning that will result in success.
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Macedo Silva, Igor, and Renan C. Moioli. "A method for creating interactive, user-resembling avatars." PeerJ Computer Science 3 (July 24, 2017): e128. http://dx.doi.org/10.7717/peerj-cs.128.

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Virtual reality (VR) applications have disseminated throughout several fields, with a special quest for immersion. The avatar is one of the key constituents of immersive applications, and avatar resemblance can provoke diverse emotional responses from the user. Yet a lot a virtual reality systems struggle to implement real life-like avatars. In this work, we propose a novel method for creating interactive, user-resembling avatars using available commercial hardware and software. Avatar visualization is possible with a point-cloud or a contiguous polygon surface, and avatar interactions with the virtual scenario happens through a body joint-approximation for contact. In addition, the implementation could be easily extended to other systems and its modular architecture admits improvement both on visualization and physical interactions. The code is under Apache License 2.0 and is freely available as Supplemental Information 1 in this article.
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Walsh, Jill, Brittany Leigh Andersen, James E. Katz, and Jacob Groshek. "Personal Power and Agency When Dealing with Interactive Voice Response Systems and Alternative Modalities." Media and Communication 6, no. 3 (September 25, 2018): 60–68. http://dx.doi.org/10.17645/mac.v6i3.1205.

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In summer 2015, we conducted an exploratory study of how people in the U.S. use and respond to robot-like systems in order to achieve their needs through mediated customer service interfaces. To understand this process, we carried out three focus groups sessions along with 50 in-depth interviews. Strikingly we found that people perceive (correctly or not) that interactive voice response customer service technology is set up to deter them from pursuing further contact. And yet, for the most part, people were unwilling to simply give up on the goals that motivated their initial contact. Consequently, they had to innovate ways to communicate with the automated systems that essentially serve as gatekeepers to their desired ends. These results have implications for communication theory and system design, especially since these systems will be increasingly presented to consumers as social media affordances evolve.
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KOUTLEMANIS, PANAGIOTIS, ANTONIOS NTELIDAKIS, XENOPHON ZABULIS, DIMITRIS GRAMMENOS, and ILIA ADAMI. "A STEERABLE MULTITOUCH DISPLAY FOR SURFACE COMPUTING AND ITS EVALUATION." International Journal on Artificial Intelligence Tools 22, no. 06 (December 2013): 1360016. http://dx.doi.org/10.1142/s0218213013600166.

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In this paper, a steerable, interactive projection display that has the shape of a disk is presented. Interactivity is provided through sensitivity to the contact of multiple fingertips and is achieved through the use of a RGBD camera. The surface is mounted on two gimbals which, in turn, provide two rotational degrees of freedom. Modulation of surface posture supports the ergonomy of the device but can be, alternatively, used as a means of user-interface input. The geometry for mapping visual content and localizing fingertip contacts upon this steerable display is provided, along with pertinent calibration methods for the proposed system. An accurate technique for touch detection is proposed, while touch detection and projection accuracy issues are studied and evaluated through extensive experimentation. Most importantly, the system is thoroughly evaluated as to its usability, through a pilot application that was developed for this purpose. We show that the outcome meets real-time performance, accuracy and usability requirements for employing the approach in human computer interaction.
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