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1

Ziemer, Mary. Grammar contexts: A resource guide for interactive practice. University of Michigan Press, 1999.

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2

Luckin, Rosemary. Re-designing learning contexts: Technology-rich, learner-centred ecologies. Routledge, 2010.

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3

Hills, Leslie. Interactive video in education: A report of a short-term project surveying the application of interactive video in educational contexts. SCET, 1986.

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4

Hochrieser, Sabine, and Penny Leong Browne. Curating media net art: Circulating contexts. Books on Demand, 2007.

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5

Kurosu, Masaaki, ed. Human-Computer Interaction. Interaction Contexts. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-58077-7.

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6

Kurosu, Masaaki, ed. Human-Computer Interaction. Interaction in Context. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91244-8.

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7

Kurosu, Masaaki, ed. Human-Computer Interaction: Users and Contexts. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-21006-3.

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8

Young Musicologists and Ethnomusicologists International Conference (1st 2017 University "Tor Vergata"). Music, individuals and contexts: Dialectical interaction. Società editrice di musicologia, 2019.

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9

Alessandro, Duranti, and Goodwin Charles, eds. Rethinking context: Language as an interactive phenomenon. Cambridge University Press, 1992.

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10

McDonough, Kim, and Alison Mackey, eds. Second Language Interaction in Diverse Educational Contexts. John Benjamins Publishing Company, 2013. http://dx.doi.org/10.1075/lllt.34.

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11

1952-, Syed Mahbubur Rahman, ed. Interactive multimedia systems. IRM Press, 2002.

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12

van Compernolle, Rémi A., and Janice McGregor, eds. Authenticity, Language and Interaction in Second Language Contexts. Multilingual Matters, 2016. http://dx.doi.org/10.21832/9781783095315.

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13

Kurosu, Masaaki, ed. Human-Computer Interaction. Users and Contexts of Use. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39265-8.

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14

Jolij, Janneke Floortje. People on our minds: When humanized contexts activate social norms. s.n.], 2008.

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15

Urzaiz, Gabriel, Sergio F. Ochoa, José Bravo, Liming Luke Chen, and Jonice Oliveira, eds. Ubiquitous Computing and Ambient Intelligence. Context-Awareness and Context-Driven Interaction. Springer International Publishing, 2013. http://dx.doi.org/10.1007/978-3-319-03176-7.

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16

A, Adler Patricia, and Adler Peter 1951-, eds. Constructions of deviance: Social power, context, and interaction. 2nd ed. Wadsworth Pub., 1997.

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17

Adler, Patricia A. Constructions of deviance: Social power, context, and interaction. 7th ed. Wadsworth, Cengage Learning, 2012.

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18

Linell, Per. Approaching dialogue: Talk, interaction and contexts in dialogical perspectives. J. Benjamins Pub. Co., 1998.

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19

Lea, Stewart, and Ting-Toomey Stella, eds. Communication, gender, and sex roles in diverse interaction contexts. Ablex Pub. Corp., 1987.

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20

Adler, Peter, and Patricia A. Adler. Constructions of deviance: Social power, context, and interaction. 6th ed. Thomson/Wadsworth, 2009.

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21

Magnenat-Thalmann, Nadia, Junsong Yuan, Daniel Thalmann, and Bum-Jae You, eds. Context Aware Human-Robot and Human-Agent Interaction. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-19947-4.

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22

Stephanidis, Constantine, ed. Universal Access in Human-Computer Interaction. Context Diversity. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-21666-4.

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23

A, Adler Patricia, and Adler Peter 1951-, eds. Constructions of deviance: Social power, context, and interaction. 4th ed. Wadsworth Thomson Learning, 2002.

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24

A, Adler Patricia, and Adler Peter 1951-, eds. Constructions of deviance: Social power, context, and interaction. Wadsworth Pub. Co., 1994.

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25

A, Adler Patricia, and Adler Peter 1951-, eds. Constructions of deviance: Social power, context, and interaction. 5th ed. Thomson/Wadsworth, 2006.

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26

A, Adler Patricia, and Adler Peter 1951-, eds. Constructions of deviance: Social power, context, and interaction. 3rd ed. Wadsworth, 2000.

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27

Tuulari, Esa. Context aware hand-held devices. Technical Research Centre of Finland, 2000.

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28

Pragmatics of Humour in Interactive Contexts. Benjamins Publishing Company, John, 2023.

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29

Designing Interactive Systems: People, Activities, Contexts, Technologies. Addison Wesley, 2005.

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30

Grammar Contexts: A Resource Guide for Interactive Practice. University of Michigan Press/ESL, 1999.

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31

James, Stewart. Interactive Video Skillbuilder for Stewart's Calculus: Concepts and Contexts, 4th. Brooks/Cole, 2009.

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32

Luckin, Rosemary. Re-Designing Learning Contexts: Technology-Rich, Learner-Centred Ecologies. Taylor & Francis Group, 2010.

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33

Luckin, Rosemary. Re-Designing Learning Contexts: Technology-Rich, Learner-Centred Ecologies. Taylor & Francis Group, 2010.

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34

Luckin, Rosemary. Re-Designing Learning Contexts: Technology-Rich, Learner-Centred Ecologies. Taylor & Francis Group, 2010.

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35

Luckin, Rosemary. Re-Designing Learning Contexts: Technology-Rich, Learner-Centred Ecologies. Taylor & Francis Group, 2010.

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36

Re-designing learning contexts: Technology-rich, learner-centred ecologies. Routledge, 2010.

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37

Re-designing learning contexts: Technology-rich, learner-centered ecologies. Routledge, 2010.

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38

Dalelio, Corinne M. Interactive Media and Society. The Rowman & Littlefield Publishing Group, 2022. https://doi.org/10.5040/9781666995183.

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A 2023 Choice Reviews Outstanding Academic Title In this book, Corinne M. Dalelio analyzes how the rise of interactive media over the last few decades has had enormous impacts on every aspect of American society—the ways in which we organize, produce, consume, engage, entertain, and inform. Yet the vestiges of the one-way, broadcast model of the media industries continue to be primary, prominent, and persuasive in our culture, Dalelio argues. This book offers clarity and insight into the current media landscape by first outlining what it is that makes interactive media distinct from that which came before, and then identifying the harmonies and tensions between media systems—new and old—as they operate in various communicative contexts still in flux. These contexts include art, journalism, activism, marketing, and even the public sphere. Dalelio encourages readers to hone their critical digital literacy skills by supplying them with analytical concepts and theoretical principles that can be applied, regardless of how these tools change or evolve, ultimately enabling more thoughtful and meaningful interactive media usage and consumption. Elucidated throughout with interesting and relevant narrative examples, this book offers an engaging and straightforward presentation of the current scholarly understanding of these tools along with practical tips for navigating the challenges of our complex media ecosystem. Scholars of media studies, communication, sociology, and American studies will find this book particularly useful.
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39

James, Stewart. Calculus: Concepts and Contexts (with Tools for Enriching Calculus, Interactive Video Skillbuilder, vMentor, and iLrn Homework). 3rd ed. Brooks Cole, 2004.

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40

Nardi, Bonnie A. Context and Consciousness: Activity Theory and Human-Computer Interaction. The MIT Press, 1995.

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41

Nardi, Bonnie A. Context and Consciousness: Activity Theory and Human-Computer Interaction. MIT Press, 1995.

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42

James, Stewart. Multivariable Calculus: Concepts and Contexts (with Tools for Enriching Calculus, Interactive Video Skillbuilder CD-ROM, and iLrn Homework/Personal Tutor with SMARTHINKING). 3rd ed. Brooks Cole, 2004.

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43

James, Stewart. Single Variable Calculus: Concepts and Contexts (with Tools for Enriching Calculus, Interactive Video Skillbuilder CD-ROM, and iLrn Homework/Personal Tutor with SMARTHINKING). 3rd ed. Brooks Cole, 2004.

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44

Swanepoel, Natalie. Contexts of Interaction. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199569885.013.0067.

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45

James, Stewart. Bundle : Calculus: Concepts and Contexts, 4th + Maple Student Version 13.0 + Interactive Video Skillbuilder + Enhanced WebAssign Homework and eBook Printed Access Card for Multi Term Math and Science. Brooks / Cole, 2013.

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46

Duffy, Brooke Erin. Inviting Audiences In. University of Illinois Press, 2017. http://dx.doi.org/10.5406/illinois/9780252037962.003.0006.

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This chapter examines the shifting dynamics of the magazine producer–consumer relationship within two different industrial contexts. First, it considers how media producers are making their offerings for audiences more interactive by integrating commentary, advice, photos, and more. It situates this trend in historical perspective by recalling women's magazines' tradition of “inviting readers in.” Second, it looks at an external force encroaching on magazine production: the rise of fashion blogging. It also describes the labor politics of user-generated content and goes on to discuss how various industry insiders conceptualize fashion blogging, along with industrial and organizational trends that seem to respond to this cultural movement. The chapter shows that media producers are “inviting audiences in” to numerous spaces that they have carved out within magazine-branded properties. Community chat rooms, virtual programs, and user-generated contests engage interactive consumers while supplanting the work of professional content producers. Although editors of women's magazines maintain control over these initiatives, they have unequivocally less power over fashion bloggers.
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47

Duranti, Alessandro, and Charles Goodwin. Rethinking Context: Language As an Interactive Phenomenon. Cambridge University Press, 2021.

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48

Kuther, Tara L. Lifespan Development: Lives in Context Interactive EBook. SAGE Publications, Incorporated, 2016.

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49

Second language interaction in diverse educational contexts. John Benjamins Publishing Company, 2013.

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50

Kuther, Tara L. Lifespan Development - Interactive EBook: Lives in Context IEB. SAGE Publications, Incorporated, 2019.

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